-// item respawn effect
-// flare particle and light
-// used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
-// used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
-// used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
+// ********************************************** //
+// ** WARNING - DO NOT MANUALLY EDIT THIS FILE ** //
+// ** ** //
+// ** This file is automatically generated by ** //
+// ** code with the command 'dumpeffectinfo'. ** //
+// ** ** //
+// ** If you modify an effect, please ** //
+// ** regenerate this file with that command. ** //
+// ** ** //
+// ********************************************** //
+
effect TE_WIZSPIKE
-countabsolute 1
-type static
-color 0x63F2EA 0x63f2EA
-size 20 20
-alpha 128 128 128
-lightradius 200
-lightradiusfade 200
-lightcolor 0.4 0.9 0.9
-// cloud of particles which expand rapidly and then slow to form a ball
+ alpha 128 128 128
+ color 0x63F2EA 0x63f2EA
+ countabsolute 1
+ lightcolor 0.4 0.9 0.9
+ lightradiusfade 200
+ lightradius 200
+ size 20 20
+ type static
effect TE_WIZSPIKE
-count 50
-type static
-color 0x63F2EA 0x63f2EA
-size 2 2
-alpha 64 64 64
-airfriction 2
-liquidfriction 2
-originjitter 16 16 16
-velocityjitter 32 32 32
-
-// laser impact
-// decal
-// used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
+ airfriction 2
+ alpha 64 64 64
+ color 0x63F2EA 0x63f2EA
+ count 50
+ liquidfriction 2
+ originjitter 16 16 16
+ size 2 2
+ type static
+ velocityjitter 32 32 32
effect TE_KNIGHTSPIKE
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 16 16 16
-lightradius 200
-lightradiusfade 1000
-lightcolor 4 0.2 0.2
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 0.2 0.2
+ lightradiusfade 1000
+ lightradius 200
+ originjitter 16 16 16
+ size 24 24
+ tex 47 47
+ type decal
effect TE_KNIGHTSPIKE
-countabsolute 1
-type static
-tex 39 39
-color 0xFF2010 0xFF2010
-alpha 256 256 1024
-size 24 24
-// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
+ alpha 256 256 1024
+ color 0xFF2010 0xFF2010
+ countabsolute 1
+ size 24 24
+ tex 39 39
+ type static
effect TE_KNIGHTSPIKE
-count 128
-type spark
-color 0x800000 0xFF8020
-alpha 256 256 1024
-size 4 4
-//bounce 1.5
-airfriction 6
-liquidfriction 6
-//originjitter 32 32 32
-velocityjitter 256 256 256
-
-// machinegun bullet impact
-// bullet impact decal
-// used nowhere in code
+ airfriction 6
+ alpha 256 256 1024
+ color 0x800000 0xFF8020
+ count 128
+ liquidfriction 6
+ size 4 4
+ type spark
+ velocityjitter 256 256 256
effect TE_SPIKE
-countabsolute 1
-type decal
-tex 56 59
-size 5 5
-alpha 256 256 0
-originjitter 6 6 6
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 6 6 6
+ size 5 5
+ tex 56 59
+ type decal
effect TE_SPIKE
-count 4
-type smoke
-tex 0 8
-color 0x101010 0x101010
-size 3 3
-sizeincrease 3
-alpha 255 255 256
-originjitter 0 0 0
-velocityjitter 8 8 8
-// dust/smoke staying at the impact
+ alpha 255 255 256
+ color 0x101010 0x101010
+ count 4
+ sizeincrease 3
+ size 3 3
+ tex 0 8
+ type smoke
+ velocityjitter 8 8 8
effect TE_SPIKE
-count 0.5
-type smoke
-tex 0 8
-color 0x505050 0x505050
-size 4 4
-sizeincrease 4
-alpha 255 255 128
-originjitter 0 0 0
-velocityjitter 0 0 0
-// bouncing sparks
+ alpha 255 255 128
+ color 0x505050 0x505050
+ count 0.500000
+ sizeincrease 4
+ size 4 4
+ tex 0 8
+ type smoke
effect TE_SPIKE
-count 10
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 0 256 256
-gravity 1
-bounce 1.5
-velocityoffset 0 0 80
-velocityjitter 64 64 64
-
-// electro combo explosion
-// decal
-// used nowhere in code
+ alpha 0 256 256
+ bounce 1.500000
+ color 0x8f4333 0xfff31b
+ count 10
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocityoffset 0 0 80
effect TE_SPIKEQUAD
-countabsolute 1
-type decal
-tex 59 59
-size 64 64
-alpha 256 256 0
-originjitter 34 34 34
-lightradius 400
-lightradiusfade 200
-lightcolor 2 2.5 3
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 2 2.5 3
+ lightradiusfade 200
+ lightradius 400
+ originjitter 34 34 34
+ size 64 64
+ tex 59 59
+ type decal
effect TE_SPIKEQUAD
-countabsolute 1
-type static
-tex 38 38
-color 0x80C0FF 0x80C0FF
-size 48 48
-alpha 256 256 128
-// large sparks
+ alpha 256 256 128
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 48 48
+ tex 38 38
+ type static
effect TE_SPIKEQUAD
-count 10
-type static
-color 0x2030FF 0x80C0FF
-size 32 32
-alpha 256 256 256
-//gravity 1
-bounce 1.5
-airfriction 4
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 512 512 512
-
-// quake effect
-// decal
-// used nowhere in code
+ airfriction 4
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x2030FF 0x80C0FF
+ count 10
+ liquidfriction 16
+ size 32 32
+ type static
+ velocityjitter 512 512 512
effect TE_SUPERSPIKE
-countabsolute 1
-type decal
-tex 56 59
-size 3 3
-alpha 256 256 0
-originjitter 6 6 6
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 6 6 6
+ size 3 3
+ tex 56 59
+ type decal
effect TE_SUPERSPIKE
-count 4
-type smoke
-tex 0 8
-color 0x101010 0x101010
-size 3 3
-sizeincrease 3
-alpha 255 255 256
-originjitter 0 0 0
-velocityjitter 8 8 8
-// dust/smoke staying at the impact
+ alpha 255 255 256
+ color 0x101010 0x101010
+ count 4
+ sizeincrease 3
+ size 3 3
+ tex 0 8
+ type smoke
+ velocityjitter 8 8 8
effect TE_SUPERSPIKE
-count 0.5
-type smoke
-tex 0 8
-color 0x505050 0x505050
-size 4 4
-sizeincrease 4
-alpha 255 255 128
-originjitter 0 0 0
-velocityjitter 0 0 0
-// sparks that disappear on impact
+ alpha 255 255 128
+ color 0x505050 0x505050
+ count 0.500000
+ sizeincrease 4
+ size 4 4
+ tex 0 8
+ type smoke
effect TE_SUPERSPIKE
-count 15
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 0 256 768
-gravity 1
-bounce -1
-velocityoffset 0 0 80
-velocityjitter 64 64 64
-
-// quake effect
-// decal
-// used nowhere in code
+ alpha 0 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 15
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocityoffset 0 0 80
effect TE_SUPERSPIKEQUAD
-countabsolute 1
-type decal
-tex 56 59
-size 3 3
-alpha 256 256 0
-originjitter 6 6 6
-lightradius 100
-lightradiusfade 500
-lightcolor 0.15 0.15 1.5
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 0.2 0.2 1.5
+ lightradiusfade 500
+ lightradius 100
+ originjitter 6 6 6
+ size 3 3
+ tex 56 59
+ type decal
effect TE_SUPERSPIKEQUAD
-count 4
-type smoke
-tex 0 8
-color 0x101010 0x101010
-size 3 3
-sizeincrease 3
-alpha 255 255 256
-originjitter 0 0 0
-velocityjitter 8 8 8
-// dust/smoke staying at the impact
+ alpha 255 255 256
+ color 0x101010 0x101010
+ count 4
+ sizeincrease 3
+ size 3 3
+ tex 0 8
+ type smoke
+ velocityjitter 8 8 8
effect TE_SUPERSPIKEQUAD
-count 0.5
-type smoke
-tex 0 8
-color 0x505050 0x505050
-size 4 4
-sizeincrease 4
-alpha 255 255 128
-originjitter 0 0 0
-velocityjitter 0 0 0
-// sparks that disappear on impact
+ alpha 255 255 128
+ color 0x505050 0x505050
+ count 0.500000
+ sizeincrease 4
+ size 4 4
+ tex 0 8
+ type smoke
effect TE_SUPERSPIKEQUAD
-count 15
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 0 256 768
-gravity 1
-bounce -1
-velocityoffset 0 0 80
-velocityjitter 64 64 64
-
-// shotgun pellet impact
-// decal
-// used nowhere in code
+ alpha 0 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 15
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocityoffset 0 0 80
effect TE_GUNSHOT
-countabsolute 1
-type decal
-tex 56 59
-size 3 3
-alpha 256 256 0
-originjitter 6 6 6
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 6 6 6
+ size 3 3
+ tex 56 59
+ type decal
effect TE_GUNSHOT
-count 0.8
-type smoke
-tex 0 8
-color 0x101010 0x101010
-size 3 3
-sizeincrease 3
-alpha 128 128 64
-originjitter 0 0 0
-velocityjitter 8 8 8
-// dust/smoke staying at the impact
+ alpha 128 128 64
+ color 0x101010 0x101010
+ count 0.800000
+ sizeincrease 3
+ size 3 3
+ tex 0 8
+ type smoke
+ velocityjitter 8 8 8
effect TE_GUNSHOT
-count 0.2
-type smoke
-tex 0 8
-color 0x505050 0x505050
-size 4 4
-sizeincrease 4
-alpha 128 128 64
-originjitter 0 0 0
-velocityjitter 0 0 0
-// bouncing sparks
+ alpha 128 128 64
+ color 0x505050 0x505050
+ count 0.200000
+ sizeincrease 4
+ size 4 4
+ tex 0 8
+ type smoke
effect TE_GUNSHOT
-count 2.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 0 64 64
-gravity 1
-bounce 1.5
-velocityoffset 0 0 80
-velocityjitter 64 64 64
-
-// crylink impact effect
-// decal
-// used nowhere in code
+ alpha 0 64 64
+ bounce 1.500000
+ color 0x8f4333 0xfff31b
+ count 2.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocityoffset 0 0 80
effect TE_GUNSHOTQUAD
-countabsolute 1
-type decal
-tex 47 47
-size 8 8
-alpha 256 256 0
-originjitter 12 12 12
-//lightradius 100
-//lightradiusfade 300
-//lightcolor 0.5 0.5 0.5
-// purple flare effect
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 12 12 12
+ size 8 8
+ tex 47 47
+ type decal
effect TE_GUNSHOTQUAD
-countabsolute 1
-type static
-tex 39 39
-color 0x504060 0x504060
-size 8 8
-alpha 256 256 512
-// purple sparks
+ alpha 256 256 512
+ color 0x504060 0x504060
+ countabsolute 1
+ size 8 8
+ tex 39 39
+ type static
effect TE_GUNSHOTQUAD
-count 6
-type spark
-color 0xA040C0 0xFFFFFF
-size 1 1
-alpha 128 128 384
-gravity 1
-bounce 1.5
-velocityoffset 0 0 80
-velocityjitter 128 128 128
-
-// mortar/hagar explosion (smaller than rocket)
-// decal
-// used in qcsrc/server/cl_client.qc: te_explosion(org)
+ alpha 128 128 384
+ bounce 1.500000
+ color 0xA040C0 0xFFFFFF
+ count 6
+ gravity 1
+ size 1 1
+ type spark
+ velocityjitter 128 128 128
+ velocityoffset 0 0 80
effect TE_EXPLOSION
-countabsolute 1
-type decal
-tex 8 16
-size 48 48
-alpha 256 256 0
-originjitter 40 40 40
-lightradius 150
-lightradiusfade 300
-lightcolor 4 2 0.5
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 2 0.5
+ lightradiusfade 300
+ lightradius 150
+ originjitter 40 40 40
+ size 48 48
+ tex 8 16
+ type decal
effect TE_EXPLOSION
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 48 48
-alpha 192 192 64
-// fire effect which expands then slows
+ alpha 192 192 64
+ color 0x404040 0x404040
+ countabsolute 1
+ size 48 48
+ tex 35 37
+ type static
effect TE_EXPLOSION
-notunderwater
-count 64
-type static
-tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
-bounce 1.5
-airfriction 4
-liquidfriction 4
-originjitter 8 8 8
-velocityjitter 256 256 256
-// underwater bubbles
+ airfriction 4
+ alpha 128 128 256
+ bounce 1.500000
+ color 0x902010 0xFFD080
+ count 64
+ liquidfriction 4
+ notunderwater
+ originjitter 8 8 8
+ size 16 16
+ tex 48 55
+ type static
+ velocityjitter 256 256 256
effect TE_EXPLOSION
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect TE_EXPLOSION
-notunderwater
-count 16
-type spark
-color 0x903010 0xFFD030
-size 2 2
-alpha 256 256 384
-gravity 1
-airfriction 0.2
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-// quake effect
-// decal
-// used nowhere in code
+ airfriction 0.200000
+ alpha 256 256 384
+ bounce 1.500000
+ color 0x903010 0xFFD030
+ count 16
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 2 2
+ type spark
+ velocityjitter 256 256 256
+ velocityoffset 0 0 80
effect TE_EXPLOSIONQUAD
-countabsolute 1
-type decal
-tex 8 16
-size 48 48
-alpha 256 256 0
-originjitter 40 40 40
-lightradius 350
-lightradiusfade 700
-lightcolor 4 2 8
-// smoke cloud
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 2 8
+ lightradiusfade 700
+ lightradius 350
+ originjitter 40 40 40
+ size 48 48
+ tex 8 16
+ type decal
effect TE_EXPLOSIONQUAD
-notunderwater
-count 16
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 12 12
-alpha 32 32 64
-velocityjitter 48 48 48
-// underwater bubbles
+ alpha 32 32 64
+ color 0x202020 0x404040
+ count 16
+ notunderwater
+ size 12 12
+ tex 0 8
+ type smoke
+ velocityjitter 48 48 48
effect TE_EXPLOSIONQUAD
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-// sparks which go through walls
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect TE_EXPLOSIONQUAD
-notunderwater
-count 64
-type spark
-color 0x903010 0xFFD030
-size 1 1
-alpha 0 256 512
-gravity 1
-airfriction 0.2
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-// quake effect
-// decal
-// used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
+ airfriction 0.200000
+ alpha 0 256 512
+ color 0x903010 0xFFD030
+ count 64
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 1 1
+ type spark
+ velocityjitter 256 256 256
+ velocityoffset 0 0 80
effect TE_TAREXPLOSION
-countabsolute 1
-type decal
-tex 8 16
-size 48 48
-alpha 256 256 0
-originjitter 40 40 40
-lightradius 600
-lightradiusfade 1200
-lightcolor 1.6 0.8 2
-// smoke cloud
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 1.6 0.8 2
+ lightradiusfade 1200
+ lightradius 600
+ originjitter 40 40 40
+ size 48 48
+ tex 8 16
+ type decal
effect TE_TAREXPLOSION
-notunderwater
-count 16
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 12 12
-alpha 32 32 64
-velocityjitter 48 48 48
-// underwater bubbles
+ alpha 32 32 64
+ color 0x202020 0x404040
+ count 16
+ notunderwater
+ size 12 12
+ tex 0 8
+ type smoke
+ velocityjitter 48 48 48
effect TE_TAREXPLOSION
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-// sparks which go through walls
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect TE_TAREXPLOSION
-notunderwater
-count 64
-type spark
-color 0x903010 0xFFD030
-size 1 1
-alpha 0 256 512
-gravity 1
-airfriction 0.2
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-// bloody impact effect indicating damage
-// used nowhere in code
+ airfriction 0.200000
+ alpha 0 256 512
+ color 0x903010 0xFFD030
+ count 64
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 1 1
+ type spark
+ velocityjitter 256 256 256
+ velocityoffset 0 0 80
effect TE_BLOOD
-count 0.167
-type blood
-tex 24 32
-size 8 8
-alpha 256 256 64
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 1
-staincolor 0x808080 0x808080
-staintex 16 24
-
-
-
-// sparks (quake effect)
-// used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
-// used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ count 0.167000
+ liquidfriction 4
+ size 8 8
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 1
effect TE_SPARK
-count 0.5
-type spark
-tex 40 40
-color 0x8f4333 0xfff31b
-size 0.4 0.6
-alpha 64 256 768
-gravity 1
-bounce -1
-velocityoffset 0 0 80
-velocityjitter 64 64 64
-velocitymultiplier 1
-
-// nex impact
-// decal
-// used in qcsrc/server/bots.qc: te_plasmaburn(org)
+ alpha 64 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.600000
+ tex 40 40
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 1
+ velocityoffset 0 0 80
effect TE_PLASMABURN
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 16 16 16
-lightradius 200
-lightradiusfade 400
-lightcolor 1 1 1
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 1 1 1
+ lightradiusfade 400
+ lightradius 200
+ originjitter 16 16 16
+ size 24 24
+ tex 47 47
+ type decal
effect TE_PLASMABURN
-countabsolute 1
-type static
-tex 37 37
-color 0x80C0FF 0x80C0FF
-size 8 8
-alpha 256 256 512
-// small sparks which form a sphere as they slow down
+ alpha 256 256 512
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 8 8
+ tex 37 37
+ type static
effect TE_PLASMABURN
-count 128
-type spark
-color 0x2030FF 0x80C0FF
-size 1 2
-alpha 256 256 1024
-bounce 2
-airfriction 8
-liquidfriction 8
-velocityjitter 128 128 128
-
-// quake effect
-// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
-// used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
+ airfriction 8
+ alpha 256 256 1024
+ bounce 2
+ color 0x2030FF 0x80C0FF
+ count 128
+ liquidfriction 8
+ size 1 2
+ type spark
+ velocityjitter 128 128 128
effect TE_SMALLFLASH
-lightradius 200
-lightradiusfade 1000
-lightcolor 2 2 2
-
-// quake effect
-// used nowhere in code
+ lightcolor 2 2 2
+ lightradiusfade 1000
+ lightradius 200
effect TE_FLAMEJET
-count 0.5
-type smoke
-color 0x6f0f00 0xe3974f
-size 4 4
-alpha 64 128 384
-gravity -1
-bounce 1.1
-airfriction 1
-liquidfriction 4
-velocityjitter 128 128 128
-velocitymultiplier 1
-
-// quake effect
-// used nowhere in code
+ airfriction 1
+ alpha 64 128 384
+ bounce 1.100000
+ color 0x6f0f00 0xe3974f
+ count 0.500000
+ gravity -1
+ liquidfriction 4
+ size 4 4
+ type smoke
+ velocityjitter 128 128 128
+ velocitymultiplier 1
effect TE_LAVASPLASH
-count 32
-type alphastatic
-color 0x6f0f00 0xe3974f
-size 12 12
-alpha 256 256 256
-gravity 0.05
-originoffset 0 0 32
-originjitter 128 128 32
-velocityoffset 0 0 256
-velocityjitter 128 128 0
-
-// player teleport effect
-// used nowhere in code
+ alpha 256 256 256
+ color 0x6f0f00 0xe3974f
+ count 32
+ gravity 0.050000
+ originjitter 128 128 32
+ originoffset 0 0 32
+ size 12 12
+ type alphastatic
+ velocityjitter 128 128 0
+ velocityoffset 0 0 256
effect TE_TELEPORT
-count 56
-type static
-color 0xA0A0A0 0xFFFFFF
-size 10 10
-alpha 64 128 256
-airfriction 1
-liquidfriction 4
-originoffset 0 0 28
-originjitter 16 16 28
-velocityjitter 0 0 256
-
-// nex beam
-// used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
-// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
+ airfriction 1
+ alpha 64 128 256
+ color 0xA0A0A0 0xFFFFFF
+ count 56
+ liquidfriction 4
+ originjitter 16 16 28
+ originoffset 0 0 28
+ size 10 10
+ type static
+ velocityjitter 0 0 256
effect TE_TEI_G3
-countabsolute 1
-type beam
-tex 200 200
-color 0xFFFFFF 0xFFFFFF
-size 4 4
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0xFFFFFF 0xFFFFFF
+ countabsolute 1
+ size 4 4
+ tex 200 200
+ type beam
effect TE_TEI_G3
-trailspacing 4
-type static
-color 0x202020 0x404040
-size 1 1
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 8 8 8
-type smoke
-
-// smoke effect
-// used nowhere in code
+ airfriction -4
+ alpha 256 256 512
+ color 0x202020 0x404040
+ size 1 1
+ trailspacing 4
+ type smoke
+ velocityjitter 8 8 8
effect TE_TEI_SMOKE
-count 0.167
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 1
-
-// rocket explosion (bigger than mortar and hagar)
-// decal
-// used nowhere in code
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 0.167000
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 1
effect TE_TEI_BIGEXPLOSION
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 40 40 40
-lightradius 500
-lightradiusfade 500
-lightcolor 4 2 0.5
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 2 0.5
+ lightradiusfade 500
+ lightradius 500
+ originjitter 40 40 40
+ size 72 72
+ tex 8 16
+ type decal
effect TE_TEI_BIGEXPLOSION
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 72 72
-alpha 192 192 64
-// fire effect
+ alpha 192 192 64
+ color 0x404040 0x404040
+ countabsolute 1
+ size 72 72
+ tex 35 37
+ type static
effect TE_TEI_BIGEXPLOSION
-notunderwater
-count 128
-type static
-tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
-bounce 1.5
-airfriction 4
-liquidfriction 4
-originjitter 8 8 8
-velocityjitter 512 512 512
-// underwater bubbles
+ airfriction 4
+ alpha 128 128 256
+ bounce 1.500000
+ color 0x902010 0xFFD080
+ count 128
+ liquidfriction 4
+ notunderwater
+ originjitter 8 8 8
+ size 16 16
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect TE_TEI_BIGEXPLOSION
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 144 144 144
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect TE_TEI_BIGEXPLOSION
-notunderwater
-count 64
-type spark
-color 0x903010 0xFFD030
-size 2 2
-alpha 256 256 384
-gravity 1
-airfriction 0.2
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 384 384 384
-
-// electro explosion
-// decal
-// used nowhere in code
+ airfriction 0.200000
+ alpha 256 256 384
+ bounce 1.500000
+ color 0x903010 0xFFD030
+ count 64
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 2 2
+ type spark
+ velocityjitter 384 384 384
+ velocityoffset 0 0 80
effect TE_TEI_PLASMAHIT
-countabsolute 1
-type decal
-tex 59 59
-size 32 32
-alpha 256 256 0
-originjitter 20 20 20
-lightradius 200
-lightradiusfade 600
-lightcolor 2.4 4.8 8
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 2.4 4.8 8
+ lightradiusfade 600
+ lightradius 200
+ originjitter 20 20 20
+ size 32 32
+ tex 59 59
+ type decal
effect TE_TEI_PLASMAHIT
-countabsolute 1
-type static
-tex 38 38
-color 0x80C0FF 0x80C0FF
-size 32 32
-alpha 256 256 512
-// cloud of bouncing sparks
+ alpha 256 256 512
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 32 32
+ tex 38 38
+ type static
effect TE_TEI_PLASMAHIT
-count 0.5
-type spark
-color 0x2030FF 0x80C0FF
-size 2 4
-alpha 256 256 1024
-//gravity 1
-bounce 1.5
-//velocityoffset 0 0 120
-velocityjitter 512 512 512
-
-
-
-
-
-
-
-
-
-//////////////////////////////////////////////////
-// New effects in 2.4
-//////////////////////////////////////////////////
-
-
-
-// bloody impact effect indicating damage
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
+ alpha 256 256 1024
+ bounce 1.500000
+ color 0x2030FF 0x80C0FF
+ count 0.500000
+ size 2 4
+ type spark
+ velocityjitter 512 512 512
effect blood
-count 0.4
-type spark
-blend invmod
-tex 24 32
-size 5 11
-alpha 1560 2560 7000
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 0.4
-velocityjitter 99 99 55
-//velocitymultiplier 2
-staincolor 0x808080 0x808080
-staintex 16 24
-stainsize 1 2
-stretchfactor 20
-sizeincrease 20
-//blood mist
+ airfriction 0.400000
+ alpha 1560 2560 7000
+ blend invmod
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.400000
+ sizeincrease 20
+ size 5 11
+ staincolor 0x808080 0x808080
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 20
+ tex 24 32
+ type spark
+ velocityjitter 99 99 55
effect blood
-countabsolute 1
-type alphastatic
-blend invmod
-tex 24 32
-size 25 30
-sizeincrease 20
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 11 11 11
-
-
-// player teleport effect
-// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
-// used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
+ alpha 100 256 400
+ blend invmod
+ color 0x000000 0x420000
+ countabsolute 1
+ originjitter 11 11 11
+ sizeincrease 20
+ size 25 30
+ tex 24 32
+ type alphastatic
effect teleport
-count 500
-type spark
-tex 64 64
-color 0x807aff 0x4463d5
-size 1 1
-alpha 0 256 100
-stretchfactor 2
-//gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1000 1000 1500
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 0.6
+ airfriction 2
+ alpha 0 256 100
+ bounce 1.500000
+ color 0x807aff 0x4463d5
+ count 500
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 1000 1000 1500
+ velocitymultiplier 0.500000
effect teleport
-countabsolute 1
-type smoke
-tex 65 65
-size 150 150
-alpha 190 190 180
-sizeincrease -80
-color 0x807aff 0x4463d5
-
-
-
-// normal super gory blood trail (used by gibs)
-// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
+ alpha 190 190 180
+ color 0x807aff 0x4463d5
+ countabsolute 1
+ sizeincrease -80
+ size 150 150
+ tex 65 65
+ type smoke
effect TR_BLOOD
-trailspacing 20
-type spark
-blend invmod
-color 0xA8FFFF 0xA8FFFF
-tex 24 32
-size 4 19
-alpha 384 984 1492
-bounce -1
-gravity 0.4
-airfriction -2
-liquidfriction 1
-velocityjitter 64 64 64
-velocitymultiplier -0.1
-staincolor 0x808080 0x808080
-staintex 16 24
-stainsize 1 2
-stretchfactor 7
-sizeincrease -5
-// splash around gib
+ airfriction -2
+ alpha 384 984 1492
+ blend invmod
+ bounce -1
+ color 0xA8FFFF 0xA8FFFF
+ gravity 0.400000
+ liquidfriction 1
+ sizeincrease -5
+ size 4 19
+ staincolor 0x808080 0x808080
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 7
+ tex 24 32
+ trailspacing 20
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier -0.100000
effect TR_BLOOD
-trailspacing 42
-type blood
-color 0xA8FFFF 0xA8FFFF
-tex 24 32
-size 4 6
-alpha 684 684 7492
-sizeincrease 500
-
-// thinner blood trail (used by quake zombies)
-// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
+ alpha 684 684 7492
+ color 0xA8FFFF 0xA8FFFF
+ sizeincrease 500
+ size 4 6
+ tex 24 32
+ trailspacing 42
+ type blood
effect TR_SLIGHTBLOOD
-trailspacing 64
-type blood
-color 0xA8FFFF 0xA8FFFF
-tex 24 32
-size 8 8
-alpha 384 384 192
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 0.5
-staincolor 0x808080 0x808080
-staintex 16 24
-
-
-
-// func_stardust effect, used in some maps to indicate teleporters
-// used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
-// used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
+ airfriction 1
+ alpha 384 384 192
+ bounce -1
+ color 0xA8FFFF 0xA8FFFF
+ liquidfriction 4
+ size 8 8
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ trailspacing 64
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 0.500000
effect EF_STARDUST
-count 37.5
-type static
-color 0xfff368 0xfff368
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// flare particle and light
-// used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
-// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0xfff368 0xfff368
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect item_respawn
-countabsolute 1
-type static
-color 0x63F2EA 0x63f2EA
-size 32 32
-alpha 128 128 128
-// cloud of particles which expand rapidly and then slow to form a ball
+ alpha 128 128 128
+ color 0x63F2EA 0x63f2EA
+ countabsolute 1
+ size 32 32
+ type static
effect item_respawn
-count 128
-type spark
-tex 41 41
-color 0x63F2EA 0x63f2EA
-size 2 2
-alpha 256 256 1280
-//originjitter 24 24 24
-velocityjitter 256 256 256
-
-
-
-// used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
+ alpha 256 256 1280
+ color 0x63F2EA 0x63f2EA
+ count 128
+ size 2 2
+ tex 41 41
+ type spark
+ velocityjitter 256 256 256
effect jumppad_activate
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 2 2
-
-
-
-// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ lightcolor 2 2 2
+ lightradiusfade 2000
+ lightradius 200
effect laser_muzzleflash
-// glow and light
-countabsolute 1
-type smoke
-color 0xcc0000 0xff0000
-tex 65 65
-size 10 15
-alpha 256 512 6280
-airfriction 10
-sizeincrease -100
-stretchfactor 2
-lightradius 200
-lightradiusfade 2000
-lightcolor 3 0.1 0.1
-// electricity
+ airfriction 10
+ alpha 256 512 6280
+ color 0xcc0000 0xff0000
+ countabsolute 1
+ lightcolor 3 0.1 0.1
+ lightradiusfade 2000
+ lightradius 200
+ sizeincrease -100
+ size 10 15
+ stretchfactor 2
+ tex 65 65
+ type smoke
effect laser_muzzleflash
-count 3
-type spark
-color 0xb44215 0xff0000
-tex 43 43
-size 5 7
-alpha 256 512 6280
-airfriction 10
-originjitter 2 2 2
-velocityjitter 150 150 150
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2.3
-rotate -180 180 4000 -4000
-// fire
+ airfriction 10
+ alpha 256 512 6280
+ color 0xb44215 0xff0000
+ count 3
+ originjitter 2 2 2
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 5 7
+ stretchfactor 2.300000
+ tex 43 43
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.200000
effect laser_muzzleflash
-count 6
-type spark
-color 0xff4200 0xff0000
-tex 8 15
-size 7 9
-alpha 256 512 6280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 100 100 100
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2
-
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
+ airfriction 12
+ alpha 256 512 6280
+ color 0xff4200 0xff0000
+ count 6
+ originjitter 2 2 2
+ sizeincrease -100
+ size 7 9
+ stretchfactor 2
+ tex 8 15
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 0.200000
effect laser_impact
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 14 14 14
-lightradius 200
-lightradiusfade 500
-lightcolor 8 0.4 0.4
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 0.4 0.4
+ lightradiusfade 500
+ lightradius 200
+ originjitter 14 14 14
+ size 24 24
+ tex 47 47
+ type decal
effect laser_impact
-countabsolute 1
-type static
-tex 39 39
-color 0xFF2010 0xFF2010
-alpha 256 256 1024
-size 24 24
-// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
+ alpha 256 256 1024
+ color 0xFF2010 0xFF2010
+ countabsolute 1
+ size 24 24
+ tex 39 39
+ type static
effect laser_impact
-count 128
-type spark
-color 0x800000 0xFF8020
-alpha 256 256 1024
-size 4 4
-//bounce 1.5
-airfriction 6
-liquidfriction 6
-//originjitter 32 32 32
-velocityjitter 256 256 256
+ airfriction 6
+ alpha 256 256 1024
+ color 0x800000 0xFF8020
+ count 128
+ liquidfriction 6
+ size 4 4
+ type spark
+ velocityjitter 256 256 256
effect laser_impact
-count 4
-type smoke
-tex 48 55
-color 0x800000 0xFF8020
-size 12 12
-alpha 128 256 256
-originjitter 1 1 1
-velocitymultiplier 0.01
-velocityjitter 16 16 16
-sizeincrease 6
-
-
-
-// used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
-// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
-// used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
-effect shotgun_muzzleflash
-count 1.5
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
-sizeincrease 12
-velocitymultiplier 0.05
+ alpha 128 256 256
+ color 0x800000 0xFF8020
+ count 4
+ originjitter 1 1 1
+ sizeincrease 6
+ size 12 12
+ tex 48 55
+ type smoke
+ velocityjitter 16 16 16
+ velocitymultiplier 0.010000
effect shotgun_muzzleflash
-count 16
-type spark
-tex 48 55
-color 0xffdb96 0xff5400
-size 10 20
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 100 100 100
-airfriction 5
-stretchfactor 2.5
-velocitymultiplier 0.5
-
-// shotgun pellet impact
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 1.500000
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ sizeincrease 12
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.050000
+effect shotgun_muzzleflash
+ airfriction 5
+ alpha 0 128 1024
+ color 0xffdb96 0xff5400
+ count 16
+ originjitter 1 1 1
+ size 10 20
+ stretchfactor 2.500000
+ tex 48 55
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 0.500000
effect shotgun_impact
-countabsolute 1
-type decal
-tex 56 59
-size 5 8
-alpha 256 256 0
-originjitter 10 10 10
-//lightradius 30
-//lightradiusfade 90
-//lightcolor 1 1 1
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 10 10 10
+ size 5 8
+ tex 56 59
+ type decal
effect shotgun_impact
-type alphastatic
-notunderwater
-tex 0 8
-count 1
-size 10 20
-sizeincrease 25
-alpha 300 550 756
-velocityjitter 150 150 150
-velocitymultiplier 0.2
-airfriction 5
-color 0x473a37 0x0b0a07
-rotate 0 360 -50 50
-// dust/smoke staying at the impact
+ airfriction 5
+ alpha 300 550 756
+ color 0x473a37 0x0b0a07
+ count 1
+ notunderwater
+ rotate 0 360 -50 50
+ sizeincrease 25
+ size 10 20
+ tex 0 8
+ type alphastatic
+ velocityjitter 150 150 150
+ velocitymultiplier 0.200000
effect shotgun_impact
-type alphastatic
-notunderwater
-tex 36 36
-count 0.2
-size 10 11
-sizeincrease 74
-alpha 200 350 500
-velocityjitter 11 11 11
-airfriction 5
-color 0x201d1a 0x000000
-bounce 6
-velocitymultiplier 0.03
-rotate 0 360 -50 50
-// sparks
+ airfriction 5
+ alpha 200 350 500
+ bounce 6
+ color 0x201d1a 0x000000
+ count 0.200000
+ notunderwater
+ rotate 0 360 -50 50
+ sizeincrease 74
+ size 10 11
+ tex 36 36
+ type alphastatic
+ velocityjitter 11 11 11
+ velocitymultiplier 0.030000
effect shotgun_impact
-notunderwater
-count 0.5
-type spark
-tex 40 40
-color 0xFDFFD9 0xFDFFD9
-size 0.6 0.6
-alpha 0 356 268
-gravity 1
-bounce 1.5
-airfriction 1.1
-originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier 0.2
-
-
-// used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 1.100000
+ alpha 0 356 268
+ bounce 1.500000
+ color 0xFDFFD9 0xFDFFD9
+ count 0.500000
+ gravity 1
+ notunderwater
+ originjitter 1 1 1
+ size 0.600000 0.600000
+ tex 40 40
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.200000
effect uzi_muzzleflash
-count 1
-type static
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 1 1 1
-velocitymultiplier 0.03
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
-gravity -0.1
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 1
+ gravity -0.100000
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type static
+ velocityjitter 1 1 1
+ velocitymultiplier 0.030000
effect uzi_muzzleflash
-count 3
-type spark
-tex 40 40
-color 0xff9c00 0xffd200
-size 0.3 0.4
-alpha 0 256 6000
-originjitter 1 1 1
-velocityjitter 555 555 555
-velocitymultiplier 3
-stretchfactor 0.15
-airfriction 12
-
-
-// used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
-// decal
+ airfriction 12
+ alpha 0 256 6000
+ color 0xff9c00 0xffd200
+ count 3
+ originjitter 1 1 1
+ size 0.300000 0.400000
+ stretchfactor 0.150000
+ tex 40 40
+ type spark
+ velocityjitter 555 555 555
+ velocitymultiplier 3
effect machinegun_impact
-countabsolute 1
-type decal
-tex 56 59
-size 5 5
-alpha 256 256 0
-originjitter 10 10 10
-lightradius 80
-lightradiusfade 800
-lightcolor 6 3.6 0.6
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 6 3.6 0.6
+ lightradiusfade 800
+ lightradius 80
+ originjitter 10 10 10
+ size 5 5
+ tex 56 59
+ type decal
effect machinegun_impact
-type alphastatic
-notunderwater
-tex 0 8
-count 1.5
-size 10 20
-sizeincrease 15
-alpha 300 550 456
-velocityjitter 150 150 150
-velocitymultiplier 0.1
-airfriction 5
-color 0x473a37 0x0b0a07
-rotate 0 360 -50 50
-// dust/smoke staying at the impact
+ airfriction 5
+ alpha 300 550 456
+ color 0x473a37 0x0b0a07
+ count 1.500000
+ notunderwater
+ rotate 0 360 -50 50
+ sizeincrease 15
+ size 10 20
+ tex 0 8
+ type alphastatic
+ velocityjitter 150 150 150
+ velocitymultiplier 0.100000
effect machinegun_impact
-type alphastatic
-notunderwater
-tex 36 36
-count 0.5
-size 10 11
-sizeincrease 74
-alpha 200 350 500
-velocityjitter 11 11 11
-airfriction 5
-color 0x201d1a 0x000000
-bounce 6
-velocitymultiplier 0.03
-rotate 0 360 -50 50
-//debris
+ airfriction 5
+ alpha 200 350 500
+ bounce 6
+ color 0x201d1a 0x000000
+ count 0.500000
+ notunderwater
+ rotate 0 360 -50 50
+ sizeincrease 74
+ size 10 11
+ tex 36 36
+ type alphastatic
+ velocityjitter 11 11 11
+ velocitymultiplier 0.030000
effect machinegun_impact
-type alphastatic
-notunderwater
-tex 66 68
-count 1
-size 1 5
-airfriction 1
-gravity 1.4
-alpha 300 550 256
-velocityjitter 350 350 350
-velocitymultiplier 0.2
-bounce 1.7
-color 0x63493e 0xffffff
-rotate 0 360 -500 500
-// sparks
+ airfriction 1
+ alpha 300 550 256
+ bounce 1.700000
+ color 0x63493e 0xffffff
+ count 1
+ gravity 1.400000
+ notunderwater
+ rotate 0 360 -500 500
+ size 1 5
+ tex 66 68
+ type alphastatic
+ velocityjitter 350 350 350
