else if(type == KILL_FIRST_BLOOD)
print("^1",s1, "^1 drew first blood", "\n");
// TODO: icon!
- else if (type == DEATH_TELEFRAG)
- print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ else if (type == DEATH_TELEFRAG) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
+ if(gentle)
+ print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
+ else
+ print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ }
else if (type == DEATH_DROWN) {
HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
if(alsoprint)
{
s = "notify_teamkill_red";
}
+ else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
+ {
+ s = "notify_telefrag";
+ }
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
s = "notify_water";