.float silent;
+float w_deathtype, w_issilent, w_random;
+vector w_org, w_backoff;
+
void Ent_DamageInfo(float isNew)
{
- float hittype, dmg, rad, edge, thisdmg, forcemul;
- float issilent;
- vector force, org, thisforce;
+ float dmg, rad, edge, thisdmg, forcemul;
+ vector force, thisforce;
entity oldself;
oldself = self;
- hittype = ReadShort();
-
- issilent = (hittype & 0x8000);
- hittype = (hittype & 0x7FFF);
+ w_deathtype = ReadShort();
+ w_issilent = (w_deathtype & 0x8000);
+ w_deathtype = (w_deathtype & 0x7FFF);
- org_x = ReadCoord();
- org_y = ReadCoord();
- org_z = ReadCoord();
+ w_org_x = ReadCoord();
+ w_org_y = ReadCoord();
+ w_org_z = ReadCoord();
dmg = ReadByte();
rad = ReadByte();
else
forcemul = 1;
- for(self = findradius(org, rad); self; self = self.chain)
+ for(self = findradius(w_org, rad); self; self = self.chain)
{
if(rad)
{
- thisdmg = vlen(self.origin - org) / rad;
+ thisdmg = vlen(self.origin - w_org) / rad;
if(thisdmg >= 1)
continue;
if(dmg)
{
thisdmg = dmg + (edge - dmg) * thisdmg;
- thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
+ thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - w_org);
}
else
{
thisdmg = 0;
- thisforce = forcemul * vlen(force) * normalize(self.origin - org);
+ thisforce = forcemul * vlen(force) * normalize(self.origin - w_org);
}
}
else
//print("pushed ", ftos(num_for_edict(self)), " loose\n");
}
- if(issilent)
+ if(w_issilent)
self.silent = 1;
if(self.event_damage)
- self.event_damage(thisdmg, hittype, org, thisforce);
+ self.event_damage(thisdmg, w_deathtype, w_org, thisforce);
}
self = oldself;
- // TODO spawn particle effects and sounds based on hittype
+ // TODO spawn particle effects and sounds based on w_deathtype
- if(!DEATH_ISSPECIAL(hittype))
+ if(!DEATH_ISSPECIAL(w_deathtype))
{
- float hitwep, secondary, bounce, headshot;
- vector org2, backoff;
- float r;
+ float hitwep;
- hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
- secondary = hittype & HITTYPE_SECONDARY;
- bounce = hittype & HITTYPE_BOUNCE;
- headshot = hittype & HITTYPE_HEADSHOT;
- r = prandom();
+ hitwep = DEATH_WEAPONOFWEAPONDEATH(w_deathtype);
+ w_random = prandom();
- traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
- backoff = trace_plane_normal;
+ w_backoff = trace_plane_normal;
else
- backoff = -1 * normalize(force);
-
- setorigin(self, org + backoff * 2); // for sound() calls
+ w_backoff = -1 * normalize(force);
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
- switch(hitwep)
- {
- case WEP_LASER:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_SHOTGUN:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- {
- if(r < 0.05)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.1)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_UZI:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- if(r < 0.05)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.1)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_GRENADE_LAUNCHER:
- org2 = org + backoff * 12;
- pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_ELECTRO:
- org2 = org + backoff * 6;
- if(secondary)
- {
- pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- if(bounce)
- {
- // this is sent as "primary bounce" to distinguish it from secondary bounced balls
- pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
- }
- }
- break;
- case WEP_CRYLINK:
- org2 = org + backoff * 2;
- if(secondary)
- {
- pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_NEX:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_HAGAR:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_ROCKET_LAUNCHER:
- org2 = org + backoff * 12;
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_PORTO:
- print("Since when does Porto send DamageInfo?\n");
- break;
- case WEP_MINSTANEX:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_HOOK:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_SEEKER:
- org2 = org + backoff * 6;
- if(secondary)
- {
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
- }
- }
- else
- {
- if(bounce)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(headshot)
- {
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
- }
- }
- break;
- case WEP_HLAC:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_CAMPINGRIFLE:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- {
- if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.4)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.5)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_TUBA:
- break;
- case WEP_FIREBALL:
- if(secondary)
- {
- // firemine goes out silently
- }
- else
- {
- org2 = org + backoff * 16;
- pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
- }
- break;
- default:
- dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
- break;
- }
+ (get_weaponinfo(hitwep)).weapon_func(WR_IMPACTEFFECT);
}
}
void DamageInfo_Precache()
{
- precache_sound("weapons/crylink_impact2.wav");
- precache_sound("weapons/crylink_impact.wav");
- precache_sound("weapons/electro_impact.wav");
- precache_sound("weapons/electro_impact_combo.wav");
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/hagexp1.wav");
- precache_sound("weapons/hagexp2.wav");
- precache_sound("weapons/hagexp3.wav");
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
- precache_sound("weapons/hookbomb_impact.wav");
- precache_sound("weapons/laserimpact.wav");
- precache_sound("weapons/neximpact.wav");
- precache_sound("weapons/ric1.wav");
- precache_sound("weapons/ric2.wav");
- precache_sound("weapons/ric3.wav");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("weapons/fireball_impact.wav");
- precache_sound("weapons/fireball_impact2.wav");
- precache_sound("weapons/seekerexp1.wav");
- precache_sound("weapons/seekerexp2.wav");
- precache_sound("weapons/seekerexp3.wav");
- precache_sound("weapons/tagexp1.wav");
- precache_sound("weapons/tagexp2.wav");
- precache_sound("weapons/tagexp3.wav");
- precache_sound("weapons/tag_impact.wav");
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ (get_weaponinfo(i)).weapon_func(WR_PRECACHE);
}
float WATERLEVEL_SUBMERGED = 3;
float MAX_SHOT_DISTANCE = 32768;
+
+// weapon requests
+float WR_SETUP = 1; // (SVQC) setup weapon data