+ velocitymultiplier 0.200000
effect machinegun_impact
-notunderwater
-count 1
-type spark
-tex 40 40
-color 0xFDFFD9 0xFDFFD9
-size 0.3 0.3
-alpha 256 256 168
-gravity 1
-bounce 1
-airfriction 2
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.2
-
-
-
-
-// used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 2
+ alpha 256 256 168
+ bounce 1
+ color 0xFDFFD9 0xFDFFD9
+ count 1
+ gravity 1
+ notunderwater
+ originjitter 1 1 1
+ size 0.300000 0.300000
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.200000
effect grenadelauncher_muzzleflash
-count 1.5
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-airfriction 12
-velocityjitter 20 20 20
-velocitymultiplier 0.03
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
+ airfriction 12
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 1.500000
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 20 20 20
+ velocitymultiplier 0.030000
effect grenadelauncher_muzzleflash
-count 16
-type spark
-tex 48 55
-color 0xffdb96 0xff5400
-size 10 20
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 100 100 100
-velocitymultiplier 0.5
-airfriction 5
-stretchfactor 2.5
-
-
-
-// mortar trail
-// smoke
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
+ airfriction 5
+ alpha 0 128 1024
+ color 0xffdb96 0xff5400
+ count 16
+ originjitter 1 1 1
+ size 10 20
+ stretchfactor 2.500000
+ tex 48 55
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 0.500000
effect TR_GRENADE
-trailspacing 4
-type smoke
-color 0x101010 0x000000
-tex 0 8
-size 3 2
-bounce 1
-sizeincrease 10
-alpha 300 400 780
-originjitter 1 1 1
-velocityjitter 1 1 1
-velocitymultiplier -0.02
-//gravity -0.11
-// fire
+ alpha 300 400 780
+ bounce 1
+ color 0x101010 0x000000
+ originjitter 1 1 1
+ sizeincrease 10
+ size 3 2
+ tex 0 8
+ trailspacing 4
+ type smoke
+ velocityjitter 1 1 1
+ velocitymultiplier -0.020000
effect TR_GRENADE
-notunderwater
-trailspacing 4
-type static
-color 0xffdf72 0x811200
-tex 48 55
-size 5 2
-sizeincrease -15
-alpha 100 144 988
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.0
-// bubbles
+ airfriction 8
+ alpha 100 144 988
+ color 0xffdf72 0x811200
+ notunderwater
+ sizeincrease -15
+ size 5 2
+ tex 48 55
+ trailspacing 4
+ type static
+ velocityjitter 32 32 32
+ velocitymultiplier -1
effect TR_GRENADE
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-
-
-// hookbomb trail
-// smoke
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
-effect TR_KNIGHTSPIKE // used for MF_TRACER2
-notunderwater
-trailspacing 6
-type smoke
-color 0x303030 0x000000
-tex 0 8
-size 3 3
-bounce 1
-sizeincrease 11
-alpha 300 400 600
-originjitter 2 2 2
-velocityjitter 3 3 3
-velocitymultiplier -0.02
-gravity -0.11
-//marker
-effect TR_KNIGHTSPIKE // used for MF_TRACER2
-type alphastatic
-color 0x666666 0x000000
-tex 62 62
-size 1 1
-sizeincrease -0.1
-trailspacing 2
-alpha 256 256 720
-// bubbles
-effect TR_KNIGHTSPIKE // used for MF_TRACER2
-underwater
-trailspacing 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
+effect TR_KNIGHTSPIKE
+ alpha 300 400 600
+ bounce 1
+ color 0x303030 0x000000
+ gravity -0.110000
+ notunderwater
+ originjitter 2 2 2
+ sizeincrease 11
+ size 3 3
+ tex 0 8
+ trailspacing 6
+ type smoke
+ velocityjitter 3 3 3
+ velocitymultiplier -0.020000
+effect TR_KNIGHTSPIKE
+ alpha 256 256 720
+ color 0x666666 0x000000
+ sizeincrease -0.100000
+ size 1 1
+ tex 62 62
+ trailspacing 2
+ type alphastatic
+effect TR_KNIGHTSPIKE
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 32
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect grenade_explode
-countabsolute 1
-type decal
-tex 8 16
-size 48 48
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 250
-lightradiusfade 400
-lightcolor 8 4 1
-// fire effect which expands then slows
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 1
+ lightradiusfade 400
+ lightradius 250
+ originjitter 26 26 26
+ size 48 48
+ tex 8 16
+ type decal
effect grenade_explode
-notunderwater
-count 40
-type static
-tex 48 55
-color 0xe03f00 0x5e0000
-size 16 26
-sizeincrease 20
-alpha 128 228 356
-bounce 4.5
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 256 256 256
-// fire effect which make brigt dot inside
+ airfriction 8
+ alpha 128 228 356
+ bounce 4.500000
+ color 0xe03f00 0x5e0000
+ count 40
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 20
+ size 16 26
+ tex 48 55
+ type static
+ velocityjitter 256 256 256
effect grenade_explode
-notunderwater
-count 15
-type static
-tex 48 55
-color 0xe03f00 0xffdf92
-size 6 16
-sizeincrease 40
-alpha 228 328 756
-bounce 1
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 256 256 256
-// smoke
+ airfriction 8
+ alpha 228 328 756
+ bounce 1
+ color 0xe03f00 0xffdf92
+ count 15
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 40
+ size 6 16
+ tex 48 55
+ type static
+ velocityjitter 256 256 256
effect grenade_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 10
-size 20 40
-sizeincrease 34
-alpha 300 550 556
-velocityjitter 256 256 256
-airfriction 5
-color 0x000000 0x111111
-bounce 6
-// underwater bubbles
+ airfriction 5
+ alpha 300 550 556
+ bounce 6
+ color 0x000000 0x111111
+ count 10
+ notunderwater
+ sizeincrease 34
+ size 20 40
+ tex 0 8
+ type alphastatic
+ velocityjitter 256 256 256
effect grenade_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect grenade_explode
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 5 5
-sizeincrease 1500
-alpha 40 40 300
-velocitymultiplier 0.3
-// bouncing sparks
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 1500
+ size 5 5
+ tex 33 33
+ type smoke
+ underwater
+ velocitymultiplier 0.300000
effect grenade_explode
-notunderwater
-count 16
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 1 0.1
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xffa35b 0xfff2be
+ count 16
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 0.100000
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect grenade_explode
-notunderwater
-count 12
-type alphastatic
-tex 66 68
-color 0x6a3d25 0xcac5b4
-size 2 6
-alpha 644 956 684
-gravity 1.3
-airfriction 0.5
-bounce 1.6
-velocityjitter 324 324 524
-rotate -180 180 -1000 1000
-
-
-
-// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 0.500000
+ alpha 644 956 684
+ bounce 1.600000
+ color 0x6a3d25 0xcac5b4
+ count 12
+ gravity 1.300000
+ notunderwater
+ rotate -180 180 -1000 1000
+ size 2 6
+ tex 66 68
+ type alphastatic
+ velocityjitter 324 324 524
effect electro_muzzleflash
-countabsolute 1
-type smoke
-color 0x283880 0x283880 // 0x202020 0x404040
-tex 65 65
-size 15 15
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-sizeincrease -10
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 1.5 3 6
-
+ alpha 256 256 512
+ color 0x283880 0x283880
+ countabsolute 1
+ lightcolor 1.5 3 6
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ sizeincrease -10
+ size 15 15
+ tex 65 65
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect electro_muzzleflash
-count 7
-type spark
-tex 8 15
-color 0xD9FDFF 0xD9FDFF
-size 5 15
-alpha 110 228 2024
-originjitter 1 1 1
-velocityjitter 150 150 150
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 1.5
-
+ airfriction 2
+ alpha 110 228 2024
+ color 0xD9FDFF 0xD9FDFF
+ count 7
+ originjitter 1 1 1
+ size 5 15
+ stretchfactor 1.500000
+ tex 8 15
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.500000
effect electro_muzzleflash
-count 5
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 7 6
-alpha 110 228 1024
-originjitter 1 1 1
-velocityjitter 350 350 350
-velocitymultiplier 2.5
-airfriction 8
-gravity 1.3
-stretchfactor 0.1
-
-
-// electro trail
-// glowing vapor trail
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
+ airfriction 8
+ alpha 110 228 1024
+ color 0xD9FDFF 0xD9FDFF
+ count 5
+ gravity 1.300000
+ originjitter 1 1 1
+ size 7 6
+ stretchfactor 0.100000
+ tex 41 41
+ type spark
+ velocityjitter 350 350 350
+ velocitymultiplier 2.500000
effect TR_NEXUIZPLASMA
-trailspacing 2
-type static
-color 0x283880 0x283880
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0x283880 0x283880
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect TR_NEXUIZPLASMA
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0x629dff 0x0018ff
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0x629dff 0x0018ff
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect electro_impact
-countabsolute 1
-type decal
-tex 59 59
-size 32 32
-alpha 256 256 0
-originjitter 17 17 17
-lightradius 250
-lightradiusfade 250
-lightcolor 3.125 4.375 10
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 3.1 4.4 10
+ lightradiusfade 250
+ lightradius 250
+ originjitter 17 17 17
+ size 32 32
+ tex 59 59
+ type decal
effect electro_impact
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 1000
-color 0x80C0FF 0x80C0FF
-alpha 40 40 350
-velocitymultiplier 44
-// flare effect
+ alpha 40 40 350
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ sizeincrease 1000
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect electro_impact
-countabsolute 1
-type static
-tex 38 38
-color 0x80C0FF 0x80C0FF
-size 12 32
-alpha 256 256 512
-// cloud of bouncing sparks
+ alpha 256 256 512
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 12 32
+ tex 38 38
+ type static
effect electro_impact
-count 30
-type smoke
-tex 42 42
-color 0x629dff 0x0018ff
-size 36 36
-sizeincrease -50
-alpha 256 256 1024
-bounce 2
-gravity -0.3
-airfriction 6
-originjitter 1 1 1
-velocityjitter 512 512 512
-rotate -180 180 -9999 9999
-// inner cloud of smoke
+ airfriction 6
+ alpha 256 256 1024
+ bounce 2
+ color 0x629dff 0x0018ff
+ count 30
+ gravity -0.300000
+ originjitter 1 1 1
+ rotate -180 180 -9999 9999
+ sizeincrease -50
+ size 36 36
+ tex 42 42
+ type smoke
+ velocityjitter 512 512 512
effect electro_impact
-count 30
-type smoke
-color 0x629dff 0x0018ff
-tex 0 8
-size 20 24
-sizeincrease 50
-alpha 200 256 512
-airfriction 30
-originjitter 20 20 20
-velocityjitter 320 320 320
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
+ airfriction 30
+ alpha 200 256 512
+ color 0x629dff 0x0018ff
+ count 30
+ originjitter 20 20 20
+ sizeincrease 50
+ size 20 24
+ tex 0 8
+ type smoke
+ velocityjitter 320 320 320
effect electro_ballexplode
-countabsolute 1
-type decal
-tex 59 59
-size 32 32
-alpha 256 256 0
-originjitter 17 17 17
-lightradius 250
-lightradiusfade 250
-lightcolor 3.125 4.375 10
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 3.1 4.4 10
+ lightradiusfade 250
+ lightradius 250
+ originjitter 17 17 17
+ size 32 32
+ tex 59 59
+ type decal
effect electro_ballexplode
-countabsolute 1
-type static
-tex 38 38
-color 0x80C0FF 0x80C0FF
-size 32 32
-alpha 256 256 512
-// cloud of bouncing sparks
+ alpha 256 256 512
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 32 32
+ tex 38 38
+ type static
effect electro_ballexplode
-count 64
-type spark
-tex 41 41
-color 0xFDFFD9 0xFDFFD9
-size 1 2
-alpha 256 256 1024
-bounce 2
-stretchfactor 0.4
-//airfriction 2
-originjitter 1 1 1
-velocityjitter 512 512 512
-// inner cloud of smoke
+ alpha 256 256 1024
+ bounce 2
+ color 0xFDFFD9 0xFDFFD9
+ count 64
+ originjitter 1 1 1
+ size 1 2
+ stretchfactor 0.400000
+ tex 41 41
+ type spark
+ velocityjitter 512 512 512
effect electro_ballexplode
-count 8
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 24 24
-alpha 256 256 512
-originjitter 20 20 20
-velocityjitter 32 32 32
-
-
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 8
+ originjitter 20 20 20
+ size 24 24
+ tex 0 8
+ type smoke
+ velocityjitter 32 32 32
effect electro_combo
-countabsolute 1
-type decal
-tex 59 59
-size 64 64
-alpha 256 256 0
-originjitter 17 17 17
-lightradius 400
-lightradiusfade 300
-lightcolor 4 5 6
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 5 6
+ lightradiusfade 300
+ lightradius 400
+ originjitter 17 17 17
+ size 64 64
+ tex 59 59
+ type decal
effect electro_combo
-countabsolute 1
-type static
-tex 38 38
-color 0x80C0FF 0x80C0FF
-size 48 48
-alpha 128 128 64
-// large sparks
+ alpha 128 128 64
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 48 48
+ tex 38 38
+ type static
effect electro_combo
-count 5
-type static
-color 0x2030FF 0x80C0FF
-size 32 32
-sizeincrease 50
-tex 0 7
-alpha 156 156 156
-bounce 2
-airfriction 6
-liquidfriction 16
-//velocityoffset 0 0 120
-velocityjitter 512 512 512
+ airfriction 6
+ alpha 156 156 156
+ bounce 2
+ color 0x2030FF 0x80C0FF
+ count 5
+ liquidfriction 16
+ sizeincrease 50
+ size 32 32
+ tex 0 7
+ type static
+ velocityjitter 512 512 512
effect electro_combo
-count 32
-type spark
-tex 41 41
-color 0xa9cacf 0x0054ff
-size 2 4
-stretchfactor 2
-gravity 0.3
-alpha 444 512 700
-velocitymultiplier 3
-bounce 1.6
-//airfriction 2
-originjitter 1 1 1
-velocityjitter 312 312 312
-// inner cloud of smoke
+ alpha 444 512 700
+ bounce 1.600000
+ color 0xa9cacf 0x0054ff
+ count 32
+ gravity 0.300000
+ originjitter 1 1 1
+ size 2 4
+ stretchfactor 2
+ tex 41 41
+ type spark
+ velocityjitter 312 312 312
+ velocitymultiplier 3
effect electro_combo
-count 0.125
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 24 24
-alpha 256 256 256
-originjitter 20 20 20
-velocityjitter 32 32 32
-// shockwave
+ alpha 256 256 256
+ color 0x202020 0x404040
+ count 0.125000
+ originjitter 20 20 20
+ size 24 24
+ tex 0 8
+ type smoke
+ velocityjitter 32 32 32
effect electro_combo
-type smoke
-countabsolute 1
-color 0xa9cacf 0x0054ff
-tex 33 33
-size 30 30
-sizeincrease 600
-alpha 40 40 100
-velocitymultiplier 0.3
-
-
-
-// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
-// used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
+ alpha 40 40 100
+ color 0xa9cacf 0x0054ff
+ countabsolute 1
+ sizeincrease 600
+ size 30 30
+ tex 33 33
+ type smoke
+ velocitymultiplier 0.300000
effect crylink_muzzleflash
-count 0.5
-type smoke
-color 0xdd9cff 0xff0090
-tex 65 65
-size 15 20
-alpha 128 128 2024
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 1.6 0.2 2
+ alpha 128 128 2024
+ color 0xdd9cff 0xff0090
+ count 0.500000
+ lightcolor 1.6 0.2 2
+ lightradiusfade 2000
+ lightradius 200
+ size 15 20
+ tex 65 65
+ type smoke
+ velocitymultiplier 0.010000
effect crylink_muzzleflash
-count 5
-type spark
-tex 35 36
-color 0xA080C0 0xA080C0
-size 5 10
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier 0.3
-airfriction 12
-stretchfactor 1.5
-
-
-// crylink impact effect
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
+ airfriction 12
+ alpha 0 128 1024
+ color 0xA080C0 0xA080C0
+ count 5
+ originjitter 1 1 1
+ size 5 10
+ stretchfactor 1.500000
+ tex 35 36
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.300000
effect crylink_impact
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 12 12 12
-//lightradius 200
-//lightradiusfade 800
-//lightcolor 3.2 0.4 4
-// purple flare effect
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 12 12 12
+ size 24 24
+ tex 47 47
+ type decal
effect crylink_impact
-countabsolute 1
-type static
-tex 39 39
-color 0x504060 0x504060
-size 24 24
-alpha 256 256 512
-// purple sparks
+ alpha 256 256 512
+ color 0x504060 0x504060
+ countabsolute 1
+ size 24 24
+ tex 39 39
+ type static
effect crylink_impact
-count 40
-type spark
-tex 41 41
-color 0xA040C0 0xA040C0
-bounce 2
-size 6 6
-alpha 256 256 1024
-velocityjitter 512 512 512
-// purple splash
+ alpha 256 256 1024
+ bounce 2
+ color 0xA040C0 0xA040C0
+ count 40
+ size 6 6
+ tex 41 41
+ type spark
+ velocityjitter 512 512 512
effect crylink_impact
-count 1.5
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 512
-velocityjitter 32 32 32
-// purple splash
+ alpha 256 256 512
+ color 0xE070FF 0xE070FF
+ count 1.500000
+ size 16 16
+ type static
+ velocityjitter 32 32 32
effect crylink_impact
-count 3
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 1024
-velocityjitter 256 256 256
-
-
-
-// used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
+ alpha 256 256 1024
+ color 0xE070FF 0xE070FF
+ count 3
+ size 16 16
+ type static
+ velocityjitter 256 256 256
effect nex_muzzleflash
-count 12
-type spark
-color 0x202020 0x0072ff
-tex 48 55
-size 16 16
-alpha 328 328 4000
-originjitter 4 4 4
-velocityjitter 180 180 180
-velocitymultiplier 1.4
-stretchfactor 2
-sizeincrease -100
-airfriction 9
-lightradius 200
-lightradiusfade 200
-lightcolor 2 2.5 3
+ airfriction 9
+ alpha 328 328 4000
+ color 0x202020 0x0072ff
+ count 12
+ lightcolor 2 2.5 3
+ lightradiusfade 200
+ lightradius 200
+ originjitter 4 4 4
+ sizeincrease -100
+ size 16 16
+ stretchfactor 2
+ tex 48 55
+ type spark
+ velocityjitter 180 180 180
+ velocitymultiplier 1.400000
effect nex_muzzleflash
-count 50
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 1 1
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 600 600 600
-velocitymultiplier 1.5
-airfriction 9
-
-
-
-//// nex beam
-//effect nex_beam
-//countabsolute 1
-//type beam
-//tex 200 200
-//color 0xFFFFFF 0xFFFFFF
-//size 6 6
-//alpha 128 128 192
-// nex beam: ring smoke
-// used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
+ airfriction 9
+ alpha 0 128 1024
+ color 0xD9FDFF 0xD9FDFF
+ count 50
+ originjitter 1 1 1
+ size 1 1
+ tex 41 41
+ type spark
+ velocityjitter 600 600 600
+ velocitymultiplier 1.500000
effect nex_beam
-trailspacing 64
-color 0x1680A0 0x1680A0
-size 4 4
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
-// nex beam: drifting smoke
+ airfriction 5
+ alpha 64 128 64
+ color 0x1680A0 0x1680A0
+ sizeincrease 2
+ size 4 4
+ tex 32 32
+ trailspacing 64
+ type static
effect nex_beam
-trailspacing 12
-color 0x5080A0 0x5080A0
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
-// nex beam: bright core
+ airfriction 9
+ alpha 32 64 32
+ color 0x5080A0 0x5080A0
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
effect nex_beam
-trailspacing 12
-color 0x80CDFF 0x80CDFF
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-//sparks
+ alpha 256 256 1280
+ color 0x80CDFF 0x80CDFF
+ size 4 4
+ trailspacing 12
+ type static
effect nex_beam
-trailspacing 16
-color 0x1680A0 0x1680A0
-size 1 1
-tex 63 63
-alpha 64 128 80
-airfriction 5
-gravity -0.01
-type snow
-
-// nex impact
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
+ airfriction 5
+ alpha 64 128 80
+ color 0x1680A0 0x1680A0
+ gravity -0.010000
+ size 1 1
+ tex 63 63
+ trailspacing 16
+ type snow
effect nex_impact
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 14 14 14
-lightradius 200
-lightradiusfade 250
-lightcolor 4 6 8
-rotate -180 180 0 0
-// rotating something
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 6 8
+ lightradiusfade 250
+ lightradius 200
+ originjitter 14 14 14
+ rotate -180 180 0 0
+ size 24 24
+ tex 47 47
+ type decal
effect nex_impact
-count 5
-type smoke
-tex 46 46
-color 0x1680A0 0x1680A0
-size 25 28
-sizeincrease 20
-alpha 55 55 50
-rotate 180 -180 500 -500
-// shockwave
+ alpha 55 55 50
+ color 0x1680A0 0x1680A0
+ count 5
+ rotate 180 -180 500 -500
+ sizeincrease 20
+ size 25 28
+ tex 46 46
+ type smoke
effect nex_impact
-countabsolute 1
-type static
-tex 33 33
-color 0x1680A0 0x1680A0
-size 16 16
-alpha 50 50 400
-sizeincrease 900
-// shockwave2
+ alpha 50 50 400
+ color 0x1680A0 0x1680A0
+ countabsolute 1
+ sizeincrease 900
+ size 16 16
+ tex 33 33
+ type static
effect nex_impact
-countabsolute 1
-type static
-tex 65 65
-color 0x1680A0 0x1680A0
-size 5 5
-alpha 50 50 100
-sizeincrease 500
-
-// flare effect
+ alpha 50 50 100
+ color 0x1680A0 0x1680A0
+ countabsolute 1
+ sizeincrease 500
+ size 5 5
+ tex 65 65
+ type static
effect nex_impact
-countabsolute 1
-type static
-tex 37 37
-color 0x80C0FF 0x80C0FF
-size 8 8
-alpha 256 256 256
-// small sparks which form a sphere as they slow down
-//effect nex_impact
-//count 256
-//type spark
-//color 0x2030FF 0x80C0FF
-//size 1 2
-//alpha 256 256 512
-//bounce 2
-//airfriction 8
-//liquidfriction 8
-//velocityjitter 384 384 384
-// small sparks which glow brightly but live briefly
+ alpha 256 256 256
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ size 8 8
+ tex 37 37
+ type static
effect nex_impact
-count 64
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 4 4
-alpha 0 128 512
-bounce 2
-stretchfactor 3
-velocityjitter 600 600 600
-velocitymultiplier 0.5
-airfriction 9
-// small sparks that live longer
+ airfriction 9
+ alpha 0 128 512
+ bounce 2
+ color 0xD9FDFF 0xD9FDFF
+ count 64
+ size 4 4
+ stretchfactor 3
+ tex 41 41
+ type spark
+ velocityjitter 600 600 600
+ velocitymultiplier 0.500000
effect nex_impact
-count 16
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 2 2
-alpha 255 255 112
-bounce 1.6
-stretchfactor 0.7
-velocityjitter 300 300 600
-velocitymultiplier 2.5
-airfriction 2
-gravity 1
-
-// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 2
+ alpha 255 255 112
+ bounce 1.600000
+ color 0xD9FDFF 0xD9FDFF
+ count 16
+ gravity 1
+ size 2 2
+ stretchfactor 0.700000
+ tex 41 41
+ type spark
+ velocityjitter 300 300 600
+ velocitymultiplier 2.500000
effect hagar_muzzleflash
-count 2
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 2
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect hagar_muzzleflash
-count 15
-type spark
-tex 48 55
-color 0xff8400 0xff4200
-size 5 10
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 200 200 200
-velocitymultiplier 0.5
-airfriction 12
-stretchfactor 2
-rotate -180 180 -400 400
-
-
-
-// used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
+ airfriction 12
+ alpha 0 128 1024
+ color 0xff8400 0xff4200
+ count 15
+ originjitter 1 1 1
+ rotate -180 180 -400 400
+ size 5 10
+ stretchfactor 2
+ tex 48 55
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.500000
effect hagar_bounce
-count 2
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 256
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 60
-lightradiusfade 300
-lightcolor 2 1.5 0.2
+ alpha 256 256 256
+ color 0x202020 0x404040
+ count 2
+ lightcolor 2 1.5 0.2
+ lightradiusfade 300
+ lightradius 60
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect hagar_bounce
-count 15
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 256 256
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 600 600 600
-velocitymultiplier 0.5
-airfriction 12
-
-
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
+ airfriction 12
+ alpha 0 256 256
+ bounce 1.500000
+ color 0xFFFDD9 0xFFFDD9
+ count 15
+ gravity 1
+ originjitter 1 1 1
+ size 3 3
+ tex 40 40
+ type spark
+ velocityjitter 600 600 600
+ velocitymultiplier 0.500000
effect hagar_explode
-countabsolute 1
-type decal
-tex 8 16
-size 28 38
-alpha 256 256 0
-originjitter 14 14 14
-lightradius 120
-lightradiusfade 400
-lightcolor 8 4 1
-// fire effect which make bright dot inside
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 1
+ lightradiusfade 400
+ lightradius 120
+ originjitter 14 14 14
+ size 28 38
+ tex 8 16
+ type decal
effect hagar_explode
-notunderwater
-count 3.5
-type smoke
-tex 48 55
-color 0xffe955 0xff5a00
-size 16 26
-sizeincrease 5
-alpha 80 200 356
-bounce 1.5
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 156 156 156
-// fire effect which expands then slows
+ airfriction 8
+ alpha 80 200 356
+ bounce 1.500000
+ color 0xffe955 0xff5a00
+ count 3.500000
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 5
+ size 16 26
+ tex 48 55
+ type smoke
+ velocityjitter 156 156 156
effect hagar_explode
-notunderwater
-count 12
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 20 26
-sizeincrease 15
-alpha 128 256 456
-bounce 1.5
-airfriction 12
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 286 286 286
-
-// smoke
+ airfriction 12
+ alpha 128 256 456
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 12
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 15
+ size 20 26
+ tex 48 55
+ type static
+ velocityjitter 286 286 286
effect hagar_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 7
-size 20 40
-sizeincrease 20
-alpha 200 500 600
-velocityjitter 244 244 244
-airfriction 5
-color 0x000000 0x111111
-bounce 2
-
-// underwater bubbles
+ airfriction 5
+ alpha 200 500 600
+ bounce 2
+ color 0x000000 0x111111
+ count 7
+ notunderwater
+ sizeincrease 20
+ size 20 40
+ tex 0 8
+ type alphastatic
+ velocityjitter 244 244 244
effect hagar_explode
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect hagar_explode
-notunderwater
-count 4
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 1 0.1
-alpha 644 956 684
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 224 224 224
-
-
-
-// used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 1
+ alpha 644 956 684
+ bounce 1.600000
+ color 0xffa35b 0xfff2be
+ count 4
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 0.100000
+ tex 40 40
+ type spark
+ velocityjitter 224 224 224
+ velocityoffset 0 0 80
effect rocketlauncher_muzzleflash
-count 10
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 1 1
-sizeincrease 20
-alpha 256 256 256
-airfriction 2
-originjitter 1.5 1.5 1.5
-velocityjitter 40 40 40
-velocitymultiplier -0.13
-//lightradius 200
-//lightradiusfade 2000
-//lightcolor 2 1.5 0.2
+ airfriction 2
+ alpha 256 256 256
+ color 0x202020 0x404040
+ count 10
+ originjitter 1.5 1.5 1.5
+ sizeincrease 20
+ size 1 1
+ tex 0 8
+ type smoke
+ velocityjitter 40 40 40
+ velocitymultiplier -0.130000
effect rocketlauncher_muzzleflash
-count 6
-type smoke
-tex 35 36
-color 0xFFFDD9 0xFFFDD9
-size 5 10
-sizeincrease 20
-alpha 10 25 20
-originjitter 3 3 3
-velocityjitter 100 100 100
-velocitymultiplier 0.3
-airfriction 9
-rotate -180 180 -30 30
-
-
-
-// rocket trail
-// smoke
-// used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
-// used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
+ airfriction 9
+ alpha 10 25 20
+ color 0xFFFDD9 0xFFFDD9
+ count 6
+ originjitter 3 3 3
+ rotate -180 180 -30 30
+ sizeincrease 20
+ size 5 10
+ tex 35 36
+ type smoke
+ velocityjitter 100 100 100
+ velocitymultiplier 0.300000
effect TR_ROCKET
-trailspacing 10
-type smoke
-notunderwater
-color 0x000000 0x666666
-tex 0 8
-size 3 4
-bounce 1
-sizeincrease 11
-alpha 200 300 200
-lightradius 150
-lighttime 0
-lightcolor 6 3 1
-originjitter 2 2 2
-velocityjitter 3 3 3
-velocitymultiplier -0.02
-rotate -180 180 -30 30
-//gravity -0.11
-// fire
+ alpha 200 300 200
+ bounce 1
+ color 0x000000 0x666666
+ lightcolor 6 3 1
+ lightradius 150
+ notunderwater
+ originjitter 2 2 2
+ rotate -180 180 -30 30
+ sizeincrease 11
+ size 3 4
+ tex 0 8
+ trailspacing 10
+ type smoke
+ velocityjitter 3 3 3
+ velocitymultiplier -0.020000
effect TR_ROCKET
-trailspacing 4
-type static
-color 0xffdf72 0x811200
-tex 48 55
-size 7 7
-sizeincrease -30
-alpha 100 144 588
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.5
-// bubbles
+ airfriction 8
+ alpha 100 144 588
+ color 0xffdf72 0x811200
+ sizeincrease -30
+ size 7 7
+ tex 48 55
+ trailspacing 4
+ type static
+ velocityjitter 32 32 32
+ velocitymultiplier -1.500000
effect TR_ROCKET
-type bubble
-underwater
-trailspacing 16
-tex 62 62
-size 1 2
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-velocitymultiplier -0.31
-rotate 0 0 0 0
-// sparks
+ alpha 256 256 256
+ bounce 1.500000
+ gravity -0.125000
+ liquidfriction 4
+ size 1 2
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
+ velocitymultiplier -0.310000
effect TR_ROCKET
-notunderwater
-trailspacing 20
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 0.5 0.5
-alpha 444 512 1866
-stretchfactor 0.3
-//gravity 1
-bounce 1
-//velocityoffset 0 0 15
-airfriction 5
-originjitter 1 1 1
-velocityjitter 100 100 100
-velocitymultiplier -0.31
-
-// rocket explosion (bigger than mortar and hagar)
+ airfriction 5
+ alpha 444 512 1866
+ bounce 1
+ color 0xFFFDD9 0xFFFDD9
+ notunderwater
+ originjitter 1 1 1
+ size 0.500000 0.500000
+ stretchfactor 0.300000
+ tex 40 40
+ trailspacing 20
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier -0.310000
effect rocket_explode
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 23 23 23
-lightradius 400
-lightradiusfade 750
-lightcolor 8 4 1
-// fire effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 1
+ lightradiusfade 750
+ lightradius 400
+ originjitter 23 23 23
+ size 72 72
+ tex 8 16
+ type decal
effect rocket_explode
-notunderwater
-count 32
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 33 44
-sizeincrease 45
-alpha 200 256 512
-bounce 1.5
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 512 512 512
-// fire effect 2
+ airfriction 8
+ alpha 200 256 512
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 32
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 45
+ size 33 44
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect rocket_explode
-notunderwater
-count 14
-type smoke
-tex 48 55
-color 0xea691b 0xeed05a
-size 33 44
-sizeincrease 55
-alpha 200 256 612
-bounce 2.5
-airfriction 19
-liquidfriction 19
-originjitter 8 8 8
-velocityjitter 912 912 912
-// smoke
+ airfriction 19
+ alpha 200 256 612
+ bounce 2.500000
+ color 0xea691b 0xeed05a
+ count 14
+ liquidfriction 19
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 55
+ size 33 44
+ tex 48 55
+ type smoke
+ velocityjitter 912 912 912
effect rocket_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 32
-size 20 40
-sizeincrease 44
-alpha 200 450 456
-velocityjitter 444 444 444
-airfriction 5
-color 0x000000 0x111111
-bounce 2
-// underwater bubbles
+ airfriction 5
+ alpha 200 450 456
+ bounce 2
+ color 0x000000 0x111111
+ count 32
+ notunderwater
+ sizeincrease 44
+ size 20 40
+ tex 0 8
+ type alphastatic
+ velocityjitter 444 444 444
effect rocket_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 144 144 144
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect rocket_explode
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 1900
-alpha 40 40 300
-velocitymultiplier 0.3
-// bouncing sparks
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 1900
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
+ velocitymultiplier 0.300000
effect rocket_explode
-notunderwater
-count 16
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 1 0.1
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xffa35b 0xfff2be
+ count 16
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 0.100000
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect rocket_explode
-notunderwater
-count 12
-type alphastatic
-tex 66 68
-color 0x6a3d25 0xcac5b4
-size 2 6
-alpha 644 956 684
-gravity 1.3
-airfriction 0.5
-bounce 1.6
-velocityjitter 324 324 524
-rotate -180 180 -1000 1000
-
-// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
+ airfriction 0.500000
+ alpha 644 956 684
+ bounce 1.600000
+ color 0x6a3d25 0xcac5b4
+ count 12
+ gravity 1.300000
+ notunderwater
+ rotate -180 180 -1000 1000
+ size 2 6
+ tex 66 68
+ type alphastatic
+ velocityjitter 324 324 524
effect grapple_muzzleflash
-lightradius 160
-lightradiusfade 800
-lightcolor 1 0 0
-
-
-
-// used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
+ lightcolor 1 0 0
+ lightradiusfade 800
+ lightradius 160
effect grapple_impact
-lightradius 160
-lightradiusfade 800
-lightcolor 1 0 0
-
-
-
-// used nowhere in code
+ lightcolor 1 0 0
+ lightradiusfade 800
+ lightradius 160
effect nex242_misc_laser_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0xff0000 0xff0000
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0xff0000 0xff0000
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_beam_fast
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 640
-color 0xff0000 0xff0000
-sizeincrease 0.1
-
-// used nowhere in code
+ alpha 256 256 640
+ color 0xff0000 0xff0000
+ countabsolute 1
+ sizeincrease 0.100000
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_beam_fast_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// additional laser colors (mike)
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_green_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0x00ff00 0x00ff00
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0x00ff00 0x00ff00
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_green_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_blue_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0x0000ff 0x0000ff
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0x0000ff 0x0000ff
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_blue_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_yellow_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0xffff00 0xffff00
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0xffff00 0xffff00
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_yellow_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_cyan_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0x00ffff 0x00ffff
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0x00ffff 0x00ffff
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_cyan_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_magenta_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0xff00ff 0xff00ff
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0xff00ff 0xff00ff
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_magenta_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_white_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0xffffff 0xffffff
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0xffffff 0xffffff
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_white_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_black_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0x000000 0x000000
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0x000000 0x000000
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_black_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-// used nowhere in code
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect nex242_misc_laser_orange_beam
-countabsolute 1
-type beam
-tex 200 200
-size 1 1
-alpha 256 256 64
-color 0xff6600 0xff6600
-sizeincrease 1
-
-// used nowhere in code
+ alpha 256 256 64
+ color 0xff6600 0xff6600
+ countabsolute 1
+ sizeincrease 1
+ size 1 1
+ tex 200 200
+ type beam
effect nex242_misc_laser_orange_beam_end
-count 0.5
-type spark
