]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/terencehill/small_cleanups'
authorRudolf Polzer <divverent@alientrap.org>
Thu, 13 Jan 2011 06:08:38 +0000 (07:08 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 13 Jan 2011 06:08:38 +0000 (07:08 +0100)
42 files changed:
balance25.cfg
balanceLeeStricklin.cfg
balanceSamual.cfg
balanceXonotic.cfg
balancetZork.cfg
defaultXonotic.cfg
fixbalance.sh [new file with mode: 0755]
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/main.qh
qcsrc/menu/classes.c
qcsrc/menu/xonotic/dialog_multiplayer_create.c
qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c
qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c
qcsrc/menu/xonotic/dialog_settings_effects.c
qcsrc/menu/xonotic/gametypelist.c [new file with mode: 0644]
qcsrc/menu/xonotic/serverlist.c
qcsrc/menu/xonotic/slider_picmip.c
qcsrc/menu/xonotic/slider_resolution.c
qcsrc/menu/xonotic/util.qc
qcsrc/menu/xonotic/util.qh
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/tturrets/system/system_aimprocs.qc
qcsrc/server/tturrets/system/system_damage.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/tturrets/units/unit_fusionreactor.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_sniperrifle.qc

index 0a0043f597b89d65db70a21015063286c37602e4..95c2f2f1f53180cda4e7073c5b13a7402f58f3b8 100644 (file)
@@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.05
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 1
 set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
@@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -267,6 +269,7 @@ set g_balance_uzi_mode 0                            // Activates varible spread for sustained & burst m
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.012
+
 set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.75   // refire after burst
@@ -274,17 +277,20 @@ set g_balance_uzi_burst_spread 0.04
 set g_balance_uzi_burst_damage 18              
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
+
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
+
 set g_balance_uzi_sustained_damage 15
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
+
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
@@ -328,7 +334,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -406,6 +412,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 0
@@ -433,6 +440,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -619,6 +627,7 @@ set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 35
 set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
index 5874f7057abeb1cc6475f1fb05820ab18fd6c85b..d1b959c3337af32ef860fbc3c0fcd7f1f572d0ea 100644 (file)
@@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.03
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 2 // 300 upforce
 set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
@@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 5
@@ -267,6 +269,7 @@ set g_balance_uzi_mode 0                            // Activates varible spread for sustained & burst m
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.012
+
 set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.75   // refire after burst
@@ -274,21 +277,24 @@ set g_balance_uzi_burst_spread 0.04
 set g_balance_uzi_burst_damage 18              
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
+
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 26
 set g_balance_uzi_first_force -30
 set g_balance_uzi_first_spread 0.01
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
+
 set g_balance_uzi_sustained_damage 17
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
+
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 300 // 13.1qu
 // }}}
-// {{{ mortar 
+// {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 65
 set g_balance_grenadelauncher_primary_edgedamage 35
@@ -328,7 +334,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.7
 set g_balance_grenadelauncher_bouncestop 0.12
 // }}}
-// {{{ minelayer 
+// {{{ minelayer
 set g_balance_minelayer_damage 65
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -350,7 +356,7 @@ set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
 // }}}
-// {{{ electro 
+// {{{ electro
 set g_balance_electro_lightning 0
 set g_balance_electro_primary_damage 55
 set g_balance_electro_primary_edgedamage 5
@@ -406,6 +412,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.30008
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 0
@@ -433,6 +440,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -514,7 +522,7 @@ set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 2
 // }}}
-// {{{ rocketlauncher 
+// {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 65
 set g_balance_rocketlauncher_edgedamage 25
 set g_balance_rocketlauncher_force 360
@@ -619,6 +627,7 @@ set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 40
 set g_balance_sniperrifle_secondary_headshotaddeddamage 20
index eef3cf8e188b5d42ddc7bce389f91973bcb3f2b8..600f7fb5e276150915c9732d110c45715aa117db 100644 (file)
@@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0.03
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 2 // 350 upforce
 set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 10
@@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
@@ -267,6 +269,7 @@ set g_balance_uzi_mode 0                            // Activates varible spread for sustained & burst m
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.012
+
 set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.75   // refire after burst
@@ -274,17 +277,20 @@ set g_balance_uzi_burst_spread 0.04
 set g_balance_uzi_burst_damage 18              
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
+
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 18
 set g_balance_uzi_first_force 20
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
+
 set g_balance_uzi_sustained_damage 10
 set g_balance_uzi_sustained_force 10
 set g_balance_uzi_sustained_spread 0.08
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
+
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
@@ -328,7 +334,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -350,7 +356,7 @@ set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
 // }}}
-// {{{ electro // TODO
+// {{{ electro
 set g_balance_electro_lightning 1
 set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
@@ -393,7 +399,7 @@ set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 400
 // }}}
-// {{{ crylink 
+// {{{ crylink
 set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 0
 set g_balance_crylink_primary_force -55
@@ -406,6 +412,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 0
@@ -433,6 +440,7 @@ set g_balance_crylink_secondary_refire 0.2
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -619,6 +627,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 50
 set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
index 8eaa6c7d7b45676bf74e51734f53012aa9dfc6bf..8ca152f1cb3baccdecb7a7e80cf3475d7eafe3ae 100644 (file)
@@ -181,7 +181,7 @@ set g_balance_falldamage_maxdamage 15
 // }}}
 
 // {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.3
+set g_balance_powerup_invincible_takedamage 0.6
 set g_balance_powerup_invincible_time 30
 set g_balance_powerup_strength_damage 3
 set g_balance_powerup_strength_force 4
@@ -226,6 +226,7 @@ set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 2 // 300 upforce
 set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
@@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
 set g_balance_laser_secondary_force_zscale 1.25
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 18
@@ -271,13 +273,13 @@ set g_balance_uzi_spread_add 0.008
 set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.45   // refire after burst
-set g_balance_uzi_burst_spread 0.05
-set g_balance_uzi_burst_damage 20       // 100 dps, delivered in 0.15s 
+set g_balance_uzi_burst_spread 0.07
+set g_balance_uzi_burst_damage 25
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 20       // 100 dps
+set g_balance_uzi_first_damage 22
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
@@ -285,7 +287,7 @@ set g_balance_uzi_first_ammo 2
 
 set g_balance_uzi_sustained_damage 12   // 120 dps
 set g_balance_uzi_sustained_force 12
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_spread 0.06
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
@@ -361,7 +363,7 @@ set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 425
 set g_balance_electro_primary_force_up 125
 set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 75
+set g_balance_electro_primary_comboradius 150
 set g_balance_electro_primary_speed 0
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
@@ -410,6 +412,7 @@ set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0.2
 set g_balance_crylink_primary_jointime 0.1
 set g_balance_crylink_primary_joinexplode 0
@@ -425,20 +428,21 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 3
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -20
-set g_balance_crylink_secondary_radius 5
-set g_balance_crylink_secondary_speed 1700
-set g_balance_crylink_secondary_spread 0.03
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.15
-set g_balance_crylink_secondary_animtime 0.15
-set g_balance_crylink_secondary_ammo 1
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 3
+set g_balance_crylink_secondary_force 20
+set g_balance_crylink_secondary_radius 20
+set g_balance_crylink_secondary_speed 1500
+set g_balance_crylink_secondary_spread 0.1
+set g_balance_crylink_secondary_shots 6
+set g_balance_crylink_secondary_bounces 2
+set g_balance_crylink_secondary_refire 0.8
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.2
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinspread 0.2
+set g_balance_crylink_secondary_jointime 0.1
 set g_balance_crylink_secondary_joinexplode 0                  
 set g_balance_crylink_secondary_joinexplode_damage 0   
 set g_balance_crylink_secondary_joinexplode_edgedamage 0
@@ -449,7 +453,7 @@ set g_balance_crylink_secondary_linkexplode 1
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
-set g_balance_crylink_secondary_line_fadetime 2
+set g_balance_crylink_secondary_line_fadetime 0.25
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 90
@@ -466,14 +470,14 @@ set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
 set g_balance_nex_secondary_charge_rate 0.4
 set g_balance_nex_secondary_chargepool 1
-set g_balance_nex_secondary_chargepool_regen 0.15
-set g_balance_nex_secondary_chargepool_pause_regen 1
-set g_balance_nex_secondary_chargepool_pause_health_regen 1
+set g_balance_nex_secondary_chargepool_regen 0.25
+set g_balance_nex_secondary_chargepool_pause_regen 2
+set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
 set g_balance_nex_secondary_damage 0
 set g_balance_nex_secondary_force 0
 set g_balance_nex_secondary_refire 0
 set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_ammo 0.2 // full charge pool is 1, so it depletes in 5 secs
+set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
 set g_balance_nex_secondary_damagefalloff_mindist 0
 set g_balance_nex_secondary_damagefalloff_maxdist 0
 set g_balance_nex_secondary_damagefalloff_halflife 0
@@ -485,7 +489,7 @@ set g_balance_nex_charge_start 0.5
 set g_balance_nex_charge_rate 0.5
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0.1
-set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button
+set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 600
@@ -500,7 +504,7 @@ set g_balance_minstanex_ammo 10
 set g_balance_hagar_primary_damage 14
 set g_balance_hagar_primary_edgedamage 6
 set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 115
+set g_balance_hagar_primary_radius 110
 set g_balance_hagar_primary_spread 0.1
 set g_balance_hagar_primary_speed 1800
 set g_balance_hagar_primary_lifetime 5
@@ -623,6 +627,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 1
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 42
 set g_balance_sniperrifle_secondary_headshotaddeddamage 42
index 52dc2bf4f51e166ce629a136b0af820d3642fc02..174a5c3dad8c55a8b5aea0d93e8732b67cda2777 100644 (file)
@@ -55,67 +55,52 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-
 set g_pickup_shells 20
 set g_pickup_shells_weapon 10
 set g_pickup_shells_max 50
-
 set g_pickup_nails 60
 set g_pickup_nails_weapon 60
 set g_pickup_nails_max 300
-
 set g_pickup_rockets 25
 set g_pickup_rockets_weapon 15
 set g_pickup_rockets_max 150
-
 set g_pickup_cells 30
 set g_pickup_cells_weapon 20
 set g_pickup_cells_max 300
-
 set g_pickup_fuel 25
 set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
-
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 999
 set g_pickup_armorsmall_anyway 0
-
 set g_pickup_armormedium 25
 set g_pickup_armormedium_max 100
 set g_pickup_armormedium_anyway 0
-
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 150
 set g_pickup_armorbig_anyway 0
-
 set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 999
 set g_pickup_armorlarge_anyway 0
-
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 999
 set g_pickup_healthsmall_anyway 0
-
 set g_pickup_healthmedium 25
 set g_pickup_healthmedium_max 100
 set g_pickup_healthmedium_anyway 0
-
 set g_pickup_healthlarge 50
 set g_pickup_healthlarge_max 150
 set g_pickup_healthlarge_anyway 0
-
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 999
 set g_pickup_healthmega_anyway 0
-
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 20
 set g_pickup_respawntime_ammo 15
-
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -241,6 +226,7 @@ set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
 set g_balance_laser_primary_force_zscale 1.2
 set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
@@ -256,6 +242,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
@@ -277,7 +264,6 @@ set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
-
 // {{{ uzi
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
@@ -348,7 +334,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -388,7 +374,6 @@ set g_balance_electro_primary_range 0
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
 set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
-
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 50
@@ -407,7 +392,6 @@ set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_bouncefactor 0.5
 set g_balance_electro_secondary_bouncestop 0.075
-
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 10
 set g_balance_electro_combo_force 150
@@ -428,6 +412,7 @@ set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0.1
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1                            //if != 0 do a extra damage pass when projectiles join
@@ -436,6 +421,7 @@ set g_balance_crylink_primary_joinexplode_edgedamage 20
 set g_balance_crylink_primary_joinexplode_radius 200
 set g_balance_crylink_primary_joinexplode_force 400
 set g_balance_crylink_primary_linkexplode 0
+
 set g_balance_crylink_primary_middle_lifetime 5 
 set g_balance_crylink_primary_middle_fadetime 0.25
 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
@@ -454,6 +440,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -535,7 +522,7 @@ set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
 // }}}
-// {{{ rocketlauncher // TODO
+// {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 120
 set g_balance_rocketlauncher_edgedamage 25
 set g_balance_rocketlauncher_force 350
@@ -615,6 +602,7 @@ set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 50
 set g_balance_hlac_secondary_speed 15000
 set g_balance_hlac_secondary_lifetime 3
+
 set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.7
 set g_balance_hlac_secondary_ammo 10
@@ -639,6 +627,7 @@ set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 50
 set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
@@ -716,7 +705,6 @@ set g_balance_seeker_flac_speed 5000
 set g_balance_seeker_flac_speed_up 500
 set g_balance_seeker_flac_speed_z 0
 set g_balance_seeker_flac_spread 0.25
-
 set g_balance_seeker_missile_accel 1400
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
@@ -744,7 +732,6 @@ set g_balance_seeker_missile_speed_z 0
 set g_balance_seeker_missile_speed_max 1400
 set g_balance_seeker_missile_spread 0
 set g_balance_seeker_missile_turnrate 0.65
-
 set g_balance_seeker_tag_ammo 1
 set g_balance_seeker_tag_animtime 0.3
 set g_balance_seeker_tag_damageforcescale 4
index 4e9c2a95bfc3e1c834569cc19eef2b7c39b083f8..f74a353c8107d49907f2ac332ce7aec8e6548e80 100644 (file)
@@ -461,6 +461,7 @@ locs_enable 0
 pausable 0
 seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
 seta g_antilag 2       "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
+set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
 set g_antilag_nudge 0 "don't touch"
 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
@@ -565,7 +566,8 @@ set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze team
 seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
 seta g_freezetag_point_limit -1        "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 seta g_freezetag_point_leadlimit -1    "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_freezetag_revive_time 2.5 "Time it takes to revive a frozen teammate"
+seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
+seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
 seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
 seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
 
