From: Jakob MG Date: Tue, 25 Oct 2011 06:18:50 +0000 (+0200) Subject: Turn nexball into a gamemode mutator X-Git-Tag: xonotic-v0.6.0~40^2~13 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=2f8595918abeb42a878f88612c836bf2bf163578;p=xonotic%2Fxonotic-data.pk3dir.git Turn nexball into a gamemode mutator --- diff --git a/qcsrc/server/attic/nexball.qc b/qcsrc/server/attic/nexball.qc new file mode 100644 index 000000000..a068a33a5 --- /dev/null +++ b/qcsrc/server/attic/nexball.qc @@ -0,0 +1,738 @@ +//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME +#define BALL_EFFECTMASK 1229 +#define BALL_MINS '-16 -16 -16' // The model is 24*24*24 +#define BALL_MAXS '16 16 16' +#define BALL_ATTACHORG '3 0 16' +#define BALL_SPRITECOLOR '.91 .85 .62' +#define BALL_FOOT 1 +#define BALL_BASKET 2 +//spawnflags +#define GOAL_TOUCHPLAYER 1 +//goal types +#define GOAL_FAULT -1 +#define GOAL_OUT -2 + +#define CVTOV(s) s = cvar( #s ) + +float g_nexball_football_boost_forward; +float g_nexball_football_boost_up; +float g_nexball_football_physics; +float g_nexball_delay_idle; +float g_nexball_basketball_delay_hold; +float g_nexball_basketball_delay_hold_forteam; +float g_nexball_basketball_effects_default; +float g_nexball_basketball_teamsteal; +float balls; +float ball_scale; +float nb_teams; + +.float teamtime; + +void nb_delayedinit(); +void nb_init() // Called early (worldspawn stage) +{ + CVTOV(g_nexball_meter_period); //sent with the client init entity + if (g_nexball_meter_period <= 0) + g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users + g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32 + addstat(STAT_NB_METERSTART, AS_FLOAT, metertime); + + // General settings + CVTOV(g_nexball_football_boost_forward); //100 + CVTOV(g_nexball_football_boost_up); //200 + CVTOV(g_nexball_delay_idle); //10 + CVTOV(g_nexball_football_physics); //0 + + radar_showennemies = autocvar_g_nexball_radar_showallplayers; + + InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE); +} + +float OtherTeam(float t) //works only if there are two teams on the map! +{ + entity e; + e = find(world, classname, "nexball_team"); + if (e.team == t) + e = find(e, classname, "nexball_team"); + return e.team; +} + +void ResetBall(); + +void LogNB(string mode, entity actor) +{ + string s; + if(!autocvar_sv_eventlog) + return; + s = strcat(":nexball:", mode); + if(actor != world) + s = strcat(s, ":", ftos(actor.playerid)); + GameLogEcho(s); +} + +void ball_restart (void) +{ + if(self.owner) + DropBall(self, self.owner.origin, '0 0 0'); + ResetBall(); +} + +void nexball_setstatus (void) +{ + entity oldself; + self.items &~= IT_KEY1; + if (self.ballcarried) + { + if (self.ballcarried.teamtime && (self.ballcarried.teamtime < time)) + { + bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); + oldself = self; + self = self.ballcarried; + DropBall(self, self.owner.origin, '0 0 0'); + ResetBall(); + self = oldself; + } else + self.items |= IT_KEY1; + } +} + +void relocate_nexball (void) +{ + tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self); + if (trace_startsolid) + { + vector o; + o = self.origin; + if(!move_out_of_solid(self)) + objerror("could not get out of solid at all!"); + print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1')); + print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x)); + print(" ", ftos(self.origin_y - o_y)); + print(" ", ftos(self.origin_z - o_z), "'\n"); + self.origin = o; + } +} + +void basketball_touch(); +void football_touch(); + +void DropOwner (void) +{ + entity ownr; + ownr = self.owner; + DropBall(self, ownr.origin, ownr.velocity); + makevectors(ownr.v_angle_y * '0 1 0'); + ownr.velocity += ('0 0 0.75' - v_forward) * 1000; + ownr.flags &~= FL_ONGROUND; +} + +void GiveBall (entity plyr, entity ball) +{ + entity ownr; + + if ((ownr = ball.owner)) + { + ownr.effects &~= g_nexball_basketball_effects_default; + ownr.ballcarried = world; + if (ownr.metertime) + { + ownr.metertime = 0; + ownr.weaponentity.state = WS_READY; + } + WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier); + } + else + { + WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier); + } + + setattachment(ball, plyr, ""); + setorigin(ball, BALL_ATTACHORG); + + if (ball.team != plyr.team) + ball.teamtime = time + g_nexball_basketball_delay_hold_forteam; + + ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it + ball.team = plyr.team; + plyr.ballcarried = ball; + ball.dropperid = plyr.playerid; + + plyr.effects |= g_nexball_basketball_effects_default; + ball.effects &~= g_nexball_basketball_effects_default; + + ball.velocity = '0 0 0'; + ball.movetype = MOVETYPE_NONE; + ball.touch = SUB_Null; + ball.effects |= EF_NOSHADOW; + ball.scale = 1; // scale down. + + WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); + WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + + if (g_nexball_basketball_delay_hold) + { + ball.think = DropOwner; + ball.nextthink = time + g_nexball_basketball_delay_hold; + } +} + +void DropBall (entity ball, vector org, vector vel) +{ + ball.effects |= g_nexball_basketball_effects_default; + ball.effects &~= EF_NOSHADOW; + ball.owner.effects &~= g_nexball_basketball_effects_default; + + setattachment(ball, world, ""); + setorigin (ball, org); + ball.movetype = MOVETYPE_BOUNCE; + ball.flags &~= FL_ONGROUND; + ball.scale = ball_scale; + ball.velocity = vel; + ball.ctf_droptime = time; + ball.touch = basketball_touch; + ball.think = ResetBall; + ball.nextthink = min(time + g_nexball_delay_idle, ball.teamtime); + + if (ball.owner.metertime) + { + ball.owner.metertime = 0; + ball.owner.weaponentity.state = WS_READY; + } + + WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier); + WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please + WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + + ball.owner.ballcarried = world; + ball.owner = world; +} + +void InitBall (void) +{ + if (gameover) return; + self.flags &~= FL_ONGROUND; + self.movetype = MOVETYPE_BOUNCE; + if (self.classname == "nexball_basketball") + self.touch = basketball_touch; + else if (self.classname == "nexball_football") + self.touch = football_touch; + self.cnt = 0; + self.think = ResetBall; + self.nextthink = time + g_nexball_delay_idle + 3; + self.teamtime = 0; + self.pusher = world; + self.team = FALSE; + sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + WaypointSprite_Ping(self.waypointsprite_attachedforcarrier); + LogNB("init", world); +} + +void ResetBall (void) +{ + if (self.cnt < 2) { // step 1 + if (time == self.teamtime) + bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); + self.touch = SUB_Null; + self.movetype = MOVETYPE_NOCLIP; + self.velocity = '0 0 0'; // just in case? + if(!self.cnt) + LogNB("resetidle", world); + self.cnt = 2; + self.nextthink = time; + } else if (self.cnt < 4) { // step 2 and 3 +// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n"); + self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement + self.nextthink = time + 0.5; + self.cnt += 1; + } else { // step 4 +// dprint("Step 4: time: ", ftos(time), "\n"); + if (vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore + dprint("The ball moved too far away from its spawn origin.\nOffset: ", + vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n"); + self.velocity = '0 0 0'; + setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway + self.movetype = MOVETYPE_NONE; + self.think = InitBall; + self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; + } +} + +void football_touch (void) +{ + if (other.solid == SOLID_BSP) { + if (time > self.lastground + 0.1) + { + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + self.lastground = time; + } + if (vlen(self.velocity) && !self.cnt) + self.nextthink = time + g_nexball_delay_idle; + return; + } + if (other.classname != "player") + return; + if (other.health < 1) + return; + if (!self.cnt) + self.nextthink = time + g_nexball_delay_idle; + + self.pusher = other; + self.team = other.team; + + if (g_nexball_football_physics == -1) { // MrBougo try 1, before decompiling Rev's original + if (vlen(other.velocity)) + self.velocity = other.velocity * 1.5 + '0 0 1' * g_nexball_football_boost_up; + } else if (g_nexball_football_physics == 1) { // MrBougo's modded Rev style: partially independant of the height of the aiming point + makevectors(other.v_angle); + self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + '0 0 1' * g_nexball_football_boost_up; + } else if (g_nexball_football_physics == 2) { // 2nd mod try: totally independant. Really playable! + makevectors(other.v_angle_y * '0 1 0'); + self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up; + } else { // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant) + makevectors(other.v_angle); + self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up; + } + self.avelocity = -250 * v_forward; // maybe there is a way to make it look better? +} + +void basketball_touch (void) +{ + if (other.ballcarried) + { + football_touch(); + return; + } + if (!