# By terencehill
# Via terencehill
* origin/terencehill/ca_ft_fixes:
Fix compilation. It seems that Samual renamed inWarmupStage to warmup_stage in the commit
6c4446c0a7 with the very explicative description "I'm a goddamn genius, IT WORKS!".
Add cvars g_freezetag_team_spawns and g_ca_team_spawns: when 1, players spawn from the team spawnpoints of the map, if any
CheckAllowedTeams isn't needed in these cases
Add description to g_*_round_timelimit cvars
Since CA and LMS have special values for starting ammo, health and armor, let's use them in warmup too
Allow weapon change impulses when not in round time
Fix bug where just connected players are forced to join the game the next round
Fix this Freezetag bug: If you try to revive a player after a round ends the "Revive progress" centerprint will be stuck until a new one appears
Freezetag: use warmup_start_health in warmup stage
Reset kill count when a new round starts
Make work the "3/2/1 frags left" announcer messages in Freezetag
ScoreRules_freezetag should know the number of available teams this way (like CA and KH)
Fix implementation of CA score rules