]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/monsters
authorMario <mario.mario@y7mail.com>
Tue, 3 Dec 2013 13:12:20 +0000 (00:12 +1100)
committerMario <mario.mario@y7mail.com>
Tue, 3 Dec 2013 13:12:20 +0000 (00:12 +1100)
114 files changed:
commands.cfg
defaultXonotic.cfg
effectinfo.txt
gamemodes.cfg
models/monsters/mage.dpm [new file with mode: 0644]
models/monsters/mage.dpm.framegroups [new file with mode: 0644]
models/monsters/shambler.mdl [new file with mode: 0644]
models/monsters/shambler.mdl.framegroups [new file with mode: 0644]
models/monsters/shambler.mdl_0.sounds [new file with mode: 0644]
models/monsters/spider.dpm [new file with mode: 0644]
models/monsters/spider.dpm.framegroups [new file with mode: 0644]
models/monsters/wizard.mdl [new file with mode: 0644]
models/monsters/wizard.mdl.framegroups [new file with mode: 0644]
models/monsters/zombie.dpm.framegroups
models/monsters/zombie.dpm_0.skin [new file with mode: 0644]
models/monsters/zombie.dpm_0.sounds [new file with mode: 0644]
models/monsters/zombie.dpm_1.skin [new file with mode: 0644]
models/monsters/zombie.dpm_2.skin [new file with mode: 0644]
models/monsters/zombie.dpm_3.skin [new file with mode: 0644]
monster_zombie.cfg [deleted file]
monsters.cfg [new file with mode: 0644]
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/progs.src
qcsrc/client/projectile.qc
qcsrc/client/scoreboard.qc
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/deathtypes.qh
qcsrc/common/mapinfo.qh
qcsrc/common/monsters/all.qh [new file with mode: 0644]
qcsrc/common/monsters/monster/mage.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/shambler.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/spider.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/wyvern.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/zombie.qc [new file with mode: 0644]
qcsrc/common/monsters/monsters.qc [new file with mode: 0644]
qcsrc/common/monsters/monsters.qh [new file with mode: 0644]
qcsrc/common/monsters/spawn.qc [new file with mode: 0644]
qcsrc/common/monsters/spawn.qh [new file with mode: 0644]
qcsrc/common/monsters/sv_monsters.qc [new file with mode: 0644]
qcsrc/common/monsters/sv_monsters.qh [new file with mode: 0644]
qcsrc/common/notifications.qh
qcsrc/common/util.qh
qcsrc/menu/classes.c
qcsrc/menu/progs.src
qcsrc/menu/xonotic/dialog_monstertools.c [new file with mode: 0644]
qcsrc/menu/xonotic/mainwindow.c
qcsrc/server/accuracy.qc
qcsrc/server/autocvars.qh
qcsrc/server/bot/aim.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/cmd.qh
qcsrc/server/command/getreplies.qc
qcsrc/server/command/getreplies.qh
qcsrc/server/command/sv_cmd.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/movelib.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_invasion.qc [new file with mode: 0644]
qcsrc/server/mutators/gamemode_invasion.qh [new file with mode: 0644]
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_minstagib.qc
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src
qcsrc/server/sv_main.qc
qcsrc/server/t_items.qc
qcsrc/server/target_spawn.qc
qcsrc/server/teamplay.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_shotgun.qc
scripts/monsters.shader [new file with mode: 0644]
scripts/shaderlist.txt
sound/monsters/shambler/idle1.wav [new file with mode: 0644]
sound/monsters/shambler/idle2.wav [new file with mode: 0644]
sound/monsters/shambler/sight.wav [new file with mode: 0644]
sound/monsters/zombie/death.ogg [new file with mode: 0644]
sound/monsters/zombie/idle.ogg [new file with mode: 0644]
sound/monsters/zombie/sight.ogg [new file with mode: 0644]
textures/bloodyskull.jpg
textures/bloodyskull_pants.jpg [new file with mode: 0644]
textures/bloodyskull_robot_pants.tga [new file with mode: 0644]
textures/mage.tga [new file with mode: 0644]
textures/mage_glow.tga [new file with mode: 0644]
textures/mage_pants.tga [new file with mode: 0644]
textures/marine.tga [new file with mode: 0644]
textures/marine_gloss.tga [new file with mode: 0644]
textures/marine_glow.tga [new file with mode: 0644]
textures/marine_norm.tga [new file with mode: 0644]
textures/marine_pants.tga [new file with mode: 0644]
textures/marine_shirt.tga [new file with mode: 0644]
textures/meat.tga
textures/meat_alien.tga
textures/meat_alien_pants.tga [new file with mode: 0644]
textures/meat_pants.tga [new file with mode: 0644]
textures/meat_robot.tga
textures/meat_robot_pants.tga [new file with mode: 0644]
textures/spidertex.tga [new file with mode: 0644]
textures/spidertex_glow.tga [new file with mode: 0644]
textures/spidertex_pants.tga [new file with mode: 0644]

index 71e6eb2cb07998b27caf3a1ddebd5680cdf452e1..bcb13758df3b8a4f3eec02f8f1d53653232136c4 100644 (file)
@@ -56,6 +56,7 @@ alias who                  "qc_cmd_svcmd  who                  ${* ?}" // Displa
 // generic commands (across all programs)
 alias addtolist            "qc_cmd_svmenu addtolist            ${* ?}" // Add a string to a cvar
 alias dumpcommands         "qc_cmd_svmenu dumpcommands         ${* ?}" // Dump all commands on the program to *_cmd_dump.txt
+alias dumpmonsters         "qc_cmd_svmenu dumpmonsters         ${* ?}" // Dump all monsters into monsters_dump.txt
 alias dumpnotifs           "qc_cmd_svcl   dumpnotifs           ${* ?}" // Dump all notifications into notifications_dump.txt
 alias maplist              "qc_cmd_svmenu maplist              ${* ?}" // Automatic control of maplist
 alias nextframe            "qc_cmd_svmenu nextframe            ${* ?}" // Execute the given command next frame of this VM
@@ -103,6 +104,7 @@ alias menu_showhudexit "menu_cmd directmenu HUDExit"
 alias menu_showhudoptions "menu_cmd directpanelhudmenu ${* ?}"
 alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
 alias menu_showquitdialog "menu_cmd directmenu Quit"
+alias menu_showmonstertools "menu_cmd directmenu MonsterTools"
 
 // command executed before loading a map by the menu
 // makes sure maxplayers is at least minplayers or bot_number + 1
@@ -156,6 +158,9 @@ alias reportcvar           "qc_cmd_cmd    reportcvar           ${* ?}" // Old sy
 alias selectteam           "qc_cmd_cmd    selectteam           ${* ?}" // Attempt to choose a team to join into
 alias selfstuff            "qc_cmd_cmd    selfstuff            ${* ?}" // Stuffcmd a command to your own client
 alias sentcvar             "qc_cmd_cmd    sentcvar             ${* ?}" // New system for sending a client cvar to the server
+alias editmob              "qc_cmd_cmd   mobedit                          ${* ?}" // Edit a monster's properties
+alias killmob              "qc_cmd_cmd   mobkill                          ${* ?}" // Kill a monster
+alias spawnmob             "qc_cmd_cmd    mobspawn             ${* ?}" // Spawn a monster infront of the player
 alias spectate             "qc_cmd_cmd    spectate             ${* ?}" // Become an observer
 alias suggestmap           "qc_cmd_cmd    suggestmap           ${* ?}" // Suggest a map to the mapvote at match end
 //alias tell               "qc_cmd_cmd    tell                 ${* ?}" // Send a message directly to a player
@@ -185,6 +190,7 @@ alias allspec              "qc_cmd_sv     allspec              ${* ?}" // Force
 alias anticheat            "qc_cmd_sv     anticheat            ${* ?}" // Create an anticheat report for a client
 alias bbox                 "qc_cmd_sv     bbox                 ${* ?}" // Print detailed information about world size
 alias bot_cmd              "qc_cmd_sv     bot_cmd              ${* ?}" // Control and send commands to bots
+alias butcher              "qc_cmd_sv     butcher              ${* ?}" // Remove all monsters on the map
 alias cointoss             "qc_cmd_sv     cointoss             ${* ?}" // Flip a virtual coin and give random result
 alias database             "qc_cmd_sv     database             ${* ?}" // Extra controls of the serverprogs database
 alias defer_clear          "qc_cmd_sv     defer_clear          ${* ?}" // Clear all queued defer commands for a specific client
index dd16de9bc6ee4224b900bf576cfc86ff8e5fce20..91b9ffeef92107d54d7ac0cd6f715baac978b0d0 100644 (file)
@@ -454,6 +454,10 @@ seta menu_sandbox_edit_material ""
 
 bind f7 menu_showsandboxtools
 
+seta menu_monsters_edit_spawn ""
+seta menu_monsters_edit_skin 0
+seta menu_monsters_edit_movetarget 1
+
 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
 
@@ -1562,6 +1566,7 @@ exec crosshairs.cfg
 exec gamemodes.cfg
 exec mutators.cfg
 exec notifications.cfg
+exec monsters.cfg
 
 // load console command aliases and settings
 exec commands.cfg
index d069d5f0fc0d797a06ede44d4e0814e254d5dfb6..782521447a3c96ab998a73b28028c6c5f6f95d94 100644 (file)
@@ -7978,7 +7978,6 @@ alpha 190 190 180
 sizeincrease -80
 color 0xFFFFFF 0xFFFFFF
 
-
 // nade effects
 effect nade_blue
 trailspacing 1
index feed7488b5c2681d4e78565c600d6cf69a2350e0..d523c88eeaf81a6940efa6fb5e85293d5d21128c 100644 (file)
@@ -36,6 +36,7 @@ alias cl_hook_gamestart_nb
 alias cl_hook_gamestart_cts
 alias cl_hook_gamestart_ka
 alias cl_hook_gamestart_ft
+alias cl_hook_gamestart_invasion
 alias cl_hook_gameend
 alias cl_hook_activeweapon
 
@@ -56,6 +57,7 @@ alias sv_hook_gamestart_nb
 alias sv_hook_gamestart_cts
 alias sv_hook_gamestart_ka
 alias sv_hook_gamestart_ft
+alias sv_hook_gamestart_invasion
 alias sv_hook_gamerestart
 alias sv_hook_gameend
 
@@ -78,6 +80,7 @@ seta g_keyhunt_point_leadlimit -1     "Keyhunt point lead limit overriding the mapin
 seta g_race_laps_limit -1      "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
 
 
 // =================================
@@ -127,6 +130,9 @@ set g_cts_weapon_stay 2
 set g_ft_respawn_waves 0
 set g_ft_respawn_delay 0
 set g_ft_weapon_stay 0
+set g_invasion_respawn_waves 0
+set g_invasion_respawn_delay 0
+set g_invasion_weapon_stay 0
 
 
 // =========
@@ -200,6 +206,7 @@ set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gi
 set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
 set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle"
 set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle"
+set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters"
 
 set g_ctf_shield_max_ratio 0   "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
 set g_ctf_shield_min_negscore 20       "shield the player from the flag if he's got this negative amount of points or less"
@@ -400,3 +407,12 @@ set g_race 0 "Race: be faster than your opponents"
 set g_race_qualifying_timelimit 0
 set g_race_qualifying_timelimit_override -1
 set g_race_teams 0     "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+// ==========
+//  invasion
+// ==========
+set g_invasion 0 "Invasion: survive against waves of monsters"
+set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
+set g_invasion_warmup 10 "time between waves to prepare for battle"
+set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
+set g_invasion_zombies_only 0 "only spawn zombies"
diff --git a/models/monsters/mage.dpm b/models/monsters/mage.dpm
new file mode 100644 (file)
index 0000000..2e50fb5
Binary files /dev/null and b/models/monsters/mage.dpm differ
diff --git a/models/monsters/mage.dpm.framegroups b/models/monsters/mage.dpm.framegroups
new file mode 100644 (file)
index 0000000..4a72c65
--- /dev/null
@@ -0,0 +1,11 @@
+/*
+Generated framegroups file for mage
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 30 1 // mage idle
+32 31 30 1 // mage walk
+63 16 30 1 // mage attack
+79 16 30 1 // mage hit
+95 31 30 0 // mage die
+126 31 60 1 // mage walk
diff --git a/models/monsters/shambler.mdl b/models/monsters/shambler.mdl
new file mode 100644 (file)
index 0000000..2e23dfa
Binary files /dev/null and b/models/monsters/shambler.mdl differ
diff --git a/models/monsters/shambler.mdl.framegroups b/models/monsters/shambler.mdl.framegroups
new file mode 100644 (file)
index 0000000..b003d56
--- /dev/null
@@ -0,0 +1 @@
+1 16 10 1 // shambler stand\r18 11 10 1 // shambler walk\r31 5 10 1 // shambler run\r37 11 10 1 // shambler smash\r49 8 10 1 // shambler swing right\r58 8 10 1 // shambler swing left\r67 11 10 1 // shambler magic\r79 5 10 0 // shambler pain\r85 10 10 0 // shambler death
\ No newline at end of file
diff --git a/models/monsters/shambler.mdl_0.sounds b/models/monsters/shambler.mdl_0.sounds
new file mode 100644 (file)
index 0000000..7e16968
--- /dev/null
@@ -0,0 +1,8 @@
+//TAG: shambler
+//death sound/monsters/shambler/death 0
+sight sound/monsters/shambler/sight 0
+//ranged sound/monsters/shambler/ranged 0
+//melee sound/monsters/shambler/melee 0
+//pain sound/monsters/shambler/pain 0
+//spawn sound/monsters/shambler/spawn 0
+idle sound/monsters/shambler/idle 2
diff --git a/models/monsters/spider.dpm b/models/monsters/spider.dpm
new file mode 100644 (file)
index 0000000..d0bc9ce
Binary files /dev/null and b/models/monsters/spider.dpm differ
diff --git a/models/monsters/spider.dpm.framegroups b/models/monsters/spider.dpm.framegroups
new file mode 100644 (file)
index 0000000..039a7c3
--- /dev/null
@@ -0,0 +1,9 @@
+/*
+Generated framegroups file for spider
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 60 60 1 // spider idle
+61 41 120 1 // spider walk
+102 24 60 1 // spider attack
+125 10 60 1 // spider attack2
\ No newline at end of file
diff --git a/models/monsters/wizard.mdl b/models/monsters/wizard.mdl
new file mode 100644 (file)
index 0000000..b130ba0
Binary files /dev/null and b/models/monsters/wizard.mdl differ
diff --git a/models/monsters/wizard.mdl.framegroups b/models/monsters/wizard.mdl.framegroups
new file mode 100644 (file)
index 0000000..c51109a
--- /dev/null
@@ -0,0 +1 @@
+1 14 10 1 // wizard hover\r16 13 10 1 // wizard fly\r30 12 10 1 // wizard magic attack\r43 3 10 0 // wizard pain\r47 7 10 0 // wizard death
\ No newline at end of file
index 3d56cdb2f452d770d5896be4e177e9c5355c80f1..3d38a2864cc49b0f3a9f34be0bc73c6da21ef617 100644 (file)
@@ -1,4 +1,4 @@
-1 56 30 0      // zombie attackleap         1
+1 56 30 1      // zombie attackleap         1
 57 41 60 1     // zombie attackrun1         2
 98 41 60 1     // zombie attackrun2         3
 139 41 60 1    // zombie attackrun3         4
diff --git a/models/monsters/zombie.dpm_0.skin b/models/monsters/zombie.dpm_0.skin
new file mode 100644 (file)
index 0000000..19ad7a7
--- /dev/null
@@ -0,0 +1,2 @@
+bloodyskull,bloodyskull
+meat,meat
\ No newline at end of file
diff --git a/models/monsters/zombie.dpm_0.sounds b/models/monsters/zombie.dpm_0.sounds
new file mode 100644 (file)
index 0000000..7a7cff6
--- /dev/null
@@ -0,0 +1,8 @@
+//TAG: zombie
+death sound/monsters/zombie/death 0
+sight sound/monsters/zombie/sight 0
+//ranged sound/monsters/zombie/ranged 0
+//melee sound/monsters/zombie/melee 0
+//pain sound/monsters/zombie/pain 0
+spawn sound/monsters/zombie/spawn 0
+idle sound/monsters/zombie/idle 0
diff --git a/models/monsters/zombie.dpm_1.skin b/models/monsters/zombie.dpm_1.skin
new file mode 100644 (file)
index 0000000..1561520
--- /dev/null
@@ -0,0 +1,2 @@
+bloodyskull,bloodyskull_alien
+meat,meat_alien
\ No newline at end of file
diff --git a/models/monsters/zombie.dpm_2.skin b/models/monsters/zombie.dpm_2.skin
new file mode 100644 (file)
index 0000000..e00379e
--- /dev/null
@@ -0,0 +1,2 @@
+bloodyskull,bloodyskull_robot
+meat,meat_robot
\ No newline at end of file
diff --git a/models/monsters/zombie.dpm_3.skin b/models/monsters/zombie.dpm_3.skin
new file mode 100644 (file)
index 0000000..ad7e545
--- /dev/null
@@ -0,0 +1,2 @@
+bloodyskull,cleanskull
+meat,meat
\ No newline at end of file
diff --git a/monster_zombie.cfg b/monster_zombie.cfg
deleted file mode 100644 (file)
index 65d9e71..0000000
+++ /dev/null
@@ -1,21 +0,0 @@
-set g_monster_zombie_respawntime    2
-set g_monster_zombie_movespeed      350
-set g_monster_zombie_health         275
-set g_monster_zombie_stopspeed      90
-set g_monster_zombie_turnspeed      360
-set g_monster_zombie_idle_timer_min 5
-set g_monster_zombie_idle_timer_max 10
-set g_monster_zombie_targetrange    2048
-
-set g_monster_zombie_attack_run_range    128
-set g_monster_zombie_attack_run_hitrange 96
-set g_monster_zombie_attack_run_delay    0.35
-set g_monster_zombie_attack_run_damage   30
-set g_monster_zombie_attack_run_force    300
-
-set g_monster_zombie_attack_stand_range    64
-set g_monster_zombie_attack_stand_hitrange 64
-set g_monster_zombie_attack_stand_delay    0.25
-set g_monster_zombie_attack_stand_damage   60
-set g_monster_zombie_attack_stand_force    250
-
diff --git a/monsters.cfg b/monsters.cfg
new file mode 100644 (file)
index 0000000..1448fa7
--- /dev/null
@@ -0,0 +1,102 @@
+// {{{ #1: Zombie
+set g_monster_zombie_attack_leap_damage 50
+set g_monster_zombie_attack_leap_delay 1.5
+set g_monster_zombie_attack_leap_force 55
+set g_monster_zombie_attack_leap_speed 500
+set g_monster_zombie_attack_melee_damage 40
+set g_monster_zombie_attack_melee_delay 1.2
+set g_monster_zombie_health 150
+set g_monster_zombie_speed_run 400
+set g_monster_zombie_speed_stop 100
+set g_monster_zombie_speed_walk 150
+// }}}
+// {{{ #2: Spider
+set g_monster_spider_attack_bite_damage 35
+set g_monster_spider_attack_bite_delay 1.2
+set g_monster_spider_attack_web_damagetime 4
+set g_monster_spider_attack_web_delay 1.5
+set g_monster_spider_attack_web_speed 1000
+set g_monster_spider_attack_web_speed_up 150
+set g_monster_spider_health 160
+set g_monster_spider_speed_run 450
+set g_monster_spider_speed_stop 100
+set g_monster_spider_speed_walk 150
+// }}}
+// {{{ #3: Mage
+set g_monster_mage_attack_push_damage 15
+set g_monster_mage_attack_push_delay 1
+set g_monster_mage_attack_push_force 300
+set g_monster_mage_attack_push_radius 150
+set g_monster_mage_attack_spike_accel 400
+set g_monster_mage_attack_spike_damage 30
+set g_monster_mage_attack_spike_decel 400
+set g_monster_mage_attack_spike_delay 2
+set g_monster_mage_attack_spike_radius 60
+set g_monster_mage_attack_spike_smart 1
+set g_monster_mage_attack_spike_smart_mindist 600
+set g_monster_mage_attack_spike_smart_trace_max 2500
+set g_monster_mage_attack_spike_smart_trace_min 1000
+set g_monster_mage_attack_spike_speed_max 370
+set g_monster_mage_attack_spike_turnrate 0.65
+set g_monster_mage_heal_allies 15
+set g_monster_mage_heal_delay 1.5
+set g_monster_mage_heal_minhealth 250
+set g_monster_mage_heal_range 200
+set g_monster_mage_heal_self 35
+set g_monster_mage_health 200
+set g_monster_mage_shield_blockpercent 0.8
+set g_monster_mage_shield_delay 7
+set g_monster_mage_shield_time 3
+set g_monster_mage_speed_run 75
+set g_monster_mage_speed_stop 50
+set g_monster_mage_speed_walk 50
+// }}}
+// {{{ #4: Wyvern
+set g_monster_wyvern_attack_fireball_damage 30
+set g_monster_wyvern_attack_fireball_damagetime 3
+set g_monster_wyvern_attack_fireball_edgedamage 20
+set g_monster_wyvern_attack_fireball_force 50
+set g_monster_wyvern_attack_fireball_radius 120
+set g_monster_wyvern_attack_fireball_speed 900
+set g_monster_wyvern_health 95
+set g_monster_wyvern_speed_run 120
+set g_monster_wyvern_speed_stop 300
+set g_monster_wyvern_speed_walk 40
+// }}}
+// {{{ #5: Shambler
+set g_monster_shambler_attack_claw_damage 50
+set g_monster_shambler_attack_lightning_damage 15
+set g_monster_shambler_attack_lightning_force 100
+set g_monster_shambler_attack_lightning_radius 50
+set g_monster_shambler_attack_lightning_radius_zap 250
+set g_monster_shambler_attack_lightning_speed 800
+set g_monster_shambler_attack_lightning_speed_up 150
+set g_monster_shambler_attack_smash_damage 50
+set g_monster_shambler_health 500
+set g_monster_shambler_speed_run 150
+set g_monster_shambler_speed_stop 300
+set g_monster_shambler_speed_walk 100
+// }}}
+
+// {{{ Misc
+set g_monsters 1
+set g_monsters_think_delay 0.1
+set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare"
+set g_monsters_miniboss_chance 5
+set g_monsters_miniboss_healthboost 100
+set g_monsters_drop_time 10
+set g_monsters_owners 1
+set g_monsters_teams 1
+set g_monsters_score_kill 0
+set g_monsters_score_spawned 0
+set g_monsters_spawnshieldtime 2
+set g_monsters_typefrag 1
+set g_monsters_target_range 2000
+set g_monsters_target_infront 0
+set g_monsters_attack_range 120
+set g_monsters_respawn 1
+set g_monsters_respawn_delay 20
+set g_monsters_max 20
+set g_monsters_max_perplayer 0
+set g_monsters_armor_blockpercent 0.5
+// }}}
index a06eb5e6584e3ac96f48c489b762ee748ce9a127..3937a022b55d2cf1b4791649e5592ff9dc4ace22 100644 (file)
@@ -104,6 +104,7 @@ void CSQC_Init(void)
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
index 8c9d59dd91f9a77e421d746a0b8193a8c449fb0f..9acee0173954f67ea5f288042ce10d6ca2632786 100644 (file)
@@ -994,7 +994,7 @@ void CSQC_UpdateView(float w, float h)
                        }
                }
        }
-
+       
        float e1 = (autocvar_hud_postprocessing_maxbluralpha != 0);
        float e2 = (autocvar_hud_powerup != 0);
        if(autocvar_hud_postprocessing && (e1 || e2)) // TODO: Remove this code and re-do the postprocess handling in the engine, where it properly belongs.
@@ -1086,15 +1086,12 @@ void CSQC_UpdateView(float w, float h)
 
