void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
-void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
+//void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
//void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
void wrapglEnable(GLenum cap) {glEnable(cap);}
void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
-void wrapglEnd(void) {Con_Printf("glEnd()\n");}
+//void wrapglEnd(void) {Con_Printf("glEnd()\n");}
//void wrapglEndQuery(GLenum target) {glEndQuery(target);}
void wrapglFinish(void) {glFinish();}
void wrapglFlush(void) {glFlush();}
void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
-void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
+//void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
qglAlphaFunc = wrapglAlphaFunc;
qglArrayElement = wrapglArrayElement;
qglAttachShader = wrapglAttachShader;
- qglBegin = wrapglBegin;
+// qglBegin = wrapglBegin;
// qglBeginQueryARB = wrapglBeginQuery;
qglBindAttribLocation = wrapglBindAttribLocation;
qglBindFragDataLocation = wrapglBindFragDataLocation;
qglEnable = wrapglEnable;
qglEnableClientState = wrapglEnableClientState;
qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
- qglEnd = wrapglEnd;
+// qglEnd = wrapglEnd;
// qglEndQueryARB = wrapglEndQuery;
qglFinish = wrapglFinish;
qglFlush = wrapglFlush;
qglNormalPointer = wrapglNormalPointer;
qglPixelStorei = wrapglPixelStorei;
qglPointSize = wrapglPointSize;
- qglPolygonMode = wrapglPolygonMode;
+// qglPolygonMode = wrapglPolygonMode;
qglPolygonOffset = wrapglPolygonOffset;
// qglPolygonStipple = wrapglPolygonStipple;
qglReadBuffer = wrapglReadBuffer;