#include "gamelog.qh"
-
+#include <server/intermission.qh> // GetGametype(), GetMapname()
+#include <server/weapons/tracing.qh> // autocvar_g_norecoil
+#include <server/world.qh> // matchid
#include <server/main.qh>
string GameLog_ProcessIP(string s)
void GameLogInit()
{
- logfile_open = false;
- // will be opened later
+ GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", matchid));
+ string s = ":gameinfo:mutators:LIST";
+
+ MUTATOR_CALLHOOK(BuildMutatorsString, s);
+ s = M_ARGV(0, string);
+
+ // initialiation stuff, not good in the mutator system
+ if(!autocvar_g_use_ammunition)
+ s = strcat(s, ":no_use_ammunition");
+
+ // initialiation stuff, not good in the mutator system
+ if(autocvar_g_pickup_items == 0)
+ s = strcat(s, ":no_pickup_items");
+ if(autocvar_g_pickup_items > 0)
+ s = strcat(s, ":pickup_items");
+
+ // initialiation stuff, not good in the mutator system
+ if(autocvar_g_weaponarena != "0")
+ s = strcat(s, ":", autocvar_g_weaponarena, " arena");
+
+ // TODO to mutator system
+ if(autocvar_g_norecoil)
+ s = strcat(s, ":norecoil");
+
+ GameLogEcho(s);
+ GameLogEcho(":gameinfo:end");
}
void GameLogClose()
#include <server/damage.qh>
#include <server/gamelog.qh>
#include <server/hook.qh>
-#include <server/intermission.qh>
#include <server/ipban.qh>
#include <server/items/items.qh>
#include <server/main.qh>
#include <server/scores_rules.qh>
#include <server/spawnpoints.qh>
#include <server/teamplay.qh>
-#include <server/weapons/common.qh>
#include <server/weapons/weaponstats.qh>
const float LATENCY_THINKRATE = 10;
WaypointSprite_Init();
- GameLogInit(); // prepare everything
// NOTE for matchid:
// changing the logic generating it is okay. But:
// it HAS to stay <= 64 chars
// character set: ASCII 33-126 without the following characters: : ; ' " \ $
// strftime(false, "%s") isn't reliable, see strftime_s description
matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
- if(autocvar_sv_eventlog)
- {
- GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", matchid));
- string s = ":gameinfo:mutators:LIST";
-
- MUTATOR_CALLHOOK(BuildMutatorsString, s);
- s = M_ARGV(0, string);
-
- // initialiation stuff, not good in the mutator system
- if(!autocvar_g_use_ammunition)
- s = strcat(s, ":no_use_ammunition");
-
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_pickup_items == 0)
- s = strcat(s, ":no_pickup_items");
- if(autocvar_g_pickup_items > 0)
- s = strcat(s, ":pickup_items");
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_weaponarena != "0")
- s = strcat(s, ":", autocvar_g_weaponarena, " arena");
-
- // TODO to mutator system
- if(autocvar_g_norecoil)
- s = strcat(s, ":norecoil");
-
- GameLogEcho(s);
- GameLogEcho(":gameinfo:end");
- }
+ if(autocvar_sv_eventlog)
+ GameLogInit(); // requires matchid to be set
cvar_set("nextmap", "");