]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Get rid of the HUD_Panel_ApplyFadeAlpha macro
authorterencehill <piuntn@gmail.com>
Sun, 26 May 2013 16:42:07 +0000 (18:42 +0200)
committerterencehill <piuntn@gmail.com>
Mon, 27 May 2013 20:19:32 +0000 (22:19 +0200)
qcsrc/client/hud.qc
qcsrc/client/hud.qh

index 88526591dd84ac7782f9da99890f2d2664ead399..c6c91c763b2569bcb78416218dd50c309c2344e6 100644 (file)
@@ -490,7 +490,6 @@ void HUD_Weapons(void)
 
        // update generic hud functions
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -950,7 +949,6 @@ void HUD_Ammo(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -1157,7 +1155,6 @@ void HUD_Powerups(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -1389,7 +1386,6 @@ void HUD_HealthArmor(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1630,7 +1626,6 @@ void HUD_Notify(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1767,7 +1762,6 @@ void HUD_Timer(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -1835,7 +1829,6 @@ void HUD_Radar(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        float f = 0;
 
@@ -2127,7 +2120,6 @@ void HUD_Score(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2320,7 +2312,6 @@ void HUD_RaceTimer (void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -2521,7 +2512,6 @@ void HUD_Vote(void)
                return;
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        if(uid2name_dialog)
        {
@@ -3349,7 +3339,6 @@ void HUD_ModIcons(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -3391,7 +3380,6 @@ void HUD_PressedKeys(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3463,7 +3451,6 @@ void HUD_Chat(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
        {
@@ -3537,7 +3524,6 @@ void HUD_EngineInfo(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3598,7 +3584,6 @@ void HUD_InfoMessages(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3787,7 +3772,6 @@ void HUD_Physics(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -4177,14 +4161,19 @@ void HUD_CenterPrint (void)
                }
        }
 
+       // this panel fades only when the menu does
+       float hud_fade_alpha_save = 0;
+       if(scoreboard_fade_alpha)
+       {
+               hud_fade_alpha_save = hud_fade_alpha;
+               hud_fade_alpha = 1 - autocvar__menu_alpha;
+       }
        HUD_Panel_UpdateCvars();
 
-       // this panel doesn't fade when showing the scoreboard
-       if(autocvar__menu_alpha)
-               HUD_Panel_ApplyFadeAlpha();
-
        if(scoreboard_fade_alpha)
        {
+               hud_fade_alpha = hud_fade_alpha_save;
+
                // move the panel below the scoreboard
                if (scoreboard_bottom >= 0.96 * vid_conheight)
                        return;
@@ -4383,7 +4372,7 @@ void HUD_Main (void)
                hud_fade_alpha = 0;
 
        // panels that we want to be active together with the scoreboard
-       // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
+       // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
        {
                (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
index 5ff5e398d92f4e9849e863ee7d452534ce4b197f..e2a7442b8357384513e58ccaca8900b963bcfcdd 100644 (file)
@@ -198,14 +198,6 @@ if(panel_bg_color_team_str == "") {\
        panel_bg_color_team = stof(panel_bg_color_team_str);\
 }
 
-// the check doesn't allow to fade this panel when showing the panel-specific menu dialog
-#define HUD_Panel_ApplyFadeAlpha()\
-if(!(menu_enabled == 2 && panel == highlightedPanel))\
-{\
-       panel_bg_alpha *= hud_fade_alpha;\
-       panel_fg_alpha *= hud_fade_alpha;\
-} ENDS_WITH_CURLY_BRACE
-
 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
 #define HUD_Panel_GetBgAlpha()\
@@ -302,31 +294,34 @@ if(panel.update_time <= time) { \
        }\
        HUD_Panel_GetFgAlpha()\
        HUD_Panel_GetPadding()\
+       panel.current_panel_bg_alpha = panel_bg_alpha; \
+       panel.current_panel_fg_alpha = panel_fg_alpha; \
        if(menu_enabled == 2 && panel == highlightedPanel) {\
                HUD_Panel_UpdatePosSize_ForMenu()\
-       } \
+       } else {\
+               panel_bg_alpha *= hud_fade_alpha;\
+               panel_fg_alpha *= hud_fade_alpha;\
+       }\
        panel.current_panel_pos = panel_pos; \
        panel.current_panel_size = panel_size; \
        if(panel.current_panel_bg != "") \
                strunzone(panel.current_panel_bg); \
        panel.current_panel_bg = strzone(panel_bg); \
-       panel.current_panel_bg_alpha = panel_bg_alpha; \
        panel.current_panel_bg_border = panel_bg_border; \
        panel.current_panel_bg_color = panel_bg_color; \
        panel.current_panel_bg_color_team = panel_bg_color_team; \
        panel.current_panel_bg_padding = panel_bg_padding; \
-       panel.current_panel_fg_alpha = panel_fg_alpha; \
        panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
 } else { \
        panel_pos = panel.current_panel_pos; \
        panel_size = panel.current_panel_size; \
        panel_bg = panel.current_panel_bg; \
-       panel_bg_alpha = panel.current_panel_bg_alpha; \
+       panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
        panel_bg_border = panel.current_panel_bg_border; \
        panel_bg_color = panel.current_panel_bg_color; \
        panel_bg_color_team = panel.current_panel_bg_color_team; \
        panel_bg_padding = panel.current_panel_bg_padding; \
-       panel_fg_alpha = panel.current_panel_fg_alpha; \
+       panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
 } ENDS_WITH_CURLY_BRACE
 
 #define HUD_Panel_UpdatePosSize() {\