-color 0x8f4333 0xfff31b
-size 0.4 0.4
-alpha 128 256 768
-gravity 1
-bounce -1
-velocityjitter 64 64 64
-velocitymultiplier 100
-
-
-
-
-// bigger crylink impact effect
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
+ alpha 128 256 768
+ bounce -1
+ color 0x8f4333 0xfff31b
+ count 0.500000
+ gravity 1
+ size 0.400000 0.400000
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier 100
effect crylink_impactbig
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 12 12 12
-//lightradius 200
-//lightradiusfade 800
-//lightcolor 3.2 0.4 4
-// purple flare effect
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 12 12 12
+ size 24 24
+ tex 47 47
+ type decal
effect crylink_impactbig
-countabsolute 1
-type static
-tex 39 39
-color 0x504060 0x504060
-size 24 24
-alpha 256 256 512
-// purple sparks
+ alpha 256 256 512
+ color 0x504060 0x504060
+ countabsolute 1
+ size 24 24
+ tex 39 39
+ type static
effect crylink_impactbig
-count 40
-type spark
-tex 41 41
-color 0xA040C0 0xA040C0
-bounce 2
-size 6 6
-alpha 256 256 1024
-velocityjitter 512 512 512
-// purple splash
+ alpha 256 256 1024
+ bounce 2
+ color 0xA040C0 0xA040C0
+ count 40
+ size 6 6
+ tex 41 41
+ type spark
+ velocityjitter 512 512 512
effect crylink_impactbig
-count 1.5
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 512
-velocityjitter 32 32 32
-// purple splash
+ alpha 256 256 512
+ color 0xE070FF 0xE070FF
+ count 1.500000
+ size 16 16
+ type static
+ velocityjitter 32 32 32
effect crylink_impactbig
-count 3
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 1024
-velocityjitter 256 256 256
-
-// Zero-violence effects
-
-// impact effect indicating damage
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
+ alpha 256 256 1024
+ color 0xE070FF 0xE070FF
+ count 3
+ size 16 16
+ type static
+ velocityjitter 256 256 256
effect damage_hit
-tex 48 55
-count 0.5
-type alphastatic
-color 0x00FFFF 0xFF00FF
-size 16 16
-sizeincrease -24
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 256 256 256
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0x00FFFF 0xFF00FF
+ count 0.500000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -24
+ size 16 16
+ tex 48 55
+ type alphastatic
+ velocityjitter 256 256 256
effect damage_hit
-tex 48 55
-count 0.5
-type alphastatic
-color 0xFF00FF 0xFFFF00
-size 16 16
-sizeincrease -24
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 256 256 256
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0xFF00FF 0xFFFF00
+ count 0.500000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -24
+ size 16 16
+ tex 48 55
+ type alphastatic
+ velocityjitter 256 256 256
effect damage_hit
-tex 48 55
-count 0.5
-type alphastatic
-color 0xFFFF00 0x00FFFF
-size 16 16
-sizeincrease -24
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 256 256 256
-
-// effect for removing player model
-// "teleport"
-// NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
-// large sparks
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0xFFFF00 0x00FFFF
+ count 0.500000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -24
+ size 16 16
+ tex 48 55
+ type alphastatic
+ velocityjitter 256 256 256
effect damage_dissolve
-tex 48 55
-count 15
-type alphastatic
-color 0x00FFFF 0xFF00FF
-size 32 32
-sizeincrease -16
-alpha 256 256 128
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 512 512 512
+ airfriction 3
+ alpha 256 256 128
+ bounce 1.500000
+ color 0x00FFFF 0xFF00FF
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -16
+ size 32 32
+ tex 48 55
+ type alphastatic
+ velocityjitter 512 512 512
effect damage_dissolve
-tex 48 55
-count 15
-type alphastatic
-color 0xFF00FF 0xFFFF00
-size 32 32
-sizeincrease -16
-alpha 256 256 128
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 512 512 512
+ airfriction 3
+ alpha 256 256 128
+ bounce 1.500000
+ color 0xFF00FF 0xFFFF00
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -16
+ size 32 32
+ tex 48 55
+ type alphastatic
+ velocityjitter 512 512 512
effect damage_dissolve
-tex 48 55
-count 15
-type alphastatic
-color 0xFFFF00 0x00FFFF
-size 32 32
-sizeincrease -16
-alpha 256 256 128
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 512 512 512
-
-
-// decal
-// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
-// used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
+ airfriction 3
+ alpha 256 256 128
+ bounce 1.500000
+ color 0xFFFF00 0x00FFFF
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -16
+ size 32 32
+ tex 48 55
+ type alphastatic
+ velocityjitter 512 512 512
effect laser_deadly
-countabsolute 1
-type decal
-tex 56 59
-size 5 5
-alpha 256 256 0
-originjitter 6 6 6
-// dust/smoke drifting away from the impact
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 6 6 6
+ size 5 5
+ tex 56 59
+ type decal
effect laser_deadly
-count 0.025
-type smoke
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
-size 3 3
-alpha 0 64 64
-originjitter 1 1 1
-airfriction 7
-liquidfriction 16
-velocityjitter 15 15 15
-sizeincrease 2
-velocitymultiplier 20
-// sparks
+ airfriction 7
+ alpha 0 64 64
+ color 0xFFFFFF 0xFFFFFF
+ count 0.025000
+ liquidfriction 16
+ originjitter 1 1 1
+ sizeincrease 2
+ size 3 3
+ tex 48 55
+ type smoke
+ velocityjitter 15 15 15
+ velocitymultiplier 20
effect laser_deadly
-notunderwater
-count 0.025
-type spark
-tex 40 40
-color 0xFDFFD9 0xFDFFD9
-size 0.6 0.6
-alpha 256 256 768
-gravity 1
-bounce 1
-airfriction 5
-originjitter 1 1 1
-velocityjitter 100 100 100
-velocitymultiplier 100
-
-
-//torch
-//fire
-// used nowhere in code
+ airfriction 5
+ alpha 256 256 768
+ bounce 1
+ color 0xFDFFD9 0xFDFFD9
+ count 0.025000
+ gravity 1
+ notunderwater
+ originjitter 1 1 1
+ size 0.600000 0.600000
+ tex 40 40
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 100
effect torch_small
-//notunderwater
-count 8
-type smoke
-tex 48 55
-size 1 11
-alpha 200 256 512
-gravity -0.5
-color 0x8f0d00 0xff5a00
-//bounce 1
-sizeincrease -1
-originjitter 5 5 5
-velocityjitter 1 1 50
-// smoke
+ alpha 200 256 512
+ color 0x8f0d00 0xff5a00
+ count 8
+ gravity -0.500000
+ originjitter 5 5 5
+ sizeincrease -1
+ size 1 11
+ tex 48 55
+ type smoke
+ velocityjitter 1 1 50
effect torch_small
-type alphastatic
-count 4
-tex 0 8
-size 5 10
-sizeincrease 5
-alpha 200 256 200
-color 0x000000 0x111111
-gravity -0.3
-originjitter 3 3 3
-velocityjitter 11 11 50
-//bounce 1
-
-//fountain01
-// used nowhere in code
+ alpha 200 256 200
+ color 0x000000 0x111111
+ count 4
+ gravity -0.300000
+ originjitter 3 3 3
+ sizeincrease 5
+ size 5 10
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect fountain01
-count 16
-tex 0 8
-size 10 15
-alpha 0 100 100
-gravity 0.6
-bounce 1
-sizeincrease 20
-type snow
-bounce 1
-originjitter 5 5 5
-velocityjitter 81 81 150
-color 0x7cbaff 0xcfd1ff
-velocitymultiplier 2
-
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
+ alpha 0 100 100
+ bounce 1
+ color 0x7cbaff 0xcfd1ff
+ count 16
+ gravity 0.600000
+ originjitter 5 5 5
+ sizeincrease 20
+ size 10 15
+ tex 0 8
+ type snow
+ velocityjitter 81 81 150
+ velocitymultiplier 2
effect hookbomb_explode
-count 25
-type static
-tex 38 38
-color 0x807aff 0x4463d5
-size 150 200
-sizeincrease -160
-alpha 0 256 200
-//gravity 1
-bounce 1.5
-originjitter 10 10 10
-velocityjitter 550 550 550
-//velocitymultiplier -20
-airfriction 10
-// decal in the air
+ airfriction 10
+ alpha 0 256 200
+ bounce 1.500000
+ color 0x807aff 0x4463d5
+ count 25
+ originjitter 10 10 10
+ sizeincrease -160
+ size 150 200
+ tex 38 38
+ type static
+ velocityjitter 550 550 550
effect hookbomb_explode
-countabsolute 3
-type static
-tex 38 38
-color 0x807aff 0x4463d5
-size 160 200
-alpha 256 265 100
-sizeincrease -60
-originoffset 0 0 6
-// decal on the ground
+ alpha 256 265 100
+ color 0x807aff 0x4463d5
+ countabsolute 3
+ originoffset 0 0 6
+ sizeincrease -60
+ size 160 200
+ tex 38 38
+ type static
effect hookbomb_explode
-countabsolute 1
-type decal
-tex 39 39
-size 80 100
-alpha 256 256 0
-originjitter 6 6 6
-// some sparks
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 6 6 6
+ size 80 100
+ tex 39 39
+ type decal
effect hookbomb_explode
-count 30
-type spark
-tex 38 38
-color 0x807aff 0x4463d5
-size 20 30
-alpha 256 256 456
-sizeincrease -60
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1900 1900 1300
-velocitymultiplier 0.5
-airfriction 2
-
-
-// smoke
+ airfriction 2
+ alpha 256 256 456
+ bounce 1.500000
+ color 0x807aff 0x4463d5
+ count 30
+ gravity 1
+ originjitter 1 1 1
+ sizeincrease -60
+ size 20 30
+ tex 38 38
+ type spark
+ velocityjitter 1900 1900 1300
+ velocitymultiplier 0.500000
effect EF_MGTURRETTRAIL
-notunderwater
-trailspacing 10
-type smoke
-color 0xd0d0a0 0xffffff
-tex 0 8
-size 5 4
-alpha 128 196 768
-sizeincrease -8
-gravity -0.01
-// bubbles
+ alpha 128 196 768
+ color 0xd0d0a0 0xffffff
+ gravity -0.010000
+ notunderwater
+ sizeincrease -8
+ size 5 4
+ tex 0 8
+ trailspacing 10
+ type smoke
effect EF_MGTURRETTRAIL
-underwater
-trailspacing 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-//fire_big
-//fire
-// used nowhere in code
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 32
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect fire_big
-//notunderwater
-count 26
-type smoke
-tex 48 55
-size 11 31
-alpha 200 356 512
-gravity -0.5
-color 0x8f0d00 0xff5a00
-bounce 2
-sizeincrease -3
-originjitter 33 33 33
-velocityjitter 22 22 50
-// smoke
+ alpha 200 356 512
+ bounce 2
+ color 0x8f0d00 0xff5a00
+ count 26
+ gravity -0.500000
+ originjitter 33 33 33
+ sizeincrease -3
+ size 11 31
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect fire_big
-type alphastatic
-count 11
-tex 0 8
-size 22 33
-sizeincrease 11
-alpha 200 256 200
-color 0x000000 0x111111
-gravity -0.3
-originjitter 44 44 44
-velocityjitter 11 11 50
-bounce 2
-
-//red_flare
-//smoke
-// used nowhere in code
+ alpha 200 256 200
+ bounce 2
+ color 0x000000 0x111111
+ count 11
+ gravity -0.300000
+ originjitter 44 44 44
+ sizeincrease 11
+ size 22 33
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect red_flare
-type alphastatic
-count 10.5
-tex 0 8
-size 1 11
-sizeincrease 11
-alpha 200 256 160
-color 0xff0000 0xdc7171
-gravity -0.24
-originjitter 2 2 0
-velocityjitter 15 15 30
-bounce 1
-
-//blue_flare
-//smoke
-// used nowhere in code
+ alpha 200 256 160
+ bounce 1
+ color 0xff0000 0xdc7171
+ count 10.500000
+ gravity -0.240000
+ originjitter 2 2 0
+ sizeincrease 11
+ size 1 11
+ tex 0 8
+ type alphastatic
+ velocityjitter 15 15 30
effect blue_flare
-type alphastatic
-count 10.5
-tex 0 8
-size 1 11
-sizeincrease 11
-alpha 200 256 160
-color 0x0000ff 0x7194dc
-gravity -0.24
-originjitter 2 2 0
-velocityjitter 15 15 30
-bounce 1
-
-//smoke_ring
-//smoke
-// used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
+ alpha 200 256 160
+ bounce 1
+ color 0x0000ff 0x7194dc
+ count 10.500000
+ gravity -0.240000
+ originjitter 2 2 0
+ sizeincrease 11
+ size 1 11
+ tex 0 8
+ type alphastatic
+ velocityjitter 15 15 30
effect smoke_ring
-type smoke
-count 45
-tex 0 8
-size 1 11
-sizeincrease 21
-gravity 0.1
-airfriction 3
-alpha 100 156 200
-color 0x111111 0x979797
-//originjitter 2 2 0
-velocityjitter 190 190 50
-bounce 1.1
-notunderwater
-
-//smoke_large
-//smoke
-// used nowhere in code
+ airfriction 3
+ alpha 100 156 200
+ bounce 1.100000
+ color 0x111111 0x979797
+ count 45
+ gravity 0.100000
+ notunderwater
+ sizeincrease 21
+ size 1 11
+ tex 0 8
+ type smoke
+ velocityjitter 190 190 50
effect smoke_large
-type alphastatic
-count 25
-tex 0 8
-size 11 21
-sizeincrease 21
-gravity -0.15
-airfriction 7
-alpha 140 256 190
-color 0x9e895f 0xffd39b
-//originjitter 2 2 0
-velocityjitter 390 390 390
-bounce 1.1
-notunderwater
-
-//sparks
-// used nowhere in code
+ airfriction 7
+ alpha 140 256 190
+ bounce 1.100000
+ color 0x9e895f 0xffd39b
+ count 25
+ gravity -0.150000
+ notunderwater
+ sizeincrease 21
+ size 11 21
+ tex 0 8
+ type alphastatic
+ velocityjitter 390 390 390
effect sparks
-count 15
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 1 3
-alpha 0 256 256
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 200
-velocitymultiplier 1.5
-airfriction 3
-
-//sparks
-// used nowhere in code
+ airfriction 3
+ alpha 0 256 256
+ bounce 1.500000
+ color 0xFFFDD9 0xFFFDD9
+ count 15
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 200
+ velocitymultiplier 1.500000
effect electricity_sparks
-count 35
-type spark
-tex 40 40
-color 0x807aff 0x4463d5
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-//steam, it needs direction
-// used nowhere in code
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0x807aff 0x4463d5
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect steam
-type smoke
-count 1
-tex 0 8
-size 1 3
-sizeincrease 7
-gravity -0.25
-velocitymultiplier 14
-airfriction 5
-alpha 140 256 190
-color 0xfffbdf 0xffffff
-//originjitter 2 2 0
-velocityjitter 19 19 19
-bounce 1.1
-notunderwater
-
-// smoke emiter
-// used nowhere in code
+ airfriction 5
+ alpha 140 256 190
+ bounce 1.100000
+ color 0xfffbdf 0xffffff
+ count 1
+ gravity -0.250000
+ notunderwater
+ sizeincrease 7
+ size 1 3
+ tex 0 8
+ type smoke
+ velocityjitter 19 19 19
+ velocitymultiplier 14
effect smoking
-count 10
-type alphastatic
-tex 0 8
-color 0x292929 0x000000
-size 10 40
-sizeincrease 5
-alpha 100 256 100
-gravity -0.1
-bounce 1.5
-originjitter 10 10 10
-velocityjitter 5 5 20
-//velocitymultiplier -20
-airfriction -1
-
-//golden dust (create it once per second to cover large area in small yellow particles)
-// used nowhere in code
+ airfriction -1
+ alpha 100 256 100
+ bounce 1.500000
+ color 0x292929 0x000000
+ count 10
+ gravity -0.100000
+ originjitter 10 10 10
+ sizeincrease 5
+ size 10 40
+ tex 0 8
+ type alphastatic
+ velocityjitter 5 5 20
effect goldendust
-count 25
-type snow
-tex 38 38
-color 0xff9600 0xffefb8
-size 2 3
-sizeincrease -0.3
-alpha 256 256 70
-//gravity -0.1
-bounce 1.5
-originjitter 500 500 500
-velocityjitter 0.1 0.1 0.1
-//velocitymultiplier -20
-//airfriction -0.1
-
-// used nowhere in code
+ alpha 256 256 70
+ bounce 1.500000
+ color 0xff9600 0xffefb8
+ count 25
+ originjitter 500 500 500
+ sizeincrease -0.300000
+ size 2 3
+ tex 38 38
+ type snow
+ velocityjitter 0.1 0.1 0.1
effect healing_fx
-count 25
-type spark
-tex 40 40
-color 0xff0000 0xff0000
-size 1 3
-sizeincrease -0.05
-alpha 256 256 170
-gravity -0.1
-bounce 1.5
-originjitter 5 5 100
-velocityjitter 50 50 0
-//velocitymultiplier 20
-airfriction -0.5
-
-// used nowhere in code
+ airfriction -0.500000
+ alpha 256 256 170
+ bounce 1.500000
+ color 0xff0000 0xff0000
+ count 25
+ gravity -0.100000
+ originjitter 5 5 100
+ sizeincrease -0.050000
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 50 50 0
effect armorrepair_fx
-count 25
-type spark
-tex 40 40
-color 0x00ff00 0x00ff00
-size 1 3
-sizeincrease -0.05
-alpha 256 256 170
-gravity -0.1
-bounce 1.5
-originjitter 5 5 50
-velocityjitter 50 50 0
-//velocitymultiplier 20
-airfriction -0.5
-
-// used nowhere in code
+ airfriction -0.500000
+ alpha 256 256 170
+ bounce 1.500000
+ color 0x00ff00 0x00ff00
+ count 25
+ gravity -0.100000
+ originjitter 5 5 50
+ sizeincrease -0.050000
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 50 50 0
effect ammoregen_fx
-count 25
-type spark
-tex 40 40
-color 0x0000ff 0x0000ff
-size 1 3
-sizeincrease -0.05
-alpha 256 256 170
-gravity -0.1
-bounce 1.5
-originjitter 5 5 50
-velocityjitter 50 50 0
-//velocitymultiplier 20
-airfriction -0.5
-
-// red-yellow flame like fx
-// used nowhere in code
+ airfriction -0.500000
+ alpha 256 256 170
+ bounce 1.500000
+ color 0x0000ff 0x0000ff
+ count 25
+ gravity -0.100000
+ originjitter 5 5 50
+ sizeincrease -0.050000
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 50 50 0
effect rage
-count 2.5
-type smoke
-tex 35 36
-color 0xff0000 0xff7800
-size 1 3
-sizeincrease 10
-gravity -0.06
-alpha 256 256 190
-originjitter 5 5 5
-velocityjitter 25 25 25
-airfriction 2
-
-// pieces of glass or ice falling on the floor
-// used nowhere in code
+ airfriction 2
+ alpha 256 256 190
+ color 0xff0000 0xff7800
+ count 2.500000
+ gravity -0.060000
+ originjitter 5 5 5
+ sizeincrease 10
+ size 1 3
+ tex 35 36
+ type smoke
+ velocityjitter 25 25 25
effect iceorglass
-count 15
-type alphastatic
-tex 44 44
-color 0xffffff 0xb2d3e6
-size 3 7
-//sizeincrease 10
-gravity 1.3
-alpha 256 256 0
-time 1 3
-bounce 2
-originjitter 30 30 30
-velocityjitter 100 100 100
-airfriction 3
-
-// cover small area in poison gas, spawn it once per second
-// used nowhere in code
+ airfriction 3
+ alpha 256 256 0
+ bounce 2
+ color 0xffffff 0xb2d3e6
+ count 15
+ gravity 1.300000
+ originjitter 30 30 30
+ size 3 7
+ tex 44 44
+ time 1 3
+ type alphastatic
+ velocityjitter 100 100 100
effect poisonfield
-count 15
-type smoke
-tex 0 8
-color 0x00ff00 0x7db843
-size 1 1
-sizeincrease 30
- gravity -0.01
-alpha 256 256 50
-bounce 1.5
-originjitter 333 333 50
-velocityjitter 5 5 5
-airfriction 1
-
-// cover small area in icy mist, spawn it once per second
-// used nowhere in code
+ airfriction 1
+ alpha 256 256 50
+ bounce 1.500000
+ color 0x00ff00 0x7db843
+ count 15
+ gravity -0.010000
+ originjitter 333 333 50
+ sizeincrease 30
+ size 1 1
+ tex 0 8
+ type smoke
+ velocityjitter 5 5 5
effect icefield
-count 10
-type smoke
-tex 0 8
-color 0x008aff 0x75e7ff
-size 1 1
-sizeincrease 10
- gravity -0.01
-alpha 256 256 50
-bounce 1.5
-originjitter 333 333 0
-velocityjitter 5 5 30
-airfriction 1
+ airfriction 1
+ alpha 256 256 50
+ bounce 1.500000
+ color 0x008aff 0x75e7ff
+ count 10
+ gravity -0.010000
+ originjitter 333 333 0
+ sizeincrease 10
+ size 1 1
+ tex 0 8
+ type smoke
+ velocityjitter 5 5 30
effect icefield
-count 5
-type smoke
-tex 48 55
-size 1 1
-sizeincrease 10
-color 0x008aff 0x75e7ff
-alpha 256 256 50
-gravity -0.001
-originjitter 333 333 0
-
-
-// cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
-// flames that go up
-// used nowhere in code
+ alpha 256 256 50
+ color 0x008aff 0x75e7ff
+ count 5
+ gravity -0.001000
+ originjitter 333 333 0
+ sizeincrease 10
+ size 1 1
+ tex 48 55
+ type smoke
effect firefield
-count 100
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 1
-sizeincrease 20
- gravity -0.06
-alpha 50 256 200
-bounce 1.5
-originjitter 180 180 0
-velocityjitter 5 5 30
-airfriction 1
-//flames that stay on the ground
+ airfriction 1
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 100
+ gravity -0.060000
+ originjitter 180 180 0
+ sizeincrease 20
+ size 1 1
+ tex 48 55
+ type smoke
+ velocityjitter 5 5 30
effect firefield
-count 50
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 1
-sizeincrease 40
-alpha 50 256 200
-originjitter 180 180 0
-// smoke
+ alpha 50 256 200
+ color 0x8f0d00 0xff5a00
+ count 50
+ originjitter 180 180 0
+ sizeincrease 40
+ size 1 1
+ tex 48 55
+ type smoke
effect firefield
-count 20
-type alphastatic
-tex 0 8
-size 1 1
-sizeincrease 7
-color 0x000000 0x111111
-alpha 256 256 70
-gravity -0.02
-originjitter 180 180 0
-
-//flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
-//fast fire
-// used nowhere in code
+ alpha 256 256 70
+ color 0x000000 0x111111
+ count 20
+ gravity -0.020000
+ originjitter 180 180 0
+ sizeincrease 7
+ size 1 1
+ tex 0 8
+ type alphastatic
effect flamethrower
-count 3
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
- gravity -0.06
-alpha 50 256 250
-bounce 1.5
-velocityjitter 40 40 11
-velocitymultiplier 30
-airfriction 1.2
-//slowfire
+ airfriction 1.200000
+ alpha 50 256 250
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 3
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 40 40 11
+ velocitymultiplier 30
effect flamethrower
-count 2.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
- gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 40 40 40
-velocitymultiplier 20
-airfriction 1.2
-// very slow and small fire
+ airfriction 1.200000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 2.500000
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 40 40 40
+ velocitymultiplier 20
effect flamethrower
-count 1.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 10
- gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 30 30 30
-velocitymultiplier 10
-airfriction 0.3
-//decreasing fire
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 1.500000
+ gravity -0.060000
+ sizeincrease 10
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 30 30 30
+ velocitymultiplier 10
effect flamethrower
-count 2
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 20 30
-sizeincrease -10
- gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 10 10 10
-velocitymultiplier 15
-airfriction 0.3
-//smoke
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 2
+ gravity -0.060000
+ sizeincrease -10
+ size 20 30
+ tex 48 55
+ type smoke
+ velocityjitter 10 10 10
+ velocitymultiplier 15
effect flamethrower
-count 0.5
-type alphastatic
-tex 0 8
-size 5 15
-sizeincrease 7
-color 0x000000 0x111111
-alpha 256 256 90
-//gravity -0.2
-originjitter 10 10 10
-velocitymultiplier 20
-velocityoffset 0 0 10
-airfriction 1
-
-// port-o-launch trail
-// glowing vapor trail
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
+ airfriction 1
+ alpha 256 256 90
+ color 0x000000 0x111111
+ count 0.500000
+ originjitter 10 10 10
+ sizeincrease 7
+ size 5 15
+ tex 0 8
+ type alphastatic
+ velocitymultiplier 20
+ velocityoffset 0 0 10
effect TR_WIZSPIKE
-trailspacing 4
-type static
-color 0x404040 0x404040
-size 3 3
-tex 62 62
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0x404040 0x404040
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 62 62
+ trailspacing 4
+ type static
+ velocitymultiplier -0.100000
effect TR_WIZSPIKE
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0x404040 0x404040
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// TAG trail
-// glowing vapor trail
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0x404040 0x404040
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect TR_VORESPIKE
-trailspacing 4
-type static
-color 0x804000 0x804000
-size 3 3
-tex 62 62
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0x804000 0x804000
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 62 62
+ trailspacing 4
+ type static
+ velocitymultiplier -0.100000
effect TR_VORESPIKE
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0xff8000 0xff8000
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0xff8000 0xff8000
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect flac_explode
-countabsolute 1
-type decal
-tex 8 16
-size 18 28
-alpha 256 256 0
-originjitter 40 40 40
-lightradius 150
-lightradiusfade 400
-lightcolor 8 4 1
-// fire effect which make bright dot inside
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 1
+ lightradiusfade 400
+ lightradius 150
+ originjitter 40 40 40
+ size 18 28
+ tex 8 16
+ type decal
effect flac_explode
-notunderwater
-count 3
-type smoke
-tex 48 55
-color 0xffe955 0xff5a00
-size 6 16
-sizeincrease 5
-alpha 128 256 456
-bounce 1.5
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 156 156 156
-// fire effect which expands then slows
+ airfriction 8
+ alpha 128 256 456
+ bounce 1.500000
+ color 0xffe955 0xff5a00
+ count 3
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 5
+ size 6 16
+ tex 48 55
+ type smoke
+ velocityjitter 156 156 156
effect flac_explode
-notunderwater
-count 6
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 10 16
-sizeincrease 15
-alpha 128 256 456
-bounce 1.5
-airfriction 12
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 256 256 256
-
-// smoke
+ airfriction 12
+ alpha 128 256 456
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 6
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 15
+ size 10 16
+ tex 48 55
+ type static
+ velocityjitter 256 256 256
effect flac_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 5
-size 10 20
-sizeincrease 20
-alpha 500 600 556
-velocityjitter 244 244 244
-airfriction 5
-color 0x000000 0x111111
-bounce 2
-
-// underwater bubbles
+ airfriction 5
+ alpha 500 600 556
+ bounce 2
+ color 0x000000 0x111111
+ count 5
+ notunderwater
+ sizeincrease 20
+ size 10 20
+ tex 0 8
+ type alphastatic
+ velocityjitter 244 244 244
effect flac_explode
-underwater
-count 8
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 2
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 8
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 1 2
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect flac_explode
-notunderwater
-count 4
-type spark
-color 0x903010 0xFFD030
-size 2 2
-tex 40 40
-alpha 256 256 384
-gravity 1
-airfriction 0.2
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 256 256 256
-
-
-// bullet trail (somewhat like a tracer)
-// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
+ airfriction 0.200000
+ alpha 256 256 384
+ bounce 1.500000
+ color 0x903010 0xFFD030
+ count 4
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 2 2
+ tex 40 40
+ type spark
+ velocityjitter 256 256 256
+ velocityoffset 0 0 80
effect tr_bullet
-trailspacing 750
-type spark
-tex 70 70
-color 0xff8960 0xff8533
-alpha 256 256 2560
-size 4 4
-stretchfactor 0.2
-velocitymultiplier 3
-
-// smoke emitter for small pipes
-// used nowhere in code
+ alpha 256 256 2560
+ color 0xff8960 0xff8533
+ size 4 4
+ stretchfactor 0.200000
+ tex 70 70
+ trailspacing 750
+ type spark
+ velocitymultiplier 3
effect smoking_smallemitter
-count 10
-type alphastatic
-tex 0 8
-color 0x292929 0x000000
-size 6 15
-sizeincrease 20
-alpha 200 256 100
-gravity -0.1
-bounce 0
-originjitter 10 10 10
-velocityjitter 5 5 20
-//velocitymultiplier -20
-airfriction -1
-
-// crylink trail
-// plasma smoke
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
+ airfriction -1
+ alpha 200 256 100
+ color 0x292929 0x000000
+ count 10
+ gravity -0.100000
+ originjitter 10 10 10
+ sizeincrease 20
+ size 6 15
+ tex 0 8
+ type alphastatic
+ velocityjitter 5 5 20
effect TR_CRYLINKPLASMA
-trailspacing 128
-type static
-color 0x5522aa 0x6622ff
-size 2 2
-sizeincrease 8
-tex 32 32
-alpha 256 256 1024
-velocityjitter 8 8 8
-//lightradius 90
-//lighttime 0
-//lightcolor 1 0 1
-velocitymultiplier -0.01
-// crylink main trail
+ alpha 256 256 1024
+ color 0x5522aa 0x6622ff
+ sizeincrease 8
+ size 2 2
+ tex 32 32
+ trailspacing 128
+ type static
+ velocityjitter 8 8 8
+ velocitymultiplier -0.010000
effect TR_CRYLINKPLASMA
-trailspacing 16
-type static
-color 0x5522aa 0x6622ff
-size 3 3
-sizeincrease 15
-tex 3 3
-alpha 256 256 2600
-velocityjitter 2 2 2
-velocitymultiplier 0.01
-
+ alpha 256 256 2600
+ color 0x5522aa 0x6622ff
+ sizeincrease 15
+ size 3 3
+ tex 3 3
+ trailspacing 16
+ type static
+ velocityjitter 2 2 2
+ velocitymultiplier 0.010000
effect cherryblossom
-count 1.5
-type static
-color 0xb123ff 0xb183ff
-size 1.5 2
-alpha 128 256 32
-gravity 0.05
-bounce 1.5
-airfriction 1
-liquidfriction 1
-originjitter 16 16 16
-velocityjitter 32 32 0
-tex 40 40
-//lightradius 200
-//lighttime 0
-
+ airfriction 1
+ alpha 128 256 32
+ bounce 1.500000
+ color 0xb123ff 0xb183ff
+ count 1.500000
+ gravity 0.050000
+ liquidfriction 1
+ originjitter 16 16 16
+ size 1.500000 2
+ tex 40 40
+ type static
+ velocityjitter 32 32 0
effect alien_blood
-count 0.4
-type spark
-blend invmod
-tex 24 32
-size 5 11
-alpha 1560 2560 7000
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 0.4
-velocityjitter 99 99 55
-//velocitymultiplier 2
-staincolor 0xDC9BCD 0xDC9BCD
-staintex 16 24
-stainsize 1 2
-stretchfactor 25
-sizeincrease 20
-//blood mist
+ airfriction 0.400000
+ alpha 1560 2560 7000
+ blend invmod
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.400000
+ sizeincrease 20
+ size 5 11
+ staincolor 0xDC9BCD 0xDC9BCD
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 25
+ tex 24 32
+ type spark
+ velocityjitter 99 99 55
effect alien_blood
-countabsolute 1
-type smoke
-blend invmod
-tex 24 32
-size 25 30
-sizeincrease 20
-alpha 3000 5560 12000
-color 0xDC9BCD 0xDC9BCD
-originjitter 11 11 11
-
+ alpha 3000 5560 12000
+ blend invmod
+ color 0xDC9BCD 0xDC9BCD
+ countabsolute 1
+ originjitter 11 11 11
+ sizeincrease 20
+ size 25 30
+ tex 24 32
+ type smoke
effect robot_blood
-count 0.167
-type spark
-tex 70 70
-size 1 2
-alpha 256 256 64
-color 0xff3000 0xff7373
-bounce -1
-gravity 1
-airfriction 1
-liquidfriction 4
-velocityjitter 264 264 264
-velocityoffset 0 0 100
-//shockwave
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xff3000 0xff7373
+ count 0.167000
+ gravity 1
+ liquidfriction 4
+ size 1 2
+ tex 70 70
+ type spark
+ velocityjitter 264 264 264
+ velocityoffset 0 0 100
effect robot_blood
-countabsolute 1
-type smoke
-tex 74 74
-size 2 2
-alpha 0 90 1000
-color 0xff8400 0xffbb72
-originjitter 11 11 11
-sizeincrease 800
-// electo sparcks
+ alpha 0 90 1000
+ color 0xff8400 0xffbb72
+ countabsolute 1
+ originjitter 11 11 11
+ sizeincrease 800
+ size 2 2
+ tex 74 74
+ type smoke
effect robot_blood
-count 0.1
-type smoke
-tex 71 73
-size 20 40
-alpha 256 256 5120
-color 0xff3000 0xff8585
-originjitter 41 41 21
-rotate -180 180 4000 -4000
-
-
-
+ alpha 256 256 5120
+ color 0xff3000 0xff8585
+ count 0.100000
+ originjitter 41 41 21
+ rotate -180 180 4000 -4000
+ size 20 40
+ tex 71 73
+ type smoke
effect alien_TR_BLOOD
-trailspacing 20
-type spark
-blend invmod
-color 0xC080B0 0xC080B0
-tex 24 32
-size 4 19
-alpha 384 984 1492
-bounce -1
-gravity 0.4
-airfriction -2
-liquidfriction 1
-velocityjitter 64 64 64
-velocitymultiplier -0.1
-staincolor 0xC080B0 0xC080B0
-staintex 16 24
-stainsize 1 2
-stretchfactor 7
-sizeincrease -5
-// splash around gib
-effect TR_BLOOD
-trailspacing 42
-type blood
-color 0xA8FFFF 0xA8FFFF
-tex 24 32
-size 4 6
-alpha 684 684 7492
-sizeincrease 500
-
+ airfriction -2
+ alpha 384 984 1492
+ blend invmod
+ bounce -1
+ color 0xC080B0 0xC080B0
+ gravity 0.400000
+ liquidfriction 1
+ sizeincrease -5
+ size 4 19
+ staincolor 0xC080B0 0xC080B0
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 7
+ tex 24 32
+ trailspacing 20
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier -0.100000
+effect alien_TR_BLOOD
+ alpha 684 684 7492
+ color 0xA8FFFF 0xA8FFFF
+ sizeincrease 500
+ size 4 6
+ tex 24 32
+ trailspacing 42
+ type blood
effect robot_TR_BLOOD
-trailspacing 16
-type spark
-blend invmod
-color 0xC0D890 0xC0D890
-tex 24 32
-size 4 13
-alpha 384 984 1892
-bounce -1
-gravity 0.4
-airfriction -2
-liquidfriction 1
-velocityjitter 64 64 64
-velocitymultiplier -0.3
-staincolor 0x808080 0x808080
-staintex 16 24
-stainsize 1 3
-stretchfactor 6
-sizeincrease -6
-// fire
+ airfriction -2
+ alpha 384 984 1892
+ blend invmod
+ bounce -1
+ color 0xC0D890 0xC0D890
+ gravity 0.400000
+ liquidfriction 1
+ sizeincrease -6
+ size 4 13
+ staincolor 0x808080 0x808080
+ stainsize 1 3
+ staintex 16 24
+ stretchfactor 6
+ tex 24 32
+ trailspacing 16
+ type spark
+ velocityjitter 64 64 64
+ velocitymultiplier -0.300000
effect robot_TR_BLOOD
-notunderwater
-trailspacing 16
-type spark
-tex 48 55
-color 0x902010 0xff3600
-size 5 20
-alpha 128 256 900
-gravity -1
-airfriction 4
-liquidfriction 4
-stretchfactor 5
-sizeincrease 10
-velocityjitter 44 44 44
-// arcs
+ airfriction 4
+ alpha 128 256 900
+ color 0x902010 0xff3600
+ gravity -1
+ liquidfriction 4
+ notunderwater
+ sizeincrease 10
+ size 5 20
+ stretchfactor 5
+ tex 48 55
+ trailspacing 16
+ type spark
+ velocityjitter 44 44 44
effect robot_TR_BLOOD
-trailspacing 128
-type smoke
-tex 71 73
-color 0xff3000 0xff8585
-size 25 30
-alpha 1128 1256 44900
-rotate -180 180 4000 -4000
-velocityjitter 44 44 44
-
-
+ alpha 1128 1256 44900
+ color 0xff3000 0xff8585
+ rotate -180 180 4000 -4000
+ size 25 30
+ tex 71 73
+ trailspacing 128
+ type smoke
+ velocityjitter 44 44 44
effect alien_TR_SLIGHTBLOOD
-trailspacing 64
-type blood
-color 0xC080B0 0xC080B0
-tex 24 32
-size 80 80
-alpha 384 384 192
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 0.5
-staincolor 0x808080 0x808080
-staintex 16 24
-
+ airfriction 1
+ alpha 384 384 192
+ bounce -1
+ color 0xC080B0 0xC080B0
+ liquidfriction 4
+ size 80 80
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ trailspacing 64
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 0.500000
effect robot_TR_SLIGHTBLOOD
-trailspacing 64
-type blood
-color 0xC0D890 0xC0D890
-tex 24 32
-size 8 8
-alpha 384 384 192
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 0.5
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// flare particle and light
-// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
+ airfriction 1
+ alpha 384 384 192
+ bounce -1
+ color 0xC0D890 0xC0D890
+ liquidfriction 4
+ size 8 8
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ trailspacing 64
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 0.500000
effect item_pickup
-countabsolute 1
-type static
-color 0x63F2EA 0xB0C5C4
-size 8 16
-alpha 128 64 64
-// cloud of particles which expand rapidly and then slow to form a ball
+ alpha 128 64 64
+ color 0x63F2EA 0xB0C5C4
+ countabsolute 1
+ size 8 16
+ type static
effect item_pickup
-count 32
-type spark
-tex 41 41
-color 0x63F2EA 0xB0C5C4
-size 1 1
-alpha 256 256 1280
-//originjitter 24 24 24
-velocityjitter 256 256 256
-
+ alpha 256 256 1280
+ color 0x63F2EA 0xB0C5C4
+ count 32
+ size 1 1
+ tex 41 41
+ type spark
+ velocityjitter 256 256 256
effect bloodshower
-count 125
-type spark
-blend invmod
-tex 24 32
-size 8 28
-color 0xA8FFFF 0xA8FFFFF
-alpha 156 656 1664
-bounce -1
-gravity 1
-stretchfactor 3
-liquidfriction 4
-velocityjitter 764 764 764
-// velocitymultiplier 1
-staincolor 0x808080 0x808080
-staintex 16 24
-stainsize 1 2
-// center blood
+ alpha 156 656 1664
+ blend invmod
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 125
+ gravity 1
+ liquidfriction 4
+ size 8 28
+ staincolor 0x808080 0x808080
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 3
+ tex 24 32
+ type spark
+ velocityjitter 764 764 764
effect bloodshower
-countabsolute 0.1
-type smoke
-blend invmod
-tex 24 32
-size 1 28
-sizeincrease 300
-originjitter 50 50 50