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect)) { + if (other.health <= 0) + return; + LogNB("caught", other); + GiveBall(other, self); + } else if (other.solid == SOLID_BSP) { + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + if (vlen(self.velocity) && !self.cnt) + self.nextthink = min(time + g_nexball_delay_idle, self.teamtime); + } +} + +void GoalTouch (void) +{ + entity ball; + float isclient, pscore, otherteam; + string pname; + + if (gameover) return; + if ((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried) + ball = other.ballcarried; + else + ball = other; + if (ball.classname != "nexball_basketball") + if (ball.classname != "nexball_football") + return; + if ((!ball.pusher && self.team != GOAL_OUT) || ball.cnt) + return; + EXACTTRIGGER_TOUCH; + + + if(nb_teams == 2) + otherteam = OtherTeam(ball.team); + + if((isclient = ball.pusher.flags & FL_CLIENT)) + pname = ball.pusher.netname; + else + pname = "Someone (?)"; + + if (ball.team == self.team) //owngoal (regular goals) + { + LogNB("owngoal", ball.pusher); + bprint("Boo! ", pname, "^7 scored a goal against their own team!\n"); + pscore = -1; + } else if (self.team == GOAL_FAULT) { + LogNB("fault", ball.pusher); + if (nb_teams == 2) + bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n"); + else + bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n"); + pscore = -1; + } else if (self.team == GOAL_OUT) { + LogNB("out", ball.pusher); + if ((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) + bprint(pname, "^7 went out of bounds.\n"); + else + bprint("The ball was returned.\n"); + pscore = 0; + } else { //score + LogNB(strcat("goal:", ftos(self.team)), ball.pusher); + bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n"); + pscore = 1; + } + + sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE); + + if(ball.team && pscore) + { + if (nb_teams == 2 && pscore < 0) + TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore); + else + TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore); + } + if (isclient) + { + if (pscore > 0) + PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore); + else if (pscore < 0) + PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore); + } + + if (ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER + DropBall(ball, ball.owner.origin, ball.owner.velocity); + + WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); + + ball.cnt = 1; + ball.think = ResetBall; + if (ball.classname == "nexball_basketball") + ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset + ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT); +} + +//=======================// +// team ents // +//=======================// +void spawnfunc_nexball_team (void) +{ + if(!g_nexball) { remove(self); return; } + self.team = self.cnt + 1; +} + +void nb_spawnteam (string teamname, float teamcolor) +{ + dprint("^2spawned team ", teamname, "\n"); + entity e; + e = spawn(); + e.classname = "nexball_team"; + e.netname = teamname; + e.cnt = teamcolor; + e.team = e.cnt + 1; + nb_teams += 1; +} + +void nb_spawnteams (void) +{ + float t_r, t_b, t_y, t_p; + entity e; + for(e = world; (e = find(e, classname, "nexball_goal")); ) + { + switch(e.team) + { + case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1) ; t_r = 1; } break; + case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1) ; t_b = 1; } break; + case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break; + case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1) ; t_p = 1; } break; + } + } +} + +void nb_delayedinit (void) +{ + if (find(world, classname, "nexball_team") == world) + nb_spawnteams(); + ScoreRules_nexball(nb_teams); +} + + +//=======================// +// spawnfuncs // +//=======================// + +void SpawnBall (void) +{ + if(!g_nexball) { remove(self); return; } + +// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine + + if (!self.model) { + self.model = "models/nexball/ball.md3"; + self.scale = 1.3; + } + + precache_model (self.model); + setmodel (self, self.model); + setsize (self, BALL_MINS, BALL_MAXS); + ball_scale = self.scale; + + relocate_nexball(); + self.spawnorigin = self.origin; + + self.effects = self.effects | EF_LOWPRECISION; + + if (cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p + { + self.glow_color = autocvar_g_nexball_trail_color; + self.glow_trail = TRUE; + } + + self.movetype = MOVETYPE_FLY; + + if (!autocvar_g_nexball_sound_bounce) + self.noise = ""; + else if (!self.noise) + self.noise = "sound/nexball/bounce.wav"; + //bounce sound placeholder (FIXME) + if (!self.noise1) + self.noise1 = "sound/nexball/drop.wav"; + //ball drop sound placeholder (FIXME) + if (!self.noise2) + self.noise2 = "sound/nexball/steal.wav"; + //stealing sound placeholder (FIXME) + if (self.noise) precache_sound (self.noise); + precache_sound (self.noise1); + precache_sound (self.noise2); + + WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed + + self.reset = ball_restart; + self.think = InitBall; + self.nextthink = game_starttime + autocvar_g_nexball_delay_start; +} + +void spawnfunc_nexball_basketball (void) +{ + self.classname = "nexball_basketball"; + if not(balls & BALL_BASKET) + { + CVTOV(g_nexball_basketball_effects_default); + CVTOV(g_nexball_basketball_delay_hold); + CVTOV(g_nexball_basketball_delay_hold_forteam); + CVTOV(g_nexball_basketball_teamsteal); + g_nexball_basketball_effects_default = g_nexball_basketball_effects_default & BALL_EFFECTMASK; + } + if (!self.effects) + self.effects = g_nexball_basketball_effects_default; + self.solid = SOLID_TRIGGER; + balls |= BALL_BASKET; + self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; + self.bouncestop = autocvar_g_nexball_basketball_bouncestop; + SpawnBall(); +} + +void spawnfunc_nexball_football (void) +{ + self.classname = "nexball_football"; + self.solid = SOLID_TRIGGER; + balls |= BALL_FOOT; + self.bouncefactor = autocvar_g_nexball_football_bouncefactor; + self.bouncestop = autocvar_g_nexball_football_bouncestop; + SpawnBall(); +} + +void SpawnGoal (void) +{ + if(!g_nexball) { remove(self); return; } + EXACTTRIGGER_INIT; + self.classname = "nexball_goal"; + if (!self.noise) + self.noise = "ctf/respawn.wav"; + precache_sound(self.noise); + self.touch = GoalTouch; +} + +void spawnfunc_nexball_redgoal (void) +{ + self.team = COLOR_TEAM1; + SpawnGoal(); +} +void spawnfunc_nexball_bluegoal (void) +{ + self.team = COLOR_TEAM2; + SpawnGoal(); +} +void spawnfunc_nexball_yellowgoal (void) +{ + self.team = COLOR_TEAM3; + SpawnGoal(); +} +void spawnfunc_nexball_pinkgoal (void) +{ + self.team = COLOR_TEAM4; + SpawnGoal(); +} + +void spawnfunc_nexball_fault (void) +{ + self.team = GOAL_FAULT; + if (!self.noise) + self.noise = "misc/typehit.wav"; + SpawnGoal(); +} + +void spawnfunc_nexball_out (void) +{ + self.team = GOAL_OUT; + if (!self.noise) + self.noise = "misc/typehit.wav"; + SpawnGoal(); +} + +// +//Spawnfuncs preserved for compatibility +// + +void spawnfunc_ball (void) { spawnfunc_nexball_football(); } +void spawnfunc_ball_football (void) { spawnfunc_nexball_football(); } +void spawnfunc_ball_basketball (void) { spawnfunc_nexball_basketball(); } +// The "red goal" is defended by blue team. A ball in there counts as a point for red. +void spawnfunc_ball_redgoal (void) { spawnfunc_nexball_bluegoal(); } // I blame Revenant +void spawnfunc_ball_bluegoal (void) { spawnfunc_nexball_redgoal(); } // but he didn't mean to cause trouble :p +void spawnfunc_ball_fault (void) { spawnfunc_nexball_fault(); } +void spawnfunc_ball_bound (void) { spawnfunc_nexball_out(); } + +//=======================// +// Weapon code // +//=======================// + +void W_Nexball_Touch (void) +{ + entity ball, attacker; + attacker = self.owner; + + PROJECTILE_TOUCH; + if(attacker.team != other.team || g_nexball_basketball_teamsteal) + if((ball = other.ballcarried) && (attacker.classname == "player")) + { + other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; + other.flags &~= FL_ONGROUND; + if(!attacker.ballcarried) + { + LogNB("stole", attacker); + sound (other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM); + + if(attacker.team == other.team && time > attacker.teamkill_complain) + { + attacker.teamkill_complain = time + 5; + attacker.teamkill_soundtime = time + 0.4; + attacker.teamkill_soundsource = other; + } + + GiveBall(attacker, other.ballcarried); + } + } + remove(self); +} + +void W_Nexball_Attack (float t) +{ + entity ball; + float mul, mi, ma; + if (!