]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
UNMERGE
authortomaz tomaz@d7cf8633-e32d-0410-b094-e92efae38249 <>
Thu, 16 Sep 2010 22:20:24 +0000 (22:20 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 24 Sep 2010 20:00:12 +0000 (22:00 +0200)
Added debug shaderflags used by the shader compiler which is needed to debug the shaders in pix
Also added saving of vertstring and fragstring to disk and D3DXCompileShaderFromFileA to load them, this helps when debugging shaders in pix ( all commented out )

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10466 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=24d6306967a695130789ada49e6a7f0e58f4fbad

gl_rmain.c

index 683a165556e8e6d5c73042f0f4356e7518ba2a19..67f45bb68bd6c64e2d70cb223be35d25bed0bbc4 100644 (file)
@@ -4753,24 +4753,18 @@ static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, c
                };
                dllhandle_t d3dx9_dll = NULL;
                HRESULT (WINAPI *qD3DXCompileShader)(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
-//             HRESULT (WINAPI *qD3DXCompileShaderFromFileA)(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
                dllfunction_t d3dx9_dllfuncs[] =
                {
                        {"D3DXCompileShader",                   (void **) &qD3DXCompileShader},
-//                     {"D3DXCompileShaderFromFileA",  (void **) &qD3DXCompileShaderFromFileA},
                        {NULL, NULL}
                };
                if (Sys_LoadLibrary(dllnames_d3dx9, &d3dx9_dll, d3dx9_dllfuncs))
                {
-                       DWORD shaderflags = 0;
-//                     shaderflags = D3DXSHADER_DEBUG | D3DXSHADER_SKIPOPTIMIZATION;
                        vsbin = (DWORD *)Mem_Realloc(tempmempool, vsbin, 0);
                        psbin = (DWORD *)Mem_Realloc(tempmempool, psbin, 0);
                        if (vertstring && vertstring[0])
                        {
-//                             FS_WriteFile(va("%s_vs.fx", cachename), vertstring, strlen(vertstring));
-//                             vsresult = qD3DXCompileShaderFromFileA(va("%s/%s_vs.fx", fs_gamedir, cachename), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
-                               vsresult = qD3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, shaderflags, &vsbuffer, &vslog, &vsconstanttable);
+                               vsresult = qD3DXCompileShader(vertstring, strlen(vertstring), NULL, NULL, "main", vsversion, 0, &vsbuffer, &vslog, &vsconstanttable);
                                if (vsbuffer)
                                {
                                        vsbinsize = vsbuffer->GetBufferSize();
@@ -4787,9 +4781,7 @@ static void R_HLSL_CacheShader(r_hlsl_permutation_t *p, const char *cachename, c
                        }
                        if (fragstring && fragstring[0])
                        {
-//                             FS_WriteFile(va("%s_ps.fx", cachename), fragstring, strlen(fragstring));
-//                             psresult = qD3DXCompileShaderFromFileA(va("%s/%s_ps.fx", fs_gamedir, cachename), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
-                               psresult = qD3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, shaderflags, &psbuffer, &pslog, &psconstanttable);
+                               psresult = qD3DXCompileShader(fragstring, strlen(fragstring), NULL, NULL, "main", psversion, 0, &psbuffer, &pslog, &psconstanttable);
                                if (psbuffer)
                                {
                                        psbinsize = psbuffer->GetBufferSize();