originjitter 1 1 1
velocityjitter 100 100 100
velocitymultiplier -0.31
+
+// --------------- vehicles
+
+effect spiderbot_minigun_trail
+notunderwater
+trailspacing 10
+type smoke
+color 0xd0d0a0 0xffffff
+tex 0 8
+size 1 2
+alpha 20 50 100
+sizeincrease 2
+velocityjitter 5 5 5
+gravity -0.03
+airfriction 1
+
+effect spiderbot_minigun_muzzleflash
+count 3
+type spark
+color 0xff9c00 0xff8400
+tex 48 55
+size 10 15
+alpha 256 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.35
+sizeincrease -100
+stretchfactor 1.3
+rotate -180 180 4000 -4000
+// fire
+effect spiderbot_minigun_muzzleflash
+count 6
+type spark
+color 0xff9c00 0xff8400
+tex 8 15
+size 5 7
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 200 200 200
+velocitymultiplier 0.2
+sizeincrease -10
+stretchfactor 0.8
+effect spiderbot_minigun_muzzleflash
+countabsolute 2
+type static
+tex 48 55
+color 0xff9c00 0xff8400
+size 32 32
+alpha 256 512 6680
+sizeincrease -100
+stretchfactor 0.1
+rotate -180 180 4000 -4000
+lightradius 120
+lightradiusfade 8000
+lightcolor 3 3 0
+
+effect spiderbot_minigun_impact
+countabsolute 1
+type static
+tex 65 65
+color 0xff9c00 0xf6ff00
+size 52 52
+alpha 50 100 1680
+sizeincrease -100
+stretchfactor 0.1
+rotate -180 180 4000 -4000
+// fire
+effect spiderbot_minigun_impact
+count 7
+type spark
+color 0xff9c00 0xff8400
+tex 48 55
+size 9 15
+alpha 256 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 250 250 150
+velocitymultiplier 0.2
+sizeincrease 100
+stretchfactor 3
+airfriction 6
+rotate -180 180 4000 -4000
+// smoke
+effect spiderbot_minigun_impact
+count 6
+type smoke
+color 0xd0d0a0 0xffffff
+tex 0 8
+size 10 20
+alpha 50 50 190
+sizeincrease 80
+velocityjitter 100 100 250
+velocitymultiplier 0.49
+gravity 1.3
+airfriction 10
+rotate -180 180 0 0
+// smoke 2
+effect spiderbot_minigun_impact
+count 7
+type spark
+color 0xd0d0a0 0xffffff
+tex 0 8
+size 15 19
+alpha 25 51 128
+airfriction 6
+originjitter 2 2 2
+velocityjitter 250 250 150
+velocitymultiplier 0.2
+sizeincrease 100
+stretchfactor 7.6
+// derbis
+effect spiderbot_minigun_impact
+notunderwater
+count 3
+type alphastatic
+tex 66 68
+color 0x99977D 0xFFFFFF
+size 6 8
+alpha 644 756 1484
+gravity 1.1
+airfriction 0.4
+sizeincrease -10
+velocitymultiplier 0.15
+originjitter 16 16 16
+velocityjitter 124 124 224
+rotate -180 180 -1000 1000
+// decal
+effect spiderbot_minigun_impact
+countabsolute 1
+type decal
+tex 56 59
+size 20 25
+alpha 256 256 0
+originjitter 16 16 16
+rotate -180 180 0 0
+
+effect spiderbot_rocket_explode
+countabsolute 1
+type decal
+tex 8 16
+size 72 72
+alpha 256 256 0
+originjitter 23 23 23
+lightradius 300
+lightradiusfade 1750
+lightcolor 8 4 0
+// shockwave
+effect spiderbot_rocket_explode
+countabsolute 1
+type static
+tex 33 33
+size 22 22
+alpha 56 56 230
+color 0x8f0d00 0xff5a00
+sizeincrease 2400
+// glow
+effect spiderbot_rocket_explode
+countabsolute 1
+type static
+tex 64 64
+size 120 120
+alpha 156 156 830
+color 0x8f0d00 0xff5a00
+sizeincrease 240
+// fire effect
+effect spiderbot_rocket_explode
+notunderwater
+count 32
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 12 21
+sizeincrease 495
+alpha 200 256 812
+airfriction 8
+liquidfriction 8
+originjitter 100 100 100
+velocityjitter 512 512 512
+rotate -180 180 -50 50
+// fire effect 2
+effect spiderbot_rocket_explode
+notunderwater
+count 16
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 3 3
+sizeincrease 120
+alpha 200 256 912
+airfriction -2
+liquidfriction 8
+velocityjitter 412 412 412
+rotate -180 180 -150 150
+stretchfactor 10
+// fire rays
+effect spiderbot_rocket_explode
+notunderwater
+count 10
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 13 54
+sizeincrease 120
+alpha 200 256 1600
+airfriction -3
+liquidfriction 8
+originjitter 40 40 40
+velocityjitter 712 712 712
+stretchfactor 10
+// smoke
+effect spiderbot_rocket_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 10
+size 10 15
+sizeincrease 280
+alpha 300 650 756
+originjitter 100 100 100
+velocityjitter 200 200 200
+airfriction 3
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+// smoke2
+effect spiderbot_rocket_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 3
+size 100 150
+sizeincrease 30
+alpha 300 650 556
+originjitter 10 10 10
+velocityjitter 200 200 200
+airfriction 2
+gravity -0.5
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+// underwater bubbles
+effect spiderbot_rocket_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 160 160 160
+velocityjitter 144 144 144
+// underwatershockwave
+effect spiderbot_rocket_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1200
+alpha 40 40 300
+
+
+effect spiderbot_rocket_thrust
+notunderwater
+count 3
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 5 10
+sizeincrease -40
+alpha 200 256 1600
+velocityjitter 20 20 20
+velocitymultiplier -1.4
+stretchfactor 0.9
+effect spiderbot_rocket_thrust
+notunderwater
+count 4
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 25 25
+sizeincrease -3000
+alpha 200 200 9000
+velocityjitter 60 60 60
+velocitymultiplier -1.4
+stretchfactor 1
+rotate -180 180 -500 500
+
+
+
+// long lasting smoke
+effect spiderbot_rocket_launch
+notunderwater
+count 8
+type smoke
+tex 0 8
+color 0xFFFFFF 0xD9C4B0
+size 30 30
+sizeincrease 20
+alpha 100 156 60
+velocityjitter 60 60 60
+velocitymultiplier -0.1
+airfriction 0.3
+gravity -0.01
+// fast smoke
+effect spiderbot_rocket_launch
+notunderwater
+count 14
+type smoke
+tex 0 8
+color 0xFFFFFF 0xD9C4B0
+size 30 30
+sizeincrease 20
+alpha 100 156 260
+gravity -0.3
+velocityjitter 160 160 60
+airfriction 0.3
+// fire
+effect spiderbot_rocket_launch
+notunderwater
+count 14
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 30 30
+sizeincrease 40
+velocitymultiplier 0.5
+alpha 200 256 1960
+velocityjitter 60 60 60
+airfriction 0.3
+stretchfactor 3
+airfriction 0.3
+//sparks
+effect spiderbot_rocket_launch
+notunderwater
+count 10
+type spark
+tex 40 40
+color 0xFFFFFF 0xD9C4B0
+size 1 4
+alpha 200 256 1000
+velocityjitter 160 160 160
+velocitymultiplier -0.5
+
+effect wakizashi_gun_impact
+count 15
+type spark
+color 0xff0000 0xc03535
+tex 41 41
+size 4 7
+alpha 256 512 1180
+airfriction 4
+gravity 3
+originjitter 40 40 10
+velocityjitter 350 350 550
+velocityoffset 0 0 700
+stretchfactor 0.9
+effect wakizashi_gun_impact
+type smoke
+count 24
+color 0xd0d0a0 0xc03535
+tex 0 8
+size 10 20
+alpha 50 90 150
+sizeincrease 80
+velocityjitter 250 250 450
+velocityoffset 0 0 600
+originjitter 40 40 10
+airfriction 4
+sizeincrease 80
+rotate -180 180 0 0
+effect wakizashi_gun_impact
+countabsolute 1
+type smoke
+tex 65 65
+color 0xff0000 0xc03535
+size 82 82
+alpha 250 300 680
