set g_balance_grabber_primary_grabbered_time_free 1 // 1s being grabbered are free\r
set g_balance_grabber_primary_grabbered_fuel 5 // fuel per second grabbered\r
set g_balance_grabber_primary_recoil 2.5\r
+set g_balance_grabber_secondary 1\r
set g_balance_grabber_secondary_ammo 15\r
set g_balance_grabber_secondary_refire 1.1\r
set g_balance_grabber_secondary_animtime 1 // good melee anim\r
// determine by distance if this will be primary fire or alternate fire\r
W_SetupShot (self, TRUE, 0, "", 0); // do this to update w_shotorg\r
WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));\r
- if(trace_fraction < 1 && !self.grabber) // not if hooked or firing the hook\r
+ if(cvar("g_balance_grabber_secondary") && trace_fraction < 1 && !self.grabber) // not if hooked or firing the hook\r
self.stat_crosshair_style = 1;\r
else\r
self.stat_crosshair_style = 0;\r