]> git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Merge commit 'ddee6cbe7c5fcbba52e7881a411f310809b867f9' into master-merge
authorThomas Debesse <dev@illwieckz.net>
Tue, 21 Jun 2022 04:10:48 +0000 (06:10 +0200)
committerThomas Debesse <dev@illwieckz.net>
Tue, 21 Jun 2022 04:10:48 +0000 (06:10 +0200)
1  2 
tools/quake3/q3map2/bspfile_abstract.c
tools/quake3/q3map2/light_bounce.c
tools/quake3/q3map2/main.c
tools/quake3/q3map2/path_init.c
tools/quake3/q3map2/q3map2.h

index f49d93ee804314bdb456f237570185012f177dd5,2941fa74e5da99146a811bc9eb5960b8b9549cdd..0530fc1f4b1cf0afe92f64c7ed400825d8f982e9
@@@ -94,7 -94,9 +94,7 @@@ void SetDrawVerts( int n )
        numBSPDrawVerts = n;
        numBSPDrawVertsBuffer = numBSPDrawVerts;
  
 -      bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
 -
 -      memset( bspDrawVerts, 0, n * sizeof( bspDrawVert_t ) );
 +      bspDrawVerts = safe_malloc0_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
  }
  
  int numBSPDrawSurfacesBuffer = 0;
@@@ -105,7 -107,9 +105,7 @@@ void SetDrawSurfacesBuffer()
  
        numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
  
 -      bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
 -
 -      memset( bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof( bspDrawSurface_t ) );
 +      bspDrawSurfaces = safe_malloc0_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
  }
  
  void SetDrawSurfaces( int n ){
        numBSPDrawSurfaces = n;
        numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
  
 -      bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
 -
 -      memset( bspDrawSurfaces, 0, n * sizeof( bspDrawSurface_t ) );
 +      bspDrawSurfaces = safe_malloc0_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
  }
  
  void BSPFilesCleanup(){
@@@ -344,16 -350,14 +344,16 @@@ int CopyLump_Allocate( bspHeader_t *hea
  void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ){
        bspLump_t   *lump;
  
 -
        /* add lump to bsp file header */
        lump = &header->lumps[ lumpNum ];
        lump->offset = LittleLong( ftell( file ) );
        lump->length = LittleLong( length );
  
        /* write lump to file */
 -      SafeWrite( file, data, ( length + 3 ) & ~3 );
 +      SafeWrite( file, data, length );
 +
 +      /* write padding zeros */
 +      SafeWrite( file, (const byte[3]){ 0, 0, 0 }, ( ( length + 3 ) & ~3 ) - length );
  }
  
  
@@@ -446,7 -450,12 +446,12 @@@ void PrintBSPFileSizes( void )
        if ( numEntities <= 0 ) {
                ParseEntities();
        }
+       int patchCount = 0;
+       bspDrawSurface_t *s;
+       for ( s = bspDrawSurfaces; s != bspDrawSurfaces + numBSPDrawSurfaces; ++s ){
+               if ( s->surfaceType == MST_PATCH )
+                       ++patchCount;
+       }
        /* note that this is abstracted */
        Sys_Printf( "Abstracted BSP file components (*actual sizes may differ)\n" );
  
  
        Sys_Printf( "%9d drawsurfaces  %9d *\n",
                                numBSPDrawSurfaces, (int) ( numBSPDrawSurfaces * sizeof( *bspDrawSurfaces ) ) );
+       Sys_Printf( "%9d patchsurfaces       \n",
+                               patchCount );
        Sys_Printf( "%9d drawverts     %9d *\n",
                                numBSPDrawVerts, (int) ( numBSPDrawVerts * sizeof( *bspDrawVerts ) ) );
        Sys_Printf( "%9d drawindexes   %9d\n",
@@@ -531,7 -542,8 +538,7 @@@ epair_t *ParseEPair( void )
  
  
        /* allocate and clear new epair */
 -      e = safe_malloc( sizeof( epair_t ) );
 -      memset( e, 0, sizeof( epair_t ) );
 +      e = safe_malloc0( sizeof( epair_t ) );
  
        /* handle key */
        if ( strlen( token ) >= ( MAX_KEY - 1 ) ) {
@@@ -645,9 -657,6 +652,9 @@@ void InjectCommandLine( char **argv, in
  
        for ( i = beginArgs; i < endArgs; ++i )
        {
 +              if ( argv[i] == NULL ) {
 +                      continue;
 +              }
                if ( outpos != sentinel && i != beginArgs ) {
                        *outpos++ = ' ';
                }
index e738429008fbb6362e93ddf9e194419b14fd3e91,c818121215d6f3a87bf1b728b73ee550a80a13bf..8cd6deadd281a8a395b0a158b7959d2ee3995aef
@@@ -195,23 -195,6 +195,23 @@@ static void RadClipWindingEpsilon( radW
  
  
  
 +/*
 +   Modulo1IfNegative()
 +   Previously the bias computation was doing:
 +
 +      while ( f < 0.0f ) {
 +         f += 1.0f;
 +      }
 +
 +   That may end in infinite loop in some case.
 +   It may also be slower because of useless loops.
 +   I don't know what that computation is for.
 +   -- illwieckz
 +*/
 +float Modulo1IfNegative( float f ){
 +      return f < 0.0f ? f - floor( f ) : f;
 +}
 +
  
  
  /*
   */
  
  qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] ){
 -      float sto[ 2 ];
        int x, y;
  
 -
        /* clear color first */
        color[ 0 ] = color[ 1 ] = color[ 2 ] = color[ 3 ] = 255;
  
                return qfalse;
        }
  
 -      /* bias st */
 -      sto[ 0 ] = st[ 0 ];
 -      while ( sto[ 0 ] < 0.0f )
 -              sto[ 0 ] += 1.0f;
 -      sto[ 1 ] = st[ 1 ];
 -      while ( sto[ 1 ] < 0.0f )
 -              sto[ 1 ] += 1.0f;
 -
        /* get offsets */
 -      x = ( (float) width * sto[ 0 ] ) + 0.5f;
 +      x = ( (float) width * Modulo1IfNegative( st[ 0 ] ) ) + 0.5f;
        x %= width;
 -      y = ( (float) height * sto[ 1 ] )  + 0.5f;
 +      y = ( (float) height * Modulo1IfNegative( st[ 1 ] ) ) + 0.5f;
        y %= height;
  
        /* get pixel */
@@@ -435,13 -428,15 +435,15 @@@ static void RadSample( int lightmapNum
  #define RADIOSITY_MIN               0.0001f
  #define RADIOSITY_CLIP_EPSILON      0.125f
  
  static void RadSubdivideDiffuseLight( int lightmapNum, bspDrawSurface_t *ds, rawLightmap_t *lm, shaderInfo_t *si,
-                                                                         float scale, float subdivide, qboolean original, radWinding_t *rw, clipWork_t *cw ){
+                                                                         float scale, float subdivide, radWinding_t *rw, clipWork_t *cw ){
        int i, style = 0;
        float dist, area, value;
        vec3_t mins, maxs, normal, d1, d2, cross, color, gradient;
        light_t         *light, *splash;
-       winding_t       *w;
+       winding_t       *w, *splash_w;
  
  
        /* dummy check */
                        RadClipWindingEpsilon( rw, normal, dist, RADIOSITY_CLIP_EPSILON, &front, &back, cw );
  
                        /* recurse */
-                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, qfalse, &front, cw );
-                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, qfalse, &back, cw );
+                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, &front, cw );
+                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, &back, cw );
                        return;
                }
        }
                /* if color gradient is too high, subdivide again */
                if ( subdivide > minDiffuseSubdivide &&
                         ( gradient[ 0 ] > RADIOSITY_MAX_GRADIENT || gradient[ 1 ] > RADIOSITY_MAX_GRADIENT || gradient[ 2 ] > RADIOSITY_MAX_GRADIENT ) ) {
-                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, ( subdivide / 2.0f ), qfalse, rw, cw );
+                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, ( subdivide / 2.0f ), rw, cw );
                        return;
                }
        }
        }
  
        /* create a light */
 -      light = safe_malloc( sizeof( *light ) );
 -      memset( light, 0, sizeof( *light ) );
 +      light = safe_malloc0( sizeof( *light ) );
  
