]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
merged RSurfShader_Water_Callback and RSurfShader_Wall_Vertex_Callback and made them...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 May 2004 06:26:07 +0000 (06:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 May 2004 06:26:07 +0000 (06:26 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4188 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 3aa5f59d89c083db7e2b3326e4c43f8f852adbef..7b7959f392a2cebe3eefdb6477c3b83338b1821b 100644 (file)
@@ -766,22 +766,29 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
        GL_ColorMask(1,1,1,1);
 }
 
-static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
+static void RSurfShader_Transparent_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->brushq1.surfaces + calldata2;
        rmeshstate_t m;
        float currentalpha;
-       float modelorg[3];
+       float base, colorscale;
+       vec3_t modelorg;
        texture_t *texture;
        float args[4] = {0.05f,0,0,0.04f};
-       int rendertype;
+       int rendertype, turb, fullbright;
 
        R_Mesh_Matrix(&ent->matrix);
        Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
 
-       texture = surf->texinfo->texture->currentframe;
-       currentalpha = texture->currentalpha;
+       texture = surf->texinfo->texture;
+       if (texture->animated)
+               texture = texture->anim_frames[ent->frame != 0][(texture->anim_total[ent->frame != 0] >= 2) ? ((int) (cl.time * 5.0f) % texture->anim_total[ent->frame != 0]) : 0];
+       currentalpha = ent->alpha;
+       if (surf->flags & SURF_WATERALPHA)
+               currentalpha *= r_wateralpha.value;
+
+       GL_DepthTest(true);
        if (ent->effects & EF_ADDITIVE)
        {
                rendertype = SURFRENDER_ADD;
@@ -800,12 +807,18 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                GL_BlendFunc(GL_ONE, GL_ZERO);
                GL_DepthMask(true);
        }
-       GL_DepthTest(true);
-       GL_Color(1, 1, 1, currentalpha);
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = surf->mesh.data_vertex3f;
-       if (gl_textureshader && r_watershader.value && !fogenabled)
+
+       turb = (surf->flags & SURF_DRAWTURB) && r_waterscroll.value;
+       fullbright = (ent->effects & EF_FULLBRIGHT) || (surf->flags & SURF_DRAWFULLBRIGHT) || !surf->samples;
+       base = fullbright ? 2.0f : r_ambient.value * (1.0f / 64.0f);
+       if (surf->flags & SURF_DRAWTURB)
+               base *= 0.5f;
+       if ((surf->flags & SURF_DRAWTURB) && gl_textureshader && r_watershader.value && !fogenabled)
        {
+               // NVIDIA Geforce3 distortion texture shader on water
+               GL_Color(1, 1, 1, currentalpha);
+               memset(&m, 0, sizeof(m));
+               m.pointer_vertex = surf->mesh.data_vertex3f;
                m.tex[0] = R_GetTexture(mod_shared_distorttexture[(int)(cl.time * 16)&63]);
                m.tex[1] = R_GetTexture(texture->skin.base);
                m.texcombinergb[0] = GL_REPLACE;
@@ -834,129 +847,81 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        }
        else
        {
-               RSurf_FoggedColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, 1, 1, 1, currentalpha, 1, surf->mesh.num_vertices, modelorg);
+               memset(&m, 0, sizeof(m));
+               m.pointer_vertex = surf->mesh.data_vertex3f;
                m.pointer_color = varray_color4f;
-               m.tex[0] = R_GetTexture(texture->skin.base);
                m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
-               if (r_waterscroll.value)
+               m.tex[0] = R_GetTexture(texture->skin.base);
+               if (turb)
                {
                        // scrolling in texture matrix
                        Matrix4x4_CreateTranslate(&m.texmatrix[0], sin(cl.time) * 0.025 * r_waterscroll.value, sin(cl.time * 0.8f) * 0.025 * r_waterscroll.value, 0);
                }
-               R_Mesh_State(&m);
-               GL_LockArrays(0, surf->mesh.num_vertices);
-               R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
-               GL_LockArrays(0, 0);
-               if (fogenabled && rendertype != SURFRENDER_ADD)
-               {
-                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-                       GL_DepthMask(false);
-                       RSurf_FogPassColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, 1, surf->mesh.num_vertices, modelorg);
-                       m.tex[0] = R_GetTexture(texture->skin.fog);
-                       R_Mesh_State(&m);
