]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
distribute draw calls based on bounding box
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Feb 2011 14:36:31 +0000 (14:36 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Feb 2011 14:36:31 +0000 (14:36 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10798 d7cf8633-e32d-0410-b094-e92efae38249

dpsoftrast.c

index 264b30e28b85debe050b1dc3a032f692934a8a5d..d6760f0b67b2ea130e0e2a55fd6cdcf01e430fcf 100644 (file)
@@ -29,7 +29,9 @@ typedef qboolean bool;
                        #define MEMORY_BARRIER (_mm_sfence())
                        //(__sync_synchronize())
                        #define ATOMIC_COUNTER volatile int
-                       #define ATOMIC_ADD(counter, val) (__sync_add_and_fetch(&(counter), (val)))
+                       #define ATOMIC_INCREMENT(counter) (__sync_add_and_fetch(&(counter), 1))
+                       #define ATOMIC_DECREMENT(counter) (__sync_add_and_fetch(&(counter), -1))
+                       #define ATOMIC_ADD(counter, val) ((void)__sync_fetch_and_add(&(counter), (val)))
                #endif
        #elif defined(_MSC_VER)
                #define ALIGN(var) __declspec(align(16)) var
@@ -38,7 +40,9 @@ typedef qboolean bool;
                        #define MEMORY_BARRIER (_mm_sfence())
                        //(MemoryBarrier())
                        #define ATOMIC_COUNTER volatile LONG
-                       #define ATOMIC_ADD(counter, val) (InterlockedAdd(&(counter), (val)))
+                       #define ATOMIC_INCREMENT(counter) (InterlockedIncrement(&(counter)))
+                       #define ATOMIC_DECREMENT(counter) (InterlockedDecrement(&(counter)))
+                       #define ATOMIC_ADD(counter, val) (InterlockedExchangeAdd(&(counter), (val)))
                #endif
        #else
                #undef USE_THREADS
@@ -54,7 +58,9 @@ typedef qboolean bool;
 #ifndef USE_THREADS
        #define MEMORY_BARRIER ((void)0)
        #define ATOMIC_COUNTER int
-       #define ATOMIC_ADD(counter, val) ((counter) += (val))
+       #define ATOMIC_INCREMENT(counter) (++(counter))
+       #define ATOMIC_DECREMENT(counter) (--(counter))
+       #define ATOMIC_ADD(counter, val) ((void)((counter) += (val)))
 #endif
 
 #ifdef SSE2_PRESENT
@@ -113,7 +119,8 @@ DPSOFTRAST_Texture;
 
 typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_s
 {
-       int opcode;
+       unsigned char opcode;
+       unsigned short commandsize;
 }
 DPSOFTRAST_Command);
 
@@ -123,11 +130,13 @@ enum { DPSOFTRAST_OPCODE_Reset = 0 };
        enum { DPSOFTRAST_OPCODE_##name = opcodeval }; \
        typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_##name##_s \
        { \
-               int opcode; \
+               unsigned char opcode; \
+               unsigned short commandsize; \
                fields \
        } DPSOFTRAST_Command_##name );
 
 #define DPSOFTRAST_DRAW_MAXCOMMANDPOOL 2097152
+#define DPSOFTRAST_DRAW_MAXCOMMANDSIZE 16384
 
 typedef ATOMIC(struct DPSOFTRAST_State_Command_Pool_s
 {
@@ -139,14 +148,8 @@ DPSOFTRAST_State_Command_Pool);
 
 typedef ATOMIC(struct DPSOFTRAST_State_Triangle_s
 {
-       int commandoffset;
        unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
-       int starty;
-       int endy;
-       int numpoints;
        float w[3];
-       ALIGN(float coords[4][4]);
-       ALIGN(int ycoords[4]);
        ALIGN(float attribs[DPSOFTRAST_ARRAY_TOTAL][3][4]);
 }
 DPSOFTRAST_State_Triangle);
@@ -183,17 +186,7 @@ typedef ALIGN(struct DPSOFTRAST_State_Span_s
 DPSOFTRAST_State_Span);
 
 #define DPSOFTRAST_DRAW_MAXSPANS 1024
-
-#define DPSOFTRAST_DRAW_MAXTRIANGLEPOOL 4096
-#define DPSOFTRAST_DRAW_FLUSHPROCESSTRIANGLES 64
-
-typedef ATOMIC(struct DPSOFTRAST_State_Triangle_Pool_s
-{
-       int freetriangle;
-       int usedtriangles;
-       ATOMIC(DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLEPOOL]);
-}
-DPSOFTRAST_State_Triangle_Pool);
+#define DPSOFTRAST_DRAW_MAXTRIANGLES 128
 
 #define DPSOFTRAST_VALIDATE_FB 1
 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
@@ -222,6 +215,7 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s
 #endif
        int index;
        
+       int cullface;
        int colormask[4];
        int blendfunc[2];
        int blendsubtract;
@@ -232,8 +226,8 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s
        int alphatest;
        int alphafunc;
        float alphavalue;
-       int scissor[4];
        int viewport[4];
+       int scissor[4];
        float depthrange[2];
        float polygonoffset[2];
 
@@ -251,6 +245,8 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s
        // derived values (DPSOFTRAST_VALIDATE_FB)
        int fb_colormask;
        int fb_clearscissor[4];
+       ALIGN(float fb_viewportcenter[4]);
+       ALIGN(float fb_viewportscale[4]);
 
        // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
        int fb_depthfunc;
@@ -259,7 +255,6 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s
        int fb_blendmode;
 
        ATOMIC(int commandoffset);
-       int triangleoffset;
 
        bool waiting;
 #ifdef USE_THREADS
@@ -267,7 +262,9 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s
 #endif
 
        int numspans;
+       int numtriangles;
        DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS];
+       DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES];
 }
 DPSOFTRAST_State_Thread);
 
@@ -286,8 +283,6 @@ typedef ATOMIC(struct DPSOFTRAST_State_s
        ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
        int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
 
-       int cullface;
-
        const float *pointer_vertex3f;
        const float *pointer_color4f;
        const unsigned char *pointer_color4ub;
@@ -298,12 +293,14 @@ typedef ATOMIC(struct DPSOFTRAST_State_s
        int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
        DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
 
+       int firstvertex;
        int numvertices;
-       int maxvertices;
-       float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
        float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
        float *screencoord4f;
-
+       int drawstarty;
+       int drawendy;
+       int drawclipped;
+       
        int shader_mode;
        int shader_permutation;
 
@@ -320,14 +317,13 @@ typedef ATOMIC(struct DPSOFTRAST_State_s
        int numthreads;
        DPSOFTRAST_State_Thread *threads;
 #ifdef USE_THREADS
-       SDL_mutex *trianglemutex;
-       SDL_cond *trianglecond;
+       SDL_mutex *drawmutex;
+       SDL_cond *drawcond;
 #endif
 
-       ATOMIC(int drawtriangle);
+       ATOMIC(int drawcommand);
 
        DPSOFTRAST_State_Command_Pool commandpool;
-       DPSOFTRAST_State_Triangle_Pool trianglepool;
 }
 DPSOFTRAST_State);
 
@@ -341,7 +337,19 @@ extern int dpsoftrast_test;
 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
 
-void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcViewport(const int *viewport, float *fb_viewportcenter, float *fb_viewportscale)
+{
+       fb_viewportcenter[1] = viewport[0] + 0.5f * viewport[2] - 0.5f;
+       fb_viewportcenter[2] = dpsoftrast.fb_height - viewport[1] - 0.5f * viewport[3] - 0.5f;
+       fb_viewportcenter[3] = 0.5f;
+       fb_viewportcenter[0] = 0.0f;
+       fb_viewportscale[1] = 0.5f * viewport[2];
+       fb_viewportscale[2] = -0.5f * viewport[3];
+       fb_viewportscale[3] = 0.5f;
+       fb_viewportscale[0] = 1.0f;
+}
+
+static void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
 {
        // calculate framebuffer scissor, viewport, viewport clipped by scissor,
        // and viewport projection values
@@ -360,14 +368,16 @@ void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
        thread->fb_clearscissor[1] = y1;
        thread->fb_clearscissor[2] = x2 - x1;
        thread->fb_clearscissor[3] = y2 - y1;
+
+       DPSOFTRAST_RecalcViewport(thread->viewport, thread->fb_viewportcenter, thread->fb_viewportscale);
 }
 
-void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
 {
        thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS;
 }
 
-void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
 {
        if (thread->blendsubtract)
        {
@@ -400,7 +410,7 @@ void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
 
 #define DPSOFTRAST_ValidateQuick(thread, f) ((thread->validate & (f)) ? (DPSOFTRAST_Validate(thread, f), 0) : 0)
 
-void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
+static void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
 {
        mask &= thread->validate;
        if (!mask)
@@ -750,73 +760,17 @@ void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixel
        dpsoftrast.fb_colorpixels[3] = colorpixels3;
 }
 
-void DPSOFTRAST_Draw_FlushThreads(void);
-
-void DPSOFTRAST_Draw_FreeTrianglePool(int space)
-{
-       DPSOFTRAST_State_Thread *thread;
-       int i;
-       int freetriangle = dpsoftrast.trianglepool.freetriangle;
-       int usedtriangles = dpsoftrast.trianglepool.usedtriangles;
-       if (usedtriangles <= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-space)
-               return;
-#ifdef USE_THREADS
-       SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
-       for(;;)
-       {
-               int waitindex = -1;
-               int triangleoffset;
-               usedtriangles = 0;
-               for (i = 0; i < dpsoftrast.numthreads; i++)
-               {
-                       thread = &dpsoftrast.threads[i];
-                       triangleoffset = freetriangle - thread->triangleoffset;
-                       if (triangleoffset < 0)
-                               triangleoffset += DPSOFTRAST_DRAW_MAXTRIANGLEPOOL;
-                       if (triangleoffset > usedtriangles)
-                       {
-                               waitindex = i;
-                               usedtriangles = triangleoffset;
-                       }
-               }
-               if (usedtriangles <= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-space || waitindex < 0)
-                       break;
-#ifdef USE_THREADS
-               thread = &dpsoftrast.threads[waitindex];
-               thread->waiting = true;
-               SDL_CondBroadcast(dpsoftrast.trianglecond);
-               SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
-               thread->waiting = false;
-#endif
-       }
-#ifdef USE_THREADS
-       SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
-       dpsoftrast.trianglepool.usedtriangles = usedtriangles;
-}
+static void DPSOFTRAST_Draw_FlushThreads(void);
 
