]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Minigame code and cfg
authorMattia Basaglia <mattia.basaglia@gmail.com>
Thu, 5 Feb 2015 14:32:19 +0000 (15:32 +0100)
committerMattia Basaglia <mattia.basaglia@gmail.com>
Thu, 5 Feb 2015 14:32:19 +0000 (15:32 +0100)
38 files changed:
binds-xonotic.cfg
defaultXonotic.cfg
hud_luma.cfg
keybinds.txt
keybinds.txt.de
keybinds.txt.es
keybinds.txt.fr
keybinds.txt.hu
keybinds.txt.it
keybinds.txt.ru
qcsrc/client/command/cl_cmd.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/main.qc
qcsrc/client/progs.src
qcsrc/client/scoreboard.qc
qcsrc/client/view.qc
qcsrc/common/constants.qh
qcsrc/common/minigames/cl_minigames.qc [new file with mode: 0644]
qcsrc/common/minigames/cl_minigames.qh [new file with mode: 0644]
qcsrc/common/minigames/cl_minigames_hud.qc [new file with mode: 0644]
qcsrc/common/minigames/minigame/all.qh [new file with mode: 0644]
qcsrc/common/minigames/minigame/nmm.qc [new file with mode: 0644]
qcsrc/common/minigames/minigame/ttt.qc [new file with mode: 0644]
qcsrc/common/minigames/minigames.qc [new file with mode: 0644]
qcsrc/common/minigames/minigames.qh [new file with mode: 0644]
qcsrc/common/minigames/sv_minigames.qc [new file with mode: 0644]
qcsrc/common/minigames/sv_minigames.qh [new file with mode: 0644]
qcsrc/common/notifications.qc
qcsrc/common/notifications.qh
qcsrc/dpdefs/csprogsdefs.qh
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_impulse.qc
qcsrc/server/cl_player.qc
qcsrc/server/command/cmd.qc
qcsrc/server/g_world.qc
qcsrc/server/progs.src

index f48842f8cdfffdde1f15aeb3b8fa6045d756aca4..cc40398e5f96c11e446d8fd59bd4d1666bfd34f0 100644 (file)
@@ -56,6 +56,7 @@ bind u "+con_chat_maximize"
 bind m +hud_panel_radar_maximized
 bind i +show_info
 bind PAUSE pause
+bind F9 "cl_cmd hud minigame"
 bind F10 menu_showquitdialog
 bind F11 disconnect
 bind F12 screenshot
index 034b3bb32d9df4fe1f3139dad707e1742af9c2c7..c8321edbc21261e68996de29b241655ff0fe5474 100644 (file)
@@ -1100,7 +1100,8 @@ seta cl_gentle_damage 0           "client side gentle mode (only replaces damage flash);
 set g_jetpack 0 "Jetpack mutator"
 
 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
-set g_bastet 0 "don't try"
+set sv_minigames 1 "Allow minigames"
+set sv_minigames_observer 1 "Force minigame players to be observers. 0: don't move them to observer, 1: move them to observer, 2: force observer"
 
 set _urllib_nextslot 0 "temp variable"
 set cl_warpzone_usetrace 1 "do not touch"
index 4f801509eb8681932a3ca0e9cdd98cd9fb9daf60..ec4e415f238e9fb6ddeee7a160072e3acac10c0a 100644 (file)
@@ -309,4 +309,44 @@ seta hud_panel_buffs_bg_alpha ""
 seta hud_panel_buffs_bg_border ""
 seta hud_panel_buffs_bg_padding ""
 
+seta hud_panel_minigameboard "1"
+seta hud_panel_minigameboard_pos "0.22 0.15"
+seta hud_panel_minigameboard_size "0.50 0.60"
+seta hud_panel_minigameboard_bg "border_small"
+seta hud_panel_minigameboard_bg_color ""
+seta hud_panel_minigameboard_bg_color_team ""
+seta hud_panel_minigameboard_bg_alpha ""
+seta hud_panel_minigameboard_bg_border ""
+seta hud_panel_minigameboard_bg_padding ""
+
+seta hud_panel_minigamestatus "1"
+seta hud_panel_minigamestatus_pos "0.74 0.15"
+seta hud_panel_minigamestatus_size "0.2 0.60"
+seta hud_panel_minigamestatus_bg "border_small"
+seta hud_panel_minigamestatus_bg_color ""
+seta hud_panel_minigamestatus_bg_color_team ""
+seta hud_panel_minigamestatus_bg_alpha ""
+seta hud_panel_minigamestatus_bg_border ""
+seta hud_panel_minigamestatus_bg_padding ""
+
+seta hud_panel_minigamehelp "1"
+seta hud_panel_minigamehelp_pos "0.22 0.78"
+seta hud_panel_minigamehelp_size "0.50 0.20"
+seta hud_panel_minigamehelp_bg ""
+seta hud_panel_minigamehelp_bg_color ""
+seta hud_panel_minigamehelp_bg_color_team ""
+seta hud_panel_minigamehelp_bg_alpha ""
+seta hud_panel_minigamehelp_bg_border ""
+seta hud_panel_minigamehelp_bg_padding ""
+
+seta hud_panel_minigamemenu "0"
+seta hud_panel_minigamemenu_pos "0 0.26"
+seta hud_panel_minigamemenu_size "0.2 0.49"
+seta hud_panel_minigamemenu_bg "border_small"
+seta hud_panel_minigamemenu_bg_color ""
+seta hud_panel_minigamemenu_bg_color_team ""
+seta hud_panel_minigamemenu_bg_alpha ""
+seta hud_panel_minigamemenu_bg_border ""
+seta hud_panel_minigamemenu_bg_padding ""
+
 menu_sync
index 189d02eb4ddf0135ab0ed9ededd38db602495949..9cfbccaa9d14891780ebb2c9de0f520205749745 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "show scores"
 "screenshot"                            "screen shot"
 "+hud_panel_radar_maximized"            "maximize radar"
+"cl_cmd hud minigame"                   "toggle minigame menu"
 ""                                      ""
 ""                                      "Communicate"
 "messagemode"                           "public chat"
index 0c2aaf2b18a85cf0d3385ef1e355c667c532869c..0f30ce2bf8d859dd6f4457e11ffd47f1384444c6 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "Tabelle anzeigen"
 "screenshot"                            "Bildschirmfoto"
 "+hud_panel_radar_maximized"            "Radar maximieren"
+"cl_cmd hud minigame"                   "Minispiel-Menu an- und ausschalten"
 ""                                      ""
 ""                                      "Kommunikation"
 "messagemode"                           "Nachricht an alle"
index 51d9bfc390374ef73cf0f145e93fc37097119e3a..79c3124936b6ee69c3a02b4b7a8fdc127ce4857a 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "mostrar puntaje"
 "screenshot"                            "captura de pantalla"
 "+hud_panel_radar_maximized"            "maximize radar (FIXME)"
+"cl_cmd hud minigame"                   "toggle minigame menu (FIXME)"
 ""                                      ""
 ""                                      "Communicación"
 "messagemode"                           "chat público"
index 15a21f01e6df33a4a60eb24c093c437f7c40729e..b5275b713536fd4fb68a992f3e5b84f2c2425472 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "afficher les scores"
 "screenshot"                            "capture d'écran"
 "+hud_panel_radar_maximized"            "agrandir le radar"
+"cl_cmd hud minigame"                   "toggle minigame menu (FIXME)"
 ""                                      ""
 ""                                      "Communication"
 "messagemode"                           "tchat public"
index 3ae11f77f76281a331557c0e3e82f45af21e304b..e22299a447babe9b1a131b54c6aa77b66c608782 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "pontszámok"
 "screenshot"                            "kép mentés"
 "+hud_panel_radar_maximized"            "maximize radar (FIXME)"
+"cl_cmd hud minigame"                   "toggle minigame menu (FIXME)"
 ""                                      ""
 ""                                      "Kommunikáció"
 "messagemode"                           "nyilvános beszélgetés"
index 40f921033cb0b84512eeca2bf9d10c027214161c..069f9dfbbbee2da3b2a505041d0c56232b8bc439 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "mostra punteggi"
 "screenshot"                            "screenshot"
 "+hud_panel_radar_maximized"            "massimizza radar"
+"cl_cmd hud minigame"                   "attiva/disattiva il menù dei giochini"
 ""                                      ""
 ""                                      "Comunicazione"
 "messagemode"                           "chat pubblica"
index 7ab93ff8ff7823cea577dd12a1600fa82d8292c2..7be181d0240b8b3f001918f63e9629d816a3d237 100644 (file)
@@ -35,6 +35,7 @@
 "+showscores"                           "показать очки"
 "screenshot"                            "снимок экрана"
 "+hud_panel_radar_maximized"            "maximize radar (FIXME)"
+"cl_cmd hud minigame"                   "toggle minigame menu (FIXME)"
 ""                                      ""
 ""                                      "Общение"
 "messagemode"                           "общий чат"
index 7b74d2dd7fa56752889ee75f6abb3cdbb1e08115..ecd05c16f55bc5c3d49a7d7222775e110061b809 100644 (file)
@@ -240,6 +240,15 @@ void LocalCommand_hud(int request, int argc)
                                        return;
                                }
 
+                               case "minigame":
+                               {
+                                       if(HUD_MinigameMenu_IsOpened())
+                                               HUD_MinigameMenu_Close();
+                                       else
+                                               HUD_MinigameMenu_Open();
+                                       return;
+                               }
+
                                case "save":
                                {
                                        if(argv(2))
@@ -285,7 +294,7 @@ void LocalCommand_hud(int request, int argc)
                        print("  'configname' is the name to save to for \"save\" action,\n");
                        print("  'radartoggle' is to control hud_panel_radar_maximized for \"radar\" action,\n");
                        print("  and 'layout' is how to organize the scoreboard columns for the set action.\n");
-                       print("  Full list of commands here: \"configure, save, scoreboard_columns_help, scoreboard_columns_set, radar.\"\n");
+                       print("  Full list of commands here: \"configure, minigame, save, scoreboard_columns_help, scoreboard_columns_set, radar.\"\n");
                        return;
                }
        }
index 024a0761e4b51ed5ae5fecb8ae6b80f5b818f829..073789a08508bb38472fdea1451d2c53d2f3fac8 100644 (file)
@@ -4447,12 +4447,30 @@ void HUD_Buffs(void)
 }
 
 
+// Minigame
+//
+#include "../common/minigames/cl_minigames_hud.qc"
+
 /*
 ==================
 Main HUD system
 ==================
 */
 
+float HUD_Panel_CheckFlags(float showflags)
+{
+       if ( HUD_Minigame_Showpanels() )
+               return showflags & PANEL_SHOW_MINIGAME;
+       return showflags & PANEL_SHOW_MAINGAME;
+}
+
+void HUD_Panel_Draw(entity panent)
+{
+       panel = panent;
+       if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
+               panel.panel_draw();
+}
+
 void HUD_Reset (void)
 {
        // reset gametype specific icons
@@ -4481,12 +4499,17 @@ void HUD_Main (void)
        // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
        {
-               (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
+               HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
                return;
        }
 
        if(!autocvar__hud_configure && !hud_fade_alpha)
+       {
+               hud_fade_alpha = 1;
+               HUD_Panel_Draw(HUD_PANEL(VOTE));
+               hud_fade_alpha = 0;
                return;
+       }
 
        // Drawing stuff
        if (hud_skin_prev != autocvar_hud_skin)
@@ -4586,14 +4609,14 @@ void HUD_Main (void)
        hud_draw_maximized = 0;
        // draw panels in order specified by panel_order array
        for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
-               (panel = hud_panel[panel_order[i]]).panel_draw();
+               HUD_Panel_Draw(hud_panel[panel_order[i]]);
 
        hud_draw_maximized = 1; // panels that may be maximized must check this var
        // draw maximized panels on top
        if(hud_panel_radar_maximized)
-               (panel = HUD_PANEL(RADAR)).panel_draw();
+               HUD_Panel_Draw(HUD_PANEL(RADAR));
        if(autocvar__con_chat_maximized)
-               (panel = HUD_PANEL(CHAT)).panel_draw();
+               HUD_Panel_Draw(HUD_PANEL(CHAT));
 
        HUD_Configure_PostDraw();
 
index 16a7645fd991819a55fd1b8de4349d318ee15f30..10cc1bc3c6893338b33d0511981ad4bc862512f7 100644 (file)
@@ -102,29 +102,39 @@ string panel_bg_padding_str;
 float current_player;
 
 float GetPlayerColorForce(int i);
-
+float GetPlayerColor(int i);
+.float panel_showflags;
+const float PANEL_SHOW_NEVER    = 0x00;
+const float PANEL_SHOW_MAINGAME = 0x01;
+const float PANEL_SHOW_MINIGAME = 0x02;
+const float PANEL_SHOW_ALWAYS   = 0xff;
+float HUD_Panel_CheckFlags(float showflags);
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
-       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
-       HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
-       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
-       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
-       HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
-       HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
-       HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
-       HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
-       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
-       HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
-       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
-       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
-       HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
-       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
-       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
-       HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
-       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
-       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
-
-#define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                       \
+       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons,        PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(AMMO         , HUD_Ammo         , ammo,           PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups,       PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor,    PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(NOTIFY       , HUD_Notify       , notify,         PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(TIMER        , HUD_Timer        , timer,          PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(RADAR        , HUD_Radar        , radar,          PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(SCORE        , HUD_Score        , score,          PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer,      PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(VOTE         , HUD_Vote         , vote,           PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons,       PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys,    PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(CHAT         , HUD_Chat         , chat,           PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo,     PANEL_SHOW_ALWAYS   )                                                               \
+       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages,   PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(PHYSICS      , HUD_Physics      , physics,        PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint,    PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs,          PANEL_SHOW_MAINGAME )                                                               \
+       HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME )                                                               \
+       HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME )                                                               \
+       HUD_PANEL(MINIGAME_HELP,  HUD_MinigameHelp  ,minigamehelp,  PANEL_SHOW_MINIGAME )                                                               \
+       HUD_PANEL(MINIGAME_MENU,  HUD_MinigameMenu  ,minigamemenu,  PANEL_SHOW_ALWAYS   )
+
+#define HUD_PANEL(NAME, draw_func, name, showflags)                                                                                                                                                    \
        int HUD_PANEL_##NAME;                                                                                                                                                                                   \
        void draw_func(void);                                                                                                                                                                                   \
        void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
@@ -134,7 +144,8 @@ float GetPlayerColorForce(int i);
                hud_panelent.classname = "hud_panel";                                                                                                                                           \
                hud_panelent.panel_name = #name;                                                                                                                                                        \
                hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
-               hud_panelent.panel_draw = draw_func;                                                                                                                                            \
+               hud_panelent.panel_draw = draw_func;                                                                                                                                            \
+               hud_panelent.panel_showflags = showflags;                                                                                                                                       \
                HUD_PANEL_NUM++;                                                                                                                                                                                        \
        }                                                                                                                                                                                                                               \
        ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
index 13f9545faab60a7c944d4d45b192dc6e16ca8a46..78b45c66647545bd492bff014c6b863ffcb4f2ce 100644 (file)
@@ -115,6 +115,8 @@ void CSQC_Init(void)
        CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
        CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
 
+       initialize_minigames();
+
        WaypointSprite_Load();
 
        // precaches
@@ -192,6 +194,9 @@ void Shutdown(void)
                if (!(calledhooks & HOOK_END))
                        localcmd("\ncl_hook_gameend\n");
        }
+
+       deactivate_minigame();
+       HUD_MinigameMenu_Close();
 }
 
 .float has_team;
@@ -338,6 +343,9 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
+       if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
+               return true;
+
        if(menu_visible && menu_action)
                if(menu_action(bInputType, nPrimary, nSecondary))
                        return true;
@@ -842,6 +850,7 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
                case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
                case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
+               case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
 
                default:
                        //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
index f80da18d67309ace7482be0dd4ac37ac784cd1c0..fb9ff9ad881067bc83b0ddfc21ef511b69eb7397 100644 (file)
@@ -55,6 +55,9 @@ weapons/projectile.qc // TODO
 ../common/command/markup.qc
 ../common/command/rpn.qc
 
+../common/minigames/minigames.qc
+../common/minigames/cl_minigames.qc
+
 ../common/monsters/monsters.qc
 
 ../common/weapons/weapons.qc // TODO
index c6d871807f2e7c190af068a4ff192b760d3de57b..fa8d660ed2bf65fd825e746d7a288fec2dd11418 100644 (file)
@@ -1,4 +1,5 @@
 #include "scoreboard.qh"
+#include "../common/minigames/cl_minigames.qh"
 
 float scoreboard_alpha_bg;
 float scoreboard_alpha_fg;
@@ -959,7 +960,7 @@ float HUD_WouldDrawScoreboard() {
                return 1;
        else if (intermission == 2)
                return 0;
-       else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
+       else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
                return 1;
        else if (scoreboard_showscores_force)
                return 1;
index ee8ef320ae4643740f8bb275f848b9436914462f..03b24077079c4c91602e06eacdd43cf1226bf0cb 100644 (file)
@@ -544,7 +544,9 @@ void UpdateCrosshair()
                        CSQC_common_hud();
 
