.float stats_hit[WEP_MAXCOUNT]; // for hitscan bullets hit
.float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired
-.float stat_pickup_crosshair;
+.float stat_crosshair_pickup;
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
- addstat(STAT_PICKUP_CROSSHAIR, AS_FLOAT, stat_pickup_crosshair);
+ addstat(STAT_PICKUP_CROSSHAIR, AS_FLOAT, stat_crosshair_pickup);
addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
if(!Item_GiveTo(self, other))
return;
- other.stat_pickup_crosshair = time;
+ other.stat_crosshair_pickup = time;
pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1);