-void DPSOFTRAST_Draw_SyncCommands(void)
+static void DPSOFTRAST_Draw_SyncCommands(void)
 {
-       DPSOFTRAST_State_Triangle *triangle;
-       if (dpsoftrast.trianglepool.usedtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1)
-#ifdef USE_THREADS
-               DPSOFTRAST_Draw_FreeTrianglePool(DPSOFTRAST_DRAW_MAXTRIANGLEPOOL/8);
-#else
-               DPSOFTRAST_Draw_FlushThreads();
-#endif
-       triangle = &dpsoftrast.trianglepool.triangles[dpsoftrast.trianglepool.freetriangle];
-       triangle->commandoffset = dpsoftrast.commandpool.freecommand;
-       triangle->starty = -1;
-       triangle->endy = -1;
-       dpsoftrast.trianglepool.freetriangle = dpsoftrast.trianglepool.freetriangle < DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1 ? dpsoftrast.trianglepool.freetriangle + 1 : 0;
-       dpsoftrast.trianglepool.usedtriangles++;
        MEMORY_BARRIER;
-       dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+       dpsoftrast.drawcommand = dpsoftrast.commandpool.freecommand;
 }
 
-void DPSOFTRAST_Draw_FreeCommandPool(int space)
+static void DPSOFTRAST_Draw_FreeCommandPool(int space)
 {
+#ifdef USE_THREADS
        DPSOFTRAST_State_Thread *thread;
        int i;
        int freecommand = dpsoftrast.commandpool.freecommand;
@@ -824,9 +778,7 @@ void DPSOFTRAST_Draw_FreeCommandPool(int space)
        if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space)
                return;
        DPSOFTRAST_Draw_SyncCommands();
-#ifdef USE_THREADS
-       SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
+       SDL_LockMutex(dpsoftrast.drawmutex);
        for(;;)
        {
                int waitindex = -1;
@@ -846,24 +798,25 @@ void DPSOFTRAST_Draw_FreeCommandPool(int space)
                }
                if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space || waitindex < 0)
                        break;
-#ifdef USE_THREADS
                thread = &dpsoftrast.threads[waitindex];
                thread->waiting = true;
-               SDL_CondBroadcast(dpsoftrast.trianglecond);
-               SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
+               SDL_CondBroadcast(dpsoftrast.drawcond);
+               SDL_CondWait(thread->waitcond, dpsoftrast.drawmutex);
                thread->waiting = false;
-#endif
        }
-#ifdef USE_THREADS
-       SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
+       SDL_UnlockMutex(dpsoftrast.drawmutex);
        dpsoftrast.commandpool.usedcommands = usedcommands;
+#else
+       DPSOFTRAST_Draw_FlushThreads();
+#endif
 }
 
+#define DPSOFTRAST_ALIGNCOMMAND(size) \
+       ((size) + ((COMMAND_SIZE - ((size)&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)))
 #define DPSOFTRAST_ALLOCATECOMMAND(name) \
-       ((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand(sizeof( DPSOFTRAST_Command_##name ) + ((COMMAND_SIZE - (sizeof( DPSOFTRAST_Command_##name )&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1))))
+       ((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand( DPSOFTRAST_OPCODE_##name , DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name ))))
 
-static void *DPSOFTRAST_AllocateCommand(int size)
+static void *DPSOFTRAST_AllocateCommand(int opcode, int size)
 {
        DPSOFTRAST_Command *command;
        int freecommand = dpsoftrast.commandpool.freecommand;
@@ -873,11 +826,7 @@ static void *DPSOFTRAST_AllocateCommand(int size)
                extra += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
        if(usedcommands > DPSOFTRAST_DRAW_MAXCOMMANDPOOL - (size + extra))
        {
-#ifdef USE_THREADS
                DPSOFTRAST_Draw_FreeCommandPool(size + extra);
-#else
-               DPSOFTRAST_Draw_FlushThreads();
-#endif
                freecommand = dpsoftrast.commandpool.freecommand;
                usedcommands = dpsoftrast.commandpool.usedcommands;
        }
@@ -889,15 +838,26 @@ static void *DPSOFTRAST_AllocateCommand(int size)
                freecommand = 0;
        }
        command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
+       command->opcode = opcode;
+       command->commandsize = size;
        freecommand += size;
        if (freecommand >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
                freecommand = 0;
-
        dpsoftrast.commandpool.freecommand = freecommand;
        dpsoftrast.commandpool.usedcommands = usedcommands + size;
        return command;
 }
-       
+
+static void DPSOFTRAST_UndoCommand(int size)
+{
+       int freecommand = dpsoftrast.commandpool.freecommand;
+       int usedcommands = dpsoftrast.commandpool.usedcommands;
+       freecommand -= size;
+       usedcommands -= size;
+       dpsoftrast.commandpool.freecommand = freecommand;
+       dpsoftrast.commandpool.usedcommands = usedcommands;
+}
+               
 DEFCOMMAND(1, Viewport, int x; int y; int width; int height;)
 static void DPSOFTRAST_Interpret_Viewport(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_Viewport *command)
 {
@@ -910,7 +870,6 @@ static void DPSOFTRAST_Interpret_Viewport(DPSOFTRAST_State_Thread *thread, const
 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
 {
        DPSOFTRAST_Command_Viewport *command = DPSOFTRAST_ALLOCATECOMMAND(Viewport);
-       command->opcode = DPSOFTRAST_OPCODE_Viewport;
        command->x = x;
        command->y = y;
        command->width = width;
@@ -920,14 +879,7 @@ void DPSOFTRAST_Viewport(int x, int y, int width, int height)
        dpsoftrast.viewport[1] = y;
        dpsoftrast.viewport[2] = width;
        dpsoftrast.viewport[3] = height;
-       dpsoftrast.fb_viewportcenter[1] = dpsoftrast.viewport[0] + 0.5f * dpsoftrast.viewport[2] - 0.5f;
-       dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.viewport[1] - 0.5f * dpsoftrast.viewport[3] - 0.5f;
-       dpsoftrast.fb_viewportcenter[3] = 0.5f;
-       dpsoftrast.fb_viewportcenter[0] = 0.0f;
-       dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.viewport[2];
-       dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.viewport[3];
-       dpsoftrast.fb_viewportscale[3] = 0.5f;
-       dpsoftrast.fb_viewportscale[0] = 1.0f;
+       DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
 }
 
 DEFCOMMAND(2, ClearColor, float r; float g; float b; float a;) 
@@ -966,7 +918,6 @@ static void DPSOFTRAST_Interpret_ClearColor(DPSOFTRAST_State_Thread *thread, con
 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
 {
        DPSOFTRAST_Command_ClearColor *command = DPSOFTRAST_ALLOCATECOMMAND(ClearColor);
-       command->opcode = DPSOFTRAST_OPCODE_ClearColor;
        command->r = r;
        command->g = g;
        command->b = b;
@@ -1003,7 +954,6 @@ static void DPSOFTRAST_Interpret_ClearDepth(DPSOFTRAST_State_Thread *thread, DPS
 void DPSOFTRAST_ClearDepth(float d)
 {
        DPSOFTRAST_Command_ClearDepth *command = DPSOFTRAST_ALLOCATECOMMAND(ClearDepth);
-       command->opcode = DPSOFTRAST_OPCODE_ClearDepth;
        command->depth = d;
 }
 
@@ -1019,7 +969,6 @@ static void DPSOFTRAST_Interpret_ColorMask(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
 {
        DPSOFTRAST_Command_ColorMask *command = DPSOFTRAST_ALLOCATECOMMAND(ColorMask);
-       command->opcode = DPSOFTRAST_OPCODE_ColorMask;
        command->r = r;
        command->g = g;
        command->b = b;
@@ -1035,7 +984,6 @@ static void DPSOFTRAST_Interpret_DepthTest(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_DepthTest(int enable)
 {
        DPSOFTRAST_Command_DepthTest *command = DPSOFTRAST_ALLOCATECOMMAND(DepthTest);
-       command->opcode = DPSOFTRAST_OPCODE_DepthTest;
        command->enable = enable;
 }
 
@@ -1048,7 +996,6 @@ static void DPSOFTRAST_Interpret_ScissorTest(DPSOFTRAST_State_Thread *thread, DP
 void DPSOFTRAST_ScissorTest(int enable)
 {
        DPSOFTRAST_Command_ScissorTest *command = DPSOFTRAST_ALLOCATECOMMAND(ScissorTest);
-       command->opcode = DPSOFTRAST_OPCODE_ScissorTest;
        command->enable = enable;
 }
 
@@ -1064,7 +1011,6 @@ static void DPSOFTRAST_Interpret_Scissor(DPSOFTRAST_State_Thread *thread, DPSOFT
 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
 {
        DPSOFTRAST_Command_Scissor *command = DPSOFTRAST_ALLOCATECOMMAND(Scissor);
-       command->opcode = DPSOFTRAST_OPCODE_Scissor;
        command->x = x;
        command->y = y;
        command->width = width;
@@ -1081,7 +1027,6 @@ static void DPSOFTRAST_Interpret_BlendFunc(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_BlendFunc(int sfactor, int dfactor)
 {
        DPSOFTRAST_Command_BlendFunc *command = DPSOFTRAST_ALLOCATECOMMAND(BlendFunc);
-       command->opcode = DPSOFTRAST_OPCODE_BlendFunc;
        command->sfactor = sfactor;
        command->dfactor = dfactor;
 }
@@ -1095,7 +1040,6 @@ static void DPSOFTRAST_Interpret_BlendSubtract(DPSOFTRAST_State_Thread *thread,
 void DPSOFTRAST_BlendSubtract(int enable)
 {
        DPSOFTRAST_Command_BlendSubtract *command = DPSOFTRAST_ALLOCATECOMMAND(BlendSubtract);
-       command->opcode = DPSOFTRAST_OPCODE_BlendSubtract;
        command->enable = enable;
 }
 
@@ -1107,7 +1051,6 @@ static void DPSOFTRAST_Interpret_DepthMask(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_DepthMask(int enable)
 {
        DPSOFTRAST_Command_DepthMask *command = DPSOFTRAST_ALLOCATECOMMAND(DepthMask);
-       command->opcode = DPSOFTRAST_OPCODE_DepthMask;
        command->enable = enable;
 }
 
@@ -1119,7 +1062,6 @@ static void DPSOFTRAST_Interpret_DepthFunc(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_DepthFunc(int func)
 {
        DPSOFTRAST_Command_DepthFunc *command = DPSOFTRAST_ALLOCATECOMMAND(DepthFunc);
-       command->opcode = DPSOFTRAST_OPCODE_DepthFunc;
        command->func = func;
 }
 