-color 0xA8FFFF 0xA8FFFFF
-alpha 156 656 1664
-
+ alpha 156 656 1664
+ blend invmod
+ color 0xA8FFFF 0xA8FFFFF
+ countabsolute 0.100000
+ originjitter 50 50 50
+ sizeincrease 300
+ size 1 28
+ tex 24 32
+ type smoke
effect alien_bloodshower
-count 125
-type spark
-blend invmod
-tex 24 32
-size 8 28
-color 0xC080B0 0xC080B0
-alpha 156 656 1664
-bounce -1
-gravity 1
-stretchfactor 3
-liquidfriction 4
-velocityjitter 764 764 764
-// velocitymultiplier 1
-staincolor 0xC080B0 0xC080B0
-staintex 16 24
-stainsize 1 2
-// center blood
-effect bloodshower
-countabsolute 0.1
-type smoke
-blend invmod
-tex 24 32
-size 1 28
-sizeincrease 300
-originjitter 50 50 50
-color 0xA8FFFF 0xA8FFFFF
-alpha 156 656 1664
-
-
+ alpha 156 656 1664
+ blend invmod
+ bounce -1
+ color 0xC080B0 0xC080B0
+ count 125
+ gravity 1
+ liquidfriction 4
+ size 8 28
+ staincolor 0xC080B0 0xC080B0
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 3
+ tex 24 32
+ type spark
+ velocityjitter 764 764 764
+effect alien_bloodshower
+ alpha 156 656 1664
+ blend invmod
+ color 0xA8FFFF 0xA8FFFFF
+ countabsolute 0.100000
+ originjitter 50 50 50
+ sizeincrease 300
+ size 1 28
+ tex 24 32
+ type smoke
effect robot_bloodshower
-count 100
-type spark
-blend invmod
-tex 24 32
-size 8 28
-color 0xC0D890 0xC0D890
-alpha 156 656 1664
-bounce -1
-gravity 1
-stretchfactor 3
-liquidfriction 4
-velocityjitter 764 764 764
-// velocitymultiplier 1
-staincolor 0xC0D890 0xC0D890
-staintex 16 24
-stainsize 1 2
-// arc
+ alpha 156 656 1664
+ blend invmod
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 100
+ gravity 1
+ liquidfriction 4
+ size 8 28
+ staincolor 0xC0D890 0xC0D890
+ stainsize 1 2
+ staintex 16 24
+ stretchfactor 3
+ tex 24 32
+ type spark
+ velocityjitter 764 764 764
effect robot_bloodshower
-count 2.5
-type smoke
-tex 71 73
-color 0xff3000 0xff8585
-size 25 40
-alpha 1128 1256 4200
-rotate -180 180 99 -99
-velocityjitter 44 44 44
-originjitter 150 150 150
-// shockwave
+ alpha 1128 1256 4200
+ color 0xff3000 0xff8585
+ count 2.500000
+ originjitter 150 150 150
+ rotate -180 180 99 -99
+ size 25 40
+ tex 71 73
+ type smoke
+ velocityjitter 44 44 44
effect robot_bloodshower
-count 2.5
-type smoke
-tex 74 74
-color 0xff3000 0xff8585
-size 5 50
-sizeincrease 3000
-alpha 11 125 990
-
-//red_ground_quake
-//smoke
-// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
+ alpha 11 125 990
+ color 0xff3000 0xff8585
+ count 2.500000
+ sizeincrease 3000
+ size 5 50
+ tex 74 74
+ type smoke
effect red_ground_quake
-type smoke
-count 90
-tex 0 8
-size 20 50
-sizeincrease 100
-gravity 0.5
-time 5 10
-airfriction 3
-alpha 100 126 200
-color 0x111111 0xbbbbbb
-//originjitter 2 2 0
-velocityjitter 190 190 50
-bounce 1.1
-notunderwater
+ airfriction 3
+ alpha 100 126 200
+ bounce 1.100000
+ color 0x111111 0xbbbbbb
+ count 90
+ gravity 0.500000
+ notunderwater
+ sizeincrease 100
+ size 20 50
+ tex 0 8
+ time 5 10
+ type smoke
+ velocityjitter 190 190 50
effect red_ground_quake
-type smoke
-count 40
-tex 0 8
-size 10 30
-sizeincrease 60
-gravity 0.2
-time 10 15
-airfriction 4
-alpha 100 126 200
-color 0x111111 0x979797
-//originjitter 2 2 0
-velocityjitter 190 190 50
-bounce 1.2
-notunderwater
+ airfriction 4
+ alpha 100 126 200
+ bounce 1.200000
+ color 0x111111 0x979797
+ count 40
+ gravity 0.200000
+ notunderwater
+ sizeincrease 60
+ size 10 30
+ tex 0 8
+ time 10 15
+ type smoke
+ velocityjitter 190 190 50
effect red_ground_quake
-//notunderwater
-count 16
-type smoke
-tex 48 55
-size 4 20
-time 15 25
-alpha 200 356 512
-gravity -0.5
-color 0x9E6A64 0x91302D
-bounce 6
-sizeincrease 5
-originjitter 33 33 33
-velocityjitter 22 22 50
-// smoke
+ alpha 200 356 512
+ bounce 6
+ color 0x9E6A64 0x91302D
+ count 16
+ gravity -0.500000
+ originjitter 33 33 33
+ sizeincrease 5
+ size 4 20
+ tex 48 55
+ time 15 25
+ type smoke
+ velocityjitter 22 22 50
effect red_ground_quake
-type alphastatic
-count 11
-tex 0 8
-size 22 33
-sizeincrease 11
-time 25 35
-alpha 200 256 200
-color 0x000000 0xffffff
-gravity -0.3
-originjitter 44 44 44
-velocityjitter 11 11 50
-bounce 2
-
-//blue_ground_quake
-//smoke
-// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
+ alpha 200 256 200
+ bounce 2
+ color 0x000000 0xffffff
+ count 11
+ gravity -0.300000
+ originjitter 44 44 44
+ sizeincrease 11
+ size 22 33
+ tex 0 8
+ time 25 35
+ type alphastatic
+ velocityjitter 11 11 50
effect blue_ground_quake
-type smoke
-count 90
-tex 0 8
-size 20 50
-sizeincrease 100
-gravity 0.5
-time 5 10
-airfriction 3
-alpha 100 126 200
-color 0x111111 0xbbbbbb
-//originjitter 2 2 0
-velocityjitter 190 190 50
-bounce 1.1
-notunderwater
+ airfriction 3
+ alpha 100 126 200
+ bounce 1.100000
+ color 0x111111 0xbbbbbb
+ count 90
+ gravity 0.500000
+ notunderwater
+ sizeincrease 100
+ size 20 50
+ tex 0 8
+ time 5 10
+ type smoke
+ velocityjitter 190 190 50
effect blue_ground_quake
-type smoke
-count 40
-tex 0 8
-size 10 30
-sizeincrease 60
-gravity 0.2
-time 10 15
-airfriction 4
-alpha 100 126 200
-color 0x111111 0x979797
-//originjitter 2 2 0
-velocityjitter 190 190 50
-bounce 1.2
-notunderwater
+ airfriction 4
+ alpha 100 126 200
+ bounce 1.200000
+ color 0x111111 0x979797
+ count 40
+ gravity 0.200000
+ notunderwater
+ sizeincrease 60
+ size 10 30
+ tex 0 8
+ time 10 15
+ type smoke
+ velocityjitter 190 190 50
effect blue_ground_quake
-//notunderwater
-count 16
-type smoke
-tex 48 55
-size 4 20
-time 15 25
-alpha 200 356 512
-gravity -0.5
-color 0x64679E 0x2D4C91
-bounce 6
-sizeincrease 5
-originjitter 33 33 33
-velocityjitter 22 22 50
-// smoke
+ alpha 200 356 512
+ bounce 6
+ color 0x64679E 0x2D4C91
+ count 16
+ gravity -0.500000
+ originjitter 33 33 33
+ sizeincrease 5
+ size 4 20
+ tex 48 55
+ time 15 25
+ type smoke
+ velocityjitter 22 22 50
effect blue_ground_quake
-type alphastatic
-count 11
-tex 0 8
-size 22 33
-sizeincrease 11
-time 25 35
-alpha 200 256 200
-color 0x000000 0xffffff
-gravity -0.3
-originjitter 44 44 44
-velocityjitter 11 11 50
-bounce 2
-
-
-
-// cl_gentle impact effect indicating damage
-// maintained by morphed
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
+ alpha 200 256 200
+ bounce 2
+ color 0x000000 0xffffff
+ count 11
+ gravity -0.300000
+ originjitter 44 44 44
+ sizeincrease 11
+ size 22 33
+ tex 0 8
+ time 25 35
+ type alphastatic
+ velocityjitter 11 11 50
effect morphed_damage_hit
-tex 43 43
-count 0.5
-type spark
-color 0xffffff 0x9271fb
-size 14 24
-sizeincrease -24
-alpha 128 128 292
-gravity -0.4
-airfriction 5
-liquidfriction 10
-velocityjitter 356 356 456
-
+ airfriction 5
+ alpha 128 128 292
+ color 0xffffff 0x9271fb
+ count 0.500000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -24
+ size 14 24
+ tex 43 43
+ type spark
+ velocityjitter 356 356 456
effect morphed_damage_hit
-tex 0 8
-count 0.5
-type smoke
-color 0xffffff 0x9271fb
-size 24 24
-sizeincrease -24
-alpha 128 128 292
-airfriction 5
-liquidfriction 10
-originjitter 10 10 10
-
-
-// effect for removing player model
-// "teleport"
-
-// cl_gentle deathfx
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
+ airfriction 5
+ alpha 128 128 292
+ color 0xffffff 0x9271fb
+ count 0.500000
+ liquidfriction 10
+ originjitter 10 10 10
+ sizeincrease -24
+ size 24 24
+ tex 0 8
+ type smoke
effect morphed_damage_dissolve
-tex 43 43
-count 10
-type smoke
-color 0xffffff 0x9271fb
-size 40 40
-sizeincrease -16
-alpha 456 456 1828
-gravity -1.9
-airfriction 8
-liquidfriction 6
-velocityjitter 256 256 512
-rotate -180 180 -399 -99
-
+ airfriction 8
+ alpha 456 456 1828
+ color 0xffffff 0x9271fb
+ count 10
+ gravity -1.900000
+ liquidfriction 6
+ rotate -180 180 -399 -99
+ sizeincrease -16
+ size 40 40
+ tex 43 43
+ type smoke
+ velocityjitter 256 256 512
effect morphed_damage_dissolve
-tex 43 43
-count 2.5
-type smoke
-color 0x7bdbff 0xbed2ff
-size 40 40
-sizeincrease -16
-alpha 256 256 628
-gravity -0.8
-airfriction 9
-liquidfriction 6
-velocityjitter 256 256 512
-rotate -180 180 0 0
-
+ airfriction 9
+ alpha 256 256 628
+ color 0x7bdbff 0xbed2ff
+ count 2.500000
+ gravity -0.800000
+ liquidfriction 6
+ rotate -180 180 0 0
+ sizeincrease -16
+ size 40 40
+ tex 43 43
+ type smoke
+ velocityjitter 256 256 512
effect morphed_damage_dissolve
-tex 65 65
-count 5
-type smoke
-color 0xffffff 0x9271fb
-size 44 44
-sizeincrease -16
-alpha 156 156 128
-airfriction 3
-liquidfriction 6
-originjitter 22 22 76
-
+ airfriction 3
+ alpha 156 156 128
+ color 0xffffff 0x9271fb
+ count 5
+ liquidfriction 6
+ originjitter 22 22 76
+ sizeincrease -16
+ size 44 44
+ tex 65 65
+ type smoke
effect morphed_damage_dissolve
-tex 46 46
-count 15
-type smoke
-color 0xffffff 0x9271fb
-size 32 32
-sizeincrease -16
-alpha 56 56 128
-gravity 1
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 400 400 0
-rotate -180 180 999 -999
-
-// Team / hit minsta effects
+ airfriction 3
+ alpha 56 56 128
+ bounce 1.500000
+ color 0xffffff 0x9271fb
+ count 15
+ gravity 1
+ liquidfriction 6
+ rotate -180 180 999 -999
+ sizeincrease -16
+ size 32 32
+ tex 46 46
+ type smoke
+ velocityjitter 400 400 0
effect TE_TEI_G3RED
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF0000 0xFF0000
-size 4 4
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0xFF0000 0xFF0011
+ countabsolute 1
+ size 4 4
+ tex 200 200
+ type beam
effect TE_TEI_G3RED
-trailspacing 8
-type static
-color 0x200000 0x400000
-size 0.3 0.3
-sizeincrease 3
-tex 46 46
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 3 3 3
-type smoke
-
+ airfriction -4
+ alpha 256 256 512
+ color 0x200000 0x400000
+ sizeincrease 3
+ size 0.300000 0.300000
+ tex 46 46
+ trailspacing 8
+ type smoke
+ velocityjitter 3 3 3
effect TE_TEI_G3RED_HIT
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF0000 0xFF0000
-size 8 8
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0xFF0000 0xFF0011
+ countabsolute 1
+ size 8 8
+ tex 200 200
+ type beam
effect TE_TEI_G3RED_HIT
-trailspacing 20
-type static
-color 0xFFFFFF 0xFF0011
-size 2 2
-sizeincrease -2
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 2 2 2
-type smoke
-// rings
+ airfriction -4
+ alpha 256 256 512
+ color 0xFFFFFF 0xFF0011
+ sizeincrease -2
+ size 2 2
+ trailspacing 20
+ type smoke
+ velocityjitter 2 2 2
effect TE_TEI_G3RED_HIT
-trailspacing 40
-type static
-color 0xFF0000 0xFF0011
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
+ airfriction -4
+ alpha 256 256 512
+ color 0xFF0000 0xFF0011
+ sizeincrease -6
+ size 10 10
+ trailspacing 40
+ type smoke
effect TE_TEI_G3BLUE
-countabsolute 1
-type beam
-tex 200 200
-color 0x0000FF 0x1100FF
-size 4 4
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0x0000FF 0x1100FF
+ countabsolute 1
+ size 4 4
+ tex 200 200
+ type beam
effect TE_TEI_G3BLUE
-trailspacing 8
-type static
-color 0x000020 0x000040
-size 0.3 0.3
-sizeincrease 3
-tex 46 46
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 3 3 3
-type smoke
-
+ airfriction -4
+ alpha 256 256 512
+ color 0x000020 0x000040
+ sizeincrease 3
+ size 0.300000 0.300000
+ tex 46 46
+ trailspacing 8
+ type smoke
+ velocityjitter 3 3 3
effect TE_TEI_G3BLUE_HIT
-countabsolute 1
-type beam
-tex 200 200
-color 0x0000FF 0x1100FF
-size 8 8
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0x0000FF 0x1100FF
+ countabsolute 1
+ size 8 8
+ tex 200 200
+ type beam
effect TE_TEI_G3BLUE_HIT
-trailspacing 20
-type static
-color 0xFFFFFF 0x100FF
-size 2 2
-sizeincrease -2
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 2 2 2
-type smoke
-// rings
+ airfriction -4
+ alpha 256 256 512
+ color 0xFFFFFF 0x1100FF
+ sizeincrease -2
+ size 2 2
+ trailspacing 20
+ type smoke
+ velocityjitter 2 2 2
effect TE_TEI_G3BLUE_HIT
-trailspacing 40
-type static
-color 0x0000FF 0x1100FF
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
-// Yellow
+ airfriction -4
+ alpha 256 256 512
+ color 0x0000FF 0x1100FF
+ sizeincrease -6
+ size 10 10
+ trailspacing 40
+ type smoke
effect TE_TEI_G3YELLOW
-countabsolute 1
-type beam
-tex 200 200
-color 0xffff00 0xffff11
-size 4 4
-alpha 128 128 256
+ alpha 128 128 256
+ color 0xffff00 0xffff11
+ countabsolute 1
+ size 4 4
+ tex 200 200
+ type beam
effect TE_TEI_G3YELLOW
-trailspacing 8
-type static
-color 0x202000 0x404000
-size 0.3 0.3
-sizeincrease 3
-tex 46 46
-alpha 256 256 512
-airfriction -4
-velocityjitter 3 3 3
-type smoke
-
+ airfriction -4
+ alpha 256 256 512
+ color 0x202000 0x404000
+ sizeincrease 3
+ size 0.300000 0.300000
+ tex 46 46
+ trailspacing 8
+ type smoke
+ velocityjitter 3 3 3
effect TE_TEI_G3YELLOW_HIT
-countabsolute 1
-type beam
-tex 200 200
-color 0xffff00 0xffff11
-size 8 8
-alpha 128 128 256
+ alpha 128 128 256
+ color 0xffff00 0xffff11
+ countabsolute 1
+ size 8 8
+ tex 200 200
+ type beam
effect TE_TEI_G3YELLOW_HIT
-trailspacing 20
-type static
-color 0xFFFFFF 0xffff10
-size 2 2
-sizeincrease -2
-alpha 256 256 512
-airfriction -4
-velocityjitter 2 2 2
-type smoke
-// rings
+ airfriction -4
+ alpha 256 256 512
+ color 0xFFFFFF 0xffff11
+ sizeincrease -2
+ size 2 2
+ trailspacing 20
+ type smoke
+ velocityjitter 2 2 2
effect TE_TEI_G3YELLOW_HIT
-trailspacing 40
-type static
-color 0xffff00 0xffff11
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
-
-// Pink
-effect TE_TEI_G3PINK
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF00FF 0xFF11FF
-size 4 4
-alpha 128 128 256
-// experimental
+ airfriction -4
+ alpha 256 256 512
+ color 0xffff00 0xffff11
+ sizeincrease -6
+ size 10 10
+ trailspacing 40
+ type smoke
effect TE_TEI_G3PINK
-trailspacing 8
-type static
-color 0x200020 0x400040
-size 0.3 0.3
-sizeincrease 3
-tex 46 46
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 3 3 3
-type smoke
-
+ alpha 128 128 256
+ color 0xFF00FF 0xFF11FF
+ countabsolute 1
+ size 4 4
+ tex 200 200
+ type beam
+effect TE_TEI_G3PINK
+ airfriction -4
+ alpha 256 256 512
+ color 0x200020 0x400040
+ sizeincrease 3
+ size 0.300000 0.300000
+ tex 46 46
+ trailspacing 8
+ type smoke
+ velocityjitter 3 3 3
effect TE_TEI_G3PINK_HIT
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF00FF 0xFF11FF
-size 8 8
-alpha 128 128 256
-// experimental
+ alpha 128 128 256
+ color 0xFF00FF 0xFF11FF
+ countabsolute 1
+ size 8 8
+ tex 200 200
+ type beam
effect TE_TEI_G3PINK_HIT
-trailspacing 20
-type static
-color 0xFFFFFF 0xFF10FF
-size 2 2
-sizeincrease -2
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 2 2 2
-type smoke
-// rings
+ airfriction -4
+ alpha 256 256 512
+ color 0xFFFFFF 0xFF11FF
+ sizeincrease -2
+ size 2 2
+ trailspacing 20
+ type smoke
+ velocityjitter 2 2 2
effect TE_TEI_G3PINK_HIT
-trailspacing 40
-type static
-color 0xFF00FF 0xFF11FF
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
-
-
-
-// cl_gentle impact effect indicating damage
-// maintained by particlegibs
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
-// core decal
+ airfriction -4
+ alpha 256 256 512
+ color 0xFF00FF 0xFF11FF
+ sizeincrease -6
+ size 10 10
+ trailspacing 40
+ type smoke
effect particlegibs_damage_hit
-type blood
-count 0.5
-tex 0 8
-size 5 10
-color 0xA8FFFF 0xA8FFFFF
-alpha 256 256 428
-gravity 1
-bounce -1
-airfriction 3
-liquidfriction 6
-velocityjitter 156 156 212
-staincolor 0x808080 0x808080
-staintex 16 24
-// front blood
+ airfriction 3
+ alpha 256 256 428
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.500000
+ gravity 1
+ liquidfriction 6
+ size 5 10
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 0 8
+ type blood
+ velocityjitter 156 156 212
effect particlegibs_damage_hit
-type blood
-count 0.1
-tex 24 32
-size 10 20
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease -15
-alpha 256 256 328
-bounce -1
-gravity 0.5
-airfriction 1
-liquidfriction 3
-velocityjitter 6 6 30
-velocitymultiplier -1
-staincolor 0x808080 0x808080
-staintex 16 24
-// back blood
+ airfriction 1
+ alpha 256 256 328
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.100000
+ gravity 0.500000
+ liquidfriction 3
+ sizeincrease -15
+ size 10 20
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 6 6 30
+ velocitymultiplier -1
effect particlegibs_damage_hit
-type blood
-count 0.1
-tex 24 32
-size 5 15
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease 10
-alpha 256 256 328
-bounce -1
-gravity 1
-airfriction 1
-liquidfriction 3
-velocityjitter 26 26 112
-originjitter 3 3 3
-velocitymultiplier 2
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// effect for removing player model
-// "teleport"
-
-// cl_gentle deathfx
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
-// small core blood no decals
+ airfriction 1
+ alpha 256 256 328
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.100000
+ gravity 1
+ liquidfriction 3
+ originjitter 3 3 3
+ sizeincrease 10
+ size 5 15
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 26 26 112
+ velocitymultiplier 2
effect particlegibs_damage_dissolve
-type blood
-count 32
-tex 0 8
-size 15 20
-color 0x00ffff 0x82ffff
-alpha 256 256 328
-gravity 1
-airfriction 3
-liquidfriction 6
-originjitter 10 10 25
-velocityjitter 256 256 312
-staincolor 0x808080 0x808080
-staintex 16 24
-// core decal
+ airfriction 3
+ alpha 256 256 328
+ color 0x00ffff 0x82ffff
+ count 32
+ gravity 1
+ liquidfriction 6
+ originjitter 10 10 25
+ size 15 20
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 0 8
+ type blood
+ velocityjitter 256 256 312
effect particlegibs_damage_dissolve
-type blood
-count 12
-tex 0 8
-size 20 40
-color 0xA8FFFF 0xA8FFFFF
-alpha 256 256 528
-gravity 2
-bounce -1
-airfriction 2
-liquidfriction 6
-originjitter 10 10 25
-velocityjitter 356 356 412
-staincolor 0x808080 0x808080
-staintex 16 24
-// front blood
+ airfriction 2
+ alpha 256 256 528
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 12
+ gravity 2
+ liquidfriction 6
+ originjitter 10 10 25
+ size 20 40
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 0 8
+ type blood
+ velocityjitter 356 356 412
effect particlegibs_damage_dissolve
-type blood
-count 32
-tex 24 32
-size 10 20
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease -15
-alpha 256 256 328
-bounce -1
-gravity 0.5
-airfriction 1
-liquidfriction 3
-velocityjitter 56 56 212
-originjitter 5 5 10
-velocitymultiplier -0.3
-staincolor 0x808080 0x808080
-staintex 16 24
-// back blood
+ airfriction 1
+ alpha 256 256 328
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 32
+ gravity 0.500000
+ liquidfriction 3
+ originjitter 5 5 10
+ sizeincrease -15
+ size 10 20
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 56 56 212
+ velocitymultiplier -0.300000
effect particlegibs_damage_dissolve
-type blood
-count 32
-tex 24 32
-size 5 15
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease 10
-alpha 256 256 328
-bounce -1
-gravity 1
-airfriction 1
-liquidfriction 3
-velocityjitter 56 56 212
-originjitter 5 5 10
-velocitymultiplier 0.5
-staincolor 0x808080 0x808080
-staintex 16 24
-// small bits
+ airfriction 1
+ alpha 256 256 328
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 32
+ gravity 1
+ liquidfriction 3
+ originjitter 5 5 10
+ sizeincrease 10
+ size 5 15
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 56 56 212
+ velocitymultiplier 0.500000
effect particlegibs_damage_dissolve
-type blood
-count 75
-tex 24 32
-size 1 1
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease 10
-alpha 256 256 328
-gravity 1
-airfriction 1.5
-liquidfriction 3
-originjitter 10 10 25
-velocityjitter 656 656 912
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// fire effect which expands then slows
+ airfriction 1.500000
+ alpha 256 256 328
+ color 0xA8FFFF 0xA8FFFFF
+ count 75
+ gravity 1
+ liquidfriction 3
+ originjitter 10 10 25
+ sizeincrease 10
+ size 1 1
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 656 656 912
effect onslaught_generator_gib_explode
-notunderwater
-count 17
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 20 26
-sizeincrease 45
-alpha 128 256 356
-bounce 1.5
-airfriction 5
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 286 286 286
-
-// smoke
+ airfriction 5
+ alpha 128 256 356
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 17
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 45
+ size 20 26
+ tex 48 55
+ type static
+ velocityjitter 286 286 286
effect onslaught_generator_gib_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 6
-size 1 10
-sizeincrease 90
-gravity -0.3
-alpha 200 500 600
-velocityjitter 244 244 244
-airfriction 5
-color 0x000000 0x111111
-bounce 2
-
-// underwater bubbles
+ airfriction 5
+ alpha 200 500 600
+ bounce 2
+ color 0x000000 0x111111
+ count 6
+ gravity -0.300000
+ notunderwater
+ sizeincrease 90
+ size 1 10
+ tex 0 8
+ type alphastatic
+ velocityjitter 244 244 244
effect onslaught_generator_gib_explode
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-
-// fire effect which expands then slows
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect onslaught_generator_gib_flame
-notunderwater
-count 15
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 10
-sizeincrease 25
-alpha 128 256 356
-gravity -0.5
-airfriction 5
-liquidfriction 8
-originjitter 3 3 3
-velocityjitter 86 86 86
-// smoke
+ airfriction 5
+ alpha 128 256 356
+ color 0x8f0d00 0xff5a00
+ count 15
+ gravity -0.500000
+ liquidfriction 8
+ notunderwater
+ originjitter 3 3 3
+ sizeincrease 25
+ size 5 10
+ tex 48 55
+ type static
+ velocityjitter 86 86 86
effect onslaught_generator_gib_flame
-type alphastatic
-notunderwater
-tex 0 8
-count 1
-size 10 20
-sizeincrease 30
-gravity -0.8
-alpha 200 500 600
-velocityjitter 44 44 44
-airfriction 5
-color 0x000000 0x111111
-bounce 2
-
-// underwater bubbles
+ airfriction 5
+ alpha 200 500 600
+ bounce 2
+ color 0x000000 0x111111
+ count 1
+ gravity -0.800000
+ notunderwater
+ sizeincrease 30
+ size 10 20
+ tex 0 8
+ type alphastatic
+ velocityjitter 44 44 44
effect onslaught_generator_gib_flame
-underwater
-count 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 96 96 96
-
-
-// used nowhere in code
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 16
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 96 96 96
effect firemine
-trailspacing 2
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 1
-sizeincrease 5
-gravity -0.06
-alpha 50 256 250
-bounce 1.5
-velocityjitter 10 10 2
-airfriction 1.2
-//slowfire
+ airfriction 1.200000
+ alpha 50 256 250
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 5
+ size 1 1
+ tex 48 55
+ trailspacing 2
+ type smoke
+ velocityjitter 10 10 2
effect firemine
-trailspacing 2
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 1
-sizeincrease 5
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 10 10 10
-airfriction 1.2
-// very slow and small fire
+ airfriction 1.200000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 5
+ size 1 1
+ tex 48 55
+ trailspacing 2
+ type smoke
+ velocityjitter 10 10 10
effect firemine
-trailspacing 4
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 1
-sizeincrease 2
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 8 8 8
-airfriction 0.3
-//decreasing fire
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 2
+ size 1 1
+ tex 48 55
+ trailspacing 4
+ type smoke
+ velocityjitter 8 8 8
effect firemine
-trailspacing 4
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 7
-sizeincrease -3
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 3 3 3
-airfriction 0.3
-//smoke
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease -3
+ size 5 7
+ tex 48 55
+ trailspacing 4
+ type smoke
+ velocityjitter 3 3 3
effect firemine
-trailspacing 8
-count 0.5
-type alphastatic
-tex 0 8
-size 1 4
-sizeincrease 1
-color 0x000000 0x111111
-alpha 256 256 90
-//gravity -0.2
-originjitter 2 2 2
-velocityoffset 0 0 3
-airfriction 1
-//fastfire
+ airfriction 1
+ alpha 256 256 90
+ color 0x000000 0x111111
+ count 0.500000
+ originjitter 2 2 2
+ sizeincrease 1
+ size 1 4
+ tex 0 8
+ trailspacing 8
+ type alphastatic
+ velocityoffset 0 0 3
effect firemine
-trailspacing 1
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 12 12
-sizeincrease 0
-gravity 0
-alpha 50 256 1600
-bounce 1.5
-velocityjitter 0 0 0
-airfriction 1.2
-// light only
+ airfriction 1.200000
+ alpha 50 256 1600
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ size 12 12
+ tex 48 55
+ trailspacing 1
+ type smoke
effect firemine
-trailspacing 16
-lightradius 50
-lightradiusfade 50000
-lightcolor 2.7 2.7 0.6
-
-// used nowhere in code
+ lightcolor 2.7 2.7 0.6
+ lightradiusfade 50000
+ lightradius 50
+ trailspacing 16
effect fireball
-trailspacing 2
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
-gravity -0.06
-alpha 50 256 250
-bounce 1.5
-velocityjitter 40 40 11
-airfriction 1.2
-//slowfire
+ airfriction 1.200000
+ alpha 50 256 250
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ trailspacing 2
+ type smoke
+ velocityjitter 40 40 11
effect fireball
-trailspacing 2
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 40 40 40
-airfriction 1.2
-// very slow and small fire
+ airfriction 1.200000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ trailspacing 2
+ type smoke
+ velocityjitter 40 40 40
effect fireball
-trailspacing 4
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 10
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 30 30 30
-airfriction 0.3
-//decreasing fire
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease 10
+ size 5 5
+ tex 48 55
+ trailspacing 4
+ type smoke
+ velocityjitter 30 30 30
effect fireball
-trailspacing 4
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 20 30
-sizeincrease -10
-gravity -0.06
-alpha 50 256 200
-bounce 1.5
-velocityjitter 10 10 10
-airfriction 0.3
-//smoke
+ airfriction 0.300000
+ alpha 50 256 200
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ gravity -0.060000
+ sizeincrease -10
+ size 20 30
+ tex 48 55
+ trailspacing 4
+ type smoke
+ velocityjitter 10 10 10
effect fireball
-trailspacing 8
-count 0.5
-type alphastatic
-tex 0 8
-size 5 15
-sizeincrease 7
-color 0x000000 0x111111
-alpha 256 256 90
-//gravity -0.2
-originjitter 10 10 10
-velocityoffset 0 0 10
-airfriction 1
-//fastfire
+ airfriction 1
+ alpha 256 256 90
+ color 0x000000 0x111111
+ count 0.500000
+ originjitter 10 10 10
+ sizeincrease 7
+ size 5 15
+ tex 0 8
+ trailspacing 8
+ type alphastatic
+ velocityoffset 0 0 10
effect fireball
-trailspacing 1
-count 0.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 48 48
-sizeincrease 0
-gravity 0
-alpha 50 256 1600
-bounce 1.5
-velocityjitter 0 0 0
-airfriction 1.2
-// light only
+ airfriction 1.200000
+ alpha 50 256 1600
+ bounce 1.500000
+ color 0x8f0d00 0xff5a00
+ count 0.500000
+ size 48 48
+ tex 48 55
+ trailspacing 1
+ type smoke
effect fireball
-trailspacing 16
-lightradius 300
-lightradiusfade 3000
-lightcolor 2.7 2.7 0.6
-
-// fireball
+ lightcolor 2.7 2.7 0.6
+ lightradiusfade 3000
+ lightradius 300
+ trailspacing 16
effect fireball_laser
-count 10
-type spark
-color 0x800000 0xFF8020
-alpha 192 256 2560
-size 1 1
-velocityjitter 1 1 1
-velocitymultiplier 10
-stretchfactor 0.7
-
-// rocket explosion (bigger than mortar and hagar)
-// decal
-// used nowhere in code
+ alpha 192 256 2560
+ color 0x800000 0xFF8020
+ count 10
+ size 1 1
+ stretchfactor 0.700000
+ type spark
+ velocityjitter 1 1 1
+ velocitymultiplier 10
effect fireball_explode
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 56 56 56
-lightradius 500
-lightradiusfade 500
-lightcolor 4 2 0.5
-// flare effect
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 4 2 0.5
+ lightradiusfade 500
+ lightradius 500
+ originjitter 56 56 56
+ size 72 72
+ tex 8 16
+ type decal
effect fireball_explode
-countabsolute 1
-type static
-tex 35 37
-color 0x404040 0x404040
-size 72 72
-alpha 192 192 64
-// fire effect
+ alpha 192 192 64
+ color 0x404040 0x404040
+ countabsolute 1
+ size 72 72
+ tex 35 37
+ type static
effect fireball_explode
-notunderwater
-count 128
-type static
-tex 48 55
-color 0x902010 0xFFD080
-size 16 16
-alpha 128 128 256
-bounce 1.5
-airfriction 4
-liquidfriction 4
-originjitter 8 8 8
-velocityjitter 512 512 512
-// underwater bubbles
+ airfriction 4
+ alpha 128 128 256
+ bounce 1.500000
+ color 0x902010 0xFFD080
+ count 128
+ liquidfriction 4
+ notunderwater
+ originjitter 8 8 8
+ size 16 16
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect fireball_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 144 144 144
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect fireball_explode
-notunderwater
-count 64
-type spark
-color 0x903010 0xFFD030
-size 2 2
-alpha 256 256 384
-gravity 1
-airfriction 0.2
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 384 384 384
-
+ airfriction 0.200000
+ alpha 256 256 384
+ bounce 1.500000
+ color 0x903010 0xFFD030
+ count 64
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 2 2
+ type spark
+ velocityjitter 384 384 384
+ velocityoffset 0 0 80
effect fireball_muzzleflash
-count 2
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 2
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect fireball_muzzleflash
-count 15
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
-
+ airfriction 12
+ alpha 0 128 1024
+ color 0xFFFDD9 0xFFFDD9
+ count 15
+ originjitter 1 1 1
+ size 3 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect fireball_preattack_muzzleflash
-count 2
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 2
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect fireball_preattack_muzzleflash
-count 15
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
-
+ airfriction 12
+ alpha 0 128 1024
+ color 0xFFFDD9 0xFFFDD9
+ count 15
+ originjitter 1 1 1
+ size 3 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect fireball_bfgdamage
-count 2
-type smoke
-color 0x202020 0x404040
-tex 0 8
-size 5 5
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 2 1.5 0.2
+ alpha 256 256 512
+ color 0x202020 0x404040
+ count 2
+ lightcolor 2 1.5 0.2
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ size 5 5
+ tex 0 8
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect fireball_bfgdamage
-count 15
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 3 3
-alpha 0 128 1024
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 12
-
-//EF_FLAME
-//fire
-// used nowhere in code
+ airfriction 12
+ alpha 0 128 1024
+ color 0xFFFDD9 0xFFFDD9
+ count 15
+ originjitter 1 1 1
+ size 3 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect EF_FLAME
-//notunderwater
-count 100
-type smoke
-tex 48 55
-size 5 21
-alpha 200 356 512
-gravity -0.5
-color 0x8f0d00 0xff5a00
-bounce 2
-sizeincrease -1
-originoffset 0 0 10
-originjitter 12 12 34
-velocityjitter 22 22 50
-// smoke
+ alpha 200 356 512
+ bounce 2
+ color 0x8f0d00 0xff5a00
+ count 100
+ gravity -0.500000
+ originjitter 12 12 34
+ originoffset 0 0 10
+ sizeincrease -1
+ size 5 21
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect EF_FLAME
-type alphastatic
-count 50
-tex 0 8
-size 11 15
-sizeincrease 6
-alpha 200 256 200
-color 0x000000 0x111111
-gravity -0.3
-originoffset 0 0 10
-originjitter 12 12 34
-velocityjitter 11 11 50
-bounce 2
+ alpha 200 256 200
+ bounce 2
+ color 0x000000 0x111111
+ count 50
+ gravity -0.300000
+ originjitter 12 12 34
+ originoffset 0 0 10
+ sizeincrease 6
+ size 11 15
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect EF_FLAME
-count 0.5
-lightradius 200
-lightradiusfade 10000
-lightcolor 0.9 0.9 0.2
-
-// rifle bullet trail (somewhat like a tracer)
-// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
+ count 0.500000
+ lightcolor 0.9 0.9 0.2
+ lightradiusfade 10000
+ lightradius 200
effect tr_rifle
-trailspacing 128
-type spark
-color 0x800000 0xFF8020
-alpha 256 256 2560
-size 1.5 1.5
-stretchfactor 1
-velocitymultiplier 0.7
+ alpha 256 256 2560
+ color 0x800000 0xFF8020
+ size 1.500000 1.500000
+ stretchfactor 1
+ trailspacing 128
+ type spark
+ velocitymultiplier 0.700000
effect tr_rifle
-notunderwater
-tex 0 8
-trailspacing 8
-type static
-color 0x202020 0x404040
-size 4 4
-sizeincrease 0.4
-alpha 256 256 256
-airfriction -4
-velocityjitter 4 4 4
-type smoke
+ airfriction -4
+ alpha 256 256 256
+ color 0x202020 0x404040
+ notunderwater
+ sizeincrease 0.400000
+ size 4 4
+ tex 0 8
+ trailspacing 8
+ type smoke
+ velocityjitter 4 4 4
effect tr_rifle
-underwater
-trailspacing 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 2 2
-alpha 256 256 128
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-// rocket guiding start
-// underwater bubbles
+ alpha 256 256 128
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 2 2
+ tex 62 62
+ trailspacing 32
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect rocket_guide
-underwater
-count 2
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1.5 1.5
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 8 8 8
-velocityjitter 48 48 48
-velocitymultiplier -0.1
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 2
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 8 8 8
+ size 1.500000 1.500000
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 48 48 48
+ velocitymultiplier -0.100000
effect rocket_guide
-notunderwater
-count 8
-type spark
-color 0x903010 0xFFD030
-size 0.3 0.7
-tex 40 40
-alpha 256 256 984
-gravity 1
-airfriction 0.2
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 80
-velocityjitter 156 156 156
-velocitymultiplier -0.3
-stretchfactor 0.4
+ airfriction 0.200000
+ alpha 256 256 984
+ bounce 1.500000
+ color 0x903010 0xFFD030
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ size 0.300000 0.700000
+ stretchfactor 0.400000
+ tex 40 40
+ type spark
+ velocityjitter 156 156 156
+ velocitymultiplier -0.300000
+ velocityoffset 0 0 80
effect rocket_guide
-countabsolute 1
-type smoke
-tex 65 65
-color 0x903010 0xFFD030
-size 10 10
-sizeincrease 300
-alpha 100 100 500
-
-
-// gauntlet laser
-// based off morphed's cl_gentle
-// used in qcsrc/server/w_laser.qc
+ alpha 100 100 500
+ color 0x903010 0xFFD030
+ countabsolute 1
+ sizeincrease 300
+ size 10 10
+ tex 65 65
+ type smoke
effect laser_gauntlet
-count 3
-type spark
-color 0xb44215 0x880000
-tex 43 43
-size 7 10
-alpha 128 512 6280
-airfriction 10