@@ -642,6 +644,7 @@ seta g_mirrordamage 0.700000        "for teamplay 4: mirror damage factor"
 seta g_mirrordamage_virtual 1  "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
 seta g_friendlyfire 0.500000   "for teamplay 4: fiendly fire factor"
 seta g_friendlyfire_virtual 1  "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
+seta g_friendlyfire_virtual_force 1    "for teamplay 4: apply force even though damage was made virtual only"
 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
 seta g_teamdamage_resetspeed 20        "for teamplay 4: how fast player's teamdamage count decreases"
 
@@ -1360,6 +1363,7 @@ seta slowmo 1
 seta menu_skin "luminos"
 set menu_slowmo 1
 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
+set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
 
 r_textbrightness 0.2
 r_textcontrast 0.8
@@ -1591,9 +1595,6 @@ set capturelimit 0
 seta hud_fontsize 11
 seta scr_centersize 12
 seta hud_width 560
-// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
-alias sbar_font "set _requested_sbar_font \"${*}\""
-sbar_font gfx/vera-sans 8 12 16 24 32
 
 // these entities are not referenced by anything directly, they just represent
 // teams and are found by find() when needed
@@ -1987,9 +1988,10 @@ scr_conscroll_y -0.3
 
 scr_loadingscreen_background 0
 scr_loadingscreen_barcolor "0 0.5 1"
-scr_loadingscreen_barheight 20
+scr_loadingscreen_barheight 12
 scr_loadingscreen_count 1
 scr_conforcewhiledisconnected 0
+scr_infobar_height 12
 
 // DP cannot properly detect this, so rather turn off the detection
 r_texture_dds_load_dxt1_noalpha 1
@@ -2081,7 +2083,7 @@ exec ctfscoring-ai.cfg
 exec effects-normal.cfg
 exec physicsX0.cfg
 exec turrets.cfg
-exec font-nimbussansl.cfg
+exec font-xolonium.cfg
 
 // hud cvar descriptions
 exec _hud_descriptions.cfg
diff --git a/fixbalance.sh b/fixbalance.sh
new file mode 100755 (executable)
index 0000000..cfc6cc0
--- /dev/null
@@ -0,0 +1,13 @@
+#!/bin/sh
+
+main=balanceXonotic.cfg
+for X in balance*.cfg; do
+       case "$X" in
+               "$main")
+                       ;;
+               *)
+                       perl ../../misc/tools/cfgapply.pl "$main" "$X" > "$X.new" && mv "$X.new" "$X"
+                       ;;
+       esac
+done
+git diff
index 048773a01f49bddfcf08a3901780ca3158ce046c..044569fb5c373b49011389d5daf6adf141791f40 100644 (file)
@@ -1099,6 +1099,8 @@ void Ent_Init()
 
        cr_maxbullets = ReadByte();
 
+       g_trueaim_minrange = ReadCoord();
+
        if(!postinit)
                PostInit();
 }
index 160ad063f17744ef89c96c6480fa08c36ad82b81..1cb624de6b9b94c3e0ce39772adbdddf4d9aeb89 100644 (file)
@@ -306,6 +306,9 @@ float TrueAimCheck()
        traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
        trueaimpoint = trace_endpos;
 
+       if(vlen(trueaimpoint - view_origin) < g_trueaim_minrange)
+               trueaimpoint = view_origin + view_forward * g_trueaim_minrange;
+
        if(vecs_x > 0)
                vecs_y = -vecs_y;
        else
@@ -572,7 +575,7 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright >= 1)
+       if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright)
        if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
        {
                // apply night vision effect
index 3219d338f9035f560daa1555d84ff2b946284f8f..364e5a999fb5768bc4043c4d9671d470b3c1b002 100644 (file)
@@ -162,3 +162,4 @@ float g_balance_grenadelauncher_bouncefactor;
 float g_balance_grenadelauncher_bouncestop;
 float g_balance_electro_secondary_bouncefactor;
 float g_balance_electro_secondary_bouncestop;
+float g_trueaim_minrange;
index 9ebcbb8f5b170af8ce7a63e1472205c3fbf0b26b..bc7368d09599cf8e223bd0ffb9ab33a2726513b1 100644 (file)
@@ -58,7 +58,7 @@
 #include "xonotic/dialog_multiplayer_create_mutators.c"
 #include "xonotic/dialog_multiplayer_create_advanced.c"
 #include "xonotic/dialog_multiplayer_create_mapinfo.c"
-#include "xonotic/gametypebutton.c"
+#include "xonotic/gametypelist.c"
 #include "xonotic/maplist.c"
 #include "xonotic/skinlist.c"
 #include "xonotic/image.c"
index 416a85419b1f2a3cd5e549c428b7713e2195c20b..bf3e58dd7b7a8665b4e194dc6cd889d3c582a204 100644 (file)
@@ -32,62 +32,18 @@ void XonoticServerCreateTab_fill(entity me)
        float n;
 