@@ -1132,7 +1074,6 @@ static void DPSOFTRAST_Interpret_DepthRange(DPSOFTRAST_State_Thread *thread, DPS
 void DPSOFTRAST_DepthRange(float nearval, float farval)
 {
        DPSOFTRAST_Command_DepthRange *command = DPSOFTRAST_ALLOCATECOMMAND(DepthRange);
-       command->opcode = DPSOFTRAST_OPCODE_DepthRange;
        command->nearval = nearval;
        command->farval = farval;
 }
@@ -1146,14 +1087,19 @@ static void DPSOFTRAST_Interpret_PolygonOffset(DPSOFTRAST_State_Thread *thread,
 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
 {
        DPSOFTRAST_Command_PolygonOffset *command = DPSOFTRAST_ALLOCATECOMMAND(PolygonOffset);
-       command->opcode = DPSOFTRAST_OPCODE_PolygonOffset;
        command->alongnormal = alongnormal;
        command->intoview = intoview;
 }
 
+DEFCOMMAND(14, CullFace, int mode;)
+static void DPSOFTRAST_Interpret_CullFace(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_CullFace *command)
+{
+       thread->cullface = command->mode;
+}
 void DPSOFTRAST_CullFace(int mode)
 {
-       dpsoftrast.cullface = mode;
+       DPSOFTRAST_Command_CullFace *command = DPSOFTRAST_ALLOCATECOMMAND(CullFace);
+       command->mode = mode;
 }
 
 DEFCOMMAND(15, AlphaTest, int enable;)
@@ -1164,7 +1110,6 @@ static void DPSOFTRAST_Interpret_AlphaTest(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_AlphaTest(int enable)
 {
        DPSOFTRAST_Command_AlphaTest *command = DPSOFTRAST_ALLOCATECOMMAND(AlphaTest);
-       command->opcode = DPSOFTRAST_OPCODE_AlphaTest;
        command->enable = enable;
 }
 
@@ -1177,7 +1122,6 @@ static void DPSOFTRAST_Interpret_AlphaFunc(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_AlphaFunc(int func, float ref)
 {
        DPSOFTRAST_Command_AlphaFunc *command = DPSOFTRAST_ALLOCATECOMMAND(AlphaFunc);
-       command->opcode = DPSOFTRAST_OPCODE_AlphaFunc;
        command->func = func;
        command->ref = ref;
 }
@@ -1299,7 +1243,7 @@ DEFCOMMAND(17, SetTexture, int unitnum; DPSOFTRAST_Texture *texture;)
 static void DPSOFTRAST_Interpret_SetTexture(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetTexture *command)
 {
        if (thread->texbound[command->unitnum])
-               ATOMIC_ADD(thread->texbound[command->unitnum]->binds, -1);
+               ATOMIC_DECREMENT(thread->texbound[command->unitnum]->binds);
        thread->texbound[command->unitnum] = command->texture;
 }
 void DPSOFTRAST_SetTexture(int unitnum, int index)
@@ -1319,7 +1263,6 @@ void DPSOFTRAST_SetTexture(int unitnum, int index)
        }
 
        command = DPSOFTRAST_ALLOCATECOMMAND(SetTexture);
-       command->opcode = DPSOFTRAST_OPCODE_SetTexture;
        command->unitnum = unitnum;
        command->texture = texture;
 
@@ -1360,7 +1303,6 @@ static void DPSOFTRAST_Interpret_SetShader(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_SetShader(int mode, int permutation)
 {
        DPSOFTRAST_Command_SetShader *command = DPSOFTRAST_ALLOCATECOMMAND(SetShader);
-       command->opcode = DPSOFTRAST_OPCODE_SetShader;
        command->mode = mode;
        command->permutation = permutation;
 
@@ -1376,7 +1318,6 @@ static void DPSOFTRAST_Interpret_Uniform4f(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_Uniform4f(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
 {
        DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
-       command->opcode = DPSOFTRAST_OPCODE_Uniform4f;
        command->index = index;
        command->val[0] = v0;
        command->val[1] = v1;
@@ -1391,7 +1332,6 @@ void DPSOFTRAST_Uniform4f(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2
 void DPSOFTRAST_Uniform4fv(DPSOFTRAST_UNIFORM index, const float *v)
 {
        DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
-       command->opcode = DPSOFTRAST_OPCODE_Uniform4f;
        command->index = index;
        memcpy(command->val, v, sizeof(command->val));
 
@@ -1411,7 +1351,6 @@ void DPSOFTRAST_UniformMatrix4fv(DPSOFTRAST_UNIFORM uniform, int arraysize, int
        {
                __m128 m0, m1, m2, m3;
                DPSOFTRAST_Command_UniformMatrix4f *command = DPSOFTRAST_ALLOCATECOMMAND(UniformMatrix4f);
-               command->opcode = DPSOFTRAST_OPCODE_UniformMatrix4f;
                command->index = index;
                if (((size_t)v)&(ALIGN_SIZE-1))
                {
@@ -1459,7 +1398,6 @@ static void DPSOFTRAST_Interpret_Uniform1i(DPSOFTRAST_State_Thread *thread, DPSO
 void DPSOFTRAST_Uniform1i(DPSOFTRAST_UNIFORM index, int i0)
 {
        DPSOFTRAST_Command_Uniform1i *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform1i);
-       command->opcode = DPSOFTRAST_OPCODE_Uniform1i;
        command->index = index;
        command->val = i0;
 
@@ -1660,95 +1598,19 @@ static void DPSOFTRAST_Fill4f(float *dst, const float *src, int size)
 }
 #endif
 
-void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
-{
-#ifdef SSE2_PRESENT
-       int i;
-       int j;
-       int stride;
-       const float *v;
-       float *p;
-       float *data;
-       const unsigned char *b;
-       dpsoftrast.numvertices = numvertices;
-       if (dpsoftrast.maxvertices < dpsoftrast.numvertices)
-       {
-               if (dpsoftrast.maxvertices < 4096)
-                       dpsoftrast.maxvertices = 4096;
-               while (dpsoftrast.maxvertices < dpsoftrast.numvertices)
-                       dpsoftrast.maxvertices *= 2;
-               if (dpsoftrast.in_array4f[0])
-                       MM_FREE(dpsoftrast.in_array4f[0]);
-               data = (float *)MM_CALLOC(1, dpsoftrast.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
-               for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.maxvertices * 4)
-                       dpsoftrast.in_array4f[i] = data;
-               for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.maxvertices * 4)
-                       dpsoftrast.post_array4f[i] = data;
-               dpsoftrast.screencoord4f = data;
-               data += dpsoftrast.maxvertices * 4;
-       }
-       stride = dpsoftrast.stride_vertex;
-       v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
-       p = dpsoftrast.in_array4f[0];
-       DPSOFTRAST_Load3fTo4f(p, (const unsigned char *)v, numvertices, stride);
-       if (needcolors)
-       {
-               if (dpsoftrast.pointer_color4f)
-               {
-                       stride = dpsoftrast.stride_color;
-                       v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
-                       p = dpsoftrast.in_array4f[1];
-                       DPSOFTRAST_Load4fTo4f(p, (const unsigned char *)v, numvertices, stride);
-               }
-               else if (dpsoftrast.pointer_color4ub)
-               {
-                       stride = dpsoftrast.stride_color;
-                       b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
-                       p = dpsoftrast.in_array4f[1];
-                       DPSOFTRAST_Load4bTo4f(p, b, numvertices, stride);
-               }
-               else
-               {
-                       p = dpsoftrast.in_array4f[1];
-                       DPSOFTRAST_Fill4f(p, dpsoftrast.color, numvertices);
-               }
-       }
-       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
-       {
-               if (dpsoftrast.pointer_texcoordf[j])
-               {
-                       stride = dpsoftrast.stride_texcoord[j];
-                       v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
-                       p = dpsoftrast.in_array4f[j+2];
-                       switch(dpsoftrast.components_texcoord[j])
-                       {
-                       case 2:
-                               DPSOFTRAST_Load2fTo4f(p, (const unsigned char *)v, numvertices, stride);
-                               break;
-                       case 3:
-                               DPSOFTRAST_Load3fTo4f(p, (const unsigned char *)v, numvertices, stride);
-                               break;
-                       case 4:
-                               DPSOFTRAST_Load4fTo4f(p, (const unsigned char *)v, numvertices, stride);
-                               break;
-                       }
-               }
-       }
-#endif
-}
-
-void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
+void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
 {
 #ifdef SSE2_PRESENT
        static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
        __m128 m0, m1, m2, m3;
-       float *end = out4f + numitems*4;
+       float *end;
        if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
        {
                // fast case for identity matrix
-               memcpy(out4f, in4f, numitems * sizeof(float[4]));
+               if (out4f != in4f) memcpy(out4f, in4f, numitems * sizeof(float[4]));
                return;
        }
+       end = out4f + numitems*4;
        m0 = _mm_loadu_ps(inmatrix16f);
        m1 = _mm_loadu_ps(inmatrix16f + 4);
        m2 = _mm_loadu_ps(inmatrix16f + 8);
@@ -1784,53 +1646,166 @@ void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, c
 #endif
 }
 
-void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
+void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
 {
        memcpy(out4f, in4f, numitems * sizeof(float[4]));
 }
 