-                       GL_LockArrays(0, surf->mesh.num_vertices);
-                       R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
-                       GL_LockArrays(0, 0);
-               }
-       }
-}
-
-static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata2)
-{
-       const entity_render_t *ent = calldata1;
-       const msurface_t *surf = ent->model->brushq1.surfaces + calldata2;
-       int rendertype;
-       float currentalpha;
-       texture_t *texture;
-       float base, colorscale;
-       rmeshstate_t m;
-       vec3_t modelorg;
-       Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
-       R_Mesh_Matrix(&ent->matrix);
-
-       texture = surf->texinfo->texture;
-       if (texture->animated)
-               texture = texture->anim_frames[ent->frame != 0][(texture->anim_total[ent->frame != 0] >= 2) ? ((int) (cl.time * 5.0f) % texture->anim_total[ent->frame != 0]) : 0];
-
-       currentalpha = ent->alpha;
-       base = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
-       GL_DepthTest(true);
-       if (ent->effects & EF_ADDITIVE)
-       {
-               rendertype = SURFRENDER_ADD;
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               GL_DepthMask(false);
-       }
-       else if (currentalpha < 1 || texture->skin.fog != NULL)
-       {
-               rendertype = SURFRENDER_ALPHA;
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               GL_DepthMask(false);
-       }
-       else
-       {
-               rendertype = SURFRENDER_OPAQUE;
-               GL_BlendFunc(GL_ONE, GL_ZERO);
-               GL_DepthMask(true);
-       }
-
-       {
-               memset(&m, 0, sizeof(m));
-               m.tex[0] = R_GetTexture(texture->skin.base);
                colorscale = 1;
                if (gl_combine.integer)
                {
                        m.texrgbscale[0] = 4;
                        colorscale *= 0.25f;
                }
-               m.pointer_color = varray_color4f;
-               m.pointer_vertex = surf->mesh.data_vertex3f;
-               m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
-               R_Mesh_State(&m);
                R_FillColors(varray_color4f, surf->mesh.num_vertices, base, base, base, currentalpha);
-               if (!(ent->effects & EF_FULLBRIGHT))
+               if (!fullbright)
                {
                        if (surf->dlightframe == r_framecount)
                                RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, surf->mesh.num_vertices, surf->mesh.data_vertex3f, varray_color4f, 1);
-                       if (surf->flags & SURF_LIGHTMAP)
+                       if (surf->samples)
                                RSurf_AddLightmapToVertexColors_Color4f(surf->mesh.data_lightmapoffsets, varray_color4f,surf->mesh.num_vertices, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
                RSurf_FogColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, colorscale, surf->mesh.num_vertices, modelorg);
-               GL_LockArrays(0, surf->mesh.num_vertices);
-               R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
-               GL_LockArrays(0, 0);
-       }
-       if (texture->skin.glow)
-       {
-               memset(&m, 0, sizeof(m));
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               GL_DepthMask(false);
-               m.pointer_color = varray_color4f;
-               m.tex[0] = R_GetTexture(texture->skin.glow);
-               m.pointer_vertex = surf->mesh.data_vertex3f;
-               if (m.tex[0])
-                       m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
-               R_Mesh_State(&m);
-               RSurf_FoggedColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, 1, 1, 1, currentalpha, 1, surf->mesh.num_vertices, modelorg);
-               GL_LockArrays(0, surf->mesh.num_vertices);
-               R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
-               GL_LockArrays(0, 0);
-       }
-       if (fogenabled && rendertype != SURFRENDER_ADD)
-       {
-               memset(&m, 0, sizeof(m));
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               GL_DepthMask(false);
-               m.pointer_color = varray_color4f;
-               m.tex[0] = R_GetTexture(texture->skin.fog);
-               m.pointer_vertex = surf->mesh.data_vertex3f;
-               if (m.tex[0])
-                       m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
                R_Mesh_State(&m);
-               RSurf_FogPassColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, 1, surf->mesh.num_vertices, modelorg);
