]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Hack: only check one flag per team (fixes some oddities, but also means you may not...
authorMario <mario@smbclan.net>
Fri, 3 Mar 2017 18:30:24 +0000 (04:30 +1000)
committerMario <mario@smbclan.net>
Fri, 3 Mar 2017 18:30:24 +0000 (04:30 +1000)
qcsrc/server/mutators/mutator/gamemode_ctf.qc

index 068942b0bc05d8a1e1ff3ce5295881d89db220d6..afee84d297c806b54bf72cef0b7de79b567a4b74 100644 (file)
@@ -2055,6 +2055,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        entity player = M_ARGV(0, entity);
 
        int t = 0, t2 = 0, t3 = 0;
+       bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
        player.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING                | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
@@ -2067,11 +2068,11 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        // scan through all the flags and notify the client about them
        for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
        {
-               if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING;                t2 = CTF_RED_FLAG_TAKEN;                t3 = CTF_RED_FLAG_LOST; }
-               if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING;               t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
-               if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING;     t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
-               if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING;               t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0)                      { t = CTF_NEUTRAL_FLAG_CARRYING;        t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == NUM_TEAM_1 && !b1) { b1 = true; t = CTF_RED_FLAG_CARRYING;              t2 = CTF_RED_FLAG_TAKEN;                t3 = CTF_RED_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {