]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'divVerent/timed-superweapons'
authorRudolf Polzer <divverent@alientrap.org>
Fri, 13 Jan 2012 21:49:15 +0000 (22:49 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 13 Jan 2012 21:49:15 +0000 (22:49 +0100)
1  2 
qcsrc/server/t_items.qc

diff --combined qcsrc/server/t_items.qc
index adc33cfd2c3908dcc7c0327728a4fb886054f94d,28b9be23c91a9073be224c9d09c618a5e3b3155a..11688ae36a67cbdca3117edb78df76df93f94786
@@@ -239,7 -239,7 +239,7 @@@ void Item_RespawnCountdown (void
                                if(wi)
                                {
                                        name = wi.model2;
 -                                      rgb = '0 0 0';
 +                                      rgb = '1 0 0';
                                }
                        }
                        if(!name)
  
  void Item_ScheduleRespawnIn(entity e, float t)
  {
-       if((e.flags & FL_POWERUP) || (e.items & IT_SUPERWEAPON))
+       if((e.flags & FL_POWERUP) || (e.weapons & WEPBIT_SUPERWEAPONS))
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
@@@ -461,12 -461,17 +461,17 @@@ float Item_GiveTo(entity item, entity p
                if (item.strength_finished)
                {
                        pickedup = TRUE;
-                       player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time;
+                       player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
                }
                if (item.invincible_finished)
                {
                        pickedup = TRUE;
-                       player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
+                       player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
+               }
+               if (item.superweapons_finished)
+               {
+                       pickedup = TRUE;
+                       player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
                }
        }
  
@@@ -537,6 -542,17 +542,17 @@@ void Item_Touch (void
        }
  }
  
+ void Item_Reset()
+ {
+       Item_Show(self, !self.state);
+       setorigin (self, self.origin);
+       self.think = SUB_Null;
+       self.nextthink = 0;
+       if((self.flags & FL_POWERUP) | (self.weapons & WEPBIT_SUPERWEAPONS)) // do not spawn powerups initially!
+               Item_ScheduleInitialRespawn(self);
+ }
  void Item_FindTeam()
  {
        entity head, e;
                        head.effects &~= EF_NODRAW;
                }
  
-               if(e.flags & FL_POWERUP) // do not spawn powerups initially!
-                       Item_ScheduleInitialRespawn(e);
+               Item_Reset();
        }
  }
  
- void Item_Reset()
- {
-       Item_Show(self, !self.state);
-       setorigin (self, self.origin);
-       self.think = SUB_Null;
-       self.nextthink = 0;
-       if(self.flags & FL_POWERUP) // do not spawn powerups initially!
-               Item_ScheduleInitialRespawn(self);
- }
  // Savage: used for item garbage-collection
  // TODO: perhaps nice special effect?
  void RemoveItem(void)
@@@ -824,6 -828,10 +828,10 @@@ void StartItem (string itemmodel, strin
        self.bot_pickupbasevalue = pickupbasevalue;
        self.mdl = itemmodel;
        self.item_pickupsound = pickupsound;
+       if(self.weapons)
+               self.weapon = WEP_FIRST + log2of(lowestbit(self.weapons));
+       else
+               self.weapon = 0;
        // let mappers override respawntime
        if(!self.respawntime) // both set
        {
                self.effects = self.effects | EF_NODRAW; // marker for item team search
                InitializeEntity(self, Item_FindTeam, INITPRIO_FINDTARGET);
        }
-       else if(self.flags & FL_POWERUP) // do not spawn powerups initially!
-               Item_ScheduleInitialRespawn(self);
+       else
+               Item_Reset();
  }
  
  /* replace items in minstagib
@@@ -893,7 -901,8 +901,8 @@@ void minstagib_items (float itemid
        // replace with invis
        if (itemid == IT_STRENGTH)
        {
-               self.strength_finished = 30;
+               if(!self.strength_finished)
+                       self.strength_finished = autocvar_g_balance_powerup_strength_time;
                StartItem ("models/items/g_strength.md3",
                        "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
                        "Invisibility", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID);
        // replace with speed
        if (itemid == IT_INVINCIBLE)
        {
-               self.invincible_finished = 30;
+               if(!self.invincible_finished)
+                       self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
                StartItem ("models/items/g_invincible.md3",
                        "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
                        "Speed", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID);
@@@ -999,12 -1009,9 +1009,9 @@@ void weapon_defaultspawnfunc(float wpn
  
        e = get_weaponinfo(wpn);
  
-       if(e.items & IT_SUPERWEAPON)
-               self.items |= IT_SUPERWEAPON;
        if(!self.respawntime)
        {
-               if(self.items & IT_SUPERWEAPON)
+               if(e.weapons & WEPBIT_SUPERWEAPONS)
                {
                        self.respawntime = g_pickup_respawntime_superweapon;
                        self.respawntimejitter = g_pickup_respawntimejitter_superweapon;
                }
        }
  