        // crosshair goes VERY LAST
-       if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL)
+       if(!scoreboard_active && !camera_active && intermission != 2 && 
+               spectatee_status != -1 && hud == HUD_NORMAL && 
+               !HUD_MinigameMenu_IsOpened() )
        {
                if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                        return;
@@ -1774,6 +1776,8 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
+       if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
+               HUD_Minigame_Mouse();
 
     if(hud && !intermission)
     {
index 45a65abbe96bd904bae1c3e93007637ba5d8b581..b4e5a72adb89a7e28dac8c8f7a751a637459914e 100644 (file)
@@ -78,6 +78,7 @@ const int ENT_CLIENT_ELIMINATEDPLAYERS = 39;
 const int ENT_CLIENT_TURRET = 40;
 const int ENT_CLIENT_AUXILIARYXHAIR = 50;
 const int ENT_CLIENT_VEHICLE = 60;
+const int ENT_CLIENT_MINIGAME = 75;
 
 const int ENT_CLIENT_HEALING_ORB = 80;
 
diff --git a/qcsrc/common/minigames/cl_minigames.qc b/qcsrc/common/minigames/cl_minigames.qc
new file mode 100644 (file)
index 0000000..f6af765
--- /dev/null
@@ -0,0 +1,401 @@
+#include "cl_minigames.qh"
+
+// Draw a square in the center of the avaliable area
+void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
+{
+       if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")
+               draw_BorderPicture(pos - '1 1 0' * panel_bg_border, 
+                                       panel.current_panel_bg, 
+                                       mySize + '1 1 0' * 2 * panel_bg_border, 
+                                       panel_bg_color, panel_bg_alpha, 
+                                        '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));
+       drawpic(pos, board_texture, mySize, '1 1 1', panel_bg_alpha, DRAWFLAG_NORMAL);
+}
+
+// De-normalize (2D vector) v from relative coordinate inside pos mySize
+vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
+{
+       v_x = pos_x + v_x * mySize_x;
+       v_y = pos_y + v_y * mySize_y;
+       return v;
+}
+// De-normalize (2D vector) v from relative size inside pos mySize
+vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
+{
+       v_x = v_x * mySize_x;
+       v_y = v_y * mySize_y;
+       return v;
+}
+
+// Normalize (2D vector) v to relative coordinate inside pos mySize
+vector minigame_hud_normalize(vector v, vector pos, vector mySize)
+{
+       v_x = ( v_x - pos_x ) / mySize_x;
+       v_y = ( v_y - pos_y ) / mySize_y;
+       return v;
+}
+
+// Check if the mouse is inside the given area
+float minigame_hud_mouse_in(vector pos, vector sz)
+{
+       return mousepos_x >= pos_x && mousepos_x < pos_x + sz_x &&
+              mousepos_y >= pos_y && mousepos_y < pos_y + sz_y ;
+}
+
+void initialize_minigames()
+{
+       entity last_minig = world;
+       entity minig;
+       #define MINIGAME(name,nicename) \
+               minig = spawn(); \
+               minig.classname = "minigame_descriptor"; \
+               minig.netname = strzone(strtolower(#name)); \
+               minig.message = nicename; \
+               minig.minigame_hud_board = minigame_hud_board_##name; \
+               minig.minigame_hud_status = minigame_hud_status_##name; \
+               minig.minigame_event = minigame_event_##name; \
+               if ( !last_minig ) minigame_descriptors = minig; \
+               else last_minig.list_next = minig; \
+               last_minig = minig;
+               
+       REGISTERED_MINIGAMES
+       
+       #undef MINIGAME
+}
+
+string minigame_texture_skin(string skinname, string name)
+{
+       return sprintf("gfx/hud/%s/minigames/%s", skinname, name);
+}
+string minigame_texture(string name)
+{
+       string path = minigame_texture_skin(autocvar_menu_skin,name);
+       if ( precache_pic(path) == "" )
+               path = minigame_texture_skin("default", name);
+       return path;
+}
+
+#define FIELD(Flags, Type, Name) MSLE_CLEAN_##Type(self.Name)
+#define MSLE_CLEAN_String(x) strunzone(x);
+#define MSLE_CLEAN_Byte(x)
+#define MSLE_CLEAN_Char(x)
+#define MSLE_CLEAN_Short(x)
+#define MSLE_CLEAN_Coord(x)
+#define MSLE_CLEAN_Angle(x)
+#define MSLE_CLEAN_Float(x)
+#define MSLE_CLEAN_Vector(x)
+#define MSLE_CLEAN_Vector2D(x)
+
+#define MSLE(Name,Fields) \
+       void msle_entremove_##Name() { strunzone(self.netname); Fields }
+MINIGAME_SIMPLELINKED_ENTITIES
+#undef MSLE
+#undef FIELD
+
+void minigame_autoclean_entity(entity e)
+{
+       dprint("CL Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
+       remove(e);
+}
+
+void HUD_MinigameMenu_CurrentButton();
+float auto_close_minigamemenu;
+void deactivate_minigame()
+{
+       if ( !active_minigame )
+               return;
+       
+       active_minigame.minigame_event(active_minigame,"deactivate");
+       entity e = world;
+       while( (e = findentity(e, owner, self)) )
+               if ( e.minigame_autoclean )
+               {
+                       minigame_autoclean_entity(e);
+               }
+
+       minigame_self = world;
+       active_minigame = world;
+       
+       if ( auto_close_minigamemenu )
+       {
+               HUD_MinigameMenu_Close();
+               auto_close_minigamemenu = 0;
+       }
+       else
+               HUD_MinigameMenu_CurrentButton();
+}
+
+void activate_minigame(entity minigame)
+{
+       if ( !minigame )
+       {
+               deactivate_minigame();
+               return;
+       }
+       
+       if ( !minigame.descriptor || minigame.classname != "minigame" )
+       {
+               dprint("Trying to activate unregistered minigame ",minigame.netname," in client\n");
+               return;
+       }
+       
+       if ( minigame == active_minigame )
+               return;
+       
+       if ( active_minigame )
+       {
+               entity olds = minigame_self;
+               deactivate_minigame();
+               minigame_self = olds;
+       }
+       
+       if ( minigame_self.owner != minigame )
+               minigame_self = world;
+       active_minigame = minigame;
+       active_minigame.minigame_event(active_minigame,"activate");
+       
+       if ( HUD_MinigameMenu_IsOpened() )
+               HUD_MinigameMenu_CurrentButton();
+       else
+       {
+               auto_close_minigamemenu = 1;
+               HUD_MinigameMenu_Open();
+       }
+}
+
+void minigame_player_entremove()
+{
+       if ( self.owner == active_minigame && self.minigame_playerslot == player_localentnum )
+               deactivate_minigame();
+}
+
+vector ReadVector2D() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = 0; return v; }
+vector ReadVector() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); return v; }
+string() ReadString_Raw = #366;
+string ReadString_Zoned() { return strzone(ReadString_Raw()); }
+#define ReadFloat ReadCoord
+#define ReadString ReadString_Zoned
+#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) self.Name = Read##Type();
+#define MSLE(Name,Fields) \
+       else if ( self.classname == #Name ) { \
+               if ( sf & MINIG_SF_CREATE ) { \
+                       minigame_read_owner(); \
+                       self.entremove = msle_entremove_##Name; \
+               } \
+               minigame_ent = self.owner; \
+               Fields \
+       }
+void minigame_read_owner()
+{
+       string owner_name = ReadString_Raw();
+       self.owner = world;
+       do
+               self.owner = find(self.owner,netname,owner_name);
+       while ( self.owner && self.owner.classname != "minigame" );
+       if ( !self.owner )
+               dprint("Got a minigame entity without a minigame!\n");
+}
+void ent_read_minigame()
+{
+       float sf = ReadByte();
+       if ( sf & MINIG_SF_CREATE )
+       {
+               self.classname = msle_classname(ReadShort());
+               self.netname = ReadString_Zoned();
+       }
+       
+       entity minigame_ent = world;
+       
+       if ( self.classname == "minigame" )
+       {
+               minigame_ent = self;
+               
+               if ( sf & MINIG_SF_CREATE )
+               {
+                       self.entremove = deactivate_minigame;
+                       self.descriptor = minigame_get_descriptor(ReadString_Raw());
+                       if ( !self.descriptor )
+                               dprint("Got a minigame without a client-side descriptor!\n");
+                       else
+                               self.minigame_event = self.descriptor.minigame_event;
+               }
+               if ( sf & MINIG_SF_UPDATE )
+                       self.minigame_flags = ReadLong();
+       }
+       else if ( self.classname == "minigame_player" )
+       {
+               float activate = 0;
+               if ( sf & MINIG_SF_CREATE )
+               {
+                       self.entremove = minigame_player_entremove;
+                       minigame_read_owner();
+                       float ent = ReadLong();
+                       self.minigame_playerslot = ent;
+                       dprint("Player: ",GetPlayerName(ent-1),"\n");
+                       
+                       activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);
+                       
+               }
+               minigame_ent = self.owner;
+                       
+               if ( sf & MINIG_SF_UPDATE )
+                       self.team = ReadByte();
+               
+               if ( activate )
+               {
+                       minigame_self = self;
+                       activate_minigame(self.owner);
+               }
+       }
+       MINIGAME_SIMPLELINKED_ENTITIES
+       
+       if ( minigame_ent )
+               minigame_ent.minigame_event(minigame_ent,"network_receive",self,sf);
+       
+       dprint("CL Reading entity: ",ftos(num_for_edict(self)),
+               " classname:",self.classname," enttype:",ftos(self.enttype) );
+       dprint(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
+}
+#undef ReadFloat
+#undef ReadString
+#undef FIELD
+#undef MSLE
+
+string minigame_getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
+{
+       float last_word;
+       string s;
+       float take_until;
+       float skip = 0;
+
+       s = getWrappedLine_remaining;
+
+       if(w <= 0)
+       {
+               getWrappedLine_remaining = string_null;
+               return s; // the line has no size ANYWAY, nothing would be displayed.
+       }
+
+       take_until = textLengthUpToWidth(s, w, theFontSize, tw);
+       
+       if ( take_until > strlen(s) )
+               take_until = strlen(s);
+       
+       float i;
+       for ( i = 0; i < take_until; i++ )
+               if ( substring(s,i,1) == "\n" )
+               {
+                       take_until = i;
+                       skip = 1;
+                       break;
+               }
+       
+       if ( take_until > 0 || skip > 0 )
+       {
+               if ( skip == 0 && take_until < strlen(s) )
+               {
+                       last_word = take_until;
+                       while(last_word > 0 && substring(s, last_word, 1) != " ")
+                               --last_word;
+
+                       if ( last_word != 0 )
+                       {
+                               take_until = last_word;
+                               skip = 1;
+                       }
+               }
+                       
+               getWrappedLine_remaining = substring(s, take_until+skip, strlen(s) - (take_until+skip));
+               if(getWrappedLine_remaining == "")
+                       getWrappedLine_remaining = string_null;
+               else if (tw("^7", theFontSize) == 0)
+                       getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining);
+               return substring(s, 0, take_until);
+       }
+       else
+       {
+               getWrappedLine_remaining = string_null;
+               return s;
+       }
+}
+
+vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text, 
+       vector fontsize, vector color, float theAlpha, float drawflags, float align )
+{      
+       getWrappedLine_remaining = text;
+       vector mypos = pos;
+       while ( getWrappedLine_remaining )
+       {
+               string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_nocolors);
+               if ( line == "" )
+                       break;
+               mypos_x = pos_x + (maxwidth - stringwidth_nocolors(line, fontsize)) * align;
+               drawstring(mypos, line, fontsize, color, theAlpha, drawflags);
+               mypos_y += fontsize_y;
+       }
+       mypos_x = maxwidth;
+       mypos_y -= pos_y;
+       return mypos;
+}
+
+vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos, 
+       string text, vector fontsize, float theAlpha, float drawflags, float align )
+{
+       getWrappedLine_remaining = text;
+       vector mypos = pos;
+       while ( getWrappedLine_remaining )
+       {
+               string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_colors);
+               if ( line == "" )
+                       break;
+               mypos_x = pos_x + (maxwidth - stringwidth_colors(line, fontsize)) * align;
+               drawcolorcodedstring(mypos, line, fontsize, theAlpha, drawflags);
+               mypos_y += fontsize_y;
+       }
+       mypos_x = maxwidth;
+       mypos_y -= pos_y;
+       return mypos;
+}
+
+void minigame_drawstring_trunc(float maxwidth, vector pos, string text, 
+       vector fontsize, vector color, float theAlpha, float drawflags )
+{
+       string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_nocolors);
+       drawstring(pos, line, fontsize, color, theAlpha, drawflags);
+}
+
+void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, 
+       vector fontsize, float theAlpha, float drawflags )
+{
+       string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_colors);
+       drawcolorcodedstring(pos, line, fontsize, theAlpha, drawflags);
+}
+
+void minigame_drawpic_centered( vector pos, string texture, vector sz, 
+       vector color, float thealpha, float drawflags )
+{
+       drawpic( pos-sz/2, texture, sz, color, thealpha, drawflags );
+}
+
+// Workaround because otherwise variadic arguments won't work properly
+// It could be a bug in the compiler or in darkplaces
+void minigame_cmd_workaround(float dummy, string...cmdargc)
+{
+       string cmd;
+       cmd = "cmd minigame ";
+       float i;
+       for ( i = 0; i < cmdargc; i++ )
+               cmd = strcat(cmd,...(i,string));
+       localcmd(strcat(cmd,"\n"));
+}
+
+// Prompt the player to play in the current minigame 
+// (ie: it's their turn and they should get back to the minigame)
+void minigame_prompt()
+{
+       if ( active_minigame && ! HUD_MinigameMenu_IsOpened() )
+       {
+               HUD_Notify_Push(sprintf("minigames/%s/icon_notif",active_minigame.descriptor.netname),
+                       _("It's your turn"), "");
+       }
+}
\ No newline at end of file
diff --git a/qcsrc/common/minigames/cl_minigames.qh b/qcsrc/common/minigames/cl_minigames.qh
new file mode 100644 (file)
index 0000000..404f24a
--- /dev/null
@@ -0,0 +1,119 @@
+#ifndef CL_MINIGAMES_H
+#define CL_MINIGAMES_H
+
+// Get a square in the center of the avaliable area
+// \note macro to pass by reference pos and mySize
+#define minigame_hud_fitsqare(pos, mySize) \
+       if ( mySize##_x > mySize##_y ) \
+       { \
+               pos##_x += (mySize##_x-mySize##_y)/2; \
+               mySize##_x = mySize##_y; \
+       } \
+       else \
+       { \
+               pos##_y += (mySize##_y-mySize##_x)/2; \
+               mySize##_x = mySize##_x; \
+       } \
+       if(panel_bg_padding) \
+       { \
+               pos += '1 1 0' * panel_bg_padding; \
+               mySize -= '2 2 0' * panel_bg_padding; \
+       }
+
+// Get position and size of a panel
+// \note macro to pass by reference pos and mySize
+#define minigame_hud_panelarea(pos, mySize, panelID) \
+       pos = stov(cvar_string(strcat("hud_panel_", HUD_PANEL(panelID).panel_name, "_pos"))); \
+       mySize = stov(cvar_string(strcat("hud_panel_", HUD_PANEL(panelID).panel_name, "_size"))); \
+       pos##_x *= vid_conwidth; pos##_y *= vid_conheight; \
+       mySize##_x *= vid_conwidth; mySize##_y *= vid_conheight;
+
+// draw a panel border and the given texture
+void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture);
+
+// Normalize (2D vector) v to relative coordinate inside pos mySize
+vector minigame_hud_normalize(vector v, vector pos, vector mySize);
+
+// De-normalize (2D vector) v from relative coordinate inside pos mySize
+vector minigame_hud_denormalize(vector v, vector pos, vector mySize);
+
+// De-normalize (2D vector) v from relative size inside pos mySize
+vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize);
+
+// Check if the mouse is inside the given area
+float minigame_hud_mouse_in(vector pos, vector sz);
+
+// Like drawstring, but wrapping words to fit maxwidth
+// returns the size of the drawn area
+// align selects the string alignment (0 = left, 0.5 = center, 1 = right)
+vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text, 
+       vector fontsize, vector color, float theAlpha, float drawflags, float align );
+
+// Like drawcolorcodedstring, but wrapping words to fit maxwidth
+// returns the size of the drawn area
+// align selects the string alignment (0 = left, 0.5 = center, 1 = right)
+vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos, 
+       string text, vector fontsize, float theAlpha, float drawflags, float align );
+
+// Like drawstring but truncates the text to fit maxwidth
+void minigame_drawstring_trunc(float maxwidth, vector pos, string text, 
+       vector fontsize, vector color, float theAlpha, float drawflags );
+
+// Like drawcolorcodedstring but truncates the text to fit maxwidth
+void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, 
+       vector fontsize, float theAlpha, float drawflags );
+
+// like drawpic but pos represent the center rather than the topleft corner
+void minigame_drawpic_centered( vector pos, string texture, vector sz, 
+       vector color, float thealpha, float drawflags );
+
+// Get full path of a minigame texture
+string minigame_texture(string name);
+
+// For minigame descriptors: hud function for the game board
+.void(vector pos, vector size) minigame_hud_board;
+// For minigame descriptors: hud function for the game status
+.void(vector pos, vector size) minigame_hud_status;
+// For minigame_player: player server slot, don't use for anything else
+.float minigame_playerslot;
+
+// register all minigames
+void initialize_minigames();
+
+// client-side minigame session cleanup
+void deactivate_minigame();
+
+// Currently active minigame session
+entity active_minigame;
+// minigame_player representing this client
+entity minigame_self;
+
+// Whethere there's an active minigame
+float minigame_isactive()
+{
+       return active_minigame != world;
+}
+
+// Execute a minigame command
+#define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
+void minigame_cmd_workaround(float dummy, string...cmdargc);
+
+// Read a minigame entity from the server
+void ent_read_minigame();
+
+// Prompt the player to play in the current minigame 
+// (ie: it's their turn and they should get back to the minigame)
+void minigame_prompt();
+
+float HUD_MinigameMenu_IsOpened();
+void HUD_MinigameMenu_Close();
+float HUD_Minigame_Showpanels();
+// Adds a game-specific entry to the menu
+void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
+
+
+#define FOREACH_MINIGAME_ENTITY(entityvar) \
+       entityvar=world; \
+       while( (entityvar = findentity(entityvar,owner,active_minigame)) ) 
+
+#endif
diff --git a/qcsrc/common/minigames/cl_minigames_hud.qc b/qcsrc/common/minigames/cl_minigames_hud.qc
new file mode 100644 (file)
index 0000000..7df7609
--- /dev/null
@@ -0,0 +1,699 @@
+#include "minigames.qh"
+#include "../../client/mapvoting.qh"
+
+float HUD_mouse_over(entity somepanel)
+{
+       vector pos = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_pos")));
+       vector sz = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_size")));
+       return mousepos_x >= pos_x*vid_conwidth  && mousepos_x <= (pos_x+sz_x)*vid_conwidth && 
+              mousepos_y >= pos_y*vid_conheight && mousepos_y <= (pos_y+sz_y)*vid_conheight ;
+}
+
+// ====================================================================
+// Minigame Board
+// ====================================================================
+
+void HUD_MinigameBoard ()
+{
+       entity hud_minigame = world;
+       
+       if(!autocvar__hud_configure)
+               hud_minigame = active_minigame.descriptor;
+       else
+               hud_minigame = minigame_get_descriptor("nmm");
+       
+       if ( !hud_minigame )
+               return;
+       
+       HUD_Panel_UpdateCvars();
+       
+       
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+       
+       hud_minigame.minigame_hud_board(pos,mySize);
+}
+
+// ====================================================================
+// Minigame Status
+// ====================================================================
+void HUD_MinigameStatus ()
+{
+       entity hud_minigame = world;
+       
+       if(!autocvar__hud_configure)
+               hud_minigame = active_minigame.descriptor;
+       else
+               hud_minigame = minigame_get_descriptor("nmm");
+       
+       if ( !hud_minigame )
+               return;
+       
+       HUD_Panel_UpdateCvars();
+       
+       
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+       
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+       
+       hud_minigame.minigame_hud_status(pos,mySize);
+}
+
+// ====================================================================
+// Minigame Menu
+// ====================================================================
+
+// Minigame menu options: list head
+entity HUD_MinigameMenu_entries;
+// Minigame menu options: list tail
+entity HUD_MinigameMenu_last_entry;
+
+// Minigame menu options: insert entry after the given location
+void HUD_MinigameMenu_InsertEntry(entity new, entity prev)
+{
+       if ( !HUD_MinigameMenu_entries )
+       {
+               HUD_MinigameMenu_entries = new;
+               HUD_MinigameMenu_last_entry = new;
+               return;
+       }
+       
+       new.list_prev = prev;
+       new.list_next = prev.list_next;
+       if ( prev.list_next )
+               prev.list_next.list_prev = new;
+       else
+               HUD_MinigameMenu_last_entry = new;
+       prev.list_next = new;
+       
+}
+
+
+// minigame menu item uder the mouse
+entity HUD_MinigameMenu_activeitem;
+
+// Click the given item
+void HUD_MinigameMenu_Click(entity menuitem)
+{
+       if ( menuitem )
+       {
+               entity e = self;
+               self = menuitem;
+               menuitem.use();
+               self = e;
+       }
+}
+
+// Minigame menu options: Remove the given entry
+// Precondition: the given entry is actually in the list
+void HUD_MinigameMenu_EraseEntry ( entity e )
+{
+       // remove child items (if any)
+       if ( e.flags & 2 )
+       {
+               HUD_MinigameMenu_Click(e);
+       }
+       
+       if ( e.list_prev )
+               e.list_prev.list_next = e.list_next;
+       else
+               HUD_MinigameMenu_entries = e.list_next;
+                               
+       if ( e.list_next )
+               e.list_next.list_prev = e.list_prev;
+       else
+               HUD_MinigameMenu_last_entry = e.list_prev;
+       
+       if ( HUD_MinigameMenu_activeitem == e )
+               HUD_MinigameMenu_activeitem = world;
+       
+       remove(e);
+}
+
+// Minigame menu options: create entry
+entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color,void() click)
+{
+       entity entry = spawn();
+       entry.message = s;
+       entry.origin = offset;
+       entry.size = fontsize;
+       entry.colormod = color;
+       entry.flags = 0;
+       entry.use = click;
+       panel_pos_y += fontsize_y;
+       return entry;
+}
+
+// Spawn a child entry of a collapsable entry
+entity HUD_MinigameMenu_SpawnSubEntry(string s, void() click, entity parent)
+{
+       vector item_fontsize = hud_fontsize*1.25;
+       vector item_offset = '1 0 0' * item_fontsize_x;
+       entity item = HUD_MinigameMenu_SpawnEntry(
+                               s,item_offset,item_fontsize,'0.8 0.8 0.8', click );
+       item.owner = parent;
+       return item;
+}
+
+// Click action for Create sub-entries
+void HUD_MinigameMenu_ClickCreate_Entry()
+{
+       minigame_cmd("create ",self.netname);
+}
+
+// Helper click action for collapsible entries
+// returns true when you have to create the sub-entries
+float HUD_MinigameMenu_Click_ExpandCollapse()
+{
+       entity e;
+       if ( self.flags & 2 )
+       {
+               if ( HUD_MinigameMenu_activeitem && 
+                               HUD_MinigameMenu_activeitem.owner == self )
+                       HUD_MinigameMenu_activeitem = world;
+               self.flags &= ~2;
+               for ( e = self.list_next; e != world && e.owner == self; e = self.list_next )
+               {
+                       if ( e.flags & 2 )
+                               HUD_MinigameMenu_Click(e);
+                       self.list_next = e.list_next;
+                       remove(e);
+               }
+               if ( self.list_next )
+                       self.list_next.list_prev = self;
+       }
+       else
+       {
+               for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+               {
+                       if ( e.flags & 2 && e.origin_x == self.origin_x)
+                               HUD_MinigameMenu_Click(e);
+               }
+               
+               self.flags |= 2;
+               
+               return true;
+       }
+       return false;
+}
+
+// Click action for the Create menu
+void HUD_MinigameMenu_ClickCreate()
+{
+       if ( HUD_MinigameMenu_Click_ExpandCollapse() )
+       {
+               entity e;
+               entity curr;
+               entity prev = self;
+               for ( e = minigame_descriptors; e != world; e = e.list_next )
+               {
+                       curr = HUD_MinigameMenu_SpawnSubEntry(
+                               e.message, HUD_MinigameMenu_ClickCreate_Entry,  self );
+                       curr.netname = e.netname;
+                       curr.model = strzone(minigame_texture(strcat(e.netname,"/icon")));
+                       HUD_MinigameMenu_InsertEntry( curr, prev );
+                       prev = curr;
+               }
+       }
+}
+
+// Click action for Join sub-entries
+void HUD_MinigameMenu_ClickJoin_Entry()
+{
+       minigame_cmd("join ",self.netname);
+       HUD_MinigameMenu_EraseEntry(self);
+}
+
+// Click action for the Join menu
+void HUD_MinigameMenu_ClickJoin()
+{
+       if ( HUD_MinigameMenu_Click_ExpandCollapse() )
+       {
+               entity e = world;
+               entity curr;
+               entity prev = self;
+               while( (e = find(e,classname,"minigame")) )
+               {
+                       if ( e != active_minigame )
+                       {
+                               curr = HUD_MinigameMenu_SpawnSubEntry(
+                                       e.netname, HUD_MinigameMenu_ClickJoin_Entry, self );
+                               curr.netname = e.netname;
+                               curr.model = strzone(minigame_texture(strcat(e.descriptor.netname,"/icon")));
+                               HUD_MinigameMenu_InsertEntry( curr, prev );
+                               prev = curr;
+                       }
+               }
+       }
+}
+
+/*// Temporary placeholder for un-implemented Click actions
+void HUD_MinigameMenu_ClickNoop()
+{
+       dprint("Placeholder for ",self.message,"\n");
+}*/
+
+// Click action for Quit
+void HUD_MinigameMenu_ClickQuit()
+{
+       minigame_cmd("end");
+}
+
+// Click action for Invite sub-entries
+void HUD_MinigameMenu_ClickInvite_Entry()
+{
+       minigame_cmd("invite #",self.netname);
+}
+
+// Click action for the Invite menu
+void HUD_MinigameMenu_ClickInvite()
+{
+       if ( HUD_MinigameMenu_Click_ExpandCollapse() )
+       {
+               float i;
+               entity e;
+               entity prev = self;
+               for(i = 0; i < maxclients; ++i)
+               {
+                       if ( player_localnum != i && playerslots[i] && GetPlayerName(i) != "" &&
+                               !findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
+                       {
+                               e = HUD_MinigameMenu_SpawnSubEntry(
+                                       strzone(GetPlayerName(i)), HUD_MinigameMenu_ClickInvite_Entry,
+                                       self );
+                               e.flags |= 1;
+                               e.netname = strzone(ftos(i+1));
+                               e.origin_x *= 2;
+                               HUD_MinigameMenu_InsertEntry(e,prev);
+                               prev = e;
+                       }
+               }
+       }
+}
+
+void HUD_MinigameMenu_ClickCustomEntry()
+{
+       if ( active_minigame )
+               active_minigame.minigame_event(active_minigame,"menu_click",self.netname);
+}
+
+// Adds a game-specific entry to the menu
+void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
+{
+       entity e = HUD_MinigameMenu_SpawnSubEntry(
+               menumessage, HUD_MinigameMenu_ClickCustomEntry, parent );
+       e.netname = event_arg;
+       HUD_MinigameMenu_InsertEntry(e, parent);
+       dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
+}
+
+// Click action for the Current Game menu
+void HUD_MinigameMenu_ClickCurrentGame()
+{
+       if ( HUD_MinigameMenu_Click_ExpandCollapse() )
+       {
+               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
+                       _("Quit"), HUD_MinigameMenu_ClickQuit, self ), self);
+               
+               active_minigame.minigame_event(active_minigame,"menu_show",self);
+               
+               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
+                       _("Invite"), HUD_MinigameMenu_ClickInvite, self), self);
+       }
+}
+// Whether the minigame menu panel is open
+float HUD_MinigameMenu_IsOpened()
+{
+       return !!HUD_MinigameMenu_entries;
+}
+
+// Close the minigame menu panel
+void HUD_MinigameMenu_Close()
+{
+       if ( HUD_MinigameMenu_IsOpened() )
+       {
+               entity e, p;
+               for ( e = HUD_MinigameMenu_entries; e != world; e = p )
+               {
+                       p = e.list_next;
+                       remove(e);
+               }
+               HUD_MinigameMenu_entries = world;
+               HUD_MinigameMenu_last_entry = world;
+               HUD_MinigameMenu_activeitem = world;
+               if(autocvar_hud_cursormode)
+               if ( !autocvar__hud_configure )
+                       setcursormode(0);
+       }
+}
+
+// toggle a button to manage the current game
+void HUD_MinigameMenu_CurrentButton()
+{
+       entity e;
+       if ( active_minigame )
+       {
+               for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
+                       if ( e.classname == "hud_minigamemenu_exit" )
+                       {
+                               HUD_MinigameMenu_EraseEntry(e);
+                               break;
+                       }
+               entity currb = HUD_MinigameMenu_SpawnEntry(
+                       _("Current Game"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame );
+               currb.classname = "hud_minigamemenu_current";
+               currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname,"/icon")));
+               HUD_MinigameMenu_InsertEntry(currb,HUD_MinigameMenu_last_entry);
+               HUD_MinigameMenu_Click(currb);
+       }
+       else 
+       {
+               entity p;
+               for ( e = HUD_MinigameMenu_last_entry; e != world; e = p.list_prev )
+               {
+                       p = e;
+                       if ( e.classname == "hud_minigamemenu_current" )
+                       {
+                               p = e.list_next;
+                               if ( !p )
+                                       p = HUD_MinigameMenu_last_entry;
+                               HUD_MinigameMenu_EraseEntry(e);
+                               break;
+                       }
+               }
+               for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
+                       if ( e.classname == "hud_minigamemenu_exit" )
+                               return;
+               entity exit = HUD_MinigameMenu_SpawnEntry(
+                       _("Exit Menu"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_Close);
+               exit.classname = "hud_minigamemenu_exit";
+               HUD_MinigameMenu_InsertEntry ( exit, HUD_MinigameMenu_last_entry );
+       }
+}
+
+// Open the minigame menu panel
+void HUD_MinigameMenu_Open()
+{
+       if ( !HUD_MinigameMenu_IsOpened() )
+       {
+               HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnEntry(
+                       _("Create"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
+                       HUD_MinigameMenu_last_entry );
+               HUD_MinigameMenu_InsertEntry ( HUD_MinigameMenu_SpawnEntry(
+                       _("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
+                       HUD_MinigameMenu_last_entry );
+               HUD_MinigameMenu_CurrentButton();
+               HUD_MinigameMenu_activeitem = world;
+               if(autocvar_hud_cursormode)
+                       setcursormode(1);
+       }
+}
+
+// Handles mouse input on to minigame menu panel
+void HUD_MinigameMenu_MouseInput()
+{
+       panel = HUD_PANEL(MINIGAME_MENU);
+
+       HUD_Panel_UpdateCvars();
+
+       if(panel_bg_padding)
+       {
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '2 2 0' * panel_bg_padding;
+       }
+       
+       entity e;
+       
+       panel_pos_y += hud_fontsize_y*2;
+       
+       HUD_MinigameMenu_activeitem = world;
+       vector sz;
+       for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+       {
+               sz = eX*panel_size_x + eY*e.size_y;
+               if ( e.model )
+                       sz_y = 22;
+               if ( !HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y )
+               {
+                       HUD_MinigameMenu_activeitem = e;
+               }
+               panel_pos_y += sz_y;
+       }
+}
+
+// Draw a menu entry
+void HUD_MinigameMenu_DrawEntry(vector pos, string s, vector fontsize, vector color)
+{
+       minigame_drawstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
+                                                         fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+// Draw a color-coded menu
+void HUD_MinigameMenu_DrawColoredEntry(vector pos, string s, vector fontsize)
+{
+       minigame_drawcolorcodedstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
+                                                         fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+// minigame menu panel UI
+void HUD_MinigameMenu ()
+{      
+       if ( !HUD_MinigameMenu_IsOpened() )
+               return;
+       
+       HUD_Panel_UpdateCvars();
+       
+       HUD_Panel_DrawBg(1);
+       
+       if(panel_bg_padding)
+       {
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '2 2 0' * panel_bg_padding;
+       }
+
+       HUD_MinigameMenu_DrawEntry(panel_pos,_("Minigames"),hud_fontsize*2,'0.25 0.47 0.72');
+       panel_pos_y += hud_fontsize_y*2;
+       
+       entity e;
+       vector color;
+       vector offset;
+       float itemh;
+       vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected
+       for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+       {
+               color = e.colormod;
+               
+               offset = e.origin;
+               itemh = e.size_y;
+               
+               if ( e.model )
+                       itemh = imgsz_y;
+               
+               if ( e.flags & 2 )
+               {
+                       drawfill(panel_pos, eX*panel_size_x + eY*itemh, e.colormod, 
+                                       panel_fg_alpha, DRAWFLAG_NORMAL);
+                       color = '0 0 0';
+               }
+
+               if ( e.model )
+               {
+                       drawpic( panel_pos+offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       offset_x += imgsz_x;
+                       offset_y = (imgsz_y-e.size_y) / 2;
+               }
+               
+               if ( e.flags & 1 )
+                       HUD_MinigameMenu_DrawColoredEntry(panel_pos+offset,e.message,e.size);
+               else
+                       HUD_MinigameMenu_DrawEntry(panel_pos+offset,e.message,e.size,color);
+               
+               if ( e == HUD_MinigameMenu_activeitem )
+                       drawfill(panel_pos, eX*panel_size_x + eY*itemh,'1 1 1', 0.25, DRAWFLAG_ADDITIVE);
+               
+               panel_pos_y += itemh;
+       }
+}
+
+// ====================================================================
+// Minigame Help Panel
+// ====================================================================
+
+void HUD_MinigameHelp()
+{
+       string help_message;
+       
+       if(!autocvar__hud_configure)
+               help_message = active_minigame.message;
+       else
+               help_message = "Minigame message";
+       
+       if ( !help_message )
+               return;
+       
+       HUD_Panel_UpdateCvars();
+       
+       
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+       
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+       
+       minigame_drawcolorcodedstring_wrapped( mySize_x, pos, help_message, 
+               hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5 );
+}
+
+// ====================================================================
+// Minigame Panel Input
+// ====================================================================
+float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+               
+       if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure )
+               return false;
+
+       if(bInputType == 3)
+       {
+               mousepos_x = nPrimary;
+               mousepos_y = nSecondary;
+               if ( minigame_isactive() && HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
+                       active_minigame.minigame_event(active_minigame,"mouse_moved",mousepos);
+               return true;
+               
+       }
+       else
+       {
+               
+               if(bInputType == 0) {
+                       if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+                       if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+                       if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+                       if(nPrimary == K_MOUSE1) mouseClicked |= S_MOUSE1;
+                       if(nPrimary == K_MOUSE2) mouseClicked |= S_MOUSE2;
+               }
+               else if(bInputType == 1) {
+                       if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+                       if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+                       if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+                       if(nPrimary == K_MOUSE1) mouseClicked -= (mouseClicked & S_MOUSE1);
+                       if(nPrimary == K_MOUSE2) mouseClicked -= (mouseClicked & S_MOUSE2);
+               }
+               
+               // allow some binds
+               string con_keys;
+               float keys;
+               float i;
+               con_keys = findkeysforcommand("toggleconsole", 0);
+               keys = tokenize(con_keys); // findkeysforcommand returns data for this
+               for (i = 0; i < keys; ++i)
+               {
+                       if(nPrimary == stof(argv(i)))
+                               return false;
+               }
+               
+               if ( minigame_isactive() && ( bInputType == 0 || bInputType == 1 ) )
+               {
+                       string device = "";
+                       string action = bInputType == 0 ? "pressed" : "released";
+                       if ( nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16 )
+                       {
+                               if ( HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
+                                       device = "mouse";
+                       }
+                       else
+                               device = "key";
+                       
+                       if ( device && active_minigame.minigame_event(
+                                       active_minigame,strcat(device,"_",action),nPrimary) )
+                               return true;
+                       
+                       /// TODO: bInputType == 2?
+               }
+               
+               if ( bInputType == 0 )
+               {
+                       if ( nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem &&
+                               HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
+                       {
+                               HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
+                               return true;
+                       }
+                       if ( nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW )
+                       {
+                               if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev )
+                                       HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_prev;
+                               else
+                                       HUD_MinigameMenu_activeitem = HUD_MinigameMenu_last_entry;
+                               return true;
+                       }
+                       else if ( nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW )
+                       {
+                               if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next )
+                                       HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_next;
+                               else
+                                       HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
+                               return true;
+                       }
+                       else if ( nPrimary == K_HOME || nPrimary == K_KP_HOME )
+                       {
+                               HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
+                               return true;
+                       }
+                       else if ( nPrimary == K_END || nPrimary == K_KP_END )
+                       {
+                               HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
+                               return true;
+                       }
+                       else if ( nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE )
+                       {
+                               HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
+                               return true;
+                       }
+                       else if ( nPrimary == K_ESCAPE )
+                       {
+                               HUD_MinigameMenu_Close();
+                               return true;
+                       }
+               }
+       }
+       
+       return false;
+
+}
+
+void HUD_Minigame_Mouse()
+{              
+       if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active )
+               return;
+       
+       if(!autocvar_hud_cursormode)
+       {
+               mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+               mousepos_x = bound(0, mousepos_x, vid_conwidth);
+               mousepos_y = bound(0, mousepos_y, vid_conheight);
+       }
+       
+       if ( HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
+               HUD_MinigameMenu_MouseInput();
+       
+       vector cursorsize = '32 32 0';
+       drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), 
+                       cursorsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+float HUD_Minigame_Showpanels()
+{
+       return HUD_MinigameMenu_IsOpened() && ( autocvar__hud_configure || minigame_isactive() );
+}
diff --git a/qcsrc/common/minigames/minigame/all.qh b/qcsrc/common/minigames/minigame/all.qh
new file mode 100644 (file)
index 0000000..e550ff4
--- /dev/null
@@ -0,0 +1,105 @@
+#if defined(SVQC)
+#include "../sv_minigames.qh"
+#elif defined(CSQC)
+#include "../cl_minigames.qh"
+#endif
+
+/**
+
+How to create a minigame
+========================
+
+Create a file for your minigame in this directory and #include it here.
+(ttt.qc implements tic tac toe and can be used as an example)
+and add your minigame to REGISTERED_MINIGAMES (see below)
+
+Required functions
+------------------
+
+SVQC:
+       float minigame_event_<id>(entity minigame, string event, ...count)
+               see ../minigames.qh for a detailed explanation
+CSQC:
+       void minigame_hud_board_<id>(vector pos, vector mySize)
+               draws the main game board inside the rectangle defined by pos and mySize
+               (That rectangle is expressed in window coordinates)
+       void minigame_hud_status_<id>(vector pos, vector mySize)
+               draws the game status panel inside the rectangle defined by pos and mySize
+               (That rectangle is expressed in window coordinates)
+               This panel shows eg scores, captured pieces and so on
+       float minigame_event_<id>(entity minigame, string event, ...count)
+               see ../minigames.qh for a detailed explanation
+
+Managing entities
+-----------------
+
+You can link entities without having to worry about them if their classname
+has been defined in MINIGAME_SIMPLELINKED_ENTITIES (see below)
+Such entities can be spawned with msle_spawn and the system
+will handle networking and cleanup automatically.
+You'll still need to set .SendFlags according to what you specified in FIELD
+in order for them to be sent, ../minigames.qh defines some constants to be
+used as send flags for minigame entities:
+
+* MINIG_SF_CREATE
+       Used when creating a new object, you can use this to define fields that don't change
+* MINIG_SF_UPDATE
+       A miscellaneous update, can be safely used if the entity has just a few fields
+* MINIG_SF_CUSTOM
+       Starting value for custom flags, since there are bit-wise flags, 
+       the following values shall be MINIG_SF_CUSTOM*2, MINIG_SF_CUSTOM*4 and MINIG_SF_CUSTOM*8.
+* MINIG_SF_MAX
+       Maximum flag value that will be networked
+* MINIG_SF_ALL
+       Mask matching all possible flags
+
+Note: As of now, flags are sent as a single byte
+
+Even for non-networked entities, the system provides a system to remove
+automatically unneeded entities when the minigame is over, the requirement is
+that .owner is set to the minigame session entity and .minigame_autoclean is true.
+*/
+
+#include "nmm.qc"
+#include "ttt.qc"
+
+/**
+ * Registration:
+ *     MINIGAME(id,"Name")
+ *             id    (QuakeC symbol) Game identifier, used to find the functions explained above
+ *             "Name"(String)        Human readable name for the game, shown in the UI
+ */
+#define REGISTERED_MINIGAMES \
+       MINIGAME(nmm, "Nine Men's Morris") \
+       MINIGAME(ttt, "Tic Tac Toe") \
+       /*empty line*/
+
+/**
+ * Set up automatic entity read/write functionality
+ * To ensure that everything is handled automatically, spawn on the server using msle_spawn
+ * Syntax:
+ *     MSLE(classname,Field...) \ 
+ *             classname: Identifier used to recognize the type of the entity
+ *                        (must be set as .classname on the sent entities)
+ *             Field... : List of FIELD calls
+ *     FIELD(sendflags, Type, field)
+ *             sendflags: Send flags that signal when this field has to be sent
+ *             Type     : Type of the entity field. Used to determine WriteX/ReadX functions.
+ *                        Follows a list of accepted values
+ *                     Byte
+ *                     Char
+ *                     Short
+ *                     Long
+ *                     Coord
+ *                     Angle
+ *                     String   Note: strzoned on client
+ *                     Float    Note: implemented as Write/Read Coord
+ *                     Vector   Note: implemented as Write/Read Coord on _x _y _z
+ *                     Vector2D Note: implemented as Write/Read Coord on _x _y
+ * Note:
+ *     classname and netname are always sent
+ *     MSLE stands for Minigame Simple Linked Entity
+ */
+#define MINIGAME_SIMPLELINKED_ENTITIES \
+       MSLE(minigame_board_piece,FIELD(MINIG_SF_CREATE,Byte,team) FIELD(MINIG_SF_UPDATE, Short, minigame_flags) FIELD(MINIG_SF_UPDATE, Vector2D,origin)) \
+       /*empty line*/ 
diff --git a/qcsrc/common/minigames/minigame/nmm.qc b/qcsrc/common/minigames/minigame/nmm.qc
new file mode 100644 (file)
index 0000000..aaebe69
--- /dev/null
@@ -0,0 +1,762 @@
+const float NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
+const float NMM_TURN_MOVE  = 0x0200; // player has to move a piece by one tile
+const float NMM_TURN_FLY   = 0x0400; // player has to move a piece anywhere
+const float NMM_TURN_TAKE  = 0x0800; // player has to take a non-mill piece
+const float NMM_TURN_TAKEANY=0x1000; // combine with NMM_TURN_TAKE, can take mill pieces
+const float NMM_TURN_WIN   = 0x2000; // player has won
+const float NMM_TURN_TYPE  = 0xff00;
+const float NMM_TURN_TEAM1 = 0x0001;
+const float NMM_TURN_TEAM2 = 0x0002;
+const float NMM_TURN_TEAM  = 0x00ff;
+
+const float NMM_PIECE_DEAD  = 0x0; // captured by the enemy
+const float NMM_PIECE_HOME  = 0x1; // not yet placed
+const float NMM_PIECE_BOARD = 0x2; // placed on the board
+
+.float  nmm_tile_distance;
+.entity nmm_tile_piece;
+.string nmm_tile_hmill;
+.string nmm_tile_vmill;
+
+// build a string containing the indices of the tile to check for a horizontal mill
+string nmm_tile_build_hmill(entity tile)
+{
+       float number = minigame_tile_number(tile.netname);
+       float letter = minigame_tile_letter(tile.netname);
+       if ( number == letter || number+letter == 6 )
+       {
+               float add = letter < 3 ? 1 : -1;
+               return strcat(tile.netname," ",
+                       minigame_tile_buildname(letter+add*tile.nmm_tile_distance,number)," ",
+                       minigame_tile_buildname(letter+add*2*tile.nmm_tile_distance,number) );
+       }
+       else if ( letter == 3 )
+               return strcat(minigame_tile_buildname(letter-tile.nmm_tile_distance,number)," ",
+                       tile.netname," ",
+                       minigame_tile_buildname(letter+tile.nmm_tile_distance,number) );
+       else if ( letter < 3 )
+               return strcat(minigame_tile_buildname(0,number)," ",
+                       minigame_tile_buildname(1,number)," ",
+                       minigame_tile_buildname(2,number) );
+       else
+               return strcat(minigame_tile_buildname(4,number)," ",
+                       minigame_tile_buildname(5,number)," ",
+                       minigame_tile_buildname(6,number) );
+}
+
+// build a string containing the indices of the tile to check for a vertical mill
+string nmm_tile_build_vmill(entity tile)
+{
+       float letter = minigame_tile_letter(tile.netname);
+       float number = minigame_tile_number(tile.netname);
+       if ( letter == number || letter+number == 6 )
+       {
+               float add = number < 3 ? 1 : -1;
+               return strcat(tile.netname," ",
+                       minigame_tile_buildname(letter,number+add*tile.nmm_tile_distance)," ",
+                       minigame_tile_buildname(letter,number+add*2*tile.nmm_tile_distance) );
+       }
+       else if ( number == 3 )
+               return strcat(minigame_tile_buildname(letter,number-tile.nmm_tile_distance)," ",
+                       tile.netname," ",
+                       minigame_tile_buildname(letter,number+tile.nmm_tile_distance) );
+       else if ( number < 3 )
+               return strcat(minigame_tile_buildname(letter,0)," ",
+                       minigame_tile_buildname(letter,1)," ",
+                       minigame_tile_buildname(letter,2) );
+       else
+               return strcat(minigame_tile_buildname(letter,4)," ",
+                       minigame_tile_buildname(letter,5)," ",
+                       minigame_tile_buildname(letter,6) );
+}
+
+// Create an new tile
+// \param id       Tile index (eg: a1)
+// \param minig    Owner minigame instance 
+// \param distance Distance from adjacent tiles
+void nmm_spawn_tile(string id, entity minig, float distance)
+{
+       // TODO global variable + list_next for simpler tile loops
+       entity e = spawn();
+       e.origin = minigame_tile_pos(id,7,7);
+       e.classname = "minigame_nmm_tile";
+       e.netname = id;
+       e.owner = minig;
+       e.team = 0;
+       e.nmm_tile_distance = distance;
+       e.nmm_tile_hmill = strzone(nmm_tile_build_hmill(e));
+       e.nmm_tile_vmill = strzone(nmm_tile_build_vmill(e));
+}
+
+// Create a tile square and recursively create inner squares
+// \param minig    Owner minigame instance 
+// \param offset   Index offset (eg: 1 to start the square at b2, 0 at a1 etc.)
+// \param skip     Number of indices to skip between tiles (eg 1: a1, a3)
+void nmm_spawn_tile_square( entity minig, float offset, float skip )
+{
+       float letter = offset;
+       float number = offset;
+       float i, j;
+       for ( i = 0; i < 3; i++ )
+       {
+               number = offset;
+               for ( j = 0; j < 3; j++ )
+               {
+                       if ( i != 1 || j != 1 )
+                               nmm_spawn_tile(strzone(minigame_tile_buildname(letter,number)),minig, skip+1);
+                       number += skip+1;
+               }
+               letter += skip+1;
+       }
+       
+       if ( skip > 0 )
+               nmm_spawn_tile_square(minig,offset+1,skip-1);
+}
+
+// Remove tiles of a NMM minigame
+void nmm_kill_tiles(entity minig)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_nmm_tile" )
+               {
+                       strunzone(e.netname);
+                       strunzone(e.nmm_tile_hmill);
+                       strunzone(e.nmm_tile_vmill);
+                       remove(e);
+               }
+}
+
+// Create the tiles of a NMM minigame
+void nmm_init_tiles(entity minig)
+{
+       nmm_spawn_tile_square(minig,0,2);
+}
+
+// Find a tile by its id
+entity nmm_find_tile(entity minig, string id)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_nmm_tile" && e.netname == id )
+                       return e;
+       return world;
+}
+
+// Check whether two tiles are adjacent
+float nmm_tile_adjacent(entity tile1, entity tile2)
+{
+               
+       float dnumber = fabs ( minigame_tile_number(tile1.netname) - minigame_tile_number(tile2.netname) );
+       float dletter = fabs ( minigame_tile_letter(tile1.netname) - minigame_tile_letter(tile2.netname) );
+       
+       return ( dnumber == 0 && ( dletter == 1 || dletter == tile1.nmm_tile_distance ) ) ||
+               ( dletter == 0 && ( dnumber == 1 || dnumber == tile1.nmm_tile_distance ) );
+}
+
+// Returns 1 if there is at least 1 free adjacent tile
+float nmm_tile_canmove(entity tile)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,tile.owner) ) )
+               if ( e.classname == "minigame_nmm_tile" && !e.nmm_tile_piece 