(ball = self.ballcarried)) + return; + + W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0); + tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world); + if(trace_startsolid) + { + if(self.metertime) + self.metertime = 0; // Shot failed, hide the power meter + return; + } + + //Calculate multiplier + if (t < 0) + mul = 1; + else + { + mi = autocvar_g_nexball_basketball_meter_minpower; + ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion + //One triangle wave period with 1 as max + mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period; + if (mul > 1) + mul = 2 - mul; + mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power + } + DropBall (ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE)); + //TODO: use the speed_up cvar too ?? +} + +void W_Nexball_Attack2 (void) +{ + entity missile; + if (!(balls & BALL_BASKET)) + return; + W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0); +// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + missile = spawn (); + + missile.owner = self; + missile.classname = "ballstealer"; + + missile.movetype = MOVETYPE_FLY; + PROJECTILE_MAKETRIGGER(missile); + + setmodel (missile, "models/elaser.mdl"); // precision set below + setsize (missile, '0 0 0', '0 0 0'); + setorigin (missile, w_shotorg); + + W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0); + missile.angles = vectoangles (missile.velocity); + missile.touch = W_Nexball_Touch; + missile.think = SUB_Remove; + missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead? + + missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION; + missile.flags = FL_PROJECTILE; +} + +float w_nexball_weapon(float req) +{ + if (req == WR_THINK) + { + if (self.BUTTON_ATCK) + if (weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire)) + if (autocvar_g_nexball_basketball_meter) + { + if (self.ballcarried && !self.metertime) + self.metertime = time; + else + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + else + { + W_Nexball_Attack(-1); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + if (self.BUTTON_ATCK2) + if (weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire)) + { + W_Nexball_Attack2(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); + } + + if (!self.BUTTON_ATCK && self.metertime && self.ballcarried) + { + W_Nexball_Attack(time - self.metertime); + // DropBall or stealing will set metertime back to 0 + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + } + else if (req == WR_PRECACHE) + { + precache_model ("models/weapons/g_porto.md3"); + precache_model ("models/weapons/v_porto.md3"); + precache_model ("models/weapons/h_porto.iqm"); + precache_model ("models/elaser.mdl"); + precache_sound ("nexball/shoot1.wav"); + precache_sound ("nexball/shoot2.wav"); + precache_sound ("misc/typehit.wav"); + } + else if (req == WR_SETUP) + weapon_setup(WEP_PORTO); + else if (req == WR_SUICIDEMESSAGE) + { + w_deathtypestring = "is a weirdo"; + } + else if (req == WR_KILLMESSAGE) + { + w_deathtypestring = "got killed by #'s black magic"; + } + // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE + return TRUE; +} diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index de4c7431d..f6a60b751 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -631,9 +631,6 @@ void PutObserverInServer (void) if(self.flagcarried) DropFlag(self.flagcarried, world, world); - if(self.ballcarried && g_nexball) - DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity); - WaypointSprite_PlayerDead(); if not(g_ca) // don't reset teams when moving a ca player to the spectators @@ -1849,8 +1846,6 @@ void ClientDisconnect (void) RemoveGrapplingHook(self); if(self.flagcarried) DropFlag(self.flagcarried, world, world); - if(self.ballcarried && g_nexball) - DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity); // Here, everything has been done that requires this player to be a client. diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index f9fb0aa61..89e2c44f2 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -672,8 +672,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht else DropFlag(self.flagcarried, world, attacker); } - if(self.ballcarried && g_nexball) - DropBall(self.ballcarried, self.origin, self.velocity); Portal_ClearAllLater(self); if(clienttype(self) == CLIENTTYPE_REAL) diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index b84d03164..198f07f86 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -364,7 +364,6 @@ string gamemode_name; float startitem_failed; void DropFlag(entity flag, entity penalty_receiver, entity attacker); -void DropBall(entity ball, vector org, vector vel); void DropAllRunes(entity pl); diff --git a/qcsrc/server/mutators/gamemode_nexball.qc b/qcsrc/server/mutators/gamemode_nexball.qc new file mode 100644 index 000000000..aa9dc2018 --- /dev/null +++ b/qcsrc/server/mutators/gamemode_nexball.qc @@ -0,0 +1,746 @@ + +MUTATOR_HOOKFUNCTION(nexball_BallDrop) +{ + if(self.ballcarried && g_nexball) + DropBall(self.ballcarried, self.origin, self.velocity); + + return 0; +} +void nb_delayedinit(); + +MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString) +{ + ret_string = strcat(ret_string, ":NB"); + return 0; +} + +MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString) +{ + ret_string = strcat(ret_string, ", NexBall"); + return 0; +} +MUTATOR_DEFINITION(gamemode_nexball) +{ + //MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY); + MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY); + MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY); + MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY); + MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY); + + MUTATOR_ONADD + { + + + + g_nexball_meter_period = autocvar_g_nexball_meter_period; + if (g_nexball_meter_period <= 0) + g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users + g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32 + addstat(STAT_NB_METERSTART, AS_FLOAT, metertime); + + // General settings + /* + CVTOV(g_nexball_football_boost_forward); //100 + CVTOV(g_nexball_football_boost_up); //200 + CVTOV(g_nexball_delay_idle); //10 + CVTOV(g_nexball_football_physics); //0 + */ + radar_showennemies = autocvar_g_nexball_radar_showallplayers; + + InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE); + } + + return 0; +} + +float OtherTeam(float t) //works only if there are two teams on the map! +{ + entity e; + e = find(world, classname, "nexball_team"); + if (e.team == t) + e = find(e, classname, "nexball_team"); + return e.team; +} + +void ResetBall(); + +void LogNB(string mode, entity actor) +{ + string s; + if(!autocvar_sv_eventlog) + return; + s = strcat(":nexball:", mode); + if(actor != world) + s = strcat(s, ":", ftos(actor.playerid)); + GameLogEcho(s); +} + +void ball_restart (void) +{ + if(self.owner) + DropBall(self, self.owner.origin, '0 0 0'); + ResetBall(); +} + +void nexball_setstatus (void) +{ + entity oldself; + self.items &~= IT_KEY1; + if (self.ballcarried) + { + if (self.ballcarried.teamtime && (self.ballcarried.teamtime < time)) + { + bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); + oldself = self; + self = self.ballcarried; + DropBall(self, self.owner.origin, '0 0 0'); + ResetBall(); + self = oldself; + } else + self.items |= IT_KEY1; + } +} + +void