- wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
- wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
- make
- - EXPECT=f2d3077e76dd3519ed8f2ad80a337b5a
+ - EXPECT=dc1bc3ac45188576a9651c6b7a1535a8
- HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
| tee /dev/stderr
| grep '^:'
alias suggestmap "qc_cmd_cmd suggestmap ${* ?}" // Suggest a map to the mapvote at match end
//alias tell "qc_cmd_cmd tell ${* ?}" // Send a message directly to a player
alias voice "qc_cmd_cmd voice ${* ?}" // Send voice message via sound
+alias wpeditor "qc_cmd_cmd wpeditor ${* ?}" // Waypoint editor commands
// other aliases for client-to-server commands
alias autoswitch "set cl_autoswitch ${1 ?} ; cmd autoswitch ${1 ?}" // todo
seta notification_INFO_QUIT_DISCONNECT "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_QUIT_KICK_IDLING "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_QUIT_KICK_SPECTATING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_QUIT_SPECTATE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_QUIT_SPECTATE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_RACE_ABANDONED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_RACE_FAIL_RANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_RACE_FAIL_UNRANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_SUPERWEAPON_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_TEAMCHANGE_LARGERTEAM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_TEAMCHANGE_NOTALLOWED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_VERSION_BETA "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_VERSION_BETA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_VERSION_OLD "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_VERSION_OUTDATED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WATERMARK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
.float siren_time; // time delay the siren
//.float stuff_time; // time delay to stuffcmd a cvar
-int kh_keystatus[17];
-//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
-//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
-//for(i = 0; i < maxplayers; ++i)
-// kh_keystatus[i] = "0";
-
int kh_Team_ByID(int t)
{
if(t == 0) return NUM_TEAM_1;
if(key.kh_next)
key.kh_next.kh_prev = key;
- float i;
- i = kh_keystatus[key.owner.playerid];
- if(key.netname == "^1red key")
- i += 1;
- if(key.netname == "^4blue key")
- i += 2;
- if(key.netname == "^3yellow key")
- i += 4;
- if(key.netname == "^6pink key")
- i += 8;
- kh_keystatus[key.owner.playerid] = i;
-
kh_Key_Attach(key);
if(key.kh_next == NULL)
REGISTER_IMPULSE(waypoint_clear, 48)
LEGACY_IMPULSE(g_waypointsprite_clear, 48, "waypoint_clear")
-REGISTER_IMPULSE(navwaypoint_spawn, 103)
-LEGACY_IMPULSE(g_waypointeditor_spawn, 103, "navwaypoint_spawn")
-
-REGISTER_IMPULSE(navwaypoint_remove, 104)
-LEGACY_IMPULSE(g_waypointeditor_remove, 104, "navwaypoint_remove")
-
-REGISTER_IMPULSE(navwaypoint_relink, 105)
-LEGACY_IMPULSE(g_waypointeditor_relinkall, 105, "navwaypoint_relink")
-
-REGISTER_IMPULSE(navwaypoint_save, 106)
-LEGACY_IMPULSE(g_waypointeditor_saveall, 106, "navwaypoint_save")
-
-REGISTER_IMPULSE(navwaypoint_unreachable, 107)
-LEGACY_IMPULSE(g_waypointeditor_unreachable, 107, "navwaypoint_unreachable")
#define CHIMPULSE(id, n) _CHIMPULSE(CHIMPULSE_##id, n)
#define _CHIMPULSE(id, n) \
set_movetype(player, MOVETYPE_WALK);
else
set_movetype(player, MOVETYPE_FLY_WORLDONLY);
- player.team_forced = 0;
+ Player_SetForcedTeamIndex(player, TEAM_FORCE_DEFAULT);
}
void minigame_rmplayer(entity minigame_session, entity player)
PutObserverInServer(player);
}
if ( autocvar_sv_minigames_observer == 2 )
- player.team_forced = -1;
+ Player_SetForcedTeamIndex(player, TEAM_FORCE_SPECTATOR);
minigame_resend(minigame_session);
}
MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
- MSG_INFO_NOTIF(QUIT_SPECTATE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
+ MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
- MSG_INFO_NOTIF(VERSION_BETA, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
}
}
bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
+ if(this.viewloc && !(this.viewloc.spawnflags & VIEWLOC_FREEMOVE) && PHYS_CS(this).movement.x < 0)
+ do_crouch = true;
if (have_hook) {
do_crouch = false;
//} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
if(PHYS_CS(this).movement_x > 0) // right
this.angles_y = forward.y;
}
-
+ #if 0
//if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
if(!(this.viewloc.spawnflags & VIEWLOC_FREEMOVE))
{
//else { input_buttons &= ~16; this.flags &= ~FL_DUCKED; }
#endif
}
+ #endif
}
}
//float autocvar_g_balance_powerup_strength_time;
float autocvar_g_balance_superweapons_time;
float autocvar_g_balance_selfdamagepercent;
-bool autocvar_g_balance_teams;
-bool autocvar_g_balance_teams_prevent_imbalance;
-//float autocvar_g_balance_teams_scorefactor;
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
int autocvar_g_campaign_skill;
int autocvar_g_casings;
-bool autocvar_g_changeteam_banned;
float autocvar_g_chat_flood_burst;
float autocvar_g_chat_flood_burst_team;
float autocvar_g_chat_flood_burst_tell;
bool autocvar_g_chat_teamcolors;
bool autocvar_g_chat_tellprivacy;
bool autocvar_g_forced_respawn;
-string autocvar_g_forced_team_blue;
-string autocvar_g_forced_team_otherwise;
-string autocvar_g_forced_team_pink;
-string autocvar_g_forced_team_red;
-string autocvar_g_forced_team_yellow;
+string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc
#define autocvar_g_friendlyfire cvar("g_friendlyfire")
