alias cl_hook_gamestart_cts
alias cl_hook_gamestart_ka
alias cl_hook_gamestart_ft
+alias cl_hook_gamestart_inv
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_cts
alias sv_hook_gamestart_ka
alias sv_hook_gamestart_ft
+alias sv_hook_gamestart_inv
alias sv_hook_gamerestart
alias sv_hook_gameend
seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
// =================================
// respawn delay/waves/weapon_stay
// =================================
-// when variables are set to anything other than 0, they take over the global setting...
-// to force disable delay or waves, set them to 0.125
-set g_ctf_respawn_delay 5
+// when variables are set to anything other than 0, they take over the global setting. Negative values force an output value of zero.
+set g_ctf_respawn_delay_small 1
+set g_ctf_respawn_delay_small_count 1
+set g_ctf_respawn_delay_large 5
+set g_ctf_respawn_delay_large_count 5
+set g_ctf_respawn_delay_max 0
set g_ctf_respawn_waves 0
set g_ctf_weapon_stay 0
-set g_dm_respawn_delay 0
+set g_dm_respawn_delay_small 0
+set g_dm_respawn_delay_small_count 0
+set g_dm_respawn_delay_large 0
+set g_dm_respawn_delay_large_count 0
+set g_dm_respawn_delay_max 0
set g_dm_respawn_waves 0
set g_dm_weapon_stay 0
-set g_dom_respawn_delay 0
+set g_dom_respawn_delay_small 0
+set g_dom_respawn_delay_small_count 0
+set g_dom_respawn_delay_large 0
+set g_dom_respawn_delay_large_count 0
+set g_dom_respawn_delay_max 0
set g_dom_respawn_waves 0
set g_dom_weapon_stay 0
-set g_lms_respawn_delay 0
+set g_lms_respawn_delay_small 0
+set g_lms_respawn_delay_small_count 0
+set g_lms_respawn_delay_large 0
+set g_lms_respawn_delay_large_count 0
+set g_lms_respawn_delay_max 0
set g_lms_respawn_waves 0
set g_lms_weapon_stay 0
-set g_tdm_respawn_delay 0
+set g_tdm_respawn_delay_small 0
+set g_tdm_respawn_delay_small_count 0
+set g_tdm_respawn_delay_large 0
+set g_tdm_respawn_delay_large_count 0
+set g_tdm_respawn_delay_max 0
set g_tdm_respawn_waves 0
set g_tdm_weapon_stay 0
-set g_ka_respawn_delay 0
+set g_ka_respawn_delay_small 0
+set g_ka_respawn_delay_small_count 0
+set g_ka_respawn_delay_large 0
+set g_ka_respawn_delay_large_count 0
+set g_ka_respawn_delay_max 0
set g_ka_respawn_waves 0
set g_ka_weapon_stay 0
-set g_kh_respawn_delay 0
+set g_kh_respawn_delay_small 0
+set g_kh_respawn_delay_small_count 0
+set g_kh_respawn_delay_large 0
+set g_kh_respawn_delay_large_count 0
+set g_kh_respawn_delay_max 0
set g_kh_respawn_waves 0
set g_kh_weapon_stay 0
-set g_ca_respawn_delay 0
+set g_ca_respawn_delay_small 0
+set g_ca_respawn_delay_small_count 0
+set g_ca_respawn_delay_large 0
+set g_ca_respawn_delay_large_count 0
+set g_ca_respawn_delay_max 0
set g_ca_respawn_waves 0
set g_ca_weapon_stay 0
-set g_nb_respawn_delay 0
+set g_nb_respawn_delay_small 0
+set g_nb_respawn_delay_small_count 0
+set g_nb_respawn_delay_large 0
+set g_nb_respawn_delay_large_count 0
+set g_nb_respawn_delay_max 0
set g_nb_respawn_waves 0
set g_nb_weapon_stay 0
-set g_as_respawn_delay 0
+set g_as_respawn_delay_small 0
+set g_as_respawn_delay_small_count 0
+set g_as_respawn_delay_large 0
+set g_as_respawn_delay_large_count 0
+set g_as_respawn_delay_max 0
set g_as_respawn_waves 0
set g_as_weapon_stay 0
-set g_ons_respawn_delay 0
+set g_ons_respawn_delay_small 0
+set g_ons_respawn_delay_small_count 0
+set g_ons_respawn_delay_large 0
+set g_ons_respawn_delay_large_count 0
+set g_ons_respawn_delay_max 0
set g_ons_respawn_waves 0
set g_ons_weapon_stay 0
+set g_rc_respawn_delay_small 0
+set g_rc_respawn_delay_small_count 0
+set g_rc_respawn_delay_large 0
+set g_rc_respawn_delay_large_count 0
+set g_rc_respawn_delay_max 0
set g_rc_respawn_waves 0
-set g_rc_respawn_delay 0
set g_rc_weapon_stay 0
+set g_cts_respawn_delay_small -1 // CTS shall have instant respawn.
+set g_cts_respawn_delay_small_count 0
+set g_cts_respawn_delay_large -1 // CTS shall have instant respawn.
+set g_cts_respawn_delay_large_count 0
+set g_cts_respawn_delay_max 0
set g_cts_respawn_waves 0
-set g_cts_respawn_delay 0
set g_cts_weapon_stay 2
+set g_ft_respawn_delay_small 0
+set g_ft_respawn_delay_small_count 0
+set g_ft_respawn_delay_large 0
+set g_ft_respawn_delay_large_count 0
+set g_ft_respawn_delay_max 0
set g_ft_respawn_waves 0
-set g_ft_respawn_delay 0
set g_ft_weapon_stay 0
+set g_inv_respawn_delay_small 0
+set g_inv_respawn_delay_small_count 0
+set g_inv_respawn_delay_large 0
+set g_inv_respawn_delay_large_count 0
+set g_inv_respawn_delay_max 0
+set g_inv_respawn_waves 0
+set g_inv_weapon_stay 0
// =========
set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
set g_ca_damage2score_multiplier 0.01
-set g_ca_round_timelimit 180
+set g_ca_round_timelimit 180 "round time limit in seconds"
seta g_ca_teams_override 0
+set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
+set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters"
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
// ==========================
set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
-set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
+set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
-set g_freezetag_round_timelimit 180
+set g_freezetag_round_timelimit 180 "round time limit in seconds"
set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
+set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_freezetag_teams 0
set g_keepawayball_trail_color 254 "particle trail color from player/ball"
set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
- seta g_keepaway_teams_override 0
- set g_keepaway_teams 0
// ==========
set g_race_qualifying_timelimit 0
set g_race_qualifying_timelimit_override -1
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+// ==========
+// invasion
+// ==========
+set g_invasion 0 "Invasion: survive against waves of monsters"
+set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
+set g_invasion_warmup 10 "time between waves to prepare for battle"
+set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
+set g_invasion_zombies_only 0 "only spawn zombies"
+set g_invasion_spawn_delay 2 "spawn more monsters after this delay"