        me.TR(me);
-               n = 6;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_dm", "DM"));
-                       e0 = e;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_lms", "LMS"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_arena", "Arena"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keepaway", "Keepaway"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_race", "Race"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_cts", "Race CTS"));
-                       if(e.checked) e0 = NULL;
-       me.TR(me);
-               n = 9;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_tdm", "TDM"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ctf", "CTF"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ca", "CA"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_freezetag", "Freeze Tag"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_domination", "Domination"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keyhunt", "Key Hunt"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_assault", "Assault"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_onslaught", "Onslaught"));
-                       if(e.checked) e0 = NULL;
-               me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_nexball", "Nexball"));
-                       if(e.checked) e0 = NULL;
-               if(e0)
-               {
-                       //print("NO CHECK\n");
-                       e0.setChecked(e0, 1);
-               }
+               me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Game type:"));
+       me.TR(me);
+               me.TD(me, 9, 3, e = makeXonoticGametypeList());
+       me.TR(me);
+       me.TR(me);
+       me.TR(me);
+       me.TR(me);
+       me.TR(me);
+       me.TR(me);
        me.TR(me);
        me.TR(me);
-               me.mapListBox = makeXonoticMapList();
-               me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Map list:"));
-                       makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
        me.TR(me);
-               me.TD(me, me.rows - 7, 3, me.mapListBox);
-       me.gotoRC(me, me.rows - 3, 0);
-               me.TDempty(me, 0.5);
-               me.TD(me, 1, 1, e = makeXonoticButton("All", '0 0 0'));
-                       e.onClick = MapList_All;
-                       e.onClickEntity = me.mapListBox;
-               me.TD(me, 1, 1, e = makeXonoticButton("None", '0 0 0'));
-                       e.onClick = MapList_None;
-                       e.onClickEntity = me.mapListBox;
-               me.TDempty(me, 0.5);
-
-       me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Match settings:"));
        me.TR(me);
                me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 0.5, "timelimit_override");
@@ -105,7 +61,6 @@ void XonoticServerCreateTab_fill(entity me)
                me.TDempty(me, 0.2);
                me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
                        me.checkboxFraglimitMapinfo = e;
-       me.TR(me);
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Player slots:"));
                me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
@@ -131,39 +86,6 @@ void XonoticServerCreateTab_fill(entity me)
                        e.configureXonoticTextSliderValues(e);
                        setDependent(e, "bot_number", 0, -1);
        me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Bot names:"));
-               me.TD(me, 1, 0.7, e = makeXonoticInputBox(1, "bot_prefix"));
-                       setDependent(e, "bot_number", 0, -1);
-               me.TD(me, 1, 0.6, e = makeXonoticTextLabel(0.5, "Shadow"));
-                       setDependent(e, "bot_number", 0, -1);
-               me.TD(me, 1, 0.7, e = makeXonoticInputBox(1, "bot_suffix"));
-                       setDependent(e, "bot_number", 0, -1);
-       me.TR(me);
-       me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Map voting:"));
-               me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable"));
-                       e.addValue(e, "No voting", "0");
-                       e.addValue(e, "2 choices", "2");
-                       e.addValue(e, "3 choices", "3");
-                       e.addValue(e, "4 choices", "4");
-                       e.addValue(e, "5 choices", "5");
-                       e.addValue(e, "6 choices", "6");
-                       e.addValue(e, "7 choices", "7");
-                       e.addValue(e, "8 choices", "8");
-                       e.addValue(e, "9 choices", "9");
-                       e.configureXonoticTextSliderValues(e);
-       me.TR(me);
-               me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
-       me.TR(me);
-       me.TR(me);
-               me.TDempty(me, 0.5);
-               me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
-                       e.onClick = DialogOpenButton_Click;
-                       e.onClickEntity = main.advancedDialog;
-                       main.advancedDialog.refilterEntity = me.mapListBox;
-               me.TR(me);
-               me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticButton("Mutators...", '0 0 0'));
                        e.onClick = DialogOpenButton_Click;
                        e.onClickEntity = main.mutatorsDialog;
@@ -171,6 +93,28 @@ void XonoticServerCreateTab_fill(entity me)
                me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null));
                        e0.textEntity = main.mutatorsDialog;
                        e0.allowCut = 1;
+       me.TR(me);
+               me.TDempty(me, 0.5);
+               me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
+                       e.onClick = DialogOpenButton_Click;
+                       e.onClickEntity = main.advancedDialog;
+                       main.advancedDialog.refilterEntity = me.mapListBox;
+
+       me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
+               me.mapListBox = makeXonoticMapList();
+               me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Map list:"));
+                       makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
+       me.TR(me);
+               me.TD(me, me.rows - 4, 3, me.mapListBox);
+       me.gotoRC(me, me.rows - 3, 3.5);
+               me.TDempty(me, 0.25);
+               me.TD(me, 1, 1.125, e = makeXonoticButton("Select all", '0 0 0'));
+                       e.onClick = MapList_All;
+                       e.onClickEntity = me.mapListBox;
+               me.TD(me, 1, 1.125, e = makeXonoticButton("Select none", '0 0 0'));
+                       e.onClick = MapList_None;
+                       e.onClickEntity = me.mapListBox;
+               me.TDempty(me, 0.25);
 
        me.gotoRC(me, me.rows - 1, 0);
                me.TD(me, 1, me.columns, e = makeXonoticButton("Start Multiplayer!", '0 0 0'));
index 87f82a43d16bc5d392148a4ec8688c3cd128dd4e..b2b68f18ec73729fe51b1e91bf53658e8bd63070 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticAdvancedDialog) EXTENDS(XonoticDialog)
        ATTRIB(XonoticAdvancedDialog, title, string, "Advanced server settings")
        ATTRIB(XonoticAdvancedDialog, color, vector, SKINCOLOR_DIALOG_ADVANCED)
        ATTRIB(XonoticAdvancedDialog, intendedWidth, float, 0.5)
-       ATTRIB(XonoticAdvancedDialog, rows, float, 14)
+       ATTRIB(XonoticAdvancedDialog, rows, float, 17)
        ATTRIB(XonoticAdvancedDialog, columns, float, 3)
        ATTRIB(XonoticAdvancedDialog, refilterEntity, entity, NULL)
 ENDCLASS(XonoticAdvancedDialog)
@@ -61,6 +61,22 @@ void XonoticAdvancedDialog_fill(entity me)
                        e.addValue(e, "3 teams", "3");
                        e.addValue(e, "4 teams", "4");
                        e.configureXonoticTextSliderValues(e);
+       me.TR(me);
+       me.TR(me);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Map voting:"));
+               me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable"));
+                       e.addValue(e, "No voting", "0");
+                       e.addValue(e, "2 choices", "2");
+                       e.addValue(e, "3 choices", "3");
+                       e.addValue(e, "4 choices", "4");
+                       e.addValue(e, "5 choices", "5");
+                       e.addValue(e, "6 choices", "6");
+                       e.addValue(e, "7 choices", "7");
+                       e.addValue(e, "8 choices", "8");
+                       e.addValue(e, "9 choices", "9");
+                       e.configureXonoticTextSliderValues(e);
+       me.TR(me);
+               me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
 
        me.gotoRC(me, me.rows - 1, 0);
                me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
index f3f620d7318bad17a6b00edc8ae5cac4e20f8c0f..2f2f5a2558c3a1c413b0e54dd4bcaa09d7344833 100644 (file)
@@ -4,8 +4,8 @@ CLASS(XonoticMapInfoDialog) EXTENDS(XonoticDialog)
        METHOD(XonoticMapInfoDialog, loadMapInfo, void(entity, float, entity))
        ATTRIB(XonoticMapInfoDialog, title, string, "Map Information")
        ATTRIB(XonoticMapInfoDialog, color, vector, SKINCOLOR_DIALOG_MAPINFO)
-       ATTRIB(XonoticMapInfoDialog, intendedWidth, float, 0.85)
-       ATTRIB(XonoticMapInfoDialog, rows, float, 9)
+       ATTRIB(XonoticMapInfoDialog, intendedWidth, float, 1.0)
+       ATTRIB(XonoticMapInfoDialog, rows, float, 12)
        ATTRIB(XonoticMapInfoDialog, columns, float, 10)
 
        ATTRIB(XonoticMapInfoDialog, previewImage, entity, NULL)
@@ -14,22 +14,7 @@ CLASS(XonoticMapInfoDialog) EXTENDS(XonoticDialog)
        ATTRIB(XonoticMapInfoDialog, descriptionLabel, entity, NULL)
        ATTRIB(XonoticMapInfoDialog, featuresLabel, entity, NULL)
 
-       ATTRIB(XonoticMapInfoDialog, typeDeathmatchLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeTDMLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeLMSLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeArenaLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeRuneLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeDominationLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeKeyHuntLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeCTFLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeCALabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeAssaultLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeOnslaughtLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeRaceLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeCTSLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeNexballLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeFreezetagLabel, entity, NULL)
-       ATTRIB(XonoticMapInfoDialog, typeKeepawayLabel, entity, NULL)
+       ATTRIBARRAY(XonoticMapInfoDialog, typeLabels, entity, 24)
 
        ATTRIB(XonoticMapInfoDialog, currentMapIndex, float, 0)
        ATTRIB(XonoticMapInfoDialog, currentMapBSPName, string, string_null)
@@ -71,29 +56,19 @@ void XonoticMapInfoDialog_loadMapInfo(entity me, float i, entity mlb)
        me.featuresLabel.setText(me.featuresLabel, me.currentMapFeaturesText);
        me.previewImage.src = me.currentMapPreviewImage;
 
-       me.typeDeathmatchLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH);
-       me.typeTDMLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH);
-       me.typeLMSLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS);
-       me.typeArenaLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA);
-       me.typeDominationLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION);
-       me.typeRuneLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH);
-       me.typeKeyHuntLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT);
-       me.typeCTFLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF);
-       me.typeCALabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CA);
-       me.typeAssaultLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT);
-       me.typeOnslaughtLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT);
-       me.typeRaceLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE);
-       me.typeCTSLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTS);
-       me.typeNexballLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_NEXBALL);
-       me.typeFreezetagLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_FREEZETAG);
-       me.typeKeepawayLabel.disabled = !(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEEPAWAY);
+       for(i = 0; i < GameType_GetCount(); ++i)
+       {
+               entity e;
+               e = me.(typeLabels[i]);
+               e.disabled = !(MapInfo_Map_supportedGametypes & GameType_GetID(i));
+       }
 
        MapInfo_ClearTemps();
 }
 void XonoticMapInfoDialog_fill(entity me)
 {
        entity e;
-       float w, wgt;
+       float w, wgt, i, n;
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, me.rows - 2, 3, e = makeXonoticImage(string_null, 4.0/3.0));
@@ -118,42 +93,20 @@ void XonoticMapInfoDialog_fill(entity me)
                        me.featuresLabel = e;
        me.TR(me);
                me.TD(me, 1, w, e = makeXonoticTextLabel(0, "Game types:"));
-       me.TR(me); wgt = (w-0.2)/5;
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "DM"));
-                       me.typeDeathmatchLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "TDM"));
-                       me.typeTDMLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "LMS"));
-                       me.typeLMSLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Arena"));
-                       me.typeArenaLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Domination"));
-                       me.typeDominationLabel = e;
-       me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Key Hunt"));
-                       me.typeKeyHuntLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTF"));
-                       me.typeCTFLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CA"));
-                       me.typeCALabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Assault"));
-                       me.typeAssaultLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Onslaught"));
-                       me.typeOnslaughtLabel = e;
-       me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Race"));
-                       me.typeRaceLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTS"));
-                       me.typeCTSLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Nexball"));
-                       me.typeNexballLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Freezetag"));
-                       me.typeFreezetagLabel = e;
-               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Keepaway"));
-                       me.typeKeepawayLabel = e;
+
+       
+       n = ceil(GameType_GetCount() / (me.rows - 6));
+       wgt = (w - 0.2) / n;
+       for(i = 0; i < GameType_GetCount(); ++i)
+       {
+               if(mod(i, n) == 0)
+               {
+                       me.TR(me);
+                       me.TDempty(me, 0.2);
+               }
+               me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, GameType_GetName(i)));
+                       me.(typeLabels[i]) = e;
+       }
 