        //else
        {
-               if(gametype == MAPINFO_TYPE_FREEZETAG)
+               if(getstati(STAT_FROZEN))
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               if(getstatf(STAT_REVIVE_PROGRESS))
                {
-                       if(getstati(STAT_FROZEN))
-                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-                       if(getstatf(STAT_REVIVE_PROGRESS))
-                       {
-                               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-                               drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
-                       }
+                       DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
                }
 
                if(autocvar_r_letterbox == 0)
index fa61033f653b48f75947c6b95ea7a2e062ae8f0b..1a518c5a697f9079977a896ae21cf841cdedeb17 100644 (file)
@@ -29,6 +29,8 @@ Defs.qc
 ../common/animdecide.qh
 command/cl_cmd.qh
 
+../common/monsters/monsters.qh
+
 autocvars.qh
 
 ../common/notifications.qh // must be after autocvars
@@ -113,6 +115,8 @@ noise.qc
 ../common/urllib.qc
 command/cl_cmd.qc
 
+../common/monsters/monsters.qc
+
 ../warpzonelib/anglestransform.qc
 ../warpzonelib/mathlib.qc
 ../warpzonelib/common.qc
index 52f6e2324b5ecd578a15b1556e9ce90279fefc45..518f0310294b0a2a326e1e0c6941189e864cd749 100644 (file)
@@ -307,6 +307,9 @@ void Ent_Projectile()
                        case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
                        case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
                        case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+                       
+                       case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
+                       case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
 
                        case PROJECTILE_RAPTORBOMB:    setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
                        case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3");     self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
@@ -399,6 +402,12 @@ void Ent_Projectile()
                                self.scale = 1.5;
                                self.avelocity = randomvec() * 720;
                                break;
+                       case PROJECTILE_SHAMBLER_LIGHTNING:
+                               self.mins = '-8 -8 -8';
+                               self.maxs = '8 8 8';
+                               self.scale = 2.5;
+                               self.avelocity = randomvec() * 720;
+                               break;
                        case PROJECTILE_MINE:
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
index b037d03d20cb35a4431315f87bc6ade863153b8b..6c204f8beb2e57b424c8d065177451a715fef719 100644 (file)
@@ -1087,15 +1087,23 @@ vector HUD_DrawKeyValue(vector pos, string key, string value) {
 
 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
        float stat_secrets_found, stat_secrets_total;
-       float rows;
+       float stat_monsters_killed, stat_monsters_total;
+       float rows = 0;
        string val;
+       
+       // get monster stats
+       stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
+       stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
 
        // get secrets stats
        stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
        stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
 
        // get number of rows
-       rows = (stat_secrets_total ? 1 : 0);
+       if(stat_secrets_total)
+               rows += 1;
+       if(stat_monsters_total)
+               rows += 1;
 
        // if no rows, return
        if (!rows)
@@ -1116,9 +1124,19 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
+       // draw monsters
+       if(stat_monsters_total)
+       {
+               val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
+               pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
+       }
+
        // draw secrets
-       val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
-       pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+       if(stat_secrets_total)
+       {
+               val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
+               pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+       }
 
        // update position
        pos_y += 1.25 * hud_fontsize_y;
index a3e856d1438197df091be171493946c75273a1c5..3a54f7239ebc17633efddb4344d98b7494dab4d7 100644 (file)
@@ -316,7 +316,7 @@ string spritelookuptext(string s)
                case "item-shield": return _("Shield");
                case "item-fuelregen": return _("Fuel regen");
                case "item-jetpack": return _("Jet Pack");
-               case "freezetag_frozen": return _("Frozen!");
+               case "frozen": return _("Frozen!");
                case "tagged-target": return _("Tagged");
                case "vehicle": return _("Vehicle");
                default: return s;
index 55d16953f6a04d4a5e4f9bc8c289b5981654704e..eb4504c3109efaa32d0682d74ef88b0609c32d3b 100644 (file)
@@ -183,6 +183,9 @@ const float STAT_ROUNDSTARTTIME = 73;
 const float STAT_WEAPONS2 = 74;
 const float STAT_WEAPONS3 = 75;
 
+const float STAT_MONSTERS_TOTAL = 76;
+const float STAT_MONSTERS_KILLED = 77;
+
 // mod stats (1xx)
 const float STAT_REDALIVE = 100;
 const float STAT_BLUEALIVE = 101;
@@ -355,6 +358,9 @@ const float PROJECTILE_WAKICANNON = 29;
 const float PROJECTILE_BUMBLE_GUN = 30;
 const float PROJECTILE_BUMBLE_BEAM = 31;
 
