-void invasion_spawnpoint()
+void spawnfunc_invasion_spawnpoint()
{
if(!g_invasion) { remove(self); return; }
self.classname = "invasion_spawnpoint";
+
+ if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
+ if(self.monsterid)
+ MON_ACTION(self.monsterid, MR_PRECACHE);
}
float invasion_PickMonster(float supermonster_count)
if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
- RandomSelection_Add(world, i, "", 1, 1);
+ RandomSelection_Add(world, i, string_null, 1, 1);
}
return RandomSelection_chosen_float;
for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
{
- if(time >= e.spawnshieldtime)
- {
- e.spawnshieldtime = time + 2;
- RandomSelection_Add(e, 0, string_null, 1, 1);
- }
+ RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
}
return RandomSelection_chosen_ent;
if(spawn_point == world)
{
- dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
- return;
- }
+ dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+ entity e = spawn();
+ setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
- monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
+ if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ monster = spawnmonster("", mon, world, world, e.origin, FALSE, FALSE, 2);
+ else return;
+
+ e.think = SUB_Remove;
+ e.nextthink = time + 0.1;
+ }
+ else
+ monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
- monster.target2 = spawn_point.target2;
+ if(spawn_point) monster.target2 = spawn_point.target2;
monster.spawnshieldtime = time;
+ if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
+
+ if(teamplay)
+ if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+ monster.team = spawn_point.team;
+ else
+ {
+ RandomSelection_Init();
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+
+ monster.team = RandomSelection_chosen_float;
+ }
+
+ if(teamplay)
+ {
+ monster_setupcolors(monster);
+
+ if(monster.sprite)
+ {
+ WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
+
+ monster.sprite.team = 0;
+ monster.sprite.SendFlags |= 1;
+ }
+ }
+
+ monster.monster_attack = FALSE; // it's the player's job to kill all the monsters
if(inv_roundcnt >= inv_maxrounds)
monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
return 1;
}
- float total_alive_monsters = 0, supermonster_count = 0;
+ float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;;
FOR_EACH_MONSTER(head) if(head.health > 0)
{
if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
++supermonster_count;
++total_alive_monsters;
+
+ if(teamplay)
+ switch(head.team)
+ {
+ case NUM_TEAM_1: ++red_alive; break;
+ case NUM_TEAM_2: ++blue_alive; break;
+ case NUM_TEAM_3: ++yellow_alive; break;
+ case NUM_TEAM_4: ++pink_alive; break;
+ }
}
if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
return 0;
}
- if(inv_numspawned < 1 || inv_numkilled < inv_maxspawned)
- return 0; // nothing has spawned yet, or there are still alive monsters
+ if(inv_numspawned < 1)
+ return 0; // nothing has spawned yet
+
+ if(teamplay)
+ {
+ if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
+ return 0;
+ }
+ else if(inv_numkilled < inv_maxspawned)
+ return 0;
entity winner = world;
- float winning_score = 0;
+ float winning_score = 0, winner_team = 0;
+
+ if(teamplay)
+ {
+ if(red_alive > 0) { winner_team = NUM_TEAM_1; }
+ if(blue_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_2; }
+ if(yellow_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_3; }
+ if(pink_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_4; }
+ }
+ else
FOR_EACH_PLAYER(head)
{
float cs = PlayerScore_Add(head, SP_KILLS, 0);
FOR_EACH_MONSTER(head)
monster_remove(head);
- if(winner)
+ if(teamplay)
+ {
+ if(winner_team)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ }
+ }
+ else if(winner)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
inv_numkilled = 0;
inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
+
+ if(teamplay)
+ {
+ DistributeEvenly_Init(inv_maxspawned, invasion_teams);
+ inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
+ inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
+ }
}
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
{
inv_numkilled += 1;
inv_maxcurrent -= 1;
+ if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
if(IS_PLAYER(frag_attacker))
+ if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
+ PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+ else
+ {
PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ if(teamplay)
+ TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
+ }
}
return FALSE;
return FALSE;
}
-MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
+MUTATOR_HOOKFUNCTION(invasion_StartFrame)
{
monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
monsters_killed = inv_numkilled;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
+{
+ if(!(checkentity.flags & FL_MONSTER))
+ return TRUE;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
{
start_health = 200;
return TRUE;
}
-void invasion_ScoreRules()
+MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
+{
+ ret_float = invasion_teams;
+ return FALSE;
+}
+
+void invasion_ScoreRules(float inv_teams)
{
- ScoreRules_basics(0, 0, 0, FALSE);
- ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+ if(inv_teams) { CheckAllowedTeams(world); }
+ ScoreRules_basics(inv_teams, 0, 0, FALSE);
+ if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
ScoreRules_basics_end();
}
-void invasion_Initialize()
+void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
{
+ if(autocvar_g_invasion_teams)
+ invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
+ else
+ invasion_teams = 0;
+
independent_players = 1; // to disable extra useless scores
- invasion_ScoreRules();
+ invasion_ScoreRules(invasion_teams);
independent_players = 0;
inv_maxrounds = 15; // 15?
}
+void invasion_Initialize()
+{
+ if(autocvar_g_invasion_zombies_only)
+ MON_ACTION(MON_ZOMBIE, MR_PRECACHE);
+ else
+ {
+ float i;
+ entity mon;
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ {
+ mon = get_monsterinfo(i);
+ if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
+ continue; // flying/swimming monsters not yet supported
+
+ MON_ACTION(i, MR_PRECACHE);
+ }
+ }
+
+ InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
+}
+
MUTATOR_DEFINITION(gamemode_invasion)
{
MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, invasion_OnEntityPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SV_StartFrame, invasion_StartFrame, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BotShouldAttack, invasion_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, invasion_GetTeamCount, CBC_ORDER_ANY);
MUTATOR_ONADD
{