        me.gotoRC(me, me.rows - 2, 0);
                me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
index cd108f0be99679bac91121dcb170f5f430f127fd..2e445ffa781882cac527f71c6e112cfc7e67c57e 100644 (file)
@@ -49,7 +49,7 @@ void XonoticEffectsSettingsTab_fill(entity me)
 
        me.TR(me);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Geometry detail:"));
+               me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Geometry detail:"));
                me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance"));
                        e.addValue(e, "Lowest", "16");
                        e.addValue(e, "Low", "8");
@@ -59,7 +59,7 @@ void XonoticEffectsSettingsTab_fill(entity me)
                        e.addValue(e, "Insane", "1");
                        e.configureXonoticTextSliderValues(e);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Antialiasing:"));
+               me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Antialiasing:"));
                me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples"));
                        e.addValue(e, "Disabled", "1");
                        e.addValue(e, "2x", "2");
@@ -67,7 +67,7 @@ void XonoticEffectsSettingsTab_fill(entity me)
                        e.configureXonoticTextSliderValues(e);
        me.TR(me);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Texture resolution:"));
+               me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Texture resolution:"));
                me.TD(me, 1, 2, e = makeXonoticPicmipSlider());
                        if(cvar("developer"))
                                e.addValue(e, "Leet", "1337");
@@ -97,7 +97,7 @@ void XonoticEffectsSettingsTab_fill(entity me)
                        }
                }
        me.TR(me);
-       me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Anisotropy:"));
+       me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Anisotropy:"));
                me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy"));
                        e.addValue(e, "Disabled", "1");
                        e.addValue(e, "2x", "2");
@@ -107,23 +107,23 @@ void XonoticEffectsSettingsTab_fill(entity me)
                        e.configureXonoticTextSliderValues(e);
        me.TR(me);
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Particle quality:"));
+               me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Particle quality:"));
                me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality"));
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Particle dist.:"));
+               me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, "Particle distance:"));
                me.TD(me, 1, 2, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", "Decals"));
        me.TR(me);
                me.TDempty(me, 0.2);
-               me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Distance:"));
+               me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, "Distance:"));
                        setDependent(e, "cl_decals", 1, 1);
                me.TD(me, 1, 2, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
                        setDependent(e, "cl_decals", 1, 1);
        me.TR(me);
                me.TDempty(me, 0.2);
-           me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Time:"));
+           me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, "Time:"));
                setDependent(e, "cl_decals", 1, 1);
            me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_time"));
                setDependent(e, "cl_decals", 1, 1);
diff --git a/qcsrc/menu/xonotic/gametypelist.c b/qcsrc/menu/xonotic/gametypelist.c
new file mode 100644 (file)
index 0000000..ec21c65
--- /dev/null
@@ -0,0 +1,85 @@
+#ifdef INTERFACE
+CLASS(XonoticGametypeList) EXTENDS(XonoticListBox)
+       METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
+       ATTRIB(XonoticGametypeList, rowsPerItem, float, 1)
+       METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
+       METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
+       METHOD(XonoticGametypeList, setSelected, void(entity, float))
+       METHOD(XonoticGametypeList, loadCvars, void(entity))
+       METHOD(XonoticGametypeList, saveCvars, void(entity))
+
+       ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
+       ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)
+       ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0)
+       ATTRIB(XonoticGametypeList, columnNameSize, float, 0)
+ENDCLASS(XonoticGametypeList)
+entity makeXonoticGametypeList();
+#endif
+
+#ifdef IMPLEMENTATION
+
+entity makeXonoticGametypeList(void)
+{
+       entity me;
+       me = spawnXonoticGametypeList();
+       me.configureXonoticGametypeList(me);
+       return me;
+}
+void XonoticGametypeList_configureXonoticGametypeList(entity me)
+{
+       me.loadCvars(me);
+       me.configureXonoticListBox(me);
+       me.nItems = GameType_GetCount();
+}
+void XonoticGametypeList_setSelected(entity me, float i)
+{
+       SUPER(XonoticGametypeList).setSelected(me, i);
+       me.saveCvars(me);
+}
+
+void XonoticGametypeList_loadCvars(entity me)
+{
+       float t;
+       t = MapInfo_CurrentGametype();
+       float i;
+       for(i = 0; i < GameType_GetCount(); ++i)
+               if(t == GameType_GetID(i))
+                       break;
+       if(i >= GameType_GetCount())
+       {
+               for(i = 0; i < GameType_GetCount(); ++i)
+                       if(t == MAPINFO_TYPE_DEATHMATCH)
+                               break;
+               if(i >= GameType_GetCount())
+                       i = 0;
+       }
+       me.setSelected(me, i);
+       // do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
+}
+void XonoticGametypeList_saveCvars(entity me)
+{
+       float t;
+       t = GameType_GetID(me.selectedItem);
+       if(t == MapInfo_CurrentGametype())
+               return;
+       MapInfo_SwitchGameType(t);
+       me.parent.gameTypeChangeNotify(me.parent);
+}
+void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+{
+       string s;
+       if(isSelected)
+               draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+       s = GameType_GetName(i);
+       draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+}
+void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+{
+       SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
+       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.columnNameOrigin = 0;
+       me.columnNameSize = 1;
+}
+#endif
index 3d5d3e843cecb59fbc2a94d4bbecbc47ff68d455..7251f07fa30bc8b55521f049b38031a23cb39dad 100644 (file)
@@ -502,7 +502,7 @@ void XonoticServerList_resizeNotify(entity me, vector relOrigin, vector relSize,
        me.columnPingSize = me.realFontSize_x * 3;
        me.columnMapSize = me.realFontSize_x * 10;
        me.columnTypeSize = me.realFontSize_x * 4;
-       me.columnPlayersSize = me.realFontSize_x * 4;
+       me.columnPlayersSize = me.realFontSize_x * 5;
        me.columnNameSize = 1 - me.columnPlayersSize - me.columnMapSize - me.columnPingSize - me.columnIconsSize - me.columnTypeSize - 5 * me.realFontSize_x;
        me.columnPingOrigin = me.columnIconsOrigin + me.columnIconsSize + me.realFontSize_x;
        me.columnNameOrigin = me.columnPingOrigin + me.columnPingSize + me.realFontSize_x;
index af278dfd1f776da754fb952689a7a262c47ec90f..ddedc4bab2901e2cd077a60c475aef525f223e80 100644 (file)
@@ -26,13 +26,15 @@ float texmemsize(float s3tc)
 {
        return
        (
-                 2500 * pow(0.5, max(0, cvar("gl_picmip") + cvar("gl_picmip_other")))
-               + 1500 * pow(0.5, max(0, cvar("gl_picmip") + cvar("gl_picmip_world")))
-       ) * (s3tc && ((cvar("r_texture_dds_load") || cvar("gl_texturecompression")) ? 0.2 : 1.0)); // TC: normalmaps 50%, other 25%, few incompressible, guessing 40% as conservative average
+                 2500 * pow(0.25, max(0, cvar("gl_picmip") + cvar("gl_picmip_other")))
+               + 1500 * pow(0.25, max(0, cvar("gl_picmip") + cvar("gl_picmip_world")))
+       ) * ((s3tc && (cvar("r_texture_dds_load") || cvar("gl_texturecompression"))) ? 0.2 : 1.0); // TC: normalmaps 50%, other 25%, few incompressible, guessing 40% as conservative average
 }
 void XonoticPicmipSlider_autofix(entity me)
 {
        float max_hard, max_soft;
+       if(cvar("menu_picmip_bypass"))
+               return;
        max_hard = cvar("sys_memsize_virtual");
        max_soft = cvar("sys_memsize_physical");
        if(max_hard > 0)
index de34a410d9fb2ef9722efb6b9e28382f11b563dd..0cfa6ad2a641880ffc916eb2113e27d9f1373fab 100644 (file)
@@ -83,7 +83,7 @@ void XonoticResolutionSlider_configureXonoticResolutionSlider(entity me)
                if(r == r0)
                        continue;
                r0 = r;
-               if(r_x < 640 || r_y < 400)
+               if(r_x < 640 || r_y < 480)
                        continue;
                me.addResolution(me, r_x, r_y, r_z);
        }
index f6ffa387c996624bb06acef3ea585a580423b803..91572fdf9d3904eccdcbfcb7de8d8f801ef250d2 100644 (file)
@@ -518,3 +518,52 @@ float updateCompression()
                }
        }
 }
+
+// note: include only those that should be in the menu!
+#define GAMETYPES \
+       GAMETYPE(MAPINFO_TYPE_ARENA, "Arena") \
+       GAMETYPE(MAPINFO_TYPE_ASSAULT, "Assault") \
+       GAMETYPE(MAPINFO_TYPE_CTF, "Capture The Flag") \
+       GAMETYPE(MAPINFO_TYPE_CA, "Clan Arena") \
+       GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "Deathmatch") \
+       GAMETYPE(MAPINFO_TYPE_DOMINATION, "Domination") \
+       GAMETYPE(MAPINFO_TYPE_FREEZETAG, "Freeze Tag") \
+       GAMETYPE(MAPINFO_TYPE_KEEPAWAY, "Keepaway") \
+       GAMETYPE(MAPINFO_TYPE_KEYHUNT, "Key Hunt") \
+       GAMETYPE(MAPINFO_TYPE_LMS, "Last Man Standing") \
+       GAMETYPE(MAPINFO_TYPE_NEXBALL, "Nexball") \
+       GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "Onslaught") \
+       GAMETYPE(MAPINFO_TYPE_RACE, "Race") \
+       GAMETYPE(MAPINFO_TYPE_CTS, "Race CTS") \
+       GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "Runematch") \
+       GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "Team Deathmatch") \
+       /* nothing */
+
+float GameType_GetID(float cnt)
+{
+       float i;
+       i = 0;
+#define GAMETYPE(id,name) if(i++ == cnt) return id;
+       GAMETYPES
+#undef GAMETYPE
+       return 0;
+}
+string GameType_GetName(float cnt)
+{
+       float i;
+       i = 0;
+#define GAMETYPE(id,name) if(i++ == cnt) return name;
+       GAMETYPES
+#undef GAMETYPE
+       return "@!#%'n Tuba Throwing";
+}
+float GameType_GetCount()
+{
+       float i;
+       i = 0;
+#define GAMETYPE(id,name) ++i;
+       GAMETYPES
+#undef GAMETYPE
+       return i;
+}
+
index 053c5073095f6c64a65f08166dbafd8ad2df46eb..99ede2a9b83167f187847f6a3880c11f986f2657 100644 (file)
@@ -34,3 +34,9 @@ float URI_GET_CURL_END = 9;
 void Curl_URI_Get_Callback(float id, float status, string data);
 