+sizeincrease -180
+effect wakizashi_gun_impact
+countabsolute 1
+type smoke
+tex 33 33
+color 0xff0000 0xc03535
+size 40 40
+alpha 50 100 620
+sizeincrease 900
+rotate -180 180 400 -400
+effect wakizashi_gun_impact
+countabsolute 1
+type decal
+tex 59 59
+size 14 14
+alpha 256 256 0
+originjitter 16 16 16
+rotate -180 180 0 0
+
+effect wakizashi_gun_muzzleflash
+count 16
+type spark
+color 0xff0000 0xc03535
+tex 8 15
+size 5 7
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 200 200 200
+velocitymultiplier 0.2
+sizeincrease -10
+stretchfactor 0.7
+
+effect wakizashi_rocket_explode
+countabsolute 1
+type decal
+tex 8 16
+size 72 72
+alpha 256 256 0
+originjitter 23 23 23
+lightradius 300
+lightradiusfade 1750
+lightcolor 8 4 0
+// shockwave
+effect wakizashi_rocket_explode
+countabsolute 1
+type static
+tex 33 33
+size 22 22
+alpha 56 56 230
+color 0x8f0d00 0xff5a00
+sizeincrease 2400
+// glow
+effect wakizashi_rocket_explode
+countabsolute 1
+type static
+tex 64 64
+size 120 120
+alpha 156 156 830
+color 0x8f0d00 0xff5a00
+sizeincrease 240
+// fire effect
+effect wakizashi_rocket_explode
+notunderwater
+count 64
+type static
+tex 48 55
+color 0xFFAE00 0xff5a00
+size 12 21
+sizeincrease 195
+alpha 200 256 512
+airfriction 2
+liquidfriction 8
+originjitter 10 10 10
+velocityjitter 512 512 512
+rotate -180 180 -50 50
+// fire rays
+effect wakizashi_rocket_explode
+notunderwater
+count 10
+type spark
+tex 48 55
+color 0xFFEA00 0xff5a00
+size 43 54
+sizeincrease 120
+alpha 200 256 1600
+airfriction -3
+liquidfriction 8
+originjitter 40 40 40
+velocityjitter 512 512 512
+stretchfactor 10
+// smoke
+effect wakizashi_rocket_explode
+type alphastatic
+notunderwater
+tex 0 8
+count 32
+size 10 15
+sizeincrease 230
+alpha 300 450 556
+originjitter 100 100 100
+velocityjitter 200 200 200
+airfriction 3
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+// bouncing sparks
+effect wakizashi_rocket_explode
+notunderwater
+count 14
+type spark
+tex 40 40
+color 0xffa35b 0xfff2be
+size 1 2
+alpha 644 956 884
+gravity 1
+airfriction 1
+liquidfriction 0.8
+velocityoffset 0 0 170
+originjitter 60 60 60
+velocityjitter 524 524 524
+// underwater bubbles
+effect wakizashi_rocket_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 160 160 160
+velocityjitter 144 144 144
+// underwatershockwave
+effect wakizashi_rocket_explode
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1200
+alpha 40 40 300
+
+effect wakizashi_rocket_thrust
+notunderwater
+countabsolute 3
+type spark
+tex 48 55
+color 0x00FFDD 0x6200FF
+size 14 19
+sizeincrease -2
+alpha 200 256 1600
+velocityjitter 60 60 60
+velocitymultiplier -1.1
+stretchfactor 1
+effect wakizashi_rocket_thrust
+notunderwater
+countabsolute 2
+type spark
+tex 48 55
+color 0xFFFF33 0xFFEE00
+size 5 10
+sizeincrease -2
+alpha 200 256 1900
+velocityjitter 60 60 60
+velocitymultiplier -0.3
+stretchfactor 3
+
+// long lasting smoke
+effect wakizashi_rocket_launch
+notunderwater
+count 8
+type smoke
+tex 0 8
+color 0xFFFFFF 0xD9C4B0
+size 3 30
+sizeincrease 20
+alpha 100 156 60
+velocityjitter 160 160 60
+velocitymultiplier -0.1
+airfriction 0.3
+// fast smoke
+effect wakizashi_rocket_launch
+notunderwater
+count 14
+type smoke
+tex 0 8
+color 0xFFFFFF 0xD9C4B0
+size 30 30
+sizeincrease 20
+alpha 100 156 260
+velocityjitter 160 160 60
+velocitymultiplier 0.4
+airfriction 0.3
+//sparks
+effect wakizashi_rocket_launch
+notunderwater
+count 10
+type spark
+tex 40 40
+color 0xFFFFFF 0xD9C4B0
+size 1 4
+alpha 200 256 1000
+velocityjitter 60 60 60
+velocitymultiplier -1.5
+
+effect wakizashi_booster_smoke
+type alphastatic
+notunderwater
+tex 0 8
+count 3
+size 60 100
+sizeincrease 10
+gravity -0.1
+alpha 200 750 200
+velocityjitter 40 40 40
+originjitter 60 60 60
+airfriction 2
+color 0xA69A80 0xB3B39F
+rotate -180 180 -20 20
+
+// decal
+effect raptor_cannon_impact
+countabsolute 1
+type decal
+tex 47 47
+size 24 24
+alpha 256 256 0
+originjitter 16 16 16
+rotate -180 180 0 0
+//spark
+effect raptor_cannon_impact
+notunderwater
+count 6
+type spark
+tex 40 40
+color 0xD400FF 0x571863
+size 1 1
+alpha 644 956 784
+gravity 1
+airfriction 0.2
+velocityoffset 0 0 150
+originjitter 16 16 16
+velocityjitter 124 124 524
+// smoke
+effect raptor_cannon_impact
+count 4
+type alphastatic
+tex 0 7
+size 50 50
+color 0x646364 0x151515
+alpha 428 428 600
+rotate -180 180 0 0
+velocityjitter 200 200 300
+velocityoffset 0 0 340
+gravity 0.7
+airfriction 2
+// fire
+effect raptor_cannon_impact
+notunderwater
+count 10
+type static
+tex 48 55
+color 0xD400FF 0x571863
+size 33 44
+sizeincrease 25
+alpha 200 256 812
+bounce 1.5
+airfriction 8
+liquidfriction 8
+originjitter 8 8 8
+velocityjitter 312 312 312
+
+
+effect raptor_cannon_muzzleflash
+count 16
+type spark
+color 0xD400FF 0x571863
+tex 8 15
+size 10 17
+alpha 1256 1512 56280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 200 200 200
+velocitymultiplier 0.2
+sizeincrease -10
+stretchfactor 0.6
+effect raptor_cannon_muzzleflash
+countabsolute 1
+type static
+tex 48 55
+color 0xD400FF 0x571863
+size 32 32
+alpha 6056 20112 406280
+sizeincrease -100
+stretchfactor 0.1
+rotate -180 180 4000 -4000
+lightradius 150
+lightradiusfade 6000
+lightcolor 3 0 6
+
+// decal
+effect raptor_bomb_impact
+countabsolute 1
+type decal
+tex 8 16
+size 84 84
+alpha 256 256 0
+originjitter 16 16 16
+rotate -180 180 0 0
+
+//spark vertical
+effect raptor_bomb_impact
+count 3
+type spark
+color 0xff9c00 0xff3c00
+tex 48 55
+size 20 40
+alpha 300 300 600
+originjitter 10 10 10
+velocityjitter 40 40 120
+stretchfactor 210
+sizeincrease 50
+
+//fire
+effect raptor_bomb_impact
+count 4
+type static
+color 0xff9c00 0xff3c00
+tex 48 55
+size 30 120
+alpha 300 300 500
+originjitter 10 10 10
+velocityjitter 950 950 0
+sizeincrease 230
+airfriction 2
+
+//smoke
+effect raptor_bomb_impact
+count 4
+type spark
+blend alpha
+tex 0 7
+size 120 180
+color 0x646364 0x151515
+alpha 428 428 600
+rotate -180 180 0 0
+velocityjitter 200 200 280
+velocityoffset 0 0 280
+originjitter 30 30 10
+stretchfactor 10
+
+//smoke 2
+effect raptor_bomb_impact
+count 4
+//type alphastatic
+type spark
+blend alpha
+tex 0 7
+size 40 100
+color 0x646364 0x151515
+alpha 328 328 350
+rotate -180 180 0 0
+velocityjitter 200 200 300
+velocityoffset 0 0 580
+originjitter 30 30 10
+sizeincrease 60
+airfriction 0.6
+gravity 2
+
+// sparks
+effect raptor_bomb_impact
+notunderwater
+count 5
+type spark
+tex 40 40
+color 0xffa35b 0xfff2be
+size 3 5
+alpha 644 956 984
+gravity 1
+airfriction 0.3
+velocityoffset 0 0 350
+originjitter 16 16 16
+velocityjitter 174 174 924
+stretchfactor 2
+
+effect raptor_bomb_spread
+notunderwater
+count 34
+type spark
+tex 40 40