        /* attach it */
        ThreadLock();
                VectorMA( light->origin, 1.0f, light->normal, light->origin );
                light->dist = DotProduct( light->origin, normal );
  
-               /* optionally create a point backsplash light for first pass */
-               if ( original && si->backsplashFraction > 0 ) {
+ #if 0
+               /* optionally create a point backsplash light */
+               if ( si->backsplashFraction > 0 ) {
                        /* allocate a new point light */
 -                      splash = safe_malloc( sizeof( *splash ) );
 -                      memset( splash, 0, sizeof( *splash ) );
 +                      splash = safe_malloc0( sizeof( *splash ) );
                        splash->next = lights;
                        lights = splash;
  
                        /* set it up */
                        splash->flags = LIGHT_Q3A_DEFAULT;
                        splash->type = EMIT_POINT;
                        splash->photons = light->photons * si->backsplashFraction;
                        splash->fade = 1.0f;
                        splash->si = si;
                        VectorMA( light->origin, si->backsplashDistance, normal, splash->origin );
                        VectorCopy( si->color, splash->color );
                        splash->falloffTolerance = falloffTolerance;
                        splash->style = noStyles ? LS_NORMAL : light->style;
  
                        /* add to counts */
                        numPointLights++;
                }
+ #endif
+ #if 1
+               /* optionally create area backsplash light */
+               //if ( original && si->backsplashFraction > 0 ) {
+               if ( si->backsplashFraction > 0 && !( si->compileFlags & C_SKY ) ) {
+                       /* allocate a new area light */
+                       splash = safe_malloc( sizeof( *splash ) );
+                       memset( splash, 0, sizeof( *splash ) );
+                       ThreadLock();
+                       splash->next = lights;
+                       lights = splash;
+                       ThreadUnlock();
+                       /* set it up */
+                       splash->flags = LIGHT_AREA_DEFAULT;
+                       splash->type = EMIT_AREA;
+                       splash->photons = light->photons * 7.0f * si->backsplashFraction;
+                       splash->add = light->add * 7.0f * si->backsplashFraction;
+                       splash->fade = 1.0f;
+                       splash->si = si;
+                       VectorCopy( si->color, splash->color );
+                       VectorScale( splash->color, splash->add, splash->emitColor );
+                       splash->falloffTolerance = falloffTolerance;
+                       splash->style = noStyles ? LS_NORMAL : si->lightStyle;
+                       if ( splash->style < LS_NORMAL || splash->style >= LS_NONE ) {
+                               splash->style = LS_NORMAL;
+                       }
+                       /* create a regular winding */
+                       splash_w = AllocWinding( rw->numVerts );
+                       splash_w->numpoints = rw->numVerts;
+                       for ( i = 0; i < rw->numVerts; i++ )
+                               VectorMA( rw->verts[rw->numVerts - 1 - i].xyz, si->backsplashDistance, normal, splash_w->p[ i ] );
+                       splash->w = splash_w;
+                       VectorMA( light->origin, si->backsplashDistance, normal, splash->origin );
+                       VectorNegate( normal, splash->normal );
+             splash->dist = DotProduct( splash->origin, splash->normal );
+ //                    splash->flags |= LIGHT_TWOSIDED;
+               }
+ #endif
        }
        else
        {
  }
  
  
  /*
     RadLightForTriangles()
     creates unbounced diffuse lights for triangle soup (misc_models, etc)
@@@ -684,7 -730,7 +735,7 @@@ void RadLightForTriangles( int num, in
                }
  
                /* subdivide into area lights */
-               RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, qtrue, &rw, cw );
+               RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, &rw, cw );
        }
  }
  
@@@ -793,7 -839,7 +844,7 @@@ void RadLightForPatch( int num, int lig
                                }
  
                                /* subdivide into area lights */
-                               RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, qtrue, &rw, cw );
+                               RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, &rw, cw );
                        }
  