+float WR_THINK = 2; // (SVQC) logic to run every frame
+float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon
+float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
+float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
+float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
+float WR_SUICIDEMESSAGE = 7; // (SVQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (SVQC) sets w_deathtypestring or leaves it alone
+float WR_RELOAD = 9; // (SVQC) does not need to do anything
+float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
+float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WS_INUSE = 3; // fire state
float WS_READY = 4; // idle frame
-// weapon requests
-float WR_SETUP = 1; // setup weapon data
-float WR_THINK = 2; // logic to run every frame
-float WR_CHECKAMMO1 = 3; // checks ammo for weapon
-float WR_CHECKAMMO2 = 4; // checks ammo for weapon
-float WR_AIM = 5; // runs bot aiming code for this weapon
-float WR_PRECACHE = 6; // precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // sets w_deathtypestring or leaves it alone
-float WR_RELOAD = 9; // does not need to do anything
-float WR_RESETPLAYER = 10; // does not need to do anything
-
void weapon_defaultspawnfunc(float wpn);
string w_deathtypestring;
#ifdef CSQC
float w_campingrifle(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 2;
+ pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ {
+ if(w_random < 0.2)
+ sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.4)
+ sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.5)
+ sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/ric1.wav");
+ precache_sound("weapons/ric2.wav");
+ precache_sound("weapons/ric3.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_crylink(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 2;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/crylink_impact2.wav");
+ precache_sound("weapons/crylink_impact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_electro(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ {
+ // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
+ pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/electro_impact.wav");
+ precache_sound("weapons/electro_impact_combo.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_fireball(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ // firemine goes out silently
+ }
+ else
+ {
+ org2 = w_org + w_backoff * 16;
+ pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/fireball_impact.wav");
+ precache_sound("weapons/fireball_impact2.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_glauncher(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 12;
+ pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/grenade_impact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_hagar(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ {
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/hagexp1.wav");
+ precache_sound("weapons/hagexp2.wav");
+ precache_sound("weapons/hagexp3.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_hlac(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/laserimpact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_hook(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 2;
+ pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/hookbomb_impact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_laser(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/laserimpact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_minstanex(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/neximpact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_nex(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/neximpact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_porto(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ print("Since when does Porto send DamageInfo?\n");
+ }
+ else if(req == WR_PRECACHE)
+ {
+ // nothing to do
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_rlauncher(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 12;
+ pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/rocket_impact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_seeker(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ {
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ {
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else if(w_deathtype & HITTYPE_HEADSHOT)
+ {
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ {
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/flacexp1.wav");
+ precache_sound("weapons/flacexp2.wav");
+ precache_sound("weapons/flacexp3.wav");
+ precache_sound("weapons/seekerexp1.wav");
+ precache_sound("weapons/seekerexp2.wav");
+ precache_sound("weapons/seekerexp3.wav");
+ precache_sound("weapons/tagexp1.wav");
+ precache_sound("weapons/tagexp2.wav");
+ precache_sound("weapons/tagexp3.wav");
+ precache_sound("weapons/tag_impact.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_shotgun(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 2;
+ pointparticles(particleeffectnum("shotgun_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ {
+ if(w_random < 0.05)
+ sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.1)
+ sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.2)
+ sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/ric1.wav");
+ precache_sound("weapons/ric2.wav");
+ precache_sound("weapons/ric3.wav");
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_tuba(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ // nothing to do here; particles of tuba are handled differently
+ }
+ else if(req == WR_PRECACHE)
+ {
+ // nothing to do
+ }
return TRUE;
}
#endif
#ifdef CSQC
float w_uzi(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 2;
+ pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
+ if(!w_issilent)
+ if(w_random < 0.05)
+ sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.1)
+ sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+ else if(w_random < 0.2)
+ sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/ric1.wav");
+ precache_sound("weapons/ric2.wav");
+ precache_sound("weapons/ric3.wav");
+ }
return TRUE;
}
#endif