#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
string autocvar_sv_weaponstats_file;
float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;
-bool autocvar_teamplay_lockonrestart;
-int autocvar_teamplay_mode;
#define autocvar_timelimit cvar("timelimit")
#define autocvar_timelimit_override cvar("timelimit_override")
float autocvar_timelimit_increment;
if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
}
-vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
+vector waypoint_getSymmetricalPoint(vector org, int ctf_flags)
{
vector new_org = org;
if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
bprint(strcat("Waypoint spawned at ", vtos(e.origin), "\n"));
if(sym)
{
- org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+ org = waypoint_getSymmetricalPoint(e.origin, ctf_flags);
if (vdist(org - pl.origin, >, 32))
{
if(wp_num > 2)
entity wp_sym = NULL;
if (sym)
{
- vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+ vector org = waypoint_getSymmetricalPoint(e.origin, ctf_flags);
FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
if(vdist(org - it.origin, <, 3))
{
entity link = waypoint_get_link(it, j);
if(link)
{
+ // NOTE: vtos rounds vector components to 1 decimal place
string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n");
fputs(file, s);
++c;
continue;
string s;
+ // NOTE: vtos rounds vector components to 1 decimal place
s = strcat(vtos(it.origin + it.mins), "\n");
s = strcat(s, vtos(it.origin + it.maxs));
s = strcat(s, "\n");
WaypointSprite_PlayerDead(this);
- if (mutator_returnvalue) {
- // mutator prevents resetting teams+score
- } else {
- Player_SetTeamIndex(this, -1);
- this.frags = FRAGS_SPECTATOR;
- PlayerScore_Clear(this); // clear scores when needed
- }
-
if (CS(this).killcount != FRAGS_SPECTATOR)
{
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, this.netname);
if(!game_stopped)
if(autocvar_g_chat_nospectators == 1 || (!warmup_stage && autocvar_g_chat_nospectators == 2))
Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
-
- if(!CS(this).just_joined)
- LogTeamchange(this.playerid, -1, TEAM_CHANGE_SPECTATOR);
- else
- CS(this).just_joined = false;
}
accuracy_resend(this);
if(axh.owner == this && axh != NULL && !wasfreed(axh))
delete(axh);
}
+
+ if (mutator_returnvalue)
+ {
+ // mutator prevents resetting teams+score
+ }
+ else
+ {
+ SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
+ this.frags = FRAGS_SPECTATOR;
+ }
}
int player_getspecies(entity this)
bot_clientconnect(this);
- // identify the right forced team
- if (autocvar_g_campaign)
- {
- if (IS_REAL_CLIENT(this)) // only players, not bots
- {
- switch (autocvar_g_campaign_forceteam)
- {
- case 1: this.team_forced = NUM_TEAM_1; break;
- case 2: this.team_forced = NUM_TEAM_2; break;
- case 3: this.team_forced = NUM_TEAM_3; break;
- case 4: this.team_forced = NUM_TEAM_4; break;
- default: this.team_forced = 0;
- }
- }
- }
- else if (PlayerInList(this, autocvar_g_forced_team_red)) this.team_forced = NUM_TEAM_1;
- else if (PlayerInList(this, autocvar_g_forced_team_blue)) this.team_forced = NUM_TEAM_2;
- else if (PlayerInList(this, autocvar_g_forced_team_yellow)) this.team_forced = NUM_TEAM_3;
- else if (PlayerInList(this, autocvar_g_forced_team_pink)) this.team_forced = NUM_TEAM_4;
- else switch (autocvar_g_forced_team_otherwise)
- {
- default: this.team_forced = 0; break;
- case "red": this.team_forced = NUM_TEAM_1; break;
- case "blue": this.team_forced = NUM_TEAM_2; break;
- case "yellow": this.team_forced = NUM_TEAM_3; break;
- case "pink": this.team_forced = NUM_TEAM_4; break;
- case "spectate":
- case "spectator":
- this.team_forced = -1;
- break;
- }
- if (!teamplay && this.team_forced > 0) this.team_forced = 0;
+ Player_DetermineForcedTeam(this);
TRANSMUTE(Observer, this);
keys = BITSET(keys, KEY_LEFT, CS(this).movement.y < 0);
keys = BITSET(keys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(this));
- keys = BITSET(keys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(this));
+ keys = BITSET(keys, KEY_CROUCH, IS_DUCKED(this)); // workaround: player can't un-crouch until their path is clear, so we keep the button held here
keys = BITSET(keys, KEY_ATCK, PHYS_INPUT_BUTTON_ATCK(this));
keys = BITSET(keys, KEY_ATCK2, PHYS_INPUT_BUTTON_ATCK2(this));
CS(this).pressedkeys = keys; // store for other users
.bool team_selected;
bool ShowTeamSelection(entity this)
{
- if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
+ if (!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || Player_HasRealForcedTeam(this))
return false;
stuffcmd(this, "menu_showteamselect\n");
return true;
if(IS_PLAYER(this))
if(teamplay && this.team != -1)
{
- //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname);
}
else
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_JOIN_PLAY, this.netname);
return 0;
}
- if(this && this.team_forced < 0)
+ if(this && (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
return 0; // forced spectators can never join
// TODO simplify this
// don't do this in ClientConnect
// many things can go wrong if a client is spawned as player on connection
if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
- || (!(autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0)
+ || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
&& (!teamplay || autocvar_g_balance_teams)))
{
campaign_bots_may_start = true;
return false;
}
+bool PlayerInList(entity player, string list);
+
/// \brief Print the string to the client's chat.
