{
case "ammoregen": return "ammo";
case "haste": case "scout": return "speed";
- case "guard": case "revival": case "regen": return "medic";
+ case "guard": return "resistance";
+ case "revival": case "regen": return "medic";
case "invis": return "invisible";
case "jumper": return "jump";
default: return buffname;
this.m_color = '0.36 1 0.07';
}
BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(guard, BUFF_RESISTANCE)
REGISTER_BUFF(SPEED) {
this.m_name = _("Speed");
this.m_color = '1 0.12 0';
}
BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(guard, BUFF_MEDIC)
BUFF_SPAWNFUNC_Q3TA_COMPAT(regen, BUFF_MEDIC)
BUFF_SPAWNFUNC_Q3TA_COMPAT(revival, BUFF_MEDIC)