]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/ft_autorevive_progress
authorterencehill <piuntn@gmail.com>
Sun, 17 Feb 2019 18:22:22 +0000 (19:22 +0100)
committerterencehill <piuntn@gmail.com>
Sun, 17 Feb 2019 18:22:22 +0000 (19:22 +0100)
# Conflicts:
# qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc

1  2 
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc

index aa2cbbf80619be1f2131fbf398544b5dd695e5d9,c42c7443ba252a997d778f9c731132a292bc3857..5c73912aabb343888de45aa06113dbe306a64ac8
@@@ -19,7 -19,7 +19,7 @@@ void freezetag_count_alive_players(
        FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
        {
                ++total_players;
-               if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
+               if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
                {
                        continue;
                }
        eliminatedPlayers.SendFlags |= 1;
  }
  
- #define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
  bool freezetag_CheckTeams()
  {
        static float prev_missing_teams_mask;
-       if(FREEZETAG_ALIVE_TEAMS_OK())
+       if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
        {
                if(prev_missing_teams_mask > 0)
                        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
@@@ -154,7 -152,7 +152,7 @@@ entity freezetag_LastPlayerForTeam(enti
  {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
-               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+               if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1)
                {
                        if (!last_pl)
                                last_pl = it;
@@@ -200,7 -198,7 +198,7 @@@ void freezetag_Freeze(entity targ, enti
        if(STAT(FROZEN, targ))
                return;
  
 -      if(autocvar_g_freezetag_frozen_maxtime > 0)
 +      if (autocvar_g_freezetag_revive_auto && autocvar_g_freezetag_frozen_maxtime > 0)
                targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
  
        Freeze(targ, 0, FROZEN_NORMAL, true);
@@@ -237,7 -235,7 +235,7 @@@ void havocbot_goalrating_ft_freeplayers
                        navigation_routerating(this, it, ratingscale, 2000);
                }
                else if (best_dist2
-                       && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30
+                       && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30
                        && vlen2(it.origin - org) < best_dist2)
                {
                        // If teamate is not frozen still seek them out as fight better
@@@ -332,7 -330,7 +330,7 @@@ void ft_RemovePlayer(entity this
                freezetag_LastPlayerForTeam_Notify(this);
        Unfreeze(this, false);
  
-       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players
+       SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players
        freezetag_count_alive_players();
  }
  
@@@ -478,7 -476,8 +476,8 @@@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
  
-       IntrusiveList reviving_players = NULL;
+       entity reviving_players_last = NULL;
+       entity reviving_players_first = NULL;
  
        if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                n = -1;
                n = 0;
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
-                       if (!reviving_players)
-                               reviving_players = IL_NEW();
-                       IL_PUSH(reviving_players, it);
+                       if (reviving_players_last)
+                               reviving_players_last.chain = it;
+                       reviving_players_last = it;
+                       if (!reviving_players_first)
+                               reviving_players_first = it;
                        ++n;
                });
+               if (reviving_players_last)
+                       reviving_players_last.chain = NULL;
        }
  
 +      float base_progress = 0;
 +      if  (STAT(FROZEN, player) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto
 +              && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto_progress)
 +      {
 +              base_progress = bound(0, (1 - (player.freezetag_frozen_timeout - time) / autocvar_g_freezetag_frozen_maxtime), 1);
 +      }
 +
        if (!n) // no teammate nearby
        {
                if (STAT(FROZEN, player) == FROZEN_NORMAL)
                {
 -                      STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
 +                      STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-                       SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+                       SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
                }
                else if (!STAT(FROZEN, player))
 -                      STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
 +                      STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
        }
        else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
        {
 -              STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
 +              STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+               SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
  
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
                        }
  
                        // EVERY team mate nearby gets a point (even if multiple!)
-                       IL_EACH(reviving_players, true, {
+                       for(entity it = reviving_players_first; it; it = it.chain)
+                       {
                                GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
                                GameRules_scoring_add(it, SCORE, +1);
                                nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
-                       });
+                       }
  
-                       entity first = IL_FIRST(reviving_players);
+                       entity first = reviving_players_first;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
                        Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
                }
  
-               IL_EACH(reviving_players, true, {
+               for(entity it = reviving_players_first; it; it = it.chain)
                        STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
-               });
        }
  
-       if (reviving_players)
-               IL_DELETE(reviving_players);
        return true;
  }
  
@@@ -609,7 -603,7 +610,7 @@@ MUTATOR_HOOKFUNCTION(ft, FragCenterMess
  
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
        Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
-               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+               GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
  
        return true;
  }