]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Revert "Fix colormap with copybody (so now, ghost bodies of dead players retain the...
authorRudolf Polzer <divverent@alientrap.org>
Mon, 9 Jan 2012 18:13:33 +0000 (19:13 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Mon, 9 Jan 2012 18:13:33 +0000 (19:13 +0100)
This reverts commit a939674ad9b0e6b62ad9c3eb44ebc8b1d91b6792.

qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc

index d0001b9d39a4845e3b1cd1406ef1d2c29fd787d8..78bffdc9e581b4b5ca808dcae020430aa180a7dc 100644 (file)
@@ -1752,6 +1752,7 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
+.float oldcolormap;
 void respawn(void)
 {
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
@@ -1762,7 +1763,7 @@ void respawn(void)
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
                self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap; // saved for copybody to use later
+               self.oldcolormap = self.colormap;
                self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
@@ -1771,13 +1772,11 @@ void respawn(void)
 
        CopyBody(1);
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       
-       if(self.oldcolormap) // reset it so that when they respawn it'll be back to normal
+       if(self.oldcolormap)
        {
                self.colormap = self.oldcolormap;
                self.oldcolormap = 0;
        }
-       
        PutClientInServer();
 }
 
index e4415d631401db434d32e95debbedf5a68718498..5de1be4bc33b0e9cbbf1c351f2d98ad8918f856c 100644 (file)
@@ -124,8 +124,6 @@ void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 .entity pusher;
 .float pushltime;
 
-.float oldcolormap; // also used in cl_client.c:void respawn(void)
-
 .float CopyBody_nextthink;
 .void(void) CopyBody_think;
 void CopyBody_Think(void)
@@ -151,7 +149,7 @@ void CopyBody(float keepvelocity)
        self = spawn();
        self.enemy = oldself;
        self.lip = oldself.lip;
-       self.colormap = oldself.oldcolormap;
+       self.colormap = oldself.colormap;
        self.iscreature = oldself.iscreature;
        self.damagedbycontents = oldself.damagedbycontents;
        self.angles = oldself.angles;