 void URI_Get_Callback(float id, float status, string data);
+
+// game type list box stuff (does not NEED to contain all game types, other
+// types stay available via console)
+float GameType_GetID(float cnt);
+string GameType_GetName(float cnt);
+float GameType_GetCount();
index fb1b6ee8ab71a21dee5c97f009426d51260aa509..f1f8a5940633198388afde493285e21075efb65f 100644 (file)
@@ -109,6 +109,7 @@ float autocvar_g_balance_sniperrifle_secondary_damage;
 float autocvar_g_balance_sniperrifle_secondary_force;
 float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage;
 float autocvar_g_balance_sniperrifle_secondary_lifetime;
+float autocvar_g_balance_sniperrifle_secondary_reload;
 float autocvar_g_balance_sniperrifle_secondary_refire;
 float autocvar_g_balance_sniperrifle_secondary_speed;
 float autocvar_g_balance_sniperrifle_secondary_spread;
@@ -121,6 +122,7 @@ float autocvar_g_balance_crylink_primary_bounces;
 float autocvar_g_balance_crylink_primary_damage;
 float autocvar_g_balance_crylink_primary_edgedamage;
 float autocvar_g_balance_crylink_primary_force;
+float autocvar_g_balance_crylink_primary_joindelay;
 float autocvar_g_balance_crylink_primary_joinexplode;
 float autocvar_g_balance_crylink_primary_joinexplode_damage;
 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
@@ -146,6 +148,7 @@ float autocvar_g_balance_crylink_secondary_bounces;
 float autocvar_g_balance_crylink_secondary_damage;
 float autocvar_g_balance_crylink_secondary_edgedamage;
 float autocvar_g_balance_crylink_secondary_force;
+float autocvar_g_balance_crylink_secondary_joindelay;
 float autocvar_g_balance_crylink_secondary_joinexplode;
 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
@@ -388,6 +391,7 @@ float autocvar_g_balance_laser_primary_damage;
 float autocvar_g_balance_laser_primary_delay;
 float autocvar_g_balance_laser_primary_edgedamage;
 float autocvar_g_balance_laser_primary_force;
+float autocvar_g_balance_laser_primary_force_other_scale;
 float autocvar_g_balance_laser_primary_force_velocitybias;
 float autocvar_g_balance_laser_primary_force_zscale;
 float autocvar_g_balance_laser_primary_lifetime;
@@ -400,6 +404,7 @@ float autocvar_g_balance_laser_secondary_animtime;
 float autocvar_g_balance_laser_secondary_damage;
 float autocvar_g_balance_laser_secondary_edgedamage;
 float autocvar_g_balance_laser_secondary_force;
+float autocvar_g_balance_laser_secondary_force_other_scale;
 float autocvar_g_balance_laser_secondary_force_velocitybias;
 float autocvar_g_balance_laser_secondary_force_zscale;
 float autocvar_g_balance_laser_secondary_lifetime;
@@ -719,10 +724,12 @@ float autocvar_g_freezetag_frozen_force;
 float autocvar_g_freezetag_point_leadlimit;
 float autocvar_g_freezetag_point_limit;
 float autocvar_g_freezetag_revive_extra_size;
-float autocvar_g_freezetag_revive_time;
+float autocvar_g_freezetag_revive_speed;
+float autocvar_g_freezetag_revive_clearspeed;
 float autocvar_g_freezetag_warmup;
 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
+#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
 float autocvar_g_full_getstatus_responses;
 float autocvar_g_fullbrightitems;
 float autocvar_g_fullbrightplayers;
@@ -1181,3 +1188,4 @@ float autocvar_timelimit_suddendeath;
 float autocvar_waypoint_benchmark;
 float autocvar_welcome_message_time;
 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+float autocvar_g_trueaim_minrange;
index cb2d2ed3dea2cecefbf54d40905f90ad30954dca..348779dba9e124fb3e8d1ef4d77f8fdc80b5d3f7 100644 (file)
@@ -1065,6 +1065,8 @@ void PutClientInServer (void)
                self.cnt = self.switchweapon;
                self.weapon = 0;
 
+        self.wish_reload = 0;
+
                if(!self.alivetime)
                        self.alivetime = time;
        } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
@@ -1108,6 +1110,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_magazinecapacity); // rifle max bullets
+       WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        return TRUE;
 }
 
@@ -1365,7 +1368,7 @@ void ClientKill (void)
        {
                // do nothing
        }
-    else if(g_freezetag && self.freezetag_frozen == 1)
+    else if(self.freezetag_frozen)
     {
         // do nothing
     }
index 7a93468d92632c517b4e2a8886e2c0fa48c5f779..a2773fedfd5a00ad6b7dfe4cf605aeecd88fd444 100644 (file)
@@ -23,7 +23,7 @@ When you press the jump key
 */
 void PlayerJump (void)
 {
-       if(g_freezetag && self.freezetag_frozen)
+       if(self.freezetag_frozen)
                return; // no jumping in freezetag when frozen
 
        float mjumpheight;
index 6de63b9377fd76893498adebe0507247737e3fe1..17190326f85daf322c5ec9ab3aa4dadf77c4b618 100644 (file)
@@ -1,8 +1,6 @@
 void W_Reload()
 {
-       if(self.switchweapon == self.weapon)
-       if(self.weaponentity.state == WS_READY)
-               weapon_action(self.weapon, WR_RELOAD);
+    self.wish_reload = 1;
 }
 
 // switch between weapons
index a1d6fed14c1ec80ace60b9b167f6921031f5ef0d..057c5cb1dc767fde25d85b66a61ca8ee519cbf32 100644 (file)
@@ -158,6 +158,10 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
        v_right = vr;
        v_up = vu;
 
+       // un-adjust trueaim if shotend is too close
+       if(vlen(w_shotend - (ent.origin + ent.view_ofs)) < autocvar_g_trueaim_minrange)
+               w_shotend = ent.origin + ent.view_ofs + s_forward * autocvar_g_trueaim_minrange;
+
        // track max damage
        if(accuracy_canbegooddamage(ent))
                accuracy_add(ent, ent.weapon, maxdamage, 0);
index bbd554f5e375697c29dace35b7ab1abcf79fd3d7..970c86af429ecf3c4ef267ca4ef62b145e1afcad 100644 (file)
@@ -613,6 +613,7 @@ float client_cefc_accumulatortime;
 #endif
 
 .float sniperrifle_bulletcounter;
+.float wish_reload;
 
 #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
 // when doing this, hagar can go through clones
@@ -658,7 +659,6 @@ float serverflags;
 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
 
 .float freezetag_frozen;
-.float freezetag_beginrevive_time;
 .float freezetag_revive_progress;
 
 .entity muzzle_flash;
index 2ad648e5d7e429c6efefaeff83f81029a0f9579f..69f5bfa2488620d9c93e23810f52b3ce1495b2e5 100644 (file)
@@ -602,7 +602,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                                targ.dmg_save += v_y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
-                                                               force = '0 0 0';
+                                if(!autocvar_g_friendlyfire_virtual_force)
+                                    force = '0 0 0';
                                                        }
                                                }
                                                else
@@ -778,7 +779,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                {
                                        if(damage > 0)
                                        {
-                                               if(attacker.weapon != WEP_ELECTRO && attacker.weapon != WEP_LASER || ((attacker.weapon == WEP_ELECTRO && autocvar_g_balance_electro_lightning || attacker.weapon == WEP_LASER) && attacker.prevhitsound + autocvar_sv_hitsound_antispam_time < time))
+                                               if(attacker.weapon != WEP_LASER
+                                               && (attacker.weapon != WEP_ELECTRO || !autocvar_g_balance_electro_lightning)
+                                               && attacker.prevhitsound + autocvar_sv_hitsound_antispam_time < time)
                                                {
                                                        if(targ.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
@@ -809,8 +812,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                }
                                else
                                {
-                                       if(deathtype != DEATH_FIRE)
+                                       if(deathtype != DEATH_FIRE
+                                       && attacker.prevhitsound + autocvar_sv_hitsound_antispam_time < time)
+                                       {
                                                attacker.typehitsound += 1;
+                                               attacker.prevhitsound = time;
+                                       }
                                        if(mirrordamage > 0)
                                                if(time > attacker.teamkill_complain)
                                                {
@@ -1020,33 +1027,47 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                // laser force adjustments :P
                                                if(DEATH_WEAPONOF(deathtype) == WEP_LASER)
                                                {
-                                                       vector vel;
-
-                                                       float force_zscale;
-                                                       float force_velocitybiasramp;
-                                                       float force_velocitybias;
-
-                                                       force_velocitybiasramp = autocvar_sv_maxspeed;
-                                                       if(deathtype & HITTYPE_SECONDARY)
-                                                       {
-                                                               force_zscale = autocvar_g_balance_laser_secondary_force_zscale;
-                                                               force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias;
-                                                       }
-                                                       else
-                                                       {
-                                                               force_zscale = autocvar_g_balance_laser_primary_force_zscale;
-                                                               force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias;
-                                                       }
-
-                                                       vel = targ.velocity;
-                                                       vel_z = 0;
-                                                       vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
-                                                       force =
-                                                               vlen(force)
-                                                               *
-                                                               normalize(normalize(force) + vel);
-
-                                                       force_z *= force_zscale;
+                            if (targ == attacker)
+                            {
+                                vector vel;
+
+                                float force_zscale;
+                                float force_velocitybiasramp;
+                                float force_velocitybias;
+
+                                force_velocitybiasramp = autocvar_sv_maxspeed;
+                                if(deathtype & HITTYPE_SECONDARY)
+                                {
+                                    force_zscale = autocvar_g_balance_laser_secondary_force_zscale;
+                                    force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias;
+                                }
+                                else
+                                {
+                                    force_zscale = autocvar_g_balance_laser_primary_force_zscale;
+                                    force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias;
+                                }
+
+                                vel = targ.velocity;
+                                vel_z = 0;
+                                vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias;
+                                force =
+                                    vlen(force)
+                                    *
+                                    normalize(normalize(force) + vel);
+
+                                force_z *= force_zscale;
+                            }
+                            else
+                            {
+                                if(deathtype & HITTYPE_SECONDARY)
+                                {
+                                    force *= autocvar_g_balance_laser_secondary_force_other_scale;
+                                }
+                                else
+                                {
+                                    force *= autocvar_g_balance_laser_primary_force_other_scale;
+                                }
+                            }
                                                }
 
