--- /dev/null
+void() havocbot_role_ft_freeing;
+void() havocbot_role_ft_offense;
+
+void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float distance;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if ((head != self) && (head.team == self.team))
+ {
+ if (head.freezetag_frozen)
+ {
+ distance = vlen(head.origin - org);
+ if (distance > sradius)
+ continue;
+ navigation_routerating(head, ratingscale, 2000);
+ }
+ else
+ {
+ // If teamate is not frozen still seek them out as fight better
+ // in a group.
+ navigation_routerating(head, ratingscale/3, 2000);
+ }
+ }
+ }
+}
+
+void havocbot_role_ft_offense()
+{
+ entity head;
+ float unfrozen;
+
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+
+ // Count how many players on team are unfrozen.
+ unfrozen = 0;
+ FOR_EACH_PLAYER(head)
+ {
+ if ((head.team == self.team) && (!head.freezetag_frozen))
+ unfrozen++;
+ }
+
+ // If only one left on team or if role has timed out then start trying to free players.
+ if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+ {
+ dprint("changing role to freeing\n");
+ self.havocbot_role = havocbot_role_ft_freeing;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (time > self.bot_strategytime)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+ havocbot_goalrating_freeplayers(9000, self.origin, 10000);
+ //havocbot_goalrating_waypoints(1, self.origin, 1000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ft_freeing()
+{
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ dprint("changing role to offense\n");
+ self.havocbot_role = havocbot_role_ft_offense;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (time > self.bot_strategytime)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_items(8000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
+ havocbot_goalrating_freeplayers(20000, self.origin, 10000);
+ //havocbot_goalrating_waypoints(1, self.origin, 1000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_chooserole_ft()
+{
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (random() < 0.5)
+ self.havocbot_role = havocbot_role_ft_freeing;
+ else
+ self.havocbot_role = havocbot_role_ft_offense;
+}
#include "havocbot.qh"
#include "role_onslaught.qc"
#include "role_keyhunt.qc"
-#include "role_freezetag.qc"
#include "role_assault.qc"
#include "roles.qc"
+++ /dev/null
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
-
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{
- entity head;
- float distance;
-
- FOR_EACH_PLAYER(head)
- {
- if ((head != self) && (head.team == self.team))
- {
- if (head.freezetag_frozen)
- {
- distance = vlen(head.origin - org);
- if (distance > sradius)
- continue;
- navigation_routerating(head, ratingscale, 2000);
- }
- else
- {
- // If teamate is not frozen still seek them out as fight better
- // in a group.
- navigation_routerating(head, ratingscale/3, 2000);
- }
- }
- }
-}
-
-void havocbot_role_ft_offense()
-{
- entity head;
- float unfrozen;
-
- if(self.deadflag != DEAD_NO)
- return;
-
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
-
- // Count how many players on team are unfrozen.
- unfrozen = 0;
- FOR_EACH_PLAYER(head)
- {
- if ((head.team == self.team) && (!head.freezetag_frozen))
- unfrozen++;
- }
-
- // If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
- {
- dprint("changing role to freeing\n");
- self.havocbot_role = havocbot_role_ft_freeing;
- self.havocbot_role_timeout = 0;
- return;
- }
-
- if (time > self.bot_strategytime)
- {
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- havocbot_goalrating_freeplayers(9000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
- }
-}
-
-void havocbot_role_ft_freeing()
-{
- if(self.deadflag != DEAD_NO)
- return;
-
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
-
- if (time > self.havocbot_role_timeout)
- {
- dprint("changing role to offense\n");
- self.havocbot_role = havocbot_role_ft_offense;
- self.havocbot_role_timeout = 0;
- return;
- }
-
- if (time > self.bot_strategytime)
- {
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(8000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
- havocbot_goalrating_freeplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
- }
-}
-
-void havocbot_chooserole_ft()
-{
- if(self.deadflag != DEAD_NO)
- return;
-
- if (random() < 0.5)
- self.havocbot_role = havocbot_role_ft_freeing;
- else
- self.havocbot_role = havocbot_role_ft_offense;
-}
havocbot_chooserole_race();
else if (g_onslaught)
havocbot_chooserole_ons();
- else if (g_freezetag)
- havocbot_chooserole_ft();
else if (g_assault)
havocbot_chooserole_ast();
else // assume anything else is deathmatch
WaypointSprite_Kill(self.waypointsprite_attached);
}
+
+// ================
+// Bot player logic
+// ================
+
+void() havocbot_role_ft_freeing;
+void() havocbot_role_ft_offense;
+
+void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
+{
+ entity head;
+ float distance;
+
+ FOR_EACH_PLAYER(head)
+ {
+ if ((head != self) && (head.team == self.team))
+ {
+ if (head.freezetag_frozen)
+ {
+ distance = vlen(head.origin - org);
+ if (distance > sradius)
+ continue;
+ navigation_routerating(head, ratingscale, 2000);
+ }
+ else
+ {
+ // If teamate is not frozen still seek them out as fight better
+ // in a group.
+ navigation_routerating(head, ratingscale/3, 2000);
+ }
+ }
+ }
+}
+
+void havocbot_role_ft_offense()
+{
+ entity head;
+ float unfrozen;
+
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+
+ // Count how many players on team are unfrozen.
+ unfrozen = 0;
+ FOR_EACH_PLAYER(head)
+ {
+ if ((head.team == self.team) && (!head.freezetag_frozen))
+ unfrozen++;
+ }
+
+ // If only one left on team or if role has timed out then start trying to free players.
+ if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+ {
+ dprint("changing role to freeing\n");
+ self.havocbot_role = havocbot_role_ft_freeing;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (time > self.bot_strategytime)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+ havocbot_goalrating_freeplayers(9000, self.origin, 10000);
+ //havocbot_goalrating_waypoints(1, self.origin, 1000);
+ navigation_goalrating_end();
+ }
+}
+
+void havocbot_role_ft_freeing()
+{
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + random() * 10 + 20;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ dprint("changing role to offense\n");
+ self.havocbot_role = havocbot_role_ft_offense;
+ self.havocbot_role_timeout = 0;
+ return;
+ }
+
+ if (time > self.bot_strategytime)
+ {
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start();
+ havocbot_goalrating_items(8000, self.origin, 10000);
+ havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
+ havocbot_goalrating_freeplayers(20000, self.origin, 10000);
+ //havocbot_goalrating_waypoints(1, self.origin, 1000);
+ navigation_goalrating_end();
+ }
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
{
if(self.freezetag_frozen == 0 && self.health >= 1)
return 0;
}
+MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
+{
+ if not(self.deadflag)
+ {
+ if (random() < 0.5)
+ self.havocbot_role = havocbot_role_ft_freeing;
+ else
+ self.havocbot_role = havocbot_role_ft_offense;
+ }
+
+ return TRUE;
+}
+
MUTATOR_DEFINITION(gamemode_freezetag)
{
MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno.
+ MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{