                        /* generate 2 tris */
                                        }
  
                                        /* subdivide into area lights */
-                                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, qtrue, &rw, cw );
+                                       RadSubdivideDiffuseLight( lightmapNum, ds, lm, si, scale, subdivide, &rw, cw );
                                }
                        }
                }
index 557cf5d65dacdd15e1a5542c7c46a0374551fbe3,c592a1daf5a734860675d0570658432af4c43286..0c8799e8162c4b582082ffdfbbcdeef7e2987ef5
@@@ -2106,16 -2106,14 +2106,16 @@@ int main( int argc, char **argv )
                /* -help */
                if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
                        || !strcmp( argv[ i ], "-help" ) ) {
 -                      HelpMain(argv[i+1]);
 +                      HelpMain( ( i + 1 < argc ) ? argv[ i + 1 ] : NULL );
                        return 0;
                }
  
                /* -connect */
                if ( !strcmp( argv[ i ], "-connect" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
 +                      if ( ++i >= argc || !argv[ i ] ) {
 +                              Error( "Out of arguments: No address specified after %s", argv[ i - 1 ] );
 +                      }
 +                      argv[ i - 1 ] = NULL;
                        Broadcast_Setup( argv[ i ] );
                        argv[ i ] = NULL;
                }
  
                /* patch subdivisions */
                else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
 +                      if ( ++i >= argc || !argv[ i ] ) {
 +                              Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
 +                      }
 +                      argv[ i - 1 ] = NULL;
                        patchSubdivisions = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                        if ( patchSubdivisions <= 0 ) {
  
                /* threads */
                else if ( !strcmp( argv[ i ], "-threads" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
 +                      if ( ++i >= argc || !argv[ i ] ) {
 +                              Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
 +                      }
 +                      argv[ i - 1 ] = NULL;
                        numthreads = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                }
  
        Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
        Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
 -      Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
 +      Sys_Printf( RADIANT_NAME "    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
        Sys_Printf( "%s\n", Q3MAP_MOTD );
        Sys_Printf( "%s\n", argv[0] );
  
  
        /* check if we have enough options left to attempt something */
        if ( argc < 2 ) {
-               Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
+               Error( "Usage: %s [general options] [options] mapfile\n%s -help for help", argv[ 0 ] , argv[ 0 ] );
        }
  
        /* fixaas */
  
        /* ydnar: otherwise create a bsp */
        else{
 +              /* used to write Smokin'Guns like tex file */
 +              compile_map = qtrue;
 +
                r = BSPMain( argc, argv );
        }
  
index 9bc5dd340c75c414b55001c41d0a53fb6f5047a6,66f256b48017a0c9033d214d7b53b59ec849c2c1..c9f26b32c706180c50accfc5c37a567ff9baaa60
  
     ------------------------------------------------------------------------------- */
  
 -
 -
  /* marker */
  #define PATH_INIT_C
  
 -
 -
  /* dependencies */
  #include "q3map2.h"
  
 -
 -
  /* path support */
  #define MAX_BASE_PATHS  10
  #define MAX_GAME_PATHS  10
  #define MAX_PAK_PATHS  200
  
 +qboolean                              customHomePath = qfalse;
  char                    *homePath;
 +
 +#if GDEF_OS_MACOS
 +char                                  *macLibraryApplicationSupportPath;
 +#elif GDEF_OS_XDG
 +char                    *xdgDataHomePath;
 +#endif // GDEF_OS_XDG
 +
  char installPath[ MAX_OS_PATH ];
  
  int numBasePaths;
@@@ -68,27 -66,31 +68,27 @@@ char                    *homeBasePath 
   */
  
  char *LokiGetHomeDir( void ){
 -      #ifndef Q_UNIX
 +      #if GDEF_OS_WINDOWS
        return NULL;
 -      #else
 +      #else // !GDEF_OS_WINDOWS
        static char     buf[ 4096 ];
        struct passwd   pw, *pwp;
        char            *home;
 -      static char homeBuf[MAX_OS_PATH];
 -
  
        /* get the home environment variable */
        home = getenv( "HOME" );
  
        /* look up home dir in password database */
 -      if(!home)
 +      if( home == NULL )
        {
                if ( getpwuid_r( getuid(), &pw, buf, sizeof( buf ), &pwp ) == 0 ) {
                        return pw.pw_dir;
                }
        }
  
