]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
TODO 1 done. Gun no longer spins when when passing the 0 <-> 360 border (I miss such...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:03:49 +0000 (14:03 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 2 May 2010 14:17:37 +0000 (16:17 +0200)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10124 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7561b9409abbb9d02068d5ebf8d4a802eea8ef4e

view.c

diff --git a/view.c b/view.c
index 7b915b4b6e68f141d247f4484beaf9cdb6f0df03..d3cf4345adaa39da027e5c9d75c94c60ea56491e 100644 (file)
--- a/view.c
+++ b/view.c
@@ -586,13 +586,20 @@ void V_CalcRefdef (void)
 
                                        // gun model leaning code
                                        
-                                       // TODO 1: Fix bug where model does a 360* turn when YAW jumps around the 0 - 360 rotation border.
-                                       // [18:53:17] <@div0> search for AnglesFromVectors and AngleVectors
-                                       // [18:53:27] <@div0> I am quite sure interpolation (lerp) uses it
-                                       
+                                       // TODO 1 (done): Fix bug where model does a 360* turn when YAW jumps around the 0 - 360 rotation border
                                        // TODO 2: Implement limits (weapon model must not lean past a certain limit)
+                                       // TODO 3: Cvar everything once the first TODOs are ready
+
+                                       // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
+                                       if(cl.viewangles[YAW] - viewmodel_push_y >= 180)
+                                               viewmodel_push_y += 360;
+                                       if(viewmodel_push_y - cl.viewangles[YAW] >= 180)
+                                               viewmodel_push_y -= 360;
 
-                                       // TODO 3: Cvar everything once the first TODOs are ready.
+                                       if(cl.viewangles[PITCH] - viewmodel_push_x >= 180)
+                                               viewmodel_push_x += 360;
+                                       if(viewmodel_push_x - cl.viewangles[PITCH] >= 180)
+                                               viewmodel_push_x -= 360;
 
                                        if(viewmodel_push_x < cl.viewangles[PITCH])
                                                viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * 0.01;
@@ -605,6 +612,8 @@ void V_CalcRefdef (void)
                                                viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * 0.01;
 
                                        VectorSet(gunangles, viewmodel_push_x, viewmodel_push_y, viewangles[2]);
+                                       
+                                       // void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch);
                                }
                        }
                        // calculate a view matrix for rendering the scene