                GL_LockArrays(0, surf->mesh.num_vertices);
                R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
                GL_LockArrays(0, 0);
+               if (texture->skin.glow)
+               {
+                       memset(&m, 0, sizeof(m));
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+                       GL_DepthMask(false);
+                       m.pointer_color = varray_color4f;
+                       m.tex[0] = R_GetTexture(texture->skin.glow);
+                       m.pointer_vertex = surf->mesh.data_vertex3f;
+                       if (m.tex[0])
+                       {
+                               m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
+                               if (turb)
+                               {
+                                       // scrolling in texture matrix
+                                       Matrix4x4_CreateTranslate(&m.texmatrix[0], sin(cl.time) * 0.025 * r_waterscroll.value, sin(cl.time * 0.8f) * 0.025 * r_waterscroll.value, 0);
+                               }
+                       }
+                       R_Mesh_State(&m);
+                       RSurf_FoggedColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, 1, 1, 1, currentalpha, 1, surf->mesh.num_vertices, modelorg);
+                       GL_LockArrays(0, surf->mesh.num_vertices);
+                       R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
+                       GL_LockArrays(0, 0);
+               }
+               if (fogenabled && rendertype != SURFRENDER_ADD)
+               {
+                       memset(&m, 0, sizeof(m));
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+                       GL_DepthMask(false);
+                       m.pointer_color = varray_color4f;
+                       m.tex[0] = R_GetTexture(texture->skin.fog);
+                       m.pointer_vertex = surf->mesh.data_vertex3f;
+                       if (m.tex[0])
+                       {
+                               m.pointer_texcoord[0] = surf->mesh.data_texcoordtexture2f;
+                               if (turb)
+                               {
+                                       // scrolling in texture matrix
+                                       Matrix4x4_CreateTranslate(&m.texmatrix[0], sin(cl.time) * 0.025 * r_waterscroll.value, sin(cl.time * 0.8f) * 0.025 * r_waterscroll.value, 0);
+                               }
+                       }
+                       R_Mesh_State(&m);
+                       RSurf_FogPassColors_Vertex3f_Color4f(surf->mesh.data_vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, 1, surf->mesh.num_vertices, modelorg);
+                       GL_LockArrays(0, surf->mesh.num_vertices);
+                       R_Mesh_Draw(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_element3i);
+                       GL_LockArrays(0, 0);
+               }
        }
 }
 
@@ -1406,7 +1371,7 @@ void R_DrawSurfaces(entity_render_t *ent, int flagsmask)
                                                if (surf->visframe == r_framecount)
                                                {
                                                        Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->brushq1.surfaces);
+                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Transparent_Callback, ent, surf - ent->model->brushq1.surfaces);
                                                }
                                        }
                                }
@@ -1454,11 +1419,11 @@ void R_DrawSurfaces(entity_render_t *ent, int flagsmask)
                                        if (surf->visframe == r_framecount)
                                        {
                                                if (texture->rendertype == SURFRENDER_OPAQUE)
-                                                       RSurfShader_Water_Callback(ent, surf - ent->model->brushq1.surfaces);
+                                                       RSurfShader_Transparent_Callback(ent, surf - ent->model->brushq1.surfaces);
                                                else
                                                {
                                                        Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->brushq1.surfaces);
+                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Transparent_Callback, ent, surf - ent->model->brushq1.surfaces);
                                                }
                                        }
                                }