Merge branch Mario/intrusive_3 (XXS merge request)
Kills off one of the worst abusers of findfloat(), bringing it down under physics in the most time consuming functions list.
See merge request !380
WarpZone_PostInitialize_Callback();
}
- FOREACH_ENTITY_FLOAT(pure_data, false,
+ if(warpzone_warpzones_exist)
{
- if(warpzone_warpzones_exist)
+ IL_EACH(g_projectiles, true,
+ {
WarpZone_StoreProjectileData(it);
+ });
+ }
+
+
+ FOREACH_CLIENT(true,
+ {
+ if(warpzone_warpzones_exist)
+ WarpZone_StoreProjectileData(it); // TODO: not actually needed
if(IS_OBSERVER(it) || it.solid == SOLID_NOT)
if(IS_CLIENT(it)) // we don't care about it being a bot