#define MSG_CENTER 3 // "Personal" centerprint messages
#define MSG_CENTER_CPID 4 // Kill centerprint message
#define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
+ #define MSG_CHOICE 6 // Choose which subcall wrapper to activate
- #define NO_MSG -12345
+ // negative confirmations
+ #define NO_MSG -12345 // allows various things to know when no information is added
+ #define NOTIF_ABORT -1234 // allows Send_Notification to safely abort sending
#define EIGHT_VARS_TO_VARARGS_VARLIST \
VARITEM(1, 0, s1) \
float typeid,
float nameid,
string namestring,
- float anncename,
- float infoname,
- float centername,
- float channel,
+ float strnum,
+ float flnum,
+ /* MSG_ANNCE */
+ float channel,
string snd,
float vol,
float position,
- float strnum,
- float flnum,
+ /* MSG_INFO & MSG_CENTER */
string args,
string hudargs,
string icon,
string durcnt,
string normal,
string gentle,
- float msg_is_info,
- float msg_is_multi);
+ /* MSG_MULTI */
+ float anncename,
+ float infoname,
+ float centername,
+ /* MSG_CHOICE */
+ float challow_def,
+ float challow_var,
+ float chtype,
+ float optiona,
+ float optionb);
void Dump_Notifications(float fh, float alsoprint);
#define NOTIF_ALL 5
#define NOTIF_ALL_EXCEPT 6
- #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
- #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
-
void Kill_Notification(
float broadcast, entity client,
float net_type, float net_name);
float net_type, float net_name,
...count);
void Send_Notification_WOVA(
+ float broadcast, entity client,
+ float net_type, float net_name,
+ float stringcount, float floatcount,
+ string s1, string s2, string s3, string s4,
+ float f1, float f2, float f3, float f4);
+ void Send_Notification_WOCOVA(
float broadcast, entity client,
float net_type, float net_name,
string s1, string s2, string s3, string s4,
/*
List of all notifications (including identifiers and display information)
Possible Tokens:
- default, name, channel, sound, volume, position,
- anncename, infoname, centername, strnum, flnum, args,
- hudargs, icon, cpid, durcnt, normal, gentle
+ default, name, strnum, flnum,
+ channel, sound, volume, position,
+ args, hudargs, icon, cpid, durcnt, normal, gentle,
+ anncename, infoname, centername,
+ challow, chtype, optiona, optionb
Format Specifications:
MSG_ANNCE:
default: FLOAT: Default setting for whether the notification is enabled or not
anncename: VAR: Name of announcer notification for reference
infoname: VAR: Name of info notification for reference
centername: VAR: Name of centerprint notification for reference
+ MSG_CHOICE:
+ default: FLOAT: Default setting for whether the notification is enabled or not
+ ^-> 0 = disabled, 1 = select option A, 2 = selection option B
+ challow: FLOAT: Default setting for server allowing choices other than A
+ ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
+ name: VAR: Name of choice notification
+ chtype: VAR: Notification message type for options
+ optiona: VAR: Name of choice "A" notification for reference
+ optionb: VAR: Name of choice "B" notification for reference
Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
with colors according to the cvars the user has chosen. This allows for
-ALWAYS reset a color after a name (this way they don't set it for the whole string).
-NEVER re-declare an event twice.
-NEVER add or remove tokens from the format, it SHOULD already work.
- -MSG_INFO messages must ALWAYS end with a new line: \n
-MSG_INFO hudargs must always be ATTACKER -> VICTIM
- -MSG_CENTER should NOT end with a new line
+ -MSG_INFO and MSG_CENTER should NOT end with a new line
General rules:
-Be clean and simple with your notification naming,
If you send a notification with mismatching arguments, Send_Notification() will error.