 -      snprintf( homeBuf, sizeof( homeBuf ), "%s/.", home );
 -
        /* return it */
 -      return homeBuf;
 -      #endif
 +      return home;
 +      #endif // !GDEF_OS_WINDOWS
  }
  
  
  void LokiInitPaths( char *argv0 ){
        char *home;
  
 -      if ( !homePath ) {
 +      if ( homePath == NULL ) {
                /* get home dir */
                home = LokiGetHomeDir();
                if ( home == NULL ) {
                /* set home path */
                homePath = home;
        }
-       else {
+       else{
                home = homePath;
        }
  
 -      #ifndef Q_UNIX
 +      #if GDEF_OS_MACOS
 +      char *subPath = "/Library/Application Support";
 +      macLibraryApplicationSupportPath = safe_malloc( sizeof( char ) * ( strlen( home ) + strlen( subPath ) ) + 1 );
 +      sprintf( macLibraryApplicationSupportPath, "%s%s", home, subPath );
 +      #elif GDEF_OS_XDG
 +      xdgDataHomePath = getenv( "XDG_DATA_HOME" );
 +
 +      if ( xdgDataHomePath == NULL ) {
 +              char *subPath = "/.local/share";
 +              xdgDataHomePath = safe_malloc( sizeof( char ) * ( strlen( home ) + strlen( subPath ) ) + 1 );
 +              sprintf( xdgDataHomePath, "%s%s", home, subPath );
 +      }
 +      #endif // GDEF_OS_XDG
 +
 +      #if GDEF_OS_WINDOWS
        /* this is kinda crap, but hey */
        strcpy( installPath, "../" );
 -      #else
 +      #else // !GDEF_OS_WINDOWS
  
        char temp[ MAX_OS_PATH ];
        char *path;
        if ( strrchr( temp, '/' ) ) {
                argv0 = strrchr( argv0, '/' ) + 1;
        }
 -      else if ( path ) {
 +      else if ( path != NULL ) {
  
                /*
                   This code has a special behavior when q3map2 is a symbolic link.
                                path++;
                        }
  
                        /* concatenate */
                        if ( last > ( path + 1 ) ) {
                                // +1 hack: Q_strncat calls Q_strncpyz that expects a len including '\0'
                *( strrchr( installPath, '/' ) ) = '\0';
                *( strrchr( installPath, '/' ) ) = '\0';
        }
 -      #endif
 +      #endif // !GDEF_OS_WINDOWS
  }
  
  
@@@ -303,14 -292,15 +304,14 @@@ void AddBasePath( char *path )
  
  /*
     AddHomeBasePath() - ydnar
 -   adds a base path to the beginning of the list, prefixed by ~/
 +   adds a base path to the beginning of the list
   */
  
  void AddHomeBasePath( char *path ){
        int i;
        char temp[ MAX_OS_PATH ];
 -      int homePathLen;
  
 -      if ( !homePath ) {
 +      if ( homePath == NULL ) {
                return;
        }
  
                return;
        }
  
 -      /* strip leading dot, if homePath does not end in /. */
 -      homePathLen = strlen( homePath );
 -      if ( !strcmp( path, "." ) ) {
 +      if ( strcmp( path, "." ) == 0 ) {
                /* -fs_homebase . means that -fs_home is to be used as is */
                strcpy( temp, homePath );
        }
 -      else if ( homePathLen >= 2 && !strcmp( homePath + homePathLen - 2, "/." ) ) {
 -              /* remove trailing /. of homePath */
 -              homePathLen -= 2;
 +      else {
 +              char *tempHomePath;
 +              tempHomePath = homePath;
  