/// \param[in] client Client to print to.
/// \param[in] text Text to print.
PutObserverInServer(this);
}
else
- SV_ChangeTeam(this, this.killindicator_teamchange - 1);
+ {
+ Player_SetTeamIndexChecked(this, Team_TeamToIndex(
+ this.killindicator_teamchange));
+ }
this.killindicator_teamchange = 0;
}
#include "common.qh"
#include "vote.qh"
+#include "../bot/api.qh"
+
#include "../campaign.qh"
#include "../cheats.qh"
#include "../client.qh"
{
// JoinBestTeam(caller, false, true);
}
- else if (teamplay && !autocvar_sv_spectate && !(caller.team_forced > 0))
+ else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
{
TRANSMUTE(Observer, caller); // really?
stuffcmd(caller, "menu_showteamselect\n");
}
}
+void ClientCommand_wpeditor(entity caller, int request, int argc)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (!autocvar_g_waypointeditor)
+ {
+ sprint(caller, "ERROR: this command works only if the waypoint editor is on\n");
+ return;
+ }
+
+ if (argv(1) != "")
+ {
+ if (argv(1) == "spawn")
+ {
+ if (!IS_PLAYER(caller))
+ sprint(caller, "ERROR: this command works only if you are player\n");
+ else
+ waypoint_spawn_fromeditor(caller);
+ }
+ else if (argv(1) == "remove")
+ {
+ if (!IS_PLAYER(caller))
+ sprint(caller, "ERROR: this command works only if you are player\n");
+ else
+ waypoint_remove_fromeditor(caller);
+ }
+ else if (argv(1) == "unreachable")
+ {
+ if (!IS_PLAYER(caller))
+ sprint(caller, "ERROR: this command works only if you are player\n");
+ else
+ waypoint_unreachable(caller);
+ }
+ else if (argv(1) == "saveall")
+ waypoint_saveall();
+ else if (argv(1) == "relinkall")
+ waypoint_schedulerelinkall();
+
+ return;
+ }
+ }
+
+ default:
+ sprint(caller, "Incorrect parameters for ^2wpeditor^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
+ sprint(caller, " Where 'action' can be: spawn, remove, unreachable, saveall, relinkall\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_join(entity caller, int request)
{
switch (request)
case CMD_REQUEST_COMMAND:
{
if (argc >= 2)
- {
- string _classname = string_null;
- if (!IS_PLAYER(caller) && caller.caplayer)
- {
- // CA: make work team chat for killed players
- _classname = caller.classname;
- caller.classname = STR_PLAYER;
- }
-
Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
- if (_classname)
- caller.classname = _classname;
- }
return; // never fall through to usage
}
sprint(caller, "^7selectteam can only be used in teamgames\n");
return;
}
- if (caller.team_forced > 0)
+ if (Player_GetForcedTeamIndex(caller) > 0)
{
sprint(caller, "^7selectteam can not be used as your team is forced\n");
return;
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("wpeditor", ClientCommand_wpeditor(ent, request, arguments), "Waypoint editor commands") \
/* nothing */
void ClientCommand_macro_help(entity caller)
case "begin": break; // handled by engine in host_cmd.c
case "download": break; // handled by engine in cl_parse.c
case "mv_getpicture": break; // handled by server in this file
+ case "wpeditor": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
case "sentcvar": break; // handled by server in this file
{
// set up
float team_id;
- float save = client.team_forced;
- client.team_forced = 0;
+ int save = Player_GetForcedTeamIndex(client);
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
// find the team to move the player to
team_id = Team_ColorToTeam(destination);
{
balance = TeamBalance_CheckAllowedTeams(client);
}
- client.team_forced = save;
+ Player_SetForcedTeamIndex(client, save);
// Check to see if the destination team is even available
switch (team_id)
}
// If so, lets continue and finally move the player
- client.team_forced = 0;
+ Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
{
successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
}
FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
- if (it.team_forced) {
+ if (Player_HasRealForcedTeam(it)) {
// we could theoretically assign forced players to their teams
// and shuffle the rest to fill the empty spots but in practise
// either all players or none are gonna have forced teams
//float serverflags;
-.int team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-
.bool player_blocked;
.float revival_time; // time at which player was last revived
#include "bot/api.qh"
#include "g_hook.qh"
#include <server/mutators/_mod.qh>
+#include "teamplay.qh"
#include "scores.qh"
#include "spawnpoints.qh"
#include "../common/state.qh"
#include "impulse.qh"
#include "round_handler.qh"
-#include "bot/api.qh"
-
#include "weapons/throwing.qh"
#include "command/common.qh"
#include "cheats.qh"
}
sprint(this, "all waypoints cleared\n");
}
-
-IMPULSE(navwaypoint_spawn)
-{
- if (!autocvar_g_waypointeditor) return;
- waypoint_spawn_fromeditor(this);
-}
-
-IMPULSE(navwaypoint_remove)
-{
- if (!autocvar_g_waypointeditor) return;
- waypoint_remove_fromeditor(this);
-}
-
-IMPULSE(navwaypoint_relink)
-{
- if (!autocvar_g_waypointeditor) return;
- waypoint_schedulerelinkall();
-}
-
-IMPULSE(navwaypoint_save)
