#define MEMORY_BARRIER (_mm_sfence())
//(__sync_synchronize())
#define ATOMIC_COUNTER volatile int
- #define ATOMIC_ADD(counter, val) (__sync_add_and_fetch(&(counter), (val)))
+ #define ATOMIC_INCREMENT(counter) (__sync_add_and_fetch(&(counter), 1))
+ #define ATOMIC_DECREMENT(counter) (__sync_add_and_fetch(&(counter), -1))
+ #define ATOMIC_ADD(counter, val) ((void)__sync_fetch_and_add(&(counter), (val)))
#endif
#elif defined(_MSC_VER)
#define ALIGN(var) __declspec(align(16)) var
#define MEMORY_BARRIER (_mm_sfence())
//(MemoryBarrier())
#define ATOMIC_COUNTER volatile LONG
- #define ATOMIC_ADD(counter, val) (InterlockedAdd(&(counter), (val)))
+ #define ATOMIC_INCREMENT(counter) (InterlockedIncrement(&(counter)))
+ #define ATOMIC_DECREMENT(counter) (InterlockedDecrement(&(counter)))
+ #define ATOMIC_ADD(counter, val) (InterlockedExchangeAdd(&(counter), (val)))
#endif
#else
#undef USE_THREADS
#ifndef USE_THREADS
#define MEMORY_BARRIER ((void)0)
#define ATOMIC_COUNTER int
- #define ATOMIC_ADD(counter, val) ((counter) += (val))
+ #define ATOMIC_INCREMENT(counter) (++(counter))
+ #define ATOMIC_DECREMENT(counter) (--(counter))
+ #define ATOMIC_ADD(counter, val) ((void)((counter) += (val)))
#endif
#ifdef SSE2_PRESENT
typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_s
{
- int opcode;
+ unsigned char opcode;
+ unsigned short commandsize;
}
DPSOFTRAST_Command);
enum { DPSOFTRAST_OPCODE_##name = opcodeval }; \
typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_##name##_s \
{ \
- int opcode; \
+ unsigned char opcode; \
+ unsigned short commandsize; \
fields \
} DPSOFTRAST_Command_##name );
#define DPSOFTRAST_DRAW_MAXCOMMANDPOOL 2097152
+#define DPSOFTRAST_DRAW_MAXCOMMANDSIZE 16384
typedef ATOMIC(struct DPSOFTRAST_State_Command_Pool_s
{
typedef ATOMIC(struct DPSOFTRAST_State_Triangle_s
{
- int commandoffset;
unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
- int starty;
- int endy;
- int numpoints;
float w[3];
- ALIGN(float coords[4][4]);
- ALIGN(int ycoords[4]);
ALIGN(float attribs[DPSOFTRAST_ARRAY_TOTAL][3][4]);
}
DPSOFTRAST_State_Triangle);
DPSOFTRAST_State_Span);
#define DPSOFTRAST_DRAW_MAXSPANS 1024
-
-#define DPSOFTRAST_DRAW_MAXTRIANGLEPOOL 4096
-#define DPSOFTRAST_DRAW_FLUSHPROCESSTRIANGLES 64
-
-typedef ATOMIC(struct DPSOFTRAST_State_Triangle_Pool_s
-{
- int freetriangle;
- int usedtriangles;
- ATOMIC(DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLEPOOL]);
-}
-DPSOFTRAST_State_Triangle_Pool);
+#define DPSOFTRAST_DRAW_MAXTRIANGLES 128
#define DPSOFTRAST_VALIDATE_FB 1
#define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
#endif
int index;
+ int cullface;
int colormask[4];
int blendfunc[2];
int blendsubtract;
int alphatest;
int alphafunc;
float alphavalue;
- int scissor[4];
int viewport[4];
+ int scissor[4];
float depthrange[2];
float polygonoffset[2];
// derived values (DPSOFTRAST_VALIDATE_FB)
int fb_colormask;
int fb_clearscissor[4];
+ ALIGN(float fb_viewportcenter[4]);
+ ALIGN(float fb_viewportscale[4]);
// derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
int fb_depthfunc;
int fb_blendmode;
ATOMIC(int commandoffset);
- int triangleoffset;
bool waiting;
#ifdef USE_THREADS
#endif
int numspans;
+ int numtriangles;
DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS];
+ DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES];
}
DPSOFTRAST_State_Thread);
ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
- int cullface;
-
const float *pointer_vertex3f;
const float *pointer_color4f;
const unsigned char *pointer_color4ub;
int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
+ int firstvertex;
int numvertices;
- int maxvertices;
- float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
float *screencoord4f;
-
+ int drawstarty;
+ int drawendy;
+ int drawclipped;
+
int shader_mode;
int shader_permutation;
int numthreads;
DPSOFTRAST_State_Thread *threads;
#ifdef USE_THREADS
- SDL_mutex *trianglemutex;
- SDL_cond *trianglecond;
+ SDL_mutex *drawmutex;
+ SDL_cond *drawcond;
#endif
- ATOMIC(int drawtriangle);
+ ATOMIC(int drawcommand);
DPSOFTRAST_State_Command_Pool commandpool;
- DPSOFTRAST_State_Triangle_Pool trianglepool;
}
DPSOFTRAST_State);
#define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
-void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcViewport(const int *viewport, float *fb_viewportcenter, float *fb_viewportscale)
+{
+ fb_viewportcenter[1] = viewport[0] + 0.5f * viewport[2] - 0.5f;
+ fb_viewportcenter[2] = dpsoftrast.fb_height - viewport[1] - 0.5f * viewport[3] - 0.5f;
+ fb_viewportcenter[3] = 0.5f;
+ fb_viewportcenter[0] = 0.0f;
+ fb_viewportscale[1] = 0.5f * viewport[2];
+ fb_viewportscale[2] = -0.5f * viewport[3];
+ fb_viewportscale[3] = 0.5f;
+ fb_viewportscale[0] = 1.0f;
+}
+
+static void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
{
// calculate framebuffer scissor, viewport, viewport clipped by scissor,
// and viewport projection values
thread->fb_clearscissor[1] = y1;
thread->fb_clearscissor[2] = x2 - x1;
thread->fb_clearscissor[3] = y2 - y1;
+
+ DPSOFTRAST_RecalcViewport(thread->viewport, thread->fb_viewportcenter, thread->fb_viewportscale);
}
-void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
{
thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS;
}
-void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
{
if (thread->blendsubtract)
{
#define DPSOFTRAST_ValidateQuick(thread, f) ((thread->validate & (f)) ? (DPSOFTRAST_Validate(thread, f), 0) : 0)
-void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
+static void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
{
mask &= thread->validate;
if (!mask)
dpsoftrast.fb_colorpixels[3] = colorpixels3;
}
-void DPSOFTRAST_Draw_FlushThreads(void);
-
-void DPSOFTRAST_Draw_FreeTrianglePool(int space)
-{
- DPSOFTRAST_State_Thread *thread;
- int i;
- int freetriangle = dpsoftrast.trianglepool.freetriangle;
- int usedtriangles = dpsoftrast.trianglepool.usedtriangles;
- if (usedtriangles <= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-space)
- return;
-#ifdef USE_THREADS
- SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
- for(;;)
- {
- int waitindex = -1;
- int triangleoffset;
- usedtriangles = 0;
- for (i = 0; i < dpsoftrast.numthreads; i++)
- {
- thread = &dpsoftrast.threads[i];
- triangleoffset = freetriangle - thread->triangleoffset;
- if (triangleoffset < 0)
- triangleoffset += DPSOFTRAST_DRAW_MAXTRIANGLEPOOL;
- if (triangleoffset > usedtriangles)
- {
- waitindex = i;
- usedtriangles = triangleoffset;
- }
- }
- if (usedtriangles <= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-space || waitindex < 0)
- break;
-#ifdef USE_THREADS
- thread = &dpsoftrast.threads[waitindex];
- thread->waiting = true;
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
- thread->waiting = false;
-#endif
- }
-#ifdef USE_THREADS
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
- dpsoftrast.trianglepool.usedtriangles = usedtriangles;
-}
+static void DPSOFTRAST_Draw_FlushThreads(void);
-void DPSOFTRAST_Draw_SyncCommands(void)
+static void DPSOFTRAST_Draw_SyncCommands(void)
{
- DPSOFTRAST_State_Triangle *triangle;
- if (dpsoftrast.trianglepool.usedtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1)
-#ifdef USE_THREADS
- DPSOFTRAST_Draw_FreeTrianglePool(DPSOFTRAST_DRAW_MAXTRIANGLEPOOL/8);
-#else
- DPSOFTRAST_Draw_FlushThreads();
-#endif
- triangle = &dpsoftrast.trianglepool.triangles[dpsoftrast.trianglepool.freetriangle];
- triangle->commandoffset = dpsoftrast.commandpool.freecommand;
- triangle->starty = -1;
- triangle->endy = -1;
- dpsoftrast.trianglepool.freetriangle = dpsoftrast.trianglepool.freetriangle < DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1 ? dpsoftrast.trianglepool.freetriangle + 1 : 0;
- dpsoftrast.trianglepool.usedtriangles++;
MEMORY_BARRIER;
- dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+ dpsoftrast.drawcommand = dpsoftrast.commandpool.freecommand;
}
-void DPSOFTRAST_Draw_FreeCommandPool(int space)
+static void DPSOFTRAST_Draw_FreeCommandPool(int space)
{
+#ifdef USE_THREADS
DPSOFTRAST_State_Thread *thread;
int i;
int freecommand = dpsoftrast.commandpool.freecommand;
if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space)
return;
DPSOFTRAST_Draw_SyncCommands();
-#ifdef USE_THREADS
- SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
+ SDL_LockMutex(dpsoftrast.drawmutex);
for(;;)
{
int waitindex = -1;
}
if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space || waitindex < 0)
break;
-#ifdef USE_THREADS
thread = &dpsoftrast.threads[waitindex];
thread->waiting = true;
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
+ SDL_CondBroadcast(dpsoftrast.drawcond);
+ SDL_CondWait(thread->waitcond, dpsoftrast.drawmutex);
thread->waiting = false;
-#endif
}
-#ifdef USE_THREADS
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
+ SDL_UnlockMutex(dpsoftrast.drawmutex);
dpsoftrast.commandpool.usedcommands = usedcommands;
+#else
+ DPSOFTRAST_Draw_FlushThreads();
+#endif
}
+#define DPSOFTRAST_ALIGNCOMMAND(size) \
+ ((size) + ((COMMAND_SIZE - ((size)&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)))
#define DPSOFTRAST_ALLOCATECOMMAND(name) \
- ((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand(sizeof( DPSOFTRAST_Command_##name ) + ((COMMAND_SIZE - (sizeof( DPSOFTRAST_Command_##name )&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1))))
+ ((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand( DPSOFTRAST_OPCODE_##name , DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name ))))
-static void *DPSOFTRAST_AllocateCommand(int size)
+static void *DPSOFTRAST_AllocateCommand(int opcode, int size)
{
DPSOFTRAST_Command *command;
int freecommand = dpsoftrast.commandpool.freecommand;
extra += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
if(usedcommands > DPSOFTRAST_DRAW_MAXCOMMANDPOOL - (size + extra))
{
-#ifdef USE_THREADS
DPSOFTRAST_Draw_FreeCommandPool(size + extra);
-#else
- DPSOFTRAST_Draw_FlushThreads();
-#endif
freecommand = dpsoftrast.commandpool.freecommand;
usedcommands = dpsoftrast.commandpool.usedcommands;
}
freecommand = 0;
}
command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
+ command->opcode = opcode;
+ command->commandsize = size;
freecommand += size;
if (freecommand >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
freecommand = 0;
-
dpsoftrast.commandpool.freecommand = freecommand;
dpsoftrast.commandpool.usedcommands = usedcommands + size;
return command;
}
-
+
+static void DPSOFTRAST_UndoCommand(int size)
+{
+ int freecommand = dpsoftrast.commandpool.freecommand;
+ int usedcommands = dpsoftrast.commandpool.usedcommands;
+ freecommand -= size;
+ usedcommands -= size;
+ dpsoftrast.commandpool.freecommand = freecommand;
+ dpsoftrast.commandpool.usedcommands = usedcommands;
+}
+
DEFCOMMAND(1, Viewport, int x; int y; int width; int height;)
static void DPSOFTRAST_Interpret_Viewport(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_Viewport *command)
{
void DPSOFTRAST_Viewport(int x, int y, int width, int height)
{
DPSOFTRAST_Command_Viewport *command = DPSOFTRAST_ALLOCATECOMMAND(Viewport);
- command->opcode = DPSOFTRAST_OPCODE_Viewport;
command->x = x;
command->y = y;
command->width = width;
dpsoftrast.viewport[1] = y;
dpsoftrast.viewport[2] = width;
dpsoftrast.viewport[3] = height;
- dpsoftrast.fb_viewportcenter[1] = dpsoftrast.viewport[0] + 0.5f * dpsoftrast.viewport[2] - 0.5f;
- dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.viewport[1] - 0.5f * dpsoftrast.viewport[3] - 0.5f;
- dpsoftrast.fb_viewportcenter[3] = 0.5f;
- dpsoftrast.fb_viewportcenter[0] = 0.0f;
- dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.viewport[2];
- dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.viewport[3];
- dpsoftrast.fb_viewportscale[3] = 0.5f;
- dpsoftrast.fb_viewportscale[0] = 1.0f;
+ DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
}
DEFCOMMAND(2, ClearColor, float r; float g; float b; float a;)
void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
{
DPSOFTRAST_Command_ClearColor *command = DPSOFTRAST_ALLOCATECOMMAND(ClearColor);
- command->opcode = DPSOFTRAST_OPCODE_ClearColor;
command->r = r;
command->g = g;
command->b = b;
void DPSOFTRAST_ClearDepth(float d)
{
DPSOFTRAST_Command_ClearDepth *command = DPSOFTRAST_ALLOCATECOMMAND(ClearDepth);
- command->opcode = DPSOFTRAST_OPCODE_ClearDepth;
command->depth = d;
}
void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
{
DPSOFTRAST_Command_ColorMask *command = DPSOFTRAST_ALLOCATECOMMAND(ColorMask);
- command->opcode = DPSOFTRAST_OPCODE_ColorMask;
command->r = r;
command->g = g;
command->b = b;
void DPSOFTRAST_DepthTest(int enable)
{
DPSOFTRAST_Command_DepthTest *command = DPSOFTRAST_ALLOCATECOMMAND(DepthTest);
- command->opcode = DPSOFTRAST_OPCODE_DepthTest;
command->enable = enable;
}
void DPSOFTRAST_ScissorTest(int enable)
{
DPSOFTRAST_Command_ScissorTest *command = DPSOFTRAST_ALLOCATECOMMAND(ScissorTest);
- command->opcode = DPSOFTRAST_OPCODE_ScissorTest;
command->enable = enable;
}
void DPSOFTRAST_Scissor(float x, float y, float width, float height)
{
DPSOFTRAST_Command_Scissor *command = DPSOFTRAST_ALLOCATECOMMAND(Scissor);
- command->opcode = DPSOFTRAST_OPCODE_Scissor;
command->x = x;
command->y = y;
command->width = width;
void DPSOFTRAST_BlendFunc(int sfactor, int dfactor)
{
DPSOFTRAST_Command_BlendFunc *command = DPSOFTRAST_ALLOCATECOMMAND(BlendFunc);
- command->opcode = DPSOFTRAST_OPCODE_BlendFunc;
command->sfactor = sfactor;
command->dfactor = dfactor;
}
void DPSOFTRAST_BlendSubtract(int enable)
{
DPSOFTRAST_Command_BlendSubtract *command = DPSOFTRAST_ALLOCATECOMMAND(BlendSubtract);
- command->opcode = DPSOFTRAST_OPCODE_BlendSubtract;
command->enable = enable;
}
void DPSOFTRAST_DepthMask(int enable)
{
DPSOFTRAST_Command_DepthMask *command = DPSOFTRAST_ALLOCATECOMMAND(DepthMask);
- command->opcode = DPSOFTRAST_OPCODE_DepthMask;
command->enable = enable;
}
void DPSOFTRAST_DepthFunc(int func)
{
DPSOFTRAST_Command_DepthFunc *command = DPSOFTRAST_ALLOCATECOMMAND(DepthFunc);
- command->opcode = DPSOFTRAST_OPCODE_DepthFunc;
command->func = func;
}
void DPSOFTRAST_DepthRange(float nearval, float farval)
{
DPSOFTRAST_Command_DepthRange *command = DPSOFTRAST_ALLOCATECOMMAND(DepthRange);
- command->opcode = DPSOFTRAST_OPCODE_DepthRange;
command->nearval = nearval;
command->farval = farval;
}
void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
{
DPSOFTRAST_Command_PolygonOffset *command = DPSOFTRAST_ALLOCATECOMMAND(PolygonOffset);
- command->opcode = DPSOFTRAST_OPCODE_PolygonOffset;
command->alongnormal = alongnormal;
command->intoview = intoview;
}
+DEFCOMMAND(14, CullFace, int mode;)
+static void DPSOFTRAST_Interpret_CullFace(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_CullFace *command)
+{
+ thread->cullface = command->mode;
+}
void DPSOFTRAST_CullFace(int mode)
{
- dpsoftrast.cullface = mode;
+ DPSOFTRAST_Command_CullFace *command = DPSOFTRAST_ALLOCATECOMMAND(CullFace);
+ command->mode = mode;
}
DEFCOMMAND(15, AlphaTest, int enable;)
void DPSOFTRAST_AlphaTest(int enable)
{
DPSOFTRAST_Command_AlphaTest *command = DPSOFTRAST_ALLOCATECOMMAND(AlphaTest);
- command->opcode = DPSOFTRAST_OPCODE_AlphaTest;
command->enable = enable;
}
void DPSOFTRAST_AlphaFunc(int func, float ref)
{
DPSOFTRAST_Command_AlphaFunc *command = DPSOFTRAST_ALLOCATECOMMAND(AlphaFunc);
- command->opcode = DPSOFTRAST_OPCODE_AlphaFunc;
command->func = func;
command->ref = ref;
}
static void DPSOFTRAST_Interpret_SetTexture(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetTexture *command)
{
if (thread->texbound[command->unitnum])
- ATOMIC_ADD(thread->texbound[command->unitnum]->binds, -1);
+ ATOMIC_DECREMENT(thread->texbound[command->unitnum]->binds);
thread->texbound[command->unitnum] = command->texture;
}
void DPSOFTRAST_SetTexture(int unitnum, int index)
}
command = DPSOFTRAST_ALLOCATECOMMAND(SetTexture);
- command->opcode = DPSOFTRAST_OPCODE_SetTexture;
command->unitnum = unitnum;
command->texture = texture;
void DPSOFTRAST_SetShader(int mode, int permutation)
{
DPSOFTRAST_Command_SetShader *command = DPSOFTRAST_ALLOCATECOMMAND(SetShader);
- command->opcode = DPSOFTRAST_OPCODE_SetShader;
command->mode = mode;
command->permutation = permutation;
void DPSOFTRAST_Uniform4f(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
{
DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
- command->opcode = DPSOFTRAST_OPCODE_Uniform4f;
command->index = index;
command->val[0] = v0;
command->val[1] = v1;
void DPSOFTRAST_Uniform4fv(DPSOFTRAST_UNIFORM index, const float *v)
{
DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
- command->opcode = DPSOFTRAST_OPCODE_Uniform4f;
command->index = index;
memcpy(command->val, v, sizeof(command->val));
{
__m128 m0, m1, m2, m3;
DPSOFTRAST_Command_UniformMatrix4f *command = DPSOFTRAST_ALLOCATECOMMAND(UniformMatrix4f);
- command->opcode = DPSOFTRAST_OPCODE_UniformMatrix4f;
command->index = index;
if (((size_t)v)&(ALIGN_SIZE-1))
{
void DPSOFTRAST_Uniform1i(DPSOFTRAST_UNIFORM index, int i0)
{
DPSOFTRAST_Command_Uniform1i *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform1i);
- command->opcode = DPSOFTRAST_OPCODE_Uniform1i;
command->index = index;
command->val = i0;
}
#endif
-void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
-{
-#ifdef SSE2_PRESENT
- int i;
- int j;
- int stride;
- const float *v;
- float *p;
- float *data;