 -              /* concatenate home dir and path */
 -              sprintf( temp, "%.*s/%s", homePathLen, homePath, path );
 +              /* homePath is . on Windows if not user supplied */
 +
 +              #if GDEF_OS_MACOS
 +              /*
 +                 use ${HOME}/Library/Application as ${HOME}
 +                 if home path is not user supplied
 +                 and strip the leading dot from prefix in any case
 +                
 +                 basically it produces
 +                 ${HOME}/Library/Application/unvanquished
 +                 /user/supplied/home/path/unvanquished
 +              */
 +              tempHomePath = macLibraryApplicationSupportPath;
 +              path = path + 1;
 +              #elif GDEF_OS_XDG
 +              /*
 +                 on Linux, check if game uses ${XDG_DATA_HOME}/prefix instead of ${HOME}/.prefix
 +                 if yes and home path is not user supplied
 +                 use XDG_DATA_HOME instead of HOME
 +                 and strip the leading dot
 +
 +                 basically it produces
 +                 ${XDG_DATA_HOME}/unvanquished
 +                 /user/supplied/home/path/unvanquished
 +
 +                 or
 +                 ${HOME}/.q3a
 +                 /user/supplied/home/path/.q3a
 +               */
 +
 +              sprintf( temp, "%s/%s", xdgDataHomePath, ( path + 1 ) );
 +              if ( access( temp, X_OK ) == 0 ) {
 +                      if ( customHomePath == qfalse ) {
 +                              tempHomePath = xdgDataHomePath;
-                       }
+       }
 -      else
 -      {
 -              /* remove leading . of path */
 -              if ( path[0] == '.' ) {
 -                      ++path;
 +                      path = path + 1;
                }
 +              #endif // GDEF_OS_XDG
  
                /* concatenate home dir and path */
 -              sprintf( temp, "%s/%s", homePath, path );
 +              sprintf( temp, "%s/%s", tempHomePath, path );
        }
  
        /* make a hole */
@@@ -473,7 -436,7 +474,7 @@@ void InitPaths( int *argc, char **argv 
  
                /* -game */
                if ( strcmp( argv[ i ], "-game" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No game specified after %s", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
  
                /* -fs_forbiddenpath */
                else if ( strcmp( argv[ i ], "-fs_forbiddenpath" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
  
                /* -fs_basepath */
                else if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
  
                /* -fs_game */
                else if ( strcmp( argv[ i ], "-fs_game" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
  
                /* -fs_home */
                else if ( strcmp( argv[ i ], "-fs_home" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
 +                      customHomePath = qtrue;
                        homePath = argv[i];
                        argv[ i ] = NULL;
                }
  
                /* -fs_homebase */
                else if ( strcmp( argv[ i ], "-fs_homebase" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
  
                /* -fs_homepath - sets both of them */
                else if ( strcmp( argv[ i ], "-fs_homepath" ) == 0 ) {
 -                      if ( ++i >= *argc ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
                        }
                        argv[ i - 1 ] = NULL;
                        homeBasePath = ".";
                        argv[ i ] = NULL;
                }
 +
 +              /* -fs_pakpath */
 +              else if ( strcmp( argv[ i ], "-fs_pakpath" ) == 0 ) {
 +                      if ( ++i >= *argc || !argv[ i ] ) {
 +                              Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
 +                      }
 +                      argv[ i - 1 ] = NULL;
 +                      AddPakPath( argv[ i ] );
 +                      argv[ i ] = NULL;
 +              }
        }
  
        /* remove processed arguments */
index 720dec29053fc042f0541d74295b7e0cc0d053cf,a230dd002f019045f7ec6b7347f2afcf0c28b92a..e644cc8be83d94971d63b1d0e6342cde8b5993cd
     ------------------------------------------------------------------------------- */
  
  /* platform-specific */
 -#if GDEF_OS_LINUX || GDEF_OS_MACOS
 -      #define Q_UNIX
 -#endif
 -
 -#ifdef Q_UNIX
 +#if GDEF_OS_POSIX
        #include <unistd.h>
        #include <pwd.h>
        #include <limits.h>
@@@ -62,6 -66,8 +62,6 @@@
  
  
  /* general */
 -#include "version.h"            /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
 -
  #include "cmdlib.h"
  #include "mathlib.h"
  #include "md5lib.h"
  
     ------------------------------------------------------------------------------- */
  
 -#define MAC_STATIC_HACK         0
 -#if GDEF_OS_MACOS && MAC_STATIC_HACK
 -      #define MAC_STATIC          static
 -#else
 -      #define MAC_STATIC
 -#endif
 -
 -#if 1
        #if GDEF_OS_WINDOWS
                #define Q_stricmp           stricmp
                #define Q_strncasecmp       strnicmp
                #define Q_stricmp           strcasecmp
                #define Q_strncasecmp       strncasecmp
        #endif
 +
 +// hack to declare and define in the same file
 +#ifdef MAIN_C
 +      #define Q_EXTERN
 +      #define Q_ASSIGN( a )   = a
 +#else
 +      #define Q_EXTERN extern
 +      #define Q_ASSIGN( a )
  #endif
  
