]> git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Q3map2:
authorGarux <garux@mail.ru>
Tue, 1 Aug 2017 10:56:25 +0000 (13:56 +0300)
committerGarux <garux@mail.ru>
Tue, 1 Aug 2017 10:56:25 +0000 (13:56 +0300)
* packer: +warnings on implicitMaps, mapNoComps
* packer: known problem: minizip crash, when trying to get file with 2039 year date from disk
* -repack: repacks multiple maps, strips out only required shaders; main argument is single bsp path or txt with full pathes to bsps
switches: -dbg: talkative mode; -png: include pngs, at highest priority; -complevel: -1..10, def 0, compression level
uses additional exclusions file repack.exclude with different logic

tools/quake3/common/vfs.c
tools/quake3/common/vfs.h
tools/quake3/q3map2/bspfile_abstract.c
tools/quake3/q3map2/bspfile_ibsp.c
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.h

index 350bbc094be779fd5c37c984b8cb60f0f58b2a60..f14504706bd5fed1ac3b83e2dc83ec2aa9716f4a 100644 (file)
@@ -480,7 +480,7 @@ int vfsLoadFile( const char *filename, void **bufferptr, int index ){
 
 
 
-qboolean vfsPackFile( const char *filename, const char *packname ){
+qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel ){
        int i;
        char tmp[NAME_MAX], fixed[NAME_MAX];
        GSList *lst;
@@ -502,7 +502,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){
                                mz_zip_writer_init_from_reader( &zip, packname );
 
                                mz_bool success = MZ_TRUE;
-                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 );
+                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel );
                                if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
@@ -516,7 +516,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
                                mz_bool success = MZ_TRUE;
-                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 );
+                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel );
                                if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
@@ -555,7 +555,7 @@ qboolean vfsPackFile( const char *filename, const char *packname ){
                }
                else{
                        mz_bool success = MZ_TRUE;
-                       success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, 10, DOS_time, DOS_date );
+                       success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, compLevel, DOS_time, DOS_date );
                                if ( !success ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
index db8cb81a6053695e78857f902c39dac5a78bd46e..95a21e15825e7c2f6d4f09be75f66aef4843ae2e 100644 (file)
@@ -52,7 +52,7 @@ void vfsShutdown();
 int vfsGetFileCount( const char *filename );
 int vfsLoadFile( const char *filename, void **buffer, int index );
 void vfsListShaderFiles( char* list, int *num );
-qboolean vfsPackFile( const char *filename, const char *packname );
+qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel );
 
 extern char g_strForbiddenDirs[VFS_MAXDIRS][PATH_MAX + 1];
 extern int g_numForbiddenDirs;
index 33e1a4c4972d45f44f2cfb68e7673d43a35bcaed..b842c69ca5f36e8cdab4cbcf3b3b729a61268f7f 100644 (file)
@@ -263,8 +263,6 @@ void SwapBSPFile( void ){
        }
 }
 
-
-
 /*
    GetLumpElements()
    gets the number of elements in a bsp lump
@@ -375,7 +373,37 @@ void LoadBSPFile( const char *filename ){
        SwapBSPFile();
 }
 
+/*
+   PartialLoadBSPFile()
+   partially loads a bsp file into memory
+   for autopacker
+ */
 
+void PartialLoadBSPFile( const char *filename ){
+       /* dummy check */
+       if ( game == NULL || game->load == NULL ) {
+               Error( "LoadBSPFile: unsupported BSP file format" );
+       }
+
+       /* load it, then byte swap the in-memory version */
+       //game->load( filename );
+       PartialLoadIBSPFile( filename );
+
+       /* PartialSwapBSPFile() */
+       int i, j;
+       shaderInfo_t    *si;
+
+       /* shaders (don't swap the name) */
+       for ( i = 0; i < numBSPShaders ; i++ )
+       {
+               bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
+               bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
+       }
+
+       /* drawsurfs */
+       /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
+       SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
+}
 
 /*
    WriteBSPFile()
index f6c1aef0251cb3336823a96437f5dbc2e1fa1f4c..c4daffd94644a4a339f83368a78101bfecd63f01 100644 (file)
@@ -519,7 +519,39 @@ void LoadIBSPFile( const char *filename ){
        free( header );
 }
 
+/*
+   PartialLoadIBSPFile()
+   loads a part of quake 3 bsp file, required by packer, into memory
+ */
+
+void PartialLoadIBSPFile( const char *filename ){
+       ibspHeader_t    *header;
+
+
+       /* load the file header */
+       LoadFile( filename, (void**) &header );
 
+       /* swap the header (except the first 4 bytes) */
+       SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
+
+       /* make sure it matches the format we're trying to load */
+       if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) {
+               Error( "%s is not a %s file", filename, game->bspIdent );
+       }
+       if ( force == qfalse && header->version != game->bspVersion ) {
+               Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
+       }
+
+       /* load/convert lumps */
+       numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
+
+       CopyDrawSurfacesLump( header );
+
+       bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData );
+
+       /* free the file buffer */
+       free( header );
+}
 