                                                //if (targ == attacker)
@@ -1219,6 +1240,10 @@ void Fire_ApplyDamage(entity e)
        if(e.watertype != CONTENT_LAVA)
                e.fire_endtime = 0;
 
+       // ice stops fire
+       if(e.freezetag_frozen)
+               e.fire_endtime = 0;
+
        t = min(frametime, e.fire_endtime - time);
        d = e.fire_damagepersec * t;
 
index dcc13c4df023899d27b09aad97ef0eab2c2b90e0..dd6d73effd8aae382ae92c4d40bf16807faa9b2b 100644 (file)
@@ -332,6 +332,9 @@ void FireGrapplingHook (void)
        if((arena_roundbased && time < warmup) || (time < game_starttime))
                return;
 
+    if(self.freezetag_frozen)
+        return;
+
        makevectors(self.v_angle);
 
        s = self.cvar_cl_gunalign;
index f39ed7c2ce00bc8f21657277ba90d8b4666cda15..02d82f27a91cdbfbe579f1e371cb690cc81e2eab 100644 (file)
@@ -311,31 +311,32 @@ void cvar_changes_init()
                BADCVAR("g_forced_team_pink");
 
                // mapinfo
-               BADCVAR("timelimit");
                BADCVAR("fraglimit");
-               BADCVAR("leadlimit");
-               BADCVAR("g_tdm_teams");
-               BADCVAR("g_keyhunt_teams");
-               BADCVAR("g_domination_default_teams");
-               BADCVAR("g_race_qualifying_timelimit");
-               BADCVAR("g_lms");
                BADCVAR("g_arena");
-               BADCVAR("g_ca");
                BADCVAR("g_assault");
+               BADCVAR("g_ca");
                BADCVAR("g_ctf");
+               BADCVAR("g_cts");
                BADCVAR("g_dm");
                BADCVAR("g_domination");
+               BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
+               BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
+               BADCVAR("g_keyhunt_teams");
+               BADCVAR("g_lms");
+               BADCVAR("g_nexball");
                BADCVAR("g_onslaught");
                BADCVAR("g_race");
-               BADCVAR("g_cts");
+               BADCVAR("g_race_qualifying_timelimit");
                BADCVAR("g_runematch");
                BADCVAR("g_tdm");
-               BADCVAR("g_nexball");
-               BADCVAR("g_keepaway");
+               BADCVAR("g_tdm_teams");
+               BADCVAR("leadlimit");
+               BADCVAR("nextmap");
                BADCVAR("teamplay");
+               BADCVAR("timelimit");
 
                // long
                BADCVAR("hostname");
index a770ec55eb5c0bbd1be910cddf08844b3203e179..849dcdab45197e62877c96d5bf124b1bd4443589 100644 (file)
@@ -2553,10 +2553,7 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
 
         // rule 6: we must not end up in trigger_hurt
         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
-        {
-            dprint("trigger_hurt! ouch! and nothing else could find it!\n");
             continue;
-        }
 
         break;
     }
index b7c523dcbbfd0853c80bab058559b380fb104f0d..aa581228bd474fc32a12bc885291d0ae9a0c9775 100644 (file)
@@ -94,6 +94,10 @@ MUTATOR_HOOKABLE(FilterItem);
        // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields)
        // return error to request removal
 
+MUTATOR_HOOKABLE(TurretSpawn);
+       // return error to request removal
+       // INPUT: self - turret
+       
 MUTATOR_HOOKABLE(OnEntityPreSpawn);
        // return error to prevent entity spawn, or modify the entity
 
index f8d45f0424265f2823912edd65576f76a1f11373..d09bbeecf6bfbb4f91ccf34c1c01821c001120fc 100644 (file)
@@ -65,7 +65,10 @@ void freezetag_Ice_Think()
 
 void freezetag_Freeze(entity attacker)
 {
+       if(self.freezetag_frozen)
+               return;
        self.freezetag_frozen = 1;
+       self.freezetag_revive_progress = 0;
 
        entity ice;
        ice = spawn();
@@ -111,6 +114,7 @@ void freezetag_Freeze(entity attacker)
 void freezetag_Unfreeze(entity attacker)
 {
        self.freezetag_frozen = 0;
+       self.freezetag_revive_progress = 0;
 
        // remove the ice block
        entity ice;
@@ -215,86 +219,86 @@ MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
 {
-    vector revive_extra_size;
-    revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+       float n;
+       vector revive_extra_size;
 
-    float teammate_nearby;
-    FOR_EACH_PLAYER(other) if(self != other)
-    {
-        if(other.freezetag_frozen == 0)
-        {
-            if(other.team == self.team)
-            {
-                teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                if(teammate_nearby)
-                    break;
-            }
-        }
-    }
+       revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
 
-    if(teammate_nearby && self.freezetag_frozen == 1) // OK, there is at least one teammate reviving us
-    {
-        if(self.freezetag_beginrevive_time == -9999) // initialize values if this is the first frame of revival
-        {
-            self.freezetag_beginrevive_time = time;
-            self.freezetag_revive_progress = 0;
-        }
-        else
-        {
-            self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / autocvar_g_freezetag_revive_time;
-            if(time - self.freezetag_beginrevive_time >= autocvar_g_freezetag_revive_time)
-            {
-                freezetag_Unfreeze(self);
-               
-               // EVERY team mate nearby gets a point (even if multiple!)
-               float n;
-               FOR_EACH_PLAYER(other) if(self != other)
+       entity o;
+       o = world;
+       n = 0;
+       FOR_EACH_PLAYER(other) if(self != other)
+       {
+               if(other.freezetag_frozen == 0)
                {
-                       if(other.freezetag_frozen == 0)
+                       if(other.team == self.team)
                        {
-                               if(other.team == self.team)
+                               if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                               {
+                                       if(!o)
+                                               o = other;
+                                       ++n;
+                               }
+                       }
+               }
+       }
+
+       if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+       {
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1);
+
+               if(self.freezetag_revive_progress >= 1)
+               {
+                       freezetag_Unfreeze(self);
+
+                       // EVERY team mate nearby gets a point (even if multiple!)
+                       FOR_EACH_PLAYER(other) if(self != other)
+                       {
+                               if(other.freezetag_frozen == 0)
                                {
-                                       teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                                       if(teammate_nearby)
+                                       if(other.team == self.team)
                                        {
-                                               PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
-                                               PlayerScore_Add(other, SP_SCORE, +1);
-                                               ++n;
+                                               if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                                               {
+                                                       PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
+                                                       PlayerScore_Add(other, SP_SCORE, +1);
+                                               }
                                        }
                                }
                        }
-               }
 
-               if(n > 1)
-                       centerprint(self, strcat("^5You were revived by ^7", other.netname, "^5 et al.\n"));
-               else
-                       centerprint(self, strcat("^5You were revived by ^7", other.netname, "^5.\n"));
-                centerprint(other, strcat("^5You revived ^7", self.netname, "^5.\n"));
-                bprint("^7", other.netname, "^5 revived ^7", self.netname, "^5.\n");
+                       if(n > 1)
+                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n"));
+                       else
+                               centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n"));
+                       centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n"));
+                       if(n > 1)
+                               bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n");
+                       else
+                               bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n");
+               }
 
-                self.freezetag_beginrevive_time = -9999;
-                self.freezetag_revive_progress = 0;
-            }
-        }
-        // now find EVERY teammate within reviving radius, set their revive_progress values correct
-        FOR_EACH_PLAYER(other) if(self != other)
-        {
-            if(other.freezetag_frozen == 0)
-            {
-                if(other.team == self.team)
-                {
-                    teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax);
-                    if(teammate_nearby)
-                        other.freezetag_revive_progress = self.freezetag_revive_progress;
-                }
-            }
-        }
-    }
-    else if(!teammate_nearby) // only if no teammate is nearby will we reset
-    {
-        self.freezetag_beginrevive_time = -9999;
-        self.freezetag_revive_progress = 0;
-    }
+               // now find EVERY teammate within reviving radius, set their revive_progress values correct
+               FOR_EACH_PLAYER(other) if(self != other)
+               {
+                       if(other.freezetag_frozen == 0)
+                       {
+                               if(other.team == self.team)
+                               {
+                                       if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
+                                               other.freezetag_revive_progress = self.freezetag_revive_progress;
+                               }
+                       }
+               }
+       }
+       else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
+       {
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+       }
+       else if(!n)
+       {
+               self.freezetag_revive_progress = 0; // thawing nobody
+       }
 
        return 1;
 }
index 80344a9e1f211bd2501911c7dc6272f39659264b..843af3d5ad64fad215932d91c7c25a7300febf92 100644 (file)
@@ -19,15 +19,15 @@ TFL_AIM_GROUND
 vector turret_stdproc_aim_generic()
 {
 
-    vector pre_pos,prep;
-    float distance,impact_time,i,mintime;
+    vector pre_pos, prep;
+    float distance, impact_time, i, mintime;
 
     turret_tag_fire_update();
 
     if(self.aim_flags & TFL_AIM_SIMPLE)
         return real_origin(self.enemy);
 
-       mintime = max(self.attack_finished_single - time,0) + sys_frametime ;
+       mintime = max(self.attack_finished_single - time,0) + sys_frametime;
 