 #ifdef SSE2_PRESENT
-static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
-{
-       __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
-       __m128 w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-       v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
-       v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-       v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
-       return v;
+#define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
+{ \
+       __m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
+       p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
+       p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
+       out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
+}
+
+#define DPSOFTRAST_PROJECTY(out, in, viewportcenter, viewportscale) \
+{ \
+       __m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
+       p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
+       p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
+       out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
+}
+
+#define DPSOFTRAST_TRANSFORMVERTEX(out, in, m0, m1, m2, m3) \
+{ \
+       __m128 p = (in); \
+       out = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 0, 0, 0)), m0), \
+                                                 _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(1, 1, 1, 1)), m1), \
+                                                               _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 2, 2, 2)), m2), \
+                                                                                       _mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)), m3)))); \
+}
+
+static int DPSOFTRAST_Vertex_BoundY(int *starty, int *endy, __m128 minpos, __m128 maxpos, __m128 viewportcenter, __m128 viewportscale, __m128 m0, __m128 m1, __m128 m2, __m128 m3)
+{
+       int clipmask = 0xFF;
+       __m128 bb[8], clipdist[8], minproj = _mm_set_ss(2.0f), maxproj = _mm_set_ss(-2.0f);
+       m0 = _mm_shuffle_ps(m0, m0, _MM_SHUFFLE(3, 2, 0, 1));
+       m1 = _mm_shuffle_ps(m1, m1, _MM_SHUFFLE(3, 2, 0, 1));
+       m2 = _mm_shuffle_ps(m2, m2, _MM_SHUFFLE(3, 2, 0, 1));
+       m3 = _mm_shuffle_ps(m3, m3, _MM_SHUFFLE(3, 2, 0, 1));
+       #define BBFRONT(k, pos) \
+       { \
+               DPSOFTRAST_TRANSFORMVERTEX(bb[k], pos, m0, m1, m2, m3); \
+               clipdist[k] = _mm_add_ss(_mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(2, 2, 2, 2)), _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+               if (_mm_ucomige_ss(clipdist[k], _mm_setzero_ps())) \
+               { \
+                       __m128 proj; \
+                       clipmask &= ~(1<<k); \
+                       proj = _mm_div_ss(bb[k], _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+                       minproj = _mm_min_ss(minproj, proj); \
+                       maxproj = _mm_max_ss(maxproj, proj); \
+               } \
+       }
+       BBFRONT(0, minpos); 
+       BBFRONT(1, _mm_move_ss(minpos, maxpos)); 
+       BBFRONT(2, _mm_shuffle_ps(_mm_move_ss(maxpos, minpos), minpos, _MM_SHUFFLE(3, 2, 1, 0))); 
+       BBFRONT(3, _mm_shuffle_ps(maxpos, minpos, _MM_SHUFFLE(3, 2, 1, 0))); 
+       BBFRONT(4, _mm_shuffle_ps(minpos, maxpos, _MM_SHUFFLE(3, 2, 1, 0))); 
+       BBFRONT(5, _mm_shuffle_ps(_mm_move_ss(minpos, maxpos), maxpos, _MM_SHUFFLE(3, 2, 1, 0))); 
+       BBFRONT(6, _mm_move_ss(maxpos, minpos)); 
+       BBFRONT(7, maxpos);
+       #define BBCLIP(k) \
+       { \
+               if (clipmask&(1<<k)) \
+               { \
+                       if (!(clipmask&(1<<(k^1)))) \
+                       { \
+                               __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^1])); \
+                               __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^1], bb[k]))); \
+                               proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+                               minproj = _mm_min_ss(minproj, proj); \
+                               maxproj = _mm_max_ss(maxproj, proj); \
+                       } \
+                       if (!(clipmask&(1<<(k^2)))) \
+                       { \
+                               __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^2])); \
+                               __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^2], bb[k]))); \
+                               proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+                               minproj = _mm_min_ss(minproj, proj); \
+                               maxproj = _mm_max_ss(maxproj, proj); \
+                       } \
+                       if (!(clipmask&(1<<(k^4)))) \
+                       { \
+                               __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^4])); \
+                               __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^4], bb[k]))); \
+                               proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+                               minproj = _mm_min_ss(minproj, proj); \
+                               maxproj = _mm_max_ss(maxproj, proj); \
+                       } \
+               } \
+       }
+       BBCLIP(0); BBCLIP(1); BBCLIP(2); BBCLIP(3); BBCLIP(4); BBCLIP(5); BBCLIP(6); BBCLIP(7);
+       viewportcenter = _mm_shuffle_ps(viewportcenter, viewportcenter, _MM_SHUFFLE(0, 3, 1, 2));
+       viewportscale = _mm_shuffle_ps(viewportscale, viewportscale, _MM_SHUFFLE(0, 3, 1, 2));
+       minproj = _mm_max_ss(minproj, _mm_set_ss(-2.0f));
+       maxproj = _mm_min_ss(maxproj, _mm_set_ss(2.0f));
+       minproj = _mm_add_ss(viewportcenter, _mm_mul_ss(minproj, viewportscale));
+       maxproj = _mm_add_ss(viewportcenter, _mm_mul_ss(maxproj, viewportscale));
+       *starty = _mm_cvttss_si32(maxproj);
+       *endy = _mm_cvttss_si32(minproj)+1;
+       return clipmask;
 }
 #endif
-
-void DPSOFTRAST_Array_Project(float *out4f, float *screen4f, const float *in4f, int numitems)
+       
+static int DPSOFTRAST_Vertex_Project(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems)
 {
 #ifdef SSE2_PRESENT
        float *end = out4f + numitems*4;
        __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
-       while (out4f < end)
+       __m128 minpos, maxpos;
+       if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
+       {
+               minpos = maxpos = _mm_loadu_ps(in4f);
+               while (out4f < end)
+               {
+                       __m128 v = _mm_loadu_ps(in4f);
+                       minpos = _mm_min_ps(minpos, v);
+                       maxpos = _mm_max_ps(maxpos, v);
+                       _mm_store_ps(out4f, v);
+                       DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+                       _mm_store_ps(screen4f, v);
+                       in4f += 4;
+                       out4f += 4;
+                       screen4f += 4;
+               }
+       }
+       else
        {
-               __m128 v = _mm_load_ps(in4f), w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-               _mm_store_ps(out4f, v);
-               v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
-               v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-               _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
-               in4f += 4;
-               out4f += 4;
-               screen4f += 4;
+               minpos = maxpos = _mm_load_ps(in4f);
+               while (out4f < end)
+               {
+                       __m128 v = _mm_load_ps(in4f);
+                       minpos = _mm_min_ps(minpos, v);
+                       maxpos = _mm_max_ps(maxpos, v);
+                       _mm_store_ps(out4f, v);
+                       DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+                       _mm_store_ps(screen4f, v);
+                       in4f += 4;
+                       out4f += 4;
+                       screen4f += 4;
+               }
        }
+       if (starty && endy) 
+               return DPSOFTRAST_Vertex_BoundY(starty, endy, minpos, maxpos, viewportcenter, viewportscale, 
+                                       _mm_setr_ps(1.0f, 0.0f, 0.0f, 0.0f),
+                                       _mm_setr_ps(0.0f, 1.0f, 0.0f, 0.0f),
+                                       _mm_setr_ps(0.0f, 0.0f, 1.0f, 0.0f),
+                                       _mm_setr_ps(0.0f, 0.0f, 0.0f, 1.0f));
+       return 0;
 #endif
 }
 
-void DPSOFTRAST_Array_TransformProject(float *out4f, float *screen4f, const float *in4f, int numitems, const float *inmatrix16f)
+static int DPSOFTRAST_Vertex_TransformProject(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems, const float *inmatrix16f)
 {
 #ifdef SSE2_PRESENT
        static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
-       __m128 m0, m1, m2, m3, viewportcenter, viewportscale;
-       float *end = out4f + numitems*4;
+       __m128 m0, m1, m2, m3, viewportcenter, viewportscale, minpos, maxpos;
+       float *end;
        if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
-       {
-               DPSOFTRAST_Array_Project(out4f, screen4f, in4f, numitems);
-               return;
-       }
+               return DPSOFTRAST_Vertex_Project(out4f, screen4f, starty, endy, in4f, numitems);
+       end = out4f + numitems*4;
        viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter);
        viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
        m0 = _mm_loadu_ps(inmatrix16f);
@@ -1839,18 +1814,16 @@ void DPSOFTRAST_Array_TransformProject(float *out4f, float *screen4f, const floa
        m3 = _mm_loadu_ps(inmatrix16f + 12);
        if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
        {
+               minpos = maxpos = _mm_loadu_ps(in4f);
                while (out4f < end)
                {
-                       __m128 v = _mm_loadu_ps(in4f), w;
-                       v = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
-                                               _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
-                                                       _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
-                                                                               _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3))));
+                       __m128 v = _mm_loadu_ps(in4f);
+                       minpos = _mm_min_ps(minpos, v);
+                       maxpos = _mm_max_ps(maxpos, v);
+                       DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
                        _mm_store_ps(out4f, v);
-                       w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-                       v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
-                       v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-                       _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
+                       DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+                       _mm_store_ps(screen4f, v);
                        in4f += 4;
                        out4f += 4;
                        screen4f += 4;
@@ -1858,24 +1831,103 @@ void DPSOFTRAST_Array_TransformProject(float *out4f, float *screen4f, const floa
        }
        else
        {
+               minpos = maxpos = _mm_load_ps(in4f);
                while (out4f < end)
                {
-                       __m128 v = _mm_load_ps(in4f), w;
-                       v = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
-                                               _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
-                                                       _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
-                                                                               _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3))));
+                       __m128 v = _mm_load_ps(in4f);
+                       minpos = _mm_min_ps(minpos, v);
+                       maxpos = _mm_max_ps(maxpos, v);
+                       DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
                        _mm_store_ps(out4f, v);
-                       w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
-                       v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
-                       v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
-                       _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
+                       DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+                       _mm_store_ps(screen4f, v);
                        in4f += 4;
                        out4f += 4;
                        screen4f += 4;
                }
        }
+       if (starty && endy) 
+               return DPSOFTRAST_Vertex_BoundY(starty, endy, minpos, maxpos, viewportcenter, viewportscale, m0, m1, m2, m3); 
+       return 0;
+#endif
+}
+
+static float *DPSOFTRAST_Array_Load(int outarray, int inarray)
+{
+       float *outf = dpsoftrast.post_array4f[outarray];
+       const unsigned char *inb;
+       int firstvertex = dpsoftrast.firstvertex;
+       int numvertices = dpsoftrast.numvertices;
+       int stride;
+       switch(inarray)
+       {
+       case DPSOFTRAST_ARRAY_POSITION:
+               stride = dpsoftrast.stride_vertex;
+               inb = (unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride;
+               DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+               break;
+       case DPSOFTRAST_ARRAY_COLOR:
+               stride = dpsoftrast.stride_color;
+               if (dpsoftrast.pointer_color4f)
+               {
+                       inb = (const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride;
+                       DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+               }
+               else if (dpsoftrast.pointer_color4ub)
+               {
+                       stride = dpsoftrast.stride_color;
+                       inb = (const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride;
+                       DPSOFTRAST_Load4bTo4f(outf, inb, numvertices, stride);
+               }
+               else
+               {
+                       DPSOFTRAST_Fill4f(outf, dpsoftrast.color, numvertices);
+               }
+               break;
+       default:
+               stride = dpsoftrast.stride_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0];
+               if (dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+               {
+                       inb = (const unsigned char *)dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0] + firstvertex * stride;
+                       switch(dpsoftrast.components_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+                       {
+                       case 2:
+                               DPSOFTRAST_Load2fTo4f(outf, inb, numvertices, stride);
+                               break;
+                       case 3:
+                               DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+                               break;
+                       case 4:
+                               DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+                               break;
+                       }
+               }
+               break;
+       }
+       return outf;
+}
+
+static float *DPSOFTRAST_Array_Transform(int outarray, int inarray, const float *inmatrix16f)
+{
+       float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+       DPSOFTRAST_Vertex_Transform(data, data, dpsoftrast.numvertices, inmatrix16f);
+       return data;
+}
+
+#if 0
+static float *DPSOFTRAST_Array_Project(int outarray, int inarray)
+{
+       float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+       dpsoftrast.drawclipped = DPSOFTRAST_Vertex_Project(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices);
+       return data;
+}
 #endif
+
+static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const float *inmatrix16f)
+{
+       float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+       dpsoftrast.drawclipped = DPSOFTRAST_Vertex_TransformProject(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices, inmatrix16f);
+       return data;
 }
 
