From: havoc Date: Sat, 18 Mar 2017 15:37:30 +0000 (+0000) Subject: Added a bug reported by kristus (tcmod rotate breaking normalmapping) X-Git-Tag: xonotic-v0.8.5~88^2~1 X-Git-Url: https://git.xonotic.org/?a=commitdiff_plain;h=0d6d8fba703c8c859936a7ebfe5d625ff5ed879d;p=xonotic%2Fdarkplaces.git Added a bug reported by kristus (tcmod rotate breaking normalmapping) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12326 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 232bbb54..9e44acec 100644 --- a/todo +++ b/todo @@ -344,6 +344,7 @@ 1 feature lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com) 1 feature lhfire: post lhfire_gui build 1 feature lhfire: prepare example scripts for release +2 bug darkplaces renderer: tcmod rotate breaks svector/tvector, causing weird normalmapping effects on lighting (kristus) 2 bug darkplaces collision: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime) 2 bug darkplaces collision: modify Collision_ClipTrace_Line_Sphere to have a slight backoff on impact, like all other collision functions (tell TheBurningRed) 2 bug darkplaces collision: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)