relocate_nexball (void) +{ + tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self); + if (trace_startsolid) + { + vector o; + o = self.origin; + if(!move_out_of_solid(self)) + objerror("could not get out of solid at all!"); + print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1')); + print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x)); + print(" ", ftos(self.origin_y - o_y)); + print(" ", ftos(self.origin_z - o_z), "'\n"); + self.origin = o; + } +} + +void basketball_touch(); +void football_touch(); + +void DropOwner (void) +{ + entity ownr; + ownr = self.owner; + DropBall(self, ownr.origin, ownr.velocity); + makevectors(ownr.v_angle_y * '0 1 0'); + ownr.velocity += ('0 0 0.75' - v_forward) * 1000; + ownr.flags &~= FL_ONGROUND; +} + +void GiveBall (entity plyr, entity ball) +{ + entity ownr; + + if ((ownr = ball.owner)) + { + ownr.effects &~= autocvar_g_nexball_basketball_effects_default; + ownr.ballcarried = world; + if (ownr.metertime) + { + ownr.metertime = 0; + ownr.weaponentity.state = WS_READY; + } + WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier); + } + else + { + WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier); + } + + setattachment(ball, plyr, ""); + setorigin(ball, BALL_ATTACHORG); + + if (ball.team != plyr.team) + ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam; + + ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it + ball.team = plyr.team; + plyr.ballcarried = ball; + ball.dropperid = plyr.playerid; + + plyr.effects |= autocvar_g_nexball_basketball_effects_default; + ball.effects &~= autocvar_g_nexball_basketball_effects_default; + + ball.velocity = '0 0 0'; + ball.movetype = MOVETYPE_NONE; + ball.touch = SUB_Null; + ball.effects |= EF_NOSHADOW; + ball.scale = 1; // scale down. + + WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); + WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + + if (autocvar_g_nexball_basketball_delay_hold) + { + ball.think = DropOwner; + ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold; + } +} + +void DropBall (entity ball, vector org, vector vel) +{ + ball.effects |= autocvar_g_nexball_basketball_effects_default; + ball.effects &~= EF_NOSHADOW; + ball.owner.effects &~= autocvar_g_nexball_basketball_effects_default; + + setattachment(ball, world, ""); + setorigin (ball, org); + ball.movetype = MOVETYPE_BOUNCE; + ball.flags &~= FL_ONGROUND; + ball.scale = ball_scale; + ball.velocity = vel; + ball.ctf_droptime = time; + ball.touch = basketball_touch; + ball.think = ResetBall; + ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime); + + if (ball.owner.metertime) + { + ball.owner.metertime = 0; + ball.owner.weaponentity.state = WS_READY; + } + + WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier); + WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please + WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + + ball.owner.ballcarried = world; + ball.owner = world; +} + +void InitBall (void) +{ + if (gameover) return; + self.flags &~= FL_ONGROUND; + self.movetype = MOVETYPE_BOUNCE; + if (self.classname == "nexball_basketball") + self.touch = basketball_touch; + else if (self.classname == "nexball_football") + self.touch = football_touch; + self.cnt = 0; + self.think = ResetBall; + self.nextthink = time + autocvar_g_nexball_delay_idle + 3; + self.teamtime = 0; + self.pusher = world; + self.team = FALSE; + sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + WaypointSprite_Ping(self.waypointsprite_attachedforcarrier); + LogNB("init", world); +} + +void ResetBall (void) +{ + if (self.cnt < 2) { // step 1 + if (time == self.teamtime) + bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); + self.touch = SUB_Null; + self.movetype = MOVETYPE_NOCLIP; + self.velocity = '0 0 0'; // just in case? + if(!self.cnt) + LogNB("resetidle", world); + self.cnt = 2; + self.nextthink = time; + } else if (self.cnt < 4) { // step 2 and 3 +// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n"); + self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement + self.nextthink = time + 0.5; + self.cnt += 1; + } else { // step 4 +// dprint("Step 4: time: ", ftos(time), "\n"); + if (vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore + dprint("The ball moved too far away from its spawn origin.\nOffset: ", + vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n"); + self.velocity = '0 0 0'; + setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway + self.movetype = MOVETYPE_NONE; + self.think = InitBall; + self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; + } +} + +void football_touch (void) +{ + if (other.solid == SOLID_BSP) { + if (time > self.lastground + 0.1) + { + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + self.lastground = time; + } + if (vlen(self.velocity) && !self.cnt) + self.nextthink = time + autocvar_g_nexball_delay_idle; + return; + } + if (other.classname != "player") + return; + if (other.health < 1) + return; + if (!self.cnt) + self.nextthink = time + autocvar_g_nexball_delay_idle; + + self.pusher = other; + self.team = other.team; + + if (autocvar_g_nexball_football_physics == -1) { // MrBougo try 1, before decompiling Rev's original + if (vlen(other.velocity)) + self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up; + } else if (autocvar_g_nexball_football_physics == 1) { // MrBougo's modded Rev style: partially independant of the height of the aiming point + makevectors(other.v_angle); + self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up; + } else if (autocvar_g_nexball_football_physics == 2) { // 2nd mod try: totally independant. Really playable! + makevectors(other.v_angle_y * '0 1 0'); + self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; + } else { // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant) + makevectors(other.v_angle); + self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up; + } + self.avelocity = -250 * v_forward; // maybe there is a way to make it look better? +} + +void basketball_touch (void) +{ + if (other.ballcarried) + { + football_touch(); + return; + } + if (!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect)) { + if (other.health <= 0) + return; + LogNB("caught", other); + GiveBall(other, self); + } else if (other.solid == SOLID_BSP) { + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + if (vlen(self.velocity) && !self.cnt) + self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime); + } +} + +void GoalTouch (void) +{ + entity ball; + float isclient, pscore, otherteam; + string pname; + + if (gameover) return; + if ((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried) + ball = other.ballcarried; + else + ball = other; + if (ball.classname != "nexball_basketball") + if (ball.classname != "nexball_football") + return; + if ((!ball.pusher && self.team != GOAL_OUT) || ball.cnt) + return; + EXACTTRIGGER_TOUCH; + + + if(nb_teams == 2) + otherteam = OtherTeam(ball.team); + + if((isclient = ball.pusher.flags & FL_CLIENT)) + pname = ball.pusher.netname; + else + pname = "Someone (?)"; + + if (ball.team == self.team) //owngoal (regular goals) + { + LogNB("owngoal", ball.pusher); + bprint("Boo! ", pname, "^7 scored a goal against their own team!\n"); + pscore = -1; + } else if (self.team == GOAL_FAULT) { + LogNB("fault", ball.pusher); + if (nb_teams == 2) + bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n"); + else + bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n"); + pscore = -1; + } else if (self.team == GOAL_OUT) { + LogNB("out", ball.pusher); + if ((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) + bprint(pname, "^7 went out of bounds.\n"); + else + bprint("The ball was returned.