-{
- if (!autocvar_g_waypointeditor) return;
- waypoint_saveall();
-}
-
-IMPULSE(navwaypoint_unreachable)
-{
- if (!autocvar_g_waypointeditor) return;
- waypoint_unreachable(this);
-}
if(this.classname != "body")
Obituary (attacker, inflictor, this, deathtype, weaponentity);
- // increment frag counter for used weapon type
- Weapon w = DEATH_WEAPONOF(deathtype);
+ // increment frag counter for used weapon type
+ Weapon w = DEATH_WEAPONOF(deathtype);
if(w != WEP_Null && accuracy_isgooddamage(attacker, this))
CS(attacker).accuracy.(accuracy_frags[w.m_id-1]) += 1;
int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol)
{
if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ")
- msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
+ msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
- if(source)
+ if (source)
msgin = formatmessage(source, msgin);
- string colorstr;
- if (!IS_PLAYER(source))
+ string colorstr;
+ if (!(IS_PLAYER(source) || source.caplayer))
colorstr = "^0"; // black for spectators
else if(teamplay)
colorstr = Team_ColorCode(source.team);
if(game_stopped)
teamsay = false;
- if (!source) {
+ if (!source) {
colorstr = "";
teamsay = false;
- }
+ }
if(msgin != "")
msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
}
*/
- string namestr = "";
- if (source)
- namestr = playername(source, autocvar_g_chat_teamcolors);
+ string namestr = "";
+ if (source)
+ namestr = playername(source, autocvar_g_chat_teamcolors);
- string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
+ string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
- string msgstr, cmsgstr;
- string privatemsgprefix = string_null;
- int privatemsgprefixlen = 0;
- if (msgin == "") {
- msgstr = cmsgstr = "";
- } else {
+ string msgstr = "", cmsgstr = "";
+ string privatemsgprefix = string_null;
+ int privatemsgprefixlen = 0;
+ if (msgin != "")
+ {
if(privatesay)
{
msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7");
msgstr = strcat("\{1}^4* ", "^7", msgin);
}
else {
- msgstr = "\{1}";
- msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7");
- msgstr = strcat(msgstr, msgin);
- }
+ msgstr = "\{1}";
+ msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7");
+ msgstr = strcat(msgstr, msgin);
+ }
cmsgstr = "";
}
msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
source.(flood_field) = flood = 0;
}
- string sourcemsgstr, sourcecmsgstr;
+ string sourcemsgstr, sourcecmsgstr;
if(flood == 2) // cannot happen for empty msgstr
{
if(autocvar_g_chat_flood_notify_flooder)
sourcecmsgstr = cmsgstr;
}
- if (!privatesay && source && !IS_PLAYER(source))
+ if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer))
{
if (!game_stopped)
if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
if(privatesay)
sourcemsgstr = strcat(privatemsgprefix, substring(sourcemsgstr, privatemsgprefixlen, -1));
- int ret;
+ int ret;
if(source && CS(source).muted)
{
// always fake the message
ret = 1;
}
- if (privatesay && source && !IS_PLAYER(source))
+ if (privatesay && source && !(IS_PLAYER(source) || source.caplayer))
{
if (!game_stopped)
- if ((privatesay && IS_PLAYER(privatesay)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)))
+ if ((privatesay && (IS_PLAYER(privatesay) || privatesay.caplayer)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)))
ret = -1; // just hide the message completely
}
{
sprint(source, sourcemsgstr);
dedicated_print(msgstr); // send to server console too
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+ sprint(it, msgstr);
+ });
}
else if(teamsay > 0) // team message, only sent to team mates
{
dedicated_print(msgstr); // send to server console too
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+ FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
sprint(it, msgstr);
if(cmsgstr != "")
centerprint(it, cmsgstr);
{
sprint(source, sourcemsgstr);
dedicated_print(msgstr); // send to server console too
- FOREACH_CLIENT(!IS_PLAYER(it) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
+ FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+ sprint(it, msgstr);
+ });
}
else
{
- if (source) {
- sprint(source, sourcemsgstr);
- dedicated_print(msgstr); // send to server console too
- MX_Say(strcat(playername(source, true), "^7: ", msgin));
- }
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), sprint(it, msgstr));
- }
+ if (source) {
+ sprint(source, sourcemsgstr);
+ dedicated_print(msgstr); // send to server console too
+ MX_Say(strcat(playername(source, true), "^7: ", msgin));
+ }
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+ sprint(it, msgstr);
+ });
+ }
}
return ret;
/// \brief Indicates that the player is not allowed to join a team.
const int TEAM_NOT_ALLOWED = -1;
+.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
+
.int m_team_balance_state; ///< Holds the state of the team balance entity.
.entity m_team_balance_team[NUM_TEAMS]; ///< ???
.int m_num_players_alive; ///< Number of alive players in a team.
.int m_num_control_points; ///< Number of control points owned by a team.
