You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-/*
-TODOs until first commit:
- 1. Hide and/or show the mouse whether the mainwindow is focused or not.
- 2. Minimize when losing focus in fullscreen mode.
-d 3. GrabInput while mainwindow is active.
- 4
-
*/
#include <SDL.h>
#include <stdio.h>
static SDL_Surface *screen;
-static Uint8 in_mouse_buttons;
-
static void IN_Init( void );
static void IN_Shutdown( void );
static void IN_MouseMove (usercmd_t *cmd)
{
int x, y;
- Uint8 state;
- int i;
if( !vid_usingmouse ) {
IN_Mouse( cmd, 0, 0 );
return;
}
- state = SDL_GetRelativeMouseState( &x, &y );
- for( i = 0; i < 8 ; i++ )
- if( state & ~in_mouse_buttons & 1 << i )
- Key_Event( K_MOUSE1 + i, 0, true );
- else if( ~state & in_mouse_buttons & 1 << i )
- Key_Event( K_MOUSE1 + i, 0, false );
-
- in_mouse_buttons = state;
-
+ SDL_GetRelativeMouseState( &x, &y );
IN_Mouse( cmd, x, y );
}
SDL_EnableUNICODE( SDL_ENABLE );
// init mouse
- in_mouse_buttons = SDL_GetMouseState( NULL, NULL );
vid_usingmouse = false;
}
else
vid_hidden = true;
break;
+ case SDL_MOUSEBUTTONDOWN:
+ if( event.button.button == SDL_BUTTON_MIDDLE )
+ event.button.button = SDL_BUTTON_RIGHT;
+ else if( event.button.button == SDL_BUTTON_RIGHT )
+ event.button.button = SDL_BUTTON_MIDDLE;
+ Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
+ break;
+ case SDL_MOUSEBUTTONUP:
+ if( event.button.button == SDL_BUTTON_MIDDLE )
+ event.button.button = SDL_BUTTON_RIGHT;
+ else if( event.button.button == SDL_BUTTON_RIGHT )
+ event.button.button = SDL_BUTTON_MIDDLE;
+ Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+ break;
}
}
IN_Init();
}
+// set the icon (we dont use SDL here since it would be too much a PITA)
+#ifdef WIN32
+#include "resource.h"
+#include <SDL_syswm.h>
+static void VID_SetCaption()
+{
+ SDL_SysWMinfo info;
+ HICON icon;
+
+ // set the caption
+ //SDL_WM_SetCaption( gamename, NULL );
+
+ // get the HWND handle
+ SDL_VERSION( &info.version );
+ if( !SDL_GetWMInfo( &info ) )
+ return;
+
+ icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+ //icon = LoadIcon( NULL, IDI_ERROR );
+ SetClassLong( info.window, GCL_HICONSM, (LONG) icon );
+}
+#else
+static void VID_SetCaption()
+{
+ SDL_WM_SetCaption( gamename, NULL );
+}
+#endif
+
+static void VID_OutputVersion()
+{
+ const SDL_version *version;
+ version = SDL_Linked_Version();
+ Con_DPrintf( "Linked against SDL version %d.%d.%d\n"
+ "Using SDL library version %d.%d.%d\n",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
+ version->major, version->minor, version->patch );
+}
+
int VID_InitMode(int fullscreen, int width, int height, int bpp)
{
int i;
int flags = SDL_OPENGL;
const char *drivername;
+ VID_OutputVersion();
+
/*
SDL Hack
We cant switch from one OpenGL video mode to another.
VID_Shutdown();
return false;
}
+
gl_renderer = qglGetString(GL_RENDERER);
gl_vendor = qglGetString(GL_VENDOR);
vid_activewindow = false;
vid_usingmouse = false;
IN_Init();
+ VID_SetCaption();
return true;
}