]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
merged R_DrawSurfaceChain into R_DrawSurfaces loop
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 18 Apr 2004 01:47:46 +0000 (01:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 18 Apr 2004 01:47:46 +0000 (01:47 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4115 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 56daf49ec7a03fedeb47e5d226f2fe25be88dbd7..44ce6a1d813d07c79427bb3bc41fe3683d5fa18e 100644 (file)
@@ -1284,109 +1284,6 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmapOnly(const entity_render_t *
        }
 }
 
-static void R_DrawSurfaceChain(const entity_render_t *ent, const texture_t *texture, msurface_t **surfchain)
-{
-       const msurface_t *surf;
-       msurface_t **chain;
-       vec3_t center;
-       if (texture->flags & SURF_LIGHTMAP)
-       {
-               if (gl_lightmaps.integer)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseLightmapOnly(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else if (texture->rendertype != SURFRENDER_OPAQUE)
-               {
-                       // transparent vertex shaded from lightmap
-                       for (chain = surfchain;(surf = *chain) != NULL;chain++)
-                       {
-                               if (surf->visframe == r_framecount)
-                               {
-                                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->brushq1.surfaces);
-                               }
-                       }
-               }
-               else if (ent->effects & EF_FULLBRIGHT || r_fullbright.integer)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, surfchain);
-                       if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
-                       if (texture->skin.glow)
-                               RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else if (r_ambient.value > 0)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, surfchain);
-                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, surfchain);
-                       RSurfShader_OpaqueWall_Pass_BaseAmbient(ent, texture, surfchain);
-                       if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
-                       if (texture->skin.glow)
-                               RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else if (r_textureunits.integer >= 4 && gl_combine.integer && r_detailtextures.integer)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmapDetailGlow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmapDetail(ent, texture, surfchain);
-                       if (texture->skin.glow)
-                               RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else if (r_textureunits.integer >= 2 && gl_combine.integer)
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmap(ent, texture, surfchain);
-                       if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
-                       if (texture->skin.glow)
-                               RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-               else
-               {
-                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, surfchain);
-                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, surfchain);
-                       if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
-                       if (texture->skin.glow)
-                               RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
-                       if (fogenabled)
-                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
-               }
-       }
-       else if (texture->flags & SURF_DRAWTURB)
-       {
-               for (chain = surfchain;(surf = *chain) != NULL;chain++)
-               {
-                       if (surf->visframe == r_framecount)
-                       {
-                               if (texture->rendertype == SURFRENDER_OPAQUE)
-                                       RSurfShader_Water_Callback(ent, surf - ent->model->brushq1.surfaces);
-                               else
-                               {
-                                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                       R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->brushq1.surfaces);
-                               }
-                       }
-               }
-       }
-       else if (texture->flags & SURF_DRAWSKY)
-               RSurfShader_Sky(ent, texture, surfchain);
-}
-
 void R_UpdateTextureInfo(entity_render_t *ent)
 {
        int i, texframe, alttextures;
@@ -1481,17 +1378,94 @@ void R_PrepareSurfaces(entity_render_t *ent)
 
 void R_DrawSurfaces(entity_render_t *ent, int flagsmask)
 {
-       int i, f;
-       texture_t *t;
+       int texturenumber, f;
+       vec3_t center;
+       msurface_t *surf, **chain, **surfchain;
+       texture_t *t, *texture;
        model_t *model = ent->model;
        if (model == NULL)
                return;
        R_Mesh_Matrix(&ent->matrix);
-       for (i = 0, t = model->brushq1.textures;i < model->brushq1.numtextures;i++, t++)
+       for (texturenumber = 0, t = model->brushq1.textures;texturenumber < model->brushq1.numtextures;texturenumber++, t++)
        {
-               f = t->flags & flagsmask;
-               if (f && t->currentframe && model->brushq1.pvstexturechains[i] != NULL)
-                       R_DrawSurfaceChain(ent, t->currentframe, model->brushq1.pvstexturechains[i]);
+               if ((f = t->flags & flagsmask) && (texture = t->currentframe) && (surfchain = model->brushq1.pvstexturechains[texturenumber]) != NULL)
+               {
+                       if (texture->flags & SURF_LIGHTMAP)
+                       {
+                               if (gl_lightmaps.integer)
+                               {
+                                       RSurfShader_OpaqueWall_Pass_BaseLightmapOnly(ent, texture, surfchain);
+                                       if (fogenabled)
+                                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
+                               }
+                               else if (texture->rendertype != SURFRENDER_OPAQUE)
+                               {
+                                       // transparent vertex shaded from lightmap
+                                       for (chain = surfchain;(surf = *chain) != NULL;chain++)
+                                       {
+                                               if (surf->visframe == r_framecount)
+                                               {
+                                                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->brushq1.surfaces);
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       if (ent->effects & EF_FULLBRIGHT || r_fullbright.integer)
+                                       {
+                                               RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, surfchain);
+                                               if (r_detailtextures.integer)
+                                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
+                                               if (texture->skin.glow)
+                                                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
+                                       }
+                                       else if (r_textureunits.integer >= 4 && gl_combine.integer && r_detailtextures.integer && r_ambient.value <= 0)
+                                               RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmapDetailGlow(ent, texture, surfchain);
+                                       else
+                                       {
+                                               if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer && r_ambient.value <= 0)
+                                                       RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmapDetail(ent, texture, surfchain);
+                                               else
+                                               {
+                                                       if (r_textureunits.integer >= 2 && gl_combine.integer)
+                                                               RSurfShader_OpaqueWall_Pass_BaseCombine_TextureLightmap(ent, texture, surfchain);
+                                                       else
+                                                       {
+                                                               RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, surfchain);
+                                                               RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, surfchain);
+                                                       }
+                                                       if (r_ambient.value > 0)
+                                                               RSurfShader_OpaqueWall_Pass_BaseAmbient(ent, texture, surfchain);
+                                                       if (r_detailtextures.integer)
+                                                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, surfchain);
+                                               }
+                                               if (texture->skin.glow)
+                                                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
+                                       }
+                                       if (fogenabled)
+                                               RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
+                               }
+                       }
+                       else if (texture->flags & SURF_DRAWTURB)
+                       {
+                               for (chain = surfchain;(surf = *chain) != NULL;chain++)
+                               {
+                                       if (surf->visframe == r_framecount)
+                                       {
+                                               if (texture->rendertype == SURFRENDER_OPAQUE)
+                                                       RSurfShader_Water_Callback(ent, surf - ent->model->brushq1.surfaces);
+                                               else
+                                               {
+                                                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                                                       R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->brushq1.surfaces);
+                                               }
+                                       }
+                               }
+                       }
+                       else if (texture->flags & SURF_DRAWSKY)
+                               RSurfShader_Sky(ent, texture, surfchain);
+               }
        }
 }