set g_balance_grabber_secondary_ammo 15\r
set g_balance_grabber_secondary_refire 1.1\r
set g_balance_grabber_secondary_animtime 1 // good melee anim\r
-set g_balance_grabber_secondary_damage 70\r
+set g_balance_grabber_secondary_damage 65\r
set g_balance_grabber_secondary_force 250\r
set g_balance_grabber_secondary_radius 150\r
set g_balance_grabber_secondary_recoil 5\r
set g_balance_vore_teamheal_stable 150 "maximum amount of health you can gain from a teamheal (best kept equal or less than g_balance_health_rotstable)"\r
set g_balance_vore_weight_gravity 1 "you get this heavier the more you eat, at 1 each meal makes you two times heavier"\r
set g_balance_vore_weight_speed 0.15 "you get this slower the more you eat, at 0.5 each meal makes you two times slower"\r
-set g_balance_vore_kick_damage_min 25 "minimum amount of damage you can do with a stomach kick"\r
-set g_balance_vore_kick_damage_max 40 "maximum amount of damage you can do with a stomach kick"\r
+set g_balance_vore_kick_damage 35 "amount of damage you can do during stomach kick"\r
set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick"\r
set g_balance_vore_kick_force 420 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing"\r
set g_balance_vore_kick_repress 0 "require pressing the fire key each kick rather than holding it down"\r
if(Swallow_condition_check(prey)) // check the normal conditions of the vore system
if(time >= prey.spawnshieldtime) // spawn shield means you are invincible
if not(prey.BUTTON_CHAT) // don't eat players who are chatting
- if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
+ if(self.health > cvar("g_balance_vore_kick_damage") && skill >= 5) // explained below
return TRUE;
return FALSE;
}
if(self.stomach_load && time > self.decide_pred)
{
- // if the predator's health is smaller than the maximum damage a stomach kick can do, regurgitate the player(s)
+ // if the predator's health is smaller than the damage a stomach kick can do, regurgitate the player(s)
// otherwise the predator is putting himself at risk by keeping you inside
- // TODO: make bots also know the amount of damage boost a melee attack can do
- if(self.health <= cvar("g_balance_vore_kick_damage_max"))
+ if(self.health <= cvar("g_balance_vore_kick_damage") && skill >= 5) // such awareness comes from skill 5 and up
self.BUTTON_REGURGITATE = TRUE;
else if(!self.digesting && cvar("g_vore_digestion"))
{\r
float damage, vol;\r
vector force;\r
- damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
+ damage = cvar("g_balance_vore_kick_damage");\r
force = v_forward * cvar("g_balance_vore_kick_force");\r
vol = VOL_BASE;\r
\r