- const unsigned char *b;
- dpsoftrast.numvertices = numvertices;
- if (dpsoftrast.maxvertices < dpsoftrast.numvertices)
- {
- if (dpsoftrast.maxvertices < 4096)
- dpsoftrast.maxvertices = 4096;
- while (dpsoftrast.maxvertices < dpsoftrast.numvertices)
- dpsoftrast.maxvertices *= 2;
- if (dpsoftrast.in_array4f[0])
- MM_FREE(dpsoftrast.in_array4f[0]);
- data = (float *)MM_CALLOC(1, dpsoftrast.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
- for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.maxvertices * 4)
- dpsoftrast.in_array4f[i] = data;
- for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.maxvertices * 4)
- dpsoftrast.post_array4f[i] = data;
- dpsoftrast.screencoord4f = data;
- data += dpsoftrast.maxvertices * 4;
- }
- stride = dpsoftrast.stride_vertex;
- v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
- p = dpsoftrast.in_array4f[0];
- DPSOFTRAST_Load3fTo4f(p, (const unsigned char *)v, numvertices, stride);
- if (needcolors)
- {
- if (dpsoftrast.pointer_color4f)
- {
- stride = dpsoftrast.stride_color;
- v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
- p = dpsoftrast.in_array4f[1];
- DPSOFTRAST_Load4fTo4f(p, (const unsigned char *)v, numvertices, stride);
- }
- else if (dpsoftrast.pointer_color4ub)
- {
- stride = dpsoftrast.stride_color;
- b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
- p = dpsoftrast.in_array4f[1];
- DPSOFTRAST_Load4bTo4f(p, b, numvertices, stride);
- }
- else
- {
- p = dpsoftrast.in_array4f[1];
- DPSOFTRAST_Fill4f(p, dpsoftrast.color, numvertices);
- }
- }
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
- {
- if (dpsoftrast.pointer_texcoordf[j])
- {
- stride = dpsoftrast.stride_texcoord[j];
- v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
- p = dpsoftrast.in_array4f[j+2];
- switch(dpsoftrast.components_texcoord[j])
- {
- case 2:
- DPSOFTRAST_Load2fTo4f(p, (const unsigned char *)v, numvertices, stride);
- break;
- case 3:
- DPSOFTRAST_Load3fTo4f(p, (const unsigned char *)v, numvertices, stride);
- break;
- case 4:
- DPSOFTRAST_Load4fTo4f(p, (const unsigned char *)v, numvertices, stride);
- break;
- }
- }
- }
-#endif
-}
-
-void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
+void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
{
#ifdef SSE2_PRESENT
static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
__m128 m0, m1, m2, m3;
- float *end = out4f + numitems*4;
+ float *end;
if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
{
// fast case for identity matrix
- memcpy(out4f, in4f, numitems * sizeof(float[4]));
+ if (out4f != in4f) memcpy(out4f, in4f, numitems * sizeof(float[4]));
return;
}
+ end = out4f + numitems*4;
m0 = _mm_loadu_ps(inmatrix16f);
m1 = _mm_loadu_ps(inmatrix16f + 4);
m2 = _mm_loadu_ps(inmatrix16f + 8);
#endif
}
-void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
+void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
{
memcpy(out4f, in4f, numitems * sizeof(float[4]));
}
#ifdef SSE2_PRESENT
-static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
-{
- __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
- __m128 w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
- v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
- v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
- v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
- return v;
+#define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
+{ \
+ __m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
+ p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
+ p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
+ out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
+}
+
+#define DPSOFTRAST_PROJECTY(out, in, viewportcenter, viewportscale) \
+{ \
+ __m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
+ p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
+ p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
+ out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
+}
+
+#define DPSOFTRAST_TRANSFORMVERTEX(out, in, m0, m1, m2, m3) \
+{ \
+ __m128 p = (in); \
+ out = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 0, 0, 0)), m0), \
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(1, 1, 1, 1)), m1), \
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 2, 2, 2)), m2), \
+ _mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)), m3)))); \
+}
+
+static int DPSOFTRAST_Vertex_BoundY(int *starty, int *endy, __m128 minpos, __m128 maxpos, __m128 viewportcenter, __m128 viewportscale, __m128 m0, __m128 m1, __m128 m2, __m128 m3)
+{
+ int clipmask = 0xFF;
+ __m128 bb[8], clipdist[8], minproj = _mm_set_ss(2.0f), maxproj = _mm_set_ss(-2.0f);
+ m0 = _mm_shuffle_ps(m0, m0, _MM_SHUFFLE(3, 2, 0, 1));
+ m1 = _mm_shuffle_ps(m1, m1, _MM_SHUFFLE(3, 2, 0, 1));
+ m2 = _mm_shuffle_ps(m2, m2, _MM_SHUFFLE(3, 2, 0, 1));
+ m3 = _mm_shuffle_ps(m3, m3, _MM_SHUFFLE(3, 2, 0, 1));
+ #define BBFRONT(k, pos) \
+ { \
+ DPSOFTRAST_TRANSFORMVERTEX(bb[k], pos, m0, m1, m2, m3); \
+ clipdist[k] = _mm_add_ss(_mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(2, 2, 2, 2)), _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+ if (_mm_ucomige_ss(clipdist[k], _mm_setzero_ps())) \
+ { \
+ __m128 proj; \
+ clipmask &= ~(1<<k); \
+ proj = _mm_div_ss(bb[k], _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ }
+ BBFRONT(0, minpos);
+ BBFRONT(1, _mm_move_ss(minpos, maxpos));
+ BBFRONT(2, _mm_shuffle_ps(_mm_move_ss(maxpos, minpos), minpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(3, _mm_shuffle_ps(maxpos, minpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(4, _mm_shuffle_ps(minpos, maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(5, _mm_shuffle_ps(_mm_move_ss(minpos, maxpos), maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(6, _mm_move_ss(maxpos, minpos));
+ BBFRONT(7, maxpos);
+ #define BBCLIP(k) \
+ { \
+ if (clipmask&(1<<k)) \
+ { \
+ if (!(clipmask&(1<<(k^1)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^1])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^1], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ if (!(clipmask&(1<<(k^2)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^2])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^2], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ if (!(clipmask&(1<<(k^4)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^4])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^4], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ } \
+ }
+ BBCLIP(0); BBCLIP(1); BBCLIP(2); BBCLIP(3); BBCLIP(4); BBCLIP(5); BBCLIP(6); BBCLIP(7);
+ viewportcenter = _mm_shuffle_ps(viewportcenter, viewportcenter, _MM_SHUFFLE(0, 3, 1, 2));
+ viewportscale = _mm_shuffle_ps(viewportscale, viewportscale, _MM_SHUFFLE(0, 3, 1, 2));
+ minproj = _mm_max_ss(minproj, _mm_set_ss(-2.0f));
+ maxproj = _mm_min_ss(maxproj, _mm_set_ss(2.0f));
+ minproj = _mm_add_ss(viewportcenter, _mm_mul_ss(minproj, viewportscale));
+ maxproj = _mm_add_ss(viewportcenter, _mm_mul_ss(maxproj, viewportscale));
+ *starty = _mm_cvttss_si32(maxproj);
+ *endy = _mm_cvttss_si32(minproj)+1;
+ return clipmask;
}
#endif
-
-void DPSOFTRAST_Array_Project(float *out4f, float *screen4f, const float *in4f, int numitems)
+
+static int DPSOFTRAST_Vertex_Project(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems)
{
#ifdef SSE2_PRESENT
float *end = out4f + numitems*4;
__m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
- while (out4f < end)
+ __m128 minpos, maxpos;
+ if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
+ {
+ minpos = maxpos = _mm_loadu_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_loadu_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
+ }
+ else
{
- __m128 v = _mm_load_ps(in4f), w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
- _mm_store_ps(out4f, v);
- v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
- v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
- _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
- in4f += 4;
- out4f += 4;
- screen4f += 4;
+ minpos = maxpos = _mm_load_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_load_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
}
+ if (starty && endy)
+ return DPSOFTRAST_Vertex_BoundY(starty, endy, minpos, maxpos, viewportcenter, viewportscale,
+ _mm_setr_ps(1.0f, 0.0f, 0.0f, 0.0f),
+ _mm_setr_ps(0.0f, 1.0f, 0.0f, 0.0f),
+ _mm_setr_ps(0.0f, 0.0f, 1.0f, 0.0f),
+ _mm_setr_ps(0.0f, 0.0f, 0.0f, 1.0f));
+ return 0;
#endif
}
-void DPSOFTRAST_Array_TransformProject(float *out4f, float *screen4f, const float *in4f, int numitems, const float *inmatrix16f)
+static int DPSOFTRAST_Vertex_TransformProject(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems, const float *inmatrix16f)