+                               && nmm_tile_adjacent(e,tile) )
+               {
+                       return 1;
+               }
+       return 0;
+}
+
+// Check if the given tile id appears in the string
+float nmm_in_mill_string(entity tile, string s)
+{
+       float argc = tokenize(s);
+       float i;
+       for ( i = 0; i < argc; i++ )
+       {
+               entity e = nmm_find_tile(tile.owner,argv(i));
+               if ( !e || !e.nmm_tile_piece || e.nmm_tile_piece.team != tile.nmm_tile_piece.team )
+                       return 0;
+       }
+       return 1;
+}
+
+// Check if a tile is in a mill
+float nmm_in_mill(entity tile)
+{
+       return tile.nmm_tile_piece &&  ( 
+               nmm_in_mill_string(tile,tile.nmm_tile_hmill) ||
+               nmm_in_mill_string(tile,tile.nmm_tile_vmill) );
+}
+
+
+#ifdef SVQC
+// Find a NMM piece matching some of the given flags and team number
+entity nmm_find_piece(entity start, entity minigame, float teamn, float pieceflags)
+{
+       entity e = start;
+       while ( ( e = findentity(e,owner,minigame) ) )
+               if ( e.classname == "minigame_board_piece" && 
+                               (e.minigame_flags & pieceflags) && e.team == teamn )
+                       return e;
+       return world;
+}
+
+// Count NMM pieces matching flags and team number
+float nmm_count_pieces(entity minigame, float teamn, float pieceflags)
+{
+       float n = 0;
+       entity e = world;
+       while (( e = nmm_find_piece(e,minigame, teamn, pieceflags) ))
+               n++;
+       return n;
+}
+
+// required function, handle server side events
+float minigame_event_nmm(entity minigame, string event, ...)
+{
+       if ( event == "start" )
+       {
+               minigame.minigame_flags = NMM_TURN_PLACE|NMM_TURN_TEAM1;
+               nmm_init_tiles(minigame);
+               float i;
+               entity e;
+               for ( i = 0; i < 7; i++ )
+               {
+                       e = msle_spawn(minigame,"minigame_board_piece");
+                       e.team = 1;
+                       e.minigame_flags = NMM_PIECE_HOME;
+                       e = msle_spawn(minigame,"minigame_board_piece");
+                       e.team = 2;
+                       e.minigame_flags = NMM_PIECE_HOME;
+               }
+                       
+               return 1;
+       }
+       else if ( event == "end" )
+       {
+               nmm_kill_tiles(minigame);
+       }
+       else if ( event == "join" )
+       {
+               float n = 0;
+               entity e;
+               for ( e = minigame.minigame_players; e; e = e.list_next )
+                       n++;
+               if ( n >= 2 )
+                       return 0;
+               if ( minigame.minigame_players && minigame.minigame_players.team == 1 )
+                       return 2;
+               return 1;
+       }
+       else if ( event == "cmd" )
+       {
+               entity e = ...(0,entity);
+               float argc = ...(1,float);
+               entity tile = world;
+               entity piece = world;
+               float move_ok = 0;
+               
+               if ( e && argc >= 2 && argv(0) == "move" && 
+                       ( minigame.minigame_flags & NMM_TURN_TEAM ) == e.team )
+               {
+                       tile = nmm_find_tile(minigame,argv(1));
+                       if ( !tile )
+                       {
+                               move_ok = 0;
+                       }
+                       else if ( minigame.minigame_flags & NMM_TURN_PLACE )
+                       {
+                               piece = nmm_find_piece(world,minigame,e.team,NMM_PIECE_HOME);
+                               if ( !tile.nmm_tile_piece && piece )
+                               {
+                                       tile.nmm_tile_piece = piece;
+                                       piece.minigame_flags = NMM_PIECE_BOARD;
+                                       piece.origin = tile.origin;
+                                       piece.SendFlags |= MINIG_SF_UPDATE;
+                                       move_ok = 1;
+                               }
+                       }
+                       else if ( minigame.minigame_flags & NMM_TURN_MOVE )
+                       {
+                               if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
+                               {
+                                       piece = tile.nmm_tile_piece;
+                                       entity tile2 = nmm_find_tile(minigame,argv(2));
+                                       if ( tile2 && nmm_tile_adjacent(tile,tile2) && !tile2.nmm_tile_piece )
+                                       {
+                                               tile.nmm_tile_piece = world;
+                                               tile2.nmm_tile_piece = piece;
+                                               piece.origin = tile2.origin;
+                                               piece.SendFlags |= MINIG_SF_UPDATE;
+                                               tile = tile2;
+                                               move_ok = 1;
+                                       }
+                               }
+                               
+                       }
+                       else if ( minigame.minigame_flags & NMM_TURN_FLY )
+                       {
+                               if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
+                               {
+                                       piece = tile.nmm_tile_piece;
+                                       entity tile2 = nmm_find_tile(minigame,argv(2));
+                                       if ( tile2 && !tile2.nmm_tile_piece )
+                                       {
+                                               tile.nmm_tile_piece = world;
+                                               tile2.nmm_tile_piece = piece;
+                                               piece.origin = tile2.origin;
+                                               piece.SendFlags |= MINIG_SF_UPDATE;
+                                               tile = tile2;
+                                               move_ok = 1;
+                                       }
+                               }
+                               
+                       }
+                       else if ( minigame.minigame_flags & NMM_TURN_TAKE )
+                       {
+                               piece = tile.nmm_tile_piece;
+                               if ( piece && piece.nmm_tile_piece.team != e.team )
+                               {
+                                       tile.nmm_tile_piece = world;
+                                       piece.minigame_flags = NMM_PIECE_DEAD;
+                                       piece.SendFlags |= MINIG_SF_UPDATE;
+                                       move_ok = 1;
+                               }
+                       }
+                       
+                       float nextteam = e.team % 2 + 1;
+                       float npieces = nmm_count_pieces(minigame,nextteam,NMM_PIECE_HOME|NMM_PIECE_BOARD);
+                       
+                       if ( npieces < 3 )
+                       {
+                               minigame.minigame_flags = NMM_TURN_WIN | e.team;
+                               minigame.SendFlags |= MINIG_SF_UPDATE;
+                       }
+                       else if ( move_ok)
+                       {
+                               if ( !(minigame.minigame_flags & NMM_TURN_TAKE) && nmm_in_mill(tile) )
+                               {
+                                       minigame.minigame_flags = NMM_TURN_TAKE|e.team;
+                                       float takemill = NMM_TURN_TAKEANY;
+                                       entity f = world;
+                                       while ( ( f = findentity(f,owner,minigame) ) )
+                                               if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece  &&
+                                                               f.nmm_tile_piece.team == nextteam && !nmm_in_mill(f) )
+                                               {
+                                                       takemill = 0;
+                                                       break;
+                                               }
+                                       minigame.minigame_flags |= takemill;
+                               }
+                               else
+                               {
+                                       if ( nmm_find_piece(world,minigame,nextteam,NMM_PIECE_HOME) )
+                                               minigame.minigame_flags = NMM_TURN_PLACE|nextteam;
+                                       else if ( npieces == 3 )
+                                               minigame.minigame_flags = NMM_TURN_FLY|nextteam;
+                                       else
+                                       {
+                                               minigame.minigame_flags = NMM_TURN_WIN|e.team;
+                                               entity f = world;
+                                               while ( ( f = findentity(f,owner,minigame) ) )
+                                                       if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece  &&
+                                                               f.nmm_tile_piece.team == nextteam && nmm_tile_canmove(f) )
+                                                       {
+                                                               minigame.minigame_flags = NMM_TURN_MOVE|nextteam;
+                                                               break;
+                                                       }
+                                       }
+                               }
+                               minigame.SendFlags |= MINIG_SF_UPDATE;
+                       }
+                       else
+                               dprint("Invalid move: ",...(2,string),"\n");
+                       return 1;
+               }
+       }
+       return 0;
+}
+
+#elif defined(CSQC)
+
+entity nmm_currtile;
+entity nmm_fromtile;
+
+vector nmm_boardpos;
+vector nmm_boardsize;
+
+// whether the given tile is a valid selection
+float nmm_valid_selection(entity tile)
+{
+       if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
+               return 0; // not our turn
+       if ( tile.owner.minigame_flags & NMM_TURN_PLACE )
+               return !tile.nmm_tile_piece; // need to put a piece on an empty spot
+       if ( tile.owner.minigame_flags & NMM_TURN_MOVE )
+       {
+               if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team &&
+                               nmm_tile_canmove(tile) )
+                       return 1; //  movable tile
+               if ( nmm_fromtile ) // valid destination
+                       return !tile.nmm_tile_piece && nmm_tile_adjacent(nmm_fromtile,tile);
+               return 0;
+       }
+       if ( tile.owner.minigame_flags & NMM_TURN_FLY )
+       {
+               if ( nmm_fromtile )
+                       return !tile.nmm_tile_piece;
+               else
+                       return tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team;
+       }
+       if ( tile.owner.minigame_flags & NMM_TURN_TAKE )
+               return tile.nmm_tile_piece && tile.nmm_tile_piece.team != minigame_self.team &&
+                       ( (tile.owner.minigame_flags & NMM_TURN_TAKEANY) || !nmm_in_mill(tile) );
+       return 0;
+}
+
+// whether it should highlight valid tile selections
+float nmm_draw_avaliable(entity tile)
+{
+       if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
+               return 0;
+       if ( (tile.owner.minigame_flags & NMM_TURN_TAKE) )
+               return 1;
+       if ( (tile.owner.minigame_flags & (NMM_TURN_FLY|NMM_TURN_MOVE)) && nmm_fromtile )
+               return !tile.nmm_tile_piece;
+       return 0;
+}
+
+// Required function, draw the game board
+void minigame_hud_board_nmm(vector pos, vector mySize)
+{
+       minigame_hud_fitsqare(pos, mySize);
+       nmm_boardpos = pos;
+       nmm_boardsize = mySize;
+       minigame_hud_simpleboard(pos,mySize,minigame_texture("nmm/board"));
+       
+       vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,pos,mySize);
+       vector tile_pos;
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_nmm_tile" )
+               {
+                       tile_pos = minigame_hud_denormalize(e.origin,pos,mySize);
+                       
+                       if ( e == nmm_fromtile )
+                       {
+                               minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_active"),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
+                       else if ( nmm_draw_avaliable(e) && nmm_valid_selection(e) )
+                       {
+                               minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_available"),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
+                       
+                       if ( e == nmm_currtile )
+                       {
+                               minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_selected"),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
+                       }
+                       
+                       if ( e.nmm_tile_piece )
+                       {
+                               minigame_drawpic_centered( tile_pos,  
+                                       minigame_texture(strcat("nmm/piece",ftos(e.nmm_tile_piece.team))),
+                                       tile_size*0.8, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
+                       
+                       //drawstring(tile_pos, e.netname, hud_fontsize, '1 0 0', 1, DRAWFLAG_NORMAL);
+               }
+       }
+       
+       if ( active_minigame.minigame_flags & NMM_TURN_WIN )
+       {
+               vector winfs = hud_fontsize*2;
+               string playername = "";
+               FOREACH_MINIGAME_ENTITY(e)
+                       if ( e.classname == "minigame_player" && 
+                                       e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
+                               playername = GetPlayerName(e.minigame_playerslot-1);
+               
+               vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
+               vector win_sz;
+               win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+                       sprintf("%s^7 won the game!",playername), 
+                       winfs, 0, DRAWFLAG_NORMAL, 0.5);
+               
+               drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
+               
+               minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+                       sprintf("%s^7 won the game!",playername), 
+                       winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
+       }
+}
+
+// Required function, draw the game status panel
+void minigame_hud_status_nmm(vector pos, vector mySize)
+{
+       HUD_Panel_DrawBg(1);
+       vector ts;
+       
+       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+       pos_y += ts_y;
+       mySize_y -= ts_y;
+       
+       vector player_fontsize = hud_fontsize * 1.75;
+       ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
+       ts_x = mySize_x;
+       
+       float player1x = 0;
+       float player2x = 0;
+       vector piece_sz = '48 48 0';
+       float piece_space = piece_sz_x + ( ts_x - 7 * piece_sz_x ) / 6;
+       vector mypos;
+       float piece_light = 1;
+       entity e = world;
+       
+       mypos = pos;
+       if ( (active_minigame.minigame_flags&NMM_TURN_TEAM) == 2 )
+               mypos_y  += player_fontsize_y + ts_y;
+       drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
+       mypos_y += player_fontsize_y;
+       drawfill(mypos,eX*mySize_x+eY*piece_sz_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
+       
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_player" )
+               {
+                       mypos = pos;
+                       if ( e.team == 2 )
+                               mypos_y  += player_fontsize_y + ts_y;
+                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+                               GetPlayerName(e.minigame_playerslot-1),
+                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+               else if ( e.classname == "minigame_board_piece" )
+               {
+                       mypos = pos;
+                       mypos_y += player_fontsize_y;
+                       if ( e.team == 2 )
+                       {
+                               mypos_x += player2x;
+                               player2x += piece_space;
+                               mypos_y  += player_fontsize_y + ts_y;
+                       }
+                       else
+                       {
+                               mypos_x += player1x;
+                               player1x += piece_space;
+                       }
+                       if ( e.minigame_flags == NMM_PIECE_HOME )
+                               piece_light = 0.5;
+                       else if ( e.minigame_flags == NMM_PIECE_BOARD )
+                               piece_light = 1;
+                       else
+                               piece_light = 0.15;
+                       
+                       drawpic(mypos, minigame_texture(strcat("nmm/piece",ftos(e.team))), piece_sz,
+                               '1 1 1'*piece_light, panel_fg_alpha, DRAWFLAG_NORMAL );
+               }
+       }
+}
+
+// Make the correct move
+void nmm_make_move(entity minigame)
+{
+       if ( nmm_currtile )
+       {
+               if ( minigame.minigame_flags & (NMM_TURN_PLACE|NMM_TURN_TAKE) )
+               {
+                       minigame_cmd("move ",nmm_currtile.netname);
+                       nmm_fromtile = world;
+               }
+               else if ( (minigame.minigame_flags & (NMM_TURN_MOVE|NMM_TURN_FLY)) )
+               {
+                       if ( nmm_fromtile == nmm_currtile )
+                       {
+                               nmm_fromtile = world;
+                       }
+                       else if ( nmm_currtile.nmm_tile_piece && nmm_currtile.nmm_tile_piece.team == minigame_self.team )
+                       {
+                               nmm_fromtile = nmm_currtile;
+                       }
+                       else if ( nmm_fromtile )
+                       {
+                               minigame_cmd("move ",nmm_fromtile.netname," ",nmm_currtile.netname);
+                               nmm_fromtile = world;
+                       }
+               }
+       }
+       else
+               nmm_fromtile = world;
+}
+
+string nmm_turn_to_string(float turnflags)
+{
+       if ( turnflags & NMM_TURN_WIN )
+       {
+               if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
+                       return _("You lost the game!");
+               return _("You win!");
+       }
+       
+       if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
+               return _("Wait for your opponent to make their move");
+       if ( turnflags & NMM_TURN_PLACE )
+               return _("Click on the game board to place your piece");
+       if ( turnflags & NMM_TURN_MOVE )
+               return _("You can select one of your pieces to move it in one of the surrounding places");
+       if ( turnflags & NMM_TURN_FLY )
+               return _("You can select one of your pieces to move it anywhere on the board");
+       if ( turnflags & NMM_TURN_TAKE )
+               return _("You can take one of the opponent's pieces");
+       
+       return "";
+}
+
+// Required function, handle client events
+float minigame_event_nmm(entity minigame, string event, ...)
+{
+       if ( event == "activate" )
+       {
+               nmm_fromtile = world;
+               nmm_init_tiles(minigame);
+               minigame.message = nmm_turn_to_string(minigame.minigame_flags);
+       }
+       else if ( event == "deactivate" )
+       {
+               nmm_fromtile = world;
+               nmm_kill_tiles(minigame);
+       }
+       else if ( event == "key_pressed" && (minigame.minigame_flags&NMM_TURN_TEAM) == minigame_self.team )
+       {
+               switch ( ...(0,float) )
+               {
+                       case K_RIGHTARROW:
+                       case K_KP_RIGHTARROW:
+                               if ( ! nmm_currtile )
+                                       nmm_currtile = nmm_find_tile(active_minigame,"a7");
+                               else
+                               {
+                                       string tileid = nmm_currtile.netname;
+                                       nmm_currtile = world; 
+                                       while ( !nmm_currtile )
+                                       {
+                                               tileid = minigame_relative_tile(tileid,1,0,7,7);
+                                               nmm_currtile = nmm_find_tile(active_minigame,tileid);
+                                       }
+                               }
+                               return 1;
+                       case K_LEFTARROW:
+                       case K_KP_LEFTARROW:
+                               if ( ! nmm_currtile )
+                                       nmm_currtile = nmm_find_tile(active_minigame,"g7");
+                               else
+                               {
+                                       string tileid = nmm_currtile.netname;
+                                       nmm_currtile = world; 
+                                       while ( !nmm_currtile )
+                                       {
+                                               tileid = minigame_relative_tile(tileid,-1,0,7,7);
+                                               nmm_currtile = nmm_find_tile(active_minigame,tileid);
+                                       }
+                               }
+                               return 1;
+                       case K_UPARROW:
+                       case K_KP_UPARROW:
+                               if ( ! nmm_currtile )
+                                       nmm_currtile = nmm_find_tile(active_minigame,"a1");
+                               else
+                               {
+                                       string tileid = nmm_currtile.netname;
+                                       nmm_currtile = world; 
+                                       while ( !nmm_currtile )
+                                       {
+                                               tileid = minigame_relative_tile(tileid,0,1,7,7);
+                                               nmm_currtile = nmm_find_tile(active_minigame,tileid);
+                                       }
+                               }
+                               return 1;
+                       case K_DOWNARROW:
+                       case K_KP_DOWNARROW:
+                               if ( ! nmm_currtile )
+                                       nmm_currtile = nmm_find_tile(active_minigame,"a7");
+                               else
+                               {
+                                       string tileid = nmm_currtile.netname;
+                                       nmm_currtile = world; 
+                                       while ( !nmm_currtile )
+                                       {
+                                               tileid = minigame_relative_tile(tileid,0,-1,7,7);
+                                               nmm_currtile = nmm_find_tile(active_minigame,tileid);
+                                       }
+                               }
+                               return 1;
+                       case K_ENTER:
+                       case K_KP_ENTER:
+                       case K_SPACE:
+                               nmm_make_move(minigame);
+                               return 1;
+               }
+               return 0;
+       }
+       else if ( event == "mouse_pressed" && ...(0,float) == K_MOUSE1 )
+       {
+               nmm_make_move(minigame);
+               return 1;
+       }
+       else if ( event == "mouse_moved" )
+       {
+               nmm_currtile = world;
+               vector tile_pos;
+               vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,nmm_boardpos,nmm_boardsize);
+               entity e;
+               FOREACH_MINIGAME_ENTITY(e)
+               {
+                       if ( e.classname == "minigame_nmm_tile" )
+                       {
+                               tile_pos = minigame_hud_denormalize(e.origin,nmm_boardpos,nmm_boardsize)-tile_size/2;
+                               if ( minigame_hud_mouse_in(tile_pos, tile_size) && nmm_valid_selection(e) )
+                               {
+                                       nmm_currtile = e;
+                                       break;
+                               }
+                       }
+               }
+               return 1;
+       }
+       else if ( event == "network_receive" )
+       {
+               if ( self.classname == "minigame_board_piece" && ( ...(1,float) & MINIG_SF_UPDATE ) )
+               {
+                       entity e;
+                       string tileid = "";
+                       if ( self.minigame_flags & NMM_PIECE_BOARD )
+                               tileid = minigame_tile_name(self.origin,7,7);
+                       FOREACH_MINIGAME_ENTITY(e)
+                       {
+                               if ( e.classname == "minigame_nmm_tile" )
+                               {
+                                       if ( e.nmm_tile_piece == self )
+                                               e.nmm_tile_piece = world;
+                                       if ( e.netname == tileid )
+                                               e.nmm_tile_piece = self;
+                               }
+                       }
+               }
+               else if ( self.classname == "minigame" && ( ...(1,float) & MINIG_SF_UPDATE ) ) 
+               {
+                       self.message = nmm_turn_to_string(self.minigame_flags);
+                       if ( self.minigame_flags & minigame_self.team )
+                               minigame_prompt();
+               }
+       }
+       
+       return 0;
+}
+
+#endif 
diff --git a/qcsrc/common/minigames/minigame/ttt.qc b/qcsrc/common/minigames/minigame/ttt.qc
new file mode 100644 (file)
index 0000000..e2dc0a0
--- /dev/null
@@ -0,0 +1,688 @@
+const float TTT_TURN_PLACE = 0x0100; // player has to place a piece on the board
+const float TTT_TURN_WIN   = 0x0200; // player has won
+const float TTT_TURN_DRAW  = 0x0400; // no moves are possible
+const float TTT_TURN_NEXT  = 0x0800; // a player wants to start a new match
+const float TTT_TURN_TYPE  = 0x0f00; // turn type mask
+
+const float TTT_TURN_TEAM1 = 0x0001;
+const float TTT_TURN_TEAM2 = 0x0002;
+const float TTT_TURN_TEAM  = 0x000f; // turn team mask
+
+// send flags
+const float TTT_SF_PLAYERSCORE  = MINIG_SF_CUSTOM;   // send minigame_player scores (won matches)
+const float TTT_SF_SINGLEPLAYER = MINIG_SF_CUSTOM<<1;// send minigame.ttt_ai
+
+.float ttt_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
+.float ttt_nexteam; // (minigame) next team (used to change the starting team on following matches)
+.float ttt_ai;      // (minigame) when non-zero, singleplayer vs AI
+
+// find tic tac toe piece given its tile name
+entity ttt_find_piece(entity minig, string tile)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_board_piece" && e.netname == tile )