+float PROJECTILE_MAGE_SPIKE = 32;
+float PROJECTILE_SHAMBLER_LIGHTNING = 33;
+
 const float PROJECTILE_NADE_RED = 50;
 const float PROJECTILE_NADE_RED_BURN = 51;
 const float PROJECTILE_NADE_BLUE = 52;
index 9f202d2b384ab3ca421df06cae81579319edbf90..8e794cc76a39612198e1a32c09020dbc5d4cd03a 100644 (file)
@@ -49,6 +49,9 @@
                CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
                CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
        CSQCMODEL_ENDIF \
+       CSQCMODEL_IF(!isplayer) \
+               CSQCMODEL_PROPERTY(2048, float, ReadByte, WriteByte, monsterid) \
+       CSQCMODEL_ENDIF \
        CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
index 4f96f7500eb96fe1faa8a584bdfdbd34de932cf3..35f4f16b2208b0f9f89bcd5985ef209bee4c1289 100644 (file)
        DEATHTYPE(DEATH_KILL,                   DEATH_SELF_SUICIDE,                 NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_LAVA,                   DEATH_SELF_LAVA,                    DEATH_MURDER_LAVA,             NORMAL_POS) \
        DEATHTYPE(DEATH_MIRRORDAMAGE,           DEATH_SELF_BETRAYAL,                NO_MSG,                        NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_MAGE,                   DEATH_SELF_MON_MAGE,                            DEATH_MURDER_MONSTER,              DEATH_MONSTER_FIRST) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_CLAW,  DEATH_SELF_MON_SHAMBLER_CLAW,           DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_SMASH, DEATH_SELF_MON_SHAMBLER_SMASH,          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SHAMBLER_ZAP,   DEATH_SELF_MON_SHAMBLER_ZAP,            DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_SPIDER,                 DEATH_SELF_MON_SPIDER,                          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_WYVERN,                 DEATH_SELF_MON_WYVERN,                          DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP,    DEATH_SELF_MON_ZOMBIE_JUMP,                     DEATH_MURDER_MONSTER,              NORMAL_POS) \
+       DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE,   DEATH_SELF_MON_ZOMBIE_MELEE,            DEATH_MURDER_MONSTER,              DEATH_MONSTER_LAST) \
        DEATHTYPE(DEATH_NADE,                                   DEATH_SELF_NADE,                                        DEATH_MURDER_NADE,                         NORMAL_POS) \
        DEATHTYPE(DEATH_NOAMMO,                 DEATH_SELF_NOAMMO,                  NO_MSG,                        NORMAL_POS) \
        DEATHTYPE(DEATH_ROT,                    DEATH_SELF_ROT,                     NO_MSG,                        NORMAL_POS) \
@@ -86,6 +94,7 @@ DEATHTYPES
 #define DEATH_ISSPECIAL(t)            ((t) >= DEATH_SPECIAL_START)
 #define DEATH_ISVEHICLE(t)            ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
 #define DEATH_ISTURRET(t)             ((t) >= DEATH_TURRET_FIRST && (t) <= DEATH_TURRET_LAST)
+#define DEATH_ISMONSTER(t)                       ((t) >= DEATH_MONSTER_FIRST && (t) <= DEATH_MONSTER_LAST)
 #define DEATH_WEAPONOFWEAPONDEATH(t)  ((t) & DEATH_WEAPONMASK)
 #define DEATH_ISWEAPON(t,w)           (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))
 #define DEATH_WEAPONOF(t)             (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t))
index eb93b8de817df90c268d3d4fa51b589bb68a6f18..7746dfe3eb1d3de6912f129527e216af9dff873f 100644 (file)
@@ -75,6 +75,9 @@ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointli
 REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=5");
+#define g_invasion IS_GAMETYPE(INVASION)
+
 const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
 const float MAPINFO_FEATURE_VEHICLES      = 2;
 const float MAPINFO_FEATURE_TURRETS       = 4;
diff --git a/qcsrc/common/monsters/all.qh b/qcsrc/common/monsters/all.qh
new file mode 100644 (file)
index 0000000..d30f298
--- /dev/null
@@ -0,0 +1,5 @@
+#include "monster/zombie.qc"
+#include "monster/spider.qc"
+#include "monster/mage.qc"
+#include "monster/wyvern.qc"
+#include "monster/shambler.qc"
diff --git a/qcsrc/common/monsters/monster/mage.qc b/qcsrc/common/monsters/monster/mage.qc
new file mode 100644 (file)
index 0000000..83924ab
--- /dev/null
@@ -0,0 +1,427 @@
+#ifdef REGISTER_MONSTER
+REGISTER_MONSTER(
+/* MON_##id      */ MAGE,
+/* function      */ m_mage,
+/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
+/* mins,maxs  */ '-36 -36 -24', '36 36 50',
+/* model         */ "mage.dpm",
+/* netname       */ "mage",
+/* fullname      */ _("Mage")
+);
+
+#else
+#ifdef SVQC
+float autocvar_g_monster_mage_health;
+float autocvar_g_monster_mage_attack_spike_damage;
+float autocvar_g_monster_mage_attack_spike_radius;
+float autocvar_g_monster_mage_attack_spike_delay;
+float autocvar_g_monster_mage_attack_spike_accel;
+float autocvar_g_monster_mage_attack_spike_decel;
+float autocvar_g_monster_mage_attack_spike_turnrate;
+float autocvar_g_monster_mage_attack_spike_speed_max;
+float autocvar_g_monster_mage_attack_spike_smart;
+float autocvar_g_monster_mage_attack_spike_smart_trace_min;
+float autocvar_g_monster_mage_attack_spike_smart_trace_max;
+float autocvar_g_monster_mage_attack_spike_smart_mindist;
+float autocvar_g_monster_mage_attack_push_damage;
+float autocvar_g_monster_mage_attack_push_radius;
+float autocvar_g_monster_mage_attack_push_delay;
+float autocvar_g_monster_mage_attack_push_force;
+float autocvar_g_monster_mage_heal_self;
+float autocvar_g_monster_mage_heal_allies;
+float autocvar_g_monster_mage_heal_minhealth;
+float autocvar_g_monster_mage_heal_range;
+float autocvar_g_monster_mage_heal_delay;
+float autocvar_g_monster_mage_shield_time;
+float autocvar_g_monster_mage_shield_delay;
+float autocvar_g_monster_mage_shield_blockpercent;
+float autocvar_g_monster_mage_speed_stop;
+float autocvar_g_monster_mage_speed_run;
+float autocvar_g_monster_mage_speed_walk;
+
+const float mage_anim_idle             = 0;
+const float mage_anim_walk             = 1;
+const float mage_anim_attack   = 2;
+const float mage_anim_pain             = 3;
+const float mage_anim_death            = 4;
+const float mage_anim_run              = 5;
+
+void() mage_heal;
+void() mage_shield;
+
+.entity mage_spike;
+.float shield_ltime;
+
+float friend_needshelp(entity e)
+{
+       if(e == world)
+               return FALSE;
+       if(e.health <= 0)
+               return FALSE;
+       if(DIFF_TEAM(e, self) && e != self.monster_owner)
+               return FALSE;
+       if(e.frozen)
+               return FALSE;
+       if(!IS_PLAYER(e))
+               return (e.flags & FL_MONSTER && e.health < e.max_health);
+       if(e.items & IT_INVINCIBLE)
+               return FALSE;
+
+       switch(self.skin)
+       {
+               case 0: return (e.health < autocvar_g_balance_health_regenstable);
+               case 1: return ((e.ammo_cells && e.ammo_cells < g_pickup_cells_max) || (e.ammo_rockets && e.ammo_rockets < g_pickup_rockets_max) || (e.ammo_nails && e.ammo_nails < g_pickup_nails_max) || (e.ammo_shells && e.ammo_shells < g_pickup_shells_max));
+               case 2: return (e.armorvalue < autocvar_g_balance_armor_regenstable);
+               case 3: return (e.health > 0);
+       }
+
+       return FALSE;
+}
+
+void mage_spike_explode()
+{
+       self.event_damage = func_null;
+
+       sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+
+       self.realowner.mage_spike = world;
+
+       pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
+       RadiusDamage (self, self.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), world, 0, DEATH_MONSTER_MAGE, other);
+
+       remove (self);
+}
+
+void mage_spike_touch()
+{
+       PROJECTILE_TOUCH;
+
+       mage_spike_explode();
+}
+
+// copied from W_Seeker_Think
+void mage_spike_think()
+{
+       entity e;
+       vector desireddir, olddir, newdir, eorg;
+       float turnrate;
+       float dist;
+       float spd;
+
+       if (time > self.ltime || self.enemy.health <= 0 || self.owner.health <= 0)
+       {
+               self.projectiledeathtype |= HITTYPE_SPLASH;
+               mage_spike_explode();
+       }
+
+       spd = vlen(self.velocity);
+       spd = bound(
+               spd - (autocvar_g_monster_mage_attack_spike_decel) * frametime,
+               (autocvar_g_monster_mage_attack_spike_speed_max),
+               spd + (autocvar_g_monster_mage_attack_spike_accel) * frametime
+       );
+
+       if (self.enemy != world)
+               if (self.enemy.takedamage != DAMAGE_AIM || self.enemy.deadflag != DEAD_NO)
+                       self.enemy = world;
+
+       if (self.enemy != world)
+       {
+               e                               = self.enemy;
+               eorg                    = 0.5 * (e.absmin + e.absmax);
+               turnrate                = (autocvar_g_monster_mage_attack_spike_turnrate); // how fast to turn
+               desireddir              = normalize(eorg - self.origin);
+               olddir                  = normalize(self.velocity); // get my current direction
+               dist                    = vlen(eorg - self.origin);
+
+               // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
+               if ((autocvar_g_monster_mage_attack_spike_smart) && (dist > (autocvar_g_monster_mage_attack_spike_smart_mindist)))
+               {
+                       // Is it a better idea (shorter distance) to trace to the target itself?
+                       if ( vlen(self.origin + olddir * self.wait) < dist)
+                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+                       else
+                               traceline(self.origin, eorg, FALSE, self);
+
+                       // Setup adaptive tracelength
+                       self.wait = bound((autocvar_g_monster_mage_attack_spike_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = (autocvar_g_monster_mage_attack_spike_smart_trace_max));
+
+                       // Calc how important it is that we turn and add this to the desierd (enemy) dir.
+                       desireddir      = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
+               }
+
+               newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy
+               self.velocity = newdir * spd; // make me fly in the new direction at my flight speed
+       }
+       else
+               dist = 0;
+
+       ///////////////
+
+       //self.angles = vectoangles(self.velocity);                     // turn model in the new flight direction
+       self.nextthink = time;// + 0.05; // csqc projectiles
+       UpdateCSQCProjectile(self);
+}
+
+void mage_attack_spike()
+{
+       entity missile;
+       vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+       makevectors(self.angles);
+
+       missile = spawn ();
+       missile.owner = missile.realowner = self;
+       missile.think = mage_spike_think;
+       missile.ltime = time + 7;
+       missile.nextthink = time;
+       missile.solid = SOLID_BBOX;
+       missile.movetype = MOVETYPE_FLYMISSILE;
+       missile.flags = FL_PROJECTILE;
+       setorigin(missile, self.origin + v_forward * 14 + '0 0 30' + v_right * -14);
+       setsize (missile, '0 0 0', '0 0 0');
+       missile.velocity = dir * 400;
+       missile.avelocity = '300 300 300';
+       missile.enemy = self.enemy;
+       missile.touch = mage_spike_touch;
+
+       self.mage_spike = missile;
+
+       CSQCProjectile(missile, TRUE, PROJECTILE_MAGE_SPIKE, TRUE);
+}
+
+void mage_heal()
+{
+       entity head;
+       float washealed = FALSE;
+
+       for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain) if(friend_needshelp(head))
+       {
+               washealed = TRUE;
+               string fx = "";
+               if(IS_PLAYER(head))
+               {
+                       switch(self.skin)
+                       {
+                               case 0:
+                                       if(head.health < autocvar_g_balance_health_regenstable) head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_health_regenstable);
+                                       fx = "healing_fx";
+                                       break;
+                               case 1:
+                                       if(head.ammo_cells) head.ammo_cells = bound(head.ammo_cells, head.ammo_cells + 1, g_pickup_cells_max);
+                                       if(head.ammo_rockets) head.ammo_rockets = bound(head.ammo_rockets, head.ammo_rockets + 1, g_pickup_rockets_max);
+                                       if(head.ammo_shells) head.ammo_shells = bound(head.ammo_shells, head.ammo_shells + 2, g_pickup_shells_max);
+                                       if(head.ammo_nails) head.ammo_nails = bound(head.ammo_nails, head.ammo_nails + 5, g_pickup_nails_max);
+                                       fx = "ammoregen_fx";
+                                       break;
+                               case 2:
+                                       if(head.armorvalue < autocvar_g_balance_armor_regenstable)
+                                       {
+                                               head.armorvalue = bound(0, head.armorvalue + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_armor_regenstable);
+                                               fx = "armorrepair_fx";
+                                       }
+                                       break;
+                               case 3:
+                                       head.health = bound(0, head.health - ((head == self)  ? (autocvar_g_monster_mage_heal_self) : (autocvar_g_monster_mage_heal_allies)), autocvar_g_balance_health_regenstable);
+                                       fx = "rage";
+                                       break;
+                       }
+
+                       pointparticles(particleeffectnum(fx), head.origin, '0 0 0', 1);
+               }
+               else
+               {
+                       pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
+                       head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);
+                       WaypointSprite_UpdateHealth(head.sprite, head.health);
+               }
+       }
+
+       if(washealed)
+       {
+               self.frame = mage_anim_attack;
+               self.attack_finished_single = time + (autocvar_g_monster_mage_heal_delay);
+       }
+}
+
+void mage_push()
+{
+       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
+       RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
+       pointparticles(particleeffectnum("TE_EXPLOSION"), self.origin, '0 0 0', 1);
+
+       self.frame = mage_anim_attack;
+       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_push_delay);
+}
+
+void mage_teleport()
+{
+       if(vlen(self.enemy.origin - self.origin) >= 500)
+               return;
+
+       makevectors(self.enemy.angles);
+       tracebox(self.enemy.origin + ((v_forward * -1) * 200), self.mins, self.maxs, self.origin, MOVE_NOMONSTERS, self);
+
+       if(trace_fraction < 1)
+               return;
+
+       pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1);
+       setorigin(self, self.enemy.origin + ((v_forward * -1) * 200));
+
+       self.attack_finished_single = time + 0.2;
+}
+
+void mage_shield_remove()
+{
+       self.effects &= ~(EF_ADDITIVE | EF_BLUE);
+       self.armorvalue = 0;
+       self.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
+}
+
+void mage_shield()
+{
+       self.effects |= (EF_ADDITIVE | EF_BLUE);
+       self.lastshielded = time + (autocvar_g_monster_mage_shield_delay);
+       self.m_armor_blockpercent = (autocvar_g_monster_mage_shield_blockpercent);
+       self.armorvalue = self.health;
+       self.shield_ltime = time + (autocvar_g_monster_mage_shield_time);
+       self.frame = mage_anim_attack;
+       self.attack_finished_single = time + 1;
+}
+
+float mage_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       if(random() <= 0.7)
+                       {
+                               mage_push();
+                               return TRUE;
+                       }
+
+                       return FALSE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       if(!self.mage_spike)
+                       {
+                               if(random() <= 0.4)
+                               {
+                                       mage_teleport();
+                                       return TRUE;
+                               }
+                               else
+                               {
+                                       self.frame = mage_anim_attack;
+                                       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
+                                       defer(0.2, mage_attack_spike);
+                                       return TRUE;
+                               }
+                       }
+
+                       if(self.mage_spike)
+                               return TRUE;
+                       else
+                               return FALSE;
+               }
+       }
+
+       return FALSE;
+}
+
+void spawnfunc_monster_mage()
+{
+       self.classname = "monster_mage";
+
+       self.monster_spawnfunc = spawnfunc_monster_mage;
+
+       if(Monster_CheckAppearFlags(self))
+               return;
+
+       if(!monster_initialize(MON_MAGE, FALSE)) { remove(self); return; }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_shalrath() { spawnfunc_monster_mage(); }
+
+float m_mage(float req)
+{
+       switch(req)
+       {
+               case MR_THINK:
+               {
+                       entity head;
+                       float need_help = FALSE;
+
+                       for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain)
+                       if(head != self)
+                       if(friend_needshelp(head))
+                       {
+                               need_help = TRUE;
+                               break;
+                       }
+
+                       if(self.health < (autocvar_g_monster_mage_heal_minhealth) || need_help)
+                       if(time >= self.attack_finished_single)
+                       if(random() < 0.5)
+                               mage_heal();
+
+                       if(time >= self.shield_ltime && self.armorvalue)
+                               mage_shield_remove();
+
+                       if(self.enemy)
+                       if(self.health < self.max_health)
+                       if(time >= self.lastshielded)
+                       if(random() < 0.5)
+                               mage_shield();
+
+                       monster_move((autocvar_g_monster_mage_speed_run), (autocvar_g_monster_mage_speed_walk), (autocvar_g_monster_mage_speed_stop), mage_anim_walk, mage_anim_run, mage_anim_idle);
+                       return TRUE;
+               }
+               case MR_DEATH:
+               {
+                       self.frame = mage_anim_death;
+                       return TRUE;
+               }
+               case MR_SETUP:
+               {
+                       if(!self.health) self.health = (autocvar_g_monster_mage_health);
+
+                       self.monster_loot = spawnfunc_item_health_large;
+                       self.monster_attackfunc = mage_attack;
+                       self.frame = mage_anim_walk;
+
+                       return TRUE;
+               }
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/mage.dpm");
+                       precache_sound ("weapons/grenade_impact.wav");
+                       precache_sound ("weapons/tagexp1.wav");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float m_mage(float req)
+{
+       switch(req)
+       {
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/mage.dpm");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_MONSTER
diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc
new file mode 100644 (file)
index 0000000..5da537c
--- /dev/null
@@ -0,0 +1,260 @@
+#ifdef REGISTER_MONSTER
+REGISTER_MONSTER(
+/* MON_##id      */ SHAMBLER,
+/* function      */ m_shambler,
+/* spawnflags */ MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED,
+/* mins,maxs  */ '-41 -41 -31', '41 41 65',
+/* model         */ "shambler.mdl",
+/* netname       */ "shambler",
+/* fullname      */ _("Shambler")
+);
+
+#else
+#ifdef SVQC
+float autocvar_g_monster_shambler_health;
+float autocvar_g_monster_shambler_attack_smash_damage;
+float autocvar_g_monster_shambler_attack_claw_damage;
+float autocvar_g_monster_shambler_attack_lightning_damage;
+float autocvar_g_monster_shambler_attack_lightning_force;
+float autocvar_g_monster_shambler_attack_lightning_radius;
+float autocvar_g_monster_shambler_attack_lightning_radius_zap;
+float autocvar_g_monster_shambler_attack_lightning_speed;
+float autocvar_g_monster_shambler_attack_lightning_speed_up;
+float autocvar_g_monster_shambler_speed_stop;
+float autocvar_g_monster_shambler_speed_run;
+float autocvar_g_monster_shambler_speed_walk;
+
+const float shambler_anim_stand                = 0;
+const float shambler_anim_walk         = 1;
+const float shambler_anim_run          = 2;
+const float shambler_anim_smash                = 3;
+const float shambler_anim_swingr       = 4;
+const float shambler_anim_swingl       = 5;
+const float shambler_anim_magic                = 6;
+const float shambler_anim_pain         = 7;
+const float shambler_anim_death                = 8;
+
+.float shambler_lastattack; // delay attacks separately
+
+void shambler_smash()
+{
+       makevectors(self.angles);
+       pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs_z), '0 0 0', 1);
+       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+
+       tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
+
+       if(trace_ent.takedamage)
+               Damage(trace_ent, self, self, (autocvar_g_monster_shambler_attack_smash_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_SMASH, trace_ent.origin, normalize(trace_ent.origin - self.origin));
+}
+
+void shambler_swing()
+{
+       float r = (random() < 0.5);
+       monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
+       if(r)
+       {
+               defer(0.5, shambler_swing);
+               self.attack_finished_single += 0.5;
+       }
+}
+
+void shambler_lightning_explode()
+{
+       entity head;
+
+       sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
+       pointparticles(particleeffectnum("electro_impact"), '0 0 0', '0 0 0', 1);
+
+       self.event_damage = func_null;
+       self.takedamage = DAMAGE_NO;
+       self.movetype = MOVETYPE_NONE;
+       self.velocity = '0 0 0';
+
+       if(self.movetype == MOVETYPE_NONE)
+               self.velocity = self.oldvelocity;
+
+       RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
+
+       for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
+       {
+               te_csqc_lightningarc(self.origin, head.origin);
+               Damage(head, self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_ZAP, head.origin, '0 0 0');
+       }
+
+       self.think = SUB_Remove;
+       self.nextthink = time + 0.2;
+}
+
+void shambler_lightning_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if (self.health <= 0)
+               return;
+
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+
+       self.health = self.health - damage;
+
+       if (self.health <= 0)
+               W_PrepareExplosionByDamage(attacker, self.use);
+}
+
+void shambler_lightning_touch()
+{
+       PROJECTILE_TOUCH;
+
+       self.use ();
+}
+
+void shambler_lightning_think()
+{
+       self.nextthink = time;
+       if (time > self.cnt)
+       {
+               other = world;
+               shambler_lightning_explode();
+               return;
+       }
+}
+
+void shambler_lightning()
+{
+       entity gren;
+
+       monster_makevectors(self.enemy);
+
+       gren = spawn ();
+       gren.owner = gren.realowner = self;
+       gren.classname = "grenade";
+       gren.bot_dodge = TRUE;
+       gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
+       gren.movetype = MOVETYPE_BOUNCE;
+       PROJECTILE_MAKETRIGGER(gren);
+       gren.projectiledeathtype = DEATH_MONSTER_SHAMBLER_ZAP;
+       setorigin(gren, CENTER_OR_VIEWOFS(self));
+       setsize(gren, '-8 -8 -8', '8 8 8');
+       gren.scale = 2.5;
+
+       gren.cnt = time + 5;
+       gren.nextthink = time;
+       gren.think = shambler_lightning_think;
+       gren.use = shambler_lightning_explode;
+       gren.touch = shambler_lightning_touch;
+
+       gren.takedamage = DAMAGE_YES;
+       gren.health = 50;
+       gren.damageforcescale = 0;
+       gren.event_damage = shambler_lightning_damage;
+       gren.damagedbycontents = TRUE;
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
+       W_SetupProjectileVelocityEx(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
+
+       gren.angles = vectoangles (gren.velocity);
+       gren.flags = FL_PROJECTILE;
+
+       CSQCProjectile(gren, TRUE, PROJECTILE_SHAMBLER_LIGHTNING, TRUE);
+}
+
+float shambler_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       shambler_swing();
+                       return TRUE;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       if(time >= self.shambler_lastattack) // shambler doesn't attack much
+                       if(random() <= 0.5 && vlen(self.enemy.origin - self.origin) <= 500)
+                       {
+                               self.frame = shambler_anim_smash;
+                               defer(0.7, shambler_smash);
+                               self.attack_finished_single = time + 1.1;
+                               self.shambler_lastattack = time + 3;
+                               return TRUE;
+                       }
+                       else if(random() <= 0.1) // small chance, don't want this spammed
+                       {
+                               self.frame = shambler_anim_magic;
+                               self.attack_finished_single = time + 1.1;
+                               self.shambler_lastattack = time + 3;
+                               defer(0.6, shambler_lightning);
+                               return TRUE;
+                       }
+
+                       return FALSE;
+               }
+       }
+
+       return FALSE;
+}
+
+void spawnfunc_monster_shambler()
+{
+       self.classname = "monster_shambler";
+
+       self.monster_spawnfunc = spawnfunc_monster_shambler;
+
+       if(Monster_CheckAppearFlags(self))
+               return;
+
+       if(!monster_initialize(MON_SHAMBLER, FALSE)) { remove(self); return; }
+}
+
+float m_shambler(float req)
+{
+       switch(req)
+       {
+               case MR_THINK:
+               {
+                       monster_move((autocvar_g_monster_shambler_speed_run), (autocvar_g_monster_shambler_speed_walk), (autocvar_g_monster_shambler_speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
+                       return TRUE;
+               }
+               case MR_DEATH:
+               {
+                       self.frame = shambler_anim_death;
+                       return TRUE;
+               }
+               case MR_SETUP:
+               {
+                       if(!self.health) self.health = (autocvar_g_monster_shambler_health);
+                       if(!self.attack_range) self.attack_range = 150;
+
+                       self.monster_loot = spawnfunc_item_health_mega;
+                       self.monster_attackfunc = shambler_attack;
+                       self.frame = shambler_anim_stand;
+                       self.weapon = WEP_NEX;
+
+                       return TRUE;
+               }
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/shambler.mdl");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float m_shambler(float req)
+{
+       switch(req)
+       {
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/shambler.mdl");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_MONSTER
diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc
new file mode 100644 (file)
index 0000000..2de8242
--- /dev/null
@@ -0,0 +1,183 @@
+#ifdef REGISTER_MONSTER
+REGISTER_MONSTER(
+/* MON_##id      */ SPIDER,
+/* function      */ m_spider,
+/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
+/* mins,maxs  */ '-18 -18 -25', '18 18 30',
+/* model         */ "spider.dpm",
+/* netname       */ "spider",
+/* fullname      */ _("Spider")
+);
+
+#else
+#ifdef SVQC
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+float autocvar_g_monster_spider_attack_web_damagetime;
+float autocvar_g_monster_spider_attack_web_speed;
+float autocvar_g_monster_spider_attack_web_speed_up;
+float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_speed_stop;
+float autocvar_g_monster_spider_speed_run;
+float autocvar_g_monster_spider_speed_walk;
+
+const float spider_anim_idle           = 0;
+const float spider_anim_walk           = 1;
+const float spider_anim_attack         = 2;
+const float spider_anim_attack2                = 3;
+
+.float spider_web_delay;
+
+void spider_web_explode()
+{
+       entity e;
+       if(self)
+       {
+               pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
+               RadiusDamage(self, self.realowner, 0, 0, 25, world, 25, self.projectiledeathtype, world);
+
+               for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
+                       e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
+
+               remove(self);
+       }
+}
+
+void spider_web_touch()
+{
+       PROJECTILE_TOUCH;
+
+       spider_web_explode();
+}
+
+void spider_shootweb()
+{
+       monster_makevectors(self.enemy);
+
+       sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
+
+       entity proj = spawn ();
+       proj.classname = "plasma";
+       proj.owner = proj.realowner = self;
+       proj.use = spider_web_touch;
+       proj.think = adaptor_think2use_hittype_splash;
+       proj.bot_dodge = TRUE;
+       proj.bot_dodgerating = 0;
+       proj.nextthink = time + 5;
+       PROJECTILE_MAKETRIGGER(proj);
+       proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
+       setorigin(proj, CENTER_OR_VIEWOFS(self));
+
+       //proj.glow_size = 50;
+       //proj.glow_color = 45;
+       proj.movetype = MOVETYPE_BOUNCE;