*/
+ #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
+ MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
+ MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
+ #if teams >= 3 \
+ MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
+ #endif \
+ #if teams >= 4 \
+ MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position) \
+ #endif
#define MSG_ANNCE_NOTIFICATIONS \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
#endif
#define MSG_INFO_NOTIFICATIONS \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
- MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling\n"), "") \
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
- MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round\n"), "") \
- MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round\n"), "") \
- MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied\n"), "") \
- MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner\n"), "") \
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
- MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
- MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
- MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team\n"), "") \
- MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
- MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
- MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
- MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
- MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
- MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
- MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
- MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
- MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
- MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
- MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
- MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
- MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength\n"), "") \
- MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected\n"), "") \
- MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling\n"), "") \
- MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
- MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
- MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
- MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
- MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
- MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
- MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
- MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
- MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "")
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
- MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
- MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
++ MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
+ MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
+ MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
+ MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
+ MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "") \
+ MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
+ MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
+ MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
+ MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
+ MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s"), "") \
+ MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
+ MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") \
+ MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") \
+ MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") \
+ MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
+ MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "") \
+ MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "") \
+ MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "") \
+ MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") \
+ MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") \
+ MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") \
+ MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") \
+ MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "") \
+ MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "") \
+ MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "") \
+ MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "") \
+ MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
+ MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
+ MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
+ MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \
+ MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
+ MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon"), "") \
+ MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
+ MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
+ MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
+ MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
+ MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \
MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_, 4, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+ MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
+ MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
+ MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
+ #if teams >= 3 \
+ MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
+ #endif \
+ #if teams >= 4 \
+ MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK) \
+ #endif
#define MSG_MULTI_NOTIFICATIONS \
MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, NO_MSG, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, NO_MSG, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+ #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
+ MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
+ MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
+ #if teams >= 3 \
+ MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
+ #endif \
+ #if teams >= 4 \
+ MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK) \
+ #endif
+ #define MSG_CHOICE_NOTIFICATIONS \
++ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
++ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
++ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
++ MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_, CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
+ MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
+ MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
+ //MSG_CHOICE_NOTIF(2, CHOICE_)
+
// ===========================
// Special CVAR Declarations
#ifdef SVQC
.float FRAG_VERBOSE;
void Notification_GetCvars(void);
- var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
#else
var float autocvar_notification_item_centerprinttime = 1.5;
var float autocvar_notification_show_sprees_center = TRUE;
var float autocvar_notification_show_sprees_center_specialonly = TRUE;
- var float autocvar_notification_frag_verbose = TRUE;
#endif
// Initialization/Create Declarations
// ====================================
- #define NOTIF_FIRST 1
- #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
-
- // error detection
- float notif_error;
- float notif_global_error;
-
- // notification entities
- entity msg_annce_notifs[NOTIF_MAX];
- entity msg_info_notifs[NOTIF_MAX];
- entity msg_center_notifs[NOTIF_MAX];
- entity msg_multi_notifs[NOTIF_MAX];
-
// notification counts
+ #define NOTIF_FIRST 1
float NOTIF_ANNCE_COUNT;
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_MULTI_COUNT;
+ float NOTIF_CHOICE_COUNT;
float NOTIF_CPID_COUNT;
- // notification entity values
+ // notification limits -- INCREASE AS NECESSARY
+ #define NOTIF_ANNCE_MAX 100
+ #define NOTIF_INFO_MAX 300
+ #define NOTIF_CENTER_MAX 200
+ #define NOTIF_MULTI_MAX 200
-#define NOTIF_CHOICE_MAX 20
++#define NOTIF_CHOICE_MAX 30
+
+ // notification entities
+ entity msg_annce_notifs[NOTIF_ANNCE_MAX];
+ entity msg_info_notifs[NOTIF_INFO_MAX];
+ entity msg_center_notifs[NOTIF_CENTER_MAX];
+ entity msg_multi_notifs[NOTIF_MULTI_MAX];
+ entity msg_choice_notifs[NOTIF_CHOICE_MAX];
+
+ // common notification entity values
.float nent_default;
- .string nent_name;
- .float nent_id;
.float nent_enabled;
- .entity nent_msgannce;
- .entity nent_msginfo;
- .entity nent_msgcenter;
+ .float nent_type;
+ .float nent_id;
+ .string nent_name;
+ .float nent_stringcount;
+ .float nent_floatcount;
+
+ // MSG_ANNCE entity values
.float nent_channel;
.string nent_snd;
.float nent_vol;
.float nent_position;
- .float nent_stringcount;
- .float nent_floatcount;
- .string nent_args;
- .string nent_hudargs;
- .string nent_icon;
- .float nent_cpid;
- .string nent_durcnt;
- .string nent_string;
-
- // networked notification values
+
+ // MSG_INFO and MSG_CENTER entity values
+ .string nent_args; // used by both
+ .string nent_hudargs; // used by info
+ .string nent_icon; // used by info
+ .float nent_cpid; // used by center
+ .string nent_durcnt; // used by center
+ .string nent_string; // used by both
+
+ // MSG_MULTI entity values
+ .entity nent_msgannce;
+ .entity nent_msginfo;
+ .entity nent_msgcenter;
+
+ // MSG_CHOICE entity values
+ .float nent_challow_def;
+ .float nent_challow_var;
+ .entity nent_optiona;
+ .entity nent_optionb;
+
+ // networked notification entity values
.float nent_broadcast;
.entity nent_client;
.float nent_net_type;
.string nent_strings[4];
.float nent_floats[4];
+ // other notification properties
+ .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
+
+ // initialization error detection
+ float notif_error;
+ float notif_global_error;
+
#define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
NOTIF_ADD_AUTOCVAR(name, default) \
float name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
+ CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
Create_Notification_Entity( \
- default, /* var_default */ \
- autocvar_notification_##name, /* var_cvar */ \
- MSG_ANNCE, /* typeid */ \
- name, /* nameid */ \
- strtoupper(#name), /* namestring */ \
- NO_MSG, /* anncename */ \
- NO_MSG, /* infoname */ \
- NO_MSG, /* centername */ \
- channel, /* channel */ \
- sound, /* snd */ \
- volume, /* vol */ \
- position, /* position */ \
- NO_MSG, /* strnum */ \
- NO_MSG, /* flnum */ \
- "", /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- "", /* normal */ \
- "", /* gentle */ \
- FALSE, /* msg_is_info */ \
- FALSE); /* msg_is_multi */ \