+                       return e;
+       return world;
+}
+
+// Checks if the given piece completes a row
+float ttt_winning_piece(entity piece)
+{
+       float number = minigame_tile_number(piece.netname);
+       float letter = minigame_tile_letter(piece.netname);
+       
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,number)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,number)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,number)).team == piece.team )
+               return 1;
+       
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,0)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,1)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,2)).team == piece.team )
+               return 1;
+       
+       if ( number == letter )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,0)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,2)).team == piece.team )
+               return 1;
+       
+       if ( number == 2-letter )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,2)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
+       if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,0)).team == piece.team )
+               return 1;
+       
+       return 0;
+}
+
+// check if the tile name is valid (3x3 grid)
+float ttt_valid_tile(string tile)
+{
+       if ( !tile )
+               return 0;
+       float number = minigame_tile_number(tile);
+       float letter = minigame_tile_letter(tile);
+       return 0 <= number && number < 3 && 0 <= letter && letter < 3;
+}
+
+// make a move
+void ttt_move(entity minigame, entity player, string pos )
+{
+       if ( minigame.minigame_flags & TTT_TURN_PLACE )
+       if ( pos && player.team == (minigame.minigame_flags & TTT_TURN_TEAM) )
+       {
+               if ( ttt_valid_tile(pos) )
+               if ( !ttt_find_piece(minigame,pos) )
+               {
+                       entity piece = msle_spawn(minigame,"minigame_board_piece");
+                       piece.team = player.team;
+                       piece.netname = strzone(pos);
+                       minigame_server_sendflags(piece,MINIG_SF_ALL);
+                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+                       minigame.ttt_npieces++;
+                       minigame.ttt_nexteam = minigame_next_team(player.team,2);
+                       if ( ttt_winning_piece(piece) )
+                       {
+                               player.minigame_flags++;
+                               minigame_server_sendflags(player, TTT_SF_PLAYERSCORE);
+                               minigame.minigame_flags = TTT_TURN_WIN | player.team;
+                       }
+                       else if ( minigame.ttt_npieces >= 9 )
+                               minigame.minigame_flags = TTT_TURN_DRAW;
+                       else
+                               minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
+               }
+       }
+}
+
+// request a new match
+void ttt_next_match(entity minigame, entity player)
+{
+#ifdef SVQC
+       // on multiplayer matches, wait for both players to agree
+       if ( minigame.minigame_flags & (TTT_TURN_WIN|TTT_TURN_DRAW) )
+       {
+               minigame.minigame_flags = TTT_TURN_NEXT | player.team;
+               minigame.SendFlags |= MINIG_SF_UPDATE;
+       }
+       else if ( (minigame.minigame_flags & TTT_TURN_NEXT) &&
+                       !( minigame.minigame_flags & player.team ) )
+#endif
+       {
+               minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
+               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+               minigame.ttt_npieces = 0;
+               entity e = world;
+               while ( ( e = findentity(e,owner,minigame) ) )
+                       if ( e.classname == "minigame_board_piece" )
+                               remove(e);
+       }
+}
+
+#ifdef SVQC
+
+
+// required function, handle server side events
+float minigame_event_ttt(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "start":
+               {
+                       minigame.minigame_flags = (TTT_TURN_PLACE | TTT_TURN_TEAM1);
+                       return true;
+               }
+               case "end":
+               {
+                       entity e = world;
+                       while( (e = findentity(e, owner, minigame)) )
+                       if(e.classname == "minigame_board_piece")
+                       {
+                               if(e.netname) { strunzone(e.netname); }
+                               remove(e);
+                       }
+                       return false;
+               }
+               case "join":
+               {
+                       float pl_num = minigame_count_players(minigame);
+                       
+                       // Don't allow joining a single player match
+                       if ( (minigame.ttt_ai) && pl_num > 0 )
+                               return false;
+
+                       // Don't allow more than 2 players
+                       if(pl_num >= 2) { return false; }
+
+                       // Get the right team
+                       if(minigame.minigame_players)
+                               return minigame_next_team(minigame.minigame_players.team, 2);
+
+                       // Team 1 by default
+                       return 1;
+               }
+               case "cmd":
+               {
+                       switch(argv(0))
+                       {
+                               case "move": 
+                                       ttt_move(minigame, ...(0,entity), ...(1,float) == 2 ? argv(1) : string_null ); 
+                                       return true;
+                               case "next":
+                                       ttt_next_match(minigame,...(0,entity));
+                                       return true;
+                               case "singleplayer":
+                                       if ( minigame_count_players(minigame) == 1 )
+                                       {
+                                               minigame.ttt_ai = minigame_next_team(minigame.minigame_players.team, 2);
+                                               minigame.SendFlags = TTT_SF_SINGLEPLAYER;
+                                       }
+                                       return true;
+                       }
+
+                       return false;
+               }
+               case "network_send":
+               {
+                       entity sent = ...(0,entity);
+                       float sf = ...(1,float);
+                       if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
+                       {
+                               WriteByte(MSG_ENTITY,sent.minigame_flags);
+                       }
+                       else if ( sent.classname == "minigame" && (sf & TTT_SF_SINGLEPLAYER) )
+                       {
+                               WriteByte(MSG_ENTITY,sent.ttt_ai);
+                       }
+                       return false;
+               }
+       }
+       
+       return false;
+}
+
+
+#elif defined(CSQC)
+
+string ttt_curr_pos; // identifier of the tile under the mouse
+vector ttt_boardpos; // HUD board position
+vector ttt_boardsize;// HUD board size
+.float ttt_checkwin; // Used to optimize checks to display a win
+
+// Required function, draw the game board
+void minigame_hud_board_ttt(vector pos, vector mySize)
+{
+       minigame_hud_fitsqare(pos, mySize);
+       ttt_boardpos = pos;
+       ttt_boardsize = mySize;
+       
+       minigame_hud_simpleboard(pos,mySize,minigame_texture("ttt/board"));
+
+       vector tile_size = minigame_hud_denormalize_size('1 1 0'/3,pos,mySize);
+       vector tile_pos;
+
+       if ( (active_minigame.minigame_flags & TTT_TURN_TEAM) == minigame_self.team )
+       if ( ttt_valid_tile(ttt_curr_pos) )
+       {
+               tile_pos = minigame_tile_pos(ttt_curr_pos,3,3);
+               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+               minigame_drawpic_centered( tile_pos,  
+                               minigame_texture(strcat("ttt/piece",ftos(minigame_self.team))),
+                               tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+       }
+       
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_board_piece" )
+               {
+                       tile_pos = minigame_tile_pos(e.netname,3,3);
+                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                       
+                       if ( active_minigame.minigame_flags & TTT_TURN_WIN )
+                       if ( !e.ttt_checkwin )
+                               e.ttt_checkwin = ttt_winning_piece(e) ? 1 : -1;
+                       
+                       float icon_color = 1;
+                       if ( e.ttt_checkwin == -1 )
+                               icon_color = 0.4;
+                       else if ( e.ttt_checkwin == 1 )
+                       {
+                               icon_color = 2;
+                               minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
+                       }
+                               
+                       minigame_drawpic_centered( tile_pos,  
+                                       minigame_texture(strcat("ttt/piece",ftos(e.team))),
+                                       tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
+               }
+       }
+}
+
+
+// Required function, draw the game status panel
+void minigame_hud_status_ttt(vector pos, vector mySize)
+{
+       HUD_Panel_DrawBg(1);
+       vector ts;
+       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+       
+       pos_y += ts_y;
+       mySize_y -= ts_y;
+       
+       vector player_fontsize = hud_fontsize * 1.75;
+       ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
+       ts_x = mySize_x;
+       vector mypos;
+       vector tile_size = '48 48 0';
+
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_player" )
+               {
+                       mypos = pos;
+                       if ( e.team == 2 )
+                               mypos_y  += player_fontsize_y + ts_y;
+                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+                               (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       
+                       mypos_y += player_fontsize_y;
+                       drawpic( mypos,  
+                                       minigame_texture(strcat("ttt/piece",ftos(e.team))),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       
+                       mypos_x += tile_size_x;
+                       
+                       drawstring(mypos,ftos(e.minigame_flags),tile_size,
+                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+       }
+}
+
+// Turn a set of flags into a help message
+string ttt_turn_to_string(float turnflags)
+{
+       if ( turnflags & TTT_TURN_DRAW )
+               return _("Draw");
+       
+       if ( turnflags & TTT_TURN_WIN )
+       {
+               if ( (turnflags&TTT_TURN_TEAM) != minigame_self.team )
+                       return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!");
+               return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!");
+       }
+       
+       if ( turnflags & TTT_TURN_NEXT )
+       {
+               if ( (turnflags&TTT_TURN_TEAM) != minigame_self.team )
+                       return _("Select \"^1Next Match^7\" on the menu to start a new match!");
+               return _("Wait for your opponent to confirm the rematch");
+       }
+       
+       if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
+               return _("Wait for your opponent to make their move");
+       
+       if ( turnflags & TTT_TURN_PLACE )
+               return _("Click on the game board to place your piece");
+       
+       return "";
+}
+
+const float TTT_AI_POSFLAG_A1 = 0x0001;
+const float TTT_AI_POSFLAG_A2 = 0x0002;
+const float TTT_AI_POSFLAG_A3 = 0x0004;
+const float TTT_AI_POSFLAG_B1 = 0x0008;
+const float TTT_AI_POSFLAG_B2 = 0x0010;
+const float TTT_AI_POSFLAG_B3 = 0x0020;
+const float TTT_AI_POSFLAG_C1 = 0x0040;
+const float TTT_AI_POSFLAG_C2 = 0x0080;
+const float TTT_AI_POSFLAG_C3 = 0x0100;
+
+// convert a flag to a position
+string ttt_ai_piece_flag2pos(float pieceflag)
+{
+       switch(pieceflag)
+       {
+               case TTT_AI_POSFLAG_A1:
+                       return "a1";
+               case TTT_AI_POSFLAG_A2:
+                       return "a2";
+               case TTT_AI_POSFLAG_A3:
+                       return "a3";
+                       
+               case TTT_AI_POSFLAG_B1:
+                       return "b1";
+               case TTT_AI_POSFLAG_B2:
+                       return "b2";
+               case TTT_AI_POSFLAG_B3:
+                       return "b3";
+                       
+               case TTT_AI_POSFLAG_C1:
+                       return "c1";
+               case TTT_AI_POSFLAG_C2:
+                       return "c2";
+               case TTT_AI_POSFLAG_C3:
+                       return "c3";
+                       
+               default:
+                       return string_null;
+       }
+}
+
+float ttt_ai_checkmask(float piecemask, float checkflags)
+{
+       return checkflags && (piecemask & checkflags) == checkflags;
+}
+
+// get the third flag if the mask matches two of them
+float ttt_ai_1of3(float piecemask, float flag1, float flag2, float flag3)
+{
+       if ( ttt_ai_checkmask(piecemask,flag1|flag2|flag3) )
+               return 0;
+       
+       if ( ttt_ai_checkmask(piecemask,flag1|flag2) )
+               return flag3;
+       
+       if ( ttt_ai_checkmask(piecemask,flag3|flag2) )
+               return flag1;
+       
+       if ( ttt_ai_checkmask(piecemask,flag3|flag1) )
+               return flag2;
+
+       return 0;
+}
+
+// Select a random flag in the mask
+float ttt_ai_random(float piecemask)
+{
+       if ( !piecemask )
+               return 0;
+       
+       float i;
+       float f = 1;
+       
+       RandomSelection_Init();
+       
+       for ( i = 0; i < 9; i++ )
+       {
+               if ( piecemask & f )
+                       RandomSelection_Add(world, f, string_null, 1, 1);
+               f <<= 1;
+       }
+       
+       dprint(sprintf("TTT AI: selected %x from %x\n",
+                       RandomSelection_chosen_float, piecemask) );
+       return RandomSelection_chosen_float;
+}
+
+// Block/complete a 3 i na row
+float ttt_ai_block3 ( float piecemask, float piecemask_free )
+{
+       float r = 0;
+       
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_A3);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_B3);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_C1,TTT_AI_POSFLAG_C2,TTT_AI_POSFLAG_C3);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_C1);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C2);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B3,TTT_AI_POSFLAG_C3);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C3);
+       r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C1);
+       dprint(sprintf("TTT AI: possible 3 in a rows in %x: %x (%x)\n",piecemask,r, r&piecemask_free));
+       r &= piecemask_free;
+       return ttt_ai_random(r);
+}
+
+// Simple AI
+// 1) tries to win the game if possible
+// 2) tries to block the opponent if they have 2 in a row
+// 3) places a piece randomly
+string ttt_ai_choose_simple(float piecemask_self, float piecemask_opponent, float piecemask_free )
+{
+       float move = 0;
+       
+       dprint("TTT AI: checking winning move\n");
+       if (( move = ttt_ai_block3(piecemask_self,piecemask_free) ))
+               return ttt_ai_piece_flag2pos(move); // place winning move
+               
+       dprint("TTT AI: checking opponent's winning move\n");
+       if (( move = ttt_ai_block3(piecemask_opponent,piecemask_free) ))
+               return ttt_ai_piece_flag2pos(move); // block opponent
+               
+       dprint("TTT AI: random move\n");
+       return ttt_ai_piece_flag2pos(ttt_ai_random(piecemask_free));
+}
+
+// AI move (if it's AI's turn)
+void ttt_aimove(entity minigame)
+{
+       if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame.ttt_ai) )
+       {
+               entity aiplayer = world;
+               while ( ( aiplayer = findentity(aiplayer,owner,minigame) ) )
+                       if ( aiplayer.classname == "minigame_player" && !aiplayer.minigame_playerslot )
+                               break;
+               
+               /*
+                * Build bit masks for the board pieces
+                * .---.---.---.
+                * | 4 | 32|256| 3
+                * |---+---+---| 
+                * | 2 | 16|128| 2
+                * |---+---+---| 
+                * | 1 | 8 | 64| 1
+                * '---'---'---'
+                *   A   B   C
+                */
+               float piecemask_self = 0;
+               float piecemask_opponent = 0;
+               float piecemask_free = 0;
+               float pieceflag = 1;
+               string pos;
+               
+               float i,j;
+               for ( i = 0; i < 3; i++ )
+                       for ( j = 0; j < 3; j++ )
+                       {
+                               pos = minigame_tile_buildname(i,j);
+                               entity piece = ttt_find_piece(minigame,pos);
+                               if ( piece )
+                               {
+                                       if ( piece.team == aiplayer.team )
+                                               piecemask_self |= pieceflag;
+                                       else
+                                               piecemask_opponent |= pieceflag;
+                               }
+                               else
+                                       piecemask_free |= pieceflag;
+                               pieceflag <<= 1;
+                       }
+                       
+               // TODO multiple AI difficulties
+               dprint(sprintf("TTT AI: self: %x opponent: %x free: %x\n",
+                               piecemask_self, piecemask_opponent, piecemask_free));
+               pos = ttt_ai_choose_simple(piecemask_self, piecemask_opponent, piecemask_free);
+               dprint("TTT AI: chosen move: ",pos,"\n\n");
+               if ( !pos )
+                       dprint("Tic Tac Toe AI has derped!\n");
+               else
+                       ttt_move(minigame,aiplayer,pos);
+       }
+       minigame.message = ttt_turn_to_string(minigame.minigame_flags);
+}
+
+// Make the correct move
+void ttt_make_move(entity minigame)
+{
+       if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
+       {
+               if ( minigame.ttt_ai  )
+               {
+                       ttt_move(minigame, minigame_self, ttt_curr_pos );
+                       ttt_aimove(minigame);
+               }
+               else
+                       minigame_cmd("move ",ttt_curr_pos);
+       }
+}
+
+void ttt_set_curr_pos(string s)
+{
+       if ( ttt_curr_pos )
+               strunzone(ttt_curr_pos);
+       if ( s )
+               s = strzone(s);
+       ttt_curr_pos = s;
+}
+
+// Required function, handle client events
+float minigame_event_ttt(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "activate":
+               {
+                       ttt_set_curr_pos("");
+                       minigame.message = ttt_turn_to_string(minigame.minigame_flags);
+                       return false;
+               }
+               case "key_pressed":
+               {
+                       if((minigame.minigame_flags & TTT_TURN_TEAM) == minigame_self.team)
+                       {
+                               switch ( ...(0,float) )
+                               {
+                                       case K_RIGHTARROW:
+                                       case K_KP_RIGHTARROW:
+                                               if ( ! ttt_curr_pos )
+                                                       ttt_set_curr_pos("a3");
+                                               else
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,1,0,3,3));
+                                               return true;
+                                       case K_LEFTARROW:
+                                       case K_KP_LEFTARROW:
+                                               if ( ! ttt_curr_pos )
+                                                       ttt_set_curr_pos("c3");
+                                               else
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,-1,0,3,3));
+                                               return true;
+                                       case K_UPARROW:
+                                       case K_KP_UPARROW:
+                                               if ( ! ttt_curr_pos )
+                                                       ttt_set_curr_pos("a1");
+                                               else
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,1,3,3));
+                                               return true;
+                                       case K_DOWNARROW:
+                                       case K_KP_DOWNARROW:
+                                               if ( ! ttt_curr_pos )
+                                                       ttt_set_curr_pos("a3");
+                                               else
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,-1,3,3));
+                                               return true;
+                                       case K_ENTER:
+                                       case K_KP_ENTER:
+                                       case K_SPACE:
+                                               ttt_make_move(minigame);
+                                               return true;
+                               }
+                       }
+
+                       return false;
+               }
+               case "mouse_pressed":
+               {
+                       if(...(0,float) == K_MOUSE1)
+                       {
+                               ttt_make_move(minigame);
+                               return true;
+                       }
+
+                       return false;
+               }
+               case "mouse_moved":
+               {
+                       vector mouse_pos = minigame_hud_normalize(mousepos,ttt_boardpos,ttt_boardsize);
+                       if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
+                               ttt_set_curr_pos(minigame_tile_name(mouse_pos,3,3));
+                       if ( ! ttt_valid_tile(ttt_curr_pos) )
+                               ttt_set_curr_pos("");
+
+                       return true;
+               }
+               case "network_receive":
+               {
+                       entity sent = ...(0,entity);
+                       float sf = ...(1,float);
+                       if ( sent.classname == "minigame" )
+                       {
+                               if ( sf & MINIG_SF_UPDATE )
+                               {
+                                       sent.message = ttt_turn_to_string(sent.minigame_flags);
+                                       if ( sent.minigame_flags & minigame_self.team )
+                                               minigame_prompt();
+                               }
+                               
+                               if ( (sf & TTT_SF_SINGLEPLAYER) )
+                               {
+                                       float ai = ReadByte();
+                                       float spawnai = ai && !sent.ttt_ai;
+                                       sent.ttt_ai = ai;
+                                       
+                                       if ( spawnai )
+                                       {
+                                               entity aiplayer = spawn();
+                                               aiplayer.classname = "minigame_player";
+                                               aiplayer.owner = minigame;
+                                               aiplayer.team = ai;
+                                               aiplayer.minigame_playerslot = 0;
+                                               aiplayer.minigame_autoclean = 1;
+                                               ttt_aimove(minigame);
+                                       }
+                                       
+                               }
+                       }
+                       else if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )
+                       {
+                               sent.minigame_flags = ReadByte();
+                       }
+
+                       return false;
+               }
+               case "menu_show":
+               {
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Single Player"),"singleplayer");
+                       return false;
+               }
+               case "menu_click":
+               {
+                       if(...(0,string) == "next")
+                       {
+                               if ( minigame.ttt_ai )
+                               {
+                                       ttt_next_match(minigame,minigame_self);
+                                       ttt_aimove(minigame);
+                               }
+                               else
+                                       minigame_cmd("next");
+                       }
+                       else if ( ...(0,string) == "singleplayer" && !minigame.ttt_ai )
+                       {
+                               if ( minigame_count_players(minigame) == 1 )
+                                       minigame_cmd("singleplayer");
+                       }
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+#endif
\ No newline at end of file
diff --git a/qcsrc/common/minigames/minigames.qc b/qcsrc/common/minigames/minigames.qc
new file mode 100644 (file)
index 0000000..46f0a9c
--- /dev/null
@@ -0,0 +1,131 @@
+#include "minigames.qh"
+
+entity minigame_get_descriptor(string id)
+{
+       entity e;
+       for ( e = minigame_descriptors; e != world; e = e.list_next )
+               if ( e.netname == id )
+                       return e;
+       return world;
+}
+
+// Get letter index of a tile name
+float minigame_tile_letter(string id)
+{
+       return str2chr(substring(id,0,1),0)-'a';
+}
+
+// Get number index of a tile name
+// Note: this is 0 based, useful for mathematical operations
+// Note: Since the tile notation starts from the bottom left, 
+//     you may want to do number_of_rows - what_this_function_returns or something
+float minigame_tile_number(string id)
+{
+       return stof(substring(id,1,-1)) -1 ;
+}
+
+// Get relative position of the center of a given tile
+vector minigame_tile_pos(string id, float rows, float columns)
+{
+       return eX*(minigame_tile_letter(id)+0.5)/columns + 
+              eY - eY*(minigame_tile_number(id)+0.5)/rows;
+}
+
+// Get a tile name from indices
+string minigame_tile_buildname(float letter, float number)
+{
+       return strcat(chr2str('a'+letter),ftos(number+1));
+}
+
+// Get the id of a tile relative to the given one
+string minigame_relative_tile(string start_id, float dx, float dy, float rows, float columns)
+{
+       float letter = minigame_tile_letter(start_id);
+       float number = minigame_tile_number(start_id);
+       letter = (letter+dx) % columns;
+       number = (number+dy) % rows;
+       if ( letter < 0 )
+               letter = columns + letter;
+       if ( number < 0 )
+               number = rows + number;
+       return minigame_tile_buildname(letter, number);
