]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'DefaultUser/more_damagetext' into 'master'
authorMario <zacjardine@y7mail.com>
Thu, 10 Nov 2016 15:58:10 +0000 (15:58 +0000)
committerMario <zacjardine@y7mail.com>
Thu, 10 Nov 2016 15:58:10 +0000 (15:58 +0000)
Add more options for damagetext

{potential} describes the full damage the target took without capping it when the target dies
{potential_health} describes the health damage the target took without capping it when the target dies

See merge request !382

defaultXonotic.cfg
qcsrc/common/mutators/mutator/damagetext/damagetext.qc
qcsrc/server/mutators/events.qh
qcsrc/server/player.qc

index 5df6d59bb47423025b8a9eb9f089d284ea012e1d..bc346e94a7e6c66d1e10a0daadb4852a7a537c0d 100644 (file)
@@ -782,7 +782,7 @@ seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
 seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
 
 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
-seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}"
+seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}, {potential_health}"
 seta cl_damagetext_color "1 1 0" "Damage text color"
 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
 seta cl_damagetext_size "8" "Damage text font size"
index e55b9fcd91527f8b4b82d5a831303c27cf3a6e77..49826250172a80c148d5fe445130e6fa3395001f 100644 (file)
@@ -8,7 +8,7 @@ REGISTER_MUTATOR(damagetext, true);
 #if defined(CSQC) || defined(MENUQC)
 // no translatable cvar description please
 AUTOCVAR_SAVE(cl_damagetext,                        bool,   true,       "Draw damage dealt where you hit the enemy");
-AUTOCVAR_SAVE(cl_damagetext_format,                 string, "-{total}", "How to format the damage text. {health}, {armor}, {total}");
+AUTOCVAR_SAVE(cl_damagetext_format,             string, "-{total}", "How to format the damage text. {health}, {armor}, {total}, {potential}, {potential_health}");
 STATIC_INIT(DamageText_LegacyFormat) {
     if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}";
 }
@@ -37,6 +37,7 @@ CLASS(DamageText, Object)
     ATTRIB(DamageText, m_friendlyfire, bool, false);
     ATTRIB(DamageText, m_damage, int, 0);
     ATTRIB(DamageText, m_armordamage, int, 0);
+    ATTRIB(DamageText, m_potential_damage, int, 0);
     ATTRIB(DamageText, m_deathtype, int, 0);
     ATTRIB(DamageText, time_prev, float, time);
 
@@ -64,24 +65,27 @@ CLASS(DamageText, Object)
             s = strreplace("{health}", sprintf("%d", rint(this.m_damage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             s = strreplace("{armor}",  sprintf("%d", rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             s = strreplace("{total}",  sprintf("%d", rint((this.m_damage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+            s = strreplace("{potential}",  sprintf("%d", rint(this.m_potential_damage/DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+            s = strreplace("{potential_health}",  sprintf("%d", rint((this.m_potential_damage - this.m_armordamage)/DAMAGETEXT_PRECISION_MULTIPLIER)), s);
             drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
         }
     }
     ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d);
 
-    void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
+    void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype) {
         this.m_damage = _health;
         this.m_armordamage = _armor;
+        this.m_potential_damage = _potential_damage;
         this.m_deathtype = _deathtype;
         setorigin(this, _origin);
         this.alpha = autocvar_cl_damagetext_alpha_start;
     }
 
-    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype, bool _friendlyfire) {
+    CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype, bool _friendlyfire) {
         CONSTRUCT(DamageText);
         this.m_group = _group;
         this.m_friendlyfire = _friendlyfire;
-        DamageText_update(this, _origin, _health, _armor, _deathtype);
+        DamageText_update(this, _origin, _health, _armor, _potential_damage, _deathtype);
                IL_PUSH(g_drawables_2d, this);
     }
 ENDCLASS(DamageText)
@@ -102,6 +106,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
     const float health = M_ARGV(2, float);
     const float armor = M_ARGV(3, float);
     const int deathtype = M_ARGV(5, int);
+    const float potential_damage = M_ARGV(6, float);
     const vector location = hit.origin;
     FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
         if (
@@ -113,6 +118,7 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
             int flags = SAME_TEAM(hit, attacker); // BIT(0)
             if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(1);
             if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(2);
+            if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(3);
 
             msg_entity = it;
             WriteHeader(MSG_ONE, damagetext);
@@ -130,6 +136,8 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
             else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
             if (armor >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
             else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
+            if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
+            else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
         }
     ));
 }
@@ -144,11 +152,13 @@ NET_HANDLE(damagetext, bool isNew)
     int flags = ReadByte();
     bool friendlyfire = flags & 1;
 
-    int health, armor;
+    int health, armor, potential_damage;
     if (flags & BIT(1)) health = ReadInt24_t();
     else health = ReadShort();
     if (flags & BIT(2)) armor = ReadInt24_t();
     else armor = ReadShort();
+    if (flags & BIT(3)) potential_damage = ReadInt24_t();
+    else potential_damage = ReadShort();
 
     return = true;
     if (autocvar_cl_damagetext) {
@@ -158,12 +168,12 @@ NET_HANDLE(damagetext, bool isNew)
         if (autocvar_cl_damagetext_accumulate_range) {
             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
                 if (e.instanceOfDamageText && e.m_group == group && e.alpha > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) {
-                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
+                    DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype);
                     return;
                 }
             }
         }
-        make_impure(NEW(DamageText, group, location, health, armor, deathtype, friendlyfire));
+        make_impure(NEW(DamageText, group, location, health, armor, potential_damage, deathtype, friendlyfire));
     }
 }
 #endif
@@ -207,6 +217,7 @@ CLASS(XonoticDamageTextSettings, XonoticTab)
                 setDependent(e, "cl_damagetext", 1, 1);
         this.TR(this);
         this.TR(this);
+        // friendly fire
             this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
                 setDependent(e, "cl_damagetext", 1, 1);
         this.TR(this);
index 9d7d8af916e5d621230698b9accc6b2d1d840bae..21c8ef9a5c114e92b0650f4ca5b6ec251a14d3a5 100644 (file)
@@ -359,6 +359,7 @@ MUTATOR_HOOKABLE(PlayerDamage_Calculate, EV_PlayerDamage_Calculate);
     /** armor     */ i(float,    MUTATOR_ARGV_3_float) \
     /** location  */ i(vector, MUTATOR_ARGV_4_vector) \
     /** deathtype */ i(int,    MUTATOR_ARGV_5_int) \
+    /** potential_damage     */ i(float,    MUTATOR_ARGV_6_float) \
     /**/
 MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
 
index 77eae0aa20c516594e1e5b71c43f637468a83a2b..904447c218418c936f5f933cce7cf13062813c61 100644 (file)
@@ -509,9 +509,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        {
                WeaponStats_LogDamage(awep.m_id, abot, PS(this).m_weapon.m_id, vbot, dh + da);
        }
-       if (dh + da)
+       if (damage)
        {
-               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype);
+               MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
        }
 
        if (this.health < 1)