 void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
@@ -3001,11 +3053,11 @@ void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle *
 
 void DPSOFTRAST_VertexShader_Generic(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.numvertices);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
        if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
-               DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.numvertices);
+               DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
 }
 
 void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3048,9 +3100,9 @@ void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOF
 
 void DPSOFTRAST_VertexShader_PostProcess(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.numvertices);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
 }
 
 void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3082,7 +3134,7 @@ void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const D
 
 void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3099,8 +3151,8 @@ void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, con
 
 void DPSOFTRAST_VertexShader_FlatColor(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3130,9 +3182,9 @@ void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPS
 
 void DPSOFTRAST_VertexShader_VertexColor(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.numvertices);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3204,9 +3256,9 @@ void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const D
 
 void DPSOFTRAST_VertexShader_Lightmap(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.numvertices);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
 }
 
 void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3304,7 +3356,7 @@ void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSO
 
 void DPSOFTRAST_VertexShader_FakeLight(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3366,22 +3418,25 @@ void DPSOFTRAST_VertexShader_LightDirection(void)
        EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
        EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
        EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
        for (i = 0;i < numvertices;i++)
        {
-               position[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
-               position[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
-               position[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
-               svector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
-               svector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
-               svector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
-               tvector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
-               tvector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
-               tvector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
-               normal[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
-               normal[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
-               normal[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+               position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+               position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+               position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+               svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+               svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+               svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+               tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+               tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+               tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+               normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+               normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+               normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
                LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
                LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
                LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
@@ -3400,6 +3455,7 @@ void DPSOFTRAST_VertexShader_LightDirection(void)
                dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
                dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
        }
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 #define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
@@ -3662,24 +3718,26 @@ void DPSOFTRAST_VertexShader_LightSource(void)
        EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
        EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
        EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
-       DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
-       DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.numvertices);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
+       DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
        for (i = 0;i < numvertices;i++)
        {
-               position[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
-               position[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
-               position[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
-               svector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
-               svector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
-               svector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
-               tvector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
-               tvector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
-               tvector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
-               normal[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
-               normal[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
-               normal[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+               position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+               position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+               position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+               svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+               svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+               svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+               tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+               tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+               tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+               normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+               normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+               normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
                LightVectorModelSpace[0] = LightPosition[0] - position[0];
                LightVectorModelSpace[1] = LightPosition[1] - position[1];
                LightVectorModelSpace[2] = LightPosition[2] - position[2];
@@ -3701,6 +3759,8 @@ void DPSOFTRAST_VertexShader_LightSource(void)
                dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
                dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
        }
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
 }
 
 void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3979,7 +4039,7 @@ void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const D
 
 void DPSOFTRAST_VertexShader_Refraction(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -3996,7 +4056,7 @@ void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DP
 
 void DPSOFTRAST_VertexShader_Water(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 
@@ -4014,7 +4074,7 @@ void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTR
 
 void DPSOFTRAST_VertexShader_ShowDepth(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -4031,7 +4091,7 @@ void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPS
 
 void DPSOFTRAST_VertexShader_DeferredGeometry(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -4048,7 +4108,7 @@ void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, co
 
 void DPSOFTRAST_VertexShader_DeferredLightSource(void)
 {
-       DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+       DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
 void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
@@ -4093,51 +4153,7 @@ static const DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COU
        {2, DPSOFTRAST_VertexShader_DeferredLightSource,            DPSOFTRAST_PixelShader_DeferredLightSource,            {~0}}
 };
 
-
-int DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int commandoffset, int endoffset)
-{
-       while (commandoffset != endoffset)
-       {
-               DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
-               switch (command->opcode)
-               {
-#define INTERPCOMMAND(name) \
-               case DPSOFTRAST_OPCODE_##name : \
-                       DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
-                       commandoffset += sizeof( DPSOFTRAST_Command_##name ) + ((COMMAND_SIZE - (sizeof( DPSOFTRAST_Command_##name )&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)); \
-                       if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
-                               commandoffset = 0; \
-                       break;
-               INTERPCOMMAND(Viewport)
-               INTERPCOMMAND(ClearColor)
-               INTERPCOMMAND(ClearDepth)
-               INTERPCOMMAND(ColorMask)
-               INTERPCOMMAND(DepthTest)
-               INTERPCOMMAND(ScissorTest)
-               INTERPCOMMAND(Scissor)
-               INTERPCOMMAND(BlendFunc)
-               INTERPCOMMAND(BlendSubtract)
-               INTERPCOMMAND(DepthMask)
-               INTERPCOMMAND(DepthFunc)
-               INTERPCOMMAND(DepthRange)
-               INTERPCOMMAND(PolygonOffset)
-               INTERPCOMMAND(AlphaTest)
-               INTERPCOMMAND(AlphaFunc)
-               INTERPCOMMAND(SetTexture)
-               INTERPCOMMAND(SetShader)
-               INTERPCOMMAND(Uniform4f)
-               INTERPCOMMAND(UniformMatrix4f)
-               INTERPCOMMAND(Uniform1i)
-
-               case DPSOFTRAST_OPCODE_Reset:
-                       commandoffset = 0;
-                       break;
-               }
-       }
-       return commandoffset;
-}
-                                       
-int DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread, int commandoffset)
+void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
 {
        int i;
        int x;
@@ -4157,12 +4173,7 @@ int DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread, int commandoff
        for (i = 0; i < thread->numspans; i++)
        {
                span = &thread->spans[i];
-               triangle = &dpsoftrast.trianglepool.triangles[span->triangle];
-               if (commandoffset != triangle->commandoffset)
-               {
-                       commandoffset = DPSOFTRAST_Draw_InterpretCommands(thread, commandoffset, triangle->commandoffset);
-                       DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
-               }
+               triangle = &thread->triangles[span->triangle];
                if (thread->depthtest && dpsoftrast.fb_depthpixels)
                {
                        wslope = triangle->w[0];
@@ -4221,235 +4232,61 @@ int DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread, int commandoff
                }
        }
        thread->numspans = 0;
-       return commandoffset;
 }
 