+}
+
+// Get tile name from a relative position (matches the tile covering a square area)
+string minigame_tile_name(vector pos, float rows, float columns)
+{
+       if ( pos_x < 0 || pos_x > 1 || pos_y < 0 || pos_y > 1 )
+               return ""; // no tile
+               
+       float letter = floor(pos_x * columns);
+       float number = floor((1-pos_y) * rows);
+       return minigame_tile_buildname(letter, number);
+}
+
+// Get the next team number (note: team numbers are between 1 and n_teams, inclusive)
+float minigame_next_team(float curr_team, float n_teams)
+{
+       return curr_team % n_teams + 1;
+}
+
+// set send flags only when on server
+// (for example in game logic which can be used both in client and server
+void minigame_server_sendflags(entity ent, float mgflags)
+{
+       #ifdef SVQC
+               ent.SendFlags |= mgflags;
+       #endif
+}
+
+// Spawn linked entity on the server or local entity on the client
+// This entity will be removed automatically when the minigame ends
+entity msle_spawn(entity minigame_session, string class_name)
+{
+       entity e = spawn();
+       e.classname = class_name;
+       e.owner = minigame_session;
+       e.minigame_autoclean = 1;
+       #ifdef SVQC
+               e.customizeentityforclient = minigame_CheckSend;
+               Net_LinkEntity(e, false, 0, minigame_SendEntity);
+       #endif
+       return e;
+}
+
+const float msle_base_id = 2;
+float msle_id(string class_name)
+{
+       if ( class_name == "minigame" ) return 1;
+       if ( class_name == "minigame_player" ) return 2;
+       float i = msle_base_id;
+#define MSLE(Name, Fields) i++; if ( class_name == #Name ) return i;
+       MINIGAME_SIMPLELINKED_ENTITIES
+#undef MSLE
+       return 0;
+}
+
+string msle_classname(float id)
+{
+       if ( id == 1 ) return "minigame";
+       if ( id == 2 ) return "minigame_player";
+       float i = msle_base_id;
+#define MSLE(Name, Fields) i++; if ( id == i ) return #Name;
+       MINIGAME_SIMPLELINKED_ENTITIES
+#undef MSLE
+       return "";
+}
+
+float minigame_count_players(entity minigame)
+{
+       float pl_num = 0;
+       entity e;
+#ifdef SVQC
+       for(e = minigame.minigame_players; e; e = e.list_next)
+#elif defined(CSQC)
+       e = world;
+       while( (e = findentity(e,owner,minigame)) )
+               if ( e.classname == "minigame_player" )
+#endif
+               pl_num++;
+       return pl_num;
+}
\ No newline at end of file
diff --git a/qcsrc/common/minigames/minigames.qh b/qcsrc/common/minigames/minigames.qh
new file mode 100644 (file)
index 0000000..3b8bbaf
--- /dev/null
@@ -0,0 +1,124 @@
+#ifndef MINIGAMES_H
+#define MINIGAMES_H
+
+entity minigame_descriptors;
+
+// previous node in a doubly linked list
+.entity list_prev;
+// next node in a linked list
+.entity list_next;
+
+entity minigame_get_descriptor(string id);
+
+// Get letter index of a tile name
+float minigame_tile_letter(string id);
+
+// Get number index of a tile name
+// Note: this is 0 based, useful for mathematical operations
+// Note: Since the tile notation starts from the bottom left, 
+//     you may want to do number_of_rows - what_this_function_returns or something
+float minigame_tile_number(string id);
+
+// Get relative position of the center of a given tile
+vector minigame_tile_pos(string id, float rows, float columns);
+
+// Get a tile name from indices
+string minigame_tile_buildname(float letter, float number);
+
+// Get the id of a tile relative to the given one
+string minigame_relative_tile(string start_id, float dx, float dy, float rows, float columns);
+
+// Get tile name from a relative position (matches the tile covering a square area)
+string minigame_tile_name(vector pos, float rows, float columns);
+
+// Get the next team number (note: team numbers are between 1 and n_teams, inclusive)
+float minigame_next_team(float curr_team, float n_teams);
+
+// set send flags only when on server
+// (for example in game logic which can be used both in client and server
+void minigame_server_sendflags(entity ent, float mgflags);
+
+// count the number of players in a minigame session
+float minigame_count_players(entity minigame);
+
+/// For minigame sessions: minigame descriptor object
+.entity descriptor;
+
+/// For minigame sessions/descriptors: execute the given event
+/// Client events:
+///    mouse_moved(vector mouse_pos)
+///                    return 1 to handle input, 0 to discard
+///    mouse_pressed/released(float K_Keycode)
+///                    return 1 to handle input, 0 to discard
+///            note: see dpdefs/keycodes.qc for values
+///    key_pressed/released(float K_Keycode)
+///            return 1 to handle input, 0 to discard
+///            note: see dpdefs/keycodes.qc for values
+///    activate()
+///            executed when the minigame is activated for the current client
+///    deactivate()
+///            executed when the minigame is deactivated for the current client
+///    network_receive(entity received,float flags)
+///            executed each time a networked entity is received
+///            note: when this is called self == ...(0,entity)
+///            You can use the MINIG_SF_ constants to check the send flags
+///            IMPORTANT: always read in client everything you send from the server!
+///    menu_show(entity parent_menu_item)
+///            executed when the Current Game menu is shown, used to add custom entries
+///            Call HUD_MinigameMenu_CustomEntry to do so (pass ...(0,entity) as first argument)
+///    menu_click(string arg)
+///            executed when a custom menu entry is clicked
+/// Server events:
+///    start()
+///            executed when the minigame session is starting
+///    end()
+///            executed when the minigame session is shutting down
+///    join(entity player)
+///            executed when a player wants to join the session
+///            return the player team number to accept the new player, 0 to discard
+///    part(entity player)
+///            executed when a player is going to leave the session
+///    network_send(entity sent,float flags)
+///            executed each time a networked entity is sent
+///            note: when this is called self == ...(0,entity)
+///            You can use the MINIG_SF_ constants to check the send flags
+///            IMPORTANT: always read in client everything you send from the server!
+///    cmd(entity minigame_player, float argc, string command)
+///            self = client entity triggering this
+///            argv(n) = console token 
+///            argc: number of console tokens
+///            command: full command string
+///            triggered when a player does "cmd minigame ..." with some unrecognized command
+///            return 1 if the minigame has handled the command
+///    impulse(entity minigame_player,float impulse)
+///            self = client entity triggering this
+///            triggered when a player does "impulse ..."
+///            return 1 if the minigame has handled the impulse
+.float(entity,string,...)   minigame_event;
+
+// For run-time gameplay entities: Whether to be removed when the game is deactivated
+.float minigame_autoclean;
+
+// For run-time gameplay entities: some place to store flags safely
+.float minigame_flags;
+
+// Send flags, set to .SendFlags on networked entities to send entity information
+// Flag values for customized events must be powers of 2 in the range
+// [MINIG_SF_CUSTOM, MINIG_SF_MAX] (inclusive)
+const float MINIG_SF_CREATE  = 0x01; // Create a new object
+const float MINIG_SF_UPDATE  = 0x02; // miscellaneous entity update
+const float MINIG_SF_CUSTOM  = 0x10; // a customized networked event
+const float MINIG_SF_MAX     = 0x80; // maximum flag value sent over the network
+const float MINIG_SF_ALL     = 0xff; // use to resend everything
+
+
+// Spawn linked entity on the server or local entity on the client
+// This entity will be removed automatically when the minigame ends
+entity msle_spawn(entity minigame_session, string class_name);
+
+#include "minigame/all.qh"
+
+float msle_id(string class_name);
+string msle_classname(float id);
+
+#endif
diff --git a/qcsrc/common/minigames/sv_minigames.qc b/qcsrc/common/minigames/sv_minigames.qc
new file mode 100644 (file)
index 0000000..1953e96
--- /dev/null
@@ -0,0 +1,430 @@
+#include "minigames.qh"
+
+void player_clear_minigame(entity player)
+{
+       player.active_minigame = world;
+       if ( IS_PLAYER(player) )
+               player.movetype = MOVETYPE_WALK;
+       else
+               player.movetype = MOVETYPE_FLY_WORLDONLY;
+       player.team_forced = 0;
+}
+
+void minigame_rmplayer(entity minigame_session, entity player)
+{
+       entity e;
+       entity p = minigame_session.minigame_players;
+       
+       if ( p.minigame_players == player )
+       {
+               if ( p.list_next == world )
+               {
+                       end_minigame(minigame_session);
+                       return;
+               }
+               minigame_session.minigame_event(minigame_session,"part",player);
+               GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
+                       ftos(num_for_edict(player)),":",player.netname));
+               minigame_session.minigame_players = p.list_next;
+               remove ( p );
+               player_clear_minigame(player);
+       }
+       else
+       {
+               for ( e = p.list_next; e != world; e = e.list_next )
+               {
+                       if ( e.minigame_players == player )
+                       {
+                               minigame_session.minigame_event(minigame_session,"part",player);
+                               GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
+                                       ftos(num_for_edict(player)),":",player.netname));
+                               p.list_next = e.list_next;
+                               remove(e);
+                               player_clear_minigame(player);
+                               return;
+                       }
+                       p = e;
+               }
+       }
+}
+
+
+#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, self.Name);
+#define WriteVector(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y); WriteCoord(to,Name##_z)
+#define WriteVector2D(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y)
+#define WriteFloat WriteCoord
+#define MSLE(Name,Fields) \
+       else if ( self.classname == #Name ) { \
+               if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,self.owner.netname); \
+               Fields }
+
+// Send an entity to a client
+// only use on minigame entities or entities with a minigame owner
+float minigame_SendEntity(entity to, float sf)
+{
+       WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
+       WriteByte(MSG_ENTITY, sf);
+       
+       if ( sf & MINIG_SF_CREATE )
+       {
+               WriteShort(MSG_ENTITY,msle_id(self.classname));
+               WriteString(MSG_ENTITY,self.netname);
+       }
+       
+       entity minigame_ent = self.owner;
+       
+       if ( self.classname == "minigame" )
+       {
+               minigame_ent = self;
+               
+               if ( sf & MINIG_SF_CREATE )
+                       WriteString(MSG_ENTITY,self.descriptor.netname);
+               
+               if ( sf & MINIG_SF_UPDATE )
+                       WriteLong(MSG_ENTITY,self.minigame_flags);
+       }
+       else if ( self.classname == "minigame_player" )
+       {
+               if ( sf & MINIG_SF_CREATE )
+               {
+                       WriteString(MSG_ENTITY,self.owner.netname);
+                       WriteLong(MSG_ENTITY,num_for_edict(self.minigame_players));
+               }
+               if ( sf & MINIG_SF_UPDATE )
+                       WriteByte(MSG_ENTITY,self.team);
+       }
+       MINIGAME_SIMPLELINKED_ENTITIES
+       
+       minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
+       
+       return 1;
+       
+}
+#undef FIELD
+#undef MSLE
+#undef WriteFloat
+
+// Force resend all minigame entities
+void minigame_resend(entity minigame)
+{
+       minigame.SendFlags = MINIG_SF_ALL;
+       entity e = world;
+       while (( e = findentity(e,owner,minigame) ))
+       {
+               e.SendFlags = MINIG_SF_ALL;
+       }
+}
+
+float minigame_CheckSend()
+{
+       entity e;
+       for ( e = self.owner.minigame_players; e != world; e = e.list_next )
+               if ( e.minigame_players == other )
+                       return 1;
+       return 0;
+}
+
+float minigame_addplayer(entity minigame_session, entity player)
+{
+       if ( player.active_minigame )
+       {
+               if ( player.active_minigame == minigame_session )
+                       return 0;
+               minigame_rmplayer(player.active_minigame,player);
+       }
+       
+       float mgteam = minigame_session.minigame_event(minigame_session,"join",player);
+       
+       if ( mgteam )
+       {
+               entity player_pointer = spawn();
+               player_pointer.classname = "minigame_player";
+               player_pointer.owner = minigame_session;
+               player_pointer.minigame_players = player;
+               player_pointer.team = mgteam;
+               player_pointer.list_next = minigame_session.minigame_players;
+               minigame_session.minigame_players = player_pointer;
+               player.active_minigame = minigame_session;
+               player_pointer.customizeentityforclient = minigame_CheckSend;
+               Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
+
+               if ( !IS_OBSERVER(player) && autocvar_sv_minigames_observer )
+               {
+                       entity e = self;
+                       self = player;
+                       PutObserverInServer();
+                       self = e;
+               }
+               if ( autocvar_sv_minigames_observer == 2 )
+                       player.team_forced = -1;
+               
+               minigame_resend(minigame_session);
+       }
+       GameLogEcho(strcat(":minigame:join",(mgteam?"":"fail"),":",minigame_session.netname,":",
+               ftos(num_for_edict(player)),":",player.netname));
+       
+       return mgteam;
+}
+
+entity start_minigame(entity player, string minigame )
+{
+       if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
+               return world;
+       
+       entity e = minigame_get_descriptor(minigame);
+       if ( e ) 
+       {
+               entity minig = spawn();
+               minig.classname = "minigame";
+               minig.netname = strzone(strcat(e.netname,"_",ftos(num_for_edict(minig))));
+               minig.descriptor = e;
+               minig.minigame_event = e.minigame_event;
+               minig.minigame_event(minig,"start");
+               GameLogEcho(strcat(":minigame:start:",minig.netname));
+               if ( ! minigame_addplayer(minig,player) )
+               {
+                       dprint("Minigame ",minig.netname," rejected the first player join!\n");
+                       end_minigame(minig);
+                       return world;
+               }
+               Net_LinkEntity(minig, false, 0, minigame_SendEntity);
+               
+               if ( !minigame_sessions )
+                       minigame_sessions = minig;
+               else
+               {
+                       minigame_sessions.owner = minig;
+                       minig.list_next = minigame_sessions;
+                       minigame_sessions = minig;
+               }
+               return minig;
+       }
+               
+       return world;
+}
+
+entity join_minigame(entity player, string game_id )
+{
+       if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
+               return world;
+       
+       entity minig;
+       for ( minig = minigame_sessions; minig != world; minig = minig.list_next )
+       {
+               if ( minig.netname == game_id )
+               if ( minigame_addplayer(minig,player) )
+                       return minig;
+       }
+       
+       return world;
+}
+
+void part_minigame(entity player )
+{
+       entity minig = player.active_minigame;
+       
+       if ( minig && minig.classname == "minigame" )
+               minigame_rmplayer(minig,player);
+}
+
+void end_minigame(entity minigame_session)
+{
+       if ( minigame_session.owner )
+               minigame_session.owner.list_next = minigame_session.list_next;
+       else
+               minigame_sessions = minigame_session.list_next;
+       
+       minigame_session.minigame_event(minigame_session,"end");
+       GameLogEcho(strcat(":minigame:end:",minigame_session.netname));
+       
+       
+       entity e = world;
+       while( (e = findentity(e, owner, minigame_session)) )
+               if ( e.minigame_autoclean )
+               {
+                       dprint("SV Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
+                       remove(e);
+               }
+       
+       entity p;
+       for ( e = minigame_session.minigame_players; e != world; e = p )
+       {
+               p = e.list_next;
+               player_clear_minigame(e.minigame_players);
+               remove(e);
+       }
+       
+       strunzone(minigame_session.netname);
+       remove(minigame_session);
+}
+
+void end_minigames()
+{
+       while ( minigame_sessions )
+       {
+               end_minigame(minigame_sessions);
+       }
+}
+
+void initialize_minigames()
+{
+       entity last_minig = world;
+       entity minig;
+       #define MINIGAME(name,nicename) \
+               minig = spawn(); \
+               minig.classname = "minigame_descriptor"; \
+               minig.netname = #name; \
+               minig.message = nicename; \
+               minig.minigame_event = minigame_event_##name; \
+               if ( !last_minig ) minigame_descriptors = minig; \
+               else last_minig.list_next = minig; \
+               last_minig = minig;
+               
+       REGISTERED_MINIGAMES
+       
+       #undef MINIGAME
+}
+
+string invite_minigame(entity inviter, entity player)
+{
+       if ( !inviter || !inviter.active_minigame )
+               return "Invalid minigame";
+       if ( !VerifyClientEntity(player, true, false) )
+               return "Invalid player";
+       if ( inviter == player )
+               return "You can't invite yourself";
+       if ( player.active_minigame == inviter.active_minigame )
+               return strcat(player.netname," is already playing");
+       
+       Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_MINIGAME_INVITE, 
+               inviter.active_minigame.netname, inviter.netname );
+       
+       GameLogEcho(strcat(":minigame:invite:",inviter.active_minigame.netname,":",
+               ftos(num_for_edict(player)),":",player.netname));
+       
+       return "";
+}
+
+entity minigame_find_player(entity client)
+{
+       if ( ! client.active_minigame )
+               return world;
+       entity e;
+       for ( e = client.active_minigame.minigame_players; e; e = e.list_next )
+               if ( e.minigame_players == client )
+                       return e;
+       return world;
+}
+
+float MinigameImpulse(float imp)
+{
+       entity e = minigame_find_player(self);
+       if ( imp && self.active_minigame && e )
+       {
+               return self.active_minigame.minigame_event(self.active_minigame,"impulse",e,imp);
+       }
+       return 0;
+}
+
+
+
+void ClientCommand_minigame(float request, float argc, string command)
+{
+       if ( !autocvar_sv_minigames )
+       {
+               sprint(self,"Minigames are not enabled!\n");
+               return;
+       }
+       
+       if (request == CMD_REQUEST_COMMAND )
+       {
+               string minig_cmd = argv(1);
+               if ( minig_cmd == "create" && argc > 2 )
+               {
+                       entity minig = start_minigame(self, argv(2));
+                       if ( minig )
+                               sprint(self,"Created minigame session: ",minig.netname,"\n");
+                       else
+                               sprint(self,"Cannot start minigame session!\n");
+                       return;
+               }
+               else if ( minig_cmd == "join" && argc > 2 )
+               {
+                       entity minig = join_minigame(self, argv(2));
+                       if ( minig )
+                               sprint(self,"Joined: ",minig.netname,"\n");
+                       else
+                       {
+                               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_JOIN_PREVENT_MINIGAME);
+                               sprint(self,"Cannot join given minigame session!\n");
+                       }
+                       return;
+               }
+               else if ( minig_cmd == "list" )
+               {
+                       entity e;
+                       for ( e = minigame_descriptors; e != world; e = e.list_next )
+                               sprint(self,e.netname," (",e.message,") ","\n");
+                       return;
+               }
+               else if ( minig_cmd == "list-sessions" )
+               {
+                       entity e;
+                       for ( e = minigame_sessions; e != world; e = e.list_next )
+                               sprint(self,e.netname,"\n");
+                       return;
+               }
+               else if ( minig_cmd == "end" || minig_cmd == "part" )
+               {
+                       if ( self.active_minigame )
+                       {
+                               part_minigame(self);
+                               sprint(self,"Left minigame session\n");
+                       }
+                       else
+                               sprint(self,"You aren't playing any minigame...\n");
+                       return;
+               }
+               else if ( minig_cmd == "invite" && argc > 2 )
+               {
+                       if ( self.active_minigame )
+                       {
+                               entity client = GetIndexedEntity(argc, 2);
+                               string error = invite_minigame(self,client);
+                               if ( error == "" )
+                               {
+                                       sprint(self,"You have invited ",client.netname,
+                                               " to join your game of ", self.active_minigame.descriptor.message, "\n");
+                               }
+                               else
+                                       sprint(self,"Could not invite: ", error, ".\n");
+                       }
+                       else
+                               sprint(self,"You aren't playing any minigame...\n");
+                       return;
+               }
+               else if ( self.active_minigame )
+               {
+                       entity e = minigame_find_player(self);
+                       string subcommand = substring(command,argv_end_index(0),-1);
+                       float arg_c = tokenize_console(subcommand);
+                       if ( self.active_minigame.minigame_event(self.active_minigame,"cmd",e,arg_c,subcommand) )
+                               return;
+                               
+               }
+               else sprint(self,strcat("Wrong command:^1 ",command,"\n"));
+       }
+       
+       sprint(self, "\nUsage:^3 cmd minigame create <minigame>\n");
+       sprint(self, "  Start a new minigame session\n");
+       sprint(self, "Usage:^3 cmd minigame join <session>\n");
+       sprint(self, "  Join an exising minigame session\n");
+       sprint(self, "Usage:^3 cmd minigame list\n");
+       sprint(self, "  List available minigames\n");
+       sprint(self, "Usage:^3 cmd minigame list-sessions\n");
+       sprint(self, "  List available minigames sessions\n");
+       sprint(self, "Usage:^3 cmd minigame part|end\n");
+       sprint(self, "  Leave the current minigame\n");
+       sprint(self, "Usage:^3 cmd minigame invite <player>\n");
+       sprint(self, "  Invite the given player to join you in a minigame\n");
+}
\ No newline at end of file
diff --git a/qcsrc/common/minigames/sv_minigames.qh b/qcsrc/common/minigames/sv_minigames.qh
new file mode 100644 (file)
index 0000000..c9591bb
--- /dev/null
@@ -0,0 +1,54 @@
+#ifndef SV_MINIGAMES_H
+#define SV_MINIGAMES_H
+
+/// Initialize the minigame system
+void initialize_minigames();
+
+/// Create a new minigame session
+/// \return minigame session entity
+entity start_minigame(entity player, string minigame );
+
+/// Join an existing minigame session
+/// \return minigame session entity
+entity join_minigame(entity player, string game_id );
+
+/// Invite a player to join in a minigame
+/// \return Error string
+string invite_minigame(entity inviter, entity player);
+
+// Part minigame session
+void part_minigame(entity player);
+
+// Ends a minigame session
+void end_minigame(entity minigame_session);
+
+// Ends all minigame sessions
+void end_minigames();
+
+// Only sends entities to players who joined the minigame
+// Use on customizeentityforclient for gameplay entities
+float minigame_CheckSend();
+
+// Check for minigame impulses
+float MinigameImpulse(float imp);
+
+// Parse a client command ( cmd minigame ... )
+void ClientCommand_minigame(float request, float argc, string command);
+
+// Find the minigame_player entity for the given client entity
+entity minigame_find_player(entity client);
+
+/// For players: Minigame being played
+.entity active_minigame;
+
+/// For minigame sessions: list of players
+/// For minigame_player: client entity
+.entity minigame_players;
+
+entity minigame_sessions;
+
+float minigame_SendEntity(entity to, float sf);
+
+var void remove(entity e);
+
+#endif
index b48daec7bcec244b831d8a74129eee9bfae826a8..4c2c30ebb84c2e244389417789bef6855df07aba 100644 (file)
@@ -1562,6 +1562,14 @@ void Local_Notification(int net_type, int net_name, ...count)
                        #ifdef CSQC
                        if(notif.nent_icon != "")
                        {
+                               if ( notif.nent_iconargs != "" )
+                               {
+                                       notif.nent_icon = Local_Notification_sprintf(
+                                               notif.nent_icon,notif.nent_iconargs,
+                                               s1, s2, s3, s4, f1, f2, f3, f4);
+                                       // remove the newline added by Local_Notification_sprintf
+                                       notif.nent_icon = strzone(substring(notif.nent_icon,0,strlen(notif.nent_icon)-1));
+                               }
                                Local_Notification_HUD_Notify_Push(
                                        notif.nent_icon,
                                        notif.nent_hudargs,
index 1cb1adf51f368e9e97ad2d3b5afebc2cbb8595ee..0a81a2c653e2a827907cf24711d46884109d8ecf 100644 (file)
@@ -499,6 +499,7 @@ void Send_Notification_WOCOVA(
     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
+    MULTIICON_INFO(1, INFO_MINIGAME_INVITE,                2, 0, "s2 minigame1_name s1","s2",              "minigame1_d",                    "minigames/%s/icon_notif",_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") \
     MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "") \
@@ -734,7 +735,8 @@ void Send_Notification_WOCOVA(
     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+    MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
+    MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT_MINIGAME,       0, 0, "",              NO_CPID,               "0 0",  _("^K1Cannot join given minigame session!"), "" )
 