+ /* COMMON ======================== */ \
+ default, /* var_default */ \
+ ACVNN(name), /* var_cvar */ \
+ MSG_ANNCE, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ NO_MSG, /* strnum */ \
+ NO_MSG, /* flnum */ \
+ /* ANNCE ============= */ \
+ channel, /* channel */ \
+ sound, /* snd */ \
+ volume, /* vol */ \
+ position, /* position */ \
+ /* INFO & CENTER == */ \
+ "", /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ "", /* normal */ \
+ "", /* gentle */ \
+ /* MULTI ============= */ \
+ NO_MSG, /* anncename */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ /* MSG_CHOICE ========== */ \
+ NO_MSG, /* challow_def */ \
+ NO_MSG, /* challow_var */ \
+ NO_MSG, /* chtype */ \
+ NO_MSG, /* optiona */ \
+ NO_MSG); /* optionb */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
+ CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
Create_Notification_Entity( \
- default, /* var_default */ \
- autocvar_notification_##name, /* var_cvar */ \
- MSG_INFO, /* typeid */ \
- name, /* nameid */ \
- strtoupper(#name), /* namestring */ \
- NO_MSG, /* anncename */ \
- NO_MSG, /* infoname */ \
- NO_MSG, /* centername */ \
- NO_MSG, /* channel */ \
- "", /* snd */ \
- NO_MSG, /* vol */ \
- NO_MSG, /* position */ \
- strnum, /* strnum */ \
- flnum, /* flnum */ \
- args, /* args */ \
- hudargs, /* hudargs */ \
- icon, /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- normal, /* normal */ \
- gentle, /* gentle */ \
- TRUE, /* msg_is_info */ \
- FALSE); /* msg_is_multi */ \
+ /* COMMON ======================== */ \
+ default, /* var_default */ \
+ ACVNN(name), /* var_cvar */ \
+ MSG_INFO, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ strnum, /* strnum */ \
+ flnum, /* flnum */ \
+ /* ANNCE =========== */ \
+ NO_MSG, /* channel */ \
+ "", /* snd */ \
+ NO_MSG, /* vol */ \
+ NO_MSG, /* position */ \
+ /* INFO & CENTER === */ \
+ args, /* args */ \
+ hudargs, /* hudargs */ \
+ icon, /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ normal, /* normal */ \
+ gentle, /* gentle */ \
+ /* MULTI ============= */ \
+ NO_MSG, /* anncename */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ /* CHOICE ============== */ \
+ NO_MSG, /* challow_def */ \
+ NO_MSG, /* challow_var */ \
+ NO_MSG, /* chtype */ \
+ NO_MSG, /* optiona */ \
+ NO_MSG); /* optionb */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
+ CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
Create_Notification_Entity( \
- default, /* var_default */ \
- autocvar_notification_##name, /* var_cvar */ \
- MSG_CENTER, /* typeid */ \
- name, /* nameid */ \
- strtoupper(#name), /* namestring */ \
- NO_MSG, /* anncename */ \
- NO_MSG, /* infoname */ \
- NO_MSG, /* centername */ \
- NO_MSG, /* channel */ \
- "", /* snd */ \
- NO_MSG, /* vol */ \
- NO_MSG, /* position */ \
- strnum, /* strnum */ \
- flnum, /* flnum */ \
- args, /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- cpid, /* cpid */ \
- durcnt, /* durcnt */ \
- normal, /* normal */ \
- gentle, /* gentle */ \
- FALSE, /* msg_is_info */ \
- FALSE); /* msg_is_multi */ \
+ /* COMMON ======================== */ \
+ default, /* var_default */ \
+ ACVNN(name), /* var_cvar */ \
+ MSG_CENTER, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ strnum, /* strnum */ \
+ flnum, /* flnum */ \
+ /* ANNCE =========== */ \
+ NO_MSG, /* channel */ \
+ "", /* snd */ \
+ NO_MSG, /* vol */ \
+ NO_MSG, /* position */ \
+ /* INFO & CENTER == */ \
+ args, /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ cpid, /* cpid */ \
+ durcnt, /* durcnt */ \
+ normal, /* normal */ \
+ gentle, /* gentle */ \
+ /* MULTI ============= */ \
+ NO_MSG, /* anncename */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ /* CHOICE ============== */ \
+ NO_MSG, /* challow_def */ \
+ NO_MSG, /* challow_var */ \
+ NO_MSG, /* chtype */ \
+ NO_MSG, /* optiona */ \
+ NO_MSG); /* optionb */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
+ CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
+ Create_Notification_Entity( \
+ /* COMMON ======================== */ \
+ default, /* var_default */ \
+ ACVNN(name), /* var_cvar */ \
+ MSG_MULTI, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ NO_MSG, /* strnum */ \
+ NO_MSG, /* flnum */ \
+ /* ANNCE =========== */ \
+ NO_MSG, /* channel */ \
+ "", /* snd */ \
+ NO_MSG, /* vol */ \
+ NO_MSG, /* position */ \
+ /* INFO & CENTER == */ \
+ "", /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ "", /* normal */ \
+ "", /* gentle */ \
+ /* MULTI ================= */ \
+ anncename, /* anncename */ \
+ infoname, /* infoname */ \
+ centername, /* centername */ \
+ /* CHOICE ============== */ \
+ NO_MSG, /* challow_def */ \
+ NO_MSG, /* challow_var */ \
+ NO_MSG, /* chtype */ \
+ NO_MSG, /* optiona */ \
+ NO_MSG); /* optionb */ \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
+ #define ACVNN(name) autocvar_notification_##name
+
+ #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
+ NOTIF_ADD_AUTOCVAR(name, default) \
+ NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
+ float name; \
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
Create_Notification_Entity( \
- default, /* var_default */ \
- autocvar_notification_##name, /* var_cvar */ \
