COLOR_DIALOG_CROSSHAIR '1 1 1'
COLOR_DIALOG_HUD '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
+COLOR_DIALOG_SCREENSHOTVIEWER '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_HUDCONFIRM '1 0 0'
COLOR_DIALOG_CROSSHAIR '1 1 1'
COLOR_DIALOG_HUD '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
-COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_SCREENSHOTVIEWER '1 1 1'
+COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_HUDCONFIRM '1 0 0'
// item: input box
COLOR_DIALOG_CROSSHAIR '1 1 1'
COLOR_DIALOG_HUD '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
-COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_SCREENSHOTVIEWER '1 1 1'
+COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_HUDCONFIRM '1 0 0'
// nexposee positions of windows (they are the scale transformation
ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER)
ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96)
ATTRIB(XonoticMultiplayerDialog, rows, float, 24)
- ATTRIB(XonoticMultiplayerDialog, columns, float, 4)
+ ATTRIB(XonoticMultiplayerDialog, columns, float, 5)
ENDCLASS(XonoticMultiplayerDialog)
#endif
{
entity e, btn, slist;
slist = makeXonoticScreenshotList();
- const float slist_height = me.rows - 2;
+ float slist_height = me.rows - 2;
me.TR(me);
me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, "Filter:"));
me.TD(me, 1, 0.5, btn = makeXonoticButton("Clear", '0 0 0'));