]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
improved performance of dlight triangle batching in R_Q1BSP_DrawLight
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 12:42:11 +0000 (12:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Nov 2007 12:42:11 +0000 (12:42 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7734 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index fbf42ebfdadbc9212bc4940415c4a8fdf9a87021..6e642ce0fa09cdbe574e94888e86a849ebb075ff 100644 (file)
@@ -1032,7 +1032,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
 {
        model_t *model = ent->model;
        msurface_t *surface;
-       int i, k, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex;
+       int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle;
        qboolean usebufferobject, culltriangles;
        const int *element3i;
        msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
@@ -1065,17 +1065,21 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                }
                if (!batchnumsurfaces)
                        continue;
-               for (k = 0;k < batchnumsurfaces;k = l)
+               for (k = 0;k < batchnumsurfaces;k = kend)
                {
                        surface = batchsurfacelist[k];
                        tex = surface->texture;
                        rsurface.texture = tex->currentframe;
+                       // gather surfaces into a batch range
+                       for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
+                               ;
+                       // now figure out what to do with this particular range of surfaces
                        if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
                        {
                                if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
                                {
                                        vec3_t tempcenter, center;
-                                       for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
+                                       for (l = k;l < kend;l++)
                                        {
                                                surface = batchsurfacelist[l];
                                                tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
@@ -1090,66 +1094,58 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                        // use the bufferobject if all triangles are accepted
                                        usebufferobject = true;
                                        batchnumtriangles = 0;
-                                       // note: this only accepts consecutive surfaces because
-                                       // non-consecutive surfaces often have extreme vertex
-                                       // ranges (due to large numbers of surfaces omitted
-                                       // between them)
-                                       surface = batchsurfacelist[k];
-                                       for (l = k;l < batchnumsurfaces && surface == batchsurfacelist[l] && tex == surface->texture;l++, surface++)
+                                       batchfirsttriangle = surface->num_firsttriangle;
+                                       for (l = k;l < kend;l++)
                                        {
+                                               surface = batchsurfacelist[l];
                                                RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
                                                for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
                                                {
-                                                       if (culltriangles)
+                                                       if (trispvs)
                                                        {
-                                                               if (trispvs)
+                                                               if (!CHECKPVSBIT(trispvs, m))
                                                                {
-                                                                       if (!CHECKPVSBIT(trispvs, m))
-                                                                       {
-                                                                               usebufferobject = false;
-                                                                               continue;
-                                                                       }
+                                                                       usebufferobject = false;
+                                                                       continue;
                                                                }
-                                                               else
+                                                       }
+                                                       else if (culltriangles)
+                                                       {
+                                                               if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
                                                                {
-                                                                       if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
-                                                                       {
-                                                                               usebufferobject = false;
-                                                                               continue;
-                                                                       }
+                                                                       usebufferobject = false;
+                                                                       continue;
                                                                }
                                                        }
-                                                       batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
-                                                       batchelements[batchnumtriangles*3+1] = element3i[m*3+1];
-                                                       batchelements[batchnumtriangles*3+2] = element3i[m*3+2];
-                                                       batchnumtriangles++;
-                                                       r_refdef.stats.lights_lighttriangles++;
                                                        if (batchnumtriangles >= BATCHSIZE)
                                                        {
+                                                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
                                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                                               R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
+                                                               if (usebufferobject && batchnumtriangles >= 100)
+                                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchfirsttriangle);
+                                                               else
+                                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
+                                                               usebufferobject = true;
                                                                batchnumtriangles = 0;
-                                                               usebufferobject = false;
+                                                               batchfirsttriangle = m;
                                                        }
+                                                       batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
+                                                       batchelements[batchnumtriangles*3+1] = element3i[m*3+1];
+                                                       batchelements[batchnumtriangles*3+2] = element3i[m*3+2];
+                                                       batchnumtriangles++;
                                                }
-                                               r_refdef.stats.lights_lighttriangles += batchsurfacelist[l]->num_triangles;
                                        }
                                        if (batchnumtriangles > 0)
                                        {
+                                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                               if (usebufferobject)
-                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchsurfacelist[k]->num_firsttriangle);
+                                               if (usebufferobject && batchnumtriangles >= 100)
+                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchfirsttriangle);
                                                else
                                                        R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
                                        }
                                }
                        }
-                       else
-                       {
-                               // skip ahead to the next texture
-                               for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
-                                       ;
-                       }
                }
        }
 }