 /*
    WriteIBSPFile()
index b3fe1cda438b622d381942be44c4737069828dbb..550a57dacd339000423cfbdedd28c1cbaea0e7eb 100644 (file)
@@ -1476,13 +1476,9 @@ int ScaleBSPMain( int argc, char **argv ){
 
 int ShiftBSPMain( int argc, char **argv ){
        int i, j;
-       float f, a;
        vec3_t scale;
        vec3_t vec;
        char str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
        float spawn_ref = 0;
 
 
@@ -1492,11 +1488,9 @@ int ShiftBSPMain( int argc, char **argv ){
                return 0;
        }
 
-       texscale = qfalse;
        for ( i = 1; i < argc - 2; ++i )
        {
                if ( !strcmp( argv[i], "-tex" ) ) {
-                       texscale = qtrue;
                }
                else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
                        spawn_ref = atof( argv[i + 1] );
@@ -1517,8 +1511,6 @@ int ShiftBSPMain( int argc, char **argv ){
                scale[0] = atof( argv[ argc - 4 ] );
        }
 
-       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
-
 
        /* do some path mangling */
        strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
@@ -1678,12 +1670,51 @@ void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
        return;
 }
 
+/* 4 repack */
+void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
+       int i;
+       if ( token[0] == '\0') return;
+       //StripExtension( token );
+       char* dot = strrchr( token, '.' );
+       if ( dot != NULL){
+               if ( stricmp( dot, ".tga" ) && stricmp( dot, ".jpg" ) && stricmp( dot, ".png" ) ){
+                       Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
+               }
+               else{
+                       *dot = '\0';
+               }
+       }
+       FixDOSName( token );
+       strcpy ( texlist + (*texnum)*65, token );
+       strcat( token, ".tga" );
+
+       /* exclude */
+       for ( i = 0; i < *texnum; i++ ){
+               if ( !stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       for ( i = 0; i < *EXtexnum; i++ ){
+               if ( !stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       for ( i = 0; i < *rEXtexnum; i++ ){
+               if ( !stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       (*texnum)++;
+       return;
+}
+
 
 /*
        Check if newcoming res is unique
 */
 void res2list( char* data, int *num ){
        int i;
+       if ( strlen( data + (*num)*65 ) > 64 ){
+               Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
+       }
+       while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
+               char* cut = data + (*num)*65 + 1;
+               strcpy( data + (*num)*65, cut );
+       }
        if ( *( data + (*num)*65 ) == '\0') return;
        for ( i = 0; i < *num; i++ ){
                if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
@@ -1978,7 +2009,8 @@ skipEXfile:
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
                qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
                int shader;
-               char* reasonShader = NULL, reasonShaderFile = NULL;
+               char* reasonShader = NULL;
+               char* reasonShaderFile = NULL;
 
                /* load the shader */
                sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
@@ -2134,10 +2166,11 @@ skipEXfile:
                                                else if ( !stricmp( token, "videoMap" ) ){
                                                        GetToken( qfalse );
                                                        FixDOSName( token );
-                                                       if ( strchr( token, "/" ) == NULL ){
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
                                                                sprintf( temp, "video/%s", token );
                                                                strcpy( token, temp );
                                                        }
+                                                       FixDOSName( token );
                                                        for ( j = 0; j < pk3VideosN; j++ ){
                                                                if ( !stricmp( pk3Videos + j*65, token ) ){
                                                                        goto away;
@@ -2291,18 +2324,18 @@ skipEXfile:
        for ( i = 0; i < pk3TexturesN; i++ ){
                if ( png ){
                        sprintf( temp, "%s.png", pk3Textures + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
                }
                sprintf( temp, "%s.tga", pk3Textures + i*65 );
-               if ( vfsPackFile( temp, packname ) ){
+               if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
                sprintf( temp, "%s.jpg", pk3Textures + i*65 );
-               if ( vfsPackFile( temp, packname ) ){
+               if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
@@ -2316,18 +2349,18 @@ skipEXfile:
                if ( *( pk3Shaders + i*65 ) != '\0' ){
                        if ( png ){
                                sprintf( temp, "%s.png", pk3Shaders + i*65 );
-                               if ( vfsPackFile( temp, packname ) ){
+                               if ( vfsPackFile( temp, packname, 10 ) ){
                                        Sys_Printf( "++%s\n", temp );
                                        continue;
                                }
                        }
                        sprintf( temp, "%s.tga", pk3Shaders + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
                        sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
@@ -2341,7 +2374,7 @@ skipEXfile:
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
                if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
                        sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
@@ -2354,7 +2387,7 @@ skipEXfile:
 
        for ( i = 0; i < pk3SoundsN; i++ ){
                if ( *( pk3Sounds + i*65 ) != '\0' ){
-                       if ( vfsPackFile( pk3Sounds + i*65, packname ) ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
                                Sys_Printf( "++%s\n", pk3Sounds + i*65 );
                                continue;
                        }
@@ -2366,7 +2399,7 @@ skipEXfile:
        Sys_Printf( "\n\tVideos....\n" );
 