  /* macro version */
  /* general */
  #define MAX_QPATH               64
  
 -#define MAX_IMAGES              512
 +#define MAX_IMAGES              2048
  #define DEFAULT_IMAGE           "*default"
  
 -#define MAX_MODELS              512
 +#define MAX_MODELS              2048
  
  #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
  #define DEF_BACKSPLASH_DISTANCE 23
  #define C_DETAIL                0x08000000  /* THIS MUST BE THE SAME AS IN RADIANT! */
  
  
 +/* new tex surface flags, like Smokin'Guns */
 +#define TEX_SURF_METAL             0x00001000
 +#define TEX_SURF_WOOD              0x00080000
 +#define TEX_SURF_CLOTH             0x00100000
 +#define TEX_SURF_DIRT              0x00200000
 +#define TEX_SURF_GLASS             0x00400000
 +#define TEX_SURF_PLANT             0x00800000
 +#define TEX_SURF_SAND              0x01000000
 +#define TEX_SURF_SNOW              0x02000000
 +#define TEX_SURF_STONE             0x04000000
 +#define TEX_SURF_WATER             0x08000000
 +#define TEX_SURF_GRASS             0x10000000
 +#define TEX_SURF_BREAKABLE         0x20000000
 +
 +
  /* shadow flags */
  #define WORLDSPAWN_CAST_SHADOWS 1
  #define WORLDSPAWN_RECV_SHADOWS 1
@@@ -560,13 -551,6 +560,13 @@@ typedef enu
  }
  miniMapMode_t;
  
 +typedef enum
 +{
 +      MINIMAP_SIDECAR_NONE,
 +      MINIMAP_SIDECAR_UNVANQUISHED
 +}
 +miniMapSidecarFormat_t;
 +
  typedef struct game_s
  {
        char                *arg;                           /* -game matches this */
        int maxLMSurfaceVerts;                              /* default maximum meta surface verts */
        int maxSurfaceVerts;                                /* default maximum surface verts */
        int maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
 +      qboolean texFile;                                   /* enable per shader prefix surface flags and .tex file */
        qboolean emitFlares;                                /* when true, emit flare surfaces */
        char                *flareShader;                   /* default flare shader (MUST BE SET) */
        qboolean wolfLight;                                 /* when true, lights work like wolf q3map  */
        qboolean miniMapKeepAspect;                         /* minimap keep aspect ratio by letterboxing */
        miniMapMode_t miniMapMode;                          /* minimap mode */
        char                *miniMapNameFormat;             /* minimap name format */
 +      miniMapSidecarFormat_t miniMapSidecarFormat;        /* minimap sidecar format */
        char                *bspIdent;                      /* 4-letter bsp file prefix */
        int bspVersion;                                     /* bsp version to use */
        qboolean lumpSwap;                                  /* cod-style len/ofs order */
@@@ -1024,7 -1006,7 +1024,7 @@@ typedef enu
  }
  surfaceType_t;
  
 -char            *surfaceTypes[ NUM_SURFACE_TYPES ]
 +Q_EXTERN char *surfaceTypes[ NUM_SURFACE_TYPES ]
  #ifndef MAIN_C
  ;
  #else
@@@ -1838,7 -1820,6 +1838,7 @@@ void                        RadFreeLigh
  
  /* light_ydnar.c */
  void                        ColorToBytes( const float *color, byte *colorBytes, float scale );
 +void                        ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
  void                        SmoothNormals( void );
  
  void                        MapRawLightmap( int num );
@@@ -1879,9 -1860,14 +1879,14 @@@ int                         ImportLight
  
  void                        SetupSurfaceLightmaps( void );
  void                        StitchSurfaceLightmaps( void );
 -void                        StoreSurfaceLightmaps( qboolean fastAllocate );
 +void                        StoreSurfaceLightmaps( qboolean fastAllocate, qboolean storeForReal );
  
