]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove useless stuff
authorSamual <samual@xonotic.org>
Tue, 12 Jul 2011 23:37:11 +0000 (19:37 -0400)
committerSamual <samual@xonotic.org>
Tue, 12 Jul 2011 23:37:11 +0000 (19:37 -0400)
qcsrc/server/gamecommand.qc

index bc74100ea3346d00b5dbc07b39677c4fdd7262b0..b1d4e747e8d78fac510ebaefb88e60b612f25ab8 100644 (file)
@@ -470,71 +470,6 @@ void RadarMap(float argc)
        print("Radarmap entity spawned.\n");
 }
 
-void EffectIndexDump()
-{
-       float d;
-       float fh;
-       string s;
-
-       d = db_create();
-
-       print("begin of effects list\n");
-       db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
-       db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
-       db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
-       db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
-       db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
-       db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
-       db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
-       db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
-       db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
-       db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
-       db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
-       db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
-       db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
-       db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
-       db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
-       db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
-       db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
-       db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
-       db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
-       db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
-       db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
-       db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
-       db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
-       db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
-       db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
-       db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
-       db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
-       db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
-       db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
-       db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
-       db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
-       db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
-       db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
-       db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
-       db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
-       db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
-
-       fh = fopen("effectinfo.txt", FILE_READ);
-       while((s = fgets(fh)))
-       {
-               tokenize(s); // tokenize_console would hit the loop counter :(
-               if(argv(0) == "effect")
-               {
-                       if(db_get(d, argv(1)) != "1")
-                       {
-                               if(particleeffectnum(argv(1)) >= 0)
-                                       print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
-                               db_put(d, argv(1), "1");
-                       }
-               }
-       }
-       print("end of effects list\n");
-
-       db_close(d);
-}
-
 void make_mapinfo_Think()
 {
        if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
@@ -1320,10 +1255,7 @@ void GameCommand(string command)
        // Add ifdef to stuffto so that is can only be used when the game code is compiled for it 
        //(this way it's more obscure and harder to abuse on normal servers)
 
-       entity client, tmp_entity;
-       vector v;
        float search_request_type;
-       string s;
        float argc = tokenize_console(command);
 
        if(argv(0) == "help") 
@@ -1334,29 +1266,27 @@ void GameCommand(string command)
                        // but, what to provide instead? null string?
                        
                        print("\nUsage: sv_cmd COMMAND..., where possible commands are:\n");
-                       GameCommand_adminmsg(GC_REQUEST_HELP, command);
+                       GameCommand_adminmsg(GC_REQUEST_HELP, "");
                        GameCommand_allready(GC_REQUEST_HELP);
                        GameCommand_allspec(GC_REQUEST_HELP);
-                       GameCommand_anticheat(GC_REQUEST_HELP, command);
+                       GameCommand_anticheat(GC_REQUEST_HELP, "");
                        GameCommand_bbox(GC_REQUEST_HELP);
-                       GameCommand_bot_cmd(GC_REQUEST_HELP, command);
+                       GameCommand_bot_cmd(GC_REQUEST_HELP, "");
                        GameCommand_cointoss(GC_REQUEST_HELP);
                        GameCommand_cvar_changes(GC_REQUEST_HELP);
                        GameCommand_cvar_purechanges(GC_REQUEST_HELP);
-                       GameCommand_database(GC_REQUEST_HELP, command);
-                       GameCommand_defer_clear(GC_REQUEST_HELP, command);
+                       GameCommand_database(GC_REQUEST_HELP, "");
+                       GameCommand_defer_clear(GC_REQUEST_HELP, "");
                        GameCommand_defer_clear_all(GC_REQUEST_HELP);
-                       GameCommand_delrec(GC_REQUEST_HELP, command);
+                       GameCommand_delrec(GC_REQUEST_HELP, "");
                        GameCommand_effectindexdump(GC_REQUEST_HELP);
                        GameCommand_extendmatchtime(GC_REQUEST_HELP);
-                       GameCommand_find(GC_REQUEST_HELP, command);
-                       GameCommand_gametype(GC_REQUEST_HELP, command);
+                       GameCommand_find(GC_REQUEST_HELP, "");
+                       GameCommand_gametype(GC_REQUEST_HELP, "");
                        print("  teamstatus\n");
                        print("  printstats\n");
                        print("  make_mapinfo\n");
-                       print("  gametype dm|ctf|...\n");
                        print("  radarmap [--force] [--quit | --loop] [sharpness]\n");
-                       print("  find classname\n");
                        print("  reducematchtime\n");
                        GameCommand_Vote("help", world);
                        GameCommand_Ban("help");