From: FruitieX Date: Mon, 2 Aug 2010 11:31:09 +0000 (+0300) Subject: store a diff of balanceXPM.cfg and balanceXonotic.cfg in defaultXPM.cfg instead,... X-Git-Tag: xonotic-v0.1.0preview~373 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=2a78e0f62d0d031b42365c2817e27786b6f712aa;p=xonotic%2Fxonotic-data.pk3dir.git store a diff of balanceXPM.cfg and balanceXonotic.cfg in defaultXPM.cfg instead, and restructure this file a bit --- diff --git a/balanceXPM.cfg b/balanceXPM.cfg deleted file mode 100644 index fce757afa..000000000 --- a/balanceXPM.cfg +++ /dev/null @@ -1,656 +0,0 @@ -// {{{ starting gear -set g_start_weapon_laser 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 -set g_balance_armor_start 0 -set g_start_ammo_shells 20 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 250 -set g_lms_start_ammo_rockets 100 -set g_lms_start_ammo_cells 200 -set g_lms_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 -set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 20 -set g_pickup_shells_max 45 -set g_pickup_nails 120 -set g_pickup_nails_max 300 -set g_pickup_rockets 25 -set g_pickup_rockets_max 150 -set g_pickup_cells 25 -set g_pickup_cells_max 200 -set g_pickup_fuel 25 -set g_pickup_fuel_jetpack 50 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 -set g_pickup_armorlarge_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 100 -set g_pickup_healthmedium_anyway 0 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 100 -set g_pickup_healthlarge_anyway 0 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_short 15 -set g_pickup_respawntime_medium 20 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 5 -set g_pickup_respawntime_ammo 25 -set g_pickup_respawntimejitter_short 0 -set g_pickup_respawntimejitter_medium 0 -set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 10 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_ammo 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.05 -set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 1 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 0 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 200 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 1 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 0 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 -set g_balance_armor_blockpercent 0.7 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 999 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 -set g_throughfloor_force 0.7 -set g_projectiles_newton_style 0 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.7 -set g_projectiles_newton_style_2_maxfactor 5 -set g_projectiles_spread_style 4 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 800 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.3 -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 4 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_attenuation 2 "jetpack sound attenuation" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 130 -// }}} - -// {{{ weapon properties -// {{{ laser -set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high -set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 235 -set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 4000 -set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.6 -set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 200 // dps -set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 1300 -set g_balance_laser_secondary_radius 60 -set g_balance_laser_secondary_speed 0 -set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.066 -set g_balance_laser_secondary_animtime 0.066 -set g_balance_laser_secondary_lifetime 0 -set g_balance_laser_secondary_shotangle 0 -set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 1 -// }}} -// {{{ shotgun -set g_balance_shotgun_primary_bullets 20 -set g_balance_shotgun_primary_damage 3 -set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.16 -set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.4 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 -set g_balance_shotgun_secondary_force 150 -set g_balance_shotgun_secondary_refire 1.1 -set g_balance_shotgun_secondary_animtime 1 -// }}} -// {{{ uzi -set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 17 -set g_balance_uzi_first_force 35 -set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 7.5 -set g_balance_uzi_sustained_spread 0.1 -set g_balance_uzi_sustained_refire 0.075 -set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu -// }}} -// {{{ mortar // TODO -set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 0 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 25 -set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 100 -set g_balance_grenadelauncher_primary_speed 1400 -set g_balance_grenadelauncher_primary_speed_up 225 -set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 -set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 0.65 -set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.2 -set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 72 -set g_balance_grenadelauncher_secondary_sticky 1 -set g_balance_grenadelauncher_secondary_damage 90 -set g_balance_grenadelauncher_secondary_edgedamage 32 -set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 150 -set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 225 -set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 5 -set g_balance_grenadelauncher_secondary_lifetime2 1 -set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.2 -set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 40 -set g_balance_grenadelauncher_secondary_damageforcescale 0 -set g_balance_grenadelauncher_secondary_bouncefactor 0.7 -set g_balance_grenadelauncher_secondary_bouncestop 0.12 -// }}} -// {{{ electro // TODO -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 90 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 550 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 -set g_balance_electro_primary_speed 0 -set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.03333333 -set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 10 -set g_balance_electro_primary_range 800 -set g_balance_electro_secondary_damage 25 -set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 700 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 -set g_balance_electro_secondary_lifetime 3.5 -set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 10 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 3 -set g_balance_electro_combo_damage 40 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 80 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 -// }}} -// {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 8 -set g_balance_crylink_primary_force -60 -set g_balance_crylink_primary_radius 100 -set g_balance_crylink_primary_speed 1100 -set g_balance_crylink_primary_spread 0.1 -set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 2 -set g_balance_crylink_primary_refire 0.8 -set g_balance_crylink_primary_animtime 0.4 -set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.2 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_other_fadetime 0.25 - -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 4 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -20 -set g_balance_crylink_secondary_radius 15 -set g_balance_crylink_secondary_speed 1600 -set g_balance_crylink_secondary_spread 0.03 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 2 -// }}} -// {{{ nex -set g_balance_nex_primary_damage 80 -set g_balance_nex_primary_force 200 -set g_balance_nex_primary_refire 1.25 -set g_balance_nex_primary_animtime 0.75 -set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 1000 -set g_balance_nex_primary_damagefalloff_maxdist 3000 -set g_balance_nex_primary_damagefalloff_halflife 4000 -set g_balance_nex_primary_damagefalloff_forcehalflife 4000 - -set g_balance_nex_secondary 1 -set g_balance_nex_secondary_damage 80 -set g_balance_nex_secondary_force -200 -set g_balance_nex_secondary_refire 1.25 -set g_balance_nex_secondary_animtime 0.75 -set g_balance_nex_secondary_ammo 5 -set g_balance_nex_secondary_damagefalloff_mindist 1000 -set g_balance_nex_secondary_damagefalloff_maxdist 3000 -set g_balance_nex_secondary_damagefalloff_halflife 4000 -set g_balance_nex_secondary_damagefalloff_forcehalflife 4000 -// }}} -// {{{ minstanex -set g_balance_minstanex_refire 1.25 -set g_balance_minstanex_animtime 1 -set g_balance_minstanex_ammo 10 -// }}} -// {{{ hagar -set g_balance_hagar_primary_damage 12 -set g_balance_hagar_primary_edgedamage 12 -set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.1 -set g_balance_hagar_primary_speed 1800 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.12 -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 12 -set g_balance_hagar_secondary_edgedamage 12 -set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 50 -set g_balance_hagar_secondary_spread 0.15 -set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 5 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.12 -set g_balance_hagar_secondary_ammo 1 -// }}} -// {{{ rocketlauncher // TODO -set g_balance_rocketlauncher_damage 100 -set g_balance_rocketlauncher_edgedamage 33 -set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 125 -set g_balance_rocketlauncher_speed 1000 -set g_balance_rocketlauncher_speedaccel 0 -set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 5 -set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.2 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 0 -set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 45 // max degrees per second -set g_balance_rocketlauncher_guideratedelay 0.01 // immediate -set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 -set g_balance_rocketlauncher_remote_damage 50 -set g_balance_rocketlauncher_remote_edgedamage 16.5 -set g_balance_rocketlauncher_remote_radius 120 -set g_balance_rocketlauncher_remote_force 350 -// }}} -// {{{ porto -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 2000 -set g_balance_porto_primary_lifetime 5 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} -// {{{ hook -set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 5 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -// }}} -// {{{ hlac -set g_balance_hlac_primary_spread_min 0 -set g_balance_hlac_primary_spread_max 0 -set g_balance_hlac_primary_spread_add 0 -set g_balance_hlac_primary_spread_crouchmod 0 - -set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 0 -set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 30 -set g_balance_hlac_primary_speed 2500 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 0 -set g_balance_hlac_secondary_force 40 -set g_balance_hlac_secondary_radius 35 -set g_balance_hlac_secondary_speed 2500 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.7 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 -// }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 50 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.8 -set g_balance_campingrifle_primary_animtime 0.8 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_damage 25 -set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.15 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot -// }}} -// {{{ tuba -set g_balance_tuba_refire 0.05 -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_volume 1 -set g_balance_tuba_fadetime 0.25 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_radius 200 -set g_balance_tuba_force 40 -// }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_force 100 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -// }}} -// {{{ seeker -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1.05 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 8 -set g_balance_seeker_missile_damage 15 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 0.9 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 -set g_balance_seeker_missile_health 5 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 -set g_balance_seeker_missile_speed_up 300 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 -set g_balance_seeker_tag_spread 0 -// End new seeker diff --git a/defaultXPM.cfg b/defaultXPM.cfg index bca8798e4..37aee96d0 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,44 +1,22 @@ exec defaultXonotic.cfg +exec physicsXPM.cfg -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_campingrifle "" -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" -set sv_q3acompat_machineshotgunswap 0 - -// other options -set sv_fragmessage_information_ping 1 -set sv_fragmessage_information_handicap 1 -set sv_fragmessage_information_stats 0 -set sv_fragmessage_information_typefrag 1 +set g_start_weapon_laser 0 +set g_balance_weaponswitchdelay 0 -set sv_defaultcharacter 1 -set sv_defaultplayermodel "models/player/nyx.iqm" -set sv_defaultplayercolors 60 // force some visible color for now - -set g_jump_grunt 1 -set g_footsteps 1 set g_shootfromcenter 1 -set g_fullbrightplayers 1 // until all models are visible with this set to 0 + set g_forced_respawn 1 + set g_mirrordamage 0 set g_friendlyfire 1 set timelimit_overtimes 1 -set timelimit_override 15 // for now, maybe not in future -exec physicsXPM.cfg -exec balanceFruit.cfg +set sv_fragmessage_information_stats 0 + +// force a visible playermodel! +set sv_defaultcharacter 1 +set sv_defaultplayermodel "models/player/nyx.iqm" +set sv_defaultplayercolors 60 +set g_fullbrightplayers 1