{
#ifdef SSE2_PRESENT
static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
- __m128 m0, m1, m2, m3, viewportcenter, viewportscale;
- float *end = out4f + numitems*4;
+ __m128 m0, m1, m2, m3, viewportcenter, viewportscale, minpos, maxpos;
+ float *end;
if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
- {
- DPSOFTRAST_Array_Project(out4f, screen4f, in4f, numitems);
- return;
- }
+ return DPSOFTRAST_Vertex_Project(out4f, screen4f, starty, endy, in4f, numitems);
+ end = out4f + numitems*4;
viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter);
viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
m0 = _mm_loadu_ps(inmatrix16f);
m3 = _mm_loadu_ps(inmatrix16f + 12);
if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
{
+ minpos = maxpos = _mm_loadu_ps(in4f);
while (out4f < end)
{
- __m128 v = _mm_loadu_ps(in4f), w;
- v = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
- _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
- _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
- _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3))));
+ __m128 v = _mm_loadu_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
_mm_store_ps(out4f, v);
- w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
- v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
- v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
- _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
else
{
+ minpos = maxpos = _mm_load_ps(in4f);
while (out4f < end)
{
- __m128 v = _mm_load_ps(in4f), w;
- v = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
- _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
- _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
- _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3))));
+ __m128 v = _mm_load_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
_mm_store_ps(out4f, v);
- w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
- v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f));
- v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
- _mm_store_ps(screen4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
}
+ if (starty && endy)
+ return DPSOFTRAST_Vertex_BoundY(starty, endy, minpos, maxpos, viewportcenter, viewportscale, m0, m1, m2, m3);
+ return 0;
+#endif
+}
+
+static float *DPSOFTRAST_Array_Load(int outarray, int inarray)
+{
+ float *outf = dpsoftrast.post_array4f[outarray];
+ const unsigned char *inb;
+ int firstvertex = dpsoftrast.firstvertex;
+ int numvertices = dpsoftrast.numvertices;
+ int stride;
+ switch(inarray)
+ {
+ case DPSOFTRAST_ARRAY_POSITION:
+ stride = dpsoftrast.stride_vertex;
+ inb = (unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride;
+ DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+ break;
+ case DPSOFTRAST_ARRAY_COLOR:
+ stride = dpsoftrast.stride_color;
+ if (dpsoftrast.pointer_color4f)
+ {
+ inb = (const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride;
+ DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+ }
+ else if (dpsoftrast.pointer_color4ub)
+ {
+ stride = dpsoftrast.stride_color;
+ inb = (const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride;
+ DPSOFTRAST_Load4bTo4f(outf, inb, numvertices, stride);
+ }
+ else
+ {
+ DPSOFTRAST_Fill4f(outf, dpsoftrast.color, numvertices);
+ }
+ break;
+ default:
+ stride = dpsoftrast.stride_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0];
+ if (dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+ {
+ inb = (const unsigned char *)dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0] + firstvertex * stride;
+ switch(dpsoftrast.components_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+ {
+ case 2:
+ DPSOFTRAST_Load2fTo4f(outf, inb, numvertices, stride);
+ break;
+ case 3:
+ DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+ break;
+ case 4:
+ DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+ break;
+ }
+ }
+ break;
+ }
+ return outf;
+}
+
+static float *DPSOFTRAST_Array_Transform(int outarray, int inarray, const float *inmatrix16f)
+{
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ DPSOFTRAST_Vertex_Transform(data, data, dpsoftrast.numvertices, inmatrix16f);
+ return data;
+}
+
+#if 0
+static float *DPSOFTRAST_Array_Project(int outarray, int inarray)
+{
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ dpsoftrast.drawclipped = DPSOFTRAST_Vertex_Project(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices);
+ return data;
+}
#endif
+
+static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const float *inmatrix16f)
+{
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ dpsoftrast.drawclipped = DPSOFTRAST_Vertex_TransformProject(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices, inmatrix16f);
+ return data;
}
void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
void DPSOFTRAST_VertexShader_Generic(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.numvertices);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.numvertices);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
}
void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_PostProcess(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
}
void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_FlatColor(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_VertexColor(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.numvertices);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_Lightmap(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_FakeLight(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
for (i = 0;i < numvertices;i++)
{
- position[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
- position[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
- position[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
- svector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
- svector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
- svector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
- tvector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
- tvector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
- tvector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
- normal[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
- normal[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
- normal[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+ position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+ position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+ position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+ svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+ svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+ svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+ tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+ tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+ tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+ normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+ normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+ normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
}
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
#define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.numvertices);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
for (i = 0;i < numvertices;i++)
{
- position[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
- position[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
- position[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
- svector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
- svector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
- svector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
- tvector[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
- tvector[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
- tvector[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
- normal[0] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
- normal[1] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
- normal[2] = dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+ position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+ position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+ position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+ svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+ svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+ svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+ tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+ tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+ tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+ normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+ normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+ normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVectorModelSpace[0] = LightPosition[0] - position[0];