        for ( i = 0; i < pk3VideosN; i++ ){
-               if ( vfsPackFile( pk3Videos + i*65, packname ) ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
                        Sys_Printf( "++%s\n", pk3Videos + i*65 );
                        continue;
                }
@@ -2377,7 +2410,7 @@ skipEXfile:
        Sys_Printf( "\n\t.bsp and stuff\n" );
 
        sprintf( temp, "maps/%s.bsp", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
@@ -2386,7 +2419,7 @@ skipEXfile:
        }
 
        sprintf( temp, "maps/%s.aas", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
@@ -2394,7 +2427,7 @@ skipEXfile:
        }
 
        sprintf( temp, "scripts/%s.arena", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
@@ -2402,7 +2435,7 @@ skipEXfile:
        }
 
        sprintf( temp, "scripts/%s.defi", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
@@ -2422,148 +2455,1114 @@ skipEXfile:
 
 
 /*
-   PseudoCompileBSP()
-   a stripped down ProcessModels
+   repackBSPMain()
+   repack multiple maps, strip only required shaders
+   works for Q3 type of shaders and ents
  */
-void PseudoCompileBSP( qboolean need_tree ){
-       int models;
-       char modelValue[10];
-       entity_t *entity;
-       face_t *faces;
-       tree_t *tree;
-       node_t *node;
-       brush_t *brush;
-       side_t *side;
-       int i;
 
-       SetDrawSurfacesBuffer();
-       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       numMapDrawSurfs = 0;
+int repackBSPMain( int argc, char **argv ){
+       int i, j, len, compLevel = 0;
+       qboolean dbg = qfalse, png = qfalse;
 
-       BeginBSPFile();
-       models = 1;
-       for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
-       {
-               /* get entity */
-               entity = &entities[ mapEntityNum ];
-               if ( entity->brushes == NULL && entity->patches == NULL ) {
-                       continue;
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ ){
+               if ( !strcmp( argv[ i ],  "-dbg" ) ) {
+                       dbg = qtrue;
                }
-
-               if ( mapEntityNum != 0 ) {
-                       sprintf( modelValue, "*%d", models++ );
-                       SetKeyValue( entity, "model", modelValue );
+               else if ( !strcmp( argv[ i ],  "-png" ) ) {
+                       png = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-complevel" ) ) {
+                       compLevel = atoi( argv[ i + 1 ] );
+                       i++;
+                       if ( compLevel < -1 ) compLevel = -1;
+                       if ( compLevel > 10 ) compLevel = 10;
+                       Sys_Printf( "Compression level set to %i\n", compLevel );
                }
+       }
 
-               /* process the model */
-               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
-               BeginModel();
+/* load exclusions file */
+       int ExTexturesN = 0;
+       char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShadersN = 0;
+       char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExSoundsN = 0;
+       char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShaderfilesN = 0;
+       char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExVideosN = 0;
+       char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExPureTexturesN = 0;
+       char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
 
-               entity->firstDrawSurf = numMapDrawSurfs;
 
-               ClearMetaTriangles();
-               PatchMapDrawSurfs( entity );
+       char exName[ 1024 ];
+       byte *buffer;
+       int size;
 
-               if ( mapEntityNum == 0 && need_tree ) {
-                       faces = MakeStructuralBSPFaceList( entities[0].brushes );
-                       tree = FaceBSP( faces );
-                       node = tree->headnode;
+       strcpy( exName, q3map2path );
+       char *cut = strrchr( exName, '\\' );
+       char *cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+               goto skipEXfile;
+       }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, game->arg );
+       strcat( exName, ".exclude" );
+
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+               goto skipEXfile;
+       }
+
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+
+       /* tokenize it */
+       while ( 1 )
+       {
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
                }
-               else
-               {
-                       node = AllocNode();
-                       node->planenum = PLANENUM_LEAF;
-                       tree = AllocTree();
-                       tree->headnode = node;
+
+               /* blocks */
+               if ( !stricmp( token, "textures" ) ){
+                       parseEXblock ( ExTextures, &ExTexturesN, exName );
+               }
+               else if ( !stricmp( token, "shaders" ) ){
+                       parseEXblock ( ExShaders, &ExShadersN, exName );
+               }
+               else if ( !stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+               }
+               else if ( !stricmp( token, "sounds" ) ){
+                       parseEXblock ( ExSounds, &ExSoundsN, exName );
+               }
+               else if ( !stricmp( token, "videos" ) ){
+                       parseEXblock ( ExVideos, &ExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
                }
+       }
 
-               /* a minimized ClipSidesIntoTree */
-               for ( brush = entity->brushes; brush; brush = brush->next )
-               {
-                       /* walk the brush sides */
-                       for ( i = 0; i < brush->numsides; i++ )
-                       {
-                               /* get side */
-                               side = &brush->sides[ i ];
-                               if ( side->winding == NULL ) {
-                                       continue;
-                               }
-                               /* shader? */
-                               if ( side->shaderInfo == NULL ) {
-                                       continue;
-                               }
-                               /* save this winding as a visible surface */
-                               DrawSurfaceForSide( entity, brush, side, side->winding );
+       /* free the buffer */
+       free( buffer );
+
+       for ( i = 0; i < ExTexturesN; i++ ){
+               for ( j = 0; j < ExShadersN; j++ ){
+                       if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+                               break;
                        }
                }
-
-               if ( meta ) {
-                       ClassifyEntitySurfaces( entity );
-                       MakeEntityDecals( entity );
-                       MakeEntityMetaTriangles( entity );
-                       SmoothMetaTriangles();
-                       MergeMetaTriangles();
+               if ( j == ExShadersN ){
+                       strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+                       ExPureTexturesN++;
                }
-               FilterDrawsurfsIntoTree( entity, tree );
+       }
 
-               FilterStructuralBrushesIntoTree( entity, tree );
-               FilterDetailBrushesIntoTree( entity, tree );
+skipEXfile:
 
-               EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
-               EndModel( entity, node );
+       if( dbg ){
+               Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+               for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+               Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+               for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+               Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+               for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+               Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+               for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+               Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+               for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+               Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+               for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
        }
-       EndBSPFile( qfalse );
-}
 
-/*
-   ConvertBSPMain()
-   main argument processing function for bsp conversion
- */
 
-int ConvertBSPMain( int argc, char **argv ){
-       int i;
-       int ( *convertFunc )( char * );
-       game_t  *convertGame;
-       char ext[1024];
-       qboolean map_allowed, force_bsp, force_map;
 
 
-       /* set default */
-       convertFunc = ConvertBSPToASE;
-       convertGame = NULL;
-       map_allowed = qfalse;
-       force_bsp = qfalse;
-       force_map = qfalse;
+/* load repack.exclude */
+       int rExTexturesN = 0;
+       char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
+       int rExShadersN = 0;
+       char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
+       int rExSoundsN = 0;
+       char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
+       int rExShaderfilesN = 0;
+       char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int rExVideosN = 0;
+       char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
 
-       /* arg checking */
-       if ( argc < 1 ) {
-               Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
-               return 0;
+       strcpy( exName, q3map2path );
+       cut = strrchr( exName, '\\' );
+       cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
+               goto skipEXrefile;
+       }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, "repack.exclude" );
+
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
+               goto skipEXrefile;
        }
 