+string autocvar_g_forced_team_red;
+string autocvar_g_forced_team_blue;
+string autocvar_g_forced_team_yellow;
+string autocvar_g_forced_team_pink;
+
entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
STATIC_INIT(g_team_entities)
{
return false;
}
- LogTeamchange(player.playerid, player.team, type);
+ LogTeamChange(player.playerid, player.team, type);
if (team_index != old_team_index)
{
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team,
- INFO_JOIN_PLAY_TEAM), player.netname);
+ PlayerScore_Clear(player);
+ if (team_index != -1)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
+ player.team, INFO_JOIN_PLAY_TEAM), player.netname);
+ }
+ else
+ {
+ if (!CS(player).just_joined)
+ {
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
+ player.netname);
+ }
+ else
+ {
+ CS(player).just_joined = false;
+ }
+ }
KillPlayerForTeamChange(player);
+ if (!IS_BOT_CLIENT(player))
+ {
+ TeamBalance_AutoBalanceBots();
+ }
}
return true;
}
+void Player_SetTeamIndexChecked(entity player, int team_index)
+{
+ if (!teamplay)
+ {
+ return;
+ }
+ if (!Team_IsValidIndex(team_index))
+ {
+ return;
+ }
+ if ((autocvar_g_campaign) || (autocvar_g_changeteam_banned &&
+ CS(player).wasplayer))
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_INFO,
+ INFO_TEAMCHANGE_NOTALLOWED);
+ return;
+ }
+ entity balance = TeamBalance_CheckAllowedTeams(player);
+ if (team_index == 1 && !TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ team_index = 4;
+ }
+ if (team_index == 4 && !TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ team_index = 3;
+ }
+ if (team_index == 3 && !TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ team_index = 2;
+ }
+ if (team_index == 2 && !TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ team_index = 1;
+ }
+ // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
+ if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
+ {
+ TeamBalance_GetTeamCounts(balance, player);
+ if ((Team_IndexToBit(team_index) & TeamBalance_FindBestTeams(balance,
+ player, false)) == 0)
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_INFO,
+ INFO_TEAMCHANGE_LARGERTEAM);
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ }
+ TeamBalance_Destroy(balance);
+ SetPlayerTeam(player, team_index, TEAM_CHANGE_MANUAL);
+}
+
bool MoveToTeam(entity client, int team_index, int type)
{
//PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
int lockteams_backup = lockteams; // backup any team lock
lockteams = 0; // disable locked teams
- PlayerScore_Clear(client);
if (!SetPlayerTeam(client, team_index, type))
{
lockteams = lockteams_backup; // restore the team lock
return true;
}
-void KillPlayerForTeamChange(entity player)
+bool Player_HasRealForcedTeam(entity player)
{
- if (IS_DEAD(player))
+ return player.team_forced > TEAM_FORCE_DEFAULT;
+}
+
+int Player_GetForcedTeamIndex(entity player)
+{
+ return player.team_forced;
+}
+
+void Player_SetForcedTeamIndex(entity player, int team_index)
+{
+ switch (team_index)
{
- return;
+ case TEAM_FORCE_SPECTATOR:
+ case TEAM_FORCE_DEFAULT:
+ {
+ player.team_forced = team_index;
+ break;
+ }
+ default:
+ {
+ if (!Team_IsValidIndex(team_index))
+ {
+ LOG_FATAL("Player_SetForcedTeamIndex: Invalid team index.");
+ }
+ else
+ {
+ player.team_forced = team_index;
+ break;
+ }
+ }
}
- if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
+}
+
+void Player_DetermineForcedTeam(entity player)
+{
+ if (autocvar_g_campaign)
{
- return;
+ if (IS_REAL_CLIENT(player)) // only players, not bots
+ {
+ if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
+ {
+ player.team_forced = autocvar_g_campaign_forceteam;
+ }
+ else
+ {
+ player.team_forced = TEAM_FORCE_DEFAULT;
+ }
+ }
+ }
+ else if (PlayerInList(player, autocvar_g_forced_team_red))
+ {
+ player.team_forced = 1;
+ }
+ else if (PlayerInList(player, autocvar_g_forced_team_blue))
+ {
+ player.team_forced = 2;
+ }
+ else if (PlayerInList(player, autocvar_g_forced_team_yellow))
+ {
+ player.team_forced = 3;
+ }
+ else if (PlayerInList(player, autocvar_g_forced_team_pink))
+ {
+ player.team_forced = 4;
+ }
+ else
+ {
+ switch (autocvar_g_forced_team_otherwise)
+ {
+ case "red":
+ {
+ player.team_forced = 1;
+ break;
+ }
+ case "blue":
+ {
+ player.team_forced = 2;
+ break;
+ }
+ case "yellow":
+ {
+ player.team_forced = 3;
+ break;
+ }
+ case "pink":
+ {
+ player.team_forced = 4;
+ break;
+ }
+ case "spectate":
+ case "spectator":
+ {
+ player.team_forced = TEAM_FORCE_SPECTATOR;
+ break;
+ }
+ default:
+ {
+ player.team_forced = TEAM_FORCE_DEFAULT;
+ break;
+ }
+ }
+ }
+ if (!teamplay && Player_HasRealForcedTeam(player))
+ {
+ player.team_forced = TEAM_FORCE_DEFAULT;
}
- Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
- player.origin, '0 0 0');
}
-void LogTeamchange(float player_id, float team_number, int type)
+void TeamBalance_JoinBestTeam(entity player)
{
- if(!autocvar_sv_eventlog)
+ //PrintToChatAll(sprintf("TeamBalance_JoinBestTeam: %s", player.netname));
+ if (!teamplay)
+ {
return;
-
- if(player_id < 1)
+ }
+ if (player.bot_forced_team)
+ {
return;
-
- GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
+ }
+ entity balance = TeamBalance_CheckAllowedTeams(player);
+ if (Player_HasRealForcedTeam(player))
+ {
+ int forced_team_index = player.team_forced;
+ bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
+ forced_team_index);
+ TeamBalance_Destroy(balance);
+ if (!is_team_allowed)
+ {
+ return;
+ }
+ if (!SetPlayerTeam(player, forced_team_index, TEAM_CHANGE_AUTO))
+ {
+ return;
+ }
+ return;
+ }
+ int best_team_index = TeamBalance_FindBestTeam(balance, player, true);
+ TeamBalance_Destroy(balance);
+ if (!SetPlayerTeam(player, best_team_index, TEAM_CHANGE_AUTO))
+ {
+ return;
+ }
}
entity TeamBalance_CheckAllowedTeams(entity for_whom)
// if player has a forced team, ONLY allow that one
for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (for_whom.team_forced == Team_IndexToTeam(i) &&
+ if (for_whom.team_forced == i &&
TeamBalance_IsTeamAllowedInternal(balance, i))
{
TeamBalance_BanTeamsExcept(balance, i);
continue;
}
int team_num;
- if (IS_PLAYER(it) || it.caplayer)
+ // TODO: Reconsider when the player is truly on the team.