\n"); + pscore = 0; + } else { //score + LogNB(strcat("goal:", ftos(self.team)), ball.pusher); + bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n"); + pscore = 1; + } + + sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE); + + if(ball.team && pscore) + { + if (nb_teams == 2 && pscore < 0) + TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore); + else + TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore); + } + if (isclient) + { + if (pscore > 0) + PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore); + else if (pscore < 0) + PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore); + } + + if (ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER + DropBall(ball, ball.owner.origin, ball.owner.velocity); + + WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); + + ball.cnt = 1; + ball.think = ResetBall; + if (ball.classname == "nexball_basketball") + ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset + ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT); +} + +//=======================// +// team ents // +//=======================// +void spawnfunc_nexball_team (void) +{ + if(!g_nexball) { remove(self); return; } + self.team = self.cnt + 1; +} + +void nb_spawnteam (string teamname, float teamcolor) +{ + dprint("^2spawned team ", teamname, "\n"); + entity e; + e = spawn(); + e.classname = "nexball_team"; + e.netname = teamname; + e.cnt = teamcolor; + e.team = e.cnt + 1; + nb_teams += 1; +} + +void nb_spawnteams (void) +{ + float t_r, t_b, t_y, t_p; + entity e; + for(e = world; (e = find(e, classname, "nexball_goal")); ) + { + switch(e.team) + { + case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1) ; t_r = 1; } break; + case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1) ; t_b = 1; } break; + case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break; + case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1) ; t_p = 1; } break; + } + } +} + +void nb_delayedinit (void) +{ + if (find(world, classname, "nexball_team") == world) + nb_spawnteams(); + ScoreRules_nexball(nb_teams); +} + + +//=======================// +// spawnfuncs // +//=======================// + +void SpawnBall (void) +{ + if(!g_nexball) { remove(self); return; } + +// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine + + if (!self.model) { + self.model = "models/nexball/ball.md3"; + self.scale = 1.3; + } + + precache_model (self.model); + setmodel (self, self.model); + setsize (self, BALL_MINS, BALL_MAXS); + ball_scale = self.scale; + + relocate_nexball(); + self.spawnorigin = self.origin; + + self.effects = self.effects | EF_LOWPRECISION; + + if (cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p + { + self.glow_color = autocvar_g_nexball_trail_color; + self.glow_trail = TRUE; + } + + self.movetype = MOVETYPE_FLY; + + if (!autocvar_g_nexball_sound_bounce) + self.noise = ""; + else if (!self.noise) + self.noise = "sound/nexball/bounce.wav"; + //bounce sound placeholder (FIXME) + if (!self.noise1) + self.noise1 = "sound/nexball/drop.wav"; + //ball drop sound placeholder (FIXME) + if (!self.noise2) + self.noise2 = "sound/nexball/steal.wav"; + //stealing sound placeholder (FIXME) + if (self.noise) precache_sound (self.noise); + precache_sound (self.noise1); + precache_sound (self.noise2); + + WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed + + self.reset = ball_restart; + self.think = InitBall; + self.nextthink = game_starttime + autocvar_g_nexball_delay_start; +} + +void spawnfunc_nexball_basketball (void) +{ + self.classname = "nexball_basketball"; + if not(balls & BALL_BASKET) + { + /* + CVTOV(g_nexball_basketball_effects_default); + CVTOV(g_nexball_basketball_delay_hold); + CVTOV(g_nexball_basketball_delay_hold_forteam); + CVTOV(g_nexball_basketball_teamsteal); + */ + autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK; + } + if (!self.effects) + self.effects = autocvar_g_nexball_basketball_effects_default; + self.solid = SOLID_TRIGGER; + balls |= BALL_BASKET; + self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; + self.bouncestop = autocvar_g_nexball_basketball_bouncestop; + SpawnBall(); +} + +void spawnfunc_nexball_football (void) +{ + self.classname = "nexball_football"; + self.solid = SOLID_TRIGGER; + balls |= BALL_FOOT; + self.bouncefactor = autocvar_g_nexball_football_bouncefactor; + self.bouncestop = autocvar_g_nexball_football_bouncestop; + SpawnBall(); +} + +void SpawnGoal (void) +{ + if(!g_nexball) { remove(self); return; } + EXACTTRIGGER_INIT; + self.classname = "nexball_goal"; + if (!self.noise) + self.noise = "ctf/respawn.wav"; + precache_sound(self.noise); + self.touch = GoalTouch; +} + +void spawnfunc_nexball_redgoal (void) +{ + self.team = COLOR_TEAM1; + SpawnGoal(); +} +void spawnfunc_nexball_bluegoal (void) +{ + self.team = COLOR_TEAM2; + SpawnGoal(); +} +void spawnfunc_nexball_yellowgoal (void) +{ + self.team = COLOR_TEAM3; + SpawnGoal(); +} +void spawnfunc_nexball_pinkgoal (void) +{ + self.team = COLOR_TEAM4; + SpawnGoal(); +} + +void spawnfunc_nexball_fault (void) +{ + self.team = GOAL_FAULT; + if (!self.noise) + self.noise = "misc/typehit.wav"; + SpawnGoal(); +} + +void spawnfunc_nexball_out (void) +{ + self.team = GOAL_OUT; + if (!self.noise) + self.noise = "misc/typehit.wav"; + SpawnGoal(); +} + +// +//Spawnfuncs preserved for compatibility +// + +void spawnfunc_ball (void) { spawnfunc_nexball_football(); } +void spawnfunc_ball_football (void) { spawnfunc_nexball_football(); } +void spawnfunc_ball_basketball (void) { spawnfunc_nexball_basketball(); } +// The "red goal" is defended by blue team. A ball in there counts as a point for red. +void spawnfunc_ball_redgoal (void) { spawnfunc_nexball_bluegoal(); } // I blame Revenant +void spawnfunc_ball_bluegoal (void) { spawnfunc_nexball_redgoal(); } // but he didn't mean to cause trouble :p +void spawnfunc_ball_fault (void) { spawnfunc_nexball_fault(); } +void spawnfunc_ball_bound (void) { spawnfunc_nexball_out(); } + +//=======================// +// Weapon code // +//=======================// + +void W_Nexball_Touch (void) +{ + entity ball, attacker; + attacker = self.owner; + + PROJECTILE_TOUCH; + if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal) + if((ball = other.ballcarried) && (attacker.classname == "player")) + { + other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; + other.flags &~= FL_ONGROUND; + if(!attacker.ballcarried) + { + LogNB("stole", attacker); + sound (other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM); + + if(attacker.team == other.team && time > attacker.teamkill_complain) + { + attacker.teamkill_complain = time + 5; + attacker.teamkill_soundtime = time + 0.4; + attacker.teamkill_soundsource = other; + } + + GiveBall(attacker, other.ballcarried); + } + } + remove(self); +} + +void W_Nexball_Attack (float t) +{ + entity ball; + float mul, mi, ma; + if (!(ball = self.ballcarried)) + return; + + W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0); + tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world); + if(trace_startsolid) + { + if(self.metertime) + self.metertime = 0; // Shot failed, hide the power meter + return; + } + + //Calculate multiplier + if (t < 0) + mul = 1; + else + { + mi = autocvar_g_nexball_basketball_meter_minpower; + ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion + //One triangle wave period with 1 as max + mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period; + if (mul > 1) + mul = 2 - mul; + mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power + } + DropBall (ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE)); + //TODO: use the speed_up cvar too ?? +} + +void W_Nexball_Attack2 (void) +{ + entity missile; + if (!