set g_balance_electro_combo_speed 400
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 8
+set g_balance_crylink_primary_damage 10
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force 40
set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1200
+set g_balance_crylink_primary_speed 1250
set g_balance_crylink_primary_spread 0.05
set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_bounces 2
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 2
+set g_balance_crylink_secondary_damage 3
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -20
set g_balance_crylink_secondary_radius 5
-set g_balance_crylink_secondary_speed 1600
+set g_balance_crylink_secondary_speed 1700
set g_balance_crylink_secondary_spread 0.03
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_bounces 0
set g_balance_nex_secondary 1
set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.5
+set g_balance_nex_secondary_charge_rate 0.4
set g_balance_nex_secondary_charge_pool 1
set g_balance_nex_secondary_charge_pool_regen 0.15
set g_balance_nex_secondary_charge_pool_pause_regen 1
set g_balance_nex_secondary_force 0
set g_balance_nex_secondary_refire 0
set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_ammo 0.25 // full charge pool is 1, so it depletes in 4 secs
+set g_balance_nex_secondary_ammo 0.2 // full charge pool is 1, so it depletes in 5 secs
set g_balance_nex_secondary_damagefalloff_mindist 0
set g_balance_nex_secondary_damagefalloff_maxdist 0
set g_balance_nex_secondary_damagefalloff_halflife 0