+ if (IS_CLIENT(it) || (it.caplayer))
{
team_num = it.team;
}
- else if (it.team_forced > 0)
+ else if (Player_HasRealForcedTeam(it))
{
- team_num = it.team_forced; // reserve the spot
+ // Do we really need this? Probably not.
+ team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
}
else
{
return team_bits;
}
-void TeamBalance_JoinBestTeam(entity this)
-{
- //PrintToChatAll(sprintf("JoinBestTeam: %s", this.netname));
- if (!teamplay)
- {
- return;
- }
- if (this.bot_forced_team)
- {
- return;
- }
- int old_team_index = Team_TeamToIndex(this.team);
- entity balance = TeamBalance_CheckAllowedTeams(this);
- if (this.team_forced > 0)
- {
- int forced_team_index = Team_TeamToIndex(this.team_forced);
- bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
- forced_team_index);
- TeamBalance_Destroy(balance);
- if (!is_team_allowed)
- {
- return;
- }
- if (!SetPlayerTeam(this, forced_team_index, TEAM_CHANGE_AUTO))
- {
- return;
- }
- if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
- {
- TeamBalance_AutoBalanceBots(forced_team_index, old_team_index);
- }
- return;
- }
- int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
- TeamBalance_Destroy(balance);
- PlayerScore_Clear(this);
- if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
- {
- return;
- }
- if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
- {
- TeamBalance_AutoBalanceBots(best_team_index, old_team_index);
- }
-}
-
int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
entity player, bool use_score)
{
return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
}
-void TeamBalance_AutoBalanceBots(int source_team_index,
- int destination_team_index)
+void TeamBalance_AutoBalanceBots()
{
- if (!Team_IsValidIndex(source_team_index))
- {
- LOG_WARNF("TeamBalance_AutoBalanceBots: "
- "Source team index is invalid: %f", source_team_index);
- return;
- }
- if (!Team_IsValidIndex(destination_team_index))
- {
- LOG_WARNF("TeamBalance_AutoBalanceBots: "
- "Destination team index is invalid: %f", destination_team_index);
- return;
- }
if (!autocvar_g_balance_teams ||
!autocvar_g_balance_teams_prevent_imbalance)
{
return;
}
+ //PrintToChatAll("TeamBalance_AutoBalanceBots");
entity balance = TeamBalance_CheckAllowedTeams(NULL);
TeamBalance_GetTeamCounts(balance, NULL);
- entity source_team = TeamBalance_GetTeamFromIndex(balance,
- source_team_index);
- entity destination_team = TeamBalance_GetTeamFromIndex(balance,
- destination_team_index);
- if ((source_team.m_num_bots == 0) || (source_team.m_num_players <=
- destination_team.m_num_players))
+ int smallest_team_index = 0;
+ int smallest_team_player_count = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- TeamBalance_Destroy(balance);
- return;
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (!TeamBalanceTeam_IsAllowed(team_))
+ {
+ continue;
+ }
+ int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
+ if (smallest_team_index == 0)
+ {
+ smallest_team_index = i;
+ smallest_team_player_count = player_count;
+ }
+ else if (player_count < smallest_team_player_count)
+ {
+ smallest_team_index = i;
+ smallest_team_player_count = player_count;
+ }
+ }
+ //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index));
+ //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count));
+ entity switchable_bot = NULL;
+ int teams = BITS(NUM_TEAMS);
+ while (teams != 0)
+ {
+ int largest_team_index = TeamBalance_GetLargestTeamIndex(balance,
+ teams);
+ if (smallest_team_index == largest_team_index)
+ {
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ entity largest_team = TeamBalance_GetTeamFromIndex(balance,
+ largest_team_index);
+ int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers(
+ largest_team);
+ if (largest_team_player_count - smallest_team_player_count < 2)
+ {
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ //PrintToChatAll(sprintf("Largest team: %f", largest_team_index));
+ //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count));
+ switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index,
+ smallest_team_index, true);
+ if (switchable_bot != NULL)
+ {
+ break;
+ }
+ teams &= ~Team_IndexToBit(largest_team_index);
}
TeamBalance_Destroy(balance);
- entity lowest_bot = NULL;
+ if (switchable_bot == NULL)
+ {
+ //PrintToChatAll("No bot found after searching through all the teams");
+ return;
+ }
+ SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO);
+}
+
+int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
+{
+ int largest_team_index = 0;
+ int largest_team_player_count = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (!(Team_IndexToBit(i) & teams))
+ {
+ continue;
+ }
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (!TeamBalanceTeam_IsAllowed(team_))
+ {
+ continue;
+ }
+ int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
+ if (largest_team_index == 0)
+ {
+ largest_team_index = i;
+ largest_team_player_count = player_count;
+ }
+ else if (player_count > largest_team_player_count)
+ {
+ largest_team_index = i;
+ largest_team_player_count = player_count;
+ }
+ }
+ return largest_team_index;
+}
+
+entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
+ int destination_team_index, bool is_bot)
+{
if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