     // Baseline
     pre_pos = real_origin(self.enemy);
index b7af33af82e506cc657ceee10e3cd6573fbb42d5..c7f25a4467825f6b9c6eefbd7ba9f4fc96b73289 100644 (file)
@@ -287,8 +287,6 @@ void turret_stdproc_damage (entity inflictor, entity attacker, float damage, flo
     // thorw head slightly off aim when hit?
     if (self.damage_flags & TFL_DMG_HEADSHAKE)
     {
-        //baseent.tur_aimoff_x += (random() * damage);
-        //baseent.tur_aimoff_y += ((random()*0.75) * damage);
         self.tur_head.angles_x = self.tur_head.angles_x + (-0.5 + random()) * damage;
         self.tur_head.angles_y = self.tur_head.angles_y + (-0.5 + random()) * damage;
     }
@@ -296,11 +294,8 @@ void turret_stdproc_damage (entity inflictor, entity attacker, float damage, flo
     if (self.turrcaps_flags & TFL_TURRCAPS_MOVE)
         self.velocity = self.velocity + vforce;
 
-    // FIXME: Better damage feedback
-    // Start burning when we have 10% or less health left
-    //if (self.health < (self.tur_health * 0.1))
-    //    self.effects = EF_FLAME;
-
+    // FIXME: Better damage feedback?
+    
     if (self.health <= 0)
     {
         self.event_damage           = SUB_Null;
index 4a2e886af863bdca739e41c43786dc5f684bc5ab..7d023e99ef199d9049f3954a9779e4847fa61881 100644 (file)
@@ -637,6 +637,10 @@ void turret_think()
     if (self.ammo < self.ammo_max)
         self.ammo = min(self.ammo + self.ammo_recharge, self.ammo_max);
 
+    if (self.health < (self.tur_health * 0.5))
+               if(random() < 0.25)
+                       te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+                       
     // Inactive turrets needs to run the think loop,
     // So they can handle animation and wake up if need be.
     if not (self.tur_active)
@@ -873,6 +877,7 @@ float turret_stdproc_init (string cvar_base_name, float csqc_shared, string base
     {
         e = spawn();
 
+        /*
         setorigin(e,'0 0 0');
         setmodel(e,"models/turrets/plasma.md3");
         vector v;
@@ -883,6 +888,7 @@ float turret_stdproc_init (string cvar_base_name, float csqc_shared, string base
             //crash();
         }
         setmodel(e,"");
+        */
 
         e.classname = "turret_manager";
         e.think = turrets_manager_think;
@@ -1129,6 +1135,10 @@ float turret_stdproc_init (string cvar_base_name, float csqc_shared, string base
 // Offsets & origins
     if (!self.tur_shotorg)   self.tur_shotorg = '50 0 50';
 
+// Gane hooks
+       if(MUTATOR_CALLHOOK(TurretSpawn))
+               return 0;
+
 // End of default & sanety checks, start building the turret.
 
 // Spawn extra bits
@@ -1234,7 +1244,7 @@ float turret_stdproc_init (string cvar_base_name, float csqc_shared, string base
         activator = ee;
         self.use();
     }
-
+       
        turret_stdproc_respawn();
     return 1;
 }
index 601a934c5b206eaecc2833aedc5af1048a3e7ec1..03b0c40ad91cc49b873ee48344a18c250d6eeb0a 100644 (file)
@@ -2,19 +2,6 @@ void spawnfunc_turret_fusionreactor();
 void turret_fusionreactor_dinit();
 void turret_fusionreactor_fire();
 
-float turret_fusionreactor_firecheck()
-{
-    if (self.enemy == world) return 0;
-    if not (self.enemy.ammo_flags & TFL_AMMO_RECIVE) return 0;
-    if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY) return 0;
-    if (self.ammo < self.shot_dmg) return 0;
-    if (self.enemy.ammo >= self.enemy.ammo_max) return 0;
-    if (self.tur_dist_aimpos > self.target_range) return 0;
-    if (self.tur_dist_aimpos < self.target_range_min) return 0;
-
-    return 1;
-}
-
 void turret_fusionreactor_fire()
 {
     vector fl_org;
@@ -22,20 +9,51 @@ void turret_fusionreactor_fire()
     self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
     fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
     te_smallflash(fl_org);
-    //te_lightning1(world,self.origin,self.enemy.origin);
 }
 
 void turret_fusionreactor_postthink()
 {
-    float f;
-    f = self.ammo / self.ammo_max;
-    self.tur_head.avelocity = '0 250 0' * f;
+    self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
 }
 
+/*
 void turret_fusionreactor_respawnhook()
 {
     self.tur_head.avelocity = '0 50 0';
 }
+*/
+
+/**
+** Preforms pre-fire checks for fusionreactor
+**/
+float turret_fusionreactor_firecheck()
+{
+       if (self.attack_finished_single > time) 
+               return 0;
+
+       if (self.enemy.deadflag != DEAD_NO)
+               return 0;
+
+       if (self.enemy == world)
+               return 0;
+
+       if (self.ammo < self.shot_dmg)
+               return 0;
+
+       if (self.enemy.ammo >= self.enemy.ammo_max)
+               return 0;
+       
+       if (vlen(self.enemy.origin - self.origin) > self.target_range)
+               return 0;                               
+       
+       if(self.team != self.enemy.team)
+               return 0;
+       
+       if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
+               return 0;    
+       
+       return 1;
+}
 
 void turret_fusionreactor_dinit()
 {
@@ -48,7 +66,7 @@ void turret_fusionreactor_dinit()
     self.shoot_flags         = TFL_SHOOT_HITALLVALID;
     self.aim_flags           = TFL_AIM_NO;
     self.track_flags         = TFL_TRACK_NO;
-    self.turret_respawnhook  = turret_fusionreactor_respawnhook;
+    // self.turret_respawnhook  = turret_fusionreactor_respawnhook;
 
     if (turret_stdproc_init("fusreac_std",0,"models/turrets/base.md3","models/turrets/reactor.md3") == 0)
     {
index 4495b720c54e02eecd3ab2ca62e772aa31771adb..151b508f4105b7bb336391678c137c2bbc9cfe9e 100644 (file)
@@ -397,6 +397,7 @@ void W_Crylink_Attack (void)
                        proj.fade_rate = 1 / autocvar_g_balance_crylink_primary_other_fadetime;
                        proj.nextthink = time + autocvar_g_balance_crylink_primary_other_lifetime + autocvar_g_balance_crylink_primary_other_fadetime;
                }
+               proj.teleport_time = time + autocvar_g_balance_crylink_primary_joindelay;
                proj.cnt = autocvar_g_balance_crylink_primary_bounces;
                //proj.scale = 1 + 1 * proj.cnt;
 
@@ -484,6 +485,7 @@ void W_Crylink_Attack2 (void)
                        proj.fade_rate = 1 / autocvar_g_balance_crylink_secondary_line_fadetime;
                        proj.nextthink = time + autocvar_g_balance_crylink_secondary_line_lifetime + autocvar_g_balance_crylink_secondary_line_fadetime;
                }
+               proj.teleport_time = time + autocvar_g_balance_crylink_secondary_joindelay;
                proj.cnt = autocvar_g_balance_crylink_secondary_bounces;
                //proj.scale = 1 + 1 * proj.cnt;
 
@@ -542,7 +544,7 @@ float w_crylink(float req)
                }
                else
                {
-                       if (self.crylink_waitrelease)
+                       if (self.crylink_waitrelease && (!self.crylink_lastgroup || time > self.crylink_lastgroup.teleport_time))
                        {
                                // fired and released now!
                                if(self.crylink_lastgroup)
@@ -550,7 +552,6 @@ float w_crylink(float req)
                                        vector pos;
                                        entity linkjoineffect;
 
-
                                        if(self.crylink_waitrelease == 1)
                                        {
                                                pos = W_Crylink_LinkJoin(self.crylink_lastgroup, autocvar_g_balance_crylink_primary_joinspread * autocvar_g_balance_crylink_primary_speed, autocvar_g_balance_crylink_primary_jointime);
@@ -567,8 +568,6 @@ float w_crylink(float req)
                                        linkjoineffect.nextthink = time + w_crylink_linkjoin_time;
                                        linkjoineffect.owner = self;
                                        setorigin(linkjoineffect, pos);
-
-
                                }
                                self.crylink_waitrelease = 0;
                                if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
index 2a6b1f393e002814af9292f63042894e4c9cb9ef..e46f749c79fdf0526f8031f2dc9c12360317ecbc 100644 (file)
@@ -232,7 +232,7 @@ void lgbeam_think()
                remove(self);
                return;
        }
-       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK || (g_freezetag && self.owner.freezetag_frozen))
+       if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK || self.owner.freezetag_frozen)
        {
                if(self == self.owner.lgbeam)
                        self.owner.lgbeam = world;
@@ -426,7 +426,7 @@ float w_electro(float req)
                        W_Electro_Attack2();
                        self.electro_count = autocvar_g_balance_electro_secondary_count;
                        weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_electro_secondary_animtime, w_electro_checkattack);
-                       self.electro_secondarytime = time + autocvar_g_balance_electro_secondary_refire2;
+                       self.electro_secondarytime = time + autocvar_g_balance_electro_secondary_refire2 * W_WeaponRateFactor();
                }
        }
        else if (req == WR_PRECACHE)
index 7b1239b898859f206b22bfe7881b49d8b72a8fb6..031749be3868368bd338991344c0077292cca0f4 100644 (file)
@@ -47,8 +47,8 @@ void W_Nex_Attack (float issecondary)
        {
                charge = autocvar_g_balance_nex_charge_mindmg / mydmg + (1 - autocvar_g_balance_nex_charge_mindmg / mydmg) * self.nex_charge;
                self.nex_charge *= autocvar_g_balance_nex_charge_shot_multiplier; // do this AFTER setting mydmg/myforce
-                                                                                // O RLY? -- divVerent
-                                                                         // YA RLY -- FruitieX
+               // O RLY? -- divVerent
+               // YA RLY -- FruitieX
        }
        else
                charge = 1;
@@ -56,10 +56,10 @@ void W_Nex_Attack (float issecondary)
        myforce *= charge;
 
