]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Some improvements to invasion (allow team based invasion if map specifies, allow...
authorMario <mario.mario@y7mail.com>
Wed, 7 May 2014 20:27:09 +0000 (06:27 +1000)
committerMario <mario.mario@y7mail.com>
Wed, 7 May 2014 20:27:09 +0000 (06:27 +1000)
gamemodes.cfg
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/server/autocvars.qh
qcsrc/server/mutators/gamemode_invasion.qc
qcsrc/server/mutators/gamemode_invasion.qh
qcsrc/server/teamplay.qc

index c67f29d811c323b574bfb938ffd1f98f9e5247aa..dfc240536e655cc16867fbee950cb57046e0c681 100644 (file)
@@ -475,4 +475,7 @@ set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
 set g_invasion_warmup 10 "time between waves to prepare for battle"
 set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
 set g_invasion_zombies_only 0 "only spawn zombies"
-set g_invasion_spawn_delay 2 "spawn more monsters after this delay"
+set g_invasion_spawn_delay 0.25
+set g_invasion_spawnpoint_spawn_delay 0.5
+set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)"
+set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"
index 01cd2927d6f6fa334025435f54431546ecde3c8d..b8fe58b34481a868bb7883e773d887183af876d7 100644 (file)
@@ -633,6 +633,7 @@ void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
                        cvar_set("g_freezetag_teams", v);
                        cvar_set("g_keyhunt_teams", v);
                        cvar_set("g_domination_default_teams", v);
+                       cvar_set("g_invasion_teams", v);
                }
                else if(k == "qualifying_timelimit")
                {
index 97b3349f8bae2b5acccef483d134630b3834d79d..3c0afec9827f87010a6c7fe4a7b67117dfb178b5 100644 (file)
@@ -75,7 +75,7 @@ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointli
 REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30");
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50");
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0");
 #define g_invasion IS_GAMETYPE(INVASION)
 
 const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
index 53fc5f5300ce6ac02874a2de666806f067abb7ba..ee7d24d8b95ca0155dd3a7612c60a2740edd506d 100644 (file)
@@ -1245,6 +1245,9 @@ float autocvar_g_touchexplode_damage;
 float autocvar_g_touchexplode_edgedamage;
 float autocvar_g_touchexplode_force;
 float autocvar_g_invasion_round_timelimit;
+float autocvar_g_invasion_teams;
+float autocvar_g_invasion_team_spawns;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
 float autocvar_g_invasion_warmup;
 float autocvar_g_invasion_monster_count;
index 7a3f0c058403bc76f4f23bb3d106b1a7b941ca5a..8448a215e93bdbc989c01bfcfadbcf6d4702ab8c 100644 (file)
@@ -1,8 +1,12 @@
-void invasion_spawnpoint()
+void spawnfunc_invasion_spawnpoint()
 {
        if(!g_invasion) { remove(self); return; }
 
        self.classname = "invasion_spawnpoint";
+
+       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
+       if(self.monsterid)
+               MON_ACTION(self.monsterid, MR_PRECACHE);
 }
 
 float invasion_PickMonster(float supermonster_count)
@@ -21,7 +25,7 @@ float invasion_PickMonster(float supermonster_count)
                if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
                        continue; // flying/swimming monsters not yet supported
 
-               RandomSelection_Add(world, i, "", 1, 1);
+               RandomSelection_Add(world, i, string_null, 1, 1);
        }
 
        return RandomSelection_chosen_float;
@@ -35,11 +39,8 @@ entity invasion_PickSpawn()
 
        for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
        {
-               if(time >= e.spawnshieldtime)
-               {
-                       e.spawnshieldtime = time + 2;
-                       RandomSelection_Add(e, 0, string_null, 1, 1);
-               }
+               RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
        }
 
        return RandomSelection_chosen_ent;
@@ -53,14 +54,52 @@ void invasion_SpawnChosenMonster(float mon)
 
        if(spawn_point == world)
        {
-               dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
-               return;
-       }
+               dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+               entity e = spawn();
+               setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
 
-       monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
+               if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+                       monster = spawnmonster("", mon, world, world, e.origin, FALSE, FALSE, 2);
+               else return;
+
+               e.think = SUB_Remove;
+               e.nextthink = time + 0.1;
+       }
+       else
+               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
        
-       monster.target2 = spawn_point.target2;
+       if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
+       if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
+       
+       if(teamplay)
+       if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+               monster.team = spawn_point.team;
+       else
+       {
+               RandomSelection_Init();
+               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
+               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
+               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
+               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+               
+               monster.team = RandomSelection_chosen_float;
+       }
+       
+       if(teamplay)
+       {
+               monster_setupcolors(monster);
+       
+               if(monster.sprite)
+               {
+                       WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
+
+                       monster.sprite.team = 0;
+                       monster.sprite.SendFlags |= 1;
+               }
+       }
+       
+       monster.monster_attack = FALSE; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
                monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
@@ -87,13 +126,22 @@ float Invasion_CheckWinner()
                return 1;
        }
 
-       float total_alive_monsters = 0, supermonster_count = 0;
+       float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;;
 
        FOR_EACH_MONSTER(head) if(head.health > 0)
        {
                if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
                        ++supermonster_count;
                ++total_alive_monsters;
+
+               if(teamplay)
+               switch(head.team)
+               {
+                       case NUM_TEAM_1: ++red_alive; break;
+                       case NUM_TEAM_2: ++blue_alive; break;
+                       case NUM_TEAM_3: ++yellow_alive; break;
+                       case NUM_TEAM_4: ++pink_alive; break;
+               }
        }
 
        if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
@@ -107,12 +155,35 @@ float Invasion_CheckWinner()
                return 0;
        }
 