+       W_SetupProjectileVelocityEx(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE);
+       proj.touch = spider_web_touch;
+       setsize(proj, '-4 -4 -4', '4 4 4');
+       proj.takedamage = DAMAGE_NO;
+       proj.damageforcescale = 0;
+       proj.health = 500;
+       proj.event_damage = func_null;
+       proj.flags = FL_PROJECTILE;
+       proj.damagedbycontents = TRUE;
+
+       proj.bouncefactor = 0.3;
+       proj.bouncestop = 0.05;
+       proj.missile_flags = MIF_SPLASH | MIF_ARC;
+
+       CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
+}
+
+float spider_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       if(time >= self.spider_web_delay)
+                       {
+                               self.frame = spider_anim_attack2;
+                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+                               spider_shootweb();
+                               self.spider_web_delay = time + 3;
+                               return TRUE;
+                       }
+
+                       return FALSE;
+               }
+       }
+
+       return FALSE;
+}
+
+void spawnfunc_monster_spider()
+{
+       self.classname = "monster_spider";
+
+       self.monster_spawnfunc = spawnfunc_monster_spider;
+
+       if(Monster_CheckAppearFlags(self))
+               return;
+
+       if(!monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
+}
+
+float m_spider(float req)
+{
+       switch(req)
+       {
+               case MR_THINK:
+               {
+                       monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
+                       return TRUE;
+               }
+               case MR_DEATH:
+               {
+                       self.frame = spider_anim_attack;
+                       self.angles_x = 180;
+                       return TRUE;
+               }
+               case MR_SETUP:
+               {
+                       if(!self.health) self.health = (autocvar_g_monster_spider_health);
+
+                       self.monster_loot = spawnfunc_item_health_medium;
+                       self.monster_attackfunc = spider_attack;
+                       self.frame = spider_anim_idle;
+
+                       return TRUE;
+               }
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/spider.dpm");
+                       precache_sound ("weapons/electro_fire2.wav");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float m_spider(float req)
+{
+       switch(req)
+       {
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/spider.dpm");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_MONSTER
diff --git a/qcsrc/common/monsters/monster/wyvern.qc b/qcsrc/common/monsters/monster/wyvern.qc
new file mode 100644 (file)
index 0000000..3774d9b
--- /dev/null
@@ -0,0 +1,164 @@
+#ifdef REGISTER_MONSTER
+REGISTER_MONSTER(
+/* MON_##id      */ WYVERN,
+/* function      */ m_wyvern,
+/* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED,
+/* mins,maxs  */ '-20 -20 -58', '20 20 20',
+/* model         */ "wizard.mdl",
+/* netname       */ "wyvern",
+/* fullname      */ _("Wyvern")
+);
+
+#else
+#ifdef SVQC
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_attack_fireball_damage;
+float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
+float autocvar_g_monster_wyvern_attack_fireball_damagetime;
+float autocvar_g_monster_wyvern_attack_fireball_force;
+float autocvar_g_monster_wyvern_attack_fireball_radius;
+float autocvar_g_monster_wyvern_attack_fireball_speed;
+float autocvar_g_monster_wyvern_speed_stop;
+float autocvar_g_monster_wyvern_speed_run;
+float autocvar_g_monster_wyvern_speed_walk;
+
+const float wyvern_anim_hover  = 0;
+const float wyvern_anim_fly            = 1;
+const float wyvern_anim_magic  = 2;
+const float wyvern_anim_pain   = 3;
+const float wyvern_anim_death  = 4;
+
+void wyvern_fireball_explode()
+{
+       entity e;
+       if(self)
+       {
+               pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
+
+               RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
+
+               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
+                       Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
+
+               remove(self);
+       }
+}
+
+void wyvern_fireball_touch()
+{
+       PROJECTILE_TOUCH;
+
+       wyvern_fireball_explode();
+}
+
+void wyvern_fireball()
+{
+       entity missile = spawn();
+       vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+
+       monster_makevectors(self.enemy);
+
+       missile.owner = missile.realowner = self;
+       missile.solid = SOLID_TRIGGER;
+       missile.movetype = MOVETYPE_FLYMISSILE;
+       missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
+       setsize(missile, '-6 -6 -6', '6 6 6');
+       setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
+       missile.flags = FL_PROJECTILE;
+       missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
+       missile.avelocity = '300 300 300';
+       missile.nextthink = time + 5;
+       missile.think = wyvern_fireball_explode;
+       missile.enemy = self.enemy;
+       missile.touch = wyvern_fireball_touch;
+       CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
+}
+
+float wyvern_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               case MONSTER_ATTACK_RANGED:
+               {
+                       self.attack_finished_single = time + 1.2;
+
+                       wyvern_fireball();
+
+                       return TRUE;
+               }
+       }
+
+       return FALSE;
+}
+
+void spawnfunc_monster_wyvern()
+{
+       self.classname = "monster_wyvern";
+
+       self.monster_spawnfunc = spawnfunc_monster_wyvern;
+
+       if(Monster_CheckAppearFlags(self))
+               return;
+
+       if(!monster_initialize(MON_WYVERN, TRUE)) { remove(self); return; }
+}
+
+// compatibility with old spawns
+void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
+
+float m_wyvern(float req)
+{
+       switch(req)
+       {
+               case MR_THINK:
+               {
+                       monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+                       return TRUE;
+               }
+               case MR_DEATH:
+               {
+                       self.frame = wyvern_anim_death;
+                       self.velocity_x = -200 + 400 * random();
+                       self.velocity_y = -200 + 400 * random();
+                       self.velocity_z = 100 + 100 * random();
+                       return TRUE;
+               }
+               case MR_SETUP:
+               {
+                       if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
+
+                       self.monster_loot = spawnfunc_item_cells;
+                       self.monster_attackfunc = wyvern_attack;
+                       self.frame = wyvern_anim_hover;
+
+                       return TRUE;
+               }
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/wizard.mdl");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float m_wyvern(float req)
+{
+       switch(req)
+       {
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/wizard.mdl");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_MONSTER
diff --git a/qcsrc/common/monsters/monster/zombie.qc b/qcsrc/common/monsters/monster/zombie.qc
new file mode 100644 (file)
index 0000000..5d16169
--- /dev/null
@@ -0,0 +1,202 @@
+#ifdef REGISTER_MONSTER
+REGISTER_MONSTER(
+/* MON_##id      */ ZOMBIE,
+/* function      */ m_zombie,
+/* spawnflags */ MON_FLAG_MELEE,
+/* mins,maxs  */ '-18 -18 -25', '18 18 47',
+/* model         */ "zombie.dpm",
+/* netname       */ "zombie",
+/* fullname      */ _("Zombie")
+);
+
+#else
+#ifdef SVQC
+float autocvar_g_monster_zombie_health;
+float autocvar_g_monster_zombie_attack_melee_damage;
+float autocvar_g_monster_zombie_attack_melee_delay;
+float autocvar_g_monster_zombie_attack_leap_damage;
+float autocvar_g_monster_zombie_attack_leap_force;
+float autocvar_g_monster_zombie_attack_leap_speed;
+float autocvar_g_monster_zombie_attack_leap_delay;
+float autocvar_g_monster_zombie_speed_stop;
+float autocvar_g_monster_zombie_speed_run;
+float autocvar_g_monster_zombie_speed_walk;
+
+const float zombie_anim_attackleap                     = 0;
+const float zombie_anim_attackrun1                     = 1;
+const float zombie_anim_attackrun2                     = 2;
+const float zombie_anim_attackrun3                     = 3;
+const float zombie_anim_attackstanding1                = 4;
+const float zombie_anim_attackstanding2                = 5;
+const float zombie_anim_attackstanding3                = 6;
+const float zombie_anim_blockend                       = 7;
+const float zombie_anim_blockstart                     = 8;
+const float zombie_anim_deathback1                     = 9;
+const float zombie_anim_deathback2                     = 10;
+const float zombie_anim_deathback3                     = 11;
+const float zombie_anim_deathfront1                    = 12;
+const float zombie_anim_deathfront2                    = 13;
+const float zombie_anim_deathfront3                    = 14;
+const float zombie_anim_deathleft1                     = 15;
+const float zombie_anim_deathleft2                     = 16;
+const float zombie_anim_deathright1                    = 17;
+const float zombie_anim_deathright2                    = 18;
+const float zombie_anim_idle                           = 19;
+const float zombie_anim_painback1                      = 20;
+const float zombie_anim_painback2                      = 21;
+const float zombie_anim_painfront1                     = 22;
+const float zombie_anim_painfront2                     = 23;
+const float zombie_anim_runbackwards           = 24;
+const float zombie_anim_runbackwardsleft       = 25;
+const float zombie_anim_runbackwardsright      = 26;
+const float zombie_anim_runforward                     = 27;
+const float zombie_anim_runforwardleft         = 28;
+const float zombie_anim_runforwardright                = 29;
+const float zombie_anim_spawn                          = 30;
+
+void zombie_attack_leap_touch()
+{
+       if (self.health <= 0)
+               return;
+
+       vector angles_face;
+
+       if(other.takedamage)
+       {
+               angles_face = vectoangles(self.moveto - self.origin);
+               angles_face = normalize(angles_face) * (autocvar_g_monster_zombie_attack_leap_force);
+               Damage(other, self, self, (autocvar_g_monster_zombie_attack_leap_damage) * Monster_SkillModifier(), DEATH_MONSTER_ZOMBIE_JUMP, other.origin, angles_face);
+               self.touch = MonsterTouch; // instantly turn it off to stop damage spam
+       }
+
+       if (trace_dphitcontents)
+               self.touch = MonsterTouch;
+}
+
+void zombie_blockend()
+{
+       if(self.health <= 0)
+               return;
+
+       self.frame = zombie_anim_blockend;
+       self.armorvalue = 0;
+       self.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
+}
+
+float zombie_block()
+{
+       self.frame = zombie_anim_blockstart;
+       self.armorvalue = 100;
+       self.m_armor_blockpercent = 0.9;
+       self.state = MONSTER_STATE_ATTACK_MELEE; // freeze monster
+       self.attack_finished_single = time + 2.1;
+
+       defer(2, zombie_blockend);
+
+       return TRUE;
+}
+
+float zombie_attack(float attack_type)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       float rand = random(), chosen_anim;
+
+                       if(rand < 0.33)
+                               chosen_anim = zombie_anim_attackstanding1;
+                       else if(rand < 0.66)
+                               chosen_anim = zombie_anim_attackstanding2;
+                       else
+                               chosen_anim = zombie_anim_attackstanding3;
+
+                       if(random() < 0.3 && self.health < 75 && self.enemy.health > 10)
+                               return zombie_block();
+
+                       return monster_melee(self.enemy, (autocvar_g_monster_zombie_attack_melee_damage), chosen_anim, self.attack_range, (autocvar_g_monster_zombie_attack_melee_delay), DEATH_MONSTER_ZOMBIE_MELEE, TRUE);
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       makevectors(self.angles);
+                       return monster_leap(zombie_anim_attackleap, zombie_attack_leap_touch, v_forward * (autocvar_g_monster_zombie_attack_leap_speed) + '0 0 200', (autocvar_g_monster_zombie_attack_leap_delay));
+               }
+       }
+
+       return FALSE;
+}
+
+void spawnfunc_monster_zombie()
+{
+       self.classname = "monster_zombie";
+
+       self.monster_spawnfunc = spawnfunc_monster_zombie;
+
+       self.spawnflags |= MONSTER_RESPAWN_DEATHPOINT;
+
+       if(Monster_CheckAppearFlags(self))
+               return;
+
+       if(!monster_initialize(MON_ZOMBIE, FALSE)) { remove(self); return; }
+}
+
+float m_zombie(float req)
+{
+       switch(req)
+       {
+               case MR_THINK:
+               {
+                       monster_move((autocvar_g_monster_zombie_speed_run), (autocvar_g_monster_zombie_speed_walk), (autocvar_g_monster_zombie_speed_stop), zombie_anim_runforward, zombie_anim_runforward, zombie_anim_idle);
+                       return TRUE;
+               }
+               case MR_DEATH:
+               {
+                       self.armorvalue = 0;
+                       self.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
+                       self.frame = ((random() > 0.5) ? zombie_anim_deathback1 : zombie_anim_deathfront1);
+                       return TRUE;
+               }
+               case MR_SETUP:
+               {
+                       if(!self.health) self.health = (autocvar_g_monster_zombie_health);
+
+                       if(self.spawnflags & MONSTERFLAG_NORESPAWN)
+                               self.spawnflags &= ~MONSTERFLAG_NORESPAWN; // zombies always respawn
+
+                       self.monster_loot = spawnfunc_item_health_medium;
+                       self.monster_attackfunc = zombie_attack;
+                       self.frame = zombie_anim_spawn;
+                       self.spawn_time = time + 2.1;
+                       self.spawnshieldtime = self.spawn_time;
+                       self.respawntime = 0.2;
+
+                       return TRUE;
+               }
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/zombie.dpm");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float m_zombie(float req)
+{
+       switch(req)
+       {
+               case MR_PRECACHE:
+               {
+                       precache_model ("models/monsters/zombie.dpm");
+                       return TRUE;
+               }
+       }
+
+       return TRUE;
+}
+
+#endif // CSQC
+#endif // REGISTER_MONSTER
diff --git a/qcsrc/common/monsters/monsters.qc b/qcsrc/common/monsters/monsters.qc
new file mode 100644 (file)
index 0000000..70802db
--- /dev/null
@@ -0,0 +1,49 @@
+#include "all.qh"
+
+// MONSTER PLUGIN SYSTEM
+entity monster_info[MON_MAXCOUNT];
+entity dummy_monster_info;
+
+void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
+{
+       entity e;
+       monster_info[id - 1] = e = spawn();
+       e.classname = "monster_info";
+       e.monsterid = id;
+       e.netname = shortname;
+       e.monster_name = mname;
+       e.monster_func = func;
+       e.mdl = modelname;
+       e.spawnflags = monsterflags;
+       e.mins = min_s;
+       e.maxs = max_s;
+       e.model = strzone(strcat("models/monsters/", modelname));
+
+       #ifndef MENUQC
+       func(MR_PRECACHE);
+       #endif
+}
+float m_null(float dummy) { return 0; }
+void register_monsters_done()
+{
+       dummy_monster_info = spawn();
+       dummy_monster_info.classname = "monster_info";
+       dummy_monster_info.monsterid = 0; // you can recognize dummies by this
+       dummy_monster_info.netname = "";
+       dummy_monster_info.monster_name = "Monster";
+       dummy_monster_info.monster_func = m_null;
+       dummy_monster_info.mdl = "";
+       dummy_monster_info.mins = '-0 -0 -0';
+       dummy_monster_info.maxs = '0 0 0';
+       dummy_monster_info.model = "";
+}
+entity get_monsterinfo(float id)
+{
+       entity m;
+       if(id < MON_FIRST || id > MON_LAST)
+               return dummy_monster_info;
+       m = monster_info[id - 1];
+       if(m)
+               return m;
+       return dummy_monster_info;
+}
\ No newline at end of file
diff --git a/qcsrc/common/monsters/monsters.qh b/qcsrc/common/monsters/monsters.qh
new file mode 100644 (file)
index 0000000..c355e12
--- /dev/null
@@ -0,0 +1,67 @@
+// monster requests
+#define MR_SETUP                 1 // (SERVER) setup monster data
+#define MR_THINK                 2 // (SERVER) logic to run every frame
+#define MR_DEATH                 3 // (SERVER) called when monster dies
+#define MR_PRECACHE              4 // (BOTH) precaches models/sounds used by this monster
+
+// functions:
+entity get_monsterinfo(float id);
+
+// special spawn flags
+const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
+const float MONSTER_TYPE_FLY = 32;
+const float MONSTER_TYPE_SWIM = 64;
+const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
+const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
+const float MON_FLAG_RANGED = 512; // monster shoots projectiles
+const float MON_FLAG_MELEE = 1024;
+
+// entity properties of monsterinfo:
+.float monsterid; // MON_...
+.string netname; // short name
+.string monster_name; // human readable name
+.float(float) monster_func; // m_...
+.string mdl; // currently a copy of the model
+.string model; // full name of model
+.float spawnflags;
+.vector mins, maxs; // monster hitbox size
+
+// other useful macros
+#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
+#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
+
+// =====================
+//     Monster Registration
+// =====================
+
+float m_null(float dummy);
+void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
+void register_monsters_done();
+
+const float MON_MAXCOUNT = 24;
+#define MON_FIRST 1
+float MON_COUNT;
+float MON_LAST;
+
+#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+       float id; \
+       float func(float); \
+       void RegisterMonsters_##id() \
+       { \
+               MON_LAST = (id = MON_FIRST + MON_COUNT); \
+               ++MON_COUNT; \
+               register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
+       } \
+       ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
+#ifdef MENUQC
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+       REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
+#else
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+       REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
+#endif
+
+#include "all.qh"
+
+#undef REGISTER_MONSTER
+ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
diff --git a/qcsrc/common/monsters/spawn.qc b/qcsrc/common/monsters/spawn.qc
new file mode 100644 (file)
index 0000000..3fe8567
--- /dev/null
@@ -0,0 +1,57 @@
+entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float moveflag)
+{
+       // ensure spawnfunc database is initialized
+       initialize_field_db();
+
+       entity e = spawn();
+
+       e.spawnflags = MONSTERFLAG_SPAWNED;
+
+       if(!respwn)
+               e.spawnflags |= MONSTERFLAG_NORESPAWN;
+
+       setorigin(e, orig);
+
+       if(monster != "")
+       {
+               float i, found = 0;
+               entity mon;
+               for(i = MON_FIRST; i <= MON_LAST; ++i)
+               {
+                       mon = get_monsterinfo(i);
+                       if(mon.netname == monster)
+                       {
+                               found = TRUE;
+                               break;
+                       }
+               }
+               if(!found)
+                       monster = (get_monsterinfo(MON_FIRST)).netname;
+       }
+
+       if(monster == "")
+       if(monster_id)
+               monster = (get_monsterinfo(monster_id)).netname;
+
+       e.realowner = spawnedby;
+
+       if(moveflag)
+               e.monster_moveflags = moveflag;
+
+       if(IS_PLAYER(spawnedby))
+       {
+               if(teamplay && autocvar_g_monsters_teams)
+                       e.team = spawnedby.team; // colors handled in spawn code
+
+               if(autocvar_g_monsters_owners)
+                       e.monster_owner = own; // using .owner makes the monster non-solid for its master
+
+               e.angles = spawnedby.angles;
+       }
+
+       monster = strcat("$ spawnfunc_monster_", monster);
+
+       target_spawn_edit_entity(e, monster, world, world, world, world, world);
+
+       return e;
+}
diff --git a/qcsrc/common/monsters/spawn.qh b/qcsrc/common/monsters/spawn.qh
new file mode 100644 (file)
index 0000000..d3d3fcb
--- /dev/null
@@ -0,0 +1 @@
+entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float moveflag);
diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc
new file mode 100644 (file)
index 0000000..8176dee
--- /dev/null
@@ -0,0 +1,1124 @@
+// =========================
+//     SVQC Monster Properties
+// =========================
+
+
+void monster_item_spawn()
+{
+       if(self.monster_loot)
+               self.monster_loot();
+
+       self.gravity = 1;
+       self.reset = SUB_Remove;
+       self.noalign = TRUE;
+       self.velocity = randomvec() * 175 + '0 0 325';
+       self.classname = "droppedweapon"; // hax
+       self.item_spawnshieldtime = time + 0.7;
+
+       SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
+}
+
+void monster_dropitem()
+{
+       if(!self.candrop || !self.monster_loot)
+               return;
+
+       vector org = self.origin + ((self.mins + self.maxs) * 0.5);
+       entity e = spawn();
+
+       setorigin(e, org);
+
+       e.monster_loot = self.monster_loot;
+
+       other = e;
+       MUTATOR_CALLHOOK(MonsterDropItem);
+       e = other;
+
+       if(e)
+       {
+               e.think = monster_item_spawn;
+               e.nextthink = time + 0.3;
+       }
+}
+
+float Monster_SkillModifier()
+{
+       float t = 0.5+self.monster_skill*((1.2-0.3)/10);
+
+       return t;
+}
+
+float monster_isvalidtarget (entity targ, entity ent)
+{
+       if(!targ || !ent)
+               return FALSE; // someone doesn't exist
+
+       if(targ == ent)
+               return FALSE; // don't attack ourselves
+
+       traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
+
+       if(trace_ent != targ)
+               return FALSE;
+
+       if(targ.vehicle_flags & VHF_ISVEHICLE)
+       if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
+               return FALSE; // melee attacks are useless against vehicles
+
+       if(time < game_starttime)
+               return FALSE; // monsters do nothing before the match has started
+
+       if(vlen(targ.origin - ent.origin) >= ent.target_range)
+               return FALSE; // enemy is too far away
+
+       if(targ.takedamage == DAMAGE_NO)
+               return FALSE; // enemy can't be damaged
+
+       if(targ.items & IT_INVISIBILITY)
+               return FALSE; // enemy is invisible
+
+       if(substring(targ.classname, 0, 10) == "onslaught_")
+               return FALSE; // don't attack onslaught targets
+
+       if(IS_SPEC(targ) || IS_OBSERVER(targ))
+               return FALSE; // enemy is a spectator
+
+       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+       if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
+               return FALSE; // enemy/self is dead
+
+       if(ent.monster_owner == targ)
+               return FALSE; // don't attack our master
+
+       if(targ.monster_owner == ent)
+               return FALSE; // don't attack our pet
+
+       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
+       if(targ.flags & FL_NOTARGET)
+               return FALSE; // enemy can't be targeted
+
+       if(!autocvar_g_monsters_typefrag)
+       if(targ.BUTTON_CHAT)
+               return FALSE; // no typefragging!
+
+       if(SAME_TEAM(targ, ent))
+               return FALSE; // enemy is on our team
+
+       if (targ.frozen)
+               return FALSE; // ignore frozen
+
+       if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
+       if(ent.enemy != targ)
+       {
+               float dot;
+
+               makevectors (ent.angles);
+               dot = normalize (targ.origin - ent.origin) * v_forward;
+
+               if(dot <= 0.3)
+                       return FALSE;
+       }
+
+       return TRUE;
+}
+
+entity FindTarget (entity ent)
+{
+       if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
+
+       entity head, closest_target = world;
+       head = findradius(ent.origin, ent.target_range);
+
+       while(head) // find the closest acceptable target to pass to
+       {
+               if(head.monster_attack)
+               if(monster_isvalidtarget(head, ent))
+               {
+                       // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+                       vector head_center = CENTER_OR_VIEWOFS(head);
+                       vector ent_center = CENTER_OR_VIEWOFS(ent);
+
+                       //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest))
+                       if(closest_target)
+                       {
+                               vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
+                               if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
+                                       { closest_target = head; }
+                       }
+                       else { closest_target = head; }
+               }
+
+               head = head.chain;
+       }
+
+       return closest_target;
+}
+
+void MonsterTouch ()
+{
+       if(other == world)
+               return;
+
+       if(self.enemy != other)
+       if(!(other.flags & FL_MONSTER))
+       if(monster_isvalidtarget(other, self))
+               self.enemy = other;
+}
+
+string get_monster_model_datafilename(string m, float sk, string fil)
+{
+       if(m)
+               m = strcat(m, "_");
+       else
+               m = "models/monsters/*_";
+       if(sk >= 0)
+               m = strcat(m, ftos(sk));
+       else
+               m = strcat(m, "*");
+       return strcat(m, ".", fil);
+}
+
+void PrecacheMonsterSounds(string f)
+{
+       float fh;
+       string s;
+       fh = fopen(f, FILE_READ);
+       if(fh < 0)
+               return;
+       while((s = fgets(fh)))
+       {
+               if(tokenize_console(s) != 3)
+               {
+                       dprint("Invalid sound info line: ", s, "\n");
+                       continue;
+               }
+               PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
+       }
+       fclose(fh);
+}
+
+void precache_monstersounds()
+{
+       string m = (get_monsterinfo(self.monsterid)).model;
+       float globhandle, n, i;
+       string f;
+
+       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       if (globhandle < 0)
+               return;
+       n = search_getsize(globhandle);
+       for (i = 0; i < n; ++i)
+       {
+               //print(search_getfilename(globhandle, i), "\n");
+               f = search_getfilename(globhandle, i);
+               PrecacheMonsterSounds(f);
+       }
+       search_end(globhandle);
+}
+
+void ClearMonsterSounds()
+{
+#define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
+       ALLMONSTERSOUNDS
+#undef _MSOUND
+}
+
+.string GetMonsterSoundSampleField(string type)
+{
+       GetMonsterSoundSampleField_notFound = 0;
+       switch(type)
+       {
+#define _MSOUND(m) case #m: return monstersound_##m;
+               ALLMONSTERSOUNDS
+#undef _MSOUND
+       }
+       GetMonsterSoundSampleField_notFound = 1;
+       return string_null;
+}
+
+float LoadMonsterSounds(string f, float first)
+{
+       float fh;
+       string s;
+       var .string field;
+       fh = fopen(f, FILE_READ);
+       if(fh < 0)
+       {
+               dprint("Monster sound file not found: ", f, "\n");
+               return 0;
+       }
+       while((s = fgets(fh)))
+       {
+               if(tokenize_console(s) != 3)
+                       continue;
+               field = GetMonsterSoundSampleField(argv(0));
+               if(GetMonsterSoundSampleField_notFound)
+                       continue;
+               if(self.field)
+                       strunzone(self.field);
+               self.field = strzone(strcat(argv(1), " ", argv(2)));
+       }
+       fclose(fh);
+       return 1;
+}
+
+.float skin_for_monstersound;
+void UpdateMonsterSounds()
+{
+       entity mon = get_monsterinfo(self.monsterid);
+
+       if(self.skin == self.skin_for_monstersound)
+               return;
+       self.skin_for_monstersound = self.skin;
+       ClearMonsterSounds();
+       //LoadMonsterSounds("sound/monsters/default.sounds", 1);
+       if(!autocvar_g_debug_defaultsounds)
+       if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
+               LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
+}
+
+void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
+{
+       if(delaytoo && time < self.msound_delay)
+               return; // too early
+       GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
+
+       self.msound_delay = time + sound_delay;
+}
+
+void monster_makevectors(entity e)
+{
+       vector v;
+
+       v = e.origin + (e.mins + e.maxs) * 0.5;
+       self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
+       self.v_angle_x = -self.v_angle_x;
+
+       makevectors(self.v_angle);
+}
+
+float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
+{
+       if (self.health <= 0)
+               return FALSE; // attacking while dead?!
+
+       if(dostop)
+       {
+               self.velocity_x = 0;
+               self.velocity_y = 0;
+               self.state = MONSTER_STATE_ATTACK_MELEE;
+       }
+
+       self.frame = anim;
+
+       if(anim_finished != 0)
+               self.attack_finished_single = time + anim_finished;
+
+       monster_makevectors(targ);
+
+       traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
+
+       if(trace_ent.takedamage)
+               Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
+
+       return TRUE;