- MSG_MULTI, /* typeid */ \
- name, /* nameid */ \
- strtoupper(#name), /* namestring */ \
- anncename, /* anncename */ \
- infoname, /* infoname */ \
- centername, /* centername */ \
- NO_MSG, /* channel */ \
- "", /* snd */ \
- NO_MSG, /* vol */ \
- NO_MSG, /* position */ \
- NO_MSG, /* strnum */ \
- NO_MSG, /* flnum */ \
- "", /* args */ \
- "", /* hudargs */ \
- "", /* icon */ \
- NO_MSG, /* cpid */ \
- "", /* durcnt */ \
- "", /* normal */ \
- "", /* gentle */ \
- FALSE, /* msg_is_info */ \
- TRUE); /* msg_is_multi */ \
+ /* COMMON ======================== */ \
+ default, /* var_default */ \
+ ACVNN(name), /* var_cvar */ \
+ MSG_CHOICE, /* typeid */ \
+ name, /* nameid */ \
+ strtoupper(#name), /* namestring */ \
+ NO_MSG, /* strnum */ \
+ NO_MSG, /* flnum */ \
+ /* ANNCE =========== */ \
+ NO_MSG, /* channel */ \
+ "", /* snd */ \
+ NO_MSG, /* vol */ \
+ NO_MSG, /* position */ \
+ /* INFO & CENTER == */ \
+ "", /* args */ \
+ "", /* hudargs */ \
+ "", /* icon */ \
+ NO_MSG, /* cpid */ \
+ "", /* durcnt */ \
+ "", /* normal */ \
+ "", /* gentle */ \
+ /* MULTI ============= */ \
+ NO_MSG, /* anncename */ \
+ NO_MSG, /* infoname */ \
+ NO_MSG, /* centername */ \
+ /* CHOICE ============================================= */ \
+ challow, /* challow_def */ \
+ autocvar_notification_##name##_ALLOWED, /* challow_var */ \
+ chtype, /* chtype */ \
+ optiona, /* optiona */ \
+ optionb); /* optionb */ \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
MSG_INFO_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_MULTI_NOTIFICATIONS
+ MSG_CHOICE_NOTIFICATIONS
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
#undef MSG_ANNCE_NOTIF
#undef MSG_INFO_NOTIF
#undef MSG_CENTER_NOTIF
#undef MSG_MULTI_NOTIF
+ #undef MSG_CHOICE_NOTIF
#undef NOTIF_ADD_AUTOCVAR
void ctf_CaptureRecord(entity flag, entity player)
{
- entity tmp_entity;
float cap_record = ctf_captimerecord;
float cap_time = (time - flag.ctf_pickuptime);
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
// notify about shit
- FOR_EACH_REALCLIENT(tmp_entity)
- {
- if(tmp_entity.CAPTURE_VERBOSE)
- {
- if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- }
- else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_), player.netname); }
- }
-
- // the previous notification broadcast is only sent to real clients, this will notify server log too
- if(server_is_dedicated)
- {
- if(autocvar_notification_ctf_capture_verbose)
- {
- if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- }
- else { Local_Notification(MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_CAPTURE_), player.netname); }
- }
- if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
++ if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
++ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
++ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
// write that shit in the database
if((!ctf_captimerecord) || (cap_time < cap_record))
else { return TRUE; }
}
- float ctf_IsDifferentTeam(entity a, entity b)
- {
- float f = IsDifferentTeam(a, b);
- return (autocvar_g_ctf_reverse) ? !f : f;
- }
-
+float ctf_Stalemate_customizeentityforclient()
+{
+ // make spectators see what the player would see
+ entity e, wp_owner;
+ e = WaypointSprite_getviewentity(other);
+ wp_owner = self.owner;
+
+ // team waypoints
- if(!ctf_IsDifferentTeam(wp_owner.flagcarried, wp_owner))
++ if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner))
+ return FALSE;
+
+ if not(IS_PLAYER(e))
+ return FALSE;
+
+ return TRUE;
+}
+
// =======================
// CaptureShield Functions
float ctf_CaptureShield_CheckStatus(entity p)
{
- float s, se;
+ float s, s2, s3, s4, se, se2, se3, se4, sr, ser;
entity e;
float players_worseeq, players_total;
if(ctf_captureshield_max_ratio <= 0)
return FALSE;
-
- s = PlayerScore_Add(p, SP_SCORE, 0);
- if(s >= -ctf_captureshield_min_negscore)
+
+ s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+ s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+ s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+ s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+ sr = ((s - s2) + (s3 + s4));
+
+ if(sr >= -ctf_captureshield_min_negscore)
return FALSE;
players_total = players_worseeq = 0;
FOR_EACH_PLAYER(e)
{
- if(IsDifferentTeam(e, p))
+ if(DIFF_TEAM(e, p))
continue;
- se = PlayerScore_Add(e, SP_SCORE, 0);
- if(se <= s)
+ se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+ se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+ se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+ se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+ ser = ((se - se2) + (se3 + se4));
+
+ if(ser <= sr)
++players_worseeq;
++players_total;
}
float ctf_CaptureShield_Customize()
{
if(!other.ctf_captureshielded) { return FALSE; }
- if(!ctf_IsDifferentTeam(self, other)) { return FALSE; }
+ if(SAME_TEAM(self, other)) { return FALSE; }
return TRUE;
}
void ctf_CaptureShield_Touch()
{
if(!other.ctf_captureshielded) { return; }
- if(!ctf_IsDifferentTeam(self, other)) { return; }
+ if(SAME_TEAM(self, other)) { return; }
vector mymid = (self.absmin + self.absmax) * 0.5;
vector othermid = (other.absmin + other.absmax) * 0.5;