LightVectorModelSpace[1] = LightPosition[1] - position[1];
LightVectorModelSpace[2] = LightPosition[2] - position[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
}
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
}
void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_Refraction(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_Water(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_VertexShader_ShowDepth(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_DeferredGeometry(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
void DPSOFTRAST_VertexShader_DeferredLightSource(void)
{
- DPSOFTRAST_Array_TransformProject(dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.screencoord4f, dpsoftrast.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, {~0}}
};
-
-int DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int commandoffset, int endoffset)
-{
- while (commandoffset != endoffset)
- {
- DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
- switch (command->opcode)
- {
-#define INTERPCOMMAND(name) \
- case DPSOFTRAST_OPCODE_##name : \
- DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
- commandoffset += sizeof( DPSOFTRAST_Command_##name ) + ((COMMAND_SIZE - (sizeof( DPSOFTRAST_Command_##name )&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)); \
- if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
- commandoffset = 0; \
- break;
- INTERPCOMMAND(Viewport)
- INTERPCOMMAND(ClearColor)
- INTERPCOMMAND(ClearDepth)
- INTERPCOMMAND(ColorMask)
- INTERPCOMMAND(DepthTest)
- INTERPCOMMAND(ScissorTest)
- INTERPCOMMAND(Scissor)
- INTERPCOMMAND(BlendFunc)
- INTERPCOMMAND(BlendSubtract)
- INTERPCOMMAND(DepthMask)
- INTERPCOMMAND(DepthFunc)
- INTERPCOMMAND(DepthRange)
- INTERPCOMMAND(PolygonOffset)
- INTERPCOMMAND(AlphaTest)
- INTERPCOMMAND(AlphaFunc)
- INTERPCOMMAND(SetTexture)
- INTERPCOMMAND(SetShader)
- INTERPCOMMAND(Uniform4f)
- INTERPCOMMAND(UniformMatrix4f)
- INTERPCOMMAND(Uniform1i)
-
- case DPSOFTRAST_OPCODE_Reset:
- commandoffset = 0;
- break;
- }
- }
- return commandoffset;
-}
-
-int DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread, int commandoffset)
+void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
{
int i;
int x;
for (i = 0; i < thread->numspans; i++)
{
span = &thread->spans[i];
- triangle = &dpsoftrast.trianglepool.triangles[span->triangle];
- if (commandoffset != triangle->commandoffset)
- {
- commandoffset = DPSOFTRAST_Draw_InterpretCommands(thread, commandoffset, triangle->commandoffset);
- DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
- }
+ triangle = &thread->triangles[span->triangle];
if (thread->depthtest && dpsoftrast.fb_depthpixels)
{
wslope = triangle->w[0];
}
}
thread->numspans = 0;
- return commandoffset;
}
-void DPSOFTRAST_Draw_GenerateSpans(DPSOFTRAST_State_Thread *thread, int freetriangle)
+DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;);
+
+static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
{
#ifdef SSE2_PRESENT
+ int cullface = thread->cullface;
+ int width = dpsoftrast.fb_width;
int miny = (thread->index*dpsoftrast.fb_height)/dpsoftrast.numthreads;
int maxy = ((thread->index+1)*dpsoftrast.fb_height)/dpsoftrast.numthreads;
- int commandoffset = thread->commandoffset;
- int triangleoffset = thread->triangleoffset;
- DPSOFTRAST_State_Triangle *triangle = NULL;
- int starty;
- int endy;
+ __m128i fbmin, fbmax;
+ __m128 viewportcenter, viewportscale;
+ int firstvertex = command->firstvertex;
+ int numvertices = command->numvertices;
+ int numtriangles = command->numtriangles;
+ const int *element3i = command->element3i;
+ const unsigned short *element3s = command->element3s;
+ int clipped = command->clipped;
+ int i;
+ int j;
+ int k;
int y;
- int numpoints;
- __m128 coords[4];
- __m128i ycoords;
- while (triangleoffset != freetriangle)
- {
- triangle = &dpsoftrast.trianglepool.triangles[triangleoffset];
- if (++triangleoffset >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL)
- triangleoffset = 0;
- starty = triangle->starty + 1;
- endy = triangle->endy;
- if (starty >= maxy || endy <= miny)
- continue;
- numpoints = triangle->numpoints;
- coords[0] = _mm_load_ps(triangle->coords[0]);
- coords[1] = _mm_load_ps(triangle->coords[1]);
- coords[2] = _mm_load_ps(triangle->coords[2]);
- coords[3] = _mm_load_ps(triangle->coords[3]);
- ycoords = _mm_load_si128((const __m128i *)triangle->ycoords);
- if (starty < miny)
- starty = miny;
- if (endy > maxy)
- endy = maxy;
- for (y = starty; y < endy;)
- {
- __m128 xcoords, xslope;
- __m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), ycoords);
- int yccmask = _mm_movemask_epi8(ycc);
- int edge0p, edge0n, edge1p, edge1n;
- int nexty;
- if (numpoints == 4)
- {
- switch(yccmask)
- {
- default:
- case 0xFFFF: /*0000*/ y = endy; continue;
- case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
- case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
- case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
- case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
- case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
- case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
- case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
- case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
- case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
- case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
- case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
- case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
- case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
- case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
- case 0x0000: /*1111*/ y++; continue;
- }
- }
- else
- {
- switch(yccmask)
- {
- default:
- case 0xFFFF: /*000*/ y = endy; continue;
- case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
- case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
- case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
- case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
- case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
- case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
- case 0x0000: /*111*/ y++; continue;
- }
- }
- ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), ycoords);
- ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
- ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
- nexty = _mm_extract_epi16(ycc, 0);
- if(nexty >= endy) nexty = endy-1;
- if (_mm_ucomigt_ss(_mm_max_ss(coords[edge0n], coords[edge0p]), _mm_min_ss(coords[edge1n], coords[edge1p])))
- {
- int tmp = edge0n;
- edge0n = edge1n;
- edge1n = tmp;
- tmp = edge0p;
- edge0p = edge1p;
- edge1p = tmp;
- }
- xslope = _mm_sub_ps(_mm_movelh_ps(coords[edge0n], coords[edge1n]), _mm_movelh_ps(coords[edge0p], coords[edge1p]));
- xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
- xcoords = _mm_add_ps(_mm_movelh_ps(coords[edge0p], coords[edge1p]),
- _mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(coords[edge0p], coords[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
- xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
- for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope))
- {
- int startx, endx, offset;
- startx = _mm_cvtss_si32(xcoords);
- endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
- if (startx < 0) startx = 0;
- if (endx > dpsoftrast.fb_width) endx = dpsoftrast.fb_width;
- if (startx >= endx) continue;
- for (offset = startx; offset < endx;)
- {
- DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
- span->triangle = (int)(triangle - dpsoftrast.trianglepool.triangles);
- span->x = offset;
- span->y = y;
- span->length = endx - offset;
- if (span -> length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
- span -> length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
- offset += span->length;
- if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
- commandoffset = DPSOFTRAST_Draw_ProcessSpans(thread, commandoffset);
- }
- }
- }
- }
-
- if (thread->numspans > 0)
- commandoffset = DPSOFTRAST_Draw_ProcessSpans(thread, commandoffset);
- if (commandoffset != triangle->commandoffset)
- {
- commandoffset = DPSOFTRAST_Draw_InterpretCommands(thread, commandoffset, triangle->commandoffset);
- DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
- }
-
- MEMORY_BARRIER;
-
- thread->commandoffset = commandoffset;
- thread->triangleoffset = triangleoffset;
-#endif
-}
-
-void DPSOFTRAST_Draw_FlushThreads(void)
-{
- DPSOFTRAST_State_Thread *thread;
- int i;
- if(dpsoftrast.drawtriangle != dpsoftrast.trianglepool.freetriangle)
- {