-originjitter 2 2 2
-velocityjitter 150 150 150
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2.3
-rotate -180 180 4000 -4000
-
+ airfriction 10
+ alpha 128 512 6280
+ color 0xb44215 0x880000
+ count 3
+ originjitter 2 2 2
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 7 10
+ stretchfactor 2.300000
+ tex 43 43
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.200000
effect laser_gauntlet
-count 6
-type spark
-color 0xff4200 0xff0000
-tex 8 15
-size 7 9
-alpha 256 512 6280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 100 100 100
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2
-
-
-// muzzle flash
+ airfriction 12
+ alpha 256 512 6280
+ color 0xff4200 0xff0000
+ count 6
+ originjitter 2 2 2
+ sizeincrease -100
+ size 7 9
+ stretchfactor 2
+ tex 8 15
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 0.200000
effect laser_gauntletmuzzleflash
-// glow and light
-countabsolute 1
-type smoke
-color 0x220000 0x880000
-tex 65 65
-size 10 15
-alpha 256 512 6280
-airfriction 10
-sizeincrease -100
-stretchfactor 2
-lightradius 150
-lightradiusfade 500
-lightcolor 3 0.1 0.1
-// electricity
+ airfriction 10
+ alpha 256 512 6280
+ color 0x220000 0x880000
+ countabsolute 1
+ lightcolor 3 0.1 0.1
+ lightradiusfade 500
+ lightradius 150
+ sizeincrease -100
+ size 10 15
+ stretchfactor 2
+ tex 65 65
+ type smoke
effect laser_gauntletmuzzleflash
-count 3
-type spark
-color 0xb44215 0x880000
-tex 43 43
-size 7 10
-alpha 128 512 6280
-airfriction 10
-originjitter 2 2 2
-velocityjitter 150 150 150
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2.3
-rotate -180 180 4000 -4000
-
-
-// fire
+ airfriction 10
+ alpha 128 512 6280
+ color 0xb44215 0x880000
+ count 3
+ originjitter 2 2 2
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 7 10
+ stretchfactor 2.300000
+ tex 43 43
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.200000
effect laser_gauntletmuzzleflash
-count 6
-type spark
-color 0xff4200 0xff0000
-tex 8 15
-size 7 9
-alpha 256 512 6280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 100 100 100
-velocitymultiplier 0.2
-sizeincrease -100
-stretchfactor 2
-
-//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
-//fast fire
-// used nowhere in code, meant for maps
+ airfriction 12
+ alpha 256 512 6280
+ color 0xff4200 0xff0000
+ count 6
+ originjitter 2 2 2
+ sizeincrease -100
+ size 7 9
+ stretchfactor 2
+ tex 8 15
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier 0.200000
effect torchflame
-count 3
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
- gravity -0.06
-alpha 50 256 250
-velocityjitter 40 40 11
-velocitymultiplier 30
-airfriction 1.2
-//slowfire
+ airfriction 1.200000
+ alpha 50 256 250
+ color 0x8f0d00 0xff5a00
+ count 3
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 40 40 11
+ velocitymultiplier 30
effect torchflame
-count 2.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 20
- gravity -0.06
-alpha 50 256 200
-velocityjitter 40 40 40
-velocitymultiplier 20
-airfriction 1.2
-// very slow and small fire
+ airfriction 1.200000
+ alpha 50 256 200
+ color 0x8f0d00 0xff5a00
+ count 2.500000
+ gravity -0.060000
+ sizeincrease 20
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 40 40 40
+ velocitymultiplier 20
effect torchflame
-count 1.5
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 5
-sizeincrease 10
- gravity -0.06
-alpha 50 256 200
-velocityjitter 30 30 30
-velocitymultiplier 10
-airfriction 0.3
-//decreasing fire
+ airfriction 0.300000
+ alpha 50 256 200
+ color 0x8f0d00 0xff5a00
+ count 1.500000
+ gravity -0.060000
+ sizeincrease 10
+ size 5 5
+ tex 48 55
+ type smoke
+ velocityjitter 30 30 30
+ velocitymultiplier 10
effect torchflame
-count 2
-type smoke
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 20 30
-sizeincrease -10
- gravity -0.06
-alpha 50 256 200
-velocityjitter 10 10 10
-velocitymultiplier 15
-airfriction 0.3
-//smoke
+ airfriction 0.300000
+ alpha 50 256 200
+ color 0x8f0d00 0xff5a00
+ count 2
+ gravity -0.060000
+ sizeincrease -10
+ size 20 30
+ tex 48 55
+ type smoke
+ velocityjitter 10 10 10
+ velocitymultiplier 15
effect torchflame
-count 0.5
-type alphastatic
-tex 0 8
-size 5 15
-sizeincrease 7
-color 0x000000 0x111111
-alpha 256 256 90
-//gravity -0.2
-originjitter 10 10 10
-velocitymultiplier 20
-velocityoffset 0 0 10
-airfriction 1
-
-//happy death fx for cl_gentle
+ airfriction 1
+ alpha 256 256 90
+ color 0x000000 0x111111
+ count 0.500000
+ originjitter 10 10 10
+ sizeincrease 7
+ size 5 15
+ tex 0 8
+ type alphastatic
+ velocitymultiplier 20
+ velocityoffset 0 0 10
effect happy_damage_dissolve
-tex 69 69
-count 15
-type alphastatic
-color 0x00FFFF 0xFF00FF
-size 32 32
-sizeincrease -10
-alpha 256 256 228
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 312 312 312
+ airfriction 3
+ alpha 256 256 228
+ bounce 1.500000
+ color 0x00FFFF 0xFF00FF
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -10
+ size 32 32
+ tex 69 69
+ type alphastatic
+ velocityjitter 312 312 312
effect happy_damage_dissolve
-tex 69 69
-count 15
-type alphastatic
-color 0xFF00FF 0xFFFF00
-size 32 32
-sizeincrease -10
-alpha 256 256 228
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 312 312 312
+ airfriction 3
+ alpha 256 256 228
+ bounce 1.500000
+ color 0xFF00FF 0xFFFF00
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -10
+ size 32 32
+ tex 69 69
+ type alphastatic
+ velocityjitter 312 312 312
effect happy_damage_dissolve
-tex 69 69
-count 15
-type alphastatic
-color 0xFFFF00 0x00FFFF
-size 32 32
-sizeincrease -10
-alpha 256 256 228
-gravity -0.4
-bounce 1.5
-airfriction 3
-liquidfriction 6
-velocityjitter 312 312 312
-
-
-//happy damage fx for cl_gentle
+ airfriction 3
+ alpha 256 256 228
+ bounce 1.500000
+ color 0xFFFF00 0x00FFFF
+ count 15
+ gravity -0.400000
+ liquidfriction 6
+ sizeincrease -10
+ size 32 32
+ tex 69 69
+ type alphastatic
+ velocityjitter 312 312 312
effect happy_damage_hit
-tex 69 69
-count 0.1
-type alphastatic
-color 0x00FFFF 0xFF00FF
-size 26 26
-sizeincrease -28
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 156 156 156
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0x00FFFF 0xFF00FF
+ count 0.100000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -28
+ size 26 26
+ tex 69 69
+ type alphastatic
+ velocityjitter 156 156 156
effect happy_damage_hit
-tex 69 69
-count 0.1
-type alphastatic
-color 0xFF00FF 0xFFFF00
-size 26 26
-sizeincrease -28
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 156 156 156
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0xFF00FF 0xFFFF00
+ count 0.100000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -28
+ size 26 26
+ tex 69 69
+ type alphastatic
+ velocityjitter 156 156 156
effect happy_damage_hit
-tex 69 69
-count 0.1
-type alphastatic
-color 0xFFFF00 0x00FFFF
-size 26 26
-sizeincrease -28
-alpha 128 128 192
-gravity -0.4
-bounce 1.5
-airfriction 5
-liquidfriction 10
-velocityjitter 156 156 156
-
-
-
-// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
-// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 5
+ alpha 128 128 192
+ bounce 1.500000
+ color 0xFFFF00 0x00FFFF
+ count 0.100000
+ gravity -0.400000
+ liquidfriction 10
+ sizeincrease -28
+ size 26 26
+ tex 69 69
+ type alphastatic
+ velocityjitter 156 156 156
effect electro_lightning
-countabsolute 1
-type decal
-tex 59 59
-size 16 16
-alpha 256 256 0
-originjitter 2 2 2
-lightradius 50
-lightradiusfade 500
-lightcolor 3.125 4.375 10
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 3.1 4.4 10
+ lightradiusfade 500
+ lightradius 50
+ originjitter 2 2 2
+ size 16 16
+ tex 59 59
+ type decal
effect electro_lightning
-count 300
-type spark
-// color 0x501860 0x501860 // 0x202020 0x404040
-color 0x2030FF 0x80C0FF
-tex 65 65
-size 6 6
-alpha 100 206 1724
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-sizeincrease 10
-velocitymultiplier 2000
+ alpha 100 206 1724
+ color 0x2030FF 0x80C0FF
+ count 300
+ originjitter 1.5 1.5 1.5
+ sizeincrease 10
+ size 6 6
+ tex 65 65
+ type spark
+ velocityjitter 6 6 6
+ velocitymultiplier 2000
effect electro_lightning
-count 30
-type spark
-tex 8 15
-color 0xDDFDFF 0xFDFDFF
-size 2 5
-alpha 110 170 1500
-originjitter 1 1 1
-velocityjitter 150 150 150
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 1.5
+ airfriction 2
+ alpha 110 170 1500
+ color 0xDDFDFF 0xFDFDFF
+ count 30
+ originjitter 1 1 1
+ size 2 5
+ stretchfactor 1.500000
+ tex 8 15
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.500000
effect electro_lightning
-count 50
-type spark
-tex 41 41
-color 0xFDFDFF 0xF9FDFF
-size 2 3
-alpha 110 170 1500
-originjitter 1 1 1
-velocityjitter 350 350 350
-velocitymultiplier 2.5
-airfriction 8
-gravity 1.3
-stretchfactor 0.1
-
-// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+ airfriction 8
+ alpha 110 170 1500
+ color 0xFDFDFF 0xF9FDFF
+ count 50
+ gravity 1.300000
+ originjitter 1 1 1
+ size 2 3
+ stretchfactor 0.100000
+ tex 41 41
+ type spark
+ velocityjitter 350 350 350
+ velocitymultiplier 2.500000
effect gauntlet_lightning
-count 300
-type spark
-color 0x280000 0x280000 // 0x202020 0x404040
-tex 65 65
-size 3 3
-alpha 256 256 1024
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-sizeincrease 15
-velocitymultiplier 2000
+ alpha 256 256 1024
+ color 0x280000 0x280000
+ count 300
+ originjitter 1.5 1.5 1.5
+ sizeincrease 15
+ size 3 3
+ tex 65 65
+ type spark
+ velocityjitter 6 6 6
+ velocitymultiplier 2000
effect gauntlet_lightning
-count 30
-type spark
-tex 8 15
-color 0xDD0000 0xFD0000
-size 2 5
-alpha 110 228 1024
-originjitter 1 1 1
-velocityjitter 150 150 150
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 1.5
+ airfriction 2
+ alpha 110 228 1024
+ color 0xDD0000 0xFD0000
+ count 30
+ originjitter 1 1 1
+ size 2 5
+ stretchfactor 1.500000
+ tex 8 15
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.500000
effect gauntlet_lightning
-count 50
-type spark
-tex 41 41
-color 0xFD0000 0xF90000
-size 2 3
-alpha 110 228 600
-originjitter 1 1 1
-velocityjitter 350 350 350
-velocitymultiplier 2.5
-airfriction 8
-gravity 1.3
-stretchfactor 0.1
-
-
-// crylink joinexplode effect
-// decal
-// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
+ airfriction 8
+ alpha 110 228 600
+ color 0xFD0000 0xF90000
+ count 50
+ gravity 1.300000
+ originjitter 1 1 1
+ size 2 3
+ stretchfactor 0.100000
+ tex 41 41
+ type spark
+ velocityjitter 350 350 350
+ velocitymultiplier 2.500000
effect crylink_joinexplode
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 12 12 12
-//lightradius 200
-//lightradiusfade 800
-//lightcolor 3.2 0.4 4
-// purple flare effect
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 12 12 12
+ size 24 24
+ tex 47 47
+ type decal
effect crylink_joinexplode
-countabsolute 1
-type static
-tex 39 39
-color 0x504060 0x504060
-size 24 24
-alpha 256 256 512
-// purple sparks
+ alpha 256 256 512
+ color 0x504060 0x504060
+ countabsolute 1
+ size 24 24
+ tex 39 39
+ type static
effect crylink_joinexplode
-count 40
-type spark
-tex 41 41
-color 0xA040C0 0xA040C0
-bounce 2
-size 6 6
-alpha 256 256 1024
-velocityjitter 512 512 512
-// purple splash
+ alpha 256 256 1024
+ bounce 2
+ color 0xA040C0 0xA040C0
+ count 40
+ size 6 6
+ tex 41 41
+ type spark
+ velocityjitter 512 512 512
effect crylink_joinexplode
-count 1.5
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 512
-velocityjitter 32 32 32
-// purple splash
+ alpha 256 256 512
+ color 0xE070FF 0xE070FF
+ count 1.500000
+ size 16 16
+ type static
+ velocityjitter 32 32 32
effect crylink_joinexplode
-count 3
-type static
-color 0xE070FF 0xE070FF
-size 16 16
-alpha 256 256 1024
-velocityjitter 256 256 256
-
-//sparks for keepaway ball touch
-// used nowhere in code
+ alpha 256 256 1024
+ color 0xE070FF 0xE070FF
+ count 3
+ size 16 16
+ type static
+ velocityjitter 256 256 256
effect kaball_sparks
-count 35
-type spark
-tex 40 40
-color 0xa9cacf 0x0054ff
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-
-// weak rifle bullet trail (somewhat like a tracer)
-// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
-// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0xa9cacf 0x0054ff
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect tr_rifle_weak
-trailspacing 128
-type spark
-color 0x800000 0xFF8020
-alpha 256 256 2560
-size 1.5 1.5
-stretchfactor 1
-velocitymultiplier 0.7
+ alpha 256 256 2560
+ color 0x800000 0xFF8020
+ size 1.500000 1.500000
+ stretchfactor 1
+ trailspacing 128
+ type spark
+ velocitymultiplier 0.700000
effect tr_rifle_weak
-notunderwater
-tex 0 8
-trailspacing 48
-type static
-color 0x202020 0x404040
-size 4 4
-sizeincrease 0.4
-alpha 256 256 256
-airfriction -4
-velocityjitter 4 4 4
-type smoke
+ airfriction -4
+ alpha 256 256 256
+ color 0x202020 0x404040
+ notunderwater
+ sizeincrease 0.400000
+ size 4 4
+ tex 0 8
+ trailspacing 48
+ type smoke
+ velocityjitter 4 4 4
effect tr_rifle_weak
-underwater
-trailspacing 192
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 2 2
-alpha 256 256 128
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-// red smoke emiter
-// used nowhere in code
+ alpha 256 256 128
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 2 2
+ tex 62 62
+ trailspacing 192
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect red_smoke
-count 2
-type smoke
-tex 0 8
-color 0xff8866 0x331100
-size 60 120
-sizeincrease 0
-alpha 32 64 32
-gravity -0.007
-originjitter 0 0 0
-velocityjitter 0 0 0
-velocitymultiplier 5
-airfriction -1
-rotate 0 360 -30 30
-
-// pipe smoke emiter
-// used nowhere in code
+ airfriction -1
+ alpha 32 64 32
+ color 0xff8866 0x331100
+ count 2
+ gravity -0.007000
+ rotate 0 360 -30 30
+ size 60 120
+ tex 0 8
+ type smoke
+ velocitymultiplier 5
effect pipe_smoke
-count 2
-type smoke
-tex 0 8
-color 0x999999 0x555555
-size 5 10
-sizeincrease 35
-alpha 32 64 48
-gravity -0.015
-originjitter 0 0 0
-velocityjitter 0 0 5
-velocitymultiplier 15
-airfriction -1
-rotate 0 360 -180 180
-
-// seeker missile trail
+ airfriction -1
+ alpha 32 64 48
+ color 0x999999 0x555555
+ count 2
+ gravity -0.015000
+ rotate 0 360 -180 180
+ sizeincrease 35
+ size 5 10
+ tex 0 8
+ type smoke
+ velocityjitter 0 0 5
+ velocitymultiplier 15
effect TR_SEEKER
-trailspacing 10
-type smoke
-notunderwater
-color 0x000000 0x666666
-tex 0 8
-size 2 2
-bounce 1
-sizeincrease 11
-alpha 200 300 200
-lightradius 100
-lighttime 0
-lightcolor 6 3 1
-originjitter 2 2 2
-velocityjitter 3 3 3
-velocitymultiplier -0.02
-rotate -180 180 -30 30
-//gravity -0.11
-// fire
+ alpha 200 300 200
+ bounce 1
+ color 0x000000 0x666666
+ lightcolor 6 3 1
+ lightradius 100
+ notunderwater
+ originjitter 2 2 2
+ rotate -180 180 -30 30
+ sizeincrease 11
+ size 2 2
+ tex 0 8
+ trailspacing 10
+ type smoke
+ velocityjitter 3 3 3
+ velocitymultiplier -0.020000
effect TR_SEEKER
-trailspacing 4
-type static
-color 0xffdf72 0x811200
-tex 48 55
-size 5 5
-sizeincrease -30
-alpha 100 144 588
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.5
-// bubbles
+ airfriction 8
+ alpha 100 144 588
+ color 0xffdf72 0x811200
+ sizeincrease -30
+ size 5 5
+ tex 48 55
+ trailspacing 4
+ type static
+ velocityjitter 32 32 32
+ velocitymultiplier -1.500000
effect TR_SEEKER
-type bubble
-underwater
-trailspacing 16
-tex 62 62
-size 1 2
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-velocitymultiplier -0.31
-rotate 0 0 0 0
-// sparks
+ alpha 256 256 256
+ bounce 1.500000
+ gravity -0.125000
+ liquidfriction 4
+ size 1 2
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
+ velocitymultiplier -0.310000
effect TR_SEEKER
-notunderwater
-trailspacing 20
-type spark
-tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 0.5 0.5
-alpha 444 512 1866
-stretchfactor 0.3
-//gravity 1
-bounce 1
-//velocityoffset 0 0 15
-airfriction 5
-originjitter 1 1 1
-velocityjitter 100 100 100
-velocitymultiplier -0.31
-
-// --------------- vehicles
-
+ airfriction 5
+ alpha 444 512 1866
+ bounce 1
+ color 0xFFFDD9 0xFFFDD9
+ notunderwater
+ originjitter 1 1 1
+ size 0.500000 0.500000
+ stretchfactor 0.300000
+ tex 40 40
+ trailspacing 20
+ type spark
+ velocityjitter 100 100 100
+ velocitymultiplier -0.310000
effect spiderbot_minigun_trail
-notunderwater
-trailspacing 10
-type smoke
-color 0xd0d0a0 0xffffff
-tex 0 8
-size 1 2
-alpha 20 50 100
-sizeincrease 2
-velocityjitter 5 5 5
-gravity -0.03
-airfriction 1
-
+ airfriction 1
+ alpha 20 50 100
+ color 0xd0d0a0 0xffffff
+ gravity -0.030000
+ notunderwater
+ sizeincrease 2
+ size 1 2
+ tex 0 8
+ trailspacing 10
+ type smoke
+ velocityjitter 5 5 5
effect spiderbot_minigun_muzzleflash
-count 3
-type spark
-color 0xff9c00 0xff8400
-tex 48 55
-size 10 15
-alpha 256 512 6280
-airfriction 10
-originjitter 2 2 2
-velocityjitter 150 150 150
-velocitymultiplier 0.35
-sizeincrease -100
-stretchfactor 1.3
-rotate -180 180 4000 -4000
-// fire
+ airfriction 10
+ alpha 256 512 6280
+ color 0xff9c00 0xff8400
+ count 3
+ originjitter 2 2 2
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 10 15
+ stretchfactor 1.300000
+ tex 48 55
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.350000
effect spiderbot_minigun_muzzleflash
-count 6
-type spark
-color 0xff9c00 0xff8400
-tex 8 15
-size 5 7
-alpha 256 512 6280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 200 200 200
-velocitymultiplier 0.2
-sizeincrease -10
-stretchfactor 0.8
+ airfriction 12
+ alpha 256 512 6280
+ color 0xff9c00 0xff8400
+ count 6
+ originjitter 2 2 2
+ sizeincrease -10
+ size 5 7
+ stretchfactor 0.800000
+ tex 8 15
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.200000
effect spiderbot_minigun_muzzleflash
-countabsolute 2
-type static
-tex 48 55
-color 0xff9c00 0xff8400
-size 32 32
-alpha 256 512 6680
-sizeincrease -100
-stretchfactor 0.1
-rotate -180 180 4000 -4000
-lightradius 120
-lightradiusfade 8000
-lightcolor 3 3 0
-
+ alpha 256 512 6680
+ color 0xff9c00 0xff8400
+ countabsolute 2
+ lightcolor 3 3 0
+ lightradiusfade 8000
+ lightradius 120
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 32 32
+ stretchfactor 0.100000
+ tex 48 55
+ type static
effect spiderbot_minigun_impact
-countabsolute 1
-type static
-tex 65 65
-color 0xff9c00 0xf6ff00
-size 52 52
-alpha 50 100 1680
-sizeincrease -100
-stretchfactor 0.1
-rotate -180 180 4000 -4000
-// fire
+ alpha 50 100 1680
+ color 0xff9c00 0xf6ff00
+ countabsolute 1
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 52 52
+ stretchfactor 0.100000
+ tex 65 65
+ type static
effect spiderbot_minigun_impact
-count 7
-type spark
-color 0xff9c00 0xff8400
-tex 48 55
-size 9 15
-alpha 256 512 6280
-airfriction 10
-originjitter 2 2 2
-velocityjitter 250 250 150
-velocitymultiplier 0.2
-sizeincrease 100
-stretchfactor 3
-airfriction 6
-rotate -180 180 4000 -4000
-// smoke
+ airfriction 6
+ alpha 256 512 6280
+ color 0xff9c00 0xff8400
+ count 7
+ originjitter 2 2 2
+ rotate -180 180 4000 -4000
+ sizeincrease 100
+ size 9 15
+ stretchfactor 3
+ tex 48 55
+ type spark
+ velocityjitter 250 250 150
+ velocitymultiplier 0.200000
effect spiderbot_minigun_impact
-count 6
-type smoke
-color 0xd0d0a0 0xffffff
-tex 0 8
-size 10 20
-alpha 50 50 190
-sizeincrease 80
-velocityjitter 100 100 250
-velocitymultiplier 0.49
-gravity 1.3
-airfriction 10
-rotate -180 180 0 0
-// smoke 2
+ airfriction 10
+ alpha 50 50 190
+ color 0xd0d0a0 0xffffff
+ count 6
+ gravity 1.300000
+ rotate -180 180 0 0
+ sizeincrease 80
+ size 10 20
+ tex 0 8
+ type smoke
+ velocityjitter 100 100 250
+ velocitymultiplier 0.490000
effect spiderbot_minigun_impact
-count 7
-type spark
-color 0xd0d0a0 0xffffff
-tex 0 8
-size 15 19
-alpha 25 51 128
-airfriction 6
-originjitter 2 2 2
-velocityjitter 250 250 150
-velocitymultiplier 0.2
-sizeincrease 100
-stretchfactor 7.6
-// debris
+ airfriction 6
+ alpha 25 51 128
+ color 0xd0d0a0 0xffffff
+ count 7
+ originjitter 2 2 2
+ sizeincrease 100
+ size 15 19
+ stretchfactor 7.600000
+ tex 0 8
+ type spark
+ velocityjitter 250 250 150
+ velocitymultiplier 0.200000
effect spiderbot_minigun_impact
-notunderwater
-count 3
-type alphastatic
-tex 66 68
-color 0x99977D 0xFFFFFF
-size 6 8
-alpha 644 756 1484
-gravity 1.1
-airfriction 0.4
-sizeincrease -10
-velocitymultiplier 0.15
-originjitter 16 16 16
-velocityjitter 124 124 224
-rotate -180 180 -1000 1000
-// decal
+ airfriction 0.400000
+ alpha 644 756 1484
+ color 0x99977D 0xFFFFFF
+ count 3
+ gravity 1.100000
+ notunderwater
+ originjitter 16 16 16
+ rotate -180 180 -1000 1000
+ sizeincrease -10
+ size 6 8
+ tex 66 68
+ type alphastatic
+ velocityjitter 124 124 224
+ velocitymultiplier 0.150000
effect spiderbot_minigun_impact
-countabsolute 1
-type decal
-tex 56 59
-size 20 25
-alpha 256 256 0
-originjitter 16 16 16
-rotate -180 180 0 0
-
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 16 16 16
+ rotate -180 180 0 0
+ size 20 25
+ tex 56 59
+ type decal
effect spiderbot_rocket_explode
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 23 23 23
-lightradius 300
-lightradiusfade 1750
-lightcolor 8 4 0
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 0
+ lightradiusfade 1750
+ lightradius 300
+ originjitter 23 23 23
+ size 72 72
+ tex 8 16
+ type decal
effect spiderbot_rocket_explode
-countabsolute 1
-type static
-tex 33 33
-size 22 22
-alpha 56 56 230
-color 0x8f0d00 0xff5a00
-sizeincrease 2400
-// glow
+ alpha 56 56 230
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 2400
+ size 22 22
+ tex 33 33
+ type static
effect spiderbot_rocket_explode
-countabsolute 1
-type static
-tex 64 64
-size 120 120
-alpha 156 156 830
-color 0x8f0d00 0xff5a00
-sizeincrease 240
-// fire effect
+ alpha 156 156 830
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 240
+ size 120 120
+ tex 64 64
+ type static
effect spiderbot_rocket_explode
-notunderwater
-count 32
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 12 21
-sizeincrease 495
-alpha 200 256 812
-airfriction 8
-liquidfriction 8
-originjitter 100 100 100
-velocityjitter 512 512 512
-rotate -180 180 -50 50
-// fire effect 2
+ airfriction 8
+ alpha 200 256 812
+ color 0x8f0d00 0xff5a00
+ count 32
+ liquidfriction 8
+ notunderwater
+ originjitter 100 100 100
+ rotate -180 180 -50 50
+ sizeincrease 495
+ size 12 21
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect spiderbot_rocket_explode
-notunderwater
-count 16
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 3 3
-sizeincrease 120
-alpha 200 256 912
-airfriction -2
-liquidfriction 8
-velocityjitter 412 412 412
-rotate -180 180 -150 150
-stretchfactor 10
-// fire rays
+ airfriction -2
+ alpha 200 256 912
+ color 0x8f0d00 0xff5a00
+ count 16
+ liquidfriction 8
+ notunderwater
+ rotate -180 180 -150 150
+ sizeincrease 120
+ size 3 3
+ stretchfactor 10
+ tex 48 55
+ type spark
+ velocityjitter 412 412 412
effect spiderbot_rocket_explode
-notunderwater
-count 10
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 13 54
-sizeincrease 120
-alpha 200 256 1600
-airfriction -3
-liquidfriction 8
-originjitter 40 40 40
-velocityjitter 712 712 712
-stretchfactor 10
-// smoke
+ airfriction -3
+ alpha 200 256 1600
+ color 0x8f0d00 0xff5a00
+ count 10
+ liquidfriction 8
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 120
+ size 13 54
+ stretchfactor 10
+ tex 48 55
+ type spark
+ velocityjitter 712 712 712
effect spiderbot_rocket_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 10
-size 10 15
-sizeincrease 280
-alpha 300 650 756
-originjitter 100 100 100
-velocityjitter 200 200 200
-airfriction 3
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-// smoke2
+ airfriction 3
+ alpha 300 650 756
+ color 0x4F4B46 0x000000
+ count 10
+ notunderwater
+ originjitter 100 100 100
+ rotate -180 180 -20 20
+ sizeincrease 280
+ size 10 15
+ tex 0 8
+ type alphastatic
+ velocityjitter 200 200 200
effect spiderbot_rocket_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 3
-size 100 150
-sizeincrease 30
-alpha 300 650 556
-originjitter 10 10 10
-velocityjitter 200 200 200
-airfriction 2
-gravity -0.5
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-// underwater bubbles
+ airfriction 2
+ alpha 300 650 556
+ color 0x4F4B46 0x000000
+ count 3
+ gravity -0.500000
+ notunderwater
+ originjitter 10 10 10
+ rotate -180 180 -20 20
+ sizeincrease 30
+ size 100 150
+ tex 0 8
+ type alphastatic
+ velocityjitter 200 200 200
effect spiderbot_rocket_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 160 160 160
-velocityjitter 144 144 144
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 160 160 160
+ size 1 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect spiderbot_rocket_explode
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 1200
-alpha 40 40 300
-
-
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 1200
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
effect spiderbot_rocket_thrust
-notunderwater
-count 3
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 5 10
-sizeincrease -40
-alpha 200 256 1600
-velocityjitter 20 20 20
-velocitymultiplier -1.4
-stretchfactor 0.9
+ alpha 200 256 1600
+ color 0x8f0d00 0xff5a00
+ count 3
+ notunderwater
+ sizeincrease -40
+ size 5 10
+ stretchfactor 0.900000
+ tex 48 55
+ type spark
+ velocityjitter 20 20 20
+ velocitymultiplier -1.400000
effect spiderbot_rocket_thrust
-notunderwater
-count 4
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 25 25
-sizeincrease -3000
-alpha 200 200 9000
-velocityjitter 60 60 60
-velocitymultiplier -1.4
-stretchfactor 1
-rotate -180 180 -500 500
-
-
-
-// long lasting smoke
+ alpha 200 200 9000
+ color 0x8f0d00 0xff5a00
+ count 4
+ notunderwater
+ rotate -180 180 -500 500
+ sizeincrease -3000
+ size 25 25
+ stretchfactor 1
+ tex 48 55
+ type static
+ velocityjitter 60 60 60
+ velocitymultiplier -1.400000
effect spiderbot_rocket_launch
-notunderwater
-count 8
-type smoke
-tex 0 8
-color 0xFFFFFF 0xD9C4B0
-size 30 30
-sizeincrease 20
-alpha 100 156 60
-velocityjitter 60 60 60
-velocitymultiplier -0.1
-airfriction 0.3
-gravity -0.01
-// fast smoke
+ airfriction 0.300000
+ alpha 100 156 60
+ color 0xFFFFFF 0xD9C4B0
+ count 8
+ gravity -0.010000
+ notunderwater
+ sizeincrease 20
+ size 30 30
+ tex 0 8
+ type smoke
+ velocityjitter 60 60 60
+ velocitymultiplier -0.100000
effect spiderbot_rocket_launch
-notunderwater
-count 14
-type smoke
-tex 0 8
-color 0xFFFFFF 0xD9C4B0
-size 30 30
-sizeincrease 20
-alpha 100 156 260
-gravity -0.3
-velocityjitter 160 160 60
-airfriction 0.3
-// fire
+ airfriction 0.300000
+ alpha 100 156 260
+ color 0xFFFFFF 0xD9C4B0
+ count 14
+ gravity -0.300000
+ notunderwater
+ sizeincrease 20
+ size 30 30
+ tex 0 8
+ type smoke
+ velocityjitter 160 160 60
effect spiderbot_rocket_launch
-notunderwater
-count 14
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 30 30
-sizeincrease 40
-velocitymultiplier 0.5
-alpha 200 256 1960
-velocityjitter 60 60 60
-airfriction 0.3
-stretchfactor 3
-airfriction 0.3
-//sparks
+ airfriction 0.300000
+ alpha 200 256 1960
+ color 0x8f0d00 0xff5a00
+ count 14
+ notunderwater
+ sizeincrease 40
+ size 30 30
+ stretchfactor 3
+ tex 48 55
+ type spark
+ velocityjitter 60 60 60
+ velocitymultiplier 0.500000
effect spiderbot_rocket_launch
-notunderwater
-count 10
-type spark
-tex 40 40
-color 0xFFFFFF 0xD9C4B0
-size 1 4
-alpha 200 256 1000
-velocityjitter 160 160 160
-velocitymultiplier -0.5
-
+ alpha 200 256 1000
+ color 0xFFFFFF 0xD9C4B0
+ count 10
+ notunderwater
+ size 1 4
+ tex 40 40
+ type spark
+ velocityjitter 160 160 160
+ velocitymultiplier -0.500000
effect wakizashi_gun_impact
-count 15
-type spark
-color 0xff0000 0xc03535
-tex 41 41
-size 4 7
-alpha 256 512 1180
-airfriction 4
-gravity 3
-originjitter 40 40 10
-velocityjitter 350 350 550
-velocityoffset 0 0 700
-stretchfactor 0.9
+ airfriction 4
+ alpha 256 512 1180
+ color 0xff0000 0xc03535
+ count 15
+ gravity 3
+ originjitter 40 40 10
+ size 4 7
+ stretchfactor 0.900000
+ tex 41 41
+ type spark
+ velocityjitter 350 350 550
+ velocityoffset 0 0 700
effect wakizashi_gun_impact
-type smoke
-count 24
-color 0xd0d0a0 0xc03535
-tex 0 8
-size 10 20
-alpha 50 90 150
-sizeincrease 80
-velocityjitter 250 250 450
-velocityoffset 0 0 600
-originjitter 40 40 10
-airfriction 4
-sizeincrease 80
-rotate -180 180 0 0
+ airfriction 4
+ alpha 50 90 150
+ color 0xd0d0a0 0xc03535
+ count 24
+ originjitter 40 40 10
+ rotate -180 180 0 0
+ sizeincrease 80
+ size 10 20
+ tex 0 8
+ type smoke
+ velocityjitter 250 250 450
+ velocityoffset 0 0 600
effect wakizashi_gun_impact
-countabsolute 1
-type smoke
-tex 65 65
-color 0xff0000 0xc03535
-size 82 82
-alpha 250 300 680
-sizeincrease -180
+ alpha 250 300 680
+ color 0xff0000 0xc03535
+ countabsolute 1
+ sizeincrease -180
+ size 82 82
+ tex 65 65
+ type smoke
effect wakizashi_gun_impact
-countabsolute 1
-type smoke
-tex 33 33
-color 0xff0000 0xc03535
-size 40 40
-alpha 50 100 620
-sizeincrease 900
-rotate -180 180 400 -400
+ alpha 50 100 620
+ color 0xff0000 0xc03535
+ countabsolute 1
+ rotate -180 180 400 -400
+ sizeincrease 900
+ size 40 40
+ tex 33 33
+ type smoke
effect wakizashi_gun_impact
-countabsolute 1
-type decal
-tex 59 59
-size 14 14
-alpha 256 256 0
-originjitter 16 16 16
-rotate -180 180 0 0
-
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 16 16 16
+ rotate -180 180 0 0
+ size 14 14
+ tex 59 59
+ type decal
effect wakizashi_gun_muzzleflash
-count 16
-type spark
-color 0xff0000 0xc03535
-tex 8 15
-size 5 7
-alpha 256 512 6280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 200 200 200
-velocitymultiplier 0.2
-sizeincrease -10
-stretchfactor 0.7
-
+ airfriction 12
+ alpha 256 512 6280
+ color 0xff0000 0xc03535
+ count 16
+ originjitter 2 2 2
+ sizeincrease -10
+ size 5 7
+ stretchfactor 0.700000
+ tex 8 15
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.200000
effect wakizashi_rocket_explode
-countabsolute 1
-type decal
-tex 8 16
-size 72 72
-alpha 256 256 0
-originjitter 23 23 23
-lightradius 300
-lightradiusfade 1750
-lightcolor 8 4 0
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 0
+ lightradiusfade 1750
+ lightradius 300
+ originjitter 23 23 23
+ size 72 72
+ tex 8 16
+ type decal
effect wakizashi_rocket_explode
-countabsolute 1
-type static
-tex 33 33
-size 22 22
-alpha 56 56 230
-color 0x8f0d00 0xff5a00
-sizeincrease 2400
-// glow
+ alpha 56 56 230
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 2400
+ size 22 22
+ tex 33 33
+ type static
effect wakizashi_rocket_explode
-countabsolute 1
-type static
-tex 64 64
-size 120 120
-alpha 156 156 830
-color 0x8f0d00 0xff5a00
-sizeincrease 240
-// fire effect
+ alpha 156 156 830
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 240
+ size 120 120
+ tex 64 64
+ type static
effect wakizashi_rocket_explode
-notunderwater
-count 64
-type static
-tex 48 55
-color 0xFFAE00 0xff5a00
-size 12 21
-sizeincrease 195
-alpha 200 256 512
-airfriction 2
-liquidfriction 8
-originjitter 10 10 10
-velocityjitter 512 512 512
-rotate -180 180 -50 50
-// fire rays
+ airfriction 2
+ alpha 200 256 512
+ color 0xFFAE00 0xff5a00
+ count 64
+ liquidfriction 8
+ notunderwater
+ originjitter 10 10 10
+ rotate -180 180 -50 50
+ sizeincrease 195
+ size 12 21
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect wakizashi_rocket_explode
-notunderwater
-count 10
-type spark
-tex 48 55
-color 0xFFEA00 0xff5a00
-size 43 54
-sizeincrease 120
-alpha 200 256 1600
-airfriction -3
-liquidfriction 8
-originjitter 40 40 40
-velocityjitter 512 512 512
-stretchfactor 10
-// smoke
+ airfriction -3
+ alpha 200 256 1600
+ color 0xFFEA00 0xff5a00
+ count 10
+ liquidfriction 8
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 120
+ size 43 54
+ stretchfactor 10
+ tex 48 55
+ type spark
+ velocityjitter 512 512 512
effect wakizashi_rocket_explode
-type alphastatic
-notunderwater
-tex 0 8
-count 32
-size 10 15
-sizeincrease 230
-alpha 300 450 556
-originjitter 100 100 100
-velocityjitter 200 200 200
-airfriction 3
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-// bouncing sparks
+ airfriction 3
+ alpha 300 450 556
+ color 0x4F4B46 0x000000
+ count 32
+ notunderwater
+ originjitter 100 100 100
+ rotate -180 180 -20 20
+ sizeincrease 230
+ size 10 15
+ tex 0 8
+ type alphastatic
+ velocityjitter 200 200 200
effect wakizashi_rocket_explode
-notunderwater
-count 14
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 1 2
-alpha 644 956 884
-gravity 1
-airfriction 1
-liquidfriction 0.8
-velocityoffset 0 0 170
-originjitter 60 60 60
-velocityjitter 524 524 524
-// underwater bubbles
+ airfriction 1
+ alpha 644 956 884
+ color 0xffa35b 0xfff2be
+ count 14
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 60 60 60
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 524 524 524
+ velocityoffset 0 0 170
effect wakizashi_rocket_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 160 160 160
-velocityjitter 144 144 144
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 160 160 160
+ size 1 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect wakizashi_rocket_explode
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 1200
-alpha 40 40 300
-
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 1200
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
effect wakizashi_rocket_thrust
-notunderwater
-countabsolute 3
-type spark
-tex 48 55
-color 0x00FFDD 0x6200FF
-size 14 19
-sizeincrease -2
-alpha 200 256 1600
-velocityjitter 60 60 60
-velocitymultiplier -1.1
-stretchfactor 1
+ alpha 200 256 1600
+ color 0x00FFDD 0x6200FF
+ countabsolute 3
+ notunderwater
+ sizeincrease -2
+ size 14 19
+ stretchfactor 1
+ tex 48 55
+ type spark
+ velocityjitter 60 60 60
+ velocitymultiplier -1.100000
effect wakizashi_rocket_thrust
-notunderwater
-countabsolute 2
-type spark
-tex 48 55
-color 0xFFFF33 0xFFEE00
-size 5 10
-sizeincrease -2
-alpha 200 256 1900
-velocityjitter 60 60 60
-velocitymultiplier -0.3
-stretchfactor 3
-
-// long lasting smoke
+ alpha 200 256 1900
+ color 0xFFFF33 0xFFEE00
+ countabsolute 2
+ notunderwater
+ sizeincrease -2
+ size 5 10
+ stretchfactor 3
+ tex 48 55
+ type spark
+ velocityjitter 60 60 60
+ velocitymultiplier -0.300000
