COLOR_DIALOG_SINGLEPLAYER '1 1 1'
COLOR_DIALOG_CREDITS '1 1 1'
COLOR_DIALOG_WEAPONS '1 1 1'
-COLOR_DIALOG_RADAR '1 1 1'
+COLOR_DIALOG_WAYPOINTS '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_SINGLEPLAYER '1 1 1'
COLOR_DIALOG_CREDITS '1 1 1'
COLOR_DIALOG_WEAPONS '1 1 1'
-COLOR_DIALOG_RADAR '1 1 1'
+COLOR_DIALOG_WAYPOINTS '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_SINGLEPLAYER '1 1 1'
COLOR_DIALOG_CREDITS '1 1 1'
COLOR_DIALOG_WEAPONS '1 1 1'
-COLOR_DIALOG_RADAR '1 1 1'
+COLOR_DIALOG_WAYPOINTS '1 1 1'
COLOR_DIALOG_SERVERINFO '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
- SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
+ SKINVECTOR(COLOR_DIALOG_WAYPOINTS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
METHOD(XonoticWaypointDialog, fill, void(entity))
METHOD(XonoticWaypointDialog, showNotify, void(entity))
ATTRIB(XonoticWaypointDialog, title, string, _("Waypoints"))
- ATTRIB(XonoticWaypointDialog, color, vector, SKINCOLOR_DIALOG_RADAR)
- ATTRIB(XonoticWaypointDialog, intendedWidth, float, 0.7)
+ ATTRIB(XonoticWaypointDialog, color, vector, SKINCOLOR_DIALOG_WAYPOINTS)
+ ATTRIB(XonoticWaypointDialog, intendedWidth, float, 0.5)
ATTRIB(XonoticWaypointDialog, rows, float, 6)
- ATTRIB(XonoticWaypointDialog, columns, float, 4)
+ ATTRIB(XonoticWaypointDialog, columns, float, 3)
ENDCLASS(XonoticWaypointDialog)
#endif
#ifdef IMPLEMENTATION
void XonoticWaypointDialog_showNotify(entity me)
{
- loadAllCvars(me);
+ loadAllCvars(me);
}
void XonoticWaypointDialog_fill(entity me)
{
entity e;
-
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Waypoint settings:")));
+
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 3.8, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Show base waypoints")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Show base waypoints")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Waypoint scale:")));
- me.TD(me, 1, 3, e = makeXonoticSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint scale:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale"));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Waypoint alpha:")));
- me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint alpha:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Show names:")));
- me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_shownames"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Show names:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_shownames"));
e.addValue(e, _("Never"), "0");
e.addValue(e, _("Teammates"), "1");
e.addValue(e, _("All players"), "2");
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-
#endif
METHOD(XonoticWeaponsDialog, showNotify, void(entity))
ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
- ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.5)
+ ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticWeaponsDialog, rows, float, 17)
- ATTRIB(XonoticWeaponsDialog, columns, float, 4)
+ ATTRIB(XonoticWeaponsDialog, columns, float, 3)
ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL)
ENDCLASS(XonoticWeaponsDialog)
#endif
entity e;
me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon priority list:")));
+ me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:")));
me.TR(me);
- me.TD(me, 9, 4, e = me.weaponsList = makeXonoticWeaponsList());
+ me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList());
me.gotoRC(me, 10, 0);
- me.TDempty(me, 1);
+ me.TDempty(me, 0.5);
me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
e.onClick = WeaponsList_MoveUp_Click;
e.onClickEntity = me.weaponsList;
me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0'));
e.onClick = WeaponsList_MoveDown_Click;
e.onClickEntity = me.weaponsList;
- me.gotoRC(me, 11, 0);
+ me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
+ me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
setDependent(e, "r_drawviewmodel", 1, 1);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
+ me.TD(me, 1, 1.4, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
setDependent(e, "r_drawviewmodel", 1, 1);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally")));
setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 1.3, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
- me.TD(me, 1, 0.8, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
+ me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
me.TR(me);
- me.TD(me, 1, 1.3, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 1.7, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));