 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
@@ -1017,6 +1019,8 @@ float autocvar_notification_show_sprees_center_specialonly = true;
     item_centime: amount of time to display weapon message in centerprint
     item_buffname: return full name of a buff from buffid
     death_team: show the full name of the team a player is switching from
+    minigame1_name: return human readable name of a minigame from its id(s1)
+    minigame1_d: return descriptor name of a minigame from its id(s1)
 */
 
 const float NOTIF_MAX_ARGS = 7;
@@ -1072,7 +1076,9 @@ const float ARG_DC = 6; // unique result to durcnt/centerprint
     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
-    ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
+    ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1)) \
+    ARG_CASE(ARG_CS_SV_HA,  "minigame1_name",find(world,netname,s1).descriptor.message) \
+    ARG_CASE(ARG_CS_SV_HA,  "minigame1_d",   find(world,netname,s1).descriptor.netname)
 
 #define NOTIF_HIT_MAX(count,funcname) do { \
     if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
@@ -1464,6 +1470,50 @@ float notif_global_error;
     } \
     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
 
+.string nent_iconargs;
+#define MULTIICON_INFO(default,name,strnum,flnum,args,hudargs,iconargs,icon,normal,gentle) \
+    NOTIF_ADD_AUTOCVAR(name, default) \
+    float name; \
+    void RegisterNotification_##name() \
+    { \
+        SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
+        CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
+        Create_Notification_Entity( \
+            /* COMMON ======================== */ \
+            default,            /* var_default */ \
+            ACVNN(name),        /* var_cvar    */ \
+            MSG_INFO,           /* typeid      */ \
+            name,               /* nameid      */ \
+            strtoupper(#name),  /* namestring  */ \
+            strnum,             /* strnum      */ \
+            flnum,              /* flnum       */ \
+            /* ANNCE =========== */ \
+            NO_MSG,  /* channel  */ \
+            "",      /* snd      */ \
+            NO_MSG,  /* vol      */ \
+            NO_MSG,  /* position */ \
+            /* INFO & CENTER === */ \
+            args,     /* args    */ \
+            hudargs,  /* hudargs */ \
+            icon,     /* icon    */ \
+            NO_MSG,   /* cpid    */ \
+            "",       /* durcnt  */ \
+            normal,   /* normal  */ \
+            gentle,   /* gentle  */ \
+            /* MULTI ============= */ \
+            NO_MSG,  /* anncename  */ \
+            NO_MSG,  /* infoname   */ \
+            NO_MSG,  /* centername */ \
+            /* CHOICE ============== */ \
+            NO_MSG,   /* challow_def */ \
+            NO_MSG,   /* challow_var */ \
+            NO_MSG,   /* chtype      */ \
+            NO_MSG,   /* optiona     */ \
+            NO_MSG);  /* optionb     */ \
+        msg_info_notifs[name - 1].nent_iconargs = iconargs; \
+    } \
+    ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
+
 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     float name; \
index 6f820c729f11af7ae494db7968b7bf7bc76b6f52..79b3e9b3546871bea95dd4632daaa31ea8522960 100644 (file)
@@ -421,6 +421,7 @@ float( float b, ... ) max = #95;
 float(float minimum, float val, float maximum) bound = #96;
 float(float f, float f) pow = #97;
 entity(entity start, .float fld, float match) findfloat = #98;
+entity(entity start, .entity fld, entity match) findentity = #98;
 float(string s) checkextension = #99;
 // FrikaC and Telejano range #100-#199
 