effect wakizashi_rocket_launch
-notunderwater
-count 8
-type smoke
-tex 0 8
-color 0xFFFFFF 0xD9C4B0
-size 3 30
-sizeincrease 20
-alpha 100 156 60
-velocityjitter 160 160 60
-velocitymultiplier -0.1
-airfriction 0.3
-// fast smoke
+ airfriction 0.300000
+ alpha 100 156 60
+ color 0xFFFFFF 0xD9C4B0
+ count 8
+ notunderwater
+ sizeincrease 20
+ size 3 30
+ tex 0 8
+ type smoke
+ velocityjitter 160 160 60
+ velocitymultiplier -0.100000
effect wakizashi_rocket_launch
-notunderwater
-count 14
-type smoke
-tex 0 8
-color 0xFFFFFF 0xD9C4B0
-size 30 30
-sizeincrease 20
-alpha 100 156 260
-velocityjitter 160 160 60
-velocitymultiplier 0.4
-airfriction 0.3
-//sparks
+ airfriction 0.300000
+ alpha 100 156 260
+ color 0xFFFFFF 0xD9C4B0
+ count 14
+ notunderwater
+ sizeincrease 20
+ size 30 30
+ tex 0 8
+ type smoke
+ velocityjitter 160 160 60
+ velocitymultiplier 0.400000
effect wakizashi_rocket_launch
-notunderwater
-count 10
-type spark
-tex 40 40
-color 0xFFFFFF 0xD9C4B0
-size 1 4
-alpha 200 256 1000
-velocityjitter 60 60 60
-velocitymultiplier -1.5
-
+ alpha 200 256 1000
+ color 0xFFFFFF 0xD9C4B0
+ count 10
+ notunderwater
+ size 1 4
+ tex 40 40
+ type spark
+ velocityjitter 60 60 60
+ velocitymultiplier -1.500000
effect wakizashi_booster_smoke
-type alphastatic
-notunderwater
-tex 0 8
-count 3
-size 60 100
-sizeincrease 10
-gravity -0.1
-alpha 200 750 200
-velocityjitter 40 40 40
-originjitter 60 60 60
-airfriction 2
-color 0xA69A80 0xB3B39F
-rotate -180 180 -20 20
-
-// decal
+ airfriction 2
+ alpha 200 750 200
+ color 0xA69A80 0xB3B39F
+ count 3
+ gravity -0.100000
+ notunderwater
+ originjitter 60 60 60
+ rotate -180 180 -20 20
+ sizeincrease 10
+ size 60 100
+ tex 0 8
+ type alphastatic
+ velocityjitter 40 40 40
effect raptor_cannon_impact
-countabsolute 1
-type decal
-tex 47 47
-size 24 24
-alpha 256 256 0
-originjitter 16 16 16
-rotate -180 180 0 0
-//spark
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 16 16 16
+ rotate -180 180 0 0
+ size 24 24
+ tex 47 47
+ type decal
effect raptor_cannon_impact
-notunderwater
-count 6
-type spark
-tex 40 40
-color 0xD400FF 0x571863
-size 1 1
-alpha 644 956 784
-gravity 1
-airfriction 0.2
-velocityoffset 0 0 150
-originjitter 16 16 16
-velocityjitter 124 124 524
-// smoke
+ airfriction 0.200000
+ alpha 644 956 784
+ color 0xD400FF 0x571863
+ count 6
+ gravity 1
+ notunderwater
+ originjitter 16 16 16
+ size 1 1
+ tex 40 40
+ type spark
+ velocityjitter 124 124 524
+ velocityoffset 0 0 150
effect raptor_cannon_impact
-count 4
-type alphastatic
-tex 0 7
-size 50 50
-color 0x646364 0x151515
-alpha 428 428 600
-rotate -180 180 0 0
-velocityjitter 200 200 300
-velocityoffset 0 0 340
-gravity 0.7
-airfriction 2
-// fire
+ airfriction 2
+ alpha 428 428 600
+ color 0x646364 0x151515
+ count 4
+ gravity 0.700000
+ rotate -180 180 0 0
+ size 50 50
+ tex 0 7
+ type alphastatic
+ velocityjitter 200 200 300
+ velocityoffset 0 0 340
effect raptor_cannon_impact
-notunderwater
-count 10
-type static
-tex 48 55
-color 0xD400FF 0x571863
-size 33 44
-sizeincrease 25
-alpha 200 256 812
-bounce 1.5
-airfriction 8
-liquidfriction 8
-originjitter 8 8 8
-velocityjitter 312 312 312
-
-
+ airfriction 8
+ alpha 200 256 812
+ bounce 1.500000
+ color 0xD400FF 0x571863
+ count 10
+ liquidfriction 8
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease 25
+ size 33 44
+ tex 48 55
+ type static
+ velocityjitter 312 312 312
effect raptor_cannon_muzzleflash
-count 16
-type spark
-color 0xD400FF 0x571863
-tex 8 15
-size 10 17
-alpha 1256 1512 56280
-airfriction 12
-originjitter 2 2 2
-velocityjitter 200 200 200
-velocitymultiplier 0.2
-sizeincrease -10
-stretchfactor 0.6
+ airfriction 12
+ alpha 1256 1512 56280
+ color 0xD400FF 0x571863
+ count 16
+ originjitter 2 2 2
+ sizeincrease -10
+ size 10 17
+ stretchfactor 0.600000
+ tex 8 15
+ type spark
+ velocityjitter 200 200 200
+ velocitymultiplier 0.200000
effect raptor_cannon_muzzleflash
-countabsolute 1
-type static
-tex 48 55
-color 0xD400FF 0x571863
-size 32 32
-alpha 6056 20112 406280
-sizeincrease -100
-stretchfactor 0.1
-rotate -180 180 4000 -4000
-lightradius 150
-lightradiusfade 6000
-lightcolor 3 0 6
-
-// decal
+ alpha 6056 20112 406280
+ color 0xD400FF 0x571863
+ countabsolute 1
+ lightcolor 3 0 6
+ lightradiusfade 6000
+ lightradius 150
+ rotate -180 180 4000 -4000
+ sizeincrease -100
+ size 32 32
+ stretchfactor 0.100000
+ tex 48 55
+ type static
effect raptor_bomb_impact
-countabsolute 1
-type decal
-tex 8 16
-size 84 84
-alpha 256 256 0
-originjitter 16 16 16
-rotate -180 180 0 0
-
-//spark vertical
+ alpha 256 256 0
+ countabsolute 1
+ originjitter 16 16 16
+ rotate -180 180 0 0
+ size 84 84
+ tex 8 16
+ type decal
effect raptor_bomb_impact
-count 3
-type spark
-color 0xff9c00 0xff3c00
-tex 48 55
-size 20 40
-alpha 300 300 600
-originjitter 10 10 10
-velocityjitter 40 40 120
-stretchfactor 210
-sizeincrease 50
-
-//fire
+ alpha 300 300 600
+ color 0xff9c00 0xff3c00
+ count 3
+ originjitter 10 10 10
+ sizeincrease 50
+ size 20 40
+ stretchfactor 210
+ tex 48 55
+ type spark
+ velocityjitter 40 40 120
effect raptor_bomb_impact
-count 4
-type static
-color 0xff9c00 0xff3c00
-tex 48 55
-size 30 120
-alpha 300 300 500
-originjitter 10 10 10
-velocityjitter 950 950 0
-sizeincrease 230
-airfriction 2
-
-//smoke
+ airfriction 2
+ alpha 300 300 500
+ color 0xff9c00 0xff3c00
+ count 4
+ originjitter 10 10 10
+ sizeincrease 230
+ size 30 120
+ tex 48 55
+ type static
+ velocityjitter 950 950 0
effect raptor_bomb_impact
-count 4
-type spark
-blend alpha
-tex 0 7
-size 120 180
-color 0x646364 0x151515
-alpha 428 428 600
-rotate -180 180 0 0
-velocityjitter 200 200 280
-velocityoffset 0 0 280
-originjitter 30 30 10
-stretchfactor 10
-
-//smoke 2
+ alpha 428 428 600
+ blend alpha
+ color 0x646364 0x151515
+ count 4
+ originjitter 30 30 10
+ rotate -180 180 0 0
+ size 120 180
+ stretchfactor 10
+ tex 0 7
+ type spark
+ velocityjitter 200 200 280
+ velocityoffset 0 0 280
effect raptor_bomb_impact
-count 4
-//type alphastatic
-type spark
-blend alpha
-tex 0 7
-size 40 100
-color 0x646364 0x151515
-alpha 328 328 350
-rotate -180 180 0 0
-velocityjitter 200 200 300
-velocityoffset 0 0 580
-originjitter 30 30 10
-sizeincrease 60
-airfriction 0.6
-gravity 2
-
-// sparks
+ airfriction 0.600000
+ alpha 328 328 350
+ blend alpha
+ color 0x646364 0x151515
+ count 4
+ gravity 2
+ originjitter 30 30 10
+ rotate -180 180 0 0
+ sizeincrease 60
+ size 40 100
+ tex 0 7
+ type spark
+ velocityjitter 200 200 300
+ velocityoffset 0 0 580
effect raptor_bomb_impact
-notunderwater
-count 5
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 3 5
-alpha 644 956 984
-gravity 1
-airfriction 0.3
-velocityoffset 0 0 350
-originjitter 16 16 16
-velocityjitter 174 174 924
-stretchfactor 2
-
+ airfriction 0.300000
+ alpha 644 956 984
+ color 0xffa35b 0xfff2be
+ count 5
+ gravity 1
+ notunderwater
+ originjitter 16 16 16
+ size 3 5
+ stretchfactor 2
+ tex 40 40
+ type spark
+ velocityjitter 174 174 924
+ velocityoffset 0 0 350
effect raptor_bomb_spread
-notunderwater
-count 34
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 1 2
-alpha 644 956 1284
-gravity 1
-airfriction 1
-liquidfriction 0.8
-originjitter 110 110 110
-velocityjitter 324 324 324
-
-
-// generic explosion size:big (biggest explosion ever)
+ airfriction 1
+ alpha 644 956 1284
+ color 0xffa35b 0xfff2be
+ count 34
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 110 110 110
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 324 324 324
effect explosion_big
-countabsolute 1
-type decal
-tex 8 16
-size 172 172
-alpha 256 256 0
-originjitter 23 23 23
-lightradius 600
-lightradiusfade 1750
-lightcolor 8 4 0
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 8 4 0
+ lightradiusfade 1750
+ lightradius 600
+ originjitter 23 23 23
+ size 172 172
+ tex 8 16
+ type decal
effect explosion_big
-countabsolute 1
-type static
-tex 33 33
-size 72 72
-alpha 56 56 330
-color 0x8f0d00 0xff5a00
-sizeincrease 4400
-// fire effect
+ alpha 56 56 330
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 4400
+ size 72 72
+ tex 33 33
+ type static
effect explosion_big
-notunderwater
-count 64
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 133 144
-sizeincrease 45
-alpha 200 256 712
-airfriction 8
-liquidfriction 8
-originjitter 80 80 80
-velocityjitter 2512 2512 2512
-// fire rays
+ airfriction 8
+ alpha 200 256 712
+ color 0x8f0d00 0xff5a00
+ count 64
+ liquidfriction 8
+ notunderwater
+ originjitter 80 80 80
+ sizeincrease 45
+ size 133 144
+ tex 48 55
+ type static
+ velocityjitter 2512 2512 2512
effect explosion_big
-notunderwater
-count 64
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 133 144
-sizeincrease 45
-alpha 200 256 800
-airfriction -5
-liquidfriction 8
-originjitter 40 40 40
-velocityjitter 512 512 512
-stretchfactor 10
-// smoke
+ airfriction -5
+ alpha 200 256 800
+ color 0x8f0d00 0xff5a00
+ count 64
+ liquidfriction 8
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 45
+ size 133 144
+ stretchfactor 10
+ tex 48 55
+ type spark
+ velocityjitter 512 512 512
effect explosion_big
-type alphastatic
-notunderwater
-tex 0 8
-count 32
-size 50 100
-sizeincrease 244
-alpha 300 650 456
-velocityjitter 3444 3444 3444
-airfriction 8
-color 0x4F4B46 0x000000
-// bouncing sparks
+ airfriction 8
+ alpha 300 650 456
+ color 0x4F4B46 0x000000
+ count 32
+ notunderwater
+ sizeincrease 244
+ size 50 100
+ tex 0 8
+ type alphastatic
+ velocityjitter 3444 3444 3444
effect explosion_big
-notunderwater
-count 34
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 3 4
-alpha 644 956 1284
-gravity 1
-airfriction 1
-liquidfriction 0.8
-velocityoffset 0 0 370
-originjitter 160 160 160
-velocityjitter 924 924 924
-stretchfactor 0.7
-// debris
+ airfriction 1
+ alpha 644 956 1284
+ color 0xffa35b 0xfff2be
+ count 34
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 160 160 160
+ size 3 4
+ stretchfactor 0.700000
+ tex 40 40
+ type spark
+ velocityjitter 924 924 924
+ velocityoffset 0 0 370
effect explosion_big
-notunderwater
-count 16
-type alphastatic
-tex 66 68
-color 0xFFFFFF 0xcac5b4
-size 10 16
-alpha 444 1356 1184
-gravity 2.3
-airfriction 0.5
-velocityjitter 1800 1800 1800
-velocityoffset 0 0 970
-sizeincrease -5
-rotate -180 180 -1000 1000
-// underwater bubbles
+ airfriction 0.500000
+ alpha 444 1356 1184
+ color 0xFFFFFF 0xcac5b4
+ count 16
+ gravity 2.300000
+ notunderwater
+ rotate -180 180 -1000 1000
+ sizeincrease -5
+ size 10 16
+ tex 66 68
+ type alphastatic
+ velocityjitter 1800 1800 1800
+ velocityoffset 0 0 970
effect explosion_big
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 160 160 160
-velocityjitter 444 444 444
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 160 160 160
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 444 444 444
effect explosion_big
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 2900
-alpha 40 40 300
-velocitymultiplier 0.3
-
-
-// generic explosion size:medium (it leaves rising smoke for a longer time)
-// shockwave
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 2900
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
+ velocitymultiplier 0.300000
effect explosion_medium
-countabsolute 1
-type static
-tex 33 33
-size 72 72
-alpha 56 56 330
-color 0x8f0d00 0xff5a00
-sizeincrease 2400
-// fire effect
+ alpha 56 56 330
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 2400
+ size 72 72
+ tex 33 33
+ type static
effect explosion_medium
-notunderwater
-count 32
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 133 144
-sizeincrease 45
-alpha 200 256 712
-airfriction 8
-liquidfriction 8
-originjitter 30 30 30
-velocityjitter 1512 1512 1512
-rotate -180 180 -500 500
-// fire effect 2
+ airfriction 8
+ alpha 200 256 712
+ color 0x8f0d00 0xff5a00
+ count 32
+ liquidfriction 8
+ notunderwater
+ originjitter 30 30 30
+ rotate -180 180 -500 500
+ sizeincrease 45
+ size 133 144
+ tex 48 55
+ type static
+ velocityjitter 1512 1512 1512
effect explosion_medium
-notunderwater
-count 32
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 73 94
-sizeincrease 40
-gravity -2
-alpha 200 256 612
-airfriction 8
-liquidfriction 8
-originjitter 30 30 30
-velocityjitter 1512 1512 1512
-rotate -180 180 -150 150
-// fire rays
+ airfriction 8
+ alpha 200 256 612
+ color 0x8f0d00 0xff5a00
+ count 32
+ gravity -2
+ liquidfriction 8
+ notunderwater
+ originjitter 30 30 30
+ rotate -180 180 -150 150
+ sizeincrease 40
+ size 73 94
+ tex 48 55
+ type static
+ velocityjitter 1512 1512 1512
effect explosion_medium
-notunderwater
-count 14
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 43 74
-sizeincrease 40
-alpha 200 256 800
-airfriction -3
-liquidfriction 8
-originjitter 40 40 40
-velocityjitter 512 512 512
-stretchfactor 8
-// smoke
+ airfriction -3
+ alpha 200 256 800
+ color 0x8f0d00 0xff5a00
+ count 14
+ liquidfriction 8
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 40
+ size 43 74
+ stretchfactor 8
+ tex 48 55
+ type spark
+ velocityjitter 512 512 512
effect explosion_medium
-type alphastatic
-notunderwater
-tex 0 8
-count 5
-size 250 300
-sizeincrease -30
-alpha 300 650 756
-originjitter 100 100 100
-velocityjitter 200 200 200
-airfriction 3
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-// smoke 2
+ airfriction 3
+ alpha 300 650 756
+ color 0x4F4B46 0x000000
+ count 5
+ notunderwater
+ originjitter 100 100 100
+ rotate -180 180 -20 20
+ sizeincrease -30
+ size 250 300
+ tex 0 8
+ type alphastatic
+ velocityjitter 200 200 200
effect explosion_medium
-type alphastatic
-notunderwater
-tex 0 8
-count 10
-size 50 100
-sizeincrease 50
-gravity -0.3
-alpha 300 650 256
-originjitter 100 100 100
-velocityjitter 500 500 500
-velocityoffset 0 0 200
-airfriction 3
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-// smoke rays
+ airfriction 3
+ alpha 300 650 256
+ color 0x4F4B46 0x000000
+ count 10
+ gravity -0.300000
+ notunderwater
+ originjitter 100 100 100
+ rotate -180 180 -20 20
+ sizeincrease 50
+ size 50 100
+ tex 0 8
+ type alphastatic
+ velocityjitter 500 500 500
+ velocityoffset 0 0 200
effect explosion_medium
-type spark
-notunderwater
-tex 0 8
-count 13
-size 150 200
-sizeincrease 100
-alpha 140 255 350
-velocityjitter 250 250 250
-originjitter 40 40 40
-color 0x4F4B46 0x000000
-stretchfactor 50
-// bouncing sparks
+ alpha 140 255 350
+ color 0x4F4B46 0x000000
+ count 13
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 100
+ size 150 200
+ stretchfactor 50
+ tex 0 8
+ type spark
+ velocityjitter 250 250 250
effect explosion_medium
-notunderwater
-count 14
-type spark
-tex 40 40
-color 0xffa35b 0xfff2be
-size 2 3
-alpha 644 956 984
-gravity 1
-airfriction 1
-liquidfriction 0.8
-velocityoffset 0 0 370
-originjitter 100 100 100
-velocityjitter 624 624 624
-stretchfactor 0.7
-// underwater bubbles
+ airfriction 1
+ alpha 644 956 984
+ color 0xffa35b 0xfff2be
+ count 14
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 100 100 100
+ size 2 3
+ stretchfactor 0.700000
+ tex 40 40
+ type spark
+ velocityjitter 624 624 624
+ velocityoffset 0 0 370
effect explosion_medium
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 160 160 160
-velocityjitter 444 444 444
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 160 160 160
+ size 3 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 444 444 444
effect explosion_medium
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 2900
-alpha 40 40 300
-velocitymultiplier 0.3
-
-// generic explosion size:small (its fire only, made to support other explosions)
-// shockwave
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 2900
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
+ velocitymultiplier 0.300000
effect explosion_small
-countabsolute 1
-type static
-tex 33 33
-size 22 22
-alpha 56 56 330
-color 0x8f0d00 0xff5a00
-sizeincrease 2400
-// fire effect
+ alpha 56 56 330
+ color 0x8f0d00 0xff5a00
+ countabsolute 1
+ sizeincrease 2400
+ size 22 22
+ tex 33 33
+ type static
effect explosion_small
-notunderwater
-count 16
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 1 44
-sizeincrease 45
-alpha 200 256 1212
-airfriction 5
-liquidfriction 8
-velocityjitter 512 512 512
-rotate -180 180 -500 500
-// fire effect 2
+ airfriction 5
+ alpha 200 256 1212
+ color 0x8f0d00 0xff5a00
+ count 16
+ liquidfriction 8
+ notunderwater
+ rotate -180 180 -500 500
+ sizeincrease 45
+ size 1 44
+ tex 48 55
+ type static
+ velocityjitter 512 512 512
effect explosion_small
-notunderwater
-count 16
-type static
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 73 94
-sizeincrease 40
-alpha 200 256 812
-airfriction 8
-liquidfriction 8
-velocityjitter 912 912 912
-rotate -180 180 -150 150
-// fire rays
+ airfriction 8
+ alpha 200 256 812
+ color 0x8f0d00 0xff5a00
+ count 16
+ liquidfriction 8
+ notunderwater
+ rotate -180 180 -150 150
+ sizeincrease 40
+ size 73 94
+ tex 48 55
+ type static
+ velocityjitter 912 912 912
effect explosion_small
-notunderwater
-count 14
-type spark
-tex 48 55
-color 0x8f0d00 0xff5a00
-size 13 54
-sizeincrease 30
-alpha 200 256 1300
-airfriction -3
-liquidfriction 8
-originjitter 40 40 40
-velocityjitter 512 512 512
-stretchfactor 8
-// underwater bubbles
+ airfriction -3
+ alpha 200 256 1300
+ color 0x8f0d00 0xff5a00
+ count 14
+ liquidfriction 8
+ notunderwater
+ originjitter 40 40 40
+ sizeincrease 30
+ size 13 54
+ stretchfactor 8
+ tex 48 55
+ type spark
+ velocityjitter 512 512 512
effect explosion_small
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 3
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 160 160 160
-velocityjitter 144 144 144
-// underwatershockwave
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 160 160 160
+ size 1 3
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 144 144 144
effect explosion_small
-underwater
-type smoke
-countabsolute 1
-tex 33 33
-size 30 30
-sizeincrease 1200
-alpha 40 40 300
-
-// big smoke ( for spamming on damaged stuff )
+ alpha 40 40 300
+ countabsolute 1
+ sizeincrease 1200
+ size 30 30
+ tex 33 33
+ type smoke
+ underwater
effect smoke_big
-type alphastatic
-notunderwater
-tex 0 8
-count 3
-size 30 60
-sizeincrease 15
-gravity -0.5
-alpha 200 750 200
-originjitter 55 55 55
-velocityjitter 140 140 200
-velocityoffset 0 0 200
-airfriction 4
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-
-// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
+ airfriction 4
+ alpha 200 750 200
+ color 0x4F4B46 0x000000
+ count 3
+ gravity -0.500000
+ notunderwater
+ originjitter 55 55 55
+ rotate -180 180 -20 20
+ sizeincrease 15
+ size 30 60
+ tex 0 8
+ type alphastatic
+ velocityjitter 140 140 200
+ velocityoffset 0 0 200
effect smoke_small
-type alphastatic
-notunderwater
-tex 0 8
-count 3
-size 60 100
-sizeincrease -10
-gravity -0.5
-alpha 200 750 200
-velocityjitter 40 40 400
-velocityoffset 0 0 200
-airfriction 4
-color 0x4F4B46 0x000000
-rotate -180 180 -20 20
-
-// metal impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
+ airfriction 4
+ alpha 200 750 200
+ color 0x4F4B46 0x000000
+ count 3
+ gravity -0.500000
+ notunderwater
+ rotate -180 180 -20 20
+ sizeincrease -10
+ size 60 100
+ tex 0 8
+ type alphastatic
+ velocityjitter 40 40 400
+ velocityoffset 0 0 200
effect impact_metal
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 25 64 50
-gravity -0.01
-color 0x000000 0x886666
-originjitter 20 20 5
-// sparks
+ alpha 25 64 50
+ color 0x000000 0x886666
+ count 1
+ gravity -0.010000
+ originjitter 20 20 5
+ sizeincrease 10
+ size 3 6
+ tex 0 8
+ type alphastatic
effect impact_metal
-count 2
-type spark
-tex 41 41
-color 0xFFCC22 0xFF4422
-size 2 2
-alpha 255 255 112
-bounce 1.8
-stretchfactor 0.5
-velocityjitter 200 200 300
-velocitymultiplier 2
-airfriction 2
-gravity 1
-
-// stone impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
+ airfriction 2
+ alpha 255 255 112
+ bounce 1.800000
+ color 0xFFCC22 0xFF4422
+ count 2
+ gravity 1
+ size 2 2
+ stretchfactor 0.500000
+ tex 41 41
+ type spark
+ velocityjitter 200 200 300
+ velocitymultiplier 2
effect impact_stone
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 15
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// debris
+ alpha 50 128 75
+ color 0x000000 0xcc9966
+ count 1
+ gravity -0.010000
+ originjitter 20 20 5
+ sizeincrease 15
+ size 3 6
+ tex 0 8
+ type alphastatic
effect impact_stone
-notunderwater
-count 1
-type alphastatic
-tex 66 68
-color 0x000000 0x886644
-size 1 2
-alpha 450 750 300
-gravity 1.3
-airfriction 0.5
-bounce 1.2
-velocityjitter 124 124 324
-rotate -180 180 -1000 1000
-
-// wood impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
+ airfriction 0.500000
+ alpha 450 750 300
+ bounce 1.200000
+ color 0x000000 0x886644
+ count 1
+ gravity 1.300000
+ notunderwater
+ rotate -180 180 -1000 1000
+ size 1 2
+ tex 66 68
+ type alphastatic
+ velocityjitter 124 124 324
effect impact_wood
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// sparks
+ alpha 50 128 75
+ color 0x000000 0xcc9966
+ count 1
+ gravity -0.010000
+ originjitter 20 20 5
+ sizeincrease 10
+ size 3 6
+ tex 0 8
+ type alphastatic
effect impact_wood
-count 2
-type spark
-tex 41 41
-color 0x221100 0x221100
-size 1 8
-alpha 255 255 75
-bounce 1.5
-velocityjitter 180 180 260
-velocitymultiplier 2
-airfriction 2
-gravity 1
-
-// flesh impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
+ airfriction 2
+ alpha 255 255 75
+ bounce 1.500000
+ color 0x221100 0x221100
+ count 2
+ gravity 1
+ size 1 8
+ tex 41 41
+ type spark
+ velocityjitter 180 180 260
+ velocitymultiplier 2
effect impact_flesh
-count 0.5
-type alphastatic
-tex 0 8
-size 8 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 11 11 11
-// blood splash
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 0.500000
+ originjitter 11 11 11
+ size 8 12
+ tex 0 8
+ type alphastatic
effect impact_flesh
-count 0.3
-type blood
-tex 24 32
-size 2 6
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 96 96 96
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// hagar trail
-// smoke
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.300000
+ liquidfriction 4
+ size 2 6
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 96 96 96
+ velocitymultiplier 5
effect tr_hagar
-trailspacing 4
-type smoke
-color 0x101010 0x000000
-tex 0 8
-size 3 2
-bounce 1
-sizeincrease 10
-alpha 300 400 780
-originjitter 1 1 1
-velocityjitter 1 1 1
-velocitymultiplier -0.02
-//gravity -0.11
-// fire
+ alpha 300 400 780
+ bounce 1
+ color 0x101010 0x000000
+ originjitter 1 1 1
+ sizeincrease 10
+ size 3 2
+ tex 0 8
+ trailspacing 4
+ type smoke
+ velocityjitter 1 1 1
+ velocitymultiplier -0.020000
effect tr_hagar
-notunderwater
-trailspacing 4
-type static
-color 0xffdf72 0x811200
-tex 48 55
-size 5 2
-sizeincrease -15
-alpha 100 144 988
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.0
-// bubbles
+ airfriction 8
+ alpha 100 144 988
+ color 0xffdf72 0x811200
+ notunderwater
+ sizeincrease -15
+ size 5 2
+ tex 48 55
+ trailspacing 4
+ type static
+ velocityjitter 32 32 32
+ velocitymultiplier -1
effect tr_hagar
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
-// laser damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x404040 0x808080
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect damage_laser
-notunderwater
-count 3
-type smoke
-tex 0 8
-color 0x880000 0xff4400
-size 2 4
-sizeincrease 8
-alpha 128 16 128
-gravity 0
-originjitter 2 2 2
-velocityjitter 0.4 0.4 0.6
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-
-// shotgun damage effect, normal blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction -0.350000
+ alpha 128 16 128
+ color 0x880000 0xff4400
+ count 3
+ notunderwater
+ originjitter 2 2 2
+ rotate 0 180 -30 30
+ sizeincrease 8
+ size 2 4
+ tex 0 8
+ type smoke
+ velocityjitter 0.4 0.4 0.6
effect damage_shotgun
-count 0.6
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.600000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 5
effect damage_shotgun
-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 1 1 1
-
-// shotgun damage effect, alien blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+ type alphastatic
effect damage_shotgun_alien
-count 0.6
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.600000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 5
effect damage_shotgun_alien
-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x204010
-originjitter 1 1 1
-
-// shotgun damage effect, robot blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x204010
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+ type alphastatic
effect damage_shotgun_robot
-count 0.6
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xC0D890 0xC0D890
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 0.600000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 64 64 64
+ velocitymultiplier 5
effect damage_shotgun_robot
-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x301860
-originjitter 1 1 1
-
-// uzi damage effect, normal blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x301860
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+ type alphastatic
effect damage_uzi
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_uzi
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 0 0 0
-
-// uzi damage effect, alien blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_uzi_alien
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_uzi_alien
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x204010
-originjitter 0 0 0
-
-// uzi damage effect, robot blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x204010
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_uzi_robot
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xC0D890 0xC0D890
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_uzi_robot
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x301860
-originjitter 0 0 0
-
-// minelayer damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x301860
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_minelayer
-notunderwater
-count 3
-type smoke
-tex 48 55
-size 4 8
-alpha 512 64 1024
-gravity -0.5
-color 0x8f0d00 0xff5a00
-sizeincrease -15
-originjitter 2 2 2
-velocityjitter 22 22 50
-// smoke
+ alpha 512 64 1024
+ color 0x8f0d00 0xff5a00
+ count 3
+ gravity -0.500000
+ notunderwater
+ originjitter 2 2 2
+ sizeincrease -15
+ size 4 8
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect damage_minelayer
-notunderwater
-type alphastatic
-count 2
-tex 0 8
-size 4 8
-sizeincrease 5
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 4 4 4
-velocityjitter 11 11 50
-// light
-/*effect damage_minelayer
-notunderwater
-trailspacing 8
-lightradius 60
-lightradiusfade 280
-lightcolor 0.7 0.4 0.2*/
-
-// grenadelauncher damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 2
+ gravity -0.300000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease 5
+ size 4 8
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect damage_grenadelauncher
-notunderwater
-count 3
-type smoke
-tex 48 55
-size 4 8
-alpha 512 64 1024
-gravity -0.5
-color 0x8f0d00 0xff5a00
-sizeincrease -15
-originjitter 2 2 2
-velocityjitter 22 22 50
-// smoke
+ alpha 512 64 1024
+ color 0x8f0d00 0xff5a00
+ count 3
+ gravity -0.500000
+ notunderwater
+ originjitter 2 2 2
+ sizeincrease -15
+ size 4 8
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect damage_grenadelauncher
-notunderwater
-type alphastatic
-count 2
-tex 0 8
-size 4 8
-sizeincrease 5
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 4 4 4
-velocityjitter 11 11 50
-// light
-/*effect damage_grenadelauncher
-notunderwater
-trailspacing 8
-lightradius 60
-lightradiusfade 280
-lightcolor 0.7 0.4 0.2*/
-
-// electro damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 2
+ gravity -0.300000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease 5
+ size 4 8
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect damage_electro
-notunderwater
-count 2
-type static
-tex 47 47
-color 0x66ffff 0x2288ff
-size 6 10
-sizeincrease -14
-alpha 48 8 48
-gravity -0.0001
-airfriction 0.2
-liquidfriction 0.8
-originjitter 3 3 3
-velocityjitter 8 8 16
-velocitymultiplier 0
-airfriction -0.5
-rotate 180 360 -30 30
-// plasma smoke
+ airfriction -0.500000
+ alpha 48 8 48
+ color 0x66ffff 0x2288ff
+ count 2
+ gravity -0.000100
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 3 3 3
+ rotate 180 360 -30 30
+ sizeincrease -14
+ size 6 10
+ tex 47 47
+ type static
+ velocityjitter 8 8 16
effect damage_electro
-notunderwater
-count 4
-type smoke
-tex 0 8
-color 0x2244ff 0x002266
-size 4 8
-sizeincrease 10
-alpha 64 16 64
-gravity 0
-originjitter 4 4 4
-velocityjitter 0.4 0.4 0.6
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-// bouncing sparks
+ airfriction -0.350000
+ alpha 64 16 64
+ color 0x2244ff 0x002266
+ count 4
+ notunderwater
+ originjitter 4 4 4
+ rotate 0 180 -30 30
+ sizeincrease 10
+ size 4 8
+ tex 0 8
+ type smoke
+ velocityjitter 0.4 0.4 0.6
effect damage_electro
-count 0.5
-type spark
-tex 66 68
-color 0x003090 0x00CCFF
-size 1 1
-alpha 768 64 256
-gravity 0.2
-airfriction 1
-bounce 1.5
-liquidfriction 0.8
-velocityoffset 0 0 0
-velocityjitter 32 32 32
-// light
-/*effect damage_electro
-notunderwater
-trailspacing 8
-lightradius 50
-lightradiusfade 220
-lightcolor 0.2 0.6 0.8*/
-
-// crylink damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction 1
+ alpha 768 64 256
+ bounce 1.500000
+ color 0x003090 0x00CCFF
+ count 0.500000
+ gravity 0.200000
+ liquidfriction 0.800000
+ size 1 1
+ tex 66 68
+ type spark
+ velocityjitter 32 32 32
effect damage_crylink
-notunderwater
-count 2
-type static
-tex 38 38
-color 0xff44ff 0x9966ff
-size 0.5 1
-sizeincrease -8
-alpha 48 16 48
-gravity -0.0001
-airfriction 0.6
-liquidfriction 0.8
-originjitter 3 3 3
-velocityjitter 10 10 20
-velocitymultiplier 0
-airfriction -0.5
-rotate 180 360 -30 30
-// plasma smoke
+ airfriction -0.500000
+ alpha 48 16 48
+ color 0xff44ff 0x9966ff
+ count 2
+ gravity -0.000100
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 3 3 3
+ rotate 180 360 -30 30
+ sizeincrease -8
+ size 0.500000 1
+ tex 38 38
+ type static
+ velocityjitter 10 10 20
effect damage_crylink
-notunderwater
-count 4
-type smoke
-tex 0 8
-color 0x8844ff 0x662244
-size 5 10
-sizeincrease 6
-alpha 64 16 64
-gravity 0.001
-originjitter 4 4 4
-velocityjitter 0.4 0.4 0.6
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-// floating sparks
+ airfriction -0.350000
+ alpha 64 16 64
+ color 0x8844ff 0x662244
+ count 4
+ gravity 0.001000
+ notunderwater
+ originjitter 4 4 4
+ rotate 0 180 -30 30
+ sizeincrease 6
+ size 5 10
+ tex 0 8
+ type smoke
+ velocityjitter 0.4 0.4 0.6
effect damage_crylink
-count 0.3
-type spark
-color 0x903090 0xFFD0FF
-size 0.5 0.5
-sizeincrease -5
-alpha 192 192 128
-gravity 0
-airfriction 0.2
-liquidfriction 0.8
-velocityoffset 0 0 0
-velocityjitter 12 12 12
-// light
-/*effect damage_crylink
-notunderwater
-trailspacing 8
-lightradius 50
-lightradiusfade 240
-lightcolor 0.6 0.2 0.8*/
-
-// hlac damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 192 192 128
+ color 0x903090 0xFFD0FF
+ count 0.300000
+ liquidfriction 0.800000
+ sizeincrease -5
+ size 0.500000 0.500000
+ type spark
+ velocityjitter 12 12 12
effect damage_hlac
-notunderwater
-count 3
-type smoke
-tex 0 8
-color 0x880000 0xff4400
-size 2 4
-sizeincrease 10
-alpha 128 16 128
-gravity 0
-originjitter 4 4 4
-velocityjitter 0.4 0.4 0.6
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-
-// nex damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction -0.350000
+ alpha 128 16 128
+ color 0x880000 0xff4400
+ count 3
+ notunderwater
+ originjitter 4 4 4
+ rotate 0 180 -30 30
+ sizeincrease 10
+ size 2 4
+ tex 0 8
+ type smoke
+ velocityjitter 0.4 0.4 0.6
effect damage_nex
-count 1
-type static
-tex 47 47
-color 0xffffff 0x88ffff
-size 5 10
-sizeincrease -14
-alpha 64 8 64
-gravity -0.0001
-airfriction 0.1
-liquidfriction 0.6
-originjitter 4 4 4
-velocityjitter 8 8 16
-velocitymultiplier 0
-airfriction -0.5
-rotate 180 360 -30 30
-// plasma smoke
+ airfriction -0.500000
+ alpha 64 8 64
+ color 0xffffff 0x88ffff
+ count 1
+ gravity -0.000100
+ liquidfriction 0.600000
+ originjitter 4 4 4
+ rotate 180 360 -30 30
+ sizeincrease -14
+ size 5 10
+ tex 47 47
+ type static
+ velocityjitter 8 8 16
effect damage_nex
-count 2
-type smoke
-tex 0 8
-color 0x6688ff 0x226688
-size 4 8
-sizeincrease 8
-alpha 64 16 64
-gravity 0
-originjitter 2 2 2
-velocityjitter 0.5 0.5 0.8
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-// bouncing sparks
+ airfriction -0.350000
+ alpha 64 16 64
+ color 0x6688ff 0x226688
+ count 2
+ originjitter 2 2 2
+ rotate 0 180 -30 30
+ sizeincrease 8
+ size 4 8
+ tex 0 8
+ type smoke
+ velocityjitter 0.5 0.5 0.8
effect damage_nex
-count 0.2
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 1 1
-alpha 255 255 112
-bounce 1.6
-stretchfactor 0.7
-velocityjitter 100 100 300
-velocitymultiplier 3
-airfriction 2
-gravity 1
-// light
-/*effect damage_nex
-trailspacing 8
-lightradius 60
-lightradiusfade 280
-lightcolor 0.6 0.8 0.8*/
-
-// minstanex damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction 2
+ alpha 255 255 112
+ bounce 1.600000
+ color 0xD9FDFF 0xD9FDFF
+ count 0.200000
+ gravity 1
+ size 1 1
+ stretchfactor 0.700000
+ tex 41 41
+ type spark
+ velocityjitter 100 100 300
+ velocitymultiplier 3
effect damage_minstanex
-count 2
-type static
-tex 47 47
-color 0xffffff 0x88ffff
-size 5 10
-sizeincrease -14
-alpha 64 8 64
-gravity -0.0001
-airfriction 0.1
-liquidfriction 0.6
-originjitter 4 4 4
-velocityjitter 8 8 16
-velocitymultiplier 0
-airfriction -0.5
-rotate 180 360 -30 30
-// plasma smoke
+ airfriction -0.500000
+ alpha 64 8 64
+ color 0xffffff 0x88ffff
+ count 2
+ gravity -0.000100
+ liquidfriction 0.600000
+ originjitter 4 4 4
+ rotate 180 360 -30 30
+ sizeincrease -14
+ size 5 10
+ tex 47 47
+ type static
+ velocityjitter 8 8 16
effect damage_minstanex
-count 4
-type smoke
-tex 0 8
-color 0x6688ff 0x226688