- destination_team_index, true))
+ destination_team_index, is_bot))
{
- lowest_bot = M_ARGV(3, entity);
+ return M_ARGV(3, entity);
}
- else
+ entity lowest_player = NULL;
+ float lowest_score = FLOAT_MAX;
+ FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index,
{
- float lowest_score = FLOAT_MAX;
- FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) ==
- source_team_index),
+ if (IS_BOT_CLIENT(it) != is_bot)
{
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (temp_score >= lowest_score)
- {
- continue;
- }
- balance = TeamBalance_CheckAllowedTeams(it);
- if (TeamBalance_IsTeamAllowed(balance, destination_team_index))
- {
- lowest_bot = it;
- lowest_score = temp_score;
- }
- TeamBalance_Destroy(balance);
- });
+ continue;
+ }
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (temp_score >= lowest_score)
+ {
+ continue;
+ }
+ //PrintToChatAll(sprintf(
+ // "Found %s with lowest score, checking allowed teams", it.netname));
+ entity balance = TeamBalance_CheckAllowedTeams(it);
+ if (TeamBalance_IsTeamAllowed(balance, source_team_index))
+ {
+ //PrintToChatAll("Allowed");
+ lowest_player = it;
+ lowest_score = temp_score;
+ }
+ else
+ {
+ //PrintToChatAll("Not allowed");
+ }
+ TeamBalance_Destroy(balance);
+ });
+ return lowest_player;
+}
+
+void LogTeamChange(float player_id, float team_number, int type)
+{
+ if (!autocvar_sv_eventlog)
+ {
+ return;
+ }
+ if (player_id < 1)
+ {
+ return;
}
- if (lowest_bot == NULL)
+ GameLogEcho(sprintf(":team:%f:%f:%f", player_id, team_number, type));
+}
+
+void KillPlayerForTeamChange(entity player)
+{
+ if (IS_DEAD(player))
{
return;
}
- if (!Player_SetTeamIndex(lowest_bot, destination_team_index))
+ if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
{
return;
}
- KillPlayerForTeamChange(lowest_bot);
+ Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
+ player.origin, '0 0 0');
}
bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
return TEAMS_COMPARE_EQUAL;
}
-// Called when the player connects or when they change their color with "color"
-// command.
-void SV_ChangeTeam(entity this, float _color)
+void SV_ChangeTeam(entity player, int new_color)
{
- //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
-
- // in normal deathmatch we can just apply the color and we're done
- if(!teamplay)
- SetPlayerColors(this, _color);
-
- if(!IS_CLIENT(this))
- {
- // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
- return;
- }
-
- if(!teamplay)
- return;
-
- int source_color, destination_color;
- int source_team_index, destination_team_index;
-
- source_color = this.clientcolors & 0x0F;
- destination_color = _color & 0x0F;
-
- source_team_index = Team_TeamToIndex(source_color + 1);
- destination_team_index = Team_TeamToIndex(destination_color + 1);
-
- if (destination_team_index == -1)
- {
- return;
- }
-
- entity balance = TeamBalance_CheckAllowedTeams(this);
-
- if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
- balance, 1))
- {
- destination_team_index = 4;
- }
- if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
- balance, 4))
- {
- destination_team_index = 3;
- }
- if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
- balance, 3))
- {
- destination_team_index = 2;
- }
- if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
- balance, 2))
- {
- destination_team_index = 1;
- }
-
- // not changing teams
- if (source_color == destination_color)
- {
- SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
- TeamBalance_Destroy(balance);
- return;
- }
-
- if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
- Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
- return; // changing teams is not allowed
- }
-
- // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
- if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
- {
- TeamBalance_GetTeamCounts(balance, this);
- if ((Team_IndexToBit(destination_team_index) &
- TeamBalance_FindBestTeams(balance, this, false)) == 0)
- {
- Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
- TeamBalance_Destroy(balance);
- return;
- }
- }
- TeamBalance_Destroy(balance);
- if (IS_PLAYER(this) && source_team_index != destination_team_index)
+ if (!teamplay)
{
- // reduce frags during a team change
- PlayerScore_Clear(this);
+ SetPlayerColors(player, new_color);
}
- if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
+ // TODO: Should we really bother with this?
+ if(!IS_CLIENT(player))
{
+ // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
+ player.netname);
return;
}
- if (source_team_index == -1)
+ if (!teamplay)
{
return;
}
- TeamBalance_AutoBalanceBots(destination_team_index, source_team_index);
+ Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +
+ 1));
}
#pragma once
+int autocvar_teamplay_mode;
+
+bool autocvar_g_changeteam_banned;
+bool autocvar_teamplay_lockonrestart;
+
+bool autocvar_g_balance_teams;
+bool autocvar_g_balance_teams_prevent_imbalance;
+
bool lockteams;
// ========================== Global teams API ================================
/// \return True if team switch was successful, false otherwise.
bool Player_SetTeamIndex(entity player, int index);
+enum
+{
+ TEAM_CHANGE_AUTO = 2, ///< The team was selected by autobalance.
+ TEAM_CHANGE_MANUAL = 3, ///< Player has manually selected their team.
+ TEAM_CHANGE_SPECTATOR = 4 ///< Player is joining spectators. //TODO: Remove?
+};
+
/// \brief Sets the team of the player.
/// \param[in,out] player Player to adjust.
/// \param[in] team_index Index of the team to set.
-/// \param[in] type ???
+/// \param[in] type Type of the team change. See TEAM_CHANGE constants.
/// \return True if team switch was successful, false otherwise.
bool SetPlayerTeam(entity player, int team_index, int type);
+/// \brief Sets the team of the player with all sanity checks.
+/// \param[in,out] player Player to adjust.
+/// \param[in] team_index Index of the team to set.
+void Player_SetTeamIndexChecked(entity player, int team_index);
+
/// \brief Moves player to the specified team.
/// \param[in,out] client Client to move.
/// \param[in] team_index Index of the team.
/// \return True on success, false otherwise.
bool MoveToTeam(entity client, int team_index, int type);
-/// \brief Kills player as a result of team change.
-/// \param[in,out] player Player to kill.
-void KillPlayerForTeamChange(entity player);
-
enum
{
- TEAM_CHANGE_AUTO = 2,
- TEAM_CHANGE_MANUAL = 3,
- TEAM_CHANGE_SPECTATOR = 4
+ TEAM_FORCE_SPECTATOR = -1, ///< Force the player to spectator team.
+ TEAM_FORCE_DEFAULT = 0 ///< Don't force any team.
};
-void LogTeamchange(float player_id, float team_number, int type);
+/// \brief Returns whether player has real forced team. Spectator team is
+/// ignored.
+/// \param[in] player Player to check.
+/// \return True if player has real forced team, false otherwise.
+bool Player_HasRealForcedTeam(entity player);
+
+/// \brief Returns the index of the forced team of the given player.
+/// \param[in] player Player to check.
+/// \return Index of the forced team.
+int Player_GetForcedTeamIndex(entity player);
+
+/// \brief Sets the index of the forced team of the given player.
+/// \param[in,out] player Player to adjust.
+/// \param[in] team_index Index of the team to set.
+void Player_SetForcedTeamIndex(entity player, int team_index);
+
+/// \brief Determines the forced team of the player using current global config.
+/// \param[in,out] player Player to adjust.
+void Player_DetermineForcedTeam(entity player);
// ========================= Team balance API =================================
+/// \brief Assigns the given player to a team that will make the game most
+/// balanced.
+/// \param[in,out] player Player to assign.
+void TeamBalance_JoinBestTeam(entity player);
+
/// \brief Checks whether the player can join teams according to global
/// configuration and mutator settings.
/// \param[in] for_whom Player to check for. Pass NULL for global rules.
/// function.
int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score);
-void TeamBalance_JoinBestTeam(entity this);
-
/// \brief Describes the result of comparing teams.
enum
{
entity player, bool use_score);
/// \brief Switches a bot from one team to another if teams are not balanced.
-/// \param[in] source_team_index Index of the team to switch from.
+void TeamBalance_AutoBalanceBots();
+
+/// \brief Returns the index of the team with most players that is contained in
+/// the given bitmask of teams.
+/// \param[in] balance Team balance entity.
+/// \param[in] teams Bitmask of teams to search in.
+/// \return Index of the team with most players.
+int TeamBalance_GetLargestTeamIndex(entity balance, int teams);
+
+/// \brief Returns the player who is the most suitable for switching between
+/// the given teams.
+/// \param[in] source_team_index Index of the team to search in.
/// \param[in] destination_team_index Index of the team to switch to.
-void TeamBalance_AutoBalanceBots(int source_team_index,
- int destination_team_index);
+/// \param[in] is_bot True to search for bot, false for human.
+/// \return Player who is the most suitable for switching between the given
+/// teams or NULL if not found.
+entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
+ int destination_team_index, bool is_bot);
// ============================ Internal API ==================================
+void LogTeamChange(float player_id, float team_number, int type);
+
+/// \brief Kills player as a result of team change.
+/// \param[in,out] player Player to kill.
+void KillPlayerForTeamChange(entity player);
+
/// \brief Returns whether the team change to the specified team is allowed.
/// \param[in] balance Team balance entity.
/// \param[in] index Index of the team.
/// function.
int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b,
entity player, bool use_score);
+
+/// \brief Called when the player connects or when they change their color with
+/// the "color" command.
+/// \param[in,out] player Player that requested a new color.
+/// \param[in] new_color Requested color.
+void SV_ChangeTeam(entity player, int new_color);
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
-alias g_waypointeditor_spawn "impulse 103"
-alias g_waypointeditor_remove "impulse 104"
-alias g_waypointeditor_relinkall "impulse 105"
-alias g_waypointeditor_saveall "impulse 106"
-alias g_waypointeditor_unreachable "impulse 107"
+alias g_waypointeditor_spawn "wpeditor spawn"
+alias g_waypointeditor_remove "wpeditor remove"
+alias g_waypointeditor_relinkall "wpeditor relinkall"
+alias g_waypointeditor_saveall "wpeditor saveall"
+alias g_waypointeditor_unreachable "wpeditor unreachable"
+
+alias navwaypoint_relink g_waypointeditor_spawn
+alias navwaypoint_remove g_waypointeditor_remove
+alias navwaypoint_save g_waypointeditor_relinkall
+alias navwaypoint_spawn g_waypointeditor_saveall
+alias navwaypoint_unreachable g_waypointeditor_unreachable
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team"
set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams"
-set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)"
set g_changeteam_banned 0 "not allowed to change team"
-set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"