+}
+
+void Monster_CheckMinibossFlag ()
+{
+       if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
+               return;
+
+       float chance = random() * 100;
+
+       // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
+       if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
+       {
+               self.health += autocvar_g_monsters_miniboss_healthboost;
+               self.effects |= EF_RED;
+               if(!self.weapon)
+                       self.weapon = WEP_NEX;
+       }
+}
+
+float Monster_CanRespawn(entity ent)
+{
+       other = ent;
+       if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
+       if(MUTATOR_CALLHOOK(MonsterRespawn))
+               return TRUE; // enabled by a mutator
+
+       if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
+               return FALSE;
+
+       if(!autocvar_g_monsters_respawn)
+               return FALSE;
+
+       return TRUE;
+}
+
+void Monster_Fade ()
+{
+       if(Monster_CanRespawn(self))
+       {
+               self.monster_respawned = TRUE;
+               self.think = self.monster_spawnfunc;
+               self.nextthink = time + self.respawntime;
+               self.ltime = 0;
+               self.deadflag = DEAD_RESPAWNING;
+               if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
+               {
+                       self.pos1 = self.origin;
+                       self.pos2 = self.angles;
+               }
+               self.event_damage = func_null;
+               self.takedamage = DAMAGE_NO;
+               setorigin(self, self.pos1);
+               self.angles = self.pos2;
+               self.health = self.max_health;
+               setmodel(self, "null");
+       }
+       else
+               SUB_SetFade(self, time + 3, 1);
+}
+
+float Monster_CanJump (vector vel)
+{
+       if(self.state)
+               return FALSE; // already attacking
+       if(!(self.flags & FL_ONGROUND))
+               return FALSE; // not on the ground
+       if(self.health <= 0)
+               return FALSE; // called when dead?
+       if(time < self.attack_finished_single)
+               return FALSE; // still attacking
+
+       vector old = self.velocity;
+
+       self.velocity = vel;
+       tracetoss(self, self);
+       self.velocity = old;
+       if (trace_ent != self.enemy)
+               return FALSE;
+
+       return TRUE;
+}
+
+float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
+{
+       if(!Monster_CanJump(vel))
+               return FALSE;
+
+       self.frame = anm;
+       self.state = MONSTER_STATE_ATTACK_LEAP;
+       self.touch = touchfunc;
+       self.origin_z += 1;
+       self.velocity = vel;
+       self.flags &= ~FL_ONGROUND;
+
+       self.attack_finished_single = time + anim_finished;
+
+       return TRUE;
+}
+
+void monster_checkattack(entity e, entity targ)
+{
+       if(e == world)
+               return;
+       if(targ == world)
+               return;
+
+       if(!e.monster_attackfunc)
+               return;
+
+       if(time < e.attack_finished_single)
+               return;
+
+       if(vlen(targ.origin - e.origin) <= e.attack_range)
+       if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
+       {
+               MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
+               return;
+       }
+
+       if(vlen(targ.origin - e.origin) > e.attack_range)
+       if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
+       {
+               MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
+               return;
+       }
+}
+
+void monster_use ()
+{
+       if(!self.enemy)
+       if(self.health > 0)
+       if(monster_isvalidtarget(activator, self))
+               self.enemy = activator;
+}
+
+.float last_trace;
+.float last_enemycheck; // for checking enemy
+vector monster_pickmovetarget(entity targ)
+{
+       // enemy is always preferred target
+       if(self.enemy)
+       {
+               makevectors(self.angles);
+               self.monster_movestate = MONSTER_MOVE_ENEMY;
+               self.last_trace = time + 1.2;
+               return self.enemy.origin;
+       }
+
+       switch(self.monster_moveflags)
+       {
+               case MONSTER_MOVE_OWNER:
+               {
+                       self.monster_movestate = MONSTER_MOVE_OWNER;
+                       self.last_trace = time + 0.3;
+                       return (self.monster_owner) ? self.monster_owner.origin : self.origin;
+               }
+               case MONSTER_MOVE_SPAWNLOC:
+               {
+                       self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
+                       self.last_trace = time + 2;
+                       return self.pos1;
+               }
+               case MONSTER_MOVE_NOMOVE:
+               {
+                       self.monster_movestate = MONSTER_MOVE_NOMOVE;
+                       self.last_trace = time + 2;
+                       return self.origin;
+               }
+               default:
+               case MONSTER_MOVE_WANDER:
+               {
+                       vector pos;
+                       self.monster_movestate = MONSTER_MOVE_WANDER;
+                       self.last_trace = time + 2;
+
+                       self.angles_y = rint(random() * 500);
+                       makevectors(self.angles);
+                       pos = self.origin + v_forward * 600;
+
+                       if(self.flags & FL_FLY || self.flags & FL_SWIM)
+                       if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
+                       {
+                               pos_z = random() * 200;
+                               if(random() >= 0.5)
+                                       pos_z *= -1;
+                       }
+
+                       if(targ)
+                       {
+                               self.last_trace = time + 0.5;
+                               pos = targ.origin;
+                       }
+
+                       return pos;
+               }
+       }
+}
+
+void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
+{
+       fixedmakevectors(self.angles);
+
+       if(self.target2)
+               self.goalentity = find(world, targetname, self.target2);
+
+       entity targ;
+
+       if(self.frozen)
+       {
+               self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
+               self.health = max(1, self.max_health * self.revive_progress);
+
+               WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+               movelib_beak_simple(stopspeed);
+
+               self.frame = manim_idle;
+
+               self.enemy = world;
+               self.nextthink = time + self.ticrate;
+
+               if(self.revive_progress >= 1)
+                       Unfreeze(self); // wait for next think before attacking
+
+               return; // no moving while frozen
+       }
+
+       if(self.flags & FL_SWIM)
+       {
+               if(self.waterlevel < WATERLEVEL_WETFEET)
+               {
+                       if(time >= self.last_trace)
+                       {
+                               self.fish_wasdrowning = TRUE;
+                               self.last_trace = time + 0.4;
+
+                               Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
+                               self.angles = '90 90 0';
+                               if(random() < 0.5)
+                               {
+                                       self.velocity_y += random() * 50;
+                                       self.velocity_x -= random() * 50;
+                               }
+                               else
+                               {
+                                       self.velocity_y -= random() * 50;
+                                       self.velocity_x += random() * 50;
+                               }
+                               self.velocity_z += random() * 150;
+                       }
+
+
+                       self.movetype = MOVETYPE_BOUNCE;
+                       //self.velocity_z = -200;
+
+                       return;
+               }
+               else if(self.fish_wasdrowning)
+               {
+                       self.fish_wasdrowning = FALSE;
+                       self.angles_x = 0;
+                       self.movetype = MOVETYPE_WALK;
+               }
+       }
+
+       targ = self.goalentity;
+
+       monster_target = targ;
+       monster_speed_run = runspeed;
+       monster_speed_walk = walkspeed;
+
+       if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+       {
+               runspeed = walkspeed = 0;
+               if(time >= self.spawn_time)
+                       self.frame = manim_idle;
+               movelib_beak_simple(stopspeed);
+               return;
+       }
+
+       targ = monster_target;
+       runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
+       walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
+
+       if(time < self.spider_slowness)
+       {
+               runspeed *= 0.5;
+               walkspeed *= 0.5;
+       }
+
+       if(teamplay)
+       if(autocvar_g_monsters_teams)
+       if(DIFF_TEAM(self.monster_owner, self))
+               self.monster_owner = world;
+
+       if(self.enemy && self.enemy.health < 1)
+               self.enemy = world; // enough!
+
+       if(time >= self.last_enemycheck)
+       {
+               if(!monster_isvalidtarget(self.enemy, self))
+                       self.enemy = world;
+
+               if(!self.enemy)
+               {
+                       self.enemy = FindTarget(self);
+                       if(self.enemy)
+                               MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
+               }
+
+               self.last_enemycheck = time + 0.5;
+       }
+
+       if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
+               self.state = 0;
+
+       if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
+       if(time >= self.last_trace || self.enemy) // update enemy instantly
+               self.moveto = monster_pickmovetarget(targ);
+
+       if(!self.enemy)
+               MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
+
+       if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
+               self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+       if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
+       {
+               self.state = 0;
+               self.touch = MonsterTouch;
+       }
+
+       //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+       float turny = 0;
+       vector real_angle = vectoangles(self.steerto) - self.angles;
+
+       if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
+               turny = 20;
+
+       if(self.flags & FL_SWIM)
+               turny = vlen(self.angles - self.moveto);
+
+       if(turny)
+       {
+               turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
+               self.angles_y += turny;
+       }
+
+       if(self.state == MONSTER_STATE_ATTACK_MELEE)
+               self.moveto = self.origin;
+
+       if(self.enemy && self.enemy.vehicle)
+               runspeed = 0;
+
+       if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
+               v_forward = normalize(self.moveto - self.origin);
+       else
+               self.moveto_z = self.origin_z;
+
+       if(vlen(self.origin - self.moveto) > 64)
+       {
+               if(self.flags & FL_FLY || self.flags & FL_SWIM)
+                       movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
+               else
+                       movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
+
+               if(time > self.pain_finished)
+               if(time > self.attack_finished_single)
+               if(vlen(self.velocity) > 10)
+                       self.frame = ((self.enemy) ? manim_run : manim_walk);
+               else
+                       self.frame = manim_idle;
+       }
+       else
+       {
+               entity e = find(world, targetname, self.target2);
+               if(e.target2)
+                       self.target2 = e.target2;
+               else if(e.target)
+                       self.target2 = e.target;
+
+               movelib_beak_simple(stopspeed);
+               if(time > self.attack_finished_single)
+               if(time > self.pain_finished)
+               if (vlen(self.velocity) <= 30)
+                       self.frame = manim_idle;
+       }
+
+       monster_checkattack(self, self.enemy);
+}
+
+void monster_remove(entity mon)
+{
+       if(!mon)
+               return; // nothing to remove
+
+       pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
+
+       if(mon.weaponentity)
+               remove(mon.weaponentity);
+
+       if(mon.iceblock)
+               remove(mon.iceblock);
+
+       WaypointSprite_Kill(mon.sprite);
+
+       remove(mon);
+}
+
+void monster_dead_think()
+{
+       self.nextthink = time + self.ticrate;
+
+       CSQCMODEL_AUTOUPDATE();
+
+       if(self.ltime != 0)
+       if(time >= self.ltime)
+       {
+               Monster_Fade();
+               return;
+       }
+}
+
+void monsters_setstatus()
+{
+       self.stat_monsters_total = monsters_total;
+       self.stat_monsters_killed = monsters_killed;
+}
+
+void Monster_Appear()
+{
+       self.enemy = activator;
+       self.spawnflags &= ~MONSTERFLAG_APPEAR;
+       self.monster_spawnfunc();
+}
+
+float Monster_CheckAppearFlags(entity ent)
+{
+       if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
+               return FALSE;
+
+       ent.think = func_null;
+       ent.nextthink = 0;
+       ent.use = Monster_Appear;
+       ent.flags = FL_MONSTER; // set so this monster can get butchered
+
+       return TRUE;
+}
+
+void monsters_reset()
+{
+       setorigin(self, self.pos1);
+       self.angles = self.pos2;
+
+       Unfreeze(self); // remove any icy remains
+
+       self.health = self.max_health;
+       self.velocity = '0 0 0';
+       self.enemy = world;
+       self.goalentity = world;
+       self.attack_finished_single = 0;
+       self.moveto = self.origin;
+}
+
+void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       self.health -= damage;
+
+       Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+       if(self.health <= -100) // 100 health until gone?
+       {
+               Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+               if(IS_CLIENT(self.realowner))
+               if(!self.monster_respawned)
+                       self.realowner.monstercount -= 1;
+
+               self.think = SUB_Remove;
+               self.nextthink = time + 0.1;
+       }
+}
+
+void monster_die(entity attacker, float gibbed)
+{
+       self.think = monster_dead_think;
+       self.nextthink = time;
+       self.ltime = time + 5;
+
+       if ( self.frozen )
+       {
+               Unfreeze(self); // remove any icy remains
+               self.health = 0; // reset by Unfreeze
+       }
+
+       monster_dropitem();
+
+       MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
+
+       if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
+               monsters_killed += 1;
+
+       if(IS_PLAYER(attacker))
+       if( autocvar_g_monsters_score_spawned ||
+                       ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) )
+               PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
+
+       if(!Monster_CanRespawn(self) || gibbed)
+       {
+               // number of monsters spawned with mobspawn command
+               totalspawned -= 1;
+
+               if(IS_CLIENT(self.realowner))
+               if(!self.monster_respawned)
+                       self.realowner.monstercount -= 1;
+       }
+
+       if(self.candrop && self.weapon)
+               W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
+
+       self.event_damage       = monsters_corpse_damage;
+       self.solid                      = SOLID_CORPSE;
+       self.takedamage         = DAMAGE_AIM;
+       self.deadflag           = DEAD_DEAD;
+       self.enemy                      = world;
+       self.movetype           = MOVETYPE_TOSS;
+       self.moveto                     = self.origin;
+       self.touch                      = MonsterTouch; // reset incase monster was pouncing
+       self.reset                      = func_null;
+       self.state                      = 0;
+       self.attack_finished_single = 0;
+
+       if(!(self.flags & FL_FLY))
+               self.velocity = '0 0 0';
+
+       MON_ACTION(self.monsterid, MR_DEATH);
+}
+
+void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+
+       if(self.frozen && deathtype != DEATH_KILL)
+               return;
+
+       if(time < self.pain_finished && deathtype != DEATH_KILL)
+               return;
+
+       if(time < self.spawnshieldtime && deathtype != DEATH_KILL)
+               return;
+
+       vector v;
+       float take, save;
+
+       v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
+       take = v_x;
+       save = v_y;
+
+       self.health -= take;
+
+       WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+       self.dmg_time = time;
+
+       if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
+               spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
+
+       self.velocity += force * self.damageforcescale;
+
+       if(deathtype != DEATH_DROWN)
+       {
+               Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
+               if (take > 50)
+                       Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
+               if (take > 100)
+                       Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
+       }
+
+       if(self.health <= 0)
+       {
+               if(deathtype == DEATH_KILL)
+                       self.candrop = FALSE; // killed by mobkill command
+
+               // TODO: fix this?
+               activator = attacker;
+               other = self.enemy;
+               SUB_UseTargets();
+               self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
+
+               monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
+
+               WaypointSprite_Kill(self.sprite);
+
+               frag_attacker = attacker;
+               frag_target = self;
+               MUTATOR_CALLHOOK(MonsterDies);
+
+               if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed
+               {
+                       Violence_GibSplash(self, 1, 0.5, attacker);
+
+                       self.think = SUB_Remove;
+                       self.nextthink = time + 0.1;
+               }
+       }
+}
+
+void monster_setupcolors()
+{
+       if(IS_PLAYER(self.monster_owner))
+               self.colormap = self.monster_owner.colormap;
+       else if(teamplay && self.team)
+               self.colormap = 1024 + (self.team - 1) * 17;
+       else
+       {
+               if(self.monster_skill <= MONSTER_SKILL_EASY)
+                       self.colormap = 1029;
+               else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
+                       self.colormap = 1027;
+               else if(self.monster_skill <= MONSTER_SKILL_HARD)
+                       self.colormap = 1038;
+               else if(self.monster_skill <= MONSTER_SKILL_INSANE)
+                       self.colormap = 1028;
+               else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+                       self.colormap = 1032;
+               else
+                       self.colormap = 1024;
+       }
+}
+
+void monster_think()
+{
+       self.think = monster_think;
+       self.nextthink = self.ticrate;
+
+       if(self.ltime)
+       if(time >= self.ltime)
+       {
+               Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin);
+               return;
+       }
+
+       MON_ACTION(self.monsterid, MR_THINK);
+
+       CSQCMODEL_AUTOUPDATE();
+}
+
+float monster_spawn()
+{
+       MON_ACTION(self.monsterid, MR_SETUP);
+
+       if(!self.monster_respawned)
+       {
+               Monster_CheckMinibossFlag();
+               self.health *= Monster_SkillModifier();
+       }
+
+       self.max_health = self.health;
+       self.pain_finished = self.nextthink;
+
+       if(IS_PLAYER(self.monster_owner))
+               self.effects |= EF_DIMLIGHT;
+
+       if(!self.monster_respawned)
+       if(!self.skin)
+               self.skin = rint(random() * 4);
+
+       if(!self.attack_range)
+               self.attack_range = autocvar_g_monsters_attack_range;
+
+       precache_monstersounds();
+       UpdateMonsterSounds();
+
+       if(teamplay)
+               self.monster_attack = TRUE; // we can have monster enemies in team games
+
+       MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
+
+       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+       WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+       WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+       self.think = monster_think;
+       self.nextthink = time + self.ticrate;
+
+       if(MUTATOR_CALLHOOK(MonsterSpawn))
+               return FALSE;
+
+       return TRUE;
+}
+
+float monster_initialize(float mon_id, float nodrop)
+{
+       if(!autocvar_g_monsters)
+               return FALSE;
+
+       entity mon = get_monsterinfo(mon_id);
+
+       if(!self.monster_skill)
+               self.monster_skill = cvar("g_monsters_skill");
+
+       // support for quake style removing monsters based on skill
+       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
+
+       if(self.team && !teamplay)
+               self.team = 0;
+
+       if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
+       if(!self.monster_respawned)
+               monsters_total += 1;
+
+       setmodel(self, mon.model);
+       setsize(self, mon.mins, mon.maxs);
+       self.flags                              = FL_MONSTER;
+       self.takedamage                 = DAMAGE_AIM;
+       self.bot_attack                 = TRUE;
+       self.iscreature                 = TRUE;
+       self.teleportable               = TRUE;
+       self.damagedbycontents  = TRUE;
+       self.monsterid                  = mon_id;
+       self.damageforcescale   = 0;
+       self.event_damage               = monsters_damage;
+       self.touch                              = MonsterTouch;
+       self.use                                = monster_use;
+       self.solid                              = SOLID_BBOX;
+       self.movetype                   = MOVETYPE_WALK;
+       self.spawnshieldtime    = time + autocvar_g_monsters_spawnshieldtime;
+       self.enemy                              = world;
+       self.velocity                   = '0 0 0';
+       self.moveto                             = self.origin;
+       self.pos1                               = self.origin;
+       self.pos2                               = self.angles;
+       self.reset                              = monsters_reset;
+       self.netname                    = mon.netname;
+       self.monster_name               = M_NAME(mon_id);
+       self.candrop                    = TRUE;
+       self.view_ofs                   = '0 0 1' * (self.maxs_z * 0.5);
+       self.oldtarget2                 = self.target2;
+       self.deadflag                   = DEAD_NO;
+       self.scale                              = 1;
+       self.noalign                    = nodrop;
+       self.spawn_time                 = time;
+       self.spider_slowness    = 0;
+       self.gravity                    = 1;
+       self.dphitcontentsmask  = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+       if(autocvar_g_fullbrightplayers)
+               self.effects |= EF_FULLBRIGHT;
+
+       if(autocvar_g_nodepthtestplayers)
+               self.effects |= EF_NODEPTHTEST;
+
+       if(mon.spawnflags & MONSTER_TYPE_SWIM)
+               self.flags |= FL_SWIM;
+
+       if(mon.spawnflags & MONSTER_TYPE_FLY)
+       {
+               self.flags |= FL_FLY;
+               self.movetype = MOVETYPE_FLY;
+       }
+
+       if(mon.spawnflags & MONSTER_SIZE_BROKEN)
+               self.scale = 1.3;
+
+       if(!self.ticrate)
+               self.ticrate = autocvar_g_monsters_think_delay;
+
+       self.ticrate = bound(sys_frametime, self.ticrate, 60);
+
+       if(!self.m_armor_blockpercent)
+               self.m_armor_blockpercent = 0.5;
+
+       if(!self.target_range)
+               self.target_range = autocvar_g_monsters_target_range;
+
+       if(!self.respawntime)
+               self.respawntime = autocvar_g_monsters_respawn_delay;
+
+       if(!self.monster_moveflags)
+               self.monster_moveflags = MONSTER_MOVE_WANDER;
+
+       if(!self.noalign)
+       {
+               setorigin(self, self.origin + '0 0 20');
+               tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+               setorigin(self, trace_endpos);
+       }
+
+       if(!monster_spawn())
+               return FALSE;
+
+       if(!self.monster_respawned)
+               monster_setupcolors();
+
+       CSQCMODEL_AUTOINIT();
+
+       return TRUE;
+}
diff --git a/qcsrc/common/monsters/sv_monsters.qh b/qcsrc/common/monsters/sv_monsters.qh
new file mode 100644 (file)
index 0000000..a35d888
--- /dev/null
@@ -0,0 +1,86 @@
+.string spawnmob;
+.float monster_attack;
+
+.entity monster_owner; // new monster owner entity, fixes non-solid monsters
+.float monstercount; // per player monster count
+
+.float stat_monsters_killed; // stats
+.float stat_monsters_total;
+float monsters_total;
+float monsters_killed;
+void monsters_setstatus(); // monsters.qc
+.float monster_moveflags; // checks where to move when not attacking
+
+.float spider_slowness; // special spider timer
+
+void monster_remove(entity mon); // removes a monster
+
+.float(float attack_type) monster_attackfunc;
+const float MONSTER_ATTACK_MELEE = 1;
+const float MONSTER_ATTACK_RANGED = 2;
+
+.float monster_skill;
+const float MONSTER_SKILL_EASY = 1;
+const float MONSTER_SKILL_MEDIUM = 3;
+const float MONSTER_SKILL_HARD = 5;
+const float MONSTER_SKILL_INSANE = 7;
+const float MONSTER_SKILL_NIGHTMARE = 10;
+
+.float fish_wasdrowning; // used to reset a drowning fish's angles if it reaches water again
+
+.float candrop;
+
+.float attack_range;
+
+.float spawn_time; // stop monster from moving around right after spawning
+
+.string oldtarget2;
+.float lastshielded;
+
+.vector oldangles;
+
+.float m_armor_blockpercent;
+
+// monster sounds
+// copied from player sounds
+.float msound_delay; // temporary antilag system
+#define ALLMONSTERSOUNDS \
+               _MSOUND(death) \
+               _MSOUND(sight) \
+               _MSOUND(ranged) \
+               _MSOUND(melee) \
+               _MSOUND(pain) \
+               _MSOUND(spawn) \
+               _MSOUND(idle)
+
+#define _MSOUND(m) .string monstersound_##m;
+ALLMONSTERSOUNDS
+#undef _MSOUND
+
+float GetMonsterSoundSampleField_notFound;
+
+.float monster_respawned; // used to make sure we're not recounting respawned monster stats
+
+const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 1
+const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 2
+const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill >= 3
+
+// new flags
+const float MONSTERFLAG_APPEAR = 2; // delay spawn until triggered
+const float MONSTERFLAG_NORESPAWN = 4;
+const float MONSTERFLAG_FLY_VERTICAL = 8; // fly/swim vertically
+const float MONSTERFLAG_INFRONT = 32; // only check for enemies infront of us
+const float MONSTERFLAG_MINIBOSS = 64; // monster spawns as mini-boss (also has a chance of naturally becoming one)
+const float MONSTERFLAG_SPAWNED = 16384; // flag for spawned monsters
+
+.void() monster_spawnfunc;
+
+.float monster_movestate; // used to tell what the monster is currently doing
+const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
+const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around
+const float MONSTER_MOVE_SPAWNLOC = 3; // monster will move to its spawn location when not attacking
+const float MONSTER_MOVE_NOMOVE = 4; // monster simply stands still
+const float MONSTER_MOVE_ENEMY = 5; // used only as a movestate
+
+const float MONSTER_STATE_ATTACK_LEAP = 1;
+const float MONSTER_STATE_ATTACK_MELEE = 2;
index 6c602219ba77bd3cc362780df15a4c0c5ac9f382..707eb2edce271cc66469a7ae52dadfd2ee581841 100644 (file)
@@ -357,6 +357,7 @@ void Send_Notification_WOCOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "",       "",                             _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
@@ -387,6 +388,14 @@ void Send_Notification_WOCOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
@@ -445,6 +454,7 @@ void Send_Notification_WOCOVA(
        MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
        MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
        MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
+       MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
@@ -578,6 +588,7 @@ void Send_Notification_WOCOVA(
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,                             0, 0, "",                         NO_CPID,                         "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
@@ -613,6 +624,7 @@ void Send_Notification_WOCOVA(
        MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
@@ -683,6 +695,7 @@ void Send_Notification_WOCOVA(
        MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
        MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
@@ -712,6 +725,14 @@ void Send_Notification_WOCOVA(
        MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                   CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                  CENTER_DEATH_SELF_MONSTER) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                                              NO_MSG,                INFO_DEATH_SELF_NADE,                                      CENTER_DEATH_SELF_NADE) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
        MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
index a9f9095c7a40492e6615258364cc0ca059c08620..9ebf8614b6643ee894f98699c851342d7225500b 100644 (file)
@@ -215,7 +215,7 @@ float compressShotOrigin(vector v);
 vector decompressShotOrigin(float f);
 