-size 4 8
-sizeincrease 8
-alpha 64 16 64
-gravity 0
-originjitter 2 2 2
-velocityjitter 0.5 0.5 0.8
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
-// bouncing sparks
+ airfriction -0.350000
+ alpha 64 16 64
+ color 0x6688ff 0x226688
+ count 4
+ originjitter 2 2 2
+ rotate 0 180 -30 30
+ sizeincrease 8
+ size 4 8
+ tex 0 8
+ type smoke
+ velocityjitter 0.5 0.5 0.8
effect damage_minstanex
-count 0.2
-type spark
-tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 1 1
-alpha 255 255 112
-bounce 1.6
-stretchfactor 0.7
-velocityjitter 100 100 300
-velocitymultiplier 3
-airfriction 2
-gravity 1
-// light
-/*effect damage_minstanex
-trailspacing 8
-lightradius 60
-lightradiusfade 240
-lightcolor 0.6 0.8 0.8*/
-
-// sniperrifle damage effect, normal blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ airfriction 2
+ alpha 255 255 112
+ bounce 1.600000
+ color 0xD9FDFF 0xD9FDFF
+ count 0.200000
+ gravity 1
+ size 1 1
+ stretchfactor 0.700000
+ tex 41 41
+ type spark
+ velocityjitter 100 100 300
+ velocitymultiplier 3
effect damage_rifle
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_rifle
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 0 0 0
-
-// sniperrifle damage effect, alien blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_rifle_alien
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_rifle_alien
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x204010
-originjitter 0 0 0
-
-// sniperrifle damage effect, robot blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x204010
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_rifle_robot
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xC0D890 0xC0D890
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ type blood
+ velocityjitter 32 32 32
+ velocitymultiplier 5
effect damage_rifle_robot
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x301860
-originjitter 0 0 0
-
-// seeker damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 100 256 400
+ color 0x000000 0x301860
+ count 1
+ size 6 12
+ tex 0 8
+ type alphastatic
effect damage_seeker
-notunderwater
-count 3
-type smoke
-tex 48 55
-size 4 8
-alpha 512 32 1024
-gravity -0.3
-color 0x8f0c00 0xff2200
-sizeincrease -10
-originjitter 2 2 2
-velocityjitter 22 22 50
-// smoke
+ alpha 512 32 1024
+ color 0x8f0c00 0xff2200
+ count 3
+ gravity -0.300000
+ notunderwater
+ originjitter 2 2 2
+ sizeincrease -10
+ size 4 8
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect damage_seeker
-notunderwater
-type alphastatic
-count 2
-tex 0 8
-size 2 4
-sizeincrease 10
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 4 4 4
-velocityjitter 11 11 50
-// light
-/*effect damage_seeker
-notunderwater
-trailspacing 8
-lightradius 65
-lightradiusfade 280
-lightcolor 0.7 0.5 0.1*/
-
-// hagar damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 2
+ gravity -0.300000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease 10
+ size 2 4
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect damage_hagar
-notunderwater
-count 3
-type smoke
-tex 48 55
-size 4 8
-alpha 512 32 1024
-gravity -0.3
-color 0x8f0c00 0xff3a00
-sizeincrease -10
-originjitter 2 2 2
-velocityjitter 22 22 50
-// smoke
+ alpha 512 32 1024
+ color 0x8f0c00 0xff3a00
+ count 3
+ gravity -0.300000
+ notunderwater
+ originjitter 2 2 2
+ sizeincrease -10
+ size 4 8
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect damage_hagar
-notunderwater
-type alphastatic
-count 2
-tex 0 8
-size 2 4
-sizeincrease 10
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 4 4 4
-velocityjitter 11 11 50
-// light
-/*effect damage_hagar
-notunderwater
-trailspacing 8
-lightradius 65
-lightradiusfade 280
-lightcolor 0.7 0.5 0.1*/
-
-// fireball damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 2
+ gravity -0.300000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease 10
+ size 2 4
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect damage_fireball
-notunderwater
-count 4
-type smoke
-tex 48 55
-size 5 10
-alpha 256 16 512
-gravity -0.5
-color 0x8f0d00 0xff5a00
-sizeincrease -10
-originjitter 8 8 8
-velocityjitter 22 22 50
-// smoke
+ alpha 256 16 512
+ color 0x8f0d00 0xff5a00
+ count 4
+ gravity -0.500000
+ notunderwater
+ originjitter 8 8 8
+ sizeincrease -10
+ size 5 10
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 50
effect damage_fireball
-notunderwater
-type alphastatic
-count 4
-tex 0 8
-size 4 8
-sizeincrease 10
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 6 6 6
-velocityjitter 11 11 50
-// light
-/*effect damage_fireball
-notunderwater
-trailspacing 8
-lightradius 65
-lightradiusfade 280
-lightcolor 1.0 0.8 0.4*/
-
-// rocketlauncher damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 4
+ gravity -0.300000
+ notunderwater
+ originjitter 6 6 6
+ sizeincrease 10
+ size 4 8
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect damage_rocketlauncher
-notunderwater
-count 3
-type smoke
-tex 48 55
-size 5 10
-alpha 512 64 1024
-gravity -0.7
-color 0x8f0c00 0xff2a00
-sizeincrease -10
-originjitter 4 4 4
-velocityjitter 22 22 30
-// smoke
+ alpha 512 64 1024
+ color 0x8f0c00 0xff2a00
+ count 3
+ gravity -0.700000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease -10
+ size 5 10
+ tex 48 55
+ type smoke
+ velocityjitter 22 22 30
effect damage_rocketlauncher
-notunderwater
-type alphastatic
-count 3
-tex 0 8
-size 4 8
-sizeincrease 10
-alpha 128 32 128
-color 0x000000 0x111111
-gravity -0.3
-originjitter 4 4 4
-velocityjitter 11 11 50
-// light
-/*effect damage_rocketlauncher
-notunderwater
-trailspacing 8
-lightradius 60
-lightradiusfade 280
-lightcolor 0.8 0.6 0.2*/
-
-// fireflies
-// used nowhere in code
+ alpha 128 32 128
+ color 0x000000 0x111111
+ count 3
+ gravity -0.300000
+ notunderwater
+ originjitter 4 4 4
+ sizeincrease 10
+ size 4 8
+ tex 0 8
+ type alphastatic
+ velocityjitter 11 11 50
effect fireflies
-count 1
-bounce -1
-airfriction 5
-time 1 2
-type static
-tex 38 38
-color 0xff9600 0xffefb8
-size 2 3
-sizeincrease -0.3
-alpha 256 256 70
-gravity 0
-originoffset 8 8 8
-originjitter 32 32 32
-velocityoffset 2 2 2
-velocityjitter 64 64 64
-//lightradius 50
-//lightradiusfade 50
-//lightcolor 1 0.9 0.7
-//lightshadow 1
-
-// heal ray muzzleflash
+ airfriction 5
+ alpha 256 256 70
+ bounce -1
+ color 0xff9600 0xffefb8
+ count 1
+ originjitter 32 32 32
+ originoffset 8 8 8
+ sizeincrease -0.300000
+ size 2 3
+ tex 38 38
+ time 1 2
+ type static
+ velocityjitter 64 64 64
+ velocityoffset 2 2 2
effect healray_muzzleflash
-countabsolute 1
-type smoke
-color 0x283880 0x283880 // 0x202020 0x404040
-tex 65 65
-size 20 20
-alpha 256 256 512
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-sizeincrease -10
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 1.5 3 6
-
+ alpha 256 256 512
+ color 0x283880 0x283880
+ countabsolute 1
+ lightcolor 1.5 3 6
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ sizeincrease -10
+ size 20 20
+ tex 65 65
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect healray_muzzleflash
-count 22
-type spark
-tex 71 73
-color 0xD9FDFF 0x00f0ff
-size 1 15
-sizeincrease 3
-alpha 50 150 1924
-originjitter 1 1 1
-velocityjitter 150 150 150
-velocitymultiplier 0.4
-airfriction 5
-stretchfactor 3.9
-
+ airfriction 5
+ alpha 50 150 1924
+ color 0xD9FDFF 0x00f0ff
+ count 22
+ originjitter 1 1 1
+ sizeincrease 3
+ size 1 15
+ stretchfactor 3.900000
+ tex 71 73
+ type spark
+ velocityjitter 150 150 150
+ velocitymultiplier 0.400000
effect healray_muzzleflash
-count 4
-type spark
-tex 70 70
-color 0xD9FDFF 0x00f0ff
-size 1 1
-alpha 110 228 4024
-originjitter 1 1 1
-velocityjitter 650 650 650
-velocitymultiplier 1.1
-stretchfactor 0.2
-
-
-
-//healray impact
-
+ alpha 110 228 4024
+ color 0xD9FDFF 0x00f0ff
+ count 4
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.200000
+ tex 70 70
+ type spark
+ velocityjitter 650 650 650
+ velocitymultiplier 1.100000
effect healray_impact
-countabsolute 1
-type decal
-tex 59 59
-size 32 32
-alpha 256 256 0
-color 0xd800ff 0xd800ff
-originjitter 17 17 17
-lightradius 125
-lightradiusfade 450
-lightcolor 0 4.375 0
-// shockwave
+ alpha 256 256 0
+ color 0xd800ff 0xd800ff
+ countabsolute 1
+ lightcolor 0 4.4 0
+ lightradiusfade 450
+ lightradius 125
+ originjitter 17 17 17
+ size 32 32
+ tex 59 59
+ type decal
effect healray_impact
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 1400
-color 0x00ff00 0x84c52f
-alpha 40 40 350
-velocitymultiplier 44
-// cloud of bouncing sparks
+ alpha 40 40 350
+ color 0x00ff00 0x84c52f
+ countabsolute 1
+ sizeincrease 1400
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect healray_impact
-count 30
-type spark
-tex 70 70
-color 0x00ff00 0x84c52f
-size 1 2
-alpha 156 300 1024
-gravity 2
-airfriction 6
-originjitter 1 1 1
-velocityjitter 1112 1112 1112
-// inner cloud of smoke
+ airfriction 6
+ alpha 156 300 1024
+ color 0x00ff00 0x84c52f
+ count 30
+ gravity 2
+ originjitter 1 1 1
+ size 1 2
+ tex 70 70
+ type spark
+ velocityjitter 1112 1112 1112
effect healray_impact
-count 15
-type smoke
-color 0x00ff00 0x84c52f
-tex 40 40
-size 2 3
-alpha 200 456 512
-airfriction 3
-gravity -2
-velocityjitter 120 120 420
-rotate -180 180 -90 90
-
-
-
-
-// big plasma muzzle flash
-
+ airfriction 3
+ alpha 200 456 512
+ color 0x00ff00 0x84c52f
+ count 15
+ gravity -2
+ rotate -180 180 -90 90
+ size 2 3
+ tex 40 40
+ type smoke
+ velocityjitter 120 120 420
effect bigplasma_muzzleflash
-countabsolute 1
-type smoke
-color 0x283880 0x283880 // 0x202020 0x404040
-tex 65 65
-size 50 50
-alpha 256 256 812
-originjitter 1.5 1.5 1.5
-velocityjitter 6 6 6
-sizeincrease -10
-velocitymultiplier 0.01
-lightradius 200
-lightradiusfade 2000
-lightcolor 1.5 3 6
-
+ alpha 256 256 812
+ color 0x283880 0x283880
+ countabsolute 1
+ lightcolor 1.5 3 6
+ lightradiusfade 2000
+ lightradius 200
+ originjitter 1.5 1.5 1.5
+ sizeincrease -10
+ size 50 50
+ tex 65 65
+ type smoke
+ velocityjitter 6 6 6
+ velocitymultiplier 0.010000
effect bigplasma_muzzleflash
-countabsolute 1
-type smoke
-color 0x00f0ff 0x00f0ff
-tex 74 74
-size 20 20
-alpha 56 56 1112
-sizeincrease 300
-
+ alpha 56 56 1112
+ color 0x00f0ff 0x00f0ff
+ countabsolute 1
+ sizeincrease 300
+ size 20 20
+ tex 74 74
+ type smoke
effect bigplasma_muzzleflash
-count 14
-type spark
-tex 51 55
-color 0xD9FDFF 0x00f0ff
-size 5 10
-sizeincrease 135
-alpha 50 150 1924
-originjitter 1 1 1
-velocityjitter 350 350 350
-velocitymultiplier 0.4
-airfriction 5
-stretchfactor 1.9
-
+ airfriction 5
+ alpha 50 150 1924
+ color 0xD9FDFF 0x00f0ff
+ count 14
+ originjitter 1 1 1
+ sizeincrease 135
+ size 5 10
+ stretchfactor 1.900000
+ tex 51 55
+ type spark
+ velocityjitter 350 350 350
+ velocitymultiplier 0.400000
effect bigplasma_muzzleflash
-count 4
-type spark
-tex 70 70
-color 0xD9FDFF 0x00f0ff
-size 20 20
-alpha 110 228 4024
-originjitter 1 1 1
-velocityjitter 650 650 650
-velocitymultiplier 1.1
-stretchfactor 0.2
-
-
-// big plasma impact
-
+ alpha 110 228 4024
+ color 0xD9FDFF 0x00f0ff
+ count 4
+ originjitter 1 1 1
+ size 20 20
+ stretchfactor 0.200000
+ tex 70 70
+ type spark
+ velocityjitter 650 650 650
+ velocitymultiplier 1.100000
effect bigplasma_impact
-countabsolute 1
-type decal
-tex 59 59
-size 32 32
-alpha 256 256 0
-originjitter 17 17 17
-lightradius 125
-lightradiusfade 450
-lightcolor 3.125 4.375 10
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 3.1 4.4 10
+ lightradiusfade 450
+ lightradius 125
+ originjitter 17 17 17
+ size 32 32
+ tex 59 59
+ type decal
effect bigplasma_impact
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 1400
-color 0x80C0FF 0x80C0FF
-alpha 40 40 350
-velocitymultiplier 44
-// cloud of bouncing sparks
+ alpha 40 40 350
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ sizeincrease 1400
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect bigplasma_impact
-count 30
-type spark
-tex 70 70
-color 0x629dff 0x0018ff
-size 1 2
-alpha 156 300 1024
-gravity 2
-airfriction 6
-originjitter 1 1 1
-velocityjitter 1512 1512 1512
-// inner cloud of smoke
+ airfriction 6
+ alpha 156 300 1024
+ color 0x629dff 0x0018ff
+ count 30
+ gravity 2
+ originjitter 1 1 1
+ size 1 2
+ tex 70 70
+ type spark
+ velocityjitter 1512 1512 1512
effect bigplasma_impact
-count 15
-type smoke
-color 0x629dff 0x0018ff
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 200 456 1512
-airfriction 30
-originjitter 20 20 20
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// smoke
+ airfriction 30
+ alpha 200 456 1512
+ color 0x629dff 0x0018ff
+ count 15
+ originjitter 20 20 20
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect bigplasma_impact
-type smoke
-count 16
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 100 100 200
-velocityoffset 0 0 180
-originjitter 80 80 10
-sizeincrease 30
-airfriction 0.04
-gravity 0.4
-// smoke in the middle
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 16
+ gravity 0.400000
+ originjitter 80 80 10
+ rotate -180 180 2 -2
+ sizeincrease 30
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 100 100 200
+ velocityoffset 0 0 180
effect bigplasma_impact
-type alphastatic
-count 10
-tex 0 7
-size 60 70
-color 0x222222 0x000000
-alpha 128 328 310
-rotate -180 180 20 -20
-velocityjitter 10 10 10
-originjitter 80 80 80
-sizeincrease -10
-airfriction 0.04
-gravity -0.2
-
-// redflag_touch -- effects for touching the red flag
-// used nowhere in code
+ airfriction 0.040000
+ alpha 128 328 310
+ color 0x222222 0x000000
+ count 10
+ gravity -0.200000
+ originjitter 80 80 80
+ rotate -180 180 20 -20
+ sizeincrease -10
+ size 60 70
+ tex 0 7
+ type alphastatic
+ velocityjitter 10 10 10
effect redflag_touch
-count 35
-type spark
-tex 40 40
-color 0xFF0000 0x970000
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-// blueflag_touch -- effects for touching the blue flag
-// used nowhere in code
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0xFF0000 0x970000
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect blueflag_touch
-count 35
-type spark
-tex 40 40
-color 0x0000FF 0x000097
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-// red_pass
-// used nowhere in code
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0x0000FF 0x000097
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
+effect yellowflag_touch
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0xFFFF0F 0xFFFF0F
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
+effect pinkflag_touch
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0xFF0FFF 0xFF0FFF
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
+effect neutralflag_touch
+ airfriction 3
+ alpha 0 256 556
+ bounce 1.500000
+ color 0xFFFFFF 0xFFFFFF
+ count 35
+ gravity 1
+ originjitter 1 1 1
+ size 1 3
+ tex 40 40
+ type spark
+ velocityjitter 300 300 300
+ velocitymultiplier 0.500000
effect red_pass
-trailspacing 64
-color 0xFF0000 0x970000
-size 2 2
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
+ airfriction 5
+ alpha 64 128 64
+ color 0xFF0000 0x970000
+ sizeincrease 2
+ size 2 2
+ tex 32 32
+ trailspacing 64
+ type static
effect red_pass
-trailspacing 12
-color 0xFF0000 0x970000
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
+ airfriction 9
+ alpha 32 64 32
+ color 0xFF0000 0x970000
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
effect red_pass
-trailspacing 12
-color 0xFF0000 0x970000
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-
-// blue_pass
-// used nowhere in code
+ alpha 256 256 1280
+ color 0xFF0000 0x970000
+ size 4 4
+ trailspacing 12
+ type static
effect blue_pass
-trailspacing 64
-color 0x0000FF 0x000097
-size 2 2
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
+ airfriction 5
+ alpha 64 128 64
+ color 0x0000FF 0x000097
+ sizeincrease 2
+ size 2 2
+ tex 32 32
+ trailspacing 64
+ type static
effect blue_pass
-trailspacing 12
-color 0x0000FF 0x000097
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
+ airfriction 9
+ alpha 32 64 32
+ color 0x0000FF 0x000097
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
effect blue_pass
-trailspacing 12
-color 0x0000FF 0x000097
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-
-// red_cap -- red team capture effect
+ alpha 256 256 1280
+ color 0x0000FF 0x000097
+ size 4 4
+ trailspacing 12
+ type static
+effect yellow_pass
+ airfriction 5
+ alpha 64 128 64
+ color 0xFFFF0F 0xFFFF0F
+ sizeincrease 2
+ size 2 2
+ tex 32 32
+ trailspacing 64
+ type static
+effect yellow_pass
+ airfriction 9
+ alpha 32 64 32
+ color 0xFFFF0F 0xFFFF0F
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
+effect yellow_pass
+ alpha 256 256 1280
+ color 0xFFFF0F 0xFFFF0F
+ size 4 4
+ trailspacing 12
+ type static
+effect pink_pass
+ airfriction 5
+ alpha 64 128 64
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease 2
+ size 2 2
+ tex 32 32
+ trailspacing 64
+ type static
+effect pink_pass
+ airfriction 9
+ alpha 32 64 32
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
+effect pink_pass
+ alpha 256 256 1280
+ color 0xFFFFFF 0xFFFFFF
+ size 4 4
+ trailspacing 12
+ type static
+effect neutral_pass
+ airfriction 5
+ alpha 64 128 64
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease 2
+ size 2 2
+ tex 32 32
+ trailspacing 64
+ type static
+effect neutral_pass
+ airfriction 9
+ alpha 32 64 32
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease 8
+ size 1 1
+ tex 0 8
+ trailspacing 12
+ type static
+ velocityjitter 64 64 64
+effect neutral_pass
+ alpha 256 256 1280
+ color 0xFFFFFF 0xFFFFFF
+ size 4 4
+ trailspacing 12
+ type static
effect red_cap
-count 500
-type spark
-tex 64 64
-color 0xFF0000 0x970000
-size 1 1
-alpha 0 256 100
-stretchfactor 2
-//gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1000 1000 1500
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 0.6
+ airfriction 2
+ alpha 0 256 100
+ bounce 1.500000
+ color 0xFF0000 0x970000
+ count 500
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 1000 1000 1500
+ velocitymultiplier 0.500000
effect red_cap
-countabsolute 1
-type smoke
-tex 65 65
-size 150 150
-alpha 190 190 180
-sizeincrease -80
-color 0xFF0000 0x970000
-
-// blue_cap -- blue team capture effect
+ alpha 190 190 180
+ color 0xFF0000 0x970000
+ countabsolute 1
+ sizeincrease -80
+ size 150 150
+ tex 65 65
+ type smoke
effect blue_cap
-count 500
-type spark
-tex 64 64
-color 0x0000FF 0x000097
-size 1 1
-alpha 0 256 100
-stretchfactor 2
-//gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1000 1000 1500
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 0.6
+ airfriction 2
+ alpha 0 256 100
+ bounce 1.500000
+ color 0x0000FF 0x000097
+ count 500
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 1000 1000 1500
+ velocitymultiplier 0.500000
effect blue_cap
-countabsolute 1
-type smoke
-tex 65 65
-size 150 150
-alpha 190 190 180
-sizeincrease -80
-color 0x0000FF 0x000097
-
-// spawn_point_red -- red team idle spawn point effect
+ alpha 190 190 180
+ color 0x0000FF 0x000097
+ countabsolute 1
+ sizeincrease -80
+ size 150 150
+ tex 65 65
+ type smoke
+effect yellow_cap
+ airfriction 2
+ alpha 0 256 100
+ bounce 1.500000
+ color 0xFFFF0F 0xFFFF0F
+ count 500
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 1000 1000 1500
+ velocitymultiplier 0.500000
+effect yellow_cap
+ alpha 190 190 180
+ color 0xFFFF0F 0xFFFF0F
+ countabsolute 1
+ sizeincrease -80
+ size 150 150
+ tex 65 65
+ type smoke
+effect pink_cap
+ airfriction 2
+ alpha 0 256 100
+ bounce 1.500000
+ color 0xFF0FFF 0xFF0FFF
+ count 500
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 1000 1000 1500
+ velocitymultiplier 0.500000
+effect pink_cap
+ alpha 190 190 180
+ color 0xFF0FFF 0xFF0FFF
+ countabsolute 1
+ sizeincrease -80
+ size 150 150
+ tex 65 65
+ type smoke
effect spawn_point_red
-count 37.5
-type static
-color 0xFF0F0F 0xFF0F0F
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// spawn_point_blue -- blue team idle spawn point effect
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0xFF0F0F 0xFF0F0F
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect spawn_point_blue
-count 37.5
-type static
-color 0x0F0FFF 0x0F0FFF
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// spawn_point_yellow -- yellow team idle spawn point effect
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0x0F0FFF 0x0F0FFF
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect spawn_point_yellow
-count 37.5
-type static
-color 0xFFFF0F 0xFFFF0F
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// spawn_point_pink -- pink team idle spawn point effect
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0xFFFF0F 0xFFFF0F
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect spawn_point_pink
-count 37.5
-type static
-color 0xFF0FFF 0xFF0FFF
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// spawn_point_neutral -- neutral idle spawn point effect
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0xFF0FFF 0xFF0FFF
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect spawn_point_neutral
-count 37.5
-type static
-color 0xFFFFFF 0xFFFFFF
-size 1.0 2.0
-alpha 64 128 128
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 16 16 64
-velocityjitter 32 32 0
-//lightradius 200
-//lighttime 0
-//lightcolor 0.4 0.9 0.9
-
-// spawn_event_red -- red team spawning effect
+ airfriction 0.200000
+ alpha 64 128 128
+ color 0xFFFFFF 0xFFFFFF
+ count 37.500000
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 16 16 64
+ size 1 2
+ type static
+ velocityjitter 32 32 0
effect spawn_event_red
-count 100
-type spark
-tex 64 64
-color 0xFF0F0F 0xFF0F0F
-size 1 1
-alpha 0 256 256
-stretchfactor 0.6
-//gravity 1
-bounce 1
-originjitter 1 1 1
-velocityjitter 500 500 500
-velocitymultiplier 0.1
-airfriction 2
+ airfriction 2
+ alpha 0 256 256
+ bounce 1
+ color 0xFF0F0F 0xFF0F0F
+ count 100
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 500 500 500
+ velocitymultiplier 0.100000
effect spawn_event_red
-countabsolute 1
-type smoke
-tex 65 65
-size 100 100
-alpha 190 190 180
-sizeincrease -80
-color 0xFF0F0F 0xFF0F0F
-
-// spawn_event_blue -- blue team spawning effect
+ alpha 190 190 180
+ color 0xFF0F0F 0xFF0F0F
+ countabsolute 1
+ sizeincrease -80
+ size 100 100
+ tex 65 65
+ type smoke
effect spawn_event_blue
-count 100
-type spark
-tex 64 64
-color 0x0F0FFF 0x0F0FFF
-size 1 1
-alpha 0 256 256
-stretchfactor 0.6
-//gravity 1
-bounce 1
-originjitter 1 1 1
-velocityjitter 500 500 500
-velocitymultiplier 0.1
-airfriction 2
+ airfriction 2
+ alpha 0 256 256
+ bounce 1
+ color 0x0F0FFF 0x0F0FFF
+ count 100
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 500 500 500
+ velocitymultiplier 0.100000
effect spawn_event_blue
-countabsolute 1
-type smoke
-tex 65 65
-size 100 100
-alpha 190 190 180
-sizeincrease -80
-color 0x0F0FFF 0x0F0FFF
-
-// spawn_event_yellow -- yellow team spawning effect
+ alpha 190 190 180
+ color 0x0F0FFF 0x0F0FFF
+ countabsolute 1
+ sizeincrease -80
+ size 100 100
+ tex 65 65
+ type smoke
effect spawn_event_yellow
-count 100
-type spark
-tex 64 64
-color 0xFFFF0F 0xFFFF0F
-size 1 1
-alpha 0 256 256
-stretchfactor 0.6
-//gravity 1
-bounce 1
-originjitter 1 1 1
-velocityjitter 500 500 500
-velocitymultiplier 0.1
-airfriction 2
+ airfriction 2
+ alpha 0 256 256
+ bounce 1
+ color 0xFFFF0F 0xFFFF0F
+ count 100
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 500 500 500
+ velocitymultiplier 0.100000
effect spawn_event_yellow
-countabsolute 1
-type smoke
-tex 65 65
-size 100 100
-alpha 190 190 180
-sizeincrease -80
-color 0xFFFF0F 0xFFFF0F
-
-// spawn_event_pink -- pink team spawning effect
+ alpha 190 190 180
+ color 0xFFFF0F 0xFFFF0F
+ countabsolute 1
+ sizeincrease -80
+ size 100 100
+ tex 65 65
+ type smoke
effect spawn_event_pink
-count 100
-type spark
-tex 64 64
-color 0xFF0FFF 0xFF0FFF
-size 1 1
-alpha 0 256 256
-stretchfactor 0.6
-//gravity 1
-bounce 1
-originjitter 1 1 1
-velocityjitter 500 500 500
-velocitymultiplier 0.1
-airfriction 2
+ airfriction 2
+ alpha 0 256 256
+ bounce 1
+ color 0xFF0FFF 0xFF0FFF
+ count 100
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 500 500 500
+ velocitymultiplier 0.100000
effect spawn_event_pink
-countabsolute 1
-type smoke
-tex 65 65
-size 100 100
-alpha 190 190 180
-sizeincrease -80
-color 0xFF0FFF 0xFF0FFF
-
-// spawn_event_neutral -- neutral spawning effect
+ alpha 190 190 180
+ color 0xFF0FFF 0xFF0FFF
+ countabsolute 1
+ sizeincrease -80
+ size 100 100
+ tex 65 65
+ type smoke
effect spawn_event_neutral
-count 100
-type spark
-tex 64 64
-color 0xFFFFFF 0xFFFFFF
-size 1 1
-alpha 0 256 256
-stretchfactor 0.6
-//gravity 1
-bounce 1
-originjitter 1 1 1
-velocityjitter 500 500 500
-velocitymultiplier 0.1
-airfriction 2
+ airfriction 2
+ alpha 0 256 256
+ bounce 1
+ color 0xFFFFFF 0xFFFFFF
+ count 100
+ originjitter 1 1 1
+ size 1 1
+ stretchfactor 0.600000
+ tex 64 64
+ type spark
+ velocityjitter 500 500 500
+ velocitymultiplier 0.100000
effect spawn_event_neutral
-countabsolute 1
-type smoke
-tex 65 65
-size 100 100
-alpha 190 190 180
-sizeincrease -80
-color 0xFFFFFF 0xFFFFFF
-
-// nade effects
+ alpha 190 190 180
+ color 0xFFFFFF 0xFFFFFF
+ countabsolute 1
+ sizeincrease -80
+ size 100 100
+ tex 65 65
+ type smoke
effect nade_blue
-trailspacing 1
-type smoke
-color 0x006cff 0x0600ff
-tex 65 65
-size 3 3
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0x006cff 0x0600ff
+ sizeincrease -1
+ size 3 3
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_blue
-notunderwater
-trailspacing 8
-type smoke
-color 0x0600ff 0x9794ff
-tex 65 65
-size 15 25
-sizeincrease -10
-alpha 30 30 150
-// bubbles
+ alpha 30 30 150
+ color 0x0600ff 0x9794ff
+ notunderwater
+ sizeincrease -10
+ size 15 25
+ tex 65 65
+ trailspacing 8
+ type smoke
effect nade_blue
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0x006cff 0x0600ff
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x006cff 0x0600ff
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_red
-trailspacing 1
-type smoke
-color 0xff0000 0xff3c00
-tex 65 65
-size 3 3
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xff0000 0xff3c00
+ sizeincrease -1
+ size 3 3
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_red
-notunderwater
-trailspacing 8
-type smoke
-color 0xff0000 0xffa2a2
-tex 65 65
-size 15 25
-sizeincrease -10
-alpha 30 30 150
-// bubbles
+ alpha 30 30 150
+ color 0xff0000 0xffa2a2
+ notunderwater
+ sizeincrease -10
+ size 15 25
+ tex 65 65
+ trailspacing 8
+ type smoke
effect nade_red
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xff0000 0xff3c00
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xff0000 0xff3c00
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_yellow
-trailspacing 1
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 65 65
-size 3 3
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFFFF0F 0xFFFF0F
+ sizeincrease -1
+ size 3 3
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_yellow
-notunderwater
-trailspacing 8
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 65 65
-size 15 25
-sizeincrease -10
-alpha 30 30 150
-// bubbles
+ alpha 30 30 150
+ color 0xFFFF0F 0xFFFF0F
+ notunderwater
+ sizeincrease -10
+ size 15 25
+ tex 65 65
+ trailspacing 8
+ type smoke
effect nade_yellow
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFFFF0F 0xFFFF0F
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFFFF0F 0xFFFF0F
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_pink
-trailspacing 1
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 65 65
-size 3 3
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFF0FFF 0xFF0FFF
+ sizeincrease -1
+ size 3 3
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_pink
-notunderwater
-trailspacing 8
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 65 65
-size 15 25
-sizeincrease -10
-alpha 30 30 150
-// bubbles
+ alpha 30 30 150
+ color 0xFF0FFF 0xFF0FFF
+ notunderwater
+ sizeincrease -10
+ size 15 25
+ tex 65 65
+ trailspacing 8
+ type smoke
effect nade_pink
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFF0FFF 0xFF0FFF
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFF0FFF 0xFF0FFF
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_neutral
-trailspacing 1
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 65 65
-size 3 3
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease -1
+ size 3 3
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_neutral
-notunderwater
-trailspacing 8
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 65 65
-size 15 25
-sizeincrease -10
-alpha 30 30 150
-// bubbles
+ alpha 30 30 150
+ color 0xFFFFFF 0xFFFFFF
+ notunderwater
+ sizeincrease -10
+ size 15 25
+ tex 65 65
+ trailspacing 8
+ type smoke
effect nade_neutral
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFFFFFF 0xFFFFFF
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
-
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFFFFFF 0xFFFFFF
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_red_burn
-trailspacing 1
-type smoke
-color 0xff0000 0xff3c00
-tex 65 65
-size 5 5
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xff0000 0xff3c00
+ sizeincrease -1
+ size 5 5
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_red_burn
-notunderwater
-trailspacing 64
-type smoke
-color 0xff0000 0xffa2a2
-tex 65 65
-size 45 25
-sizeincrease -30
-alpha 200 200 1000
-// bubbles
+ alpha 200 200 1000
+ color 0xff0000 0xffa2a2
+ notunderwater
+ sizeincrease -30
+ size 45 25
+ tex 65 65
+ trailspacing 64
+ type smoke
effect nade_red_burn
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xff0000 0xff3c00
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xff0000 0xff3c00
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_red_burn
-trailspacing 16
-type smoke
-color 0xff0000 0xff3c00
-tex 71 73
-size 15 25
-sizeincrease -40
-rotate -180 180 20 -20
-originjitter 2 2 2
-velocityjitter 10 10 10
-alpha 300 900 1500
-
+ alpha 300 900 1500
+ color 0xff0000 0xff3c00
+ originjitter 2 2 2
+ rotate -180 180 20 -20
+ sizeincrease -40
+ size 15 25
+ tex 71 73
+ trailspacing 16
+ type smoke
+ velocityjitter 10 10 10
effect nade_blue_burn
-trailspacing 1
-type smoke
-color 0x006cff 0x0600ff
-tex 65 65
-size 5 5
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0x006cff 0x0600ff
+ sizeincrease -1
+ size 5 5
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_blue_burn
-notunderwater
-trailspacing 64
-type smoke
-color 0x0600ff 0x9794ff
-tex 65 65
-size 45 25
-sizeincrease -30
-alpha 200 200 1000
-// bubbles
+ alpha 200 200 1000
+ color 0x0600ff 0x9794ff
+ notunderwater
+ sizeincrease -30
+ size 45 25
+ tex 65 65
+ trailspacing 64
+ type smoke
effect nade_blue_burn
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0x006cff 0x0600ff
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+ alpha 256 256 256
+ bounce 1.500000
+ color 0x006cff 0x0600ff
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_blue_burn
-trailspacing 16
-type smoke
-color 0x006cff 0x0600ff
-tex 33 33
-size 25 25
-sizeincrease -30
-
+ alpha 300 900 1500
+ color 0x006cff 0x0600ff
+ originjitter 2 2 2
+ rotate -180 180 20 -20
+ sizeincrease -40
+ size 15 25
+ tex 71 73
+ trailspacing 16
+ type smoke
+ velocityjitter 10 10 10
effect nade_yellow_burn
-trailspacing 1
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 65 65
-size 5 5
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFFFF0F 0xFFFF0F
+ sizeincrease -1
+ size 5 5
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_yellow_burn
-notunderwater
-trailspacing 64
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 65 65
-size 45 25
-sizeincrease -30
-alpha 200 200 1000
-// bubbles
+ alpha 200 200 1000
+ color 0xFFFF0F 0xFFFF0F
+ notunderwater
+ sizeincrease -30
+ size 45 25
+ tex 65 65
+ trailspacing 64
+ type smoke
effect nade_yellow_burn
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFFFF0F 0xFFFF0F
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFFFF0F 0xFFFF0F
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_yellow_burn
-trailspacing 16
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 33 33
-size 25 25
-sizeincrease -30
-
+ alpha 300 900 1500
+ color 0xFFFF0F 0xFFFF0F
+ originjitter 2 2 2
+ rotate -180 180 20 -20
+ sizeincrease -40
+ size 15 25
+ tex 71 73
+ trailspacing 16
+ type smoke
+ velocityjitter 10 10 10
effect nade_pink_burn
-trailspacing 1
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 65 65
-size 5 5
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFF0FFF 0xFF0FFF
+ sizeincrease -1
+ size 5 5
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_pink_burn
-notunderwater
-trailspacing 64
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 65 65
-size 45 25
-sizeincrease -30
-alpha 200 200 1000
-// bubbles
+ alpha 200 200 1000
+ color 0xFF0FFF 0xFF0FFF
+ notunderwater
+ sizeincrease -30
+ size 45 25
+ tex 65 65
+ trailspacing 64
+ type smoke
effect nade_pink_burn
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFF0FFF 0xFF0FFF
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFF0FFF 0xFF0FFF
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_pink_burn
-trailspacing 16
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 33 33
-size 25 25
-sizeincrease -30
-
+ alpha 300 900 1500
+ color 0xFF0FFF 0xFF0FFF
+ originjitter 2 2 2
+ rotate -180 180 20 -20
+ sizeincrease -40
+ size 15 25
+ tex 71 73
+ trailspacing 16
+ type smoke
+ velocityjitter 10 10 10
effect nade_neutral_burn
-trailspacing 1
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 65 65
-size 5 5
-sizeincrease -1
-alpha 100 100 250
-//gravity -0.11
-// fire
+ alpha 100 100 250
+ color 0xFFFFFF 0xFFFFFF
+ sizeincrease -1
+ size 5 5
+ tex 65 65
+ trailspacing 1
+ type smoke
effect nade_neutral_burn
-notunderwater
-trailspacing 64
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 65 65
-size 45 25
-sizeincrease -30
-alpha 200 200 1000
-// bubbles
+ alpha 200 200 1000
+ color 0xFFFFFF 0xFFFFFF
+ notunderwater
+ sizeincrease -30
+ size 45 25
+ tex 65 65
+ trailspacing 64
+ type smoke
effect nade_neutral_burn
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0xFFFFFF 0xFFFFFF