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+
+       /* tokenize it */
+       while ( 1 )
        {
-               /* -format map|ase|... */
-               if ( !strcmp( argv[ i ],  "-format" ) ) {
-                       i++;
-                       if ( !Q_stricmp( argv[ i ], "ase" ) ) {
-                               convertFunc = ConvertBSPToASE;
-                               map_allowed = qfalse;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
-                               convertFunc = ConvertBSPToOBJ;
-                               map_allowed = qfalse;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
-                               convertFunc = ConvertBSPToMap_BP;
-                               map_allowed = qtrue;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "map" ) ) {
-                               convertFunc = ConvertBSPToMap;
-                               map_allowed = qtrue;
-                       }
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
+
+               /* blocks */
+               if ( !stricmp( token, "textures" ) ){
+                       parseEXblock ( rExTextures, &rExTexturesN, exName );
+               }
+               else if ( !stricmp( token, "shaders" ) ){
+                       parseEXblock ( rExShaders, &rExShadersN, exName );
+               }
+               else if ( !stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
+               }
+               else if ( !stricmp( token, "sounds" ) ){
+                       parseEXblock ( rExSounds, &rExSoundsN, exName );
+               }
+               else if ( !stricmp( token, "videos" ) ){
+                       parseEXblock ( rExVideos, &rExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+               }
+       }
+
+       /* free the buffer */
+       free( buffer );
+
+skipEXrefile:
+
+       if( dbg ){
+               Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
+               for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
+               Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
+               for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
+               Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
+               for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
+               Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
+               for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
+               Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
+               for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
+       }
+
+
+
+
+       int bspListN = 0;
+       char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
+
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       if ( !stricmp( strrchr( source, '.' ), ".bsp" ) ){
+               strcpy( bspList, source );
+               bspListN++;
+       }
+       else{
+               /* load bsps paths list */
+               Sys_Printf( "Loading %s\n", source );
+               size = TryLoadFile( source, (void**) &buffer );
+               if ( size <= 0 ) {
+                       Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
+               }
+
+               /* parse the file */
+               ParseFromMemory( (char *) buffer, size );
+
+               /* tokenize it */
+               while ( 1 )
+               {
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       strcpy( bspList + bspListN * 1024 , token );
+                       bspListN++;
+               }
+
+               /* free the buffer */
+               free( buffer );
+       }
+
+       char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+
+       /* copy input file name */
+       strcpy( temp, source );
+       StripExtension( temp );
+
+       /* extract input file name */
+       len = strlen( temp ) - 1;
+       while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+               len--;
+       strcpy( nameOFrepack, &temp[ len + 1 ] );
+
+
+/* load bsps */
+       int pk3ShadersN = 0;
+       char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3SoundsN = 0;
+       char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3ShaderfilesN = 0;
+       char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3TexturesN = 0;
+       char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3VideosN = 0;
+       char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+
+       for( j = 0; j < bspListN; j++ ){
+
+               int pk3SoundsNold = pk3SoundsN;
+               int pk3ShadersNold = pk3ShadersN;
+
+               strcpy( source, bspList + j*1024 );
+               StripExtension( source );
+               DefaultExtension( source, ".bsp" );
+
+               /* load the bsp */
+               Sys_Printf( "\nLoading %s\n", source );
+               PartialLoadBSPFile( source );
+               ParseEntities();
+
+               /* copy map name */
+               strcpy( temp, source );
+               StripExtension( temp );
+
+               /* extract map name */
+               len = strlen( temp ) - 1;
+               while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+                       len--;
+               strcpy( nameOFmap, &temp[ len + 1 ] );
+
+
+               qboolean drawsurfSHs[1024] = { qfalse };
+
+               for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+                       drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+               }
+
+               for ( i = 0; i < numBSPShaders; i++ ){
+                       if ( drawsurfSHs[i] ){
+                               strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
+               }
+
+               /* Ent keys */
+               epair_t *ep;
+               for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+               {
+                       if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+                               sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
+               }
+               strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+               if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+                       FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                       DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                       res2list( pk3Sounds, &pk3SoundsN );
+               }
+
+               for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+               {
+                       strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+                       if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+                               FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                               DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+
+                       if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+                       if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+                               if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+                                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+                                       res2list( pk3Sounds, &pk3SoundsN );
+                               }
+                       }
+                       strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+                       res2list( pk3Shaders, &pk3ShadersN );
+               }
+
+               //levelshot
+               sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+               res2list( pk3Shaders, &pk3ShadersN );
+
+
+
+               Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
+               for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaders + i*65 );
+               }
+               Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
+               for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
+                       Sys_Printf( "%s\n", pk3Sounds + i*65 );
+               }
+               /* free bsp data */
+/*
+               if ( bspDrawVerts != 0 ) {
+                       free( bspDrawVerts );
+                       bspDrawVerts = NULL;
+                       //numBSPDrawVerts = 0;
+                       Sys_Printf( "freed BSPDrawVerts\n" );
+               }
+*/             if ( bspDrawSurfaces != 0 ) {
+                       free( bspDrawSurfaces );
+                       bspDrawSurfaces = NULL;
+                       //numBSPDrawSurfaces = 0;
+                       //Sys_Printf( "freed bspDrawSurfaces\n" );
+               }
+/*             if ( bspLightBytes != 0 ) {