-void DPSOFTRAST_Draw_GenerateSpans(DPSOFTRAST_State_Thread *thread, int freetriangle)
+DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;);
+
+static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
 {
 #ifdef SSE2_PRESENT
+       int cullface = thread->cullface;
+       int width = dpsoftrast.fb_width;
        int miny = (thread->index*dpsoftrast.fb_height)/dpsoftrast.numthreads;
        int maxy = ((thread->index+1)*dpsoftrast.fb_height)/dpsoftrast.numthreads;
-       int commandoffset = thread->commandoffset;
-       int triangleoffset = thread->triangleoffset;
-       DPSOFTRAST_State_Triangle *triangle = NULL;
-       int starty;
-       int endy;
+       __m128i fbmin, fbmax;
+       __m128 viewportcenter, viewportscale;
+       int firstvertex = command->firstvertex;
+       int numvertices = command->numvertices;
+       int numtriangles = command->numtriangles;
+       const int *element3i = command->element3i;
+       const unsigned short *element3s = command->element3s;
+       int clipped = command->clipped;
+       int i;
+       int j;
+       int k;
        int y;
-       int numpoints;
-       __m128 coords[4];
-       __m128i ycoords;
-       while (triangleoffset != freetriangle)
-       {
-               triangle = &dpsoftrast.trianglepool.triangles[triangleoffset];
-               if (++triangleoffset >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL)
-                       triangleoffset = 0;
-               starty = triangle->starty + 1;
-               endy = triangle->endy;
-               if (starty >= maxy || endy <= miny)
-                       continue;
-               numpoints = triangle->numpoints;
-               coords[0] = _mm_load_ps(triangle->coords[0]);
-               coords[1] = _mm_load_ps(triangle->coords[1]);
-               coords[2] = _mm_load_ps(triangle->coords[2]);
-               coords[3] = _mm_load_ps(triangle->coords[3]);
-               ycoords = _mm_load_si128((const __m128i *)triangle->ycoords);
-               if (starty < miny)
-                       starty = miny;
-               if (endy > maxy)
-                       endy = maxy;
-               for (y = starty; y < endy;)
-               {
-                       __m128 xcoords, xslope;
-                       __m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), ycoords);
-                       int yccmask = _mm_movemask_epi8(ycc);
-                       int edge0p, edge0n, edge1p, edge1n;
-                       int nexty;
-                       if (numpoints == 4)
-                       {
-                               switch(yccmask)
-                               {
-                               default:
-                               case 0xFFFF: /*0000*/ y = endy; continue;
-                               case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
-                               case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
-                               case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
-                               case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
-                               case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
-                               case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
-                               case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
-                               case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
-                               case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
-                               case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
-                               case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
-                               case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
-                               case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
-                               case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
-                               case 0x0000: /*1111*/ y++; continue;
-                               }
-                       }
-                       else
-                       {
-                               switch(yccmask)
-                               {
-                               default:
-                               case 0xFFFF: /*000*/ y = endy; continue;
-                               case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
-                               case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
-                               case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
-                               case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
-                               case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
-                               case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
-                               case 0x0000: /*111*/ y++; continue;
-                               }
-                       }
-                       ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), ycoords);
-                       ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
-                       ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
-                       nexty = _mm_extract_epi16(ycc, 0);
-                       if(nexty >= endy) nexty = endy-1;
-                       if (_mm_ucomigt_ss(_mm_max_ss(coords[edge0n], coords[edge0p]), _mm_min_ss(coords[edge1n], coords[edge1p])))
-                       {
-                               int tmp = edge0n;
-                               edge0n = edge1n;
-                               edge1n = tmp;
-                               tmp = edge0p;
-                               edge0p = edge1p;
-                               edge1p = tmp;
-                       }
-                       xslope = _mm_sub_ps(_mm_movelh_ps(coords[edge0n], coords[edge1n]), _mm_movelh_ps(coords[edge0p], coords[edge1p]));
-                       xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
-                       xcoords = _mm_add_ps(_mm_movelh_ps(coords[edge0p], coords[edge1p]),
-                                                               _mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(coords[edge0p], coords[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
-                       xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
-                       for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope))
-                       {
-                               int startx, endx, offset;
-                               startx = _mm_cvtss_si32(xcoords);
-                               endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
-                               if (startx < 0) startx = 0;
-                               if (endx > dpsoftrast.fb_width) endx = dpsoftrast.fb_width;
-                               if (startx >= endx) continue;
-                               for (offset = startx; offset < endx;)
-                               {
-                                       DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
-                                       span->triangle = (int)(triangle - dpsoftrast.trianglepool.triangles);
-                                       span->x = offset;
-                                       span->y = y;
-                                       span->length = endx - offset;
-                                       if (span -> length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
-                                               span -> length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
-                                       offset += span->length;
-                                       if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
-                                               commandoffset = DPSOFTRAST_Draw_ProcessSpans(thread, commandoffset);
-                               }
-                       }
-               }
-       }
-
-       if (thread->numspans > 0)
-               commandoffset = DPSOFTRAST_Draw_ProcessSpans(thread, commandoffset);
-       if (commandoffset != triangle->commandoffset)
-       {
-               commandoffset = DPSOFTRAST_Draw_InterpretCommands(thread, commandoffset, triangle->commandoffset);
-               DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
-       }
-       
-       MEMORY_BARRIER;
-
-       thread->commandoffset = commandoffset;
-       thread->triangleoffset = triangleoffset;
-#endif
-}
-
-void DPSOFTRAST_Draw_FlushThreads(void)
-{
-       DPSOFTRAST_State_Thread *thread;
-       int i;
-       if(dpsoftrast.drawtriangle != dpsoftrast.trianglepool.freetriangle)
-       {
-               MEMORY_BARRIER;
-               dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
-       }
-#ifdef USE_THREADS
-       SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
-       for (i = 0; i < dpsoftrast.numthreads; i++)
-       {
-               thread = &dpsoftrast.threads[i];
-#ifdef USE_THREADS
-               while (thread->triangleoffset != dpsoftrast.drawtriangle)
-               {
-                       thread->waiting = true;
-                       SDL_CondBroadcast(dpsoftrast.trianglecond);
-                       SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
-                       thread->waiting = false;
-               }
-#else
-               if (thread->triangleoffset != dpsoftrast.drawtriangle) 
-                       DPSOFTRAST_Draw_GenerateSpans(thread, dpsoftrast.drawtriangle);
-#endif
-       }
-#ifdef USE_THREADS
-       SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
-       dpsoftrast.trianglepool.usedtriangles = 0;
-       dpsoftrast.commandpool.usedcommands = 0;
-}
-
-#ifdef USE_THREADS
-static int DPSOFTRAST_Draw_Thread(void *data)
-{
-       DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
-       while(thread->index >= 0)
-       {
-               if (thread->triangleoffset != dpsoftrast.drawtriangle)
-               {
-                       DPSOFTRAST_Draw_GenerateSpans(thread, dpsoftrast.drawtriangle); 
-               }
-               else 
-               {
-                       SDL_LockMutex(dpsoftrast.trianglemutex);
-                       if (thread->triangleoffset != dpsoftrast.drawtriangle)
-                       {
-                               SDL_UnlockMutex(dpsoftrast.trianglemutex);
-                               continue;
-                       }
-                       if (thread->waiting) SDL_CondSignal(thread->waitcond);
-                       SDL_CondWait(dpsoftrast.trianglecond, dpsoftrast.trianglemutex);
-                       SDL_UnlockMutex(dpsoftrast.trianglemutex);
-               }
-       }   
-       return 0;
-}
-#endif
-
-void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask, int numarrays)
-{
-#ifdef SSE2_PRESENT
-       int cullface = dpsoftrast.cullface;
-       int width = dpsoftrast.fb_width;
-       int height = dpsoftrast.fb_height;
-       __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
-       DPSOFTRAST_State_Triangle *triangle;
-       int numqueued = 0;
-       int i;
-       int j;
-       int k;
-       int y;
-       int e[3];
-       __m128i screeny;
-       int starty, endy;
+       int e[3];
+       __m128i screeny;
+       int starty, endy;
        int numpoints;
        int clipcase;
        float clipdist[4];
        __m128 triangleedge1, triangleedge2, trianglenormal;
        __m128 clipfrac[3];
        __m128 screen[4];
+       DPSOFTRAST_State_Triangle *triangle;
        DPSOFTRAST_Texture *texture;
+       if (command->starty >= maxy || command->endy <= miny)
+       {
+               if (!ATOMIC_DECREMENT(command->refcount))
+               {
+                       if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+                               MM_FREE(command->arrays);
+               }
+               return;
+       }
+       DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
+       fbmin = _mm_setr_epi16(0, miny, 0, miny, 0, miny, 0, miny);
+       fbmax = _mm_sub_epi16(_mm_setr_epi16(width, maxy, width, maxy, width, maxy, width, maxy), _mm_set1_epi16(1));
+       viewportcenter = _mm_load_ps(thread->fb_viewportcenter);
+       viewportscale = _mm_load_ps(thread->fb_viewportscale);
        screen[3] = _mm_setzero_ps();
-       clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps(); 
+       clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps();
        for (i = 0;i < numtriangles;i++)
        {
+               const float *screencoord4f = command->arrays;
+               const float *arrays = screencoord4f + numvertices*4;
+
                // generate the 3 edges of this triangle
                // generate spans for the triangle - switch based on left split or right split classification of triangle
                if (element3i)
@@ -4488,53 +4325,50 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                                continue; \
                        break; \
                }
-                       //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
-                       //                                                _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
-                       //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
-                       //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
-                       //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
-
-                       // macros for clipping vertices
 
 #define CLIPPEDVERTEXLERP(k,p1, p2) \
                        clipfrac[p1] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
                        { \
-                               __m128 v1 = _mm_load_ps(&dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p2]*4]); \
-                               screen[k] = DPSOFTRAST_Draw_ProjectVertex(_mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1]))); \
+                               __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
+                               DPSOFTRAST_PROJECTVERTEX(screen[k], _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])), viewportcenter, viewportscale); \
                        }
 #define CLIPPEDVERTEXCOPY(k,p1) \
-                       screen[k] = _mm_load_ps(&dpsoftrast.screencoord4f[e[p1]*4]);
+                       screen[k] = _mm_load_ps(&screencoord4f[e[p1]*4]);
 
-#define GENATTRIBCOPY(j, attrib, p1) \
-               attrib = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p1]*4]);
-#define GENATTRIBLERP(j, attrib, p1, p2) \
+#define GENATTRIBCOPY(attrib, p1) \
+               attrib = _mm_load_ps(&arrays[e[p1]*4]);
+#define GENATTRIBLERP(attrib, p1, p2) \
                { \
-                       __m128 v1 = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p2]*4]); \
+                       __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
                        attrib = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])); \
                }
-#define GENATTRIBS(j, attrib0, attrib1, attrib2) \
+#define GENATTRIBS(attrib0, attrib1, attrib2) \
                switch(clipcase) \
                { \
                default: \
-               case 0: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBCOPY(j, attrib2, 2); break; \
-               case 1: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
-               case 2: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBLERP(j, attrib1, 0, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
-               case 3: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBLERP(j, attrib1, 0, 1); GENATTRIBLERP(j, attrib2, 2, 0); break; \
-               case 4: GENATTRIBLERP(j, attrib0, 0, 1); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBCOPY(j, attrib2, 2); break; \
-               case 5: GENATTRIBLERP(j, attrib0, 0, 1); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
-               case 6: GENATTRIBLERP(j, attrib0, 1, 2); GENATTRIBCOPY(j, attrib1, 2); GENATTRIBLERP(j, attrib2, 2, 0); break; \
+               case 0: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+               case 1: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+               case 2: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+               case 3: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 2, 0); break; \
+               case 4: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+               case 5: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+               case 6: GENATTRIBLERP(attrib0, 1, 2); GENATTRIBCOPY(attrib1, 2); GENATTRIBLERP(attrib2, 2, 0); break; \
                }
 
+               if (! clipped)
+                       goto notclipped;
+
                // calculate distance from nearplane
-               clipdist[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+3];
-               clipdist[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+3];
-               clipdist[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+3];
+               clipdist[0] = arrays[e[0]*4+2] + arrays[e[0]*4+3];
+               clipdist[1] = arrays[e[1]*4+2] + arrays[e[1]*4+3];
+               clipdist[2] = arrays[e[2]*4+2] + arrays[e[2]*4+3];
                if (clipdist[0] >= 0.0f)
                {
                        if (clipdist[1] >= 0.0f)
                        {
                                if (clipdist[2] >= 0.0f)
                                {
+                               notclipped:
                                        // triangle is entirely in front of nearplane
                                        CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
                                        SKIPBACKFACE;
@@ -4549,11 +4383,11 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                                        clipcase = 1;
                                }
                        }
-                       else 
+                       else
                        {
                                if (clipdist[2] >= 0.0f)
                                {
-                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2);     CLIPPEDVERTEXCOPY(3,2);
+                                       CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
                                        SKIPBACKFACE;
                                        numpoints = 4;
                                        clipcase = 2;
@@ -4566,7 +4400,7 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                                        clipcase = 3;
                                }
                        }
-               }                       
+               }
                else if (clipdist[1] >= 0.0f)
                {
                        if (clipdist[2] >= 0.0f)
@@ -4596,12 +4430,12 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                {
                        // calculate integer y coords for triangle points
                        __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_movelh_ps(screen[0], screen[1])), _mm_cvttps_epi32(_mm_movelh_ps(screen[2], numpoints > 3 ? screen[3] : screen[2]))),
-                                       screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)), 
-                                       screenmin = _mm_min_epi16(screeni, screenir), 
+                                       screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
+                                       screenmin = _mm_min_epi16(screeni, screenir),
                                        screenmax = _mm_max_epi16(screeni, screenir);
                        screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
                        screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
-                       screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
+                       screenmin = _mm_max_epi16(screenmin, fbmin);
                        screenmax = _mm_min_epi16(screenmax, fbmax);
                        // skip offscreen triangles
                        if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
@@ -4611,23 +4445,7 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                        screeny = _mm_srai_epi32(screeni, 16);
                }
 
-               if (dpsoftrast.trianglepool.usedtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1)
-#ifdef USE_THREADS
-                       DPSOFTRAST_Draw_FreeTrianglePool(DPSOFTRAST_DRAW_MAXTRIANGLEPOOL/8);
-#else
-                       DPSOFTRAST_Draw_FlushThreads();
-#endif
-
-               triangle = &dpsoftrast.trianglepool.triangles[dpsoftrast.trianglepool.freetriangle];
-               triangle->commandoffset = dpsoftrast.commandpool.freecommand;
-               triangle->starty = starty;
-               triangle->endy = endy;
-               triangle->numpoints = numpoints;
-               _mm_store_ps(triangle->coords[0], screen[0]);
-               _mm_store_ps(triangle->coords[1], screen[1]);
-               _mm_store_ps(triangle->coords[2], screen[2]);
-               _mm_store_ps(triangle->coords[3], numpoints > 3 ? screen[3] : screen[2]);
-               _mm_store_si128((__m128i *)triangle->ycoords, screeny);
+               triangle = &thread->triangles[thread->numtriangles];
 
