(fixes the slot between SpawnServer and ClientConnect (content download, signon) where a client that drops could have ClientDisconnect getting called without ClientConnect ever happening in that progs)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8448
d7cf8633-e32d-0410-b094-
e92efae38249
// send serverinfo to all connected clients, and set up botclients coming back from a level change
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
+ host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
if (!host_client->active)
continue;
if (host_client->netconnection)