index 419956f86155e9c810dd8ae51557f099056adc60..dc6a5f581aeb314c59afd107ad294847884ac01c 100644 (file)
@@ -881,4 +881,6 @@ float autocvar_g_buffs_vampire_damage_steal;
 float autocvar_g_buffs_invisible_alpha;
 float autocvar_g_buffs_flight_gravity;
 float autocvar_g_buffs_jump_height;
+bool autocvar_sv_minigames;
+bool autocvar_sv_minigames_observer;
 #endif
index 9727cb947953bed03f756b0a880e55565d317fef..e2d156195b220d489a01f9b36f7599be470c5977 100644 (file)
@@ -19,6 +19,8 @@
 
 #include "../common/net_notice.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
 #include "../common/monsters/sv_monsters.qh"
 
 #include "../warpzonelib/server.qh"
@@ -1273,6 +1275,9 @@ void ClientDisconnect (void)
 
        PlayerStats_GameReport_FinalizePlayer(self);
 
+       if ( self.active_minigame )
+               part_minigame(self);
+
        if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
 
        CheatShutdownClient();
@@ -1340,6 +1345,20 @@ void ClientDisconnect (void)
 }
 
 .float BUTTON_CHAT;
+float ChatBubbleCustomize()
+{
+       entity e = WaypointSprite_getviewentity(other), own = self.owner;
+
+       if(!own.deadflag && IS_PLAYER(own))
+       {
+               if(own.BUTTON_CHAT) { self.skin = 0; return true; }
+               if(own.active_minigame) { self.skin = 1; return true; }
+               if(SAME_TEAM(own, e) && e != own) { self.skin = 2; return true; }
+       }
+
+       return false;
+}
+
 void ChatBubbleThink()
 {
        self.nextthink = time;
@@ -1350,10 +1369,6 @@ void ChatBubbleThink()
                remove(self);
                return;
        }
-       if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
-               self.model = self.mdl;
-       else
-               self.model = "";
 }
 
 void UpdateChatBubble()
@@ -1366,6 +1381,8 @@ void UpdateChatBubble()
                self.chatbubbleentity = spawn();
                self.chatbubbleentity.owner = self;
                self.chatbubbleentity.exteriormodeltoclient = self;
+               self.chatbubbleentity.alpha = 1;
+               self.chatbubbleentity.customizeentityforclient = ChatBubbleCustomize;
                self.chatbubbleentity.think = ChatBubbleThink;
                self.chatbubbleentity.nextthink = time;
                setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
@@ -1373,7 +1390,7 @@ void UpdateChatBubble()
                setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1');
                setattachment(self.chatbubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
                self.chatbubbleentity.mdl = self.chatbubbleentity.model;
-               self.chatbubbleentity.model = "";
+               //self.chatbubbleentity.model = "";
                self.chatbubbleentity.effects = EF_LOWPRECISION;
        }
 }
@@ -2095,6 +2112,11 @@ void PrintWelcomeMessage()
 
 void ObserverThink()
 {
+       if ( self.impulse )
+       {
+               MinigameImpulse(self.impulse);
+               self.impulse = 0;
+       }
        float prefered_movetype;
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
@@ -2125,6 +2147,11 @@ void ObserverThink()
 
 void SpectatorThink()
 {
+       if ( self.impulse )
+       {
+               MinigameImpulse(self.impulse);
+               self.impulse = 0;
+       }
        if (self.flags & FL_JUMPRELEASED) {
                if (self.BUTTON_JUMP && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
index 79de1d275a0200c84cbd5c83d6a8756d7c23154b..350fcf6f4e89301a850e1540326b3d67231b8074 100644 (file)
@@ -4,6 +4,8 @@
 
 #include "weapons/throwing.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
 #include "../common/weapons/weapons.qh"
 
 /*
@@ -54,6 +56,10 @@ void ImpulseCommands (void)
                return;
        self.impulse = 0;
 
+       if ( self.active_minigame )
+       if ( MinigameImpulse(imp) )
+               return;
+
        // allow only weapon change impulses when not in round time
        if(round_handler_IsActive() && !round_handler_IsRoundStarted())
        if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
index 49d1c1b4691c3136f11c4fd3aa87c27a816c9ea9..2afadfaac629b1416b616feaeb6e142640a44d27 100644 (file)
@@ -3,6 +3,8 @@
 #include "g_violence.qh"
 #include "miscfunctions.qh"
 
+#include "../common/minigames/sv_minigames.qh"
+
 #include "weapons/weaponstats.qh"
 
 void CopyBody_Think(void)
@@ -860,6 +862,15 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                        if(cmsgstr != "")
                                centerprint(privatesay, cmsgstr);
                }
+               else if ( teamsay && source.active_minigame )
+               {
+                       sprint(source, sourcemsgstr);
+                       dedicated_print(msgstr); // send to server console too
+                       FOR_EACH_REALCLIENT(head) 
+                               if(head != source)
+                               if(head.active_minigame == source.active_minigame)
+                                       sprint(head, msgstr);
+               }
                else if(teamsay > 0) // team message, only sent to team mates
                {
                        sprint(source, sourcemsgstr);
index 4a8b59eba651d8b8b1c3099858854ce7cbfca127..7b74e48bf9fa306d7a8dc690dbc998be87017d46 100644 (file)
@@ -772,6 +772,7 @@ void ClientCommand_(float request)
        CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
        CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
        CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+       CLIENT_COMMAND("minigame", ClientCommand_minigame(request, arguments, command), "Start a minigame") \
        /* nothing */
 
 void ClientCommand_macro_help()
index 0a2708340dd007993e0e4f409615a3748c14276a..7b427c4562095a91e2c9abc97124162147e80359 100644 (file)
@@ -606,6 +606,8 @@ void spawnfunc_worldspawn (void)
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
        CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
 
+       initialize_minigames();
+
        ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
 
        TemporaryDB = db_create();
index 211af8a746b3b0ed551e9325df130d1f0f860bf1..821fab9df69806eb8acd8fca5dd99dd583478874 100644 (file)
@@ -94,6 +94,8 @@ weapons/weaponsystem.qc
 ../common/monsters/monsters.qc
 ../common/monsters/spawn.qc
 ../common/monsters/sv_monsters.qc
+../common/minigames/minigames.qc
+../common/minigames/sv_minigames.qc
 ../common/nades.qc
 ../common/net_notice.qc
 ../common/notifications.qc