- MEMORY_BARRIER;
- dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
- }
-#ifdef USE_THREADS
- SDL_LockMutex(dpsoftrast.trianglemutex);
-#endif
- for (i = 0; i < dpsoftrast.numthreads; i++)
- {
- thread = &dpsoftrast.threads[i];
-#ifdef USE_THREADS
- while (thread->triangleoffset != dpsoftrast.drawtriangle)
- {
- thread->waiting = true;
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- SDL_CondWait(thread->waitcond, dpsoftrast.trianglemutex);
- thread->waiting = false;
- }
-#else
- if (thread->triangleoffset != dpsoftrast.drawtriangle)
- DPSOFTRAST_Draw_GenerateSpans(thread, dpsoftrast.drawtriangle);
-#endif
- }
-#ifdef USE_THREADS
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#endif
- dpsoftrast.trianglepool.usedtriangles = 0;
- dpsoftrast.commandpool.usedcommands = 0;
-}
-
-#ifdef USE_THREADS
-static int DPSOFTRAST_Draw_Thread(void *data)
-{
- DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
- while(thread->index >= 0)
- {
- if (thread->triangleoffset != dpsoftrast.drawtriangle)
- {
- DPSOFTRAST_Draw_GenerateSpans(thread, dpsoftrast.drawtriangle);
- }
- else
- {
- SDL_LockMutex(dpsoftrast.trianglemutex);
- if (thread->triangleoffset != dpsoftrast.drawtriangle)
- {
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
- continue;
- }
- if (thread->waiting) SDL_CondSignal(thread->waitcond);
- SDL_CondWait(dpsoftrast.trianglecond, dpsoftrast.trianglemutex);
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
- }
- }
- return 0;
-}
-#endif
-
-void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask, int numarrays)
-{
-#ifdef SSE2_PRESENT
- int cullface = dpsoftrast.cullface;
- int width = dpsoftrast.fb_width;
- int height = dpsoftrast.fb_height;
- __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
- DPSOFTRAST_State_Triangle *triangle;
- int numqueued = 0;
- int i;
- int j;
- int k;
- int y;
- int e[3];
- __m128i screeny;
- int starty, endy;
+ int e[3];
+ __m128i screeny;
+ int starty, endy;
int numpoints;
int clipcase;
float clipdist[4];
__m128 triangleedge1, triangleedge2, trianglenormal;
__m128 clipfrac[3];
__m128 screen[4];
+ DPSOFTRAST_State_Triangle *triangle;
DPSOFTRAST_Texture *texture;
+ if (command->starty >= maxy || command->endy <= miny)
+ {
+ if (!ATOMIC_DECREMENT(command->refcount))
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
+ }
+ return;
+ }
+ DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
+ fbmin = _mm_setr_epi16(0, miny, 0, miny, 0, miny, 0, miny);
+ fbmax = _mm_sub_epi16(_mm_setr_epi16(width, maxy, width, maxy, width, maxy, width, maxy), _mm_set1_epi16(1));
+ viewportcenter = _mm_load_ps(thread->fb_viewportcenter);
+ viewportscale = _mm_load_ps(thread->fb_viewportscale);
screen[3] = _mm_setzero_ps();
- clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps();
+ clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps();
for (i = 0;i < numtriangles;i++)
{
+ const float *screencoord4f = command->arrays;
+ const float *arrays = screencoord4f + numvertices*4;
+
// generate the 3 edges of this triangle
// generate spans for the triangle - switch based on left split or right split classification of triangle
if (element3i)
continue; \
break; \
}
- //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
- // _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
- //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
- //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
- //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
-
- // macros for clipping vertices
#define CLIPPEDVERTEXLERP(k,p1, p2) \
clipfrac[p1] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
{ \
- __m128 v1 = _mm_load_ps(&dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p2]*4]); \
- screen[k] = DPSOFTRAST_Draw_ProjectVertex(_mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1]))); \
+ __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
+ DPSOFTRAST_PROJECTVERTEX(screen[k], _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])), viewportcenter, viewportscale); \
}
#define CLIPPEDVERTEXCOPY(k,p1) \
- screen[k] = _mm_load_ps(&dpsoftrast.screencoord4f[e[p1]*4]);
+ screen[k] = _mm_load_ps(&screencoord4f[e[p1]*4]);
-#define GENATTRIBCOPY(j, attrib, p1) \
- attrib = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p1]*4]);
-#define GENATTRIBLERP(j, attrib, p1, p2) \
+#define GENATTRIBCOPY(attrib, p1) \
+ attrib = _mm_load_ps(&arrays[e[p1]*4]);
+#define GENATTRIBLERP(attrib, p1, p2) \
{ \
- __m128 v1 = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.post_array4f[j][e[p2]*4]); \
+ __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
attrib = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])); \
}
-#define GENATTRIBS(j, attrib0, attrib1, attrib2) \
+#define GENATTRIBS(attrib0, attrib1, attrib2) \
switch(clipcase) \
{ \
default: \
- case 0: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBCOPY(j, attrib2, 2); break; \
- case 1: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
- case 2: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBLERP(j, attrib1, 0, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
- case 3: GENATTRIBCOPY(j, attrib0, 0); GENATTRIBLERP(j, attrib1, 0, 1); GENATTRIBLERP(j, attrib2, 2, 0); break; \
- case 4: GENATTRIBLERP(j, attrib0, 0, 1); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBCOPY(j, attrib2, 2); break; \
- case 5: GENATTRIBLERP(j, attrib0, 0, 1); GENATTRIBCOPY(j, attrib1, 1); GENATTRIBLERP(j, attrib2, 1, 2); break; \
- case 6: GENATTRIBLERP(j, attrib0, 1, 2); GENATTRIBCOPY(j, attrib1, 2); GENATTRIBLERP(j, attrib2, 2, 0); break; \
+ case 0: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+ case 1: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 2: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 3: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 2, 0); break; \
+ case 4: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+ case 5: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 6: GENATTRIBLERP(attrib0, 1, 2); GENATTRIBCOPY(attrib1, 2); GENATTRIBLERP(attrib2, 2, 0); break; \
}
+ if (! clipped)
+ goto notclipped;
+
// calculate distance from nearplane
- clipdist[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+3];
- clipdist[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+3];
- clipdist[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+3];
+ clipdist[0] = arrays[e[0]*4+2] + arrays[e[0]*4+3];
+ clipdist[1] = arrays[e[1]*4+2] + arrays[e[1]*4+3];
+ clipdist[2] = arrays[e[2]*4+2] + arrays[e[2]*4+3];
if (clipdist[0] >= 0.0f)
{
if (clipdist[1] >= 0.0f)
{
if (clipdist[2] >= 0.0f)
{
+ notclipped:
// triangle is entirely in front of nearplane
CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
SKIPBACKFACE;
clipcase = 1;
}
}
- else
+ else
{
if (clipdist[2] >= 0.0f)
{
- CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
+ CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
SKIPBACKFACE;
numpoints = 4;
clipcase = 2;
clipcase = 3;
}
}
- }
+ }
else if (clipdist[1] >= 0.0f)
{
if (clipdist[2] >= 0.0f)
{
// calculate integer y coords for triangle points
__m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_movelh_ps(screen[0], screen[1])), _mm_cvttps_epi32(_mm_movelh_ps(screen[2], numpoints > 3 ? screen[3] : screen[2]))),
- screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
- screenmin = _mm_min_epi16(screeni, screenir),
+ screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
+ screenmin = _mm_min_epi16(screeni, screenir),
screenmax = _mm_max_epi16(screeni, screenir);
screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
- screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
+ screenmin = _mm_max_epi16(screenmin, fbmin);
screenmax = _mm_min_epi16(screenmax, fbmax);
// skip offscreen triangles
if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
screeny = _mm_srai_epi32(screeni, 16);
}
- if (dpsoftrast.trianglepool.usedtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1)
-#ifdef USE_THREADS
- DPSOFTRAST_Draw_FreeTrianglePool(DPSOFTRAST_DRAW_MAXTRIANGLEPOOL/8);
-#else
- DPSOFTRAST_Draw_FlushThreads();
-#endif
-
- triangle = &dpsoftrast.trianglepool.triangles[dpsoftrast.trianglepool.freetriangle];
- triangle->commandoffset = dpsoftrast.commandpool.freecommand;
- triangle->starty = starty;
- triangle->endy = endy;
- triangle->numpoints = numpoints;
- _mm_store_ps(triangle->coords[0], screen[0]);
- _mm_store_ps(triangle->coords[1], screen[1]);
- _mm_store_ps(triangle->coords[2], screen[2]);
- _mm_store_ps(triangle->coords[3], numpoints > 3 ? screen[3] : screen[2]);
- _mm_store_si128((__m128i *)triangle->ycoords, screeny);
+ triangle = &thread->triangles[thread->numtriangles];
// calculate attribute plans for triangle data...
