#define use use1
.void(entity this, entity actor, entity trigger) use;
#define touch move_touch
+
+void(vector dir) vectorvectors_broken = #432;
+#define vectorvectors DO_NOT_USE_GLOBALS
#include "lib/static.qh"
#include "lib/vector.qh"
-void(vector) _vectorvectors;
+//void(vector) _vectorvectors;
#ifdef GAMEQC
STATIC_INIT(globals) {
- _vectorvectors = vectorvectors;
+ //_vectorvectors = vectorvectors;
// set to NaN to more easily detect uninitialized use
v_forward = VEC_NAN;
MAKEVECTORS(angles, forward, right, up);
#define VECTOR_VECTORS(forward_in, forward, right, up) MACRO_BEGIN { \
- _vectorvectors(forward_in); \
+ vectorvectors_broken(forward_in); \
forward = v_forward; \
right = v_right; \
up = v_up; \