* Breaks US keyboard console access
* Breaks input for US keyboard, causing bizarre input problems and choppy MP gameplay
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5407
d7cf8633-e32d-0410-b094-
e92efae38249
void
Key_Event (int key, char ascii, qboolean down)
{
-#if 1
+#if 0
#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
//#define CONSOLEKEY() (key_consoleactive && !consolekeys[key])
#define CONSOLEKEY() ( key_dest == key_console)