 #ifdef SVQC
-string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies
+string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_reply; // cached replies
 string records_reply[10];
 #endif
 
index f00971674ef8bca06675809fcc1526744450969b..1de86b6474fe51e529d809a0eeeb69bd9738e572 100644 (file)
@@ -29,6 +29,7 @@
 #include "xonotic/dialog_firstrun.c"
 #include "xonotic/dialog_teamselect.c"
 #include "xonotic/dialog_sandboxtools.c"
+#include "xonotic/dialog_monstertools.c"
 #include "xonotic/dialog_settings.c"
 #include "xonotic/dialog_settings_video.c"
 #include "xonotic/dialog_settings_effects.c"
index 4900b9d96bb52db193c8aaf82771634c94279755..86cb9621c7e31d2082e45dc01bf579cfd226d757 100644 (file)
@@ -25,6 +25,7 @@ oo/base.h
 ../common/command/generic.qh
 ../common/command/shared_defs.qh
 ../common/urllib.qh
+../common/monsters/monsters.qh
 
 command/menu_cmd.qh
 menu.qh
@@ -52,5 +53,6 @@ xonotic/util.qc
 ../common/mapinfo.qc
 ../common/items.qc
 ../common/urllib.qc
+../common/monsters/monsters.qc
 
 ../warpzonelib/mathlib.qc
diff --git a/qcsrc/menu/xonotic/dialog_monstertools.c b/qcsrc/menu/xonotic/dialog_monstertools.c
new file mode 100644 (file)
index 0000000..8b67094
--- /dev/null
@@ -0,0 +1,50 @@
+#ifdef INTERFACE
+CLASS(XonoticMonsterToolsDialog) EXTENDS(XonoticRootDialog)
+       METHOD(XonoticMonsterToolsDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
+       ATTRIB(XonoticMonsterToolsDialog, title, string, _("Monster Tools"))
+       ATTRIB(XonoticMonsterToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
+       ATTRIB(XonoticMonsterToolsDialog, intendedWidth, float, 0.8)
+       ATTRIB(XonoticMonsterToolsDialog, rows, float, 16)
+       ATTRIB(XonoticMonsterToolsDialog, columns, float, 4)
+       ATTRIB(XonoticMonsterToolsDialog, name, string, "MonsterTools")
+ENDCLASS(XonoticMonsterToolsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticMonsterToolsDialog_fill(entity me)
+{
+       entity e;
+
+       me.TR(me);
+               me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Monster:")));
+       me.TR(me);
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "zombie", _("Zombie")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "spider", _("Spider")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "shambler", _("Shambler")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "mage", _("Mage")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "wyvern", _("Wyvern")));
+       me.TR(me);
+               me.TDempty(me, 0.1);
+               me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Spawn"), '0 0 0', "cmd mobspawn $menu_monsters_edit_spawn $menu_monsters_edit_movetarget", 0));
+               me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Remove"), '0 0 0', "cmd mobkill", 0));
+       me.TR(me);
+               me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Move target:"), '0 0 0', "editmob movetarget $menu_monsters_edit_movetarget", 0));
+               me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "1", _("Follow")));
+               me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "2", _("Wander")));
+               me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "3", _("Spawnpoint")));
+               me.TD(me, 1, 0.5, e = makeXonoticRadioButton(2, "menu_monsters_edit_movetarget", "4", _("No moving")));
+       me.TR(me);
+       me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Colors:")));
+       me.TR(me);
+               me.TD(me, 1, 0.5, e = makeXonoticCommandButton(_("Set skin:"), '0 0 0', "editmob skin $menu_monsters_edit_skin", 0));
+               me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_monsters_edit_skin"));
+       me.TR(me);
+
+       me.gotoRC(me, me.rows - 1, 0);
+               me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
+                       e.onClick = Dialog_Close;
+                       e.onClickEntity = me;
+}
+#endif
+
+/* Click. The c-word is here so you can grep for it :-) */
index 0af90bbe270f8b43356e33c19da14b30ff773e52..72cecea19cfce5ce4e9627e2adcad594eb79fa93 100644 (file)
@@ -199,6 +199,10 @@ void MainWindow_configureMainWindow(entity me)
        i.configureDialog(i);
        me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
 
+       i = spawnXonoticMonsterToolsDialog();
+       i.configureDialog(i);
+       me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z * SKINALPHA_DIALOG_SANDBOXTOOLS);
+
 
        // main dialogs/windows
        me.mainNexposee = n = spawnXonoticNexposee();
index aca64a431a55d2b474bb6322f4284a522b51a98d..9d54fad4a05c69b60e73fa5d24113336ebd6bb46 100644 (file)
@@ -109,8 +109,11 @@ void accuracy_add(entity e, float w, float fired, float hit)
 
 float accuracy_isgooddamage(entity attacker, entity targ)
 {
+       float targ_isvalid = ((g_invasion) ? targ.flags & FL_MONSTER : IS_CLIENT(targ));
+
        if(!warmup_stage)
-       if(IS_CLIENT(targ))
+       if(targ_isvalid)
+       if(!targ.frozen)
        if(targ.deadflag == DEAD_NO)
        if(DIFF_TEAM(attacker, targ))
                return TRUE;
index 19187a39deeab1c16cab1a8b05834d997dcb35d0..e528bdfdb31b7b6e78f2503380d68c1b84f5285d 100644 (file)
@@ -723,6 +723,7 @@ float autocvar_g_chat_teamcolors;
 float autocvar_g_chat_tellprivacy;
 float autocvar_g_ctf_allow_vehicle_carry;
 float autocvar_g_ctf_allow_vehicle_touch;
+float autocvar_g_ctf_allow_monster_touch;
 float autocvar_g_ctf_throw;
 float autocvar_g_ctf_throw_angle_max;
 float autocvar_g_ctf_throw_angle_min;
@@ -1221,10 +1222,34 @@ float autocvar_physics_ode;
 float autocvar_g_physical_items;
 float autocvar_g_physical_items_damageforcescale;
 float autocvar_g_physical_items_reset;
+float autocvar_g_monsters;
+float autocvar_g_monsters_think_delay;
+float autocvar_g_monsters_max;
+float autocvar_g_monsters_max_perplayer;
+float autocvar_g_monsters_target_range;
+float autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_attack_range;
+float autocvar_g_monsters_score_kill;
+float autocvar_g_monsters_score_spawned;
+float autocvar_g_monsters_typefrag;
+float autocvar_g_monsters_owners;
+float autocvar_g_monsters_miniboss_chance;
+float autocvar_g_monsters_miniboss_healthboost;
+float autocvar_g_monsters_drop_time;
+float autocvar_g_monsters_spawnshieldtime;
+float autocvar_g_monsters_teams;
+float autocvar_g_monsters_respawn_delay;
+float autocvar_g_monsters_respawn;
+float autocvar_g_monsters_armor_blockpercent;
 float autocvar_g_touchexplode_radius;
 float autocvar_g_touchexplode_damage;
 float autocvar_g_touchexplode_edgedamage;
 float autocvar_g_touchexplode_force;
+float autocvar_g_invasion_round_timelimit;
+#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
+float autocvar_g_invasion_warmup;
+float autocvar_g_invasion_monster_count;
+float autocvar_g_invasion_zombies_only;
 #define autocvar_g_bloodloss cvar("g_bloodloss")
 float autocvar_g_random_gravity_negative_chance;
 float autocvar_g_random_gravity_min;
index 3467e2b395d61c7c1f28357fe0460b0a97011394..61f4ab5e8f307b8bc421b4f250090c5169652c0e 100644 (file)
@@ -111,7 +111,7 @@ float bot_shouldattack(entity e)
                        return FALSE;
        }
 
-       if(e.freezetag_frozen)
+       if(e.frozen)
                return FALSE;
 
        // If neither player has ball then don't attack unless the ball is on the
index d803602ad6ccd6c229e5b61ffa20f4dfc976b6ae..ebb9ec5285820f5e7ee5f396a36c01c33cf96b00 100644 (file)
@@ -168,6 +168,8 @@ void PutObserverInServer (void)
 
        Portal_ClearAll(self);
 
+       Unfreeze(self);
+
        if(self.alivetime)
        {
                if(!warmup_stage)
@@ -538,6 +540,9 @@ void PutClientInServer (void)
                self.event_damage = PlayerDamage;
 
                self.bot_attack = TRUE;
+               self.monster_attack = TRUE;
+               
+               self.spider_slowness = 0;
 
                self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
@@ -583,6 +588,8 @@ void PutClientInServer (void)
                                self.target = s;
                        activator = world;
                self = oldself;
+               
+               Unfreeze(self);
 
                spawn_spot = spot;
                MUTATOR_CALLHOOK(PlayerSpawn);
@@ -933,7 +940,7 @@ void ClientKill (void)
 {
        if(gameover) return;
        if(self.player_blocked) return;
-       if(self.freezetag_frozen) return;
+       if(self.frozen) return;
 
        ClientKill_TeamChange(0);
 }
@@ -1283,6 +1290,8 @@ void ClientDisconnect (void)
        MUTATOR_CALLHOOK(ClientDisconnect);
 
        Portal_ClearAll(self);
+       
+       Unfreeze(self);
 
        RemoveGrapplingHook(self);
 
@@ -1600,10 +1609,10 @@ void player_regen (void)
        limita = limita * limit_mod;
        //limitf = limitf * limit_mod;
 
-       if(g_ca)
+       if(g_ca || g_invasion)
                rot_mod = 0;
 
-       if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
+       if (!g_minstagib && !g_ca && !g_invasion && (!g_lms || autocvar_g_lms_regenerate))
        {
                self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
                self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
@@ -1725,6 +1734,8 @@ void SpectateCopy(entity spectatee) {
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
+       self.frozen = spectatee.frozen;
+       self.revive_progress = spectatee.revive_progress;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
@@ -2235,6 +2246,16 @@ void PlayerPreThink (void)
                return;
 #endif
 
+       if(self.frozen == 2)
+       {
+               self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+               self.iceblock.alpha = 1 - self.revive_progress;
+
+               if(self.revive_progress >= 1)
+                       Unfreeze(self);
+       }
+
        MUTATOR_CALLHOOK(PlayerPreThink);
 
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
@@ -2359,7 +2380,7 @@ void PlayerPreThink (void)
                        do_crouch = 0;
                if(self.vehicle)
                        do_crouch = 0;
-               if(self.freezetag_frozen)
+               if(self.frozen)
                        do_crouch = 0;
                if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
@@ -2419,6 +2440,9 @@ void PlayerPreThink (void)
                // secret status
                secrets_setstatus();
 
+               // monsters status
+               monsters_setstatus();
+
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
index edad6d63f845881338547c06bc59d2a4285a0ce7..8c7bd126e96c87ec7801ced880dd8dd293b9afb6 100644 (file)
@@ -19,6 +19,9 @@ When you press the jump key
 */
 void PlayerJump (void)
 {
+       if(self.frozen)
+               return; // no jumping in freezetag when frozen
+               
        float doublejump = FALSE;
 
        player_multijump = doublejump;
@@ -784,6 +787,25 @@ void SV_PlayerPhysics()
        self.disableclientprediction = 0;
        if(time < self.ladder_time)
                self.disableclientprediction = 1;
+               
+       if(time < self.spider_slowness)
+       {
+               self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
+               self.stat_sv_airspeedlimit_nonqw *= 0.5;
+       }
+               
+       if(self.frozen)
+       {
+               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+               {
+                       self.movement_x = bound(-5, self.movement_x, 5);
+                       self.movement_y = bound(-5, self.movement_y, 5);
+                       self.movement_z = bound(-5, self.movement_z, 5);
+               }
+               else
+                       self.movement = '0 0 0';
+               self.disableclientprediction = 1;
+       }
 
        MUTATOR_CALLHOOK(PlayerPhysics);
 
@@ -986,7 +1008,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
+       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);
index eb3e81fbb280a7d226e65f2554b22df8c5eab99d..6f16491cf7bcb3aec857fa38e3a95fdea9a7aeea 100644 (file)
@@ -245,7 +245,7 @@ void player_anim (void)
                else
                        deadbits = ANIMSTATE_DEAD2;
        float animbits = deadbits;
-       if(self.freezetag_frozen)
+       if(self.frozen)
                animbits |= ANIMSTATE_FROZEN;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
index 88397a88021feff495ada18a2d140c0412849c6e..ed4fa901f1708c406133a388ecdba8d791c81638 100644 (file)
@@ -330,6 +330,8 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
        w = self.weapon;
        if (w == 0)
                return; // just in case
+       if(self.frozen)
+               return;
        if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon))
                return;
        if(!autocvar_g_weapon_throwable)
@@ -358,7 +360,7 @@ float forbidWeaponUse()
                return 1;
        if(self.player_blocked)
                return 1;
-       if(self.freezetag_frozen)
+       if(self.frozen)
                return 1;
        return 0;
 }
index 8d72a798bab35d21c183711337a95095bcced570..c0fd3dfbd689ef4becf0290ff00509b5f6b4f016 100644 (file)
@@ -163,7 +163,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
        // track max damage
        if(accuracy_canbegooddamage(ent))
                accuracy_add(ent, ent.weapon, maxdamage, 0);
-
+               
        W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
 
        if(ent.weaponentity.movedir_x > 0)
index 363bb7c4c33bad339e121ae9e8be4456f5b546c8..404e514e46ad9af6e3c4b25fe4d53cba71528f68 100644 (file)
@@ -182,6 +182,138 @@ void ClientCommand_join(float request)
        }
 }
 
+void ClientCommand_mobedit(float request, float argc)
+{
+       switch(request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       makevectors(self.v_angle);
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+                       
+                       if(!(trace_ent.flags & FL_MONSTER)) { sprint(self, "You need to aim at your monster to edit its properties.\n"); return; }
+                       if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
+                       
+                       switch(argv(1))
+                       {
+                               case "skin": if(trace_ent.monsterid != MON_MAGE) { trace_ent.skin = stof(argv(2)); } return;
+                               case "movetarget": trace_ent.monster_moveflags = stof(argv(2)); return;
+                       }
+               }
+               default:
+                       sprint(self, "Incorrect parameters for ^2mobedit^7\n");
+               case CMD_REQUEST_USAGE:
+               {
+                       sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
+                       sprint(self, "  Where 'argument' can be skin or movetarget.\n");
+                       return;
+               }
+       }
+}
+       
+void ClientCommand_mobkill(float request)
+{
+       switch(request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       makevectors(self.v_angle);
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+                       
+                       if(trace_ent.flags & FL_MONSTER)
+                       {
+                               if(trace_ent.realowner != self)
+                               {
+                                       sprint(self, "That monster does not belong to you.\n");
+                                       return;
+                               }
+                               sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
+                               Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
+                               return;
+                       }
+                       else
+                               sprint(self, "You need to aim at your monster to kill it.\n");
+                       
+                       return;
+               }
+       
+               default:
+                       sprint(self, "Incorrect parameters for ^2mobkill^7\n");
+               case CMD_REQUEST_USAGE:
+               {
+                       sprint(self, "\nUsage:^3 cmd mobkill\n");
+                       sprint(self, "  Aim at your monster to kill it.\n");
+                       return;
+               }
+       }
+}
+
+void ClientCommand_mobspawn(float request, float argc)
+{
+       switch(request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       entity e;
+                       string tospawn;
+                       float moveflag, i;
+                       
+                       moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
+                       tospawn = strtolower(argv(1));
+                       
+                       if(tospawn == "list")
+                       {
+                               sprint(self, monsterlist_reply);
+                               return;
+                       }
+                       
+                       if(tospawn == "random")
+                       {
+                               RandomSelection_Init();
+                               for(i = MON_FIRST; i <= MON_LAST; ++i)
+                                       RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
+                               
+                               tospawn = RandomSelection_chosen_string;
+                       }
+                       
+                       if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
+                       else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
+                       else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); }
+                       else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
+                       else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
+                       else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
+                       else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); }
+                       else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
+                       else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
+                       else // all worked out, so continue
+                       {
+                               self.monstercount += 1;
+                               totalspawned += 1;
+                       
+                               makevectors(self.v_angle);
+                               WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
+                               //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
+                       
+                               e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
+                               
+                               sprint(self, strcat("Spawned ", e.monster_name, "\n"));
+                       }
+                       
+                       return;
+               }
+       
+               default:
+                       sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
+               case CMD_REQUEST_USAGE:
+               {
+                       sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
+                       sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
+                       sprint(self, "  Argument 'random' spawns a randomly selected monster.\n");
+                       return;
+               }
+       }
+}
+
 void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
 {
        switch(request)
@@ -563,6 +695,9 @@ void ClientCommand_(float request)
        CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
        CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
        CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+       CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
+       CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
+       CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
        CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
        CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
        CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
index e64cbc267ac505e61d579318cd644a2e7b2d4595..120bf3e02ebfd3a4ab0154490d5d2114d8b60ae4 100644 (file)
@@ -8,7 +8,10 @@
 .float lms_spectate_warning;
 .float checkfail;
 