-       if(inv_numspawned < 1 || inv_numkilled < inv_maxspawned)
-               return 0; // nothing has spawned yet, or there are still alive monsters
+       if(inv_numspawned < 1)
+               return 0; // nothing has spawned yet
+               
+       if(teamplay)
+       {
+               if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
+                       return 0;
+       }
+       else if(inv_numkilled < inv_maxspawned)
+               return 0;
 
        entity winner = world;
-       float winning_score = 0;
+       float winning_score = 0, winner_team = 0;
+
 
+       if(teamplay)
+       {
+               if(red_alive > 0) { winner_team = NUM_TEAM_1; }
+               if(blue_alive > 0)
+               if(winner_team) { winner_team = 0; }
+               else { winner_team = NUM_TEAM_2; }
+               if(yellow_alive > 0)
+               if(winner_team) { winner_team = 0; }
+               else { winner_team = NUM_TEAM_3; }
+               if(pink_alive > 0)
+               if(winner_team) { winner_team = 0; }
+               else { winner_team = NUM_TEAM_4; }
+       }       
+       else
        FOR_EACH_PLAYER(head)
        {
                float cs = PlayerScore_Add(head, SP_KILLS, 0);
@@ -126,7 +197,15 @@ float Invasion_CheckWinner()
        FOR_EACH_MONSTER(head)
                monster_remove(head);
 
-       if(winner)
+       if(teamplay)
+       {
+               if(winner_team)
+               {
+                       Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+               }
+       }
+       else if(winner)
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
@@ -162,6 +241,15 @@ void Invasion_RoundStart()
        inv_numkilled = 0;
 
        inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
+
+       if(teamplay)
+       {
+               DistributeEvenly_Init(inv_maxspawned, invasion_teams);
+               inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
+               inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
+               if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
+               if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
+       }
 }
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
@@ -170,9 +258,17 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
        {
                inv_numkilled += 1;
                inv_maxcurrent -= 1;
+               if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
 
                if(IS_PLAYER(frag_attacker))
+               if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
+                       PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+               else
+               {
                        PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+                       if(teamplay)
+                               TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
+               }
        }
 
        return FALSE;
@@ -208,7 +304,7 @@ MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
+MUTATOR_HOOKFUNCTION(invasion_StartFrame)
 {
        monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
        monsters_killed = inv_numkilled;
@@ -260,6 +356,14 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
+{
+       if(!(checkentity.flags & FL_MONSTER))
+               return TRUE;
+       
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
 {
        start_health = 200;
@@ -281,18 +385,31 @@ MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
        return TRUE;
 }
 
-void invasion_ScoreRules()
+MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
+{
+       ret_float = invasion_teams;
+       return FALSE;
+}
+
+void invasion_ScoreRules(float inv_teams)
 {
-       ScoreRules_basics(0, 0, 0, FALSE);
-       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+       if(inv_teams) { CheckAllowedTeams(world); }
+       ScoreRules_basics(inv_teams, 0, 0, FALSE);
+       if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
        ScoreRules_basics_end();
 }
 
-void invasion_Initialize()
+void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
 {
+       if(autocvar_g_invasion_teams)
+               invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
+       else
+               invasion_teams = 0;
+       
        independent_players = 1; // to disable extra useless scores
 
-       invasion_ScoreRules();
+       invasion_ScoreRules(invasion_teams);
 
        independent_players = 0;
 
@@ -305,19 +422,42 @@ void invasion_Initialize()
        inv_maxrounds = 15; // 15?
 }
 
+void invasion_Initialize()
+{
+       if(autocvar_g_invasion_zombies_only)
+               MON_ACTION(MON_ZOMBIE, MR_PRECACHE);
+       else
+       {
+               float i;
+               entity mon;
+               for(i = MON_FIRST; i <= MON_LAST; ++i)
+               {
+                       mon = get_monsterinfo(i);
+                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
+                               continue; // flying/swimming monsters not yet supported
+
+                       MON_ACTION(i, MR_PRECACHE);
+               }
+       }
+       
+       InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
+}
+
 MUTATOR_DEFINITION(gamemode_invasion)
 {
        MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, invasion_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SV_StartFrame, invasion_StartFrame, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(BotShouldAttack, invasion_BotShouldAttack, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
        MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
        MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GetTeamCount, invasion_GetTeamCount, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
index 3438f472413b73901bce8028124a07f62a399515..04492d4a345824652998afe8d413af6ea9e42082 100644 (file)
@@ -6,4 +6,9 @@ float inv_numkilled;
 float inv_lastcheck;
 float inv_maxcurrent;
 
+float invasion_teams;
+float inv_monsters_perteam[17];
+
 float inv_monsterskill;
+
+#define ST_INV_KILLS 1
index 932dcc12ac1519f5db0bbac26cab82b6eb34146c..a0c80dbd2132b144f2ce0929249aca17d12050d5 100644 (file)
@@ -198,6 +198,12 @@ void InitGameplayMode()
        if(g_invasion)
        {
                fraglimit_override = autocvar_g_invasion_point_limit;
+               if(autocvar_g_invasion_teams >= 2)
+               {
+                       ActivateTeamplay();
+                       if(autocvar_g_invasion_team_spawns)
+                               have_team_spawns = -1; // request team spawns
+               }
                MUTATOR_ADD(gamemode_invasion);
        }