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_LOST_), player.netname);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
ctf_EventLog("dropped", player.team, player);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_), player.netname);
else if(tmp_player == player)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
- else if(!IsDifferentTeam(tmp_player, sender))
+ else if(SAME_TEAM(tmp_player, sender))
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
}
// create new waypoint
float old_time, new_time;
if not(player) { return; } // without someone to give the reward to, we can't possibly cap
- if(ctf_IsDifferentTeam(player, flag)) { return; }
++ if(CTF_DIFFTEAM(player, flag)) { return; }
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_));
ctf_CaptureRecord(enemy_flag, player);
- sound(player, CH_TRIGGER, ((IsDifferentTeam(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture), VOL_BASE, ATTEN_NONE);
- sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTEN_NONE);
++ sound(player, CH_TRIGGER, ((CTF_DIFFTEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture), VOL_BASE, ATTEN_NONE);
switch(capturetype)
{
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
ctf_EventLog("return", flag.team, player);
void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
{
// declarations
- entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
float pickup_dropped_score; // used to calculate dropped pickup score
// attach the flag to the player
}
// messages and sounds
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_), player.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
++ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_), player.netname);
++ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_));
+ if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
+
- Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
++ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+ Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
-
- FOR_EACH_REALPLAYER(tmp_player)
- {
- if(tmp_player == player)
- {
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_));
- if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
- }
- else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
- {
- if(tmp_player.PICKUP_TEAM_VERBOSE)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_TEAM_VERBOSE_), Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_TEAM_), Team_ColorCode(player.team));
- }
- else if(IsDifferentTeam(tmp_player, player) && !ctf_IsDifferentTeam(flag, tmp_player))
- {
- if(tmp_player.PICKUP_ENEMY_VERBOSE)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
- }
- }
// scoring
PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
- case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
- case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
- case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
ctf_EventLog("returned", flag.team, world);
void ctf_CheckStalemate(void)
{
// declarations
- float stale_red_flags = 0, stale_blue_flags = 0;
+ float stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0;
entity tmp_entity;
entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
{
case NUM_TEAM_1: ++stale_red_flags; break;
case NUM_TEAM_2: ++stale_blue_flags; break;
+ case NUM_TEAM_3: ++stale_yellow_flags; break;
+ case NUM_TEAM_4: ++stale_pink_flags; break;
}
}
}
-
- if(stale_red_flags && stale_blue_flags)
+
+ stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+ if(stale_flags == ctf_teams)
ctf_stalemate = TRUE;
- else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
- else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
{ ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
{
if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
- WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ {
+ WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+ tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_customizeentityforclient;
+ }
}
if not(wpforenemy_announced)
wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
}
}
- if(!ctf_IsDifferentTeam(self, self.owner))
++ if(CTF_SAMETEAM(self, self.owner))
+ {
+ // drop the flag if reverse status has changed
+ ctf_Handle_Throw(self.owner, world, DROP_THROW);
+ }
return;
}
if((self.pass_target == world)
|| (self.pass_target.deadflag != DEAD_NO)
+ || (self.pass_target.flagcarried)
|| (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
// special touch behaviors
if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
- if(autocvar_g_ctf_allow_vehicle_touch)
+ if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
else
return; // do nothing
{
case FLAG_BASE:
{
- if(!ctf_IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+ if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self))
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(ctf_IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
case FLAG_DROPPED:
{
- if(!ctf_IsDifferentTeam(toucher, self))
+ if(SAME_TEAM(toucher, self))
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
{
if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
{
- if(IsDifferentTeam(toucher, self.pass_sender))
+ if(DIFF_TEAM(toucher, self.pass_sender))
ctf_Handle_Return(self, toucher);