                // calculate attribute plans for triangle data...
                // okay, this triangle is going to produce spans, we'd better project
@@ -4638,6 +4456,7 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                // values
                {
                        __m128 attribuvslope, attribuxslope, attribuyslope, attribvxslope, attribvyslope, attriborigin, attribedge1, attribedge2, attribxslope, attribyslope, w0, w1, w2, x1, y1;
+                       __m128 mipedgescale, mipdensity;
                        attribuvslope = _mm_div_ps(_mm_movelh_ps(triangleedge1, triangleedge2), _mm_shuffle_ps(trianglenormal, trianglenormal, _MM_SHUFFLE(0, 0, 0, 0)));
                        attribuxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(3, 3, 3, 3));
                        attribuyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(2, 2, 2, 2));
@@ -4656,45 +4475,43 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                        _mm_store_ss(&triangle->w[0], attribxslope);
                        _mm_store_ss(&triangle->w[1], attribyslope);
                        _mm_store_ss(&triangle->w[2], attriborigin);
-                       for (j = 0;j < numarrays;j++)
+                       mipedgescale = _mm_setzero_ps();
+                       for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL; j++)
                        {
-                               if (arraymask[j])
+                               __m128 attrib0, attrib1, attrib2;
+                               k = DPSOFTRAST_ShaderModeTable[thread->shader_mode].arrays[j];
+                               if (k >= DPSOFTRAST_ARRAY_TOTAL)
+                                       break;
+                               arrays += numvertices*4;
+                               GENATTRIBS(attrib0, attrib1, attrib2);
+                               attriborigin = _mm_mul_ps(attrib1, w1);
+                               attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
+                               attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
+                               attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
+                               attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
+                               attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
+                               _mm_stream_ps(triangle->attribs[k][0], attribxslope);
+                               _mm_stream_ps(triangle->attribs[k][1], attribyslope);
+                               _mm_stream_ps(triangle->attribs[k][2], attriborigin);
+                               if (k == DPSOFTRAST_ShaderModeTable[thread->shader_mode].lodarrayindex)
                                {
-                                       __m128 attrib0, attrib1, attrib2;
-                                       GENATTRIBS(j, attrib0, attrib1, attrib2);
-                                       attriborigin = _mm_mul_ps(attrib1, w1);
-                                       attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
-                                       attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
-                                       attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
-                                       attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
-                                       attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
-                                       _mm_stream_ps(triangle->attribs[j][0], attribxslope);
-                                       _mm_stream_ps(triangle->attribs[j][1], attribyslope);
-                                       _mm_stream_ps(triangle->attribs[j][2], attriborigin);
+                                       mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
+                                       mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
+                                       mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
+                                       mipedgescale = _mm_mul_ps(_mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1)), mipedgescale);
                                }
                        }
-               }
 
-               // adjust texture LOD by texture density, in the simplest way possible...
-               {
-                       __m128 mipedgescale, mipedgetc, mipdensity, attrib0, attrib1, attrib2;
                        memset(triangle->mip, 0, sizeof(triangle->mip));
-                       mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
-                       mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
-                       mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
-                       k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
-                       GENATTRIBS(k, attrib0, attrib1, attrib2);
-                       mipedgetc = _mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1));
-                       mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
                        for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
                        {
-                               int texunit = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].texunits[j];
+                               int texunit = DPSOFTRAST_ShaderModeTable[thread->shader_mode].texunits[j];
                                if (texunit >= DPSOFTRAST_MAXTEXTUREUNITS)
                                        break;
-                               texture = dpsoftrast.texbound[texunit];
+                               texture = thread->texbound[texunit];
                                if (texture && texture->filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
                                {
-                                       mipdensity = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
+                                       mipdensity = _mm_mul_ps(mipedgescale, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
                                        mipdensity = _mm_mul_ps(mipdensity, mipdensity);
                                        mipdensity = _mm_add_ps(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 3, 0, 1)));
                                        mipdensity = _mm_min_ss(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 2, 2, 2)));
@@ -4711,76 +4528,317 @@ void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const i
                        }
                }
 
-               dpsoftrast.trianglepool.freetriangle = dpsoftrast.trianglepool.freetriangle < DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1 ? dpsoftrast.trianglepool.freetriangle + 1 : 0;
-               dpsoftrast.trianglepool.usedtriangles++;
+               for (y = starty; y < endy;)
+               {
+                       __m128 xcoords, xslope;
+                       __m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
+                       int yccmask = _mm_movemask_epi8(ycc);
+                       int edge0p, edge0n, edge1p, edge1n;
+                       int nexty;
+                       if (numpoints == 4)
+                       {
+                               switch(yccmask)
+                               {
+                               default:
+                               case 0xFFFF: /*0000*/ y = endy; continue;
+                               case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
+                               case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
+                               case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
+                               case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
+                               case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
+                               case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
+                               case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
+                               case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
+                               case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
+                               case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
+                               case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
+                               case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
+                               case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
+                               case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
+                               case 0x0000: /*1111*/ y++; continue;
+                               }
+                       }
+                       else
+                       {
+                               switch(yccmask)
+                               {
+                               default:
+                               case 0xFFFF: /*000*/ y = endy; continue;
+                               case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
+                               case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
+                               case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
+                               case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
+                               case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
+                               case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
+                               case 0x0000: /*111*/ y++; continue;
+                               }
+                       }
+                       ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), screeny);
+                       ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
+                       ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
+                       nexty = _mm_extract_epi16(ycc, 0);
+                       if(nexty >= endy) nexty = endy-1;
+                       if (_mm_ucomigt_ss(_mm_max_ss(screen[edge0n], screen[edge0p]), _mm_min_ss(screen[edge1n], screen[edge1p])))
+                       {
+                               int tmp = edge0n;
+                               edge0n = edge1n;
+                               edge1n = tmp;
+                               tmp = edge0p;
+                               edge0p = edge1p;
+                               edge1p = tmp;
+                       }
+                       xslope = _mm_sub_ps(_mm_movelh_ps(screen[edge0n], screen[edge1n]), _mm_movelh_ps(screen[edge0p], screen[edge1p]));
+                       xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
+                       xcoords = _mm_add_ps(_mm_movelh_ps(screen[edge0p], screen[edge1p]),
+                                                               _mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(screen[edge0p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
+                       xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
+                       for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope))
+                       {
+                               int startx, endx, offset;
+                               startx = _mm_cvtss_si32(xcoords);
+                               endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
+                               if (startx < 0) startx = 0;
+                               if (endx > dpsoftrast.fb_width) endx = dpsoftrast.fb_width;
+                               if (startx >= endx) continue;
+                               for (offset = startx; offset < endx;)
+                               {
+                                       DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
+                                       span->triangle = thread->numtriangles;
+                                       span->x = offset;
+                                       span->y = y;
+                                       span->length = endx - offset;
+                                       if (span -> length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
+                                               span -> length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
+                                       offset += span->length;
+                                       if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
+                                               DPSOFTRAST_Draw_ProcessSpans(thread);
+                               }
+                       }
+               }
 
-               numqueued++;
-               if (numqueued >= DPSOFTRAST_DRAW_FLUSHPROCESSTRIANGLES)
+               if (++thread->numtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLES)
                {
-                       MEMORY_BARRIER;
-                       dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+                       DPSOFTRAST_Draw_ProcessSpans(thread);
+                       thread->numtriangles = 0;
+               }
+       }
 
-#ifdef USE_THREADS
-                       //SDL_LockMutex(dpsoftrast.trianglemutex);
-                       SDL_CondBroadcast(dpsoftrast.trianglecond);
-                       //SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#else
-                       DPSOFTRAST_Draw_FlushThreads();
+       if (!ATOMIC_DECREMENT(command->refcount))
+       {
+               if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+                       MM_FREE(command->arrays);
+       }
+
+       if (thread->numspans > 0 || thread->numtriangles > 0)
+       {
+               DPSOFTRAST_Draw_ProcessSpans(thread);
+               thread->numtriangles = 0;
+       }
 #endif
-                       numqueued = 0;
-               }
+}
+
+static DPSOFTRAST_Command_Draw *DPSOFTRAST_Draw_AllocateDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+{
+       int i;
+       int j;
+       int commandsize = DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw));
+       int datasize = 2*numvertices*sizeof(float[4]);
+       DPSOFTRAST_Command_Draw *command;
+       unsigned char *data;
+       for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+       {
+               j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+               if (j >= DPSOFTRAST_ARRAY_TOTAL)
+                       break;
+               datasize += numvertices*sizeof(float[4]);
        }
-       if (numqueued > 0)
+       if (element3i)
+               datasize += numtriangles*sizeof(int[3]);
+       else if (element3s)
+               datasize += numtriangles*sizeof(unsigned short[3]);
+       datasize = DPSOFTRAST_ALIGNCOMMAND(datasize);
+       if (commandsize + datasize > DPSOFTRAST_DRAW_MAXCOMMANDSIZE)
        {
-               MEMORY_BARRIER;
-               dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+               command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize);
+               data = (unsigned char *)MM_CALLOC(datasize, 1);
+       }
+       else
+       {
+               command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize + datasize);
+               data = (unsigned char *)command + commandsize;
+       }
+       command->firstvertex = firstvertex;
+       command->numvertices = numvertices;
+       command->numtriangles = numtriangles;
+       command->arrays = (float *)data;
+       memset(dpsoftrast.post_array4f, 0, sizeof(dpsoftrast.post_array4f));
+       dpsoftrast.firstvertex = firstvertex;
+       dpsoftrast.numvertices = numvertices;
+       dpsoftrast.screencoord4f = (float *)data;
+       data += numvertices*sizeof(float[4]);
+       dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION] = (float *)data;
+       data += numvertices*sizeof(float[4]);
+       for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+       {
+               j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+               if (j >= DPSOFTRAST_ARRAY_TOTAL)
+                       break;
+               dpsoftrast.post_array4f[j] = (float *)data;
+               data += numvertices*sizeof(float[4]);
+       }
+       command->element3i = NULL;
+       command->element3s = NULL;
+       if (element3i)
+       {
+               command->element3i = (int *)data;
+               memcpy(command->element3i, element3i, numtriangles*sizeof(int[3]));
+       }
+       else if (element3s)
+       {
+               command->element3s = (unsigned short *)data;
+               memcpy(command->element3s, element3s, numtriangles*sizeof(unsigned short[3]));
+       }
+       return command;
+}
+
+void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+{
+       DPSOFTRAST_Command_Draw *command = DPSOFTRAST_Draw_AllocateDrawCommand(firstvertex, numvertices, numtriangles, element3i, element3s);
+       DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
+       command->starty = bound(0, dpsoftrast.drawstarty, dpsoftrast.fb_height);
+       command->endy = bound(0, dpsoftrast.drawendy, dpsoftrast.fb_height);
+       if (command->starty >= command->endy)
+       {
+               if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+                       MM_FREE(command->arrays);
+               DPSOFTRAST_UndoCommand(command->commandsize);
+               return;
+       }
+       command->clipped = dpsoftrast.drawclipped;
+       command->refcount = dpsoftrast.numthreads;
 
 #ifdef USE_THREADS
-               //SDL_LockMutex(dpsoftrast.trianglemutex);
-               SDL_CondBroadcast(dpsoftrast.trianglecond);
-               //SDL_UnlockMutex(dpsoftrast.trianglemutex);
+       DPSOFTRAST_Draw_SyncCommands();
+       //SDL_LockMutex(dpsoftrast.drawmutex);
+       SDL_CondBroadcast(dpsoftrast.drawcond);
+       //SDL_UnlockMutex(dpsoftrast.drawmutex);
 #else
-               DPSOFTRAST_Draw_FlushThreads();
+       DPSOFTRAST_Draw_FlushThreads();
 #endif
+}
+static void DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int endoffset)
+{
+       int commandoffset = thread->commandoffset;
+       while (commandoffset != endoffset)
+       {
+               DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
+               switch (command->opcode)
+               {
+#define INTERPCOMMAND(name) \
+               case DPSOFTRAST_OPCODE_##name : \
+                       DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
+                       commandoffset += DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name )); \
+                       if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
+                               commandoffset = 0; \
+                       break;
+               INTERPCOMMAND(Viewport)
+               INTERPCOMMAND(ClearColor)
+               INTERPCOMMAND(ClearDepth)
+               INTERPCOMMAND(ColorMask)
+               INTERPCOMMAND(DepthTest)
+               INTERPCOMMAND(ScissorTest)
+               INTERPCOMMAND(Scissor)
+               INTERPCOMMAND(BlendFunc)
+               INTERPCOMMAND(BlendSubtract)
+               INTERPCOMMAND(DepthMask)
+               INTERPCOMMAND(DepthFunc)
+               INTERPCOMMAND(DepthRange)
+               INTERPCOMMAND(PolygonOffset)
+               INTERPCOMMAND(CullFace)
+               INTERPCOMMAND(AlphaTest)
+               INTERPCOMMAND(AlphaFunc)
+               INTERPCOMMAND(SetTexture)
+               INTERPCOMMAND(SetShader)
+               INTERPCOMMAND(Uniform4f)
+               INTERPCOMMAND(UniformMatrix4f)
+               INTERPCOMMAND(Uniform1i)
+
+               case DPSOFTRAST_OPCODE_Draw:
+                       DPSOFTRAST_Interpret_Draw(thread, (DPSOFTRAST_Command_Draw *)command);
+                       commandoffset += command->commandsize;
+                       if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
+                               commandoffset = 0;
+                       thread->commandoffset = commandoffset;
+                       break;
+
+               case DPSOFTRAST_OPCODE_Reset:
+                       commandoffset = 0;
+                       break;
+               }
        }
-#endif
+       thread->commandoffset = commandoffset;
 }
 
-void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+#ifdef USE_THREADS
+static int DPSOFTRAST_Draw_Thread(void *data)
 {
+       DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
+       while(thread->index >= 0)
+       {
+               if (thread->commandoffset != dpsoftrast.drawcommand)
+               {
+                       DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);      
+               }
+               else 
+               {
+                       SDL_LockMutex(dpsoftrast.drawmutex);
+                       if (thread->commandoffset != dpsoftrast.drawcommand)
+                       {
+                               SDL_UnlockMutex(dpsoftrast.drawmutex);
+                               continue;
+                       }
+                       if (thread->waiting) SDL_CondSignal(thread->waitcond);
+                       SDL_CondWait(dpsoftrast.drawcond, dpsoftrast.drawmutex);
+                       SDL_UnlockMutex(dpsoftrast.drawmutex);
+               }
+       }   
+       return 0;
+}
+#endif
+
+static void DPSOFTRAST_Draw_FlushThreads(void)
+{
+       DPSOFTRAST_State_Thread *thread;
        int i;
-       int lastarray = DPSOFTRAST_ARRAY_POSITION;
-       unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
-       memset(arraymask, false, sizeof(arraymask));
-       arraymask[DPSOFTRAST_ARRAY_POSITION] = true;
-       for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+       DPSOFTRAST_Draw_SyncCommands();
+#ifdef USE_THREADS
+       SDL_LockMutex(dpsoftrast.drawmutex);
+#endif
+       for (i = 0; i < dpsoftrast.numthreads; i++)
        {
-               int arrayindex = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
-               if (arrayindex >= DPSOFTRAST_ARRAY_TOTAL)
-                       break;
-               switch (arrayindex)
+               thread = &dpsoftrast.threads[i];
+#ifdef USE_THREADS
+               while (thread->commandoffset != dpsoftrast.drawcommand)
                {
-                       case DPSOFTRAST_ARRAY_POSITION:
-                       case DPSOFTRAST_ARRAY_COLOR: 
-                               break;
-                       default:
-                               if (dpsoftrast.pointer_texcoordf[arrayindex-DPSOFTRAST_ARRAY_TEXCOORD0] == NULL)
-                                       continue;
-                               break;
+                       thread->waiting = true;
+                       SDL_CondBroadcast(dpsoftrast.drawcond);
+                       SDL_CondWait(thread->waitcond, dpsoftrast.drawmutex);
+                       thread->waiting = false;
                }
-               arraymask[arrayindex] = true;
-               if (arrayindex > lastarray)
-                       lastarray = arrayindex;
+#else
+               if (thread->commandoffset != dpsoftrast.drawcommand)
+                       DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
+#endif
        }
-       DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, arraymask[DPSOFTRAST_ARRAY_COLOR]);
-       DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
-//     DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.screencoord4f, dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
-       DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask, lastarray+1);
+#ifdef USE_THREADS
+       SDL_UnlockMutex(dpsoftrast.drawmutex);
+#endif
+       dpsoftrast.commandpool.usedcommands = 0;
 }
 
 void DPSOFTRAST_Flush(void)
 {
-       DPSOFTRAST_Draw_SyncCommands();
        DPSOFTRAST_Draw_FlushThreads();
 }
 
@@ -4808,22 +4866,22 @@ void DPSOFTRAST_Init(int width, int height, int numthreads, unsigned int *colorp
        dpsoftrast.fb_colorpixels[1] = NULL;
        dpsoftrast.fb_colorpixels[1] = NULL;
        dpsoftrast.fb_colorpixels[1] = NULL;
-       dpsoftrast.texture_firstfree = 1;
-       dpsoftrast.texture_end = 1;
-       dpsoftrast.texture_max = 0;
        dpsoftrast.viewport[0] = 0;
        dpsoftrast.viewport[1] = 0;
        dpsoftrast.viewport[2] = dpsoftrast.fb_width;
        dpsoftrast.viewport[3] = dpsoftrast.fb_height;
+       DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
+       dpsoftrast.texture_firstfree = 1;
+       dpsoftrast.texture_end = 1;
+       dpsoftrast.texture_max = 0;
        dpsoftrast.color[0] = 1;
        dpsoftrast.color[1] = 1;
        dpsoftrast.color[2] = 1;
        dpsoftrast.color[3] = 1;
-       dpsoftrast.cullface = GL_BACK;
 #ifdef USE_THREADS
        dpsoftrast.numthreads = bound(1, numthreads, 64);
-       dpsoftrast.trianglemutex = SDL_CreateMutex();
-       dpsoftrast.trianglecond = SDL_CreateCond();
+       dpsoftrast.drawmutex = SDL_CreateMutex();
+       dpsoftrast.drawcond = SDL_CreateCond();
 #else
        dpsoftrast.numthreads = 1;
 #endif
@@ -4832,6 +4890,7 @@ void DPSOFTRAST_Init(int width, int height, int numthreads, unsigned int *colorp
        {
                DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
                thread->index = i;
+               thread->cullface = GL_BACK;
                thread->colormask[1] = 1;
                thread->colormask[2] = 1;
                thread->colormask[3] = 1;
@@ -4844,6 +4903,10 @@ void DPSOFTRAST_Init(int width, int height, int numthreads, unsigned int *colorp
                thread->alphatest = false;
                thread->alphafunc = GL_GREATER;
                thread->alphavalue = 0.5f;
+               thread->viewport[0] = 0;
+               thread->viewport[1] = 0;
+               thread->viewport[2] = dpsoftrast.fb_width;
+               thread->viewport[3] = dpsoftrast.fb_height;
                thread->scissor[0] = 0;
                thread->scissor[1] = 0;
                thread->scissor[2] = dpsoftrast.fb_width;
@@ -4854,7 +4917,7 @@ void DPSOFTRAST_Init(int width, int height, int numthreads, unsigned int *colorp
                thread->polygonoffset[1] = 0;
 
                thread->numspans = 0;
-               thread->triangleoffset = 0;
+               thread->numtriangles = 0;
                thread->commandoffset = 0;
                thread->waiting = false;
 #ifdef USE_THREADS
@@ -4876,22 +4939,22 @@ void DPSOFTRAST_Shutdown(void)
        if(dpsoftrast.numthreads > 0)
        {
                DPSOFTRAST_State_Thread *thread;
-               SDL_LockMutex(dpsoftrast.trianglemutex);
+               SDL_LockMutex(dpsoftrast.drawmutex);
                for (i = 0; i < dpsoftrast.numthreads; i++)
                {
                        thread = &dpsoftrast.threads[i];
                        thread->index = -1;
                }
-               SDL_CondBroadcast(dpsoftrast.trianglecond);
-               SDL_UnlockMutex(dpsoftrast.trianglemutex);
+               SDL_CondBroadcast(dpsoftrast.drawcond);
+               SDL_UnlockMutex(dpsoftrast.drawmutex);
                for (i = 0; i < dpsoftrast.numthreads; i++)
                {
                        thread = &dpsoftrast.threads[i];
                        SDL_WaitThread(thread->thread, NULL);
                        SDL_DestroyCond(thread->waitcond);
                }
-               SDL_DestroyMutex(dpsoftrast.trianglemutex);
-               SDL_DestroyCond(dpsoftrast.trianglecond);
+               SDL_DestroyMutex(dpsoftrast.drawmutex);
+               SDL_DestroyCond(dpsoftrast.drawcond);
        }
 #endif
        for (i = 0;i < dpsoftrast.texture_end;i++)