+                       free( bspLightBytes );
+                       bspLightBytes = NULL;
+                       //numBSPLightBytes = 0;
+                       Sys_Printf( "freed BSPLightBytes\n" );
+               }
+               if ( bspGridPoints != 0 ) {
+                       free( bspGridPoints );
+                       bspGridPoints = NULL;
+                       //numBSPGridPoints = 0;
+                       Sys_Printf( "freed BSPGridPoints\n" );
+               }
+               if ( bspPlanes != 0 ) {
+                       free( bspPlanes );
+                       bspPlanes = NULL;
+                       Sys_Printf( "freed bspPlanes\n" );
+                       //numBSPPlanes = 0;
+                       //allocatedBSPPlanes = 0;
+               }
+               if ( bspBrushes != 0 ) {
+                       free( bspBrushes );
+                       bspBrushes = NULL;
+                       Sys_Printf( "freed bspBrushes\n" );
+                       //numBSPBrushes = 0;
+                       //allocatedBSPBrushes = 0;
+               }
+*/             if ( entities != 0 ) {
+                       epair_t *ep2free;
+                       for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
+                               ep = entities[i].epairs;
+                               while( ep != NULL){
+                                       ep2free = ep;
+                                       ep = ep->next;
+                                       free( ep2free );
+                               }
+                       }
+                       free( entities );
+                       entities = NULL;
+                       //Sys_Printf( "freed entities\n" );
+                       numEntities = 0;
+                       numBSPEntities = 0;
+                       allocatedEntities = 0;
+               }
+/*             if ( bspModels != 0 ) {
+                       free( bspModels );
+                       bspModels = NULL;
+                       Sys_Printf( "freed bspModels\n" );
+                       //numBSPModels = 0;
+                       //allocatedBSPModels = 0;
+               }
+*/             if ( bspShaders != 0 ) {
+                       free( bspShaders );
+                       bspShaders = NULL;
+                       //Sys_Printf( "freed bspShaders\n" );
+                       //numBSPShaders = 0;
+                       //allocatedBSPShaders = 0;
+               }
+               if ( bspEntData != 0 ) {
+                       free( bspEntData );
+                       bspEntData = NULL;
+                       //Sys_Printf( "freed bspEntData\n" );
+                       //bspEntDataSize = 0;
+                       //allocatedBSPEntData = 0;
+               }
+/*             if ( bspNodes != 0 ) {
+                       free( bspNodes );
+                       bspNodes = NULL;
+                       Sys_Printf( "freed bspNodes\n" );
+                       //numBSPNodes = 0;
+                       //allocatedBSPNodes = 0;
+               }
+               if ( bspDrawIndexes != 0 ) {
+                       free( bspDrawIndexes );
+                       bspDrawIndexes = NULL;
+                       Sys_Printf( "freed bspDrawIndexes\n" );
+                       //numBSPDrawIndexes = 0;
+                       //allocatedBSPDrawIndexes = 0;
+               }
+               if ( bspLeafSurfaces != 0 ) {
+                       free( bspLeafSurfaces );
+                       bspLeafSurfaces = NULL;
+                       Sys_Printf( "freed bspLeafSurfaces\n" );
+                       //numBSPLeafSurfaces = 0;
+                       //allocatedBSPLeafSurfaces = 0;
+               }
+               if ( bspLeafBrushes != 0 ) {
+                       free( bspLeafBrushes );
+                       bspLeafBrushes = NULL;
+                       Sys_Printf( "freed bspLeafBrushes\n" );
+                       //numBSPLeafBrushes = 0;
+                       //allocatedBSPLeafBrushes = 0;
+               }
+               if ( bspBrushSides != 0 ) {
+                       free( bspBrushSides );
+                       bspBrushSides = NULL;
+                       Sys_Printf( "freed bspBrushSides\n" );
+                       numBSPBrushSides = 0;
+                       allocatedBSPBrushSides = 0;
+               }
+               if ( numBSPFogs != 0 ) {
+                       Sys_Printf( "freed numBSPFogs\n" );
+                       numBSPFogs = 0;
+               }
+               if ( numBSPAds != 0 ) {
+                       Sys_Printf( "freed numBSPAds\n" );
+                       numBSPAds = 0;
+               }
+               if ( numBSPLeafs != 0 ) {
+                       Sys_Printf( "freed numBSPLeafs\n" );
+                       numBSPLeafs = 0;
+               }
+               if ( numBSPVisBytes != 0 ) {
+                       Sys_Printf( "freed numBSPVisBytes\n" );
+                       numBSPVisBytes = 0;
+               }
+*/     }
+
+
+
+       vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+       if( dbg ){
+               Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+               }
+       }
+
+
+
+       /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < ExPureTexturesN ; j++ ){
+                       if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+       /* can exclude repack.exclude shaders, assuming they got all their images */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < rExShadersN ; j++ ){
+                       if ( !stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+
+       //Parse Shader Files
+       Sys_Printf( "\t\nParsing shaders....\n\n" );
+       char shaderText[ 8192 ];
+       char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
+        /* hack */
+       endofscript = qtrue;
+
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               qboolean wantShader = qfalse;
+               int shader;
+
+               /* load the shader */
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+               if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+               SilentLoadScriptFile( temp, 0 );
+
+               /* tokenize it */
+               while ( 1 )
+               {
+                       int line = scriptline;
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       //dump shader names
+                       if( dbg ) Sys_Printf( "%s\n", token );
+
+                       strcpy( shaderText, token );
+
+                       if ( strchr( token, '\\') != NULL  ){
+                               Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
+                       }
+
+                       /* do wanna le shader? */
+                       wantShader = qfalse;
+                       for ( j = 0; j < pk3ShadersN; j++ ){
+                               if ( !stricmp( pk3Shaders + j*65, token) ){
+                                       shader = j;
+                                       wantShader = qtrue;
+                                       break;
+                               }
+                       }
+                       if ( wantShader ){
+                               for ( j = 0; j < rExTexturesN ; j++ ){
+                                       if ( !stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
+                                               Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
+                                               break;
+                                       }
+                               }
+                       }
+
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
+                       }
+                       strcat( shaderText, "\n{" );
+                       qboolean hasmap = qfalse;
+
+                       while ( 1 )
+                       {
+                               line = scriptline;
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
+                               }
+                               if ( !strcmp( token, "}" ) ) {
+                                       strcat( shaderText, "\n}\n\n" );
+                                       break;
+                               }
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       qboolean tokenready = qfalse;
+                                       strcat( shaderText, "\n\t{" );
+                                       while ( 1 )
+                                       {
+                                               /* detour of TokenAvailable() '~' */
+                                               if ( tokenready ) tokenready = qfalse;