else
ctf_Handle_Retrieve(self, toucher);
// reset the player (if there is one)
if((flag.owner) && (flag.owner.flagcarried == flag))
{
- if(flag.owner.wps_enemyflagcarrier)
- WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
-
+ WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
WaypointSprite_Kill(flag.wps_flagcarrier);
flag.owner.flagcarried = world;
ctf_FakeTimeLimit(flag.owner, -1);
}
- if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
+ if(flag.ctf_status == FLAG_DROPPED)
{ WaypointSprite_Kill(flag.wps_flagdropped); }
// reset the flag
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+ string basename = "base";
+
+ switch(self.team)
+ {
+ case NUM_TEAM_1: basename = "redbase"; break;
+ case NUM_TEAM_2: basename = "bluebase"; break;
+ case NUM_TEAM_3: basename = "yellowbase"; break;
+ case NUM_TEAM_4: basename = "pinkbase"; break;
+ }
+
+ WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
// captureshield setup
}
void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
-{
+{
// declarations
- teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
self = flag; // for later usage with droptofloor()
// main setup
setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
- flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
- flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
+ flag.netname = strcat(Static_Team_ColorName_Upper(teamnumber), "^7 flag");
+ flag.team = teamnumber;
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.flags = FL_ITEM | FL_NOTARGET;
flag.ctf_status = FLAG_BASE;
// appearence
- if(flag.model == "") { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+ if(flag.model == "") { flag.model = strzone(cvar_string(strcat("g_ctf_flag_", Static_Team_ColorName_Lower(teamnumber), "_model"))); }
if(!flag.scale) { flag.scale = FLAG_SCALE; }
- if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
- if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(flag.passeffect == "") { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
- if(flag.capeffect == "") { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+ if(!flag.skin) { flag.skin = cvar(strcat("g_ctf_flag_", Static_Team_ColorName_Lower(teamnumber), "_skin")); }
+ if(flag.toucheffect == "") { flag.toucheffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_touch")); }
+ if(flag.passeffect == "") { flag.passeffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_pass")); }
+ if(flag.capeffect == "") { flag.capeffect = strzone(strcat(Static_Team_ColorName_Lower(teamnumber), "_cap")); }
// sound
- if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
- if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
- if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+ if(flag.snd_flag_taken == "") { flag.snd_flag_taken = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_taken.wav")); }
+ if(flag.snd_flag_returned == "") { flag.snd_flag_returned = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_returned.wav")); }
+ if(flag.snd_flag_capture == "") { flag.snd_flag_capture = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_capture.wav")); } // blue team scores by capturing the red flag
if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
- if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+ if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = strzone(strcat("ctf/", Static_Team_ColorName_Lower(teamnumber), "_dropped.wav")); }
if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
if(autocvar_g_ctf_flag_glowtrails)
{
- flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.glow_color = 251; break; // red
+ case NUM_TEAM_2: flag.glow_color = 210; break; // blue
+ case NUM_TEAM_3: flag.glow_color = 110; break; // yellow
+ case NUM_TEAM_4: flag.glow_color = 145; break; // pink
+ }
flag.glow_size = 25;
flag.glow_trail = 1;
}
flag.effects |= EF_LOWPRECISION;
if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
- if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
+ if(autocvar_g_ctf_dynamiclights)
+ {
+ switch(teamnumber)
+ {
+ case NUM_TEAM_1: flag.effects |= EF_RED; break;
+ case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+ case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+ case NUM_TEAM_4: flag.effects |= EF_RED; break;
+ }
+ }
// flag placement
if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
f = ctf_worldflaglist;
while (f)
{
- if (!ctf_IsDifferentTeam(bot, f))
- if (bot.team == f.team)
++ if (CTF_SAMETEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
f = ctf_worldflaglist;
while (f)
{
- if (ctf_IsDifferentTeam(bot, f))
- if (bot.team != f.team)
++ if (CTF_DIFFTEAM(bot, f))
return f;
f = f.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (!ctf_IsDifferentTeam(self, head))
- if (self.team == head.team)
++ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (!ctf_IsDifferentTeam(self, head))
- if (self.team == head.team)
++ if (CTF_SAMETEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
head = ctf_worldflaglist;
while (head)
{
- if (ctf_IsDifferentTeam(self, head))
- if (self.team != head.team)
++ if(CTF_DIFFTEAM(self, head))
break;
head = head.ctf_worldflagnext;
}
{
// Can't navigate to my own base, suicide!
// TODO: drop it and wander around
- Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+ //Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
return;
}
}
{
entity flag;
+ float t = 0, t2 = 0, t3 = 0;
+
// initially clear items so they can be set as necessary later.
- self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
- | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+ self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
+ | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST
+ | IT_YELLOW_FLAG_CARRYING | IT_YELLOW_FLAG_TAKEN | IT_YELLOW_FLAG_LOST
+ | IT_PINK_FLAG_CARRYING | IT_PINK_FLAG_TAKEN | IT_PINK_FLAG_LOST
+ | IT_CTF_SHIELDED);
// scan through all the flags and notify the client about them
for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
{
+ if(flag.team == NUM_TEAM_1) { t = IT_RED_FLAG_CARRYING; t2 = IT_RED_FLAG_TAKEN; t3 = IT_RED_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_2) { t = IT_BLUE_FLAG_CARRYING; t2 = IT_BLUE_FLAG_TAKEN; t3 = IT_BLUE_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_3) { t = IT_YELLOW_FLAG_CARRYING; t2 = IT_YELLOW_FLAG_TAKEN; t3 = IT_YELLOW_FLAG_LOST; }
+ if(flag.team == NUM_TEAM_4) { t = IT_PINK_FLAG_CARRYING; t2 = IT_PINK_FLAG_TAKEN; t3 = IT_PINK_FLAG_LOST; }
+
switch(flag.ctf_status)
{
case FLAG_PASSING:
case FLAG_CARRY:
{
if((flag.owner == self) || (flag.pass_sender == self))
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
+ self.items |= t; // carrying: self is currently carrying the flag
else
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+ self.items |= t2; // taken: someone else is carrying the flag
break;
}
case FLAG_DROPPED:
{
- self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+ self.items |= t3; // lost: the flag is dropped somewhere on the map
break;
}
}
frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
}
}
- else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && ctf_IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
+ else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && DIFF_TEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
{
if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
while(head) // find the closest acceptable target to pass to
{
if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
- if(head != player && !IsDifferentTeam(head, player))
+ if(head != player && SAME_TEAM(head, player))
if(!head.speedrunning && !head.vehicle)
{
// if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
{
if(self.flagcarried)
{
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
ctf_RespawnFlag(self.flagcarried);
return TRUE;
}
return TRUE;
}
- MUTATOR_HOOKFUNCTION(ctf_GetCvars)
- {
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
- return TRUE;
- }
-
+MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+{
+ ret_float = ctf_teams;
+ return 0;
+}
-
// ==========
// Spawnfuncs
// ==========
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(1, self); // 1 = red
+ ctf_FlagSetup(NUM_TEAM_1, self);
}
/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
{
if(!g_ctf) { remove(self); return; }
- ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
+ ctf_FlagSetup(NUM_TEAM_2, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team three (Yellow).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team3()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_3, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team two (Pink).
+Keys:
+"angle" Angle the flag will point (minus 90 degrees)...
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself...
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team4()
+{
+ if(!g_ctf) { remove(self); return; }
+
+ ctf_FlagSetup(NUM_TEAM_4, self);
}
/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
// ==============
// scoreboard setup
-void ctf_ScoreRules()
+void ctf_ScoreRules(float teams)
{
- ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ CheckAllowedTeams(world);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
{
+ ctf_teams = 2;
+
+ entity tmp_entity;
+ for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+ {
+ if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+ if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+ }
+
+ ctf_teams = bound(2, ctf_teams, 4);
+
// if no teams are found, spawn defaults
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+ if(ctf_teams >= 3)
+ ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+ if(ctf_teams >= 4)
+ ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
}
- ctf_ScoreRules();
+ ctf_ScoreRules(ctf_teams);
}
void ctf_Initialize()
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
MUTATOR_ONADD
{