+// number of monsters spawned with mobspawn command
+float totalspawned;
+
 string MapVote_Suggest(string m);
 
 // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
-void ClientCommand_macro_write_aliases(float fh);
\ No newline at end of file
+void ClientCommand_macro_write_aliases(float fh);
index a55e0e0cd28706f7199c06db12aae058a02c1dbc..5e92523f7caf9454a7f64568620fe17aa9982880 100644 (file)
@@ -340,3 +340,18 @@ string getlsmaps()
        MapInfo_ClearTemps();
        return sprintf("^7Maps available%s: %s\n", (newmaps ? " (New maps have asterisks marked in blue)" : ""), lsmaps);
 }
+
+string getmonsterlist()
+{
+       string monsterlist = "", col;
+       float i;
+       
+       for(i = MON_FIRST; i <= MON_LAST; ++i)
+       {
+               if(mod(i, 2)) { col = "^2"; }
+               else { col = "^3"; }
+               monsterlist = sprintf("%s%s%s ", monsterlist, col, (get_monsterinfo(i)).netname);
+       }
+       
+       return sprintf("^7Monsters available: %s\n", monsterlist);
+}
index 77da27219241db4d587b9304d9fc605aece1ca8e..583961d2246db10ce3907b411672100a92589b93 100644 (file)
@@ -17,3 +17,4 @@ string getrankings(void);
 string getladder(void);
 string getmaplist(void);
 string getlsmaps(void);
+string getmonsterlist(void);
index ff07f2458a0608ed5f7f3696f129531da76d9f8d..c98ed3cfed0c94cc1700f8790475f8eb1b04863c 100644 (file)
@@ -139,6 +139,50 @@ void GameCommand_adminmsg(float request, float argc)
        }
 }
 
+void GameCommand_butcher(float request)
+{
+       switch(request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
+                       if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
+               
+            float removed_count = 0;
+                       entity head;
+                       
+                       FOR_EACH_MONSTER(head)
+                       {
+                               monster_remove(head);
+                               ++removed_count;
+                       }
+                       
+                       FOR_EACH_PLAYER(head)
+                               head.monstercount = 0;
+                               
+                       monsters_total = 0; // reset stats?
+                       monsters_killed = 0;
+                               
+                       totalspawned = 0;
+                       
+                       if(removed_count <= 0)
+                               print("No monsters to kill\n");
+                       else
+                               print(sprintf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s")));
+                               
+                       return; // never fall through to usage
+               }
+                       
+               default:
+               case CMD_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd butcher\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
 void GameCommand_allready(float request)
 {
        switch(request)
@@ -1728,6 +1772,7 @@ void GameCommand_(float request)
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
 #define SERVER_COMMANDS(request,arguments,command) \
        SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+       SERVER_COMMAND("butcher", GameCommand_butcher(request), "Instantly removes all monsters on the map") \
        SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
        SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
        SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
index 72f4457d61d9fe99dff84bc1c2e728b2dcacab62..3823fa0a5cd161316912afa451ef8148d89f6fc5 100644 (file)
@@ -244,6 +244,7 @@ float game_completion_ratio; // 0 at start, 1 near end
 float nJoinAllowed(entity ignore);
 
 .float spawnshieldtime;
+.float item_spawnshieldtime;
 
 .entity flagcarried;
 
@@ -584,7 +585,10 @@ float serverflags;
 
 .float player_blocked;
 
-.float freezetag_frozen;
+.float frozen; // for freeze attacks
+.float revive_progress;
+.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
+.entity iceblock;
 
 .entity muzzle_flash;
 .float misc_bulletcounter;     // replaces uzi & hlac bullet counter.
index 195829b40d00c701f9e95d494b19178caeb1a815..4b7c297314c84531ed240eaea1609b9346c3d990 100644 (file)
@@ -549,6 +549,77 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
+void Ice_Think()
+{
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
+void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
+{
+       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
+               return;
+               
+       if(targ.frozen)
+               return;
+               
+       targ.frozen = frozen_type;
+       targ.revive_progress = 0;
+       targ.health = 1;
+       targ.revive_speed = freeze_time;
+
+       entity ice, head;
+       ice = spawn();
+       ice.owner = targ;
+       ice.classname = "ice";
+       ice.scale = targ.scale;
+       ice.think = Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       setmodel(ice, "models/ice/ice.md3");
+       ice.alpha = 1;
+       ice.colormod = Team_ColorRGB(targ.team);
+       ice.glowmod = ice.colormod;
+       targ.iceblock = ice;
+
+       entity oldself;
+       oldself = self;
+       self = ice;
+       Ice_Think();
+       self = oldself;
+
+       RemoveGrapplingHook(targ);
+       
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+       
+       // add waypoint
+       if(show_waypoint)       
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+}
+
+void Unfreeze (entity targ)
+{
+       if(targ.frozen) // only reset health if target was frozen
+               targ.health = ((IS_PLAYER(targ)) ? autocvar_g_balance_health_start : targ.max_health);
+
+       entity head;
+       targ.frozen = 0;
+       targ.revive_progress = 0;
+       
+       WaypointSprite_Kill(targ.waypointsprite_attached);
+       
+       FOR_EACH_PLAYER(head)
+       if(head.hook.aiment == targ)
+               RemoveGrapplingHook(head);
+
+       // remove the ice block
+       if(targ.iceblock)
+               remove(targ.iceblock);
+       targ.iceblock = world;
+}
+
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -678,12 +749,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        mirrorforce *= g_weaponforcefactor;
                }
 
+               if(targ.frozen && deathtype != DEATH_HURTTRIGGER)
+               {
+                       damage = 0;
+                       force *= 0.2;
+               }
+
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
                frag_damage = damage;
                frag_force = force;
-        frag_deathtype = deathtype;
+               frag_deathtype = deathtype;
                frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
@@ -732,7 +809,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
                        {
                                if(DIFF_TEAM(victim, attacker))
                                {
@@ -1200,7 +1277,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.freezetag_frozen)
+       if(e.frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);
index 42c2d7a8e4e74cad37e0a1cacc88f0b74361fd6e..85bd64ac4c0e88745edfa5ed677e123b455204d5 100644 (file)
@@ -542,6 +542,7 @@ void spawnfunc___init_dedicated_server(void)
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -590,6 +591,7 @@ void spawnfunc_worldspawn (void)
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
        CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
@@ -791,6 +793,10 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
 
        addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+       
+       // freeze attacks
+       addstat(STAT_FROZEN, AS_INT, frozen);
+       addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
 
        // g_movementspeed hack
        addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
@@ -801,6 +807,10 @@ void spawnfunc_worldspawn (void)
        // secrets
        addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
        addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
+       
+       // monsters
+       addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
+       addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
 
        // misc
        addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
@@ -812,6 +822,7 @@ void spawnfunc_worldspawn (void)
        // set up information replies for clients and server to use
        maplist_reply = strzone(getmaplist());
        lsmaps_reply = strzone(getlsmaps());
+       monsterlist_reply = strzone(getmonsterlist());
        for(i = 0; i < 10; ++i)
        {
                s = getrecords(i);
index e7e771dc6ed03a26ff89f050aa1499ff2fc835ad..5dc3a81347314ec15d7e0ab48692bbdd84d1ae97 100644 (file)
@@ -99,6 +99,8 @@ const string STR_OBSERVER = "observer";
 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
 
+#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+
 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
 
 // copies a string to a tempstring (so one can strunzone it)
index de82b16a8ab1f793623514e24cb38639430deb4f..c262d0152e23bb9c1ad88b39dad2c51ddce3681e 100644 (file)
@@ -170,6 +170,9 @@ void movelib_move_simple(vector newdir,float velo,float blendrate)
 */
 #define movelib_move_simple(newdir,velo,blendrate) \
     self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo
+       
+#define movelib_move_simple_gravity(newdir,velo,blendrate) \
+    if(self.flags & FL_ONGROUND) movelib_move_simple(newdir,velo,blendrate)
 
 void movelib_beak_simple(float force)
 {
index 893ebb301ff439ffbed18757f6da29cc95cf92b8..1aa3128ca99c1a3cd0fe65cb333655fe5e51b30a 100644 (file)
@@ -152,6 +152,39 @@ MUTATOR_HOOKABLE(EditProjectile);
        // INPUT:
                entity self;
                entity other;
+        
+MUTATOR_HOOKABLE(MonsterSpawn);
+       // called when a monster spawns
+    
+MUTATOR_HOOKABLE(MonsterDies);
+       // called when a monster dies
+       // INPUT:
+               entity frag_attacker;
+               
+MUTATOR_HOOKABLE(MonsterRespawn);
+       // called when a monster wants to respawn
+       // INPUT:
+               entity other;
+               
+MUTATOR_HOOKABLE(MonsterDropItem);
+       // called when a monster is dropping loot
+       // INPUT, OUTPUT:
+               .void() monster_loot;
+               entity other;
+       
+MUTATOR_HOOKABLE(MonsterMove);
+       // called when a monster moves
+       // returning TRUE makes the monster stop
+       // INPUT:
+               float monster_speed_run;
+               float monster_speed_walk;
+               entity monster_target;
+    
+MUTATOR_HOOKABLE(MonsterFindTarget);
+       // called when a monster looks for another target
+    
+MUTATOR_HOOKABLE(MonsterCheckBossFlag);
+    // called to change a random monster to a miniboss
 
 MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor);
        // called when a player gets damaged to e.g. remove stuff he was carrying.
index 19cc563f80358df8760b3e176adf7f4963ee0cfe..862504d72c826b9bb04dd65a2b01174a84cadb13 100644 (file)
@@ -431,14 +431,19 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
 void ctf_Handle_Return(entity flag, entity player)
 {
        // messages and sounds
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+       if(IS_PLAYER(player))
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+               
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), (player.flags & FL_MONSTER) ? player.monster_name : player.netname);
        sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("return", flag.team, player);
 
        // scoring
-       PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
-       PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+       if(IS_PLAYER(player))
+       {
+               PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
+               PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+       }
 
        TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
 
@@ -780,13 +785,19 @@ void ctf_FlagTouch()
        }
 
        // special touch behaviors
-       if(toucher.vehicle_flags & VHF_ISVEHICLE)
+       if(toucher.frozen) { return; }
+       else if(toucher.vehicle_flags & VHF_ISVEHICLE)
        {
                if(autocvar_g_ctf_allow_vehicle_touch)
                        toucher = toucher.owner; // the player is actually the vehicle owner, not other
                else
                        return; // do nothing
        }
+       else if(toucher.flags & FL_MONSTER)
+       {
+               if(!autocvar_g_ctf_allow_monster_touch)
+                       return; // do nothing
+       }
        else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
@@ -803,9 +814,9 @@ void ctf_FlagTouch()
        {
                case FLAG_BASE:
                {
-                       if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self))
+                       if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && !(toucher.flags & FL_MONSTER))
                                ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
-                       else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+                       else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && !(toucher.flags & FL_MONSTER))
                                ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;
                }
@@ -814,7 +825,7 @@ void ctf_FlagTouch()
                {
                        if(SAME_TEAM(toucher, self))
                                ctf_Handle_Return(self, toucher); // toucher just returned his own flag
-                       else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+                       else if(!(toucher.flags & FL_MONSTER) && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
                                ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
                        break;
                }
index 9bc06522374aaae4e22b810d3c1a73afbaf3b46c..029a9b58fe35064deec989b3a2ee22c5d56d2d4a 100644 (file)
@@ -1,7 +1,6 @@
 .float freezetag_frozen_time;
 .float freezetag_frozen_timeout;
 .float freezetag_revive_progress;
-.entity freezetag_ice;
 #define ICE_MAX_ALPHA 1
 #define ICE_MIN_ALPHA 0.1
 float freezetag_teams;
@@ -14,22 +13,22 @@ void freezetag_count_alive_players()
                if(e.team == NUM_TEAM_1 && e.health >= 1)
                {
                        ++total_players;
-                       if (!e.freezetag_frozen) ++redalive;
+                       if (e.frozen != 1) ++redalive;
                }
                else if(e.team == NUM_TEAM_2 && e.health >= 1)
                {
                        ++total_players;
-                       if (!e.freezetag_frozen) ++bluealive;
+                       if (e.frozen != 1) ++bluealive;
                }
                else if(e.team == NUM_TEAM_3 && e.health >= 1)
                {
                        ++total_players;
-                       if (!e.freezetag_frozen) ++yellowalive;
+                       if (e.frozen != 1) ++yellowalive;
                }
                else if(e.team == NUM_TEAM_4 && e.health >= 1)
                {
                        ++total_players;
-                       if (!e.freezetag_frozen) ++pinkalive;
+                       if (e.frozen != 1) ++pinkalive;
                }
        }
        FOR_EACH_REALCLIENT(e) {
@@ -128,15 +127,6 @@ float freezetag_CheckWinner()
        return 1;
 }
 
-// this is needed to allow the player to turn his view around (fixangle can't
-// be used to freeze his view, as that also changes the angles), while not
-// turning that ice object with the player
-void freezetag_Ice_Think()
-{
-       setorigin(self, self.owner.origin - '0 0 16');
-       self.nextthink = time;
-}
-
 void freezetag_Add_Score(entity attacker)
 {
        if(attacker == self)
@@ -157,54 +147,24 @@ void freezetag_Add_Score(entity attacker)
 
 void freezetag_Freeze(entity attacker)
 {
-       if(self.freezetag_frozen)
+       if(self.frozen)
                return;
-       self.freezetag_frozen = 1;
-       self.freezetag_frozen_time = time;
-       self.freezetag_revive_progress = 0;
-       self.health = 1;
-       if(autocvar_g_freezetag_frozen_maxtime > 0)
-               self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
-
+       
+       Freeze(self, 0, 1, TRUE);
+       
        freezetag_count_alive_players();
 
-       entity ice;
-       ice = spawn();
-       ice.owner = self;
-       ice.classname = "freezetag_ice";
-       ice.think = freezetag_Ice_Think;
-       ice.nextthink = time;
-       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
-       ice.alpha = ICE_MAX_ALPHA;
-       ice.colormod = Team_ColorRGB(self.team);
-       ice.glowmod = ice.colormod;
-       setmodel(ice, "models/ice/ice.md3");
-
-       self.freezetag_ice = ice;
-
-       RemoveGrapplingHook(self);
-
-       // add waypoint
-       WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
-
        freezetag_Add_Score(attacker);
 }
 
 void freezetag_Unfreeze(entity attacker)
 {
-       self.freezetag_frozen = 0;
        self.freezetag_frozen_time = 0;
        self.freezetag_frozen_timeout = 0;
-       self.freezetag_revive_progress = 0;
-
-       remove(self.freezetag_ice);
-       self.freezetag_ice = world;
-
-       if(self.waypointsprite_attached)
-               WaypointSprite_Kill(self.waypointsprite_attached);
+       
+       Unfreeze(self);
 }
 
-
 // ================
 // Bot player logic
 // ================
@@ -221,7 +181,7 @@ void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradiu
        {
                if ((head != self) && (head.team == self.team))
                {
-                       if (head.freezetag_frozen)
+                       if (head.frozen == 1)
                        {
                                distance = vlen(head.origin - org);
                                if (distance > sradius)
@@ -253,12 +213,12 @@ void havocbot_role_ft_offense()
        unfrozen = 0;
        FOR_EACH_PLAYER(head)
        {
-               if ((head.team == self.team) && (!head.freezetag_frozen))
+               if ((head.team == self.team) && (head.frozen != 1))
                        unfrozen++;
        }
 
        // If only one left on team or if role has timed out then start trying to free players.
-       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+       if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
        {
                dprint("changing role to freeing\n");
                self.havocbot_role = havocbot_role_ft_freeing;
@@ -326,7 +286,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
-               if(self.freezetag_frozen)
+               if(self.frozen)
                        freezetag_Unfreeze(world);
                freezetag_count_alive_players();
                return 1; // let the player die so that he can respawn whenever he wants
@@ -338,7 +298,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                || frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
        {
                // let the player die, he will be automatically frozen when he respawns
-               if(!self.freezetag_frozen)
+               if(self.frozen != 1)
                {
                        freezetag_Add_Score(frag_attacker);
                        freezetag_count_alive_players();
@@ -349,7 +309,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                return 1;
        }
 
-       if(self.freezetag_frozen)
+       if(self.frozen)
                return 1;
 
        freezetag_Freeze(frag_attacker);
@@ -369,8 +329,6 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
        }
 
-       frag_target.health = 1; // "respawn" the player :P
-
        return 1;
 }
 
@@ -401,7 +359,7 @@ MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
 {
        FOR_EACH_PLAYER(self)
        {
-               if (self.freezetag_frozen)
+               if (self.frozen)
                        freezetag_Unfreeze(world);
                self.freezetag_frozen_timeout = -1;
                PutClientInServer();
@@ -425,7 +383,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        if(gameover)
                return 1;
 
-       if(self.freezetag_frozen)
+       if(self.frozen == 1)
        {
                // keep health = 1
                self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
@@ -438,7 +396,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        entity o;
        o = world;
        if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
-               self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+               self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
 
        if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
                n = -1;
@@ -448,15 +406,15 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                n = 0;
                FOR_EACH_PLAYER(other) if(self != other)
                {
-                       if(other.freezetag_frozen == 0)
+                       if(other.frozen == 0)
                        {
-                               if(other.team == self.team)
+                               if(SAME_TEAM(other, self))
                                {
                                        if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
                                        {
                                                if(!o)
                                                        o = other;
-                                               if(self.freezetag_frozen)
+                                               if(self.frozen == 1)
                                                        other.reviving = TRUE;
                                                ++n;
                                        }
@@ -465,12 +423,12 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                }
        }
 
-       if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
+       if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
        {
-               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+               self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
 
-               if(self.freezetag_revive_progress >= 1)
+               if(self.revive_progress >= 1)
                {
                        freezetag_Unfreeze(self);
                        freezetag_count_alive_players();
@@ -501,45 +459,27 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                {
                        if(other.reviving)
                        {
-                               other.freezetag_revive_progress = self.freezetag_revive_progress;
+                               other.revive_progress = self.revive_progress;
                                other.reviving = FALSE;
                        }
                }
        }
-       else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
+       else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
        {
-               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+               self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
        }
-       else if(!n)
+       else if(!n && !self.frozen)
        {
-               self.freezetag_revive_progress = 0; // thawing nobody
+               self.revive_progress = 0; // thawing nobody
        }
 
        return 1;
 }
 
-MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
-{
-       if(self.freezetag_frozen)
-       {
-               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
-               {
-                       self.movement_x = bound(-5, self.movement_x, 5);
-                       self.movement_y = bound(-5, self.movement_y, 5);
-                       self.movement_z = bound(-5, self.movement_z, 5);
-               }
-               else
-                       self.movement = '0 0 0';
-
-               self.disableclientprediction = 1;
-       }
-       return 1;
-}
-
 MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
 {
-       if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
+       if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
        {
                if(autocvar_g_freezetag_revive_falldamage > 0)
                if(frag_deathtype == DEATH_FALL)
@@ -558,28 +498,6 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
        return 1;
 }
 
-MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
-{
-       if(self.freezetag_frozen)
-               return TRUE; // no jumping in freezetag when frozen
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
-{
-       if (self.freezetag_frozen)
-               return 1;
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
-{
-       if (other.freezetag_frozen)
-               return MUT_ITEMTOUCH_RETURN;
-       return MUT_ITEMTOUCH_CONTINUE;
-}
-
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
        if (!self.deadflag)
@@ -593,13 +511,6 @@ MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
        return TRUE;
 }
 
-MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
-{
-       self.freezetag_frozen = other.freezetag_frozen;
-       self.freezetag_revive_progress = other.freezetag_revive_progress;
-       return 0;
-}
-
 MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;
@@ -610,14 +521,6 @@ MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
        return 0;
 }
 
-MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
-{
-       if(other.freezetag_frozen)
-               return TRUE;
-
-       return FALSE;
-}
-
 void freezetag_Initialize()
 {
        precache_model("models/ice/ice.md3");
@@ -630,9 +533,6 @@ void freezetag_Initialize()
        addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
        addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
        addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
-       addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
-       addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
 }
 
 MUTATOR_DEFINITION(gamemode_freezetag)
@@ -644,15 +544,9 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
-       MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
-       MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
diff --git a/qcsrc/server/mutators/gamemode_invasion.qc b/qcsrc/server/mutators/gamemode_invasion.qc
new file mode 100644 (file)
index 0000000..f7442c1
--- /dev/null
@@ -0,0 +1,335 @@
+void invasion_spawnpoint()
+{
+       if(!g_invasion) { remove(self); return; }
+
+       self.classname = "invasion_spawnpoint";
+}
+
+float invasion_PickMonster(float supermonster_count)
+{
+       if(autocvar_g_invasion_zombies_only)
+               return MON_ZOMBIE;
+
+       float i;
+       entity mon;
+
+       RandomSelection_Init();
+
+       for(i = MON_FIRST; i <= MON_LAST; ++i)
+       {
+               mon = get_monsterinfo(i);
+               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
+                       continue; // flying/swimming monsters not yet supported
+
+               RandomSelection_Add(world, i, "", 1, 1);
+       }
+
+       return RandomSelection_chosen_float;
+}
+
+entity invasion_PickSpawn()
+{
+       entity e;
+
+       RandomSelection_Init();
+
+       for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
+               RandomSelection_Add(e, 0, string_null, 1, 1);
+
+       return RandomSelection_chosen_ent;
+}
+
+void invasion_SpawnChosenMonster(float mon)
+{
+       entity spawn_point, monster;
+
+       spawn_point = invasion_PickSpawn();
+
+       if(spawn_point == world)
+       {
+               dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
+               return;
+       }
+
+       monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
+
+       if(roundcnt >= maxrounds)
+               monster.spawnflags |= MONSTERFLAG_MINIBOSS;
+}
+
+void invasion_SpawnMonsters(float supermonster_count)
+{
+       float chosen_monster = invasion_PickMonster(supermonster_count);
+
+       invasion_SpawnChosenMonster(chosen_monster);
+}
+
+float Invasion_CheckWinner()
+{
+       entity head;
+       if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
+       {
+               FOR_EACH_MONSTER(head)
+                       monster_remove(head);
+
+               if(roundcnt >= maxrounds)
+               {
+                       NextLevel();
+                       return 1;
+               }
+
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+               round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+               return 1;
+       }
+
+       // boss round
+       if(roundcnt >= maxrounds)
+       {
+               if(numspawned < 1)
+               {
+                       maxspawned = 1;
+                       invasion_SpawnMonsters(0);
+               }
+       }
+       else
+       {
+               float total_alive_monsters = 0, supermonster_count = 0;
+
+               FOR_EACH_MONSTER(head) if(head.health > 0)
+               {
+                       if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+                               ++supermonster_count;
+                       ++total_alive_monsters;
+               }
+
+               if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
+               {
+                       if(time >= last_check)
+                       {
+                               invasion_SpawnMonsters(supermonster_count);
+                               last_check = time + 2;
+                       }
+
+                       return 0;
+               }
+       }
+
+       if(numspawned < 1 || numkilled < maxspawned)
+               return 0; // nothing has spawned yet, or there are still alive monsters
+
+       if(roundcnt >= maxrounds)
+       {
+               NextLevel();
+               return 1;
+       }
+
+       entity winner = world;
+       float winning_score = 0;
+
+       FOR_EACH_PLAYER(head)
+       {
+               float cs = PlayerScore_Add(head, SP_KILLS, 0);
+               if(cs > winning_score)
+               {
+                       winning_score = cs;
+                       winner = head;
+               }
+       }
+
+       FOR_EACH_MONSTER(head)
+               monster_remove(head);
+
+       if(winner)
+       {
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
+       }
+
+       round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+
+       return 1;
+}
+
+float Invasion_CheckPlayers()
+{
+       return TRUE;
+}
+
+void Invasion_RoundStart()
+{
+       entity e;
+       float numplayers = 0;
+       FOR_EACH_PLAYER(e)
+       {
+               e.player_blocked = 0;
+               ++numplayers;
+       }
+
+       roundcnt += 1;
+
+       invasion_monsterskill = roundcnt + (numplayers * 0.3);
+
+       maxcurrent = 0;
+       numspawned = 0;
+       numkilled = 0;
+
+       if(roundcnt > 1)
+               maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
+       else
+               maxspawned = autocvar_g_invasion_monster_count;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
+{
+       if(!self.monster_respawned)
+       {
+               numkilled += 1;
+               maxcurrent -= 1;
+
+               if(IS_PLAYER(frag_attacker))
+                       PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+       }
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
+{
+       if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+       {
+               monster_remove(self);
+               return FALSE;
+       }
+
+       if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
+               self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
+
+       if(!self.monster_respawned)
+       {
+               numspawned += 1;
+               maxcurrent += 1;
+       }
+
+       self.monster_skill = invasion_monsterskill;
+
+       if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
+
+       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
+{
+       monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
+       monsters_killed = numkilled;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
+{
+       self.bot_attack = FALSE;
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
+{
+       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
+       {
+               frag_damage = 0;
+               frag_force = '0 0 0';
+       }
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
+{
+       if(MUTATOR_RETURNVALUE) // command was already handled?
+               return FALSE;
+
+       if(cmd_name == "debuginvasion")
+       {
+               sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
+               sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
+               sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
+               sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
+               sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
+               sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
+               sprint(self, strcat("invasion_monsterskill = ", ftos(invasion_monsterskill), "\n"));
+
+               return TRUE;
+       }
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
+{
+       start_health = 200;
+       start_armorvalue = 200;
+
+       return FALSE;
+}
+
+void invasion_ScoreRules()
+{
+       ScoreRules_basics(0, 0, 0, FALSE);
+       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+       ScoreRules_basics_end();
+}
+
+void invasion_Initialize()
+{
+       independent_players = 1; // to disable extra useless scores
+
+       invasion_ScoreRules();
+
+       independent_players = 0;
+
+       round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
+       round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+
+       allowed_to_spawn = TRUE;
+
+       roundcnt = 0;
+}
+
+MUTATOR_DEFINITION(gamemode_invasion)
+{
+       MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
+
+       MUTATOR_ONADD
+       {
+               if(time > 1) // game loads at time 1
+                       error("This is a game type and it cannot be added at runtime.");
+               invasion_Initialize();
+
+               cvar_settemp("g_monsters", "1");
+       }
+
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // we actually cannot roll back invasion_Initialize here
+               // BUT: we don't need to! If this gets called, adding always
+               // succeeds.
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               print("This is a game type and it cannot be removed at runtime.");
+               return -1;
+       }
+
+       return 0;
+}
diff --git a/qcsrc/server/mutators/gamemode_invasion.qh b/qcsrc/server/mutators/gamemode_invasion.qh
new file mode 100644 (file)
index 0000000..41ccfb3
--- /dev/null
@@ -0,0 +1,9 @@
+float numspawned;
+float maxspawned;
+float roundcnt;
+float maxrounds;
+float numkilled;
+float last_check;
+float maxcurrent;
+
+float invasion_monsterskill;
index 6f01db2cdf567766fffe3a4c2fa3c9d54b9049fa..dc2398609f1d08e821514e7bd6b51ceaf813a871 100644 (file)
@@ -1658,11 +1658,45 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
     return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+{
+       entity e = find(world, targetname, self.target);
+       if (e != world)
+               self.team = e.team;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
+{
+       entity e, ee = world;
+       
+       if(self.targetname)
+       {
+               e = find(world,target,self.targetname);
+               if(e != world)
+               {
+                       self.team = e.team;
+                       ee = e;
+               }
+       }
+       
+       if(ee)
+       {
+        activator = ee;
+        self.use();
+    }
+
+       return FALSE;
+}
+
 MUTATOR_DEFINITION(gamemode_onslaught)
 {
        MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY);
        //MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
index 3f808499a8d4a5bd015b28ceec3a86d62797b3b2..6e187b90c4c765fdcc109be419e82e62de60513e 100644 (file)
@@ -35,7 +35,7 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        float clean_up_and_do_nothing;
        float horiz_speed = autocvar_sv_dodging_horiz_speed;
 
-       if(self.freezetag_frozen)
+       if(self.frozen)
                horiz_speed = autocvar_sv_dodging_horiz_speed_frozen;
 
     if (self.deadflag != DEAD_NO)
@@ -170,7 +170,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
        tap_direction_y = 0;
 
        float frozen_dodging;
-       frozen_dodging = (self.freezetag_frozen && autocvar_sv_dodging_frozen);
+       frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen);
 
        float dodge_detected;
        if (g_dodging == 0)
index ac6e158ed4c824c2b8f41fb9d5422211c413ea14..1b7e03be34626b10d18ef77119fc8d24b8e525f8 100644 (file)
@@ -109,6 +109,22 @@ MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
+{
+       other.monster_loot = spawnfunc_item_minst_cells;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
+{
+       // always refill ammo
+       if(self.monsterid == MON_MAGE)
+               self.skin = 1;
+       
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
 {
        if(checkentity.items & IT_STRENGTH)
@@ -414,6 +430,8 @@ MUTATOR_HOOKFUNCTION(minstagib_SetModname)
 MUTATOR_DEFINITION(mutator_minstagib)
 {
        MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
index 3c17651a039ed99e935fc185fc581dfcca1c03a5..ecab77c88025dff20bf63c4778f811dbd5261da4 100644 (file)
@@ -8,6 +8,7 @@ MUTATOR_DECLARATION(gamemode_nexball);
 MUTATOR_DECLARATION(gamemode_onslaught);
 MUTATOR_DECLARATION(gamemode_domination);
 MUTATOR_DECLARATION(gamemode_lms);
+MUTATOR_DECLARATION(gamemode_invasion);
 
 MUTATOR_DECLARATION(mutator_dodging);
 MUTATOR_DECLARATION(mutator_invincibleprojectiles);
index f29324a478a8e622e4b72b81d995681a01d511b4..78f69eb8382d871c03f3f4c756466126e561d8f9 100644 (file)
@@ -27,6 +27,11 @@ sys-post.qh
 ../common/net_notice.qh
 ../common/animdecide.qh
 
+../common/monsters/monsters.qh
+../common/monsters/sv_monsters.qh
+../common/monsters/spawn.qh
+
+
 autocvars.qh
 constants.qh
 defs.qh                // Should rename this, it has fields and globals
@@ -44,6 +49,7 @@ mutators/gamemode_keyhunt.qh // TODO fix this
 mutators/gamemode_keepaway.qh
 mutators/gamemode_nexball.qh 
 mutators/gamemode_lms.qh
+mutators/gamemode_invasion.qh
 mutators/mutator_dodging.qh
 mutators/mutator_nades.qh
 
@@ -225,6 +231,11 @@ round_handler.qc
 
 ../common/explosion_equation.qc
 
+../common/monsters/sv_monsters.qc
+../common/monsters/monsters.qc
+
+../common/monsters/spawn.qc
+
 mutators/base.qc
 mutators/gamemode_assault.qc
 mutators/gamemode_ca.qc
@@ -236,6 +247,7 @@ mutators/gamemode_keepaway.qc
 mutators/gamemode_nexball.qc
 mutators/gamemode_onslaught.qc
 mutators/gamemode_lms.qc
+mutators/gamemode_invasion.qc
 mutators/mutator_invincibleproj.qc
 mutators/mutator_new_toys.qc
 mutators/mutator_nix.qc
index 043cb7713d24cc61c91b162efba963ec0dd73065..86f2e80fb3d01dc42901584e8b4f0d81080962af 100644 (file)
@@ -10,6 +10,7 @@ void CreatureFrame (void)
 
                float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
                float projectile = (self.flags & FL_PROJECTILE);
+               float monster = (self.flags & FL_MONSTER);
 
                if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
                {
@@ -19,7 +20,7 @@ void CreatureFrame (void)
                                self.dmgtime = 0;
                        }
 
-                       if(!vehic && !projectile) // vehicles and projectiles don't drown
+                       if(!vehic && !projectile && !monster) // vehicles, monsters and projectiles don't drown
                        {
                                if (self.waterlevel != WATERLEVEL_SUBMERGED)
                                {
index 1db8f6cd7630fcf7913d3fd229696986f8aa5e7d..b0e2e5e993bd7fa19c4424cc73b36b2440ff1f6a 100644 (file)
@@ -682,12 +682,16 @@ void Item_Touch (void)
 
        if (!IS_PLAYER(other))
                return;
+       if (other.frozen)
+               return;
        if (other.deadflag)
                return;
        if (self.solid != SOLID_TRIGGER)
                return;
        if (self.owner == other)
                return;
+       if (time < self.item_spawnshieldtime)
+               return;
 
        switch(MUTATOR_CALLHOOK(ItemTouch))
        {
index 4da6b13bbbb948060ec40541307eeffddf84be95..657e7cb0e7b0a3082c03c9b2b36825b7fdd24556 100644 (file)
@@ -216,7 +216,8 @@ void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity
                        self = e;
                        activator = act;
 
-                       self.target_spawn_spawnfunc();
+                       if(self.target_spawn_spawnfunc)
+                               self.target_spawn_spawnfunc();
 
                        self = oldself;
                        activator = oldactivator;
index 5185b2c611a639093d1f343911182e98d8009cf3..8ad3b5ac2b4e436024926a8ac6682ed9863af6e4 100644 (file)
@@ -190,6 +190,13 @@ void InitGameplayMode()
        {
                MUTATOR_ADD(gamemode_keepaway);
        }
+       
+       if(g_invasion)
+       {
+               timelimit_override = 0; // no timelimit in invasion, round based
+               fraglimit_override = autocvar_g_invasion_round_limit;
+               MUTATOR_ADD(gamemode_invasion);
+       }
 
        if(teamplay)
                entcs_init();
@@ -230,6 +237,12 @@ void InitGameplayMode()
                else
                        g_race_qualifying = 0;
        }
+       
+       if(g_invasion)
+       {
+               maxrounds = cvar("fraglimit");
+               cvar_set("fraglimit", "0");
+       }
 
        if(g_race || g_cts)
        {
index b4ad709b4d0b547278fd74c4f20fff29a0d64b62..cced0ec369f2f47119da322907cdc49bb96988dc 100644 (file)
@@ -1102,6 +1102,8 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     if (!self.health)
         self.health = 1000;
     self.tur_health = max(1, self.health);
+       self.bot_attack = TRUE;
+    self.monster_attack = TRUE;
 
     if (!self.turrcaps_flags)
         self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
@@ -1334,7 +1336,6 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
         self.turret_score_target    = turret_stdproc_targetscore_generic;
 
     self.use = turret_stdproc_use;
-    self.bot_attack = TRUE;
 
     ++turret_count;
     self.nextthink = time + 1;
index 1e5537a259934cd2faab7750716d1b9d57ea22de..3e9a96f01003cc8c0a9d47a191862bef5546fc6e 100644 (file)
@@ -564,6 +564,9 @@ void vehicles_touch()
 
     if(other.deadflag != DEAD_NO)
         return;
+               
+       if(other.frozen)
+               return;
 
     if(other.vehicle != world)
         return;
@@ -583,6 +586,9 @@ void vehicles_enter()
 
     if(self.phase > time)
         return;
+               
+       if(other.frozen)
+               return;
 
     if(teamplay)
     if(self.team)
@@ -636,6 +642,7 @@ void vehicles_enter()
 
     self.team                 = self.owner.team;
     self.flags               -= FL_NOTARGET;
+       self.monster_attack               = TRUE;
 
     if (IS_REAL_CLIENT(other))
     {
@@ -813,6 +820,7 @@ void vehicles_exit(float eject)
     sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
     _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
     _vehicle.phase = time + 1;
+       _vehicle.monster_attack = FALSE;
 
     _vehicle.vehicle_exit(eject);
 
index 0ad23a137ec53177cf29fb60390b8ba28f6512ee..ea2cf8bf0560dfee7a879789377231dc82e8cd0f 100644 (file)
@@ -263,7 +263,7 @@ void lgbeam_think()
                return;
        }
 
-       if (owner_player.weaponentity.state != WS_INUSE || !lgbeam_checkammo() || owner_player.deadflag != DEAD_NO || !owner_player.BUTTON_ATCK || owner_player.freezetag_frozen)
+       if (owner_player.weaponentity.state != WS_INUSE || !lgbeam_checkammo() || owner_player.deadflag != DEAD_NO || !owner_player.BUTTON_ATCK || owner_player.frozen)
        {
                if(self == owner_player.lgbeam)
                        owner_player.lgbeam = world;
index 2fb6214017c0f1de374817fc596b44d9d3f66104..84573547cffd4642c3dda01cd954520623900920 100644 (file)
@@ -61,7 +61,7 @@ void W_Shotgun_Attack (void)
 void shotgun_meleethink (void)
 {
        // declarations
-       float i, f, swing, swing_factor, swing_damage, meleetime, is_player;
+       float i, f, swing, swing_factor, swing_damage, meleetime, is_player, is_monster;
        entity target_victim;
        vector targpos;
 
@@ -102,15 +102,16 @@ void shotgun_meleethink (void)
                //te_customflash(targpos, 40,  2, '1 1 1');
 
                is_player = (IS_PLAYER(trace_ent) || trace_ent.classname == "body");
+               is_monster = (trace_ent.flags & FL_MONSTER);
 
                if((trace_fraction < 1) // if trace is good, apply the damage and remove self
                        && (trace_ent.takedamage == DAMAGE_AIM)
                        && (trace_ent != self.swing_alreadyhit)
-                       && (is_player || autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage))
+                       && ((is_player || is_monster) || autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage))
                {
                        target_victim = trace_ent; // so it persists through other calls
 
-                       if(is_player) // this allows us to be able to nerf the non-player damage done in e.g. assault or onslaught.
+                       if(is_player || is_monster) // this allows us to be able to nerf the non-player damage done in e.g. assault or onslaught.
                                swing_damage = (autocvar_g_balance_shotgun_secondary_damage * min(1, swing_factor + 1));
                        else
                                swing_damage = (autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage * min(1, swing_factor + 1));
diff --git a/scripts/monsters.shader b/scripts/monsters.shader
new file mode 100644 (file)
index 0000000..5304b25
--- /dev/null
@@ -0,0 +1,16 @@
+textures/spider/spidertex
+{
+       cull none
+
+       {
+               map textures/spidertex
+       }
+}
+mage
+{
+       cull none
+
+       {
+               map textures/mage
+       }
+}
\ No newline at end of file
index 366f24c6d0995654789874c83785eac06273ce11..ce11875b7ba04f75bb4eb280631d09b142885f2d 100644 (file)
@@ -14,4 +14,5 @@ tree
 tuba
 turrets
 weapons
+monsters
 ok_nade_counter
diff --git a/sound/monsters/shambler/idle1.wav b/sound/monsters/shambler/idle1.wav
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diff --git a/sound/monsters/shambler/sight.wav b/sound/monsters/shambler/sight.wav
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diff --git a/sound/monsters/zombie/death.ogg b/sound/monsters/zombie/death.ogg
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diff --git a/sound/monsters/zombie/idle.ogg b/sound/monsters/zombie/idle.ogg
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diff --git a/textures/bloodyskull_robot_pants.tga b/textures/bloodyskull_robot_pants.tga
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diff --git a/textures/mage.tga b/textures/mage.tga
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diff --git a/textures/marine.tga b/textures/marine.tga
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