seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate you can swallow an enemy or team mate"\r
-seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator"\r
+seta crosshair_swallowindicator_size 1 "size of the crosshair swallow indicator"\r
seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator, 0 for all color cvars uses normal crosshair color"\r
set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
+set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
\r
set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r