+                                               else line = scriptline;
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       strcat( shaderText, "\n\t}" );
+                                                       break;
+                                               }
+                                               /* skip the shader */
+                                               if ( !wantShader ) continue;
+
+                                               /* digest any images */
+                                               if ( !stricmp( token, "map" ) ||
+                                                       !stricmp( token, "clampMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+
+                                                       /* get an image */
+                                                       GetToken( qfalse );
+                                                       if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                       }
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else if ( !stricmp( token, "animMap" ) ||
+                                                       !stricmp( token, "clampAnimMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+
+                                                       GetToken( qfalse );// skip num
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       while ( TokenAvailable() ){
+                                                               GetToken( qfalse );
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       tokenready = qtrue;
+                                               }
+                                               else if ( !stricmp( token, "videoMap" ) ){
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       FixDOSName( token );
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+                                                               sprintf( temp, "video/%s", token );
+                                                               strcpy( token, temp );
+                                                       }
+                                                       FixDOSName( token );
+                                                       for ( j = 0; j < pk3VideosN; j++ ){
+                                                               if ( !stricmp( pk3Videos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < ExVideosN; j++ ){
+                                                               if ( !stricmp( ExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < rExVideosN; j++ ){
+                                                               if ( !stricmp( rExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       strcpy ( pk3Videos + pk3VideosN*65, token );
+                                                       pk3VideosN++;
+                                                       away:
+                                                       j = 0;
+                                               }
+                                               else if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
+                                                       Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                                       hasmap = qtrue;
+                                                       if ( line == scriptline ){
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       else{
+                                                               strcat( shaderText, "\n\t\t" );
+                                                               strcat( shaderText, token );
+                                                       }
+                                               }
+                                               else if ( line == scriptline ){
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else{
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                               }
+                                       }
+                               }
+                               /* skip the shader */
+                               else if ( !wantShader ) continue;
+
+                               /* -----------------------------------------------------------------
+                               surfaceparm * directives
+                               ----------------------------------------------------------------- */
+
+                               /* match surfaceparm */
+                               else if ( !stricmp( token, "surfaceparm" ) ) {
+                                       strcat( shaderText, "\n\tsurfaceparm " );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+                                       if ( !stricmp( token, "nodraw" ) ) {
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                       }
+                               }
+
+                               /* skyparms <outer image> <cloud height> <inner image> */
+                               else if ( !stricmp( token, "skyParms" ) ) {
+                                       strcat( shaderText, "\n\tskyParms " );
+                                       hasmap = qtrue;
+                                       /* get image base */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+
+                                       /* ignore bogus paths */
+                                       if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+                                               strcpy ( temp, token );
+                                               sprintf( token, "%s_up", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_dn", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_lf", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_rt", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_bk", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_ft", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                       }
+                                       /* skip rest of line */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else if ( !strnicmp( token, "implicit", 8 ) ){
+                                       Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( !stricmp( token, "fogparms" ) ){
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( line == scriptline ){
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else{
+                                       strcat( shaderText, "\n\t" );
+                                       strcat( shaderText, token );
+                               }
+                       }
+
+                       //exclude shader
+                       if ( wantShader && !hasmap ){
+                               Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
+                               wantShader = qfalse;
+                               *( pk3Shaders + shader*65 ) = '\0';
+                       }
+                       if ( wantShader ){
+                               for ( j = 0; j < ExShadersN; j++ ){
+                                       if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                               if ( wantShader ){
+                                       strcat( allShaders, shaderText );
+                                       *( pk3Shaders + shader*65 ) = '\0';
+                               }
+                       }
+               }
+       }
+/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
+
+
+/* exclude stuff */
+
+//pure textures (shader ones are done)
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( strchr( pk3Shaders + i*65, '\\') != NULL  ){
+                               Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
+                               FixDOSName( pk3Shaders + i*65 );
+                               //what if theres properly slashed one in the list?
+                               for ( j = 0; j < pk3ShadersN; j++ ){
+                                       if ( !stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
+                                               *( pk3Shaders + i*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < pk3TexturesN; j++ ){
+                               if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < ExTexturesN; j++ ){
+                               if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < rExTexturesN; j++ ){
+                               if ( !stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+               }
+       }
+
+//snds
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               for ( j = 0; j < ExSoundsN; j++ ){
+                       if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
+               }
+               if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
+               for ( j = 0; j < rExSoundsN; j++ ){
+                       if ( !stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+
+       /* write shader */
+       sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
+       FILE *f;
+       f = fopen( temp, "wb" );
+       fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
+       fclose( f );
+       Sys_Printf( "Shaders saved to %s\n", temp );
+
+       /* make a pack */
+       sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
+       remove( packname );
+
+       Sys_Printf( "\n--- ZipZip ---\n" );
+
+       Sys_Printf( "\n\tShader referenced textures....\n" );
+
+       for ( i = 0; i < pk3TexturesN; i++ ){
+               if ( png ){
+                       sprintf( temp, "%s.png", pk3Textures + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+               }
+               sprintf( temp, "%s.tga", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
+               }
+               sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
+       }
+
+       Sys_Printf( "\n\tPure textures....\n" );
+
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( png ){
+                               sprintf( temp, "%s.png", pk3Shaders + i*65 );
+                               if ( vfsPackFile( temp, packname, compLevel ) ){
+                                       Sys_Printf( "++%s\n", temp );
+                                       continue;
+                               }
+                       }
+                       sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+               }
+       }
+
+       Sys_Printf( "\n\tSounds....\n" );
+
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               if ( *( pk3Sounds + i*65 ) != '\0' ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
+               }
+       }
+
+       Sys_Printf( "\n\tVideos....\n" );
+
+       for ( i = 0; i < pk3VideosN; i++ ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", pk3Videos + i*65 );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
+       }
+
+       Sys_Printf( "\nSaved to %s\n", packname );
+
+       /* return to sender */
+       return 0;
+}
+
+
+
+/*
+   PseudoCompileBSP()
+   a stripped down ProcessModels
+ */
+void PseudoCompileBSP( qboolean need_tree ){
+       int models;
+       char modelValue[10];
+       entity_t *entity;
+       face_t *faces;
+       tree_t *tree;
+       node_t *node;
+       brush_t *brush;
+       side_t *side;
+       int i;
+
+       SetDrawSurfacesBuffer();
+       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       numMapDrawSurfs = 0;
+
+       BeginBSPFile();
+       models = 1;
+       for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+       {
+               /* get entity */
+               entity = &entities[ mapEntityNum ];
+               if ( entity->brushes == NULL && entity->patches == NULL ) {
+                       continue;
+               }
+
+               if ( mapEntityNum != 0 ) {
+                       sprintf( modelValue, "*%d", models++ );
+                       SetKeyValue( entity, "model", modelValue );
+               }
+
+               /* process the model */
+               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+               BeginModel();
+
+               entity->firstDrawSurf = numMapDrawSurfs;
+
+               ClearMetaTriangles();
+               PatchMapDrawSurfs( entity );
+
+               if ( mapEntityNum == 0 && need_tree ) {
+                       faces = MakeStructuralBSPFaceList( entities[0].brushes );
+                       tree = FaceBSP( faces );
+                       node = tree->headnode;
+               }
+               else
+               {
+                       node = AllocNode();
+                       node->planenum = PLANENUM_LEAF;
+                       tree = AllocTree();
+                       tree->headnode = node;
+               }
+
+               /* a minimized ClipSidesIntoTree */
+               for ( brush = entity->brushes; brush; brush = brush->next )
+               {
+                       /* walk the brush sides */
+                       for ( i = 0; i < brush->numsides; i++ )
+                       {
+                               /* get side */
+                               side = &brush->sides[ i ];
+                               if ( side->winding == NULL ) {
+                                       continue;
+                               }
+                               /* shader? */
+                               if ( side->shaderInfo == NULL ) {
+                                       continue;
+                               }
+                               /* save this winding as a visible surface */
+                               DrawSurfaceForSide( entity, brush, side, side->winding );
+                       }
+               }
+
+               if ( meta ) {
+                       ClassifyEntitySurfaces( entity );
+                       MakeEntityDecals( entity );
+                       MakeEntityMetaTriangles( entity );
+                       SmoothMetaTriangles();
+                       MergeMetaTriangles();
+               }
+               FilterDrawsurfsIntoTree( entity, tree );
+
+               FilterStructuralBrushesIntoTree( entity, tree );
+               FilterDetailBrushesIntoTree( entity, tree );
+
+               EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
+               EndModel( entity, node );
+       }
+       EndBSPFile( qfalse );
+}
+
+/*
+   ConvertBSPMain()
+   main argument processing function for bsp conversion
+ */
+
+int ConvertBSPMain( int argc, char **argv ){
+       int i;
+       int ( *convertFunc )( char * );
+       game_t  *convertGame;
+       char ext[1024];
+       qboolean map_allowed, force_bsp, force_map;
+
+
+       /* set default */
+       convertFunc = ConvertBSPToASE;
+       convertGame = NULL;
+       map_allowed = qfalse;
+       force_bsp = qfalse;
+       force_map = qfalse;
+
+       /* arg checking */
+       if ( argc < 1 ) {
+               Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
+               return 0;
+       }
+
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ )
+       {
+               /* -format map|ase|... */
+               if ( !strcmp( argv[ i ],  "-format" ) ) {
+                       i++;
+                       if ( !Q_stricmp( argv[ i ], "ase" ) ) {
+                               convertFunc = ConvertBSPToASE;
+                               map_allowed = qfalse;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
+                               convertFunc = ConvertBSPToOBJ;
+                               map_allowed = qfalse;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
+                               convertFunc = ConvertBSPToMap_BP;
+                               map_allowed = qtrue;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "map" ) ) {
+                               convertFunc = ConvertBSPToMap;
+                               map_allowed = qtrue;
+                       }
                        else
                        {
                                convertGame = GetGame( argv[ i ] );
@@ -2832,6 +3831,11 @@ int main( int argc, char **argv ){
                r = pk3BSPMain( argc - 1, argv + 1 );
        }
 
+       /* repacker */
+       else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
+               r = repackBSPMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: bsp conversion */
        else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
                r = ConvertBSPMain( argc - 1, argv + 1 );
index 50350a8d9fb6430a4b3baecf3a82a627063b92b3..36233d9d24afa3af992337c108a8610538d8c73c 100644 (file)
@@ -1885,6 +1885,7 @@ int                         CopyLump_Allocate( bspHeader_t *header, int lump, vo
 void                        AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
 
 void                        LoadBSPFile( const char *filename );
+void                        PartialLoadBSPFile( const char *filename );
 void                        WriteBSPFile( const char *filename );
 void                        PrintBSPFileSizes( void );
 
@@ -1907,6 +1908,8 @@ void InjectCommandLine( char **argv, int beginArgs, int endArgs );
 /* bspfile_ibsp.c */
 void                        LoadIBSPFile( const char *filename );
 void                        WriteIBSPFile( const char *filename );
+void                                           PartialLoadIBSPFile( const char *filename );
+
 
 
 /* bspfile_rbsp.c */