        W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CHAN_WEAPON, mydmg);
-    if(charge > autocvar_g_balance_nex_charge_limit && autocvar_g_balance_nex_charge_limit) // if the Nex is overcharged, we play an extra sound
-    {
-        sound (self, CHAN_WEAPON2, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * autocvar_g_balance_nex_charge_limit) / (1 - 0.5 * autocvar_g_balance_nex_charge_limit), ATTN_NORM);
-    }
+       if(charge > autocvar_g_balance_nex_charge_limit && autocvar_g_balance_nex_charge_limit) // if the Nex is overcharged, we play an extra sound
+       {
+               sound (self, CHAN_WEAPON2, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * autocvar_g_balance_nex_charge_limit) / (1 - 0.5 * autocvar_g_balance_nex_charge_limit), ATTN_NORM);
+       }
 
        yoda = 0;
        FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
@@ -69,7 +69,7 @@ void W_Nex_Attack (float issecondary)
 
        //beam and muzzle flash done on client
        SendCSQCNexBeamParticle(charge);
-       
+
        // flash and burn the wall
        if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
                Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self);
@@ -94,27 +94,13 @@ float w_nex(float req)
                if(autocvar_g_balance_nex_charge && self.nex_charge < autocvar_g_balance_nex_charge_limit)
                        self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_rate * frametime / W_TICSPERFRAME);
 
-        if(autocvar_g_balance_nex_charge)
-        {
-            self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-            self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-            self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-
-            if(self.nex_charge > autocvar_g_balance_nex_charge_limit)
-            {
-                self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-                self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-                self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-            }
-        }
-
                if(autocvar_g_balance_nex_secondary_chargepool)
-               if(self.nex_chargepool_ammo < 1)
-               {
-                       if(self.nex_chargepool_pauseregen_finished < time)
-                               self.nex_chargepool_ammo = min(1, self.nex_chargepool_ammo + autocvar_g_balance_nex_secondary_chargepool_regen * frametime / W_TICSPERFRAME);
-                       self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_nex_secondary_chargepool_pause_health_regen);
-               }
+                       if(self.nex_chargepool_ammo < 1)
+                       {
+                               if(self.nex_chargepool_pauseregen_finished < time)
+                                       self.nex_chargepool_ammo = min(1, self.nex_chargepool_ammo + autocvar_g_balance_nex_secondary_chargepool_regen * frametime / W_TICSPERFRAME);
+                               self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_nex_secondary_chargepool_pause_health_regen);
+                       }
 
                if (self.BUTTON_ATCK)
                {
@@ -124,43 +110,52 @@ float w_nex(float req)
                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nex_primary_animtime, w_ready);
                        }
                }
-               if (self.BUTTON_ATCK2)
+               if ((autocvar_g_balance_nex_secondary_charge && !autocvar_g_balance_nex_secondary) ? self.BUTTON_ZOOM : self.BUTTON_ATCK2)
                {
                        if(autocvar_g_balance_nex_secondary_charge)
                        {
                                self.nex_charge_rottime = time + autocvar_g_balance_nex_charge_rot_pause;
                                dt = frametime / W_TICSPERFRAME;
 
-                               if(autocvar_g_balance_nex_secondary_chargepool)
+                               if(self.nex_charge < 1)
                                {
-                                       if(autocvar_g_balance_nex_secondary_ammo)
+                                       if(autocvar_g_balance_nex_secondary_chargepool)
                                        {
-                                               // always deplete if secondary is held
-                                               self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - autocvar_g_balance_nex_secondary_ammo * dt);
+                                               if(autocvar_g_balance_nex_secondary_ammo)
+                                               {
+                                                       // always deplete if secondary is held
+                                                       self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - autocvar_g_balance_nex_secondary_ammo * dt);
 
-                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
-                                               self.nex_chargepool_pauseregen_finished = time + autocvar_g_balance_nex_secondary_chargepool_pause_regen;
-                                               dt = min(dt, self.nex_chargepool_ammo);
-                                               dt = max(0, dt);
+                                                       dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
+                                                       self.nex_chargepool_pauseregen_finished = time + autocvar_g_balance_nex_secondary_chargepool_pause_regen;
+                                                       dt = min(dt, self.nex_chargepool_ammo);
+                                                       dt = max(0, dt);
 
-                                               self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
+                                                       self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
+                                               }
                                        }
-                               }
 
-                               else if(autocvar_g_balance_nex_secondary_ammo)
-                               {
-                                       if(self.nex_charge < 1)
+                                       else if(autocvar_g_balance_nex_secondary_ammo)
                                        {
-                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
-                                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                                               if(self.BUTTON_ATCK2) // only eat ammo when the button is pressed
                                                {
-                                                       dt = min(dt, (self.ammo_cells - autocvar_g_balance_nex_primary_ammo) / autocvar_g_balance_nex_secondary_ammo);
-                                                       dt = max(0, dt);
-                                                       if(dt > 0)
+                                                       dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
+                                                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                                                        {
-                                                               self.ammo_cells = max(autocvar_g_balance_nex_secondary_ammo, self.ammo_cells - autocvar_g_balance_nex_secondary_ammo * dt);
+                                                               dt = min(dt, (self.ammo_cells - autocvar_g_balance_nex_primary_ammo) / autocvar_g_balance_nex_secondary_ammo);
+                                                               dt = max(0, dt);
+                                                               if(dt > 0)
+                                                               {
+                                                                       self.ammo_cells = max(autocvar_g_balance_nex_secondary_ammo, self.ammo_cells - autocvar_g_balance_nex_secondary_ammo * dt);
+                                                               }
                                                        }
+                                                       self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
                                                }
+                                       }
+
+                                       else
+                                       {
+                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
                                                self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
                                        }
                                }
@@ -174,6 +169,20 @@ float w_nex(float req)
                                }
                        }
                }
+
+               if(autocvar_g_balance_nex_charge)
+               {
+                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+
+                       if(self.nex_charge > autocvar_g_balance_nex_charge_limit)
+                       {
+                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                       }
+               }
        }
        else if (req == WR_PRECACHE)
        {
index 08c4a901e12083d7bdd972ed8755e3010cf97d9e..d9d717ecdeb6d3165d2c2109d74b55917f756b19 100644 (file)
@@ -56,9 +56,12 @@ void shotgun_meleethink (void)
        vector angle;
        angle = v_forward;
 
+       float meleetime;
+       meleetime = autocvar_g_balance_shotgun_secondary_melee_time * W_WeaponRateFactor();
+
        // perform trace
        float f;
-       f = (self.cnt + autocvar_g_balance_shotgun_secondary_melee_time - time) / autocvar_g_balance_shotgun_secondary_melee_time * 2 - 1;
+       f = (self.cnt + meleetime - time) / meleetime * 2 - 1;
        vector targpos;
        targpos = self.owner.origin + self.owner.view_ofs + angle * autocvar_g_balance_shotgun_secondary_melee_range + v_right * f * autocvar_g_balance_shotgun_secondary_melee_swing + v_up * f * autocvar_g_balance_shotgun_secondary_melee_swing;
 
@@ -74,7 +77,7 @@ void shotgun_meleethink (void)
                Damage (trace_ent, self.owner, self.owner, autocvar_g_balance_shotgun_secondary_damage * min(1, f + 1), WEP_SHOTGUN | HITTYPE_SECONDARY , self.owner.origin + self.owner.view_ofs, force);
                remove(self);
        }
-       else if(time >= self.cnt + autocvar_g_balance_shotgun_secondary_melee_time) // missed, remove ent
+       else if(time >= self.cnt + meleetime) // missed, remove ent
                remove(self);
        else // continue swinging the weapon in hope of hitting someone :)
                self.nextthink = time;
index 720ab8f82be4d9a79fe1e7a3d043ddec188e01ff..22992dc3cf7a1342362fbce4d1fcc39f3549a168 100644 (file)
@@ -212,9 +212,7 @@ float w_sniperrifle(float req)
        {
                if(self.sniperrifle_bulletcounter < 0) // forced reload (e.g. because interrupted)
                {
-                       if(self.switchweapon == self.weapon)
-                       if(self.weaponentity.state == WS_READY)
-                               W_SniperRifle_Reload();
+            self.wish_reload = 1;
                }
                else
                {
@@ -231,16 +229,32 @@ float w_sniperrifle(float req)
                        {       
                                if (autocvar_g_balance_sniperrifle_secondary)
                                {
-                                       if (weapon_prepareattack_check(1, autocvar_g_balance_sniperrifle_secondary_refire))
-                                       if (time >= self.sniperrifle_accumulator + autocvar_g_balance_sniperrifle_secondary_burstcost)
-                                       {
-                                               weapon_prepareattack_do(1, autocvar_g_balance_sniperrifle_secondary_refire);
-                                               W_SniperRifle_BulletHail(autocvar_g_balance_sniperrifle_secondary_bullethail, W_SniperRifle_Attack2, WFRAME_FIRE2, autocvar_g_balance_sniperrifle_secondary_animtime, autocvar_g_balance_sniperrifle_primary_refire);
-                                               self.sniperrifle_accumulator += autocvar_g_balance_sniperrifle_secondary_burstcost;
-                                       }
+                    if(autocvar_g_balance_sniperrifle_secondary_reload)
+                        self.wish_reload = 1;
+                    else
+                    {
+                        if (weapon_prepareattack_check(1, autocvar_g_balance_sniperrifle_secondary_refire))
+                        if (time >= self.sniperrifle_accumulator + autocvar_g_balance_sniperrifle_secondary_burstcost)
+                        {
+                            weapon_prepareattack_do(1, autocvar_g_balance_sniperrifle_secondary_refire);
+                            W_SniperRifle_BulletHail(autocvar_g_balance_sniperrifle_secondary_bullethail, W_SniperRifle_Attack2, WFRAME_FIRE2, autocvar_g_balance_sniperrifle_secondary_animtime, autocvar_g_balance_sniperrifle_primary_refire);
+                            self.sniperrifle_accumulator += autocvar_g_balance_sniperrifle_secondary_burstcost;
+                        }
+                    }
                                }
                        }
                }
+        if(self.wish_reload)
+        {
+            if(self.switchweapon == self.weapon)
+            {
+                if(self.weaponentity.state == WS_READY)
+                {
+                    self.wish_reload = 0;
+                    W_SniperRifle_Reload();
+                }
+            }
+        }
        }
        else if (req == WR_PRECACHE)
        {
@@ -266,7 +280,7 @@ float w_sniperrifle(float req)
                return self.ammo_nails >= autocvar_g_balance_sniperrifle_secondary_ammo;
        else if (req == WR_RELOAD)
        {
-               W_SniperRifle_Reload();
+        self.wish_reload = 1;
        }
        else if (req == WR_RESETPLAYER)
        {