// okay, this triangle is going to produce spans, we'd better project
// values
{
__m128 attribuvslope, attribuxslope, attribuyslope, attribvxslope, attribvyslope, attriborigin, attribedge1, attribedge2, attribxslope, attribyslope, w0, w1, w2, x1, y1;
+ __m128 mipedgescale, mipdensity;
attribuvslope = _mm_div_ps(_mm_movelh_ps(triangleedge1, triangleedge2), _mm_shuffle_ps(trianglenormal, trianglenormal, _MM_SHUFFLE(0, 0, 0, 0)));
attribuxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(3, 3, 3, 3));
attribuyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(2, 2, 2, 2));
_mm_store_ss(&triangle->w[0], attribxslope);
_mm_store_ss(&triangle->w[1], attribyslope);
_mm_store_ss(&triangle->w[2], attriborigin);
- for (j = 0;j < numarrays;j++)
+ mipedgescale = _mm_setzero_ps();
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL; j++)
{
- if (arraymask[j])
+ __m128 attrib0, attrib1, attrib2;
+ k = DPSOFTRAST_ShaderModeTable[thread->shader_mode].arrays[j];
+ if (k >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ arrays += numvertices*4;
+ GENATTRIBS(attrib0, attrib1, attrib2);
+ attriborigin = _mm_mul_ps(attrib1, w1);
+ attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
+ attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
+ attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
+ attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
+ attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
+ _mm_stream_ps(triangle->attribs[k][0], attribxslope);
+ _mm_stream_ps(triangle->attribs[k][1], attribyslope);
+ _mm_stream_ps(triangle->attribs[k][2], attriborigin);
+ if (k == DPSOFTRAST_ShaderModeTable[thread->shader_mode].lodarrayindex)
{
- __m128 attrib0, attrib1, attrib2;
- GENATTRIBS(j, attrib0, attrib1, attrib2);
- attriborigin = _mm_mul_ps(attrib1, w1);
- attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
- attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
- attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
- attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
- attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
- _mm_stream_ps(triangle->attribs[j][0], attribxslope);
- _mm_stream_ps(triangle->attribs[j][1], attribyslope);
- _mm_stream_ps(triangle->attribs[j][2], attriborigin);
+ mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
+ mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
+ mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
+ mipedgescale = _mm_mul_ps(_mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1)), mipedgescale);
}
}
- }
- // adjust texture LOD by texture density, in the simplest way possible...
- {
- __m128 mipedgescale, mipedgetc, mipdensity, attrib0, attrib1, attrib2;
memset(triangle->mip, 0, sizeof(triangle->mip));
- mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
- mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
- mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
- k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
- GENATTRIBS(k, attrib0, attrib1, attrib2);
- mipedgetc = _mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1));
- mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
{
- int texunit = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].texunits[j];
+ int texunit = DPSOFTRAST_ShaderModeTable[thread->shader_mode].texunits[j];
if (texunit >= DPSOFTRAST_MAXTEXTUREUNITS)
break;
- texture = dpsoftrast.texbound[texunit];
+ texture = thread->texbound[texunit];
if (texture && texture->filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
{
- mipdensity = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
+ mipdensity = _mm_mul_ps(mipedgescale, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
mipdensity = _mm_mul_ps(mipdensity, mipdensity);
mipdensity = _mm_add_ps(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 3, 0, 1)));
mipdensity = _mm_min_ss(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 2, 2, 2)));
}
}
- dpsoftrast.trianglepool.freetriangle = dpsoftrast.trianglepool.freetriangle < DPSOFTRAST_DRAW_MAXTRIANGLEPOOL-1 ? dpsoftrast.trianglepool.freetriangle + 1 : 0;
- dpsoftrast.trianglepool.usedtriangles++;
+ for (y = starty; y < endy;)
+ {
+ __m128 xcoords, xslope;
+ __m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
+ int yccmask = _mm_movemask_epi8(ycc);
+ int edge0p, edge0n, edge1p, edge1n;
+ int nexty;
+ if (numpoints == 4)
+ {
+ switch(yccmask)
+ {
+ default:
+ case 0xFFFF: /*0000*/ y = endy; continue;
+ case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
+ case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
+ case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
+ case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
+ case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
+ case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
+ case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
+ case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
+ case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
+ case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
+ case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
+ case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
+ case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
+ case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
+ case 0x0000: /*1111*/ y++; continue;
+ }
+ }
+ else
+ {
+ switch(yccmask)
+ {
+ default:
+ case 0xFFFF: /*000*/ y = endy; continue;
+ case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
+ case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
+ case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
+ case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
+ case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
+ case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
+ case 0x0000: /*111*/ y++; continue;
+ }
+ }
+ ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), screeny);
+ ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
+ ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
+ nexty = _mm_extract_epi16(ycc, 0);
+ if(nexty >= endy) nexty = endy-1;
+ if (_mm_ucomigt_ss(_mm_max_ss(screen[edge0n], screen[edge0p]), _mm_min_ss(screen[edge1n], screen[edge1p])))
+ {
+ int tmp = edge0n;
+ edge0n = edge1n;
+ edge1n = tmp;
+ tmp = edge0p;
+ edge0p = edge1p;
+ edge1p = tmp;
+ }
+ xslope = _mm_sub_ps(_mm_movelh_ps(screen[edge0n], screen[edge1n]), _mm_movelh_ps(screen[edge0p], screen[edge1p]));
+ xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
+ xcoords = _mm_add_ps(_mm_movelh_ps(screen[edge0p], screen[edge1p]),
+ _mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(screen[edge0p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
+ xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
+ for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope))
+ {
+ int startx, endx, offset;
+ startx = _mm_cvtss_si32(xcoords);
+ endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
+ if (startx < 0) startx = 0;
+ if (endx > dpsoftrast.fb_width) endx = dpsoftrast.fb_width;
+ if (startx >= endx) continue;
+ for (offset = startx; offset < endx;)
+ {
+ DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
+ span->triangle = thread->numtriangles;
+ span->x = offset;
+ span->y = y;
+ span->length = endx - offset;
+ if (span -> length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
+ span -> length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
+ offset += span->length;
+ if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
+ DPSOFTRAST_Draw_ProcessSpans(thread);
+ }
+ }
+ }
- numqueued++;
- if (numqueued >= DPSOFTRAST_DRAW_FLUSHPROCESSTRIANGLES)
+ if (++thread->numtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLES)
{
- MEMORY_BARRIER;
- dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+ DPSOFTRAST_Draw_ProcessSpans(thread);
+ thread->numtriangles = 0;
+ }
+ }
-#ifdef USE_THREADS
- //SDL_LockMutex(dpsoftrast.trianglemutex);
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- //SDL_UnlockMutex(dpsoftrast.trianglemutex);
-#else
- DPSOFTRAST_Draw_FlushThreads();
+ if (!ATOMIC_DECREMENT(command->refcount))
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
+ }
+
+ if (thread->numspans > 0 || thread->numtriangles > 0)
+ {
+ DPSOFTRAST_Draw_ProcessSpans(thread);
+ thread->numtriangles = 0;
+ }
#endif
- numqueued = 0;
- }
+}
+
+static DPSOFTRAST_Command_Draw *DPSOFTRAST_Draw_AllocateDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+{
+ int i;
+ int j;
+ int commandsize = DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw));
+ int datasize = 2*numvertices*sizeof(float[4]);
+ DPSOFTRAST_Command_Draw *command;
+ unsigned char *data;
+ for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+ {
+ j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+ if (j >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ datasize += numvertices*sizeof(float[4]);
}
- if (numqueued > 0)
+ if (element3i)
+ datasize += numtriangles*sizeof(int[3]);