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+ alpha 256 256 256
+ bounce 1.500000
+ color 0xFFFFFF 0xFFFFFF
+ gravity -0.125000
+ liquidfriction 4
+ size 1 1
+ tex 62 62
+ trailspacing 16
+ type bubble
+ underwater
+ velocityjitter 16 16 16
effect nade_neutral_burn
-trailspacing 16
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 33 33
-size 25 25
-sizeincrease -30
-
+ alpha 300 900 1500
+ color 0xFFFFFF 0xFFFFFF
+ originjitter 2 2 2
+ rotate -180 180 20 -20
+ sizeincrease -40
+ size 15 25
+ tex 71 73
+ trailspacing 16
+ type smoke
+ velocityjitter 10 10 10
effect nade_blue_explode
-countabsolute 1
-type decal
-tex 8 16
-size 88 88
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 300
-lightradiusfade 1500
-lightcolor 20 20 100
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 20 20 100
+ lightradiusfade 1500
+ lightradius 300
+ originjitter 26 26 26
+ size 88 88
+ tex 8 16
+ type decal
effect nade_blue_explode
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 1800
-color 0x80C0FF 0x80C0FF
-alpha 80 80 650
-velocitymultiplier 44
-// fire
+ alpha 80 80 650
+ color 0x80C0FF 0x80C0FF
+ countabsolute 1
+ sizeincrease 1800
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect nade_blue_explode
-notunderwater
-count 16
-type smoke
-color 0x629dff 0x0018ff
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 400 656 2000
-airfriction 30
-originjitter 50 50 50
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// fire stretched
+ airfriction 30
+ alpha 400 656 2000
+ color 0x629dff 0x0018ff
+ count 16
+ notunderwater
+ originjitter 50 50 50
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect nade_blue_explode
-count 8
-type spark
-tex 48 55
-color 0x629dff 0x0018ff
-size 60 90
-alpha 1500 3000 13000
-stretchfactor 80
-sizeincrease 40
-velocityjitter 30 30 30
-airfriction -9
-//smoke
+ airfriction -9
+ alpha 1500 3000 13000
+ color 0x629dff 0x0018ff
+ count 8
+ sizeincrease 40
+ size 60 90
+ stretchfactor 80
+ tex 48 55
+ type spark
+ velocityjitter 30 30 30
effect nade_blue_explode
-type smoke
-count 32
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 200 200 200
-velocityoffset 0 0 180
-originjitter 50 50 10
-sizeincrease 50
-airfriction 0.04
-gravity 0.4
-// underwater bubbles
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 32
+ gravity 0.400000
+ originjitter 50 50 10
+ rotate -180 180 2 -2
+ sizeincrease 50
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 200 200 200
+ velocityoffset 0 0 180
effect nade_blue_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect nade_blue_explode
-notunderwater
-count 8
-type spark
-tex 40 40
-color 0x006cff 0x0600ff
-size 1 2
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// notbouncing sparks
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0x006cff 0x0600ff
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_blue_explode
-count 16
-type spark
-tex 40 40
-color 0x006cff 0x0600ff
-size 1 2
-alpha 644 956 684
-gravity 0.5
-airfriction 0.7
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 0.700000
+ alpha 644 956 684
+ color 0x006cff 0x0600ff
+ count 16
+ gravity 0.500000
+ liquidfriction 0.800000
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_blue_explode
-notunderwater
-count 12
-type alphastatic
-tex 66 68
-color 0x6a3d25 0xcac5b4
-size 2 6
-alpha 644 956 684
-gravity 1.3
-airfriction 0.5
-bounce 1.6
-velocityjitter 324 324 524
-rotate -180 180 -1000 1000
-
+ alpha 644 956 2500
+ color 0x006cff 0x0600ff
+ count 8
+ notunderwater
+ originjitter 64 64 64
+ rotate -180 180 -100 100
+ size 20 40
+ tex 71 73
+ type smoke
+ velocityjitter 324 324 324
effect nade_red_explode
-countabsolute 1
-type decal
-tex 8 16
-size 88 88
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 300
-lightradiusfade 1500
-lightcolor 100 20 20
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 100 20 20
+ lightradiusfade 1500
+ lightradius 300
+ originjitter 26 26 26
+ size 88 88
+ tex 8 16
+ type decal
effect nade_red_explode
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 2200
-color 0xff0000 0xffa2a2
-alpha 80 80 650
-velocitymultiplier 44
-// fire
+ alpha 80 80 650
+ color 0xff0000 0xffa2a2
+ countabsolute 1
+ sizeincrease 1800
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect nade_red_explode
-notunderwater
-count 16
-type smoke
-color 0xff0000 0xff4200
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 400 656 2000
-airfriction 30
-originjitter 50 50 50
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// fire stretched
+ airfriction 30
+ alpha 400 656 2000
+ color 0xff0000 0xff4200
+ count 16
+ notunderwater
+ originjitter 50 50 50
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect nade_red_explode
-count 8
-type spark
-tex 48 55
-color 0xff0000 0xff4200
-size 60 90
-alpha 1500 3000 13000
-stretchfactor 80
-sizeincrease 40
-velocityjitter 30 30 30
-airfriction -9
-//smoke
+ airfriction -9
+ alpha 1500 3000 13000
+ color 0xff0000 0xff4200
+ count 8
+ sizeincrease 40
+ size 60 90
+ stretchfactor 80
+ tex 48 55
+ type spark
+ velocityjitter 30 30 30
effect nade_red_explode
-type smoke
-count 32
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 200 200 200
-velocityoffset 0 0 180
-originjitter 50 50 10
-sizeincrease 50
-airfriction 0.04
-gravity 0.4
-// underwater bubbles
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 32
+ gravity 0.400000
+ originjitter 50 50 10
+ rotate -180 180 2 -2
+ sizeincrease 50
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 200 200 200
+ velocityoffset 0 0 180
effect nade_red_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect nade_red_explode
-notunderwater
-count 8
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// notbouncing sparks
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xff0000 0xffa2a2
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_red_explode
-count 16
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 684
-gravity 0.5
-airfriction 0.7
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 0.700000
+ alpha 644 956 684
+ color 0xff0000 0xffa2a2
+ count 16
+ gravity 0.500000
+ liquidfriction 0.800000
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_red_explode
-notunderwater
-count 8
-type smoke
-tex 71 73
-color 0xff0000 0xffa2a2
-size 20 40
-alpha 644 956 2500
-originjitter 64 64 64
-velocityjitter 324 324 324
-rotate -180 180 -100 100
-
+ alpha 644 956 2500
+ color 0xff0000 0xffa2a2
+ count 8
+ notunderwater
+ originjitter 64 64 64
+ rotate -180 180 -100 100
+ size 20 40
+ tex 71 73
+ type smoke
+ velocityjitter 324 324 324
effect nade_yellow_explode
-countabsolute 1
-type decal
-tex 8 16
-size 88 88
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 300
-lightradiusfade 1500
-lightcolor 100 20 20
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 100 20 20
+ lightradiusfade 1500
+ lightradius 300
+ originjitter 26 26 26
+ size 88 88
+ tex 8 16
+ type decal
effect nade_yellow_explode
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 2200
-color 0xff0000 0xffa2a2
-alpha 80 80 650
-velocitymultiplier 44
-// fire
+ alpha 80 80 650
+ color 0xff0000 0xffa2a2
+ countabsolute 1
+ sizeincrease 1800
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect nade_yellow_explode
-notunderwater
-count 16
-type smoke
-color 0xFFFF0F 0xFFFF0F
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 400 656 2000
-airfriction 30
-originjitter 50 50 50
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// fire stretched
+ airfriction 30
+ alpha 400 656 2000
+ color 0xFFFF0F 0xFFFF0F
+ count 16
+ notunderwater
+ originjitter 50 50 50
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect nade_yellow_explode
-count 8
-type spark
-tex 48 55
-color 0xFFFF0F 0xFFFF0F
-size 60 90
-alpha 1500 3000 13000
-stretchfactor 80
-sizeincrease 40
-velocityjitter 30 30 30
-airfriction -9
-//smoke
+ airfriction -9
+ alpha 1500 3000 13000
+ color 0xFFFF0F 0xFFFF0F
+ count 8
+ sizeincrease 40
+ size 60 90
+ stretchfactor 80
+ tex 48 55
+ type spark
+ velocityjitter 30 30 30
effect nade_yellow_explode
-type smoke
-count 32
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 200 200 200
-velocityoffset 0 0 180
-originjitter 50 50 10
-sizeincrease 50
-airfriction 0.04
-gravity 0.4
-// underwater bubbles
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 32
+ gravity 0.400000
+ originjitter 50 50 10
+ rotate -180 180 2 -2
+ sizeincrease 50
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 200 200 200
+ velocityoffset 0 0 180
effect nade_yellow_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect nade_yellow_explode
-notunderwater
-count 8
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// notbouncing sparks
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xff0000 0xffa2a2
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_yellow_explode
-count 16
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 684
-gravity 0.5
-airfriction 0.7
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 0.700000
+ alpha 644 956 684
+ color 0xff0000 0xffa2a2
+ count 16
+ gravity 0.500000
+ liquidfriction 0.800000
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_yellow_explode
-notunderwater
-count 8
-type smoke
-tex 71 73
-color 0xff0000 0xffa2a2
-size 20 40
-alpha 644 956 2500
-originjitter 64 64 64
-velocityjitter 324 324 324
-rotate -180 180 -100 100
-
+ alpha 644 956 2500
+ color 0xff0000 0xffa2a2
+ count 8
+ notunderwater
+ originjitter 64 64 64
+ rotate -180 180 -100 100
+ size 20 40
+ tex 71 73
+ type smoke
+ velocityjitter 324 324 324
effect nade_pink_explode
-countabsolute 1
-type decal
-tex 8 16
-size 88 88
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 300
-lightradiusfade 1500
-lightcolor 100 20 20
-// shockwave
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 100 20 20
+ lightradiusfade 1500
+ lightradius 300
+ originjitter 26 26 26
+ size 88 88
+ tex 8 16
+ type decal
effect nade_pink_explode
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 2200
-color 0xff0000 0xffa2a2
-alpha 80 80 650
-velocitymultiplier 44
-// fire
+ alpha 80 80 650
+ color 0xff0000 0xffa2a2
+ countabsolute 1
+ sizeincrease 1800
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect nade_pink_explode
-notunderwater
-count 16
-type smoke
-color 0xFF0FFF 0xFF0FFF
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 400 656 2000
-airfriction 30
-originjitter 50 50 50
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// fire stretched
+ airfriction 30
+ alpha 400 656 2000
+ color 0xFF0FFF 0xFF0FFF
+ count 16
+ notunderwater
+ originjitter 50 50 50
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect nade_pink_explode
-count 8
-type spark
-tex 48 55
-color 0xFF0FFF 0xFF0FFF
-size 60 90
-alpha 1500 3000 13000
-stretchfactor 80
-sizeincrease 40
-velocityjitter 30 30 30
-airfriction -9
-//smoke
+ airfriction -9
+ alpha 1500 3000 13000
+ color 0xFF0FFF 0xFF0FFF
+ count 8
+ sizeincrease 40
+ size 60 90
+ stretchfactor 80
+ tex 48 55
+ type spark
+ velocityjitter 30 30 30
effect nade_pink_explode
-type smoke
-count 32
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 200 200 200
-velocityoffset 0 0 180
-originjitter 50 50 10
-sizeincrease 50
-airfriction 0.04
-gravity 0.4
-// underwater bubbles
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 32
+ gravity 0.400000
+ originjitter 50 50 10
+ rotate -180 180 2 -2
+ sizeincrease 50
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 200 200 200
+ velocityoffset 0 0 180
effect nade_pink_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// bouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect nade_pink_explode
-notunderwater
-count 8
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// notbouncing sparks
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xff0000 0xffa2a2
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_pink_explode
-count 16
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 684
-gravity 0.5
-airfriction 0.7
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 0.700000
+ alpha 644 956 684
+ color 0xff0000 0xffa2a2
+ count 16
+ gravity 0.500000
+ liquidfriction 0.800000
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_pink_explode
-notunderwater
-count 8
-type smoke
-tex 71 73
-color 0xff0000 0xffa2a2
-size 20 40
-alpha 644 956 2500
-originjitter 64 64 64
-velocityjitter 324 324 324
-rotate -180 180 -100 100
-
-effect nade_neutral_explode
-countabsolute 1
-type decal
-tex 8 16
-size 88 88
-alpha 256 256 0
-originjitter 26 26 26
-lightradius 300
-lightradiusfade 1500
-lightcolor 100 20 20
-// shockwave
+ alpha 644 956 2500
+ color 0xff0000 0xffa2a2
+ count 8
+ notunderwater
+ originjitter 64 64 64
+ rotate -180 180 -100 100
+ size 20 40
+ tex 71 73
+ type smoke
+ velocityjitter 324 324 324
effect nade_neutral_explode
-type smoke
-countabsolute 1
-tex 33 33
-size 32 32
-sizeincrease 2200
-color 0xff0000 0xffa2a2
-alpha 80 80 650
-velocitymultiplier 44
-// fire
+ alpha 256 256 0
+ countabsolute 1
+ lightcolor 100 20 20
+ lightradiusfade 1500
+ lightradius 300
+ originjitter 26 26 26
+ size 88 88
+ tex 8 16
+ type decal
effect nade_neutral_explode
-notunderwater
-count 16
-type smoke
-color 0xFFFFFF 0xFFFFFF
-tex 48 55
-size 20 24
-sizeincrease 555
-alpha 400 656 2000
-airfriction 30
-originjitter 50 50 50
-velocityjitter 320 320 320
-rotate -180 180 -9 9
-// fire stretched
+ alpha 80 80 650
+ color 0xff0000 0xffa2a2
+ countabsolute 1
+ sizeincrease 1800
+ size 32 32
+ tex 33 33
+ type smoke
+ velocitymultiplier 44
effect nade_neutral_explode
-count 8
-type spark
-tex 48 55
-color 0xFFFFFF 0xFFFFFF
-size 60 90
-alpha 1500 3000 13000
-stretchfactor 80
-sizeincrease 40
-velocityjitter 30 30 30
-airfriction -9
-//smoke
+ airfriction 30
+ alpha 400 656 2000
+ color 0xFFFFFF 0xFFFFFF
+ count 16
+ notunderwater
+ originjitter 50 50 50
+ rotate -180 180 -9 9
+ sizeincrease 555
+ size 20 24
+ tex 48 55
+ type smoke
+ velocityjitter 320 320 320
effect nade_neutral_explode
-type smoke
-count 32
-blend alpha
-tex 0 7
-size 60 30
-color 0x222222 0x000000
-alpha 128 328 390
-rotate -180 180 2 -2
-velocityjitter 200 200 200
-velocityoffset 0 0 180
-originjitter 50 50 10
-sizeincrease 50
-airfriction 0.04
-gravity 0.4
-// underwater bubbles
+ airfriction -9
+ alpha 1500 3000 13000
+ color 0xFFFFFF 0xFFFFFF
+ count 8
+ sizeincrease 40
+ size 60 90
+ stretchfactor 80
+ tex 48 55
+ type spark
+ velocityjitter 30 30 30
effect nade_neutral_explode
-underwater
-count 32
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 3 6
-alpha 128 256 64
-gravity -0.125
-bounce 1.5
-liquidfriction 0.25
-originjitter 16 16 16
-velocityjitter 196 196 196
-rotate 0 0 0 0
-// bouncing sparks
+ airfriction 0.040000
+ alpha 128 328 390
+ blend alpha
+ color 0x222222 0x000000
+ count 32
+ gravity 0.400000
+ originjitter 50 50 10
+ rotate -180 180 2 -2
+ sizeincrease 50
+ size 60 30
+ tex 0 7
+ type smoke
+ velocityjitter 200 200 200
+ velocityoffset 0 0 180
effect nade_neutral_explode
-notunderwater
-count 8
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 484
-gravity 1
-airfriction 1
-bounce 1.6
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// notbouncing sparks
+ alpha 128 256 64
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 32
+ gravity -0.125000
+ liquidfriction 0.250000
+ originjitter 16 16 16
+ size 3 6
+ tex 62 62
+ type bubble
+ underwater
+ velocityjitter 196 196 196
effect nade_neutral_explode
-count 16
-type spark
-tex 40 40
-color 0xff0000 0xffa2a2
-size 1 2
-alpha 644 956 684
-gravity 0.5
-airfriction 0.7
-liquidfriction 0.8
-velocityoffset 0 0 80
-originjitter 16 16 16
-velocityjitter 424 424 624
-// debris
+ airfriction 1
+ alpha 644 956 484
+ bounce 1.600000
+ color 0xff0000 0xffa2a2
+ count 8
+ gravity 1
+ liquidfriction 0.800000
+ notunderwater
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
+ type spark
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
effect nade_neutral_explode
-notunderwater
-count 8
-type smoke
-tex 71 73
-color 0xff0000 0xffa2a2
-size 20 40
-alpha 644 956 2500
-originjitter 64 64 64
-velocityjitter 324 324 324
-rotate -180 180 -100 100
-
-// shockwave_attack
-// used nowhere in code
-effect shockwave_attack // glow and light
- //countabsolute 1
- //type smoke
- //color 0xcc0000 0xff0000
- //tex 65 65
- //size 10 15
- //alpha 256 512 6280
- //airfriction 10
- //sizeincrease 1.5
- //stretchfactor 2
- //lightradius 200
- //lightradiusfade 2000
- //lightcolor 3 0.1 0.1
-effect shockwave_attack // electricity
- count 1
+ airfriction 0.700000
+ alpha 644 956 684
+ color 0xff0000 0xffa2a2
+ count 16
+ gravity 0.500000
+ liquidfriction 0.800000
+ originjitter 16 16 16
+ size 1 2
+ tex 40 40
type spark
- color 0xb44215 0xff0000
- tex 43 43
- size 5 7
- bounce 0
- alpha 4096 4096 20000
+ velocityjitter 424 424 624
+ velocityoffset 0 0 80
+effect nade_neutral_explode
+ alpha 644 956 2500
+ color 0xff0000 0xffa2a2
+ count 8
+ notunderwater
+ originjitter 64 64 64
+ rotate -180 180 -100 100
+ size 20 40
+ tex 71 73
+ type smoke
+ velocityjitter 324 324 324
+effect shockwave_attack
airfriction 1
+ alpha 4096 4096 20000
+ color 0xb44215 0xff0000
+ count 1
originjitter 2 2 2
- velocityjitter 10 10 10
- velocitymultiplier 10
- sizeincrease 1.5
- stretchfactor 2.3
rotate -180 180 4000 -4000
-effect shockwave_attack // fire
- count 1
+ sizeincrease 1.500000
+ size 5 7
+ stretchfactor 2.300000
+ tex 43 43
type spark
- color 0xff4200 0xff0000
- tex 8 15
- size 7 9
- bounce 0
- alpha 4096 4096 20000
+ velocityjitter 10 10 10
+ velocitymultiplier 10
+effect shockwave_attack
airfriction 1
+ alpha 4096 4096 20000
+ color 0xff4200 0xff0000
+ count 1
originjitter 2 2 2
+ sizeincrease 1.500000
+ size 7 9
+ stretchfactor 2
+ tex 8 15
+ type spark
velocityjitter 10 10 10
velocitymultiplier 10
- sizeincrease 1.5
- stretchfactor 2
-
-// ARC
-// used in qcsrc/server/w_arc.qc
-effect arc_lightning // impact decal
- countabsolute 1
- type decal
- tex 16 32 // fps killer, spamming decals like that
- size 16 16
+effect arc_lightning
alpha 32 32 0
- originjitter 2 2 2
- lightradius 50
+ countabsolute 1
+ lightcolor 3.1 4.4 10
lightradiusfade 200
- lightcolor 3.125 4.375 10
-
-effect arc_lightning // impact sparks
- type static
+ lightradius 50
+ originjitter 2 2 2
+ size 16 16
+ tex 16 32
+ type decal
+effect arc_lightning
+ airfriction 110
+ alpha 256 256 512
+ color 0xDDFDFF 0xFDFDFF
count 100
- tex 71 74
+ originjitter 20 20 20
rotate 0 360 -36000 36000
- stretchfactor 1
- size 0 5
sizeincrease -5
- color 0xDDFDFF 0xFDFDFF
- alpha 256 256 512
- originjitter 20 20 20
+ size 0 5
+ stretchfactor 1
+ tex 71 74
+ type static
velocityjitter 250 250 250
velocitymultiplier 100
- airfriction 110
-
-effect arc_lightning // impact sparks (underwater)
- type static
- underwater
+effect arc_lightning
+ airfriction 5
+ alpha 256 256 512
+ color 0xDDFDFF 0xFDFDFF
count 100
- tex 71 74
+ liquidfriction 5
+ orientation spark
+ originjitter 20 20 20
rotate 0 360 -36000 36000
- stretchfactor 1
- size 0 5
sizeincrease -5
- color 0xDDFDFF 0xFDFDFF
- alpha 256 256 512
- originjitter 20 20 20
+ size 0 5
+ stretchfactor 1
+ tex 71 74
+ type static
+ underwater
velocityjitter 250 250 250
- // underwater
- orientation spark
velocitymultiplier 20
- airfriction 5
- liquidfriction 5
-
-effect arc_beam // sparks on beam
- type spark
- stretchfactor 1
- rotate 0 360 360 1000
- time 0.05 0.05
- color 0xfafad2 0xffffff
- alpha 256 256 16384
+effect arc_beam
airfriction -10
- originoffset 0 0 0
- relativeoriginoffset 10 0 0
+ alpha 256 256 16384
+ color 0xfafad2 0xffffff
originjitter 3 3 3
- velocityoffset 0 0 0
- velocityjitter 100 100 100
- velocitymultiplier 200
- //lightcolor 0 0 0
- trailspacing 10
+ relativeoriginoffset 10 0 0
+ rotate 0 360 360 1000
+ stretchfactor 1
tex 71 74
-
-effect arc_beam // sparks on beam (underwater)
+ time 0.050000 0.050000
+ trailspacing 10
type spark
- underwater
- stretchfactor 1
- rotate 0 360 360 1000
- time 0.001 0.001
- color 0xfafad2 0xffffff
+ velocityjitter 100 100 100
+ velocitymultiplier 200
+effect arc_beam
alpha 256 256 16384
+ color 0xfafad2 0xffffff
liquidfriction -10
- originoffset 0 0 0
- relativeoriginoffset 10 0 0
originjitter 30 30 30
- velocityoffset 0 0 0
+ relativeoriginoffset 10 0 0
+ rotate 0 360 360 1000
+ stretchfactor 1
+ tex 71 74
+ time 0.001000 0.001000
+ trailspacing 10
+ type spark
+ underwater
velocityjitter 100 100 100
velocitymultiplier 200
- //lightcolor 0 0 0
- trailspacing 10
- tex 71 74
-
-// ARC healing effect
-effect arc_beam_heal // bubble this...
- type static
- trailspacing 1500
- tex 74 74
- color 0x20FF20 0x40FF40
- size 0.1 0.1
- sizeincrease 20
- alpha 2048 2048 256
- //time 0.8 0.8
+effect arc_beam_heal
airfriction -20
- type smoke
+ alpha 2048 2048 256
+ color 0x20FF20 0x40FF40
relativeoriginoffset 5 0 0
relativevelocityoffset 100 0 0
+ sizeincrease 20
+ size 0.100000 0.100000
+ tex 74 74
+ trailspacing 1500
+ type smoke
velocityjitter 3 3 3
velocitymultiplier 200
-
-effect arc_beam_healimpact // healing "aura"
- type smoke
- countabsolute 1
- tex 33 33
- size 32 32
- sizeincrease -1000
- color 0x00ff00 0x84c52f
+effect arc_beam_healimpact
alpha 40 40 350
- velocitymultiplier 44
- lightradius 20
+ color 0x00ff00 0x84c52f
+ countabsolute 1
+ lightcolor 0 4.4 0
lightradiusfade 150
- lightcolor 0 4.375 0
-
-effect arc_beam_healimpact // rising "smoke"
+ lightradius 20
+ sizeincrease -1000
+ size 32 32
+ tex 33 33
type smoke
- count 15
- color 0x00ff00 0x84c52f
- tex 40 40
- size 0.5 1
- alpha 200 456 512
+ velocitymultiplier 44
+effect arc_beam_healimpact
airfriction 3
+ alpha 200 456 512
+ color 0x00ff00 0x84c52f
+ count 15
gravity -2
- velocityjitter 120 120 420
rotate -180 180 -90 90
-
-effect arc_smoke // arc heat smoke (notunderwater)
- notunderwater
- count 2
+ size 0.500000 1
+ tex 40 40
type smoke
- tex 0 8
+ velocityjitter 120 120 420
+effect arc_smoke
+ airfriction 1
+ alpha 32 64 48
color 0x4c453f 0x2a241f
- size 5 10
+ count 2
+ gravity -0.125000
+ notunderwater
+ rotate 0 360 -180 180
sizeincrease 10
- alpha 32 64 48
- gravity -0.125
- originjitter 0 0 0
+ size 5 10
+ tex 0 8
+ type smoke
velocityjitter 0 0 16
- airfriction 1
- rotate 0 360 -180 180
-
-effect arc_smoke // arc heat bubbles (underwater)
- underwater
- count 2
- type bubble
- tex 62 62
- color 0x404040 0x808080
- size 0.1 1
+effect arc_smoke
alpha 170 256 64
- gravity -0.125
- bounce 1.5
- liquidfriction 0.25
+ bounce 1.500000
+ color 0x404040 0x808080
+ count 2
+ gravity -0.125000
+ liquidfriction 0.250000
originjitter 6 6 6
+ size 0.100000 1
+ tex 62 62
+ type bubble
+ underwater
velocityjitter 16 16 16
-
-effect arc_overheat // arc overheat electric bolts
- tex 43 43
- count 24
- type spark
- color 0xffffff 0x9271fb
- size 6 12
- sizeincrease -24
- alpha 128 128 292
- gravity -0.4
+effect arc_overheat
airfriction 5
+ alpha 128 128 292
+ color 0xffffff 0x9271fb
+ count 24
+ gravity -0.400000
liquidfriction 10
- velocityjitter 256 256 256
originjitter 10 10 10
-
-effect arc_overheat_fire // arc overheat bouncing sparks
- count 1
+ sizeincrease -24
+ size 6 12
+ tex 43 43
type spark
- color 0x4444ff 0xeeeeff
- size 0.4 1
+ velocityjitter 256 256 256
+effect arc_overheat_fire
alpha 0 256 640
+ bounce 1.500000
+ color 0x4444ff 0xeeeeff
+ count 1
gravity 1
- bounce 1.5
- velocityoffset 0 0 80
- velocityjitter 92 92 92
- originjitter 6 6 6
liquidfriction 5
+ originjitter 6 6 6
+ size 0.400000 1
+ type spark
+ velocityjitter 92 92 92
velocitymultiplier 80
-
-// yellowflag_touch -- effects for touching the yellow flag
-// used nowhere in code
-effect yellowflag_touch
-count 35
-type spark
-tex 40 40
-color 0xFFFF0F 0xFFFF0F
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-// pinkflag_touch -- effects for touching the pink flag
-// used nowhere in code
-effect pinkflag_touch
-count 35
-type spark
-tex 40 40
-color 0xFF0FFF 0xFF0FFF
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-// neutralflag_touch -- effects for touching the neutral flag
-// used nowhere in code
-effect neutralflag_touch
-count 35
-type spark
-tex 40 40
-color 0xFFFFFF 0xFFFFFF
-size 1 3
-alpha 0 256 556
-gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
-airfriction 3
-
-// yellow_pass
-// used nowhere in code
-effect yellow_pass
-trailspacing 64
-color 0xFFFF0F 0xFFFF0F
-size 2 2
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
-effect yellow_pass
-trailspacing 12
-color 0xFFFF0F 0xFFFF0F
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
-effect yellow_pass
-trailspacing 12
-color 0xFFFF0F 0xFFFF0F
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-
-// pink_pass
-// used nowhere in code
-effect pink_pass
-trailspacing 64
-color 0xFFFFFF 0xFFFFFF
-size 2 2
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
-effect pink_pass
-trailspacing 12
-color 0xFFFFFF 0xFFFFFF
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
-effect pink_pass
-trailspacing 12
-color 0xFFFFFF 0xFFFFFF
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-
-// neutral_pass
-// used nowhere in code
-effect neutral_pass
-trailspacing 64
-color 0xFFFFFF 0xFFFFFF
-size 2 2
-tex 32 32
-alpha 64 128 64
-airfriction 5
-sizeincrease 2
-type static
-effect neutral_pass
-trailspacing 12
-color 0xFFFFFF 0xFFFFFF
-size 1 1
-tex 0 8
-alpha 32 64 32
-airfriction 9
-sizeincrease 8
-velocityjitter 64 64 64
-type static
-effect neutral_pass
-trailspacing 12
-color 0xFFFFFF 0xFFFFFF
-size 4 4
-//tex 48 55
-alpha 256 256 1280
-type static
-
-// yellow_cap -- yellow team capture effect
-effect yellow_cap
-count 500
-type spark
-tex 64 64
-color 0xFFFF0F 0xFFFF0F
-size 1 1
-alpha 0 256 100
-stretchfactor 2
-//gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1000 1000 1500
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 0.6
-effect yellow_cap
-countabsolute 1
-type smoke
-tex 65 65
-size 150 150
-alpha 190 190 180
-sizeincrease -80
-color 0xFFFF0F 0xFFFF0F
-
-// pink_cap -- pink team capture effect
-effect pink_cap
-count 500
-type spark
-tex 64 64
-color 0xFF0FFF 0xFF0FFF
-size 1 1
-alpha 0 256 100
-stretchfactor 2
-//gravity 1
-bounce 1.5
-originjitter 1 1 1
-velocityjitter 1000 1000 1500
-velocitymultiplier 0.5
-airfriction 2
-stretchfactor 0.6
-effect pink_cap
-countabsolute 1
-type smoke
-tex 65 65
-size 150 150
-alpha 190 190 180
-sizeincrease -80
-color 0xFF0FFF 0xFF0FFF
-
-// relic_resistance effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ velocityoffset 0 0 80
effect relic_resistance
-count 20
-type static
-color 0x00ff80 0x00ff80
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_regeneration effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x00ff80 0x00ff80
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_regeneration
-count 1
-type static
-color 0x00ffff 0x00ffff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_vempire effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x00ffff 0x00ffff
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_vampire
-count 20
-type static
-color 0xff00ff 0xff00ff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_ammo effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xff00ff 0xff00ff
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_ammo
-count 1
-type static
-color 0x80ff00 0x80ff00
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_damage effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x80ff00 0x80ff00
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_damage
-count 20
-type static
-color 0xff0000 0xff0000
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_splashdamage effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xff0000 0xff0000
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_ssplashdamage
-count 20
-type static
-color 0xff8000 0xff8000
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_firingspeed effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xff8000 0xff8000
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_firingspeed
-count 20
-type static
-color 0xffff00 0xffff00
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_disability effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xffff00 0xffff00
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_disability
-count 20
-type static
-color 0x0000ff 0x0000ff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_disability_curse effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x0000ff 0x0000ff
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_disability_curse
-count 1
-type static
-color 0x000080 0x000080
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_teamboost effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x000080 0x000080
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_teamboost
-count 20
-type static
-color 0xffffff 0xffffff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_teamboost_boost effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xffffff 0xffffff
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_teamboost_boost
-count 1
-type static
-color 0x808080 0x808080
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_speed effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x808080 0x808080
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_speed
-count 1
-type static
-color 0x80ffff 0x80ffff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_jump effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x80ffff 0x80ffff
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_jump
-count 20
-type static
-color 0xffff80 0xffff80
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_flight effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xffff80 0xffff80
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_flight
-count 1
-type static
-color 0x8080ff 0x8080ff
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_radioactive effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x8080ff 0x8080ff
+ count 1
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_radioactive
-count 20
-type static
-color 0x00ff00 0x00ff00
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_resurrection effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0x00ff00 0x00ff00
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_resurrection
-count 20
-type static
-color 0xff0080 0xff0080
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// relic_vengeance effect, used by the relics mutator
-// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1);
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xff0080 0xff0080
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect relic_vengeance
-count 20
-type static
-color 0xff8080 0xff8080
-size 1.5 1.5
-alpha 128 256 256
-gravity -0.1
-airfriction 0.2
-liquidfriction 0.8
-originjitter 8 8 32
-velocityjitter 64 64 32
-
-// rocketminsta laser trail - red
+ airfriction 0.200000
+ alpha 128 256 256
+ color 0xff8080 0xff8080
+ count 20
+ gravity -0.100000
+ liquidfriction 0.800000
+ originjitter 8 8 32
+ size 1.500000 1.500000
+ type static
+ velocityjitter 64 64 32
effect rocketminsta_laser_red
-trailspacing 2
-type static
-color 0xFF0F0F 0xFF0F0F
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0xFF0F0F 0xFF0F0F
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect rocketminsta_laser_red
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0xFF0F0F 0xFF0F0F
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// rocketminsta laser trail - blue
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0xFF0F0F 0xFF0F0F
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect rocketminsta_laser_blue
-trailspacing 2
-type static
-color 0x0F0FFF 0x0F0FFF
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0x0F0FFF 0x0F0FFF
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect rocketminsta_laser_blue
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0x0F0FFF 0x0F0FFF
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// rocketminsta laser trail - yellow
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0x0F0FFF 0x0F0FFF
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect rocketminsta_laser_yellow
-trailspacing 2
-type static
-color 0xFFFF0F 0xFFFF0F
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0xFFFF0F 0xFFFF0F
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect rocketminsta_laser_yellow
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0xFFFF0F 0xFFFF0F
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// rocketminsta laser trail - pink
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0xFFFF0F 0xFFFF0F
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect rocketminsta_laser_pink
-trailspacing 2
-type static
-color 0xFF0FFF 0xFF0FFF
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0xFF0FFF 0xFF0FFF
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect rocketminsta_laser_pink
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0xFF0FFF 0xFF0FFF
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
-
-// rocketminsta laser trail - neutral
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0xFF0FFF 0xFF0FFF
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15
effect rocketminsta_laser_neutral
-trailspacing 2
-type static
-color 0xFFFFFF 0xFFFFFF
-size 3 3
-tex 38 38
-alpha 256 256 968
-//velocityjitter 16 16 16
-lightradius 90
-lighttime 0
-lightcolor 1.5 3 6
-velocitymultiplier -0.1
-// bright sparks
+ alpha 256 256 968
+ color 0xFFFFFF 0xFFFFFF
+ lightcolor 1.5 3 6
+ lightradius 90
+ size 3 3
+ tex 38 38
+ trailspacing 2
+ type static
+ velocitymultiplier -0.100000
effect rocketminsta_laser_neutral
-trailspacing 12
-count 1.5
-type snow
-tex 42 42
-color 0xFFFFFF 0xFFFFFF
-size 2 4
-sizeincrease -20
-alpha 444 512 1866
-bounce 1
-velocityoffset 0 0 15
-airfriction 12
-originjitter 1 1 1
-velocityjitter 50 50 50
+ airfriction 12
+ alpha 444 512 1866
+ bounce 1
+ color 0xFFFFFF 0xFFFFFF
+ count 1.500000
+ originjitter 1 1 1
+ sizeincrease -20
+ size 2 4
+ tex 42 42
+ trailspacing 12
+ type snow
+ velocityjitter 50 50 50
+ velocityoffset 0 0 15