+       if(e.weapons & WEPBIT_SUPERWEAPONS)
+               if(!self.superweapons_finished)
+                       self.superweapons_finished = autocvar_g_balance_superweapons_time;
        if(e.items)
        {
                for(i = 0, j = 1; i < 24; ++i, j *= 2)
        }
  
        // no weapon-stay on superweapons
-       if(self.items & IT_SUPERWEAPON)
+       if(self.weapons & WEPBIT_SUPERWEAPONS)
                self.flags |= FL_NO_WEAPON_STAY;
  
        // weapon stay isn't supported for teamed weapons
@@@ -1248,7 -1259,8 +1259,8 @@@ void spawnfunc_item_strength (void) 
                minstagib_items(IT_STRENGTH);
        } else {
                precache_sound("weapons/strength_fire.wav");
-               self.strength_finished = 30;
+               if(!self.strength_finished)
+                       self.strength_finished = autocvar_g_balance_powerup_strength_time;
                StartItem ("models/items/g_strength.md3", "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Strength Powerup", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
        }
  }
@@@ -1257,7 -1269,8 +1269,8 @@@ void spawnfunc_item_invincible (void) 
        if(g_minstagib) {
                minstagib_items(IT_INVINCIBLE);
        } else {
-               self.invincible_finished = 30;
+               if(!self.invincible_finished)
+                       self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
                StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Shield", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
        }
  }
@@@ -1310,6 -1323,8 +1323,8 @@@ void spawnfunc_target_items (void
                self.strength_finished = autocvar_g_balance_powerup_strength_time;
        if(!self.invincible_finished)
                self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+       if(!self.superweapons_finished)
+               self.superweapons_finished = autocvar_g_balance_superweapons_time;
  
        precache_sound("misc/itempickup.wav");
        precache_sound("misc/megahealth.wav");
                        else if(argv(i) == "unlimited_superweapons") self.items |= IT_UNLIMITED_SUPERWEAPONS;
                        else if(argv(i) == "strength")               self.items |= IT_STRENGTH;
                        else if(argv(i) == "invincible")             self.items |= IT_INVINCIBLE;
+                       else if(argv(i) == "superweapons")           self.items |= IT_SUPERWEAPON;
                        else if(argv(i) == "jetpack")                self.items |= IT_JETPACK;
                        else if(argv(i) == "fuel_regen")             self.items |= IT_FUEL_REGEN;
                        else
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons");
                self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.strength_finished * !!(self.items & IT_STRENGTH), "strength");
                self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.invincible_finished * !!(self.items & IT_INVINCIBLE), "invincible");
+               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.superweapons_finished * !!(self.items & IT_SUPERWEAPON), "superweapons");
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_JETPACK), "jetpack");
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_FUEL_REGEN), "fuel_regen");
                if(self.ammo_shells != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_shells), "shells");
@@@ -1557,11 -1574,13 +1574,13 @@@ float GiveItems(entity e, float beginar
  
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
+       e.superweapons_finished = max(0, e.superweapons_finished - time);
        
        PREGIVE(e, items);
        PREGIVE(e, weapons);
        PREGIVE(e, strength_finished);
        PREGIVE(e, invincible_finished);
+       PREGIVE(e, superweapons_finished);
        PREGIVE(e, ammo_nails);
        PREGIVE(e, ammo_cells);
        PREGIVE(e, ammo_shells);
                                continue;
                        case "ALL":
                                got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
-                               got += GiveValue(e, strength_finished, op, time);
-                               got += GiveValue(e, invincible_finished, op, time);
+                               got += GiveValue(e, strength_finished, op, val);
+                               got += GiveValue(e, invincible_finished, op, val);
+                               got += GiveValue(e, superweapons_finished, op, val);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
                        case "all":
                                got += GiveBit(e, items, IT_JETPACK, op, val);
                        case "invincible":
                                got += GiveValue(e, invincible_finished, op, val);
                                break;
+                       case "superweapons":
+                               got += GiveValue(e, superweapons_finished, op, val);
+                               break;
                        case "cells":
                                got += GiveValue(e, ammo_cells, op, val);
                                break;
        POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null);
        POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
  
+       if(e.superweapons_finished <= 0)
+               if(self.weapons & WEPBIT_SUPERWEAPONS)
+                       e.superweapons_finished = autocvar_g_balance_superweapons_time;
        if (g_minstagib)
        {
                e.health = bound(0, e.health, 100);
                e.invincible_finished = 0;
        else
                e.invincible_finished += time;
+       if(e.superweapons_finished <= 0)
+               e.superweapons_finished = 0;
+       else
+               e.superweapons_finished += time;
  
        if not(e.weapons & W_WeaponBit(e.switchweapon))
                _switchweapon = TRUE;