]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
reassigned some GL20TU values to use only 11 texture slots
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Feb 2008 05:51:21 +0000 (05:51 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 1 Feb 2008 05:51:21 +0000 (05:51 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8058 d7cf8633-e32d-0410-b094-e92efae38249

render.h

index bd3cd1bf2f81a6b7a386fed2c441421ed35ea546..ff6258b7b26fad304320327442a42eb111a44b15 100644 (file)
--- a/render.h
+++ b/render.h
@@ -365,26 +365,38 @@ rsurfacepass_t;
 
 typedef enum gl20_texunit_e
 {
+       // postprocess shaders, and generic shaders:
        GL20TU_FIRST = 0,
        GL20TU_SECOND = 1,
        GL20TU_GAMMARAMPS = 2,
+       // standard material properties
        GL20TU_NORMAL = 0,
        GL20TU_COLOR = 1,
        GL20TU_GLOSS = 2,
        GL20TU_GLOW = 3,
+       // material properties for a second material
        GL20TU_SECONDARY_NORMAL = 4,
        GL20TU_SECONDARY_COLOR = 5,
        GL20TU_SECONDARY_GLOSS = 6,
        GL20TU_SECONDARY_GLOW = 7,
-       GL20TU_PANTS = 8,
-       GL20TU_SHIRT = 9,
-       GL20TU_FOGMASK = 10,
-       GL20TU_LIGHTMAP = 11,
-       GL20TU_DELUXEMAP = 12,
-       GL20TU_REFRACTION = 13,
-       GL20TU_REFLECTION = 14,
-       GL20TU_ATTENUATION = 3,
-       GL20TU_CUBE = 13,
+       // material properties for a colormapped material
+       // conflicts with secondary material
+       GL20TU_PANTS = 4,
+       GL20TU_SHIRT = 5,
+       // fog fade in the distance
+       GL20TU_FOGMASK = 8,
+       // compiled ambient lightmap and deluxemap
+       GL20TU_LIGHTMAP = 9,
+       GL20TU_DELUXEMAP = 10,
+       // refraction, used by water shaders
+       GL20TU_REFRACTION = 3,
+       // reflection, used by water shaders, also with normal material rendering
+       // conflicts with secondary material
+       GL20TU_REFLECTION = 7,
+       // rtlight attenuation (distance fade) and cubemap filter (projection texturing)
+       // conflicts with lightmap/deluxemap
+       GL20TU_ATTENUATION = 9,
+       GL20TU_CUBE = 10,
 }
 gl20_texunit;