IS_CHEAT(this, 0, argc, 0);
if(argc == 5)
{
- // arguments:
- // effectname
- // origin (0..1, on crosshair line)
- // velocity
- // howmany
f = stof(argv(2));
crosshair_trace(this);
start = (1-f) * this.origin + f * trace_endpos;
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd pointparticles <effectname> <position> <velocity> <countmultiplier>\n");
+ sprint(this, " Where <position> is a number from 0 to 1 representing distance on the crosshair line,\n");
+ sprint(this, " and <velocity> is a vector \"x y z\"\n");
break;
case "trailparticles":
IS_CHEAT(this, 0, argc, 0);
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
+ sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles <effectname>\n");
break;
case "make":
IS_CHEAT(this, 0, argc, 0);
if(argc == 3)
{
- // arguments:
- // modelname mode
f = stof(argv(2));
W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
}
else
{
- entity e = spawn();
+ entity e = new(func_breakable);
e.model = strzone(argv(1));
e.mdl = "rocket_explode";
SetResourceExplicit(e, RES_HEALTH, 1000);
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- spawnfunc_func_breakable(e);
+ func_breakable_setup(e);
// now, is it valid?
if(f == 0)
{
}
}
else
- sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
+ {
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd make <modelname> <mode>\n");
+ sprint(this, " where <mode> can be 0, 1 or 2\n");
+ }
break;
case "penalty":
IS_CHEAT(this, 0, argc, 0);
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd penalty <duration> <reason>))\n");
break;
case "dragbox_spawn": {
IS_CHEAT(this, 0, argc, 0);
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_setcnt <cnt>\n");
break;
case "drag_save":
IS_CHEAT(this, 0, argc, 0);
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
break;
case "drag_saveraceent":
IS_CHEAT(this, 0, argc, 0);
DID_CHEAT();
break;
}
- sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
+ sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
break;
case "drag_clear":
IS_CHEAT(this, 0, argc, 0);
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(caller, " Where 'selection' controls if autoswitch is on or off.\n");
+ sprint(caller, "\nUsage:^3 cmd autoswitch <selection>\n");
+ sprint(caller, " Where <selection> controls if autoswitch is on or off.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd clientversion version\n");
- sprint(caller, " Where 'version' is the game version reported by caller.\n");
+ sprint(caller, "\nUsage:^3 cmd clientversion <version>\n");
+ sprint(caller, " Where <version> is the game version reported by caller.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
- sprint(caller, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ sprint(caller, "\nUsage:^3 cmd mv_getpicture <mapid>\n");
+ sprint(caller, " Where <mapid> is the id number of the map to request an image of on the map vote selection menu.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
- sprint(caller, " Where 'action' can be:\n");
- sprint(caller, " ^5spawn^7: spawns a waypoint at player's position\n");
- sprint(caller, " ^5remove^7: removes player's nearest waypoint\n");
- sprint(caller, " ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
- sprint(caller, " ^5saveall^7: saves all waypoints and links to file\n");
- sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n");
- sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+ sprint(caller, "\nUsage:^3 cmd wpeditor <action>\n");
+ sprint(caller, " Where <action> can be:\n");
+ sprint(caller, " ^2spawn^7: spawns a waypoint at player's position\n");
+ sprint(caller, " ^2remove^7: removes player's nearest waypoint\n");
+ sprint(caller, " ^2unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+ sprint(caller, " ^2saveall^7: saves all waypoints and links to file\n");
+ sprint(caller, " ^2relinkall^7: relinks all waypoints as if they were respawned\n");
+ sprint(caller, " ^2spawn crosshair^7: spawns a waypoint at crosshair's position\n");
sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
- sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
- sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
- sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+ sprint(caller, " ^2spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+ sprint(caller, " ^2spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+ sprint(caller, " ^2spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
- sprint(caller, " ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
- sprint(caller, " ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
- sprint(caller, " ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
- sprint(caller, " ^5symorigin get|set\n");
- sprint(caller, " ^5symorigin get|set p1 p2 ... pX\n");
- sprint(caller, " ^5symaxis get|set p1 p2\n");
- sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+ sprint(caller, " ^2hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
+ sprint(caller, " ^2hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
+ sprint(caller, " ^2lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
+ sprint(caller, " ^2symorigin get|set\n");
+ sprint(caller, " ^2symorigin get|set <p1> <p2> ... <pX>\n");
+ sprint(caller, " ^2symaxis get|set <p1> <p2>\n");
+ sprint(caller, " ^7 where <p1> <p2> ... <pX> are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
" so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
- sprint(caller, " See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
+ sprint(caller, " See ^5wpeditor_menu^7 for a selectable list of various commands and useful settings to edit waypoints.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd selectteam team\n");
- sprint(caller, " Where 'team' is the prefered team to try and join.\n");
- sprint(caller, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ sprint(caller, "\nUsage:^3 cmd selectteam <team>\n");
+ sprint(caller, " Where <team> is the prefered team to try and join.\n");
+ sprint(caller, " Full list of options here: red, blue, yellow, pink, auto.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
- sprint(caller, " Where 'command' is the string to be stuffed to your client.\n");
+ sprint(caller, " Where <command> is the string to be stuffed to your client.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(caller, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ sprint(caller, " Where <cvar> is the cvar plus arguments to send to the server.\n");
return;
}
}
sprint(caller, "Can't spectate ", argv(1), "^7\n");
}
else
- sprint(caller, "cmd spectate client only works when you are spectator/observer\n");
+ sprint(caller, "cmd spectate <client> only works when you are spectator/observer\n");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd spectate [client]\n");
- sprint(caller, " Where 'client' can be the player to spectate.\n");
+ sprint(caller, "\nUsage:^3 cmd spectate [<client>]\n");
+ sprint(caller, " Where <client> can be the player to spectate.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
- sprint(caller, " Where 'map' is the name of the map to suggest.\n");
+ sprint(caller, "\nUsage:^3 cmd suggestmap <map>\n");
+ sprint(caller, " Where <map> is the name of the map to suggest.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
- sprint(caller, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
+ sprint(caller, "\nUsage:^3 cmd tell <client> <message>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to send <message> to.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
- sprint(caller, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
- sprint(caller, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
+ sprint(caller, "\nUsage:^3 cmd voice <voicetype> [<message>]\n");
+ sprint(caller, " <voicetype> is the type of voice message, it can be one of these:\n");
+ sprint(caller, sprintf(" %s\n", allvoicesamples));
+ sprint(caller, " and <message> is the text message to send.\n");
return;
}
}
case "prespawn": break; // handled by engine in host_cmd.c
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c
- case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
+ case "color": case "topcolor": case "bottomcolor": // handled by engine in host_cmd.c
+ if(!IS_CLIENT(this)) // on connection
+ {
+ // since gamecode doesn't have any calls earlier than this, do the connecting message here
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
+ }
+ if(teamplay)
+ return;
+ break;
case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
default:
sprint(this, "\nCommon networked commands:\n");
CommonCommand_macro_help(this);
- sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
- sprint(this, "For help about a specific command, type cmd help COMMAND\n");
+ sprint(this, "\nUsage:^3 cmd <command>^7, where possible commands are listed above.\n");
+ sprint(this, "For help about a specific command, type cmd help <command>\n");
return;
}
else if (CommonCommand_macro_usage(argc, this)) // Instead of trying to call a command, we're going to see detailed information about it