+ else if (element3s)
+ datasize += numtriangles*sizeof(unsigned short[3]);
+ datasize = DPSOFTRAST_ALIGNCOMMAND(datasize);
+ if (commandsize + datasize > DPSOFTRAST_DRAW_MAXCOMMANDSIZE)
{
- MEMORY_BARRIER;
- dpsoftrast.drawtriangle = dpsoftrast.trianglepool.freetriangle;
+ command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize);
+ data = (unsigned char *)MM_CALLOC(datasize, 1);
+ }
+ else
+ {
+ command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize + datasize);
+ data = (unsigned char *)command + commandsize;
+ }
+ command->firstvertex = firstvertex;
+ command->numvertices = numvertices;
+ command->numtriangles = numtriangles;
+ command->arrays = (float *)data;
+ memset(dpsoftrast.post_array4f, 0, sizeof(dpsoftrast.post_array4f));
+ dpsoftrast.firstvertex = firstvertex;
+ dpsoftrast.numvertices = numvertices;
+ dpsoftrast.screencoord4f = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION] = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+ {
+ j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+ if (j >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ dpsoftrast.post_array4f[j] = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ }
+ command->element3i = NULL;
+ command->element3s = NULL;
+ if (element3i)
+ {
+ command->element3i = (int *)data;
+ memcpy(command->element3i, element3i, numtriangles*sizeof(int[3]));
+ }
+ else if (element3s)
+ {
+ command->element3s = (unsigned short *)data;
+ memcpy(command->element3s, element3s, numtriangles*sizeof(unsigned short[3]));
+ }
+ return command;
+}
+
+void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+{
+ DPSOFTRAST_Command_Draw *command = DPSOFTRAST_Draw_AllocateDrawCommand(firstvertex, numvertices, numtriangles, element3i, element3s);
+ DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
+ command->starty = bound(0, dpsoftrast.drawstarty, dpsoftrast.fb_height);
+ command->endy = bound(0, dpsoftrast.drawendy, dpsoftrast.fb_height);
+ if (command->starty >= command->endy)
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
+ DPSOFTRAST_UndoCommand(command->commandsize);
+ return;
+ }
+ command->clipped = dpsoftrast.drawclipped;
+ command->refcount = dpsoftrast.numthreads;
#ifdef USE_THREADS
- //SDL_LockMutex(dpsoftrast.trianglemutex);
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- //SDL_UnlockMutex(dpsoftrast.trianglemutex);
+ DPSOFTRAST_Draw_SyncCommands();
+ //SDL_LockMutex(dpsoftrast.drawmutex);
+ SDL_CondBroadcast(dpsoftrast.drawcond);
+ //SDL_UnlockMutex(dpsoftrast.drawmutex);
#else
- DPSOFTRAST_Draw_FlushThreads();
+ DPSOFTRAST_Draw_FlushThreads();
#endif
+}
+
+static void DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int endoffset)
+{
+ int commandoffset = thread->commandoffset;
+ while (commandoffset != endoffset)
+ {
+ DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
+ switch (command->opcode)
+ {
+#define INTERPCOMMAND(name) \
+ case DPSOFTRAST_OPCODE_##name : \
+ DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
+ commandoffset += DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name )); \
+ if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
+ commandoffset = 0; \
+ break;
+ INTERPCOMMAND(Viewport)
+ INTERPCOMMAND(ClearColor)
+ INTERPCOMMAND(ClearDepth)
+ INTERPCOMMAND(ColorMask)
+ INTERPCOMMAND(DepthTest)
+ INTERPCOMMAND(ScissorTest)
+ INTERPCOMMAND(Scissor)
+ INTERPCOMMAND(BlendFunc)
+ INTERPCOMMAND(BlendSubtract)
+ INTERPCOMMAND(DepthMask)
+ INTERPCOMMAND(DepthFunc)
+ INTERPCOMMAND(DepthRange)
+ INTERPCOMMAND(PolygonOffset)
+ INTERPCOMMAND(CullFace)
+ INTERPCOMMAND(AlphaTest)
+ INTERPCOMMAND(AlphaFunc)
+ INTERPCOMMAND(SetTexture)
+ INTERPCOMMAND(SetShader)
+ INTERPCOMMAND(Uniform4f)
+ INTERPCOMMAND(UniformMatrix4f)
+ INTERPCOMMAND(Uniform1i)
+
+ case DPSOFTRAST_OPCODE_Draw:
+ DPSOFTRAST_Interpret_Draw(thread, (DPSOFTRAST_Command_Draw *)command);
+ commandoffset += command->commandsize;
+ if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
+ commandoffset = 0;
+ thread->commandoffset = commandoffset;
+ break;
+
+ case DPSOFTRAST_OPCODE_Reset:
+ commandoffset = 0;
+ break;
+ }
}
-#endif
+ thread->commandoffset = commandoffset;
}
-void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
+#ifdef USE_THREADS
+static int DPSOFTRAST_Draw_Thread(void *data)
{
+ DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
+ while(thread->index >= 0)
+ {
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
+ }
+ else
+ {
+ SDL_LockMutex(dpsoftrast.drawmutex);
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ SDL_UnlockMutex(dpsoftrast.drawmutex);
+ continue;
+ }
+ if (thread->waiting) SDL_CondSignal(thread->waitcond);
+ SDL_CondWait(dpsoftrast.drawcond, dpsoftrast.drawmutex);
+ SDL_UnlockMutex(dpsoftrast.drawmutex);
+ }
+ }
+ return 0;
+}
+#endif
+
+static void DPSOFTRAST_Draw_FlushThreads(void)
+{
+ DPSOFTRAST_State_Thread *thread;
int i;
- int lastarray = DPSOFTRAST_ARRAY_POSITION;
- unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
- memset(arraymask, false, sizeof(arraymask));
- arraymask[DPSOFTRAST_ARRAY_POSITION] = true;
- for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+ DPSOFTRAST_Draw_SyncCommands();
+#ifdef USE_THREADS
+ SDL_LockMutex(dpsoftrast.drawmutex);
+#endif
+ for (i = 0; i < dpsoftrast.numthreads; i++)
{
- int arrayindex = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
- if (arrayindex >= DPSOFTRAST_ARRAY_TOTAL)
- break;
- switch (arrayindex)
+ thread = &dpsoftrast.threads[i];
+#ifdef USE_THREADS
+ while (thread->commandoffset != dpsoftrast.drawcommand)
{
- case DPSOFTRAST_ARRAY_POSITION:
- case DPSOFTRAST_ARRAY_COLOR:
- break;
- default:
- if (dpsoftrast.pointer_texcoordf[arrayindex-DPSOFTRAST_ARRAY_TEXCOORD0] == NULL)
- continue;
- break;
+ thread->waiting = true;
+ SDL_CondBroadcast(dpsoftrast.drawcond);
+ SDL_CondWait(thread->waitcond, dpsoftrast.drawmutex);
+ thread->waiting = false;
}
- arraymask[arrayindex] = true;
- if (arrayindex > lastarray)
- lastarray = arrayindex;
+#else
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
+#endif
}
- DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, arraymask[DPSOFTRAST_ARRAY_COLOR]);
- DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
-// DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.screencoord4f, dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
- DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask, lastarray+1);
+#ifdef USE_THREADS
+ SDL_UnlockMutex(dpsoftrast.drawmutex);
+#endif
+ dpsoftrast.commandpool.usedcommands = 0;
}
void DPSOFTRAST_Flush(void)
{
- DPSOFTRAST_Draw_SyncCommands();
DPSOFTRAST_Draw_FlushThreads();
}
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
- dpsoftrast.texture_firstfree = 1;
- dpsoftrast.texture_end = 1;
- dpsoftrast.texture_max = 0;
dpsoftrast.viewport[0] = 0;
dpsoftrast.viewport[1] = 0;
dpsoftrast.viewport[2] = dpsoftrast.fb_width;
dpsoftrast.viewport[3] = dpsoftrast.fb_height;
+ DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
+ dpsoftrast.texture_firstfree = 1;
+ dpsoftrast.texture_end = 1;
+ dpsoftrast.texture_max = 0;
dpsoftrast.color[0] = 1;
dpsoftrast.color[1] = 1;
dpsoftrast.color[2] = 1;
dpsoftrast.color[3] = 1;
- dpsoftrast.cullface = GL_BACK;
#ifdef USE_THREADS
dpsoftrast.numthreads = bound(1, numthreads, 64);
- dpsoftrast.trianglemutex = SDL_CreateMutex();
- dpsoftrast.trianglecond = SDL_CreateCond();
+ dpsoftrast.drawmutex = SDL_CreateMutex();
+ dpsoftrast.drawcond = SDL_CreateCond();
#else
dpsoftrast.numthreads = 1;
#endif
{
DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
thread->index = i;
+ thread->cullface = GL_BACK;
thread->colormask[1] = 1;
thread->colormask[2] = 1;
thread->colormask[3] = 1;
thread->alphatest = false;
thread->alphafunc = GL_GREATER;
thread->alphavalue = 0.5f;
+ thread->viewport[0] = 0;
+ thread->viewport[1] = 0;
+ thread->viewport[2] = dpsoftrast.fb_width;
+ thread->viewport[3] = dpsoftrast.fb_height;
thread->scissor[0] = 0;
thread->scissor[1] = 0;
thread->scissor[2] = dpsoftrast.fb_width;
thread->polygonoffset[1] = 0;
thread->numspans = 0;
- thread->triangleoffset = 0;
+ thread->numtriangles = 0;
thread->commandoffset = 0;
thread->waiting = false;
#ifdef USE_THREADS
if(dpsoftrast.numthreads > 0)
{
DPSOFTRAST_State_Thread *thread;
- SDL_LockMutex(dpsoftrast.trianglemutex);
+ SDL_LockMutex(dpsoftrast.drawmutex);
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
thread->index = -1;
}
- SDL_CondBroadcast(dpsoftrast.trianglecond);
- SDL_UnlockMutex(dpsoftrast.trianglemutex);
+ SDL_CondBroadcast(dpsoftrast.drawcond);
+ SDL_UnlockMutex(dpsoftrast.drawmutex);
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
SDL_WaitThread(thread->thread, NULL);
SDL_DestroyCond(thread->waitcond);
}
- SDL_DestroyMutex(dpsoftrast.trianglemutex);
- SDL_DestroyCond(dpsoftrast.trianglecond);
+ SDL_DestroyMutex(dpsoftrast.drawmutex);
+ SDL_DestroyCond(dpsoftrast.drawcond);
}
#endif
for (i = 0;i < dpsoftrast.texture_end;i++)