  
+ /* exportents.c */
+ void                        ExportEntities( void );
+ int                         ExportEntitiesMain( int argc, char **argv );
  /* exportents.c */
  void                        ExportEntities( void );
  int                         ExportEntitiesMain( int argc, char **argv );
@@@ -1936,11 -1922,6 +1941,11 @@@ void                        PartialLoad
  void                        WriteBSPFile( const char *filename );
  void                        PrintBSPFileSizes( void );
  
 +void                        WriteTexFile( char *name );
 +void                        LoadSurfaceFlags( char *filename );
 +int                         GetSurfaceParm( const char *tex );
 +void                        RestoreSurfaceFlags( char *filename );
 +
  epair_t                     *ParseEPair( void );
  void                        ParseEntities( void );
  void                        UnparseEntities( void );
@@@ -1976,6 -1957,14 +1981,6 @@@ void                        WriteRBSPFi
  
     ------------------------------------------------------------------------------- */
  
 -#ifdef MAIN_C
 -      #define Q_EXTERN
 -      #define Q_ASSIGN( a )   = a
 -#else
 -      #define Q_EXTERN extern
 -      #define Q_ASSIGN( a )
 -#endif
 -
  /* game support */
  Q_EXTERN game_t games[]
  #ifndef MAIN_C
        =
        {
                                                                #include "game_quake3.h"
 +      ,
 +                                                              #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_oa.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_q3rally.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
        ,
 -                                                              #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
 +                                                              #include "game_reaction.h" /* must be after game_quake3.h */
        ,
 -                                                              #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
 +                                                              #include "game_smokinguns.h" /* must be after game_quake3.h */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
        ,
                                                                #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
 +      ,
 +                                                              #include "game_wop.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tenebrae.h"
        ,
        ,
                                                                #include "game_qfusion.h"   /* qfusion game */
        ,
 -                                                              #include "game_reaction.h" /* must be after game_quake3.h */
 +                                                              #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */
 +      ,
 +                                                              #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */
        ,
 -                                                              #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
 +                                                              #include "game_darkplaces.h" /* darkplaces q1 engine */
        ,
 -                                                              #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
 +                                                              #include "game_dq.h" /* deluxe quake game ( darkplaces q1 engine) */
        ,
                                                                #include "game_prophecy.h"  /* vortex: prophecy game ( darkplaces q1 engine) */
        ,
@@@ -2060,10 -2037,11 +2065,10 @@@ Q_EXTERN qboolean warnImage Q_ASSIGN( q
  /* ydnar: sinusoid samples */
  Q_EXTERN float jitters[ MAX_JITTERS ];
  
 -/* can't code */
 +/*can't code*/
  Q_EXTERN qboolean doingBSP Q_ASSIGN( qfalse );
  
  /* commandline arguments */
 -Q_EXTERN qboolean verbose;
  Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
  Q_EXTERN qboolean force Q_ASSIGN( qfalse );
  Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
@@@ -2608,46 -2586,28 +2613,46 @@@ Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOG
  Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
  Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
  
 -#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
 +// Used for tex file support, Smokin'Guns globals
 +Q_EXTERN qboolean compile_map;
 +
 +#define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
        do \
        { \
 +              int prevAllocated = allocated; \
                if ( reqitem >= allocated )     \
                { \
                        if ( allocated == 0 ) { \
 -                              allocated = def; } \
 +                              allocated = def; \
 +                      } \
                        while ( reqitem >= allocated && allocated )     \
 +                      { \
                                allocated *= 2; \
 +                      } \
                        if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
                        { \
                                Error( # ptr " over 2 GB" ); \
                        } \
                        ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
                        if ( !ptr ) { \
 -                              Error( # ptr " out of memory" ); } \
 +                              Error( #ptr " out of memory" ); \
 +                      } \
 +                      if ( fillWithZeros ) \
 +                      { \
 +                              memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
 +                      } \
                } \
        } \
        while ( 0 )
  
 +#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
 +
 +#define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
 +
  #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp ## suffix, numBSP ## suffix, allocatedBSP ## suffix, def )
  
 +#define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
 +
  #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
  #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )