self = world;\r
return;\r
}\r
- self.nextthink = time;\r
\r
if(gettagindex(self.owner.weaponentity, "weapon"))\r
setattachment(self, self.owner.weaponentity, "weapon");\r
else if(gettagindex(self.owner.weaponentity, "tag_weapon"))\r
setattachment(self, self.owner.weaponentity, "tag_weapon");\r
+ self.origin_z = self.owner.weaponentity.weaponentity.origin_z;\r
+ self.scale = self.owner.weaponentity.weaponentity.scale;\r
+ self.effects = self.owner.weaponentity.weaponentity.effects;\r
+ self.alpha = self.owner.weaponentity.weaponentity.alpha;\r
+ self.colormap = self.owner.weaponentity.weaponentity.colormap;\r
+ self.colormod = self.owner.weaponentity.weaponentity.colormod; // used by the regurgitating colors\r
+ self.glowmod = self.owner.weaponentity.weaponentity.glowmod;\r
+\r
+ self.nextthink = time;\r
}\r
\r
void W_DisplaySetup(entity own, float num, float load)\r