(balls & BALL_BASKET)) + return; + W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0); +// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + missile = spawn (); + + missile.owner = self; + missile.classname = "ballstealer"; + + missile.movetype = MOVETYPE_FLY; + PROJECTILE_MAKETRIGGER(missile); + + setmodel (missile, "models/elaser.mdl"); // precision set below + setsize (missile, '0 0 0', '0 0 0'); + setorigin (missile, w_shotorg); + + W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0); + missile.angles = vectoangles (missile.velocity); + missile.touch = W_Nexball_Touch; + missile.think = SUB_Remove; + missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead? + + missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION; + missile.flags = FL_PROJECTILE; +} + +float w_nexball_weapon(float req) +{ + if (req == WR_THINK) + { + if (self.BUTTON_ATCK) + if (weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire)) + if (autocvar_g_nexball_basketball_meter) + { + if (self.ballcarried && !self.metertime) + self.metertime = time; + else + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + else + { + W_Nexball_Attack(-1); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + if (self.BUTTON_ATCK2) + if (weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire)) + { + W_Nexball_Attack2(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); + } + + if (!self.BUTTON_ATCK && self.metertime && self.ballcarried) + { + W_Nexball_Attack(time - self.metertime); + // DropBall or stealing will set metertime back to 0 + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); + } + } + else if (req == WR_PRECACHE) + { + precache_model ("models/weapons/g_porto.md3"); + precache_model ("models/weapons/v_porto.md3"); + precache_model ("models/weapons/h_porto.iqm"); + precache_model ("models/elaser.mdl"); + precache_sound ("nexball/shoot1.wav"); + precache_sound ("nexball/shoot2.wav"); + precache_sound ("misc/typehit.wav"); + } + else if (req == WR_SETUP) + weapon_setup(WEP_PORTO); + else if (req == WR_SUICIDEMESSAGE) + { + w_deathtypestring = "is a weirdo"; + } + else if (req == WR_KILLMESSAGE) + { + w_deathtypestring = "got killed by #'s black magic"; + } + // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE + return TRUE; +} diff --git a/qcsrc/server/mutators/gamemode_nexball.qh b/qcsrc/server/mutators/gamemode_nexball.qh new file mode 100644 index 000000000..545ec96d7 --- /dev/null +++ b/qcsrc/server/mutators/gamemode_nexball.qh @@ -0,0 +1,30 @@ +//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME +#define BALL_EFFECTMASK 1229 +#define BALL_MINS '-16 -16 -16' // The model is 24*24*24 +#define BALL_MAXS '16 16 16' +#define BALL_ATTACHORG '3 0 16' +#define BALL_SPRITECOLOR '.91 .85 .62' +#define BALL_FOOT 1 +#define BALL_BASKET 2 +//spawnflags +#define GOAL_TOUCHPLAYER 1 +//goal types +#define GOAL_FAULT -1 +#define GOAL_OUT -2 + +void DropBall(entity ball, vector org, vector vel); +float autocvar_g_nexball_football_boost_forward; +float autocvar_g_nexball_football_boost_up; +float autocvar_g_nexball_football_physics; +float autocvar_g_nexball_delay_idle; +float autocvar_g_nexball_basketball_delay_hold; +float autocvar_g_nexball_basketball_delay_hold_forteam; +float autocvar_g_nexball_basketball_effects_default; +float autocvar_g_nexball_basketball_teamsteal; +float autocvar_g_nexball_meter_period; + +float balls; +float ball_scale; +float nb_teams; + +.float teamtime; \ No newline at end of file diff --git a/qcsrc/server/mutators/mutators.qh b/qcsrc/server/mutators/mutators.qh index 1ae28abe5..313aa60a6 100644 --- a/qcsrc/server/mutators/mutators.qh +++ b/qcsrc/server/mutators/mutators.qh @@ -1,6 +1,7 @@ MUTATOR_DECLARATION(gamemode_keyhunt); MUTATOR_DECLARATION(gamemode_freezetag); MUTATOR_DECLARATION(gamemode_keepaway); +MUTATOR_DECLARATION(gamemode_nexball); MUTATOR_DECLARATION(mutator_invincibleprojectiles); MUTATOR_DECLARATION(mutator_nix); diff --git a/qcsrc/server/nexball.qc b/qcsrc/server/nexball.qc deleted file mode 100644 index a068a33a5..000000000 --- a/qcsrc/server/nexball.qc +++ /dev/null @@ -1,738 +0,0 @@ -//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME -#define BALL_EFFECTMASK 1229 -#define BALL_MINS '-16 -16 -16' // The model is 24*24*24 -#define BALL_MAXS '16 16 16' -#define BALL_ATTACHORG '3 0 16' -#define BALL_SPRITECOLOR '.91 .85 .62' -#define BALL_FOOT 1 -#define BALL_BASKET 2 -//spawnflags -#define GOAL_TOUCHPLAYER 1 -//goal types -#define GOAL_FAULT -1 -#define GOAL_OUT -2 - -#define CVTOV(s) s = cvar( #s ) - -float g_nexball_football_boost_forward; -float g_nexball_football_boost_up; -float g_nexball_football_physics; -float g_nexball_delay_idle; -float g_nexball_basketball_delay_hold; -float g_nexball_basketball_delay_hold_forteam; -float g_nexball_basketball_effects_default; -float g_nexball_basketball_teamsteal; -float balls; -float ball_scale; -float nb_teams; - -.float teamtime; - -void nb_delayedinit(); -void nb_init() // Called early (worldspawn stage) -{ - CVTOV(g_nexball_meter_period); //sent with the client init entity - if (g_nexball_meter_period <= 0) - g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users - g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32 - addstat(STAT_NB_METERSTART, AS_FLOAT, metertime); - - // General settings - CVTOV(g_nexball_football_boost_forward); //100 - CVTOV(g_nexball_football_boost_up); //200 - CVTOV(g_nexball_delay_idle); //10 - CVTOV(g_nexball_football_physics); //0 - - radar_showennemies = autocvar_g_nexball_radar_showallplayers; - - InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE); -} - -float OtherTeam(float t) //works only if there are two teams on the map! -{ - entity e; - e = find(world, classname, "nexball_team"); - if (e.team == t) - e = find(e, classname, "nexball_team"); - return e.team; -} - -void ResetBall(); - -void LogNB(string mode, entity actor) -{ - string s; - if(!autocvar_sv_eventlog) - return; - s = strcat(":nexball:", mode); - if(actor != world) - s = strcat(s, ":", ftos(actor.playerid)); - GameLogEcho(s); -} - -void ball_restart (void) -{ - if(self.owner) - DropBall(self, self.owner.origin, '0 0 0'); - ResetBall(); -} - -void nexball_setstatus (void) -{ - entity oldself; - self.items &~= IT_KEY1; - if (self.ballcarried) - { - if (self.ballcarried.teamtime && (self.ballcarried.teamtime < time)) - { - bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); - oldself = self; - self = self.ballcarried; - DropBall(self, self.owner.origin, '0 0 0'); - ResetBall(); - self = oldself; - } else - self.items |= IT_KEY1; - } -} - -void relocate_nexball (void) -{ - tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self); - if (trace_startsolid) - { - vector o; - o = self.origin; - if(!move_out_of_solid(self)) - objerror("could not get out of solid at all!"); - print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1')); - print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x)); - print(" ", ftos(self.origin_y - o_y)); - print(" ", ftos(self.origin_z - o_z), "'\n"); - self.origin = o; - } -} - -void basketball_touch(); -void football_touch(); - -void DropOwner (void) -{ - entity ownr; - ownr = self.owner; - DropBall(self, ownr.origin, ownr.velocity); - makevectors(ownr.v_angle_y * '0 1 0'); - ownr.velocity += ('0 0 0.75' - v_forward) * 1000; - ownr.flags &~= FL_ONGROUND; -} - -void GiveBall (entity plyr, entity ball) -{ - entity ownr; - - if ((ownr = ball.owner)) - { - ownr.effects &~= g_nexball_basketball_effects_default; - ownr.ballcarried = world; - if (ownr.metertime) - { - ownr.metertime = 0; - ownr.weaponentity.state = WS_READY; - } - WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier); - } - else - { - WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier); - } - - setattachment(ball, plyr, ""); - setorigin(ball, BALL_ATTACHORG); - - if (ball.team != plyr.team) - ball.teamtime = time + g_nexball_basketball_delay_hold_forteam; - - ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it - ball.team = plyr.team; - plyr.ballcarried = ball; - ball.dropperid = plyr.playerid; - - plyr.effects |= g_nexball_basketball_effects_default; - ball.effects &~= g_nexball_basketball_effects_default; - - ball.velocity = '0 0 0'; - ball.movetype = MOVETYPE_NONE; - ball.touch = SUB_Null; - ball.effects |= EF_NOSHADOW; - ball.scale = 1; // scale down. - - WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); - WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); - - if (g_nexball_basketball_delay_hold) - { - ball.think = DropOwner; - ball.nextthink = time + g_nexball_basketball_delay_hold; - } -} - -void DropBall (entity ball, vector org, vector vel) -{ - ball.effects |= g_nexball_basketball_effects_default; - ball.effects &~= EF_NOSHADOW; - ball.owner.effects &~= g_nexball_basketball_effects_default; - - setattachment(ball, world, ""); - setorigin (ball, org); - ball.movetype = MOVETYPE_BOUNCE; - ball.flags &~= FL_ONGROUND; - ball.scale = ball_scale; - ball.velocity = vel; - ball.ctf_droptime = time; - ball.touch = basketball_touch; - ball.think = ResetBall; - ball.nextthink = min(time + g_nexball_delay_idle, ball.teamtime); - - if (ball.owner.metertime) - { - ball.owner.metertime = 0; - ball.owner.weaponentity.state = WS_READY; - } - - WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier); - WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please - WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); - - ball.owner.ballcarried = world; - ball.owner = world; -} - -void InitBall (void) -{ - if (gameover) return; - self.flags &~= FL_ONGROUND; - self.movetype = MOVETYPE_BOUNCE; - if (self.classname == "nexball_basketball") - self.touch = basketball_touch; - else if (self.classname == "nexball_football") - self.touch = football_touch; - self.cnt = 0; - self.think = ResetBall; - self.nextthink = time + g_nexball_delay_idle + 3; - self.teamtime = 0; - self.pusher = world; - self.team = FALSE; - sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); - WaypointSprite_Ping(self.waypointsprite_attachedforcarrier); - LogNB("init", world); -} - -void ResetBall (void) -{ - if (self.cnt < 2) { // step 1 - if (time == self.teamtime) - bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n"); - self.touch = SUB_Null; - self.movetype = MOVETYPE_NOCLIP; - self.velocity = '0 0 0'; // just in case? - if(!self.cnt) - LogNB("resetidle", world); - self.cnt = 2; - self.nextthink = time; - } else if (self.cnt < 4) { // step 2 and 3 -// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n"); - self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement - self.nextthink = time + 0.5; - self.cnt += 1; - } else { // step 4 -// dprint("Step 4: time: ", ftos(time), "\n"); - if (vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore - dprint("The ball moved too far away from its spawn origin.\nOffset: ", - vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n"); - self.velocity = '0 0 0'; - setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway - self.movetype = MOVETYPE_NONE; - self.think = InitBall; - self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start; - } -} - -void football_touch (void) -{ - if (other.solid == SOLID_BSP) { - if (time > self.lastground + 0.1) - { - sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); - self.lastground = time; - } - if (vlen(self.velocity) && !self.cnt) - self.nextthink = time + g_nexball_delay_idle; - return; - } - if (other.classname != "player") - return; - if (other.health < 1) - return; - if (!self.cnt) - self.nextthink = time + g_nexball_delay_idle; - - self.pusher = other; - self.team = other.team; - - if (g_nexball_football_physics == -1) { // MrBougo try 1, before decompiling Rev's original - if (vlen(other.velocity)) - self.velocity = other.velocity * 1.5 + '0 0 1' * g_nexball_football_boost_up; - } else if (g_nexball_football_physics == 1) { // MrBougo's modded Rev style: partially independant of the height of the aiming point - makevectors(other.v_angle); - self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + '0 0 1' * g_nexball_football_boost_up; - } else if (g_nexball_football_physics == 2) { // 2nd mod try: totally independant. Really playable! - makevectors(other.v_angle_y * '0 1 0'); - self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up; - } else { // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant) - makevectors(other.v_angle); - self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up; - } - self.avelocity = -250 * v_forward; // maybe there is a way to make it look better? -} - -void basketball_touch (void) -{ - if (other.ballcarried) - { - football_touch(); - return; - } - if (!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect)) { - if (other.health <= 0) - return; - LogNB("caught", other); - GiveBall(other, self); - } else if (other.solid == SOLID_BSP) { - sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); - if (vlen(self.velocity) && !self.cnt) - self.nextthink = min(time + g_nexball_delay_idle, self.teamtime); - } -} - -void GoalTouch (void) -{ - entity ball; - float isclient, pscore, otherteam; - string pname; - - if (gameover) return; - if ((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried) - ball = other.ballcarried; - else - ball = other; - if (ball.classname != "nexball_basketball") - if (ball.classname != "nexball_football") - return; - if ((!ball.pusher && self.team != GOAL_OUT) || ball.cnt) - return; - EXACTTRIGGER_TOUCH; - - - if(nb_teams == 2) - otherteam = OtherTeam(ball.team); - - if((isclient = ball.pusher.flags & FL_CLIENT)) - pname = ball.pusher.netname; - else - pname = "Someone (?)"; - - if (ball.team == self.team) //owngoal (regular goals) - { - LogNB("owngoal", ball.pusher); - bprint("Boo! ", pname, "^7 scored a goal against their own team!\n"); - pscore = -1; - } else if (self.team == GOAL_FAULT) { - LogNB("fault", ball.pusher); - if (nb_teams == 2) - bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n"); - else - bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n"); - pscore = -1; - } else if (self.team == GOAL_OUT) { - LogNB("out", ball.pusher); - if ((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner) - bprint(pname, "^7 went out of bounds.\n"); - else - bprint("The ball was returned.\n"); - pscore = 0; - } else { //score - LogNB(strcat("goal:", ftos(self.team)), ball.pusher); - bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n"); - pscore = 1; - } - - sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE); - - if(ball.team && pscore) - { - if (nb_teams == 2 && pscore < 0) - TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore); - else - TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore); - } - if (isclient) - { - if (pscore > 0) - PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore); - else if (pscore < 0) - PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore); - } - - if (ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER - DropBall(ball, ball.owner.origin, ball.owner.velocity); - - WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); - - ball.cnt = 1; - ball.think = ResetBall; - if (ball.classname == "nexball_basketball") - ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset - ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT); -} - -//=======================// -// team ents // -//=======================// -void spawnfunc_nexball_team (void) -{ - if(!g_nexball) { remove(self); return; } - self.team = self.cnt + 1; -} - -void nb_spawnteam (string teamname, float teamcolor) -{ - dprint("^2spawned team ", teamname, "\n"); - entity e; - e = spawn(); - e.classname = "nexball_team"; - e.netname = teamname; - e.cnt = teamcolor; - e.team = e.cnt + 1; - nb_teams += 1; -} - -void nb_spawnteams (void) -{ - float t_r, t_b, t_y, t_p; - entity e; - for(e = world; (e = find(e, classname, "nexball_goal")); ) - { - switch(e.team) - { - case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1) ; t_r = 1; } break; - case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1) ; t_b = 1; } break; - case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break; - case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1) ; t_p = 1; } break; - } - } -} - -void nb_delayedinit (void) -{ - if (find(world, classname, "nexball_team") == world) - nb_spawnteams(); - ScoreRules_nexball(nb_teams); -} - - -//=======================// -// spawnfuncs // -//=======================// - -void SpawnBall (void) -{ - if(!g_nexball) { remove(self); return; } - -// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine - - if (!self.model) { - self.model = "models/nexball/ball.md3"; - self.scale = 1.3; - } - - precache_model (self.model); - setmodel (self, self.model); - setsize (self, BALL_MINS, BALL_MAXS); - ball_scale = self.scale; - - relocate_nexball(); - self.spawnorigin = self.origin; - - self.effects = self.effects | EF_LOWPRECISION; - - if (cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p - { - self.glow_color = autocvar_g_nexball_trail_color; - self.glow_trail = TRUE; - } - - self.movetype = MOVETYPE_FLY; - - if (!autocvar_g_nexball_sound_bounce) - self.noise = ""; - else if (!self.noise) - self.noise = "sound/nexball/bounce.wav"; - //bounce sound placeholder (FIXME) - if (!self.noise1) - self.noise1 = "sound/nexball/drop.wav"; - //ball drop sound placeholder (FIXME) - if (!self.noise2) - self.noise2 = "sound/nexball/steal.wav"; - //stealing sound placeholder (FIXME) - if (self.noise) precache_sound (self.noise); - precache_sound (self.noise1); - precache_sound (self.noise2); - - WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed - - self.reset = ball_restart; - self.think = InitBall; - self.nextthink = game_starttime + autocvar_g_nexball_delay_start; -} - -void spawnfunc_nexball_basketball (void) -{ - self.classname = "nexball_basketball"; - if not(balls & BALL_BASKET) - { - CVTOV(g_nexball_basketball_effects_default); - CVTOV(g_nexball_basketball_delay_hold); - CVTOV(g_nexball_basketball_delay_hold_forteam); - CVTOV(g_nexball_basketball_teamsteal); - g_nexball_basketball_effects_default = g_nexball_basketball_effects_default & BALL_EFFECTMASK; - } - if (!self.effects) - self.effects = g_nexball_basketball_effects_default; - self.solid = SOLID_TRIGGER; - balls |= BALL_BASKET; - self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; - self.bouncestop = autocvar_g_nexball_basketball_bouncestop; - SpawnBall(); -} - -void spawnfunc_nexball_football (void) -{ - self.classname = "nexball_football"; - self.solid = SOLID_TRIGGER; - balls |= BALL_FOOT; - self.bouncefactor = autocvar_g_nexball_football_bouncefactor; - self.bouncestop = autocvar_g_nexball_football_bouncestop; - SpawnBall(); -} - -void SpawnGoal (void) -{ - if(!g_nexball) { remove(self); return; } - EXACTTRIGGER_INIT; - self.classname = "nexball_goal"; - if (!self.noise) - self.noise = "ctf/respawn.wav"; - precache_sound(self.noise); - self.touch = GoalTouch; -} - -void spawnfunc_nexball_redgoal (void) -{ - self.team = COLOR_TEAM1; - SpawnGoal(); -} -void spawnfunc_nexball_bluegoal (void) -{ - self.team = COLOR_TEAM2; - SpawnGoal(); -} -void spawnfunc_nexball_yellowgoal (void) -{ - self.team = COLOR_TEAM3; - SpawnGoal(); -} -void spawnfunc_nexball_pinkgoal (void) -{ - self.team = COLOR_TEAM4; - SpawnGoal(); -} - -void spawnfunc_nexball_fault (void) -{ - self.team = GOAL_FAULT; - if (!self.noise) - self.noise = "misc/typehit.wav"; - SpawnGoal(); -} - -void spawnfunc_nexball_out (void) -{ - self.team = GOAL_OUT; - if (!self.noise) - self.noise = "misc/typehit.wav"; - SpawnGoal(); -} - -// -//Spawnfuncs preserved for compatibility -// - -void spawnfunc_ball (void) { spawnfunc_nexball_football(); } -void spawnfunc_ball_football (void) { spawnfunc_nexball_football(); } -void spawnfunc_ball_basketball (void) { spawnfunc_nexball_basketball(); } -// The "red goal" is defended by blue team. A ball in there counts as a point for red. -void spawnfunc_ball_redgoal (void) { spawnfunc_nexball_bluegoal(); } // I blame Revenant -void spawnfunc_ball_bluegoal (void) { spawnfunc_nexball_redgoal(); } // but he didn't mean to cause trouble :p -void spawnfunc_ball_fault (void) { spawnfunc_nexball_fault(); } -void spawnfunc_ball_bound (void) { spawnfunc_nexball_out(); } - -//=======================// -// Weapon code // -//=======================// - -void W_Nexball_Touch (void) -{ - entity ball, attacker; - attacker = self.owner; - - PROJECTILE_TOUCH; - if(attacker.team != other.team || g_nexball_basketball_teamsteal) - if((ball = other.ballcarried) && (attacker.classname == "player")) - { - other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; - other.flags &~= FL_ONGROUND; - if(!attacker.ballcarried) - { - LogNB("stole", attacker); - sound (other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM); - - if(attacker.team == other.team && time > attacker.teamkill_complain) - { - attacker.teamkill_complain = time + 5; - attacker.teamkill_soundtime = time + 0.4; - attacker.teamkill_soundsource = other; - } - - GiveBall(attacker, other.ballcarried); - } - } - remove(self); -} - -void W_Nexball_Attack (float t) -{ - entity ball; - float mul, mi, ma; - if (!(ball = self.ballcarried)) - return; - - W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0); - tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world); - if(trace_startsolid) - { - if(self.metertime) - self.metertime = 0; // Shot failed, hide the power meter - return; - } - - //Calculate multiplier - if (t < 0) - mul = 1; - else - { - mi = autocvar_g_nexball_basketball_meter_minpower; - ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion - //One triangle wave period with 1 as max - mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period; - if (mul > 1) - mul = 2 - mul; - mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power - } - DropBall (ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE)); - //TODO: use the speed_up cvar too ?? -} - -void W_Nexball_Attack2 (void) -{ - entity missile; - if (!(balls & BALL_BASKET)) - return; - W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0); -// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); - missile = spawn (); - - missile.owner = self; - missile.classname = "ballstealer"; - - missile.movetype = MOVETYPE_FLY; - PROJECTILE_MAKETRIGGER(missile); - - setmodel (missile, "models/elaser.mdl"); // precision set below - setsize (missile, '0 0 0', '0 0 0'); - setorigin (missile, w_shotorg); - - W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0); - missile.angles = vectoangles (missile.velocity); - missile.touch = W_Nexball_Touch; - missile.think = SUB_Remove; - missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead? - - missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION; - missile.flags = FL_PROJECTILE; -} - -float w_nexball_weapon(float req) -{ - if (req == WR_THINK) - { - if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire)) - if (autocvar_g_nexball_basketball_meter) - { - if (self.ballcarried && !self.metertime) - self.metertime = time; - else - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - else - { - W_Nexball_Attack(-1); - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - if (self.BUTTON_ATCK2) - if (weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire)) - { - W_Nexball_Attack2(); - weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); - } - - if (!self.BUTTON_ATCK && self.metertime && self.ballcarried) - { - W_Nexball_Attack(time - self.metertime); - // DropBall or stealing will set metertime back to 0 - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); - } - } - else if (req == WR_PRECACHE) - { - precache_model ("models/weapons/g_porto.md3"); - precache_model ("models/weapons/v_porto.md3"); - precache_model ("models/weapons/h_porto.iqm"); - precache_model ("models/elaser.mdl"); - precache_sound ("nexball/shoot1.wav"); - precache_sound ("nexball/shoot2.wav"); - precache_sound ("misc/typehit.wav"); - } - else if (req == WR_SETUP) - weapon_setup(WEP_PORTO); - else if (req == WR_SUICIDEMESSAGE) - { - w_deathtypestring = "is a weirdo"; - } - else if (req == WR_KILLMESSAGE) - { - w_deathtypestring = "got killed by #'s black magic"; - } - // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE - return TRUE; -} diff --git a/qcsrc/server/progs.src b/qcsrc/server/progs.src index b5307d428..b23252ac0 100644 --- a/qcsrc/server/progs.src +++ b/qcsrc/server/progs.src @@ -27,6 +27,7 @@ defs.qh // Should rename this, it has fields and globals mutators/base.qh mutators/mutators.qh mutators/gamemode_keyhunt.qh // TODO fix this +mutators/gamemode_nexball.qh mutators/mutator_dodging.qh //// tZork Turrets //// @@ -124,7 +125,7 @@ antilag.qc ctf.qc domination.qc mode_onslaught.qc -nexball.qc +//nexball.qc g_hook.qc t_swamp.qc @@ -184,6 +185,7 @@ playerstats.qc ../common/explosion_equation.qc mutators/base.qc +mutators/gamemode_nexball.qc mutators/gamemode_keyhunt.qc mutators/gamemode_freezetag.qc mutators/gamemode_keepaway.qc diff --git a/qcsrc/server/teamplay.qc b/qcsrc/server/teamplay.qc index 173e6ec27..5b69b235b 100644 --- a/qcsrc/server/teamplay.qc +++ b/qcsrc/server/teamplay.qc @@ -71,7 +71,6 @@ void dom_init(); void ctf_init(); void runematch_init(); void tdm_init(); -void nb_init(); void entcs_init(); void LogTeamchange(float player_id, float team_number, float type) @@ -366,14 +365,16 @@ void InitGameplayMode() if(g_nexball) { - game = GAME_NEXBALL; - gamemode_name = "Nexball"; - fraglimit_override = autocvar_g_nexball_goallimit; - leadlimit_override = autocvar_g_nexball_goalleadlimit; - ActivateTeamplay(); - nb_init(); - have_team_spawns = -1; // request team spawns + game = GAME_NEXBALL; + gamemode_name = "Nexball"; + fraglimit_override = autocvar_g_nexball_goallimit; + leadlimit_override = autocvar_g_nexball_goalleadlimit; + ActivateTeamplay(); + have_team_spawns = -1; // request team spawns + + MUTATOR_ADD(gamemode_nexball); } + if(g_keepaway) {