+color 0xffa35b 0xfff2be
+size 1 2
+alpha 644 956 1284
+gravity 1
+airfriction 1
+liquidfriction 0.8
+originjitter 110 110 110
+velocityjitter 324 324 324
+
+
+// generic explosion size:big (biggest explosion ever)
+effect explosion_big
+countabsolute 1
+type decal
+tex 8 16
+size 172 172
+alpha 256 256 0
+originjitter 23 23 23
+lightradius 600
+lightradiusfade 1750
+lightcolor 8 4 0
+// shockwave
+effect explosion_big
+countabsolute 1
+type static
+tex 33 33
+size 72 72
+alpha 56 56 330
+color 0x8f0d00 0xff5a00
+sizeincrease 4400
+// fire effect
+effect explosion_big
+notunderwater
+count 64
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 133 144
+sizeincrease 45
+alpha 200 256 712
+airfriction 8
+liquidfriction 8
+originjitter 80 80 80
+velocityjitter 2512 2512 2512
+// fire rays
+effect explosion_big
+notunderwater
+count 64
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 133 144
+sizeincrease 45
+alpha 200 256 800
+airfriction -5
+liquidfriction 8
+originjitter 40 40 40
+velocityjitter 512 512 512
+stretchfactor 10
+// smoke
+effect explosion_big
+type alphastatic
+notunderwater
+tex 0 8
+count 32
+size 50 100
+sizeincrease 244
+alpha 300 650 456
+velocityjitter 3444 3444 3444
+airfriction 8
+color 0x4F4B46 0x000000
+// bouncing sparks
+effect explosion_big
+notunderwater
+count 34
+type spark
+tex 40 40
+color 0xffa35b 0xfff2be
+size 3 4
+alpha 644 956 1284
+gravity 1
+airfriction 1
+liquidfriction 0.8
+velocityoffset 0 0 370
+originjitter 160 160 160
+velocityjitter 924 924 924
+stretchfactor 0.7
+// derbis
+effect explosion_big
+notunderwater
+count 16
+type alphastatic
+tex 66 68
+color 0xFFFFFF 0xcac5b4
+size 10 16
+alpha 444 1356 1184
+gravity 2.3
+airfriction 0.5
+velocityjitter 1800 1800 1800
+velocityoffset 0 0 970
+sizeincrease -5
+rotate -180 180 -1000 1000
+// underwater bubbles
+effect explosion_big
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 160 160 160
+velocityjitter 444 444 444
+// underwatershockwave
+effect explosion_big
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 2900
+alpha 40 40 300
+velocitymultiplier 0.3
+
+
+// generic explosion size:medium (it leaves rising smoke for a longer time)
+// shockwave
+effect explosion_medium
+countabsolute 1
+type static
+tex 33 33
+size 72 72
+alpha 56 56 330
+color 0x8f0d00 0xff5a00
+sizeincrease 2400
+// fire effect
+effect explosion_medium
+notunderwater
+count 32
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 133 144
+sizeincrease 45
+alpha 200 256 712
+airfriction 8
+liquidfriction 8
+originjitter 30 30 30
+velocityjitter 1512 1512 1512
+rotate -180 180 -500 500
+// fire effect 2
+effect explosion_medium
+notunderwater
+count 32
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 73 94
+sizeincrease 40
+gravity -2
+alpha 200 256 612
+airfriction 8
+liquidfriction 8
+originjitter 30 30 30
+velocityjitter 1512 1512 1512
+rotate -180 180 -150 150
+// fire rays
+effect explosion_medium
+notunderwater
+count 14
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 43 74
+sizeincrease 40
+alpha 200 256 800
+airfriction -3
+liquidfriction 8
+originjitter 40 40 40
+velocityjitter 512 512 512
+stretchfactor 8
+// smoke
+effect explosion_medium
+type alphastatic
+notunderwater
+tex 0 8
+count 5
+size 250 300
+sizeincrease -30
+alpha 300 650 756
+originjitter 100 100 100
+velocityjitter 200 200 200
+airfriction 3
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+// smoke 2
+effect explosion_medium
+type alphastatic
+notunderwater
+tex 0 8
+count 10
+size 50 100
+sizeincrease 50
+gravity -0.3
+alpha 300 650 256
+originjitter 100 100 100
+velocityjitter 500 500 500
+velocityoffset 0 0 200
+airfriction 3
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+// smoke rays
+effect explosion_medium
+type spark
+notunderwater
+tex 0 8
+count 13
+size 150 200
+sizeincrease 100
+alpha 140 255 350
+velocityjitter 250 250 250
+originjitter 40 40 40
+color 0x4F4B46 0x000000
+stretchfactor 50
+// bouncing sparks
+effect explosion_medium
+notunderwater
+count 14
+type spark
+tex 40 40
+color 0xffa35b 0xfff2be
+size 2 3
+alpha 644 956 984
+gravity 1
+airfriction 1
+liquidfriction 0.8
+velocityoffset 0 0 370
+originjitter 100 100 100
+velocityjitter 624 624 624
+stretchfactor 0.7
+// underwater bubbles
+effect explosion_medium
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 160 160 160
+velocityjitter 444 444 444
+// underwatershockwave
+effect explosion_medium
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 2900
+alpha 40 40 300
+velocitymultiplier 0.3
+
+// generic explosion size:small (its fire only, made to support other explosions)
+// shockwave
+effect explosion_small
+countabsolute 1
+type static
+tex 33 33
+size 22 22
+alpha 56 56 330
+color 0x8f0d00 0xff5a00
+sizeincrease 2400
+// fire effect
+effect explosion_small
+notunderwater
+count 16
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 1 44
+sizeincrease 45
+alpha 200 256 1212
+airfriction 5
+liquidfriction 8
+velocityjitter 512 512 512
+rotate -180 180 -500 500
+// fire effect 2
+effect explosion_small
+notunderwater
+count 16
+type static
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 73 94
+sizeincrease 40
+alpha 200 256 812
+airfriction 8
+liquidfriction 8
+velocityjitter 912 912 912
+rotate -180 180 -150 150
+// fire rays
+effect explosion_small
+notunderwater
+count 14
+type spark
+tex 48 55
+color 0x8f0d00 0xff5a00
+size 13 54
+sizeincrease 30
+alpha 200 256 1300
+airfriction -3
+liquidfriction 8
+originjitter 40 40 40
+velocityjitter 512 512 512
+stretchfactor 8
+// underwater bubbles
+effect explosion_small
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 160 160 160
+velocityjitter 144 144 144
+// underwatershockwave
+effect explosion_small
+underwater
+type smoke
+countabsolute 1
+tex 33 33
+size 30 30
+sizeincrease 1200
+alpha 40 40 300
+
+// big smoke ( for spamming on damaged stuff )
+effect smoke_big
+type alphastatic
+notunderwater
+tex 0 8
+count 3
+size 30 60
+sizeincrease 15
+gravity -0.5
+alpha 200 750 200
+originjitter 55 55 55
+velocityjitter 140 140 200
+velocityoffset 0 0 200
+airfriction 4
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
+
+// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
+effect smoke_small
+type alphastatic
+notunderwater
+tex 0 8
+count 3
+size 60 100
+sizeincrease -10
+gravity -0.5
+alpha 200 750 200
+velocityjitter 40 40 400
+velocityoffset 0 0 200
+airfriction 4
+color 0x4F4B46 0x000000
+rotate -180 180 -20 20
-1 30 20 1 // forward
-32 30 20 1 // backward
-63 30 20 1 // left
-94 30 20 1 // right
-125 30 20 0 // jump
-0 1 20 0 // idle
+/*
+Generated framegroups file for spiderbot
+Used by DarkPlaces to simulate frame groups in DPM models.
+*/
+
+1 31 30 1 // spiderbot forward
+32 31 30 1 // spiderbot backwards
+63 31 20 1 // spiderbot left
+94 31 20 1 // spiderbot right
+125 31 20 0 // spiderbot jump
+156 1 1 0 // spiderbot idle
+157 12 20 0 // spiderbot jump2
+169 7 20 0 // spiderbot jump_charge
+176 11 15 0 // spiderbot jump_fly
+187 21 20 0 // spiderbot jump_land
+208 51 15 0 // spiderbot death
+259 3 1 0 // spiderbot dead
void CSQC_Init(void)
{
prvm_language = cvar_string("prvm_language");
-
+
#ifdef USE_FTE
#pragma target ID
__engine_check = checkextension("DP_SV_WRITEPICTURE");
GibSplash_Precache();
Casings_Precache();
DamageInfo_Precache();
+ Vehicles_Precache();
+
if(autocvar_cl_announcer != cl_announcer_prev) {
Announcer_Precache();
if(cl_announcer_prev)
weapon_accuracy[w] = -1;
return;
}
-
+
for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
{
if(sf & f)
case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
+ case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
Net_WeaponComplain();
bHandled = true;
break;
+ case TE_CSQC_VEHICLESETUP:
+ Net_VehicleSetup();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;
-#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
-#define spider_rocket_targ "gfx/vehicles/target.tga"
-#define SPIDER_CROSS "textures/spiderbot/cross.tga"
-#define rkt_size 32
-#define rld_size_x 256
-#define rld_size_y 16
-
-void CSQC_WAKIZASHI_HUD();
-
entity porto;
vector polyline[16];
float trace_dphitcontents;
zoomspeed = 3.5;
zoomdir = button_zoom;
+ if(hud == HUD_NORMAL)
if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_RIFLE && rifle_scope)) // do NOT use switchweapon here
zoomdir += button_attack2;
if(spectatee_status > 0 || isdemo())
vector v, vo;
vector vf_size, vf_min;
float a;
+ hud = getstati(STAT_HUD);
button_attack2 = (input_buttons & BUTTON_3);
button_zoom = (input_buttons & BUTTON_4);
R_PolygonVertex(autocvar_vid_conheight * '0 1 0', tc_01, rgb, a);
R_EndPolygon();
}
-
+
// Draw the aiming reticle for weapons that use it
// reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
// It must be a persisted float for fading out to work properly (you let go of the zoom button for
// the view to go back to normal, so reticle_type would become 0 as we fade out)
- if(spectatee_status || getstati(STAT_HEALTH) <= 0)
+ if(spectatee_status || getstati(STAT_HEALTH) <= 0 || hud != HUD_NORMAL)
reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
else if(activeweapon == WEP_NEX && (button_zoom || zoomscript_caught) || activeweapon == WEP_RIFLE && (button_zoom || zoomscript_caught) || activeweapon == WEP_MINSTANEX && (button_zoom || zoomscript_caught))
reticle_type = 2; // nex zoom
reticle_type = 1; // normal zoom
else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_RIFLE && button_attack2)
reticle_type = 2; // nex zoom
-
+
if (reticle_type)
{
if(autocvar_cl_reticle_stretch)
{
float contentalpha_temp, incontent, liquidalpha, contentfadetime;
vector liquidcolor;
-
+
switch(pointcontents(view_origin))
{
case CONTENT_WATER:
liquidcolor = stov(autocvar_hud_contents_water_color);
incontent = 1;
break;
-
+
case CONTENT_LAVA:
liquidalpha = autocvar_hud_contents_lava_alpha;
liquidcolor = stov(autocvar_hud_contents_lava_color);
incontent = 1;
- break;
-
+ break;
+
case CONTENT_SLIME:
liquidalpha = autocvar_hud_contents_slime_alpha;
liquidcolor = stov(autocvar_hud_contents_slime_color);
incontent = 1;
break;
-
+
default:
liquidalpha = 0;
liquidcolor = '0 0 0';
incontent = 0;
break;
}
-
+
if(incontent) // fade in/out at different speeds so you can do e.g. instant fade when entering water and slow when leaving it.
{ // also lets delcare previous values for blending properties, this way it isn't reset until after you have entered a different content
contentfadetime = autocvar_hud_contents_fadeintime;
}
else
contentfadetime = autocvar_hud_contents_fadeouttime;
-
+
contentalpha_temp = bound(0, drawframetime / max(0.0001, contentfadetime), 1);
contentavgalpha = contentavgalpha * (1 - contentalpha_temp) + incontent * contentalpha_temp;
-
+
if(contentavgalpha)
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
}
if(autocvar_hud_damage && !autocvar_chase_active)
+
{
splash_size_x = max(vid_conwidth, vid_conheight);
splash_size_y = max(vid_conwidth, vid_conheight);
nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
}
- float hud;
- hud = getstati(STAT_HUD);
- if(hud == HUD_SPIDERBOT)
- CSQC_SPIDER_HUD();
- else if(hud == HUD_WAKIZASHI)
- CSQC_WAKIZASHI_HUD();
- else if(hud == HUD_RAPTOR)
- CSQC_RAPTOR_HUD();
- else
+ //else
{
if(gametype == GAME_FREEZETAG)
{
CSQC_common_hud();
// crosshair goes VERY LAST
- if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1) {
+ if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) {
string wcross_style;
float wcross_alpha, wcross_resolution;
wcross_style = autocvar_crosshair;
else if(autocvar_crosshair_color_by_health)
{
local float x = getstati(STAT_HEALTH);
-
+
//x = red
//y = green
//z = blue
-
+
wcross_color_z = 0;
-
+
if(x > 200)
{
wcross_color_x = 0;
{
wcross_color_x = 1;
wcross_color_y = 1;
- wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;
+ wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;
}
else if(x > 20)
{
wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
}
-
+
vector hitindication_color;
if(autocvar_crosshair_hitindication)
{
if(autocvar__hud_configure)
HUD_Panel_Mouse();
-
+
+ if(hud && !intermission)
+ {
+ if(hud == HUD_SPIDERBOT)
+ CSQC_SPIDER_HUD();
+ else if(hud == HUD_WAKIZASHI)
+ CSQC_WAKIZASHI_HUD();
+ else if(hud == HUD_RAPTOR)
+ CSQC_RAPTOR_HUD();
+ else if(hud == HUD_BUMBLEBEE)
+ CSQC_BUMBLE_HUD();
+ }
// let's reset the view back to normal for the end
R_SetView(VF_MIN, '0 0 0');
R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
}
-#define spider_h "gfx/vehicles/hud_bg.tga"
-#define spider_b "gfx/vehicles/sbot.tga"
-#define spider_r "gfx/vehicles/sbot_rpods.tga"
-#define spider_g "gfx/vehicles/sbot_mguns.tga"
-#define spider_s "gfx/vehicles/shiled.tga"
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-void CSQC_SPIDER_HUD()
+void CSQC_common_hud(void)
{
- float rockets, reload, heat, hp, shield;
- vector picsize, hudloc;
-
- // Fetch health & ammo stats
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
- rockets = getstati(STAT_VEHICLESTAT_AMMO2);
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
-
- // Draw the crosshairs
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(spider_h) * 0.5;
- drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a2) * 0.5;
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a1) * 0.85;
- if(rockets == 9)
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
- else
+ // do some accuracy var caching
+ float i;
+ if(!(gametype == GAME_RACE || gametype == GAME_CTS))
{
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ if(autocvar_accuracy_color_levels != acc_color_levels)
+ {
+ if(acc_color_levels)
+ strunzone(acc_color_levels);
+ acc_color_levels = strzone(autocvar_accuracy_color_levels);
+ acc_levels = tokenize(acc_color_levels);
+ if (acc_levels > MAX_ACCURACY_LEVELS)
+ acc_levels = MAX_ACCURACY_LEVELS;
+
+ for (i = 0; i < acc_levels; ++i)
+ acc_lev[i] = stof(argv(i)) / 100.0;
+ }
+ // let know that acc_col[] needs to be loaded
+ acc_col_x[0] = -1;
}
- picsize = drawgetimagesize(spider_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
-
-
- /*
- // Draw health bar
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
- //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
- drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
- p_y += 8;
- drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * hp;
- drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw minigun heat indicator
- p = '0.5 0 0' * (vid_conwidth - 256);
- p = p + '0 1 0' * vid_conheight - '0 34 0';
- drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
- p_x += 256 * (1-heat);
- drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
-
-
- // Draw rocket icons for loaded/empty tubes.
- pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- pp += '0 1 0' * vid_conheight - '0 64 0';
- for(i = 0; i < 8; ++i)
- {
- p = pp + '1 0 0' * (rkt_size * i);
- if(rockets == 8)
- {
- if(floor(reload * 8) == i)
- {
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
- }
- else if(i < reload * 8)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
- }
- else
- {
- if(i < rockets)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
- }
- }
- */
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
-
-}
-
-#define raptor_h "gfx/vehicles/hud_bg.tga"
-#define raptor_b "gfx/vehicles/raptor.tga"
-#define raptor_g1 "gfx/vehicles/raptor_guns.tga"
-#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
-#define raptor_s "gfx/vehicles/shiled.tga"
-
-void CSQC_RAPTOR_HUD()
-{
- float reload, hp, shield, energy;
- vector picsize, hudloc;
-
- // Fetch health & ammo stats
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
-
- // Draw the crosshairs
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(raptor_h) * 0.5;
- drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a2) * 0.5;
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
-
+ HUD_Main(); // always run these functions for alpha checks
+ HUD_DrawScoreboard();
- picsize = drawgetimagesize(spider_a1) * 0.85;
- if(reload == 1)
+ if (scoreboard_active) // scoreboard/accuracy
{
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
+ HUD_Reset();
+ // HUD_DrawScoreboard takes care of centerprint_start
}
- else
+ else if (intermission == 2) // map voting screen
{
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(raptor_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
-
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
+ HUD_FinaleOverlay();
+ HUD_Reset();
-}
-
-#define waki_h "gfx/vehicles/hud_bg.tga"
-#define waki_b "gfx/vehicles/waki.tga"
-#define waki_e "gfx/vehicles/waki_e.tga"
-#define waki_g "gfx/vehicles/waki_guns.tga"
-#define waki_r "gfx/vehicles/waki_rockets.tga"
-#define waki_s "gfx/vehicles/shiled.tga"
-
-#define waki_a1 "gfx/hud/sb_rocket.tga"
-#define waki_a2 "gfx/sb_cells.tga"
-
-void CSQC_WAKIZASHI_HUD()
-{
- // 0--1 floats. 1 = 100%, 0.6 = 50%.
- float health, shield, energy, rockets;
- vector picsize, hudloc;
-
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
-/*
-const float STAT_VEHICLESTAT_HEALTH = 60;
-const float STAT_VEHICLESTAT_SHIELD = 61;
-const float STAT_VEHICLESTAT_ENERGY = 62;
-const float STAT_VEHICLESTAT_AMMO1 = 63;
-const float STAT_VEHICLESTAT_RELAOD1 = 64;
-const float STAT_VEHICLESTAT_AMMO2 = 65;
-const float STAT_VEHICLESTAT_RELOAD2 = 66;
-*/
- health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
- rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(waki_h) * 0.5;
- drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a2) * 0.7;
- drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a1) * 0.75;
- if(rockets == 1)
- {
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ centerprint_start_x = 0;
+ centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
}
- else
+ else // hud
{
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ centerprint_start_x = 0;
+ centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
}
- picsize = drawgetimagesize(waki_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
-
-
-
/*
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
-
- // Draw health bar
- p_y += 8;
- drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * health;
- drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw shiled bar
- p_x -= 256 * health;
- p_y += 4;
- drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
-
- // Draw energy
- //p_x -= 256 * health;
- p_y -= 8;
- drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
-
- // Draw rockets bar
- p_y += 12;
- drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
- */
-
-
-
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
-
-}
-
-void CSQC_common_hud(void)
-{
- // HUD_SortFrags(); done in HUD_Draw
- float hud;
- hud = getstati(STAT_HUD);
-
- //hud = 10;
switch(hud)
{
- case HUD_NORMAL:
- // do some accuracy var caching
- float i;
- if(!(gametype == GAME_RACE || gametype == GAME_CTS))
- {
- if(autocvar_accuracy_color_levels != acc_color_levels)
- {
- if(acc_color_levels)
- strunzone(acc_color_levels);
- acc_color_levels = strzone(autocvar_accuracy_color_levels);
- acc_levels = tokenize(acc_color_levels);
- if (acc_levels > MAX_ACCURACY_LEVELS)
- acc_levels = MAX_ACCURACY_LEVELS;
-
- for (i = 0; i < acc_levels; ++i)
- acc_lev[i] = stof(argv(i)) / 100.0;
- }
- // let know that acc_col[] needs to be loaded
- acc_col_x[0] = -1;
- }
-
- HUD_Main(); // always run these functions for alpha checks
- HUD_DrawScoreboard();
-
- if (scoreboard_active) // scoreboard/accuracy
- {
- HUD_Reset();
- // HUD_DrawScoreboard takes care of centerprint_start
- }
- else if (intermission == 2) // map voting screen
- {
- HUD_FinaleOverlay();
- HUD_Reset();
-
- centerprint_start_x = 0;
- centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
- }
- else // hud
- {
- centerprint_start_x = 0;
- centerprint_start_y = autocvar_scr_centerpos * vid_conheight;
- }
-
- HUD_DrawCenterPrint();
- break;
-
case HUD_SPIDERBOT:
CSQC_SPIDER_HUD();
break;
case HUD_WAKIZASHI:
CSQC_WAKIZASHI_HUD();
break;
+
+ case HUD_BUMBLEBEE:
+ CSQC_BUMBLE_HUD();
+ break;
}
+ */
+
+ HUD_DrawCenterPrint();
+
}
{
entity casing;
- casing = RubbleNew("casing");
+ casing = RubbleNew("casing");
casing.state = ReadByte();
casing.silent = (casing.state & 0x80);
casing.state = (casing.state & 0x7F);
const float BUTTON_15 = 131072;
const float BUTTON_16 = 262144;
-
const float DRAWFLAG_NORMAL = 0;
const float DRAWFLAG_ADDITIVE = 1;
const float DRAWFLAG_MODULATE = 2;
}
self = oldself;
-
- // TODO spawn particle effects and sounds based on w_deathtype
+ if(DEATH_ISVEHICLE(w_deathtype))
+ {
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ if(trace_plane_normal != '0 0 0')
+ w_backoff = trace_plane_normal;
+ else
+ w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
+
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
+
+ switch(w_deathtype)
+ {
+ case DEATH_VHCRUSH:
+ break;
+
+ case DEATH_SBMINIGUN:
+ string _snd;
+ _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
+ sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_SBROCKET:
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_SBBLOWUP:
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_WAKIGUN:
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_WAKIROCKET:
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_WAKIBLOWUP:
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_RAPTOR_CANNON:
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_BOMB_SPLIT:
+ float i;
+ vector ang, vel;
+ for(i = 1; i < 4; ++i)
+ {
+ vel = normalize(w_org - (w_org + normalize(force) * 16)) + randomvec() * 128;
+ ang = vectoangles(vel);
+ RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
+ }
+
+
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_BOMB:
+ sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_DEATH:
+ sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+ }
+ }
+
+ // TODO spawn particle effects and sounds based on w_deathtype
if(!DEATH_ISSPECIAL(w_deathtype))
{
float hitwep;
{
float f, screen_ar;
float center_x, center_y;
-
+ if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_weapons) return;
void HUD_Ammo(void)
{
+ if(hud != HUD_NORMAL) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_ammo) return;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_healtharmor) return;
+ if(hud != HUD_NORMAL) return;
if(spectatee_status == -1) return;
health = getstati(STAT_HEALTH);
HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
- } else if(type == DEATH_SBCRUSH) {
+ } else if(type == DEATH_VHCRUSH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_CANNON) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_BOMB) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
+ } else if(type == DEATH_RAPTOR_DEATH) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
float g_trueaim_minrange;
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
+
+float hud;
teamplay.qh
main.qh
+vehicles/vehicles.qh
sortlist.qc
miscfunctions.qc
tuba.qc
target_music.qc
-//vehicles/spiderbot.qc
+vehicles/vehicles.qc
shownames.qh
shownames.qc
+
Main.qc
View.qc
interpolate.qc
self.trail_oldorigin = to;
self.trail_oldtime = time;
}
+
void Projectile_DrawTrail(vector to)
{
vector from;
float t0;
+
from = self.trail_oldorigin;
t0 = self.trail_oldtime;
self.trail_oldorigin = to;
// effects
//
// projectiles don't send angles, because they always follow the velocity
-
+
f = ReadByte();
self.count = (f & 0x80);
self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+
+ case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
+
+ case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
+ case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
+ case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
+ case PROJECTILE_RAPTORBOMB:
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
+ break;
+ case PROJECTILE_RAPTORBOMBLET:
+ break;
+ case PROJECTILE_RAPTORCANNON:
+ break;
+ case PROJECTILE_SPIDERROCKET:
+ loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKIROCKET:
+ loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKICANNON:
+ break;
default:
break;
}
if(!(self.count & 0x80))
InterpolateOrigin_Note();
-
+
self.draw = Projectile_Draw;
self.entremove = Ent_RemoveProjectile;
}
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");
precache_sound("weapons/fireball_fly.wav");
precache_sound("weapons/fireball_fly2.wav");
precache_sound("weapons/tag_rocket_fly.wav");
+
}
--- /dev/null
+#define hud_bg "gfx/vehicles/frame.tga"
+#define hud_sh "gfx/vehicles/vh-shield.tga"
+
+#define hud_hp_bar "gfx/vehicles/bar_up_left.tga"
+#define hud_hp_ico "gfx/vehicles/health.tga"
+#define hud_sh_bar "gfx/vehicles/bar_dwn_left.tga"
+#define hud_sh_ico "gfx/vehicles/shield.tga"
+
+#define hud_ammo1_bar "gfx/vehicles/bar_up_right.tga"
+#define hud_ammo1_ico "gfx/vehicles/bullets.tga"
+#define hud_ammo2_bar "gfx/vehicles/bar_dwn_right.tga"
+#define hud_ammo2_ico "gfx/vehicles/rocket.tga"
+
+entity dropmark;
+float autocvar_cl_vehicles_hudscale;
+float autocvar_cl_vehicles_hudalpha;
+
+
+void CSQC_WAKIZASHI_HUD();
+void CSQC_SPIDER_HUD();
+void CSQC_RAPTOR_HUD();
+void CSQC_BUMBLE_HUD();
+
+#define MAX_AXH 4
+entity AuxiliaryXhair[MAX_AXH];
+const var void Draw_Not();
+
+.string axh_image;
+.float axh_fadetime;
+.float axh_drawflag;
+.float axh_scale;
+
+void AuxiliaryXhair_Draw2D()
+{
+ vector loc, psize;
+
+ psize = self.axh_scale * drawgetimagesize(self.axh_image);
+ loc = project_3d_to_2d(self.origin) - 0.5 * psize;
+ if not (loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight)
+ {
+ loc_z = 0;
+ psize_z = 0;
+ drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
+ }
+
+ if(time - self.cnt > self.axh_fadetime)
+ self.draw2d = Draw_Not;
+}
+
+void Net_AuXair2(float bIsNew)
+{
+ float axh_id;
+ entity axh;
+
+ axh_id = bound(0, ReadByte(), MAX_AXH);
+ axh = AuxiliaryXhair[axh_id];
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.draw2d = Draw_Not;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_ADDITIVE;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhair[axh_id] = axh;
+ }
+
+ axh.draw2d = AuxiliaryXhair_Draw2D;
+
+ axh.origin_x = ReadCoord();
+ axh.origin_y = ReadCoord();
+ axh.origin_z = ReadCoord();
+
+ axh.colormod_x = ReadByte() / 255;
+ axh.colormod_y = ReadByte() / 255;
+ axh.colormod_z = ReadByte() / 255;
+ axh.cnt = time;
+}
+
+void Net_VehicleSetup()
+{
+
+ float hud_id, i;
+ hud_id = bound(HUD_SPIDERBOT, ReadByte(), HUD_RAPTOR);
+
+ // Init auxiliary crosshairs
+ entity axh;
+ for(i = 0; i < MAX_AXH; ++i)
+ {
+ axh = AuxiliaryXhair[i];
+ if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ remove(axh);
+
+ axh = spawn();
+ axh.draw2d = Draw_Not;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_NORMAL;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhair[i] = axh;
+ }
+
+ switch(hud_id)
+ {
+ case HUD_SPIDERBOT:
+ // Minigun1
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ // Minigun2
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ // Rocket
+ AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga";
+ AuxiliaryXhair[2].axh_scale = 0.5;
+ break;
+
+ case HUD_WAKIZASHI:
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ break;
+
+ case HUD_RAPTOR:
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-special2.tga";
+ AuxiliaryXhair[0].axh_scale = 0.5;
+ //AuxiliaryXhair[0].alpha = 0.5;
+
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ //AuxiliaryXhair[1].alpha = 0.75;
+ //AuxiliaryXhair[1].axh_drawflag = DRAWFLAG_NORMAL;
+ break;
+
+ case HUD_BUMBLEBEE:
+ // Plasma cannons
+ AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhair[0].axh_scale = 0.25;
+ // Raygun
+ AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-special1.tga";
+ AuxiliaryXhair[1].axh_scale = 0.25;
+ break;
+ }
+}
+#define HUD_GETSTATS \
+ float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
+ float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
+ float energy = getstati(STAT_VEHICLESTAT_ENERGY); \
+ float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
+ float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
+ float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
+ float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+
+void CSQC_BUMBLE_HUD()
+{
+}
+
+
+#define spider_ico "gfx/vehicles/sbot.tga"
+#define spider_rkt "gfx/vehicles/sbot_rpods.tga"
+#define spider_mgun "gfx/vehicles/sbot_mguns.tga"
+#define spider_xhair "gfx/vehicles/axh-special1.tga"
+float alarm1time;
+float alarm2time;
+
+void CSQC_SPIDER_HUD()
+{
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc, pic2size, picloc;
+ float i;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = drawgetimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ //drawstring(hudloc + '145 19 0', strcat(ftos(vh_health), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+ //drawstring(hudloc + '175 34 0', strcat(ftos(shield), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ //drawstring(hudloc + '136 102 0', strcat(ftos(ammo1), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ //drawstring(hudloc + '179 69 0', strcat(ftos(9 - ammo2), " / 8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ reload2 *= 0.01;
+
+ pic2size = drawgetimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = drawgetimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(world, CHAN_PAIN, "vehicles/alarm.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(world, CHAN_PAIN, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm1time = 0;
+ }
+ }
+// Shield bar
+ picsize = drawgetimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = drawgetimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(world, CHAN_TRIGGER, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(world, CHAN_TRIGGER, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+
+// Minigun bar
+ picsize = drawgetimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo1 < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Rocket ammo bar
+ picsize = drawgetimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ ammo1 = picsize_x / 8;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+// .. and icons
+ pic2size = 0.35 * drawgetimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc_x -= pic2size_x;
+ picloc_y += pic2size_y * 2.25;
+ if(ammo2 == 9)
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc_x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc_x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ pic2size = drawgetimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo2 == 9)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+
+ HUD_DrawCenterPrint();
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = drawgetimagesize(spider_xhair);
+ picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
+ picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
+ }
+}
+
+#define raptor_ico "gfx/vehicles/raptor.tga"
+#define raptor_gun "gfx/vehicles/raptor_guns.tga"
+#define raptor_bomb "gfx/vehicles/raptor_bombs.tga"
+#define raptor_drop "gfx/vehicles/axh-dropcross.tga"
+#define raptor_xhair "gfx/vehicles/axh-ring.tga"
+void CSQC_RAPTOR_HUD()
+{
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc, pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = drawgetimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ ammo2 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 = reload2 * 0.01;
+ //reload2 *= 0.01;
+
+ pic2size = drawgetimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = drawgetimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CHAN_PAIN, "vehicles/alarm.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CHAN_PAIN, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+// Shield bar
+ picsize = drawgetimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = drawgetimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(world, CHAN_TRIGGER, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(world, CHAN_TRIGGER, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Gun bar
+ picsize = drawgetimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Bomb bar
+ picsize = drawgetimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ pic2size = drawgetimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Bombing crosshair
+ if(!dropmark)
+ {
+ dropmark = spawn();
+ dropmark.owner = self;
+ dropmark.gravity = 1;
+ }
+
+ if(reload2 == 100)
+ {
+ vector where;
+
+ setorigin(dropmark, pmove_org);
+ dropmark.velocity = pmove_vel;
+ tracetoss(dropmark, self);
+
+ where = project_3d_to_2d(trace_endpos);
+
+ setorigin(dropmark, trace_endpos);
+ picsize = drawgetimagesize(raptor_drop) * 0.2;
+
+ if not (where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight)
+ {
+ where_x -= picsize_x * 0.5;
+ where_y -= picsize_y * 0.5;
+ where_z = 0;
+ drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ dropmark.cnt = time + 5;
+ }
+ else
+ {
+ vector where;
+ if(dropmark.cnt > time)
+ {
+ where = project_3d_to_2d(dropmark.origin);
+ picsize = drawgetimagesize(raptor_drop) * 0.25;
+
+ if not (where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight)
+ {
+ where_x -= picsize_x * 0.5;
+ where_y -= picsize_y * 0.5;
+ where_z = 0;
+ drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ }
+ }
+
+ HUD_DrawCenterPrint();
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = drawgetimagesize(raptor_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+}
+
+#define waki_ico "gfx/vehicles/waki.tga"
+#define waki_eng "gfx/vehicles/waki_e.tga"
+#define waki_gun "gfx/vehicles/waki_guns.tga"
+#define waki_rkt "gfx/vehicles/waki_rockets.tga"
+#define waki_xhair "gfx/vehicles/axh-special1.tga"
+void CSQC_WAKIZASHI_HUD()
+{
+/*
+ drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_r, picsize, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+*/
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc, pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = drawgetimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc_y = vid_conheight - picsize_y;
+ hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = drawgetimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = drawgetimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CHAN_PAIN, "vehicles/alarm.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CHAN_PAIN, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+
+// Shield bar
+ picsize = drawgetimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = drawgetimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(world, CHAN_TRIGGER, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(world, CHAN_TRIGGER, "misc/null.wav", VOL_BASEVOICE, ATTN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Gun bar
+ picsize = drawgetimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = drawgetimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Bomb bar
+ picsize = drawgetimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ pic2size = drawgetimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+
+ HUD_DrawCenterPrint();
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = drawgetimagesize(waki_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+}
+
+void Vehicles_Precache()
+{
+// fixme: HAAAAKKKZZZ!!!!!!!!!!!! (this belongs as a setting in default.cfg)
+ autocvar_cl_vehicles_hudscale = 0.5;
+ autocvar_cl_vehicles_hudalpha = 0.75;
+
+
+ precache_model("models/vehicles/wakizashi.dpm");
+
+ precache_model("models/vehicles/bomblet.md3");
+ precache_model("models/vehicles/clusterbomb.md3");
+ precache_model("models/vehicles/clusterbomb_fragment.md3");
+ precache_model("models/vehicles/rocket01.md3");
+ precache_model("models/vehicles/rocket02.md3");
+
+ precache_sound ("vehicles/alarm.wav");
+ precache_sound ("vehicles/alarm_shield.wav");
+}
+
+void RaptorCBShellfragDraw()
+{
+
+ Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+ if(wasfreed(self))
+ return;
+
+ self.move_avelocity += randomvec() * 15;
+ self.renderflags = 0;
+ if(self.cnt < time)
+ self.alpha = bound(0, self.nextthink - time, 1);
+
+ if(self.alpha < ALPHA_MIN_VISIBLE)
+ remove(self);
+}
+
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
+{
+ entity sfrag;
+
+ sfrag = spawn();
+ setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
+ setorigin(sfrag, _org);
+
+ sfrag.move_movetype = MOVETYPE_BOUNCE;
+ sfrag.gravity = 0.15;
+ sfrag.solid = SOLID_CORPSE;
+
+ sfrag.draw = RaptorCBShellfragDraw;
+
+ sfrag.move_origin = sfrag.origin = _org;
+ sfrag.move_velocity = _vel;
+ sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
+ sfrag.angles = self.move_angles = _ang;
+
+ sfrag.move_time = time;
+ sfrag.damageforcescale = 4;
+
+ sfrag.nextthink = time + 3;
+ sfrag.cnt = time + 2;
+ sfrag.alpha = 1;
+ sfrag.drawmask = MASK_NORMAL;
+}
--- /dev/null
+void RaptorCBShellfragDraw();
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
+void Vehicles_Precache();
+
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_MINELAYER_MAXMINES = 117;
const float TE_CSQC_HAGAR_MAXROCKETS = 118;
+const float TE_CSQC_VEHICLESETUP = 119;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_WARPZONE_TELEPORTED = 32;
const float ENT_CLIENT_TURRET = 40;
+const float ENT_CLIENT_AUXILIARYXHAIR = 50;
+const float ENT_CLIENT_VEHICLE = 60;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float CTF_STATE_COMMANDER = 3;
const float HUD_NORMAL = 0;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
+const float HUD_VEHICLE_FIRST = 10;
+const float HUD_SPIDERBOT = 10;
+const float HUD_WAKIZASHI = 11;
+const float HUD_RAPTOR = 12;
+const float HUD_BUMBLEBEE = 13;
+const float HUD_VEHICLE_LAST = 13;
+
const vector eX = '1 0 0';
const vector eY = '0 1 0';
const vector eZ = '0 0 1';
const float STAT_FROZEN = 104;
const float STAT_REVIVE_PROGRESS = 105;
+
const float STAT_DOM_TOTAL_PPS = 100;
const float STAT_DOM_PPS_RED = 101;
const float STAT_DOM_PPS_BLUE = 102;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
-
-
-
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
#define MAPVOTE_COUNT 10
float PROJECTILE_FIREMINE = 22;
float PROJECTILE_BULLET_GLOWING_TRACER = 23;
+float PROJECTILE_RAPTORCANNON = 24;
+float PROJECTILE_RAPTORBOMB = 25;
+float PROJECTILE_RAPTORBOMBLET = 26;
+float PROJECTILE_SPIDERROCKET = 27;
+float PROJECTILE_WAKIROCKET = 28;
+float PROJECTILE_WAKICANNON = 29;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
float DEATH_QUIET = 10021;
float DEATH_HEADSHOT = 10022;
-float DEATH_SBMINIGUN = 10030;
-float DEATH_SBROCKET = 10031;
-float DEATH_SBCRUSH = 10032;
-float DEATH_SBBLOWUP = 10033;
-
-float DEATH_WAKIGUN = 10040;
-float DEATH_WAKIROCKET = 10041;
-float DEATH_WAKIBLOWUP = 10042;
+float DEATH_VHFIRST = 10030;
+float DEATH_VHCRUSH = 10030;
+float DEATH_SBMINIGUN = 10031;
+float DEATH_SBROCKET = 10032;
+float DEATH_SBBLOWUP = 10033;
+float DEATH_WAKIGUN = 10034;
+float DEATH_WAKIROCKET = 10035;
+float DEATH_WAKIBLOWUP = 10036;
+float DEATH_RAPTOR_CANNON = 10037;
+float DEATH_RAPTOR_BOMB = 10038;
+float DEATH_RAPTOR_BOMB_SPLIT = 10039;
+float DEATH_RAPTOR_DEATH = 10040;
+float DEATH_VHLAST = 10040;
+#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST)
float DEATH_GENERIC = 10050;
<Option makefile="client" />
<Option makefile_is_custom="1" />
<Option pch_mode="2" />
- <Option compiler="qaukec" />
+ <Option compiler="fteqcc" />
+ <MakeCommands>
+ <Build command="$make -src $makefile" />
+ <CompileFile command="$make -src $makefile" />
+ <Clean command="$make -src $makefile" />
+ <DistClean command="" />
+ <AskRebuildNeeded command="" />
+ <SilentBuild command="$make -src $makefile" />
+ </MakeCommands>
<Build>
<Target title="Debug">
<Option output="bin\Debug\qc-server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
- <Option compiler="qaukec" />
+ <Option compiler="fteqcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<MakeCommands>
<Build command="$make -src $makefile" />
- <CompileFile command="" />
- <Clean command="" />
+ <CompileFile command="$make -src $makefile" />
+ <Clean command="$make -src $makefile" />
<DistClean command="" />
+ <AskRebuildNeeded command="" />
+ <SilentBuild command="$make -src $makefile" />
</MakeCommands>
</Target>
<Target title="Release">
<Option output="bin\Release\qc-server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="1" />
- <Option compiler="qaukec" />
+ <Option compiler="fteqcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Add option="-s" />
</Linker>
<MakeCommands>
- <Build command="$make -src $makefile" />
- <CompileFile command="" />
- <Clean command="" />
+ <Build command="$make -DRELEASE -src $makefile" />
+ <CompileFile command="$make -DRELEASE -src $makefile" />
+ <Clean command="$make -DRELEASE -src $makefile" />
<DistClean command="" />
+ <AskRebuildNeeded command="" />
+ <SilentBuild command="$make -DRELEASE -src $makefile" />
</MakeCommands>
</Target>
</Build>
<Compiler>
- <Add option="-Wall" />
+ <Add option="-g" />
</Compiler>
<Unit filename="client\Defs.qc" />
<Unit filename="client\Main.qc" />
<Unit filename="client\progs.src" />
<Unit filename="client\projectile.qc" />
<Unit filename="client\rubble.qc" />
- <Unit filename="client\sbar.qc" />
<Unit filename="client\sortlist.qc" />
<Unit filename="client\teamplay.qc" />
<Unit filename="client\teamradar.qc" />
<Unit filename="client\teamradar.qh" />
<Unit filename="client\tuba.qc" />
+ <Unit filename="client\vehicles\vehicles.qc" />
+ <Unit filename="client\vehicles\vehicles.qh" />
<Unit filename="client\wall.qc" />
<Unit filename="client\waypointsprites.qc" />
<Unit filename="client\waypointsprites.qh" />
float autocvar_g_turrets_unit_walker_std_rockets_range;
float autocvar_g_turrets_unit_walker_std_rockets_range_min;
float autocvar_g_use_ammunition;
-float autocvar_g_vehicle_racer_afterburn_cost;
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_usepause;
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_laser_cost;
-float autocvar_g_vehicle_racer_laser_damage;
-float autocvar_g_vehicle_racer_laser_radius;
-float autocvar_g_vehicle_racer_laser_refire;
-float autocvar_g_vehicle_racer_laser_speed;
-float autocvar_g_vehicle_racer_pitchspeed;
-float autocvar_g_vehicle_racer_power_air;
-float autocvar_g_vehicle_racer_power_min;
-float autocvar_g_vehicle_racer_power_solid;
-float autocvar_g_vehicle_racer_reload;
-float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_raptor_reload;
-float autocvar_g_vehicle_spiderbot_crush_dmg;
-float autocvar_g_vehicle_spiderbot_crush_force;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_pitchspeed;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-float autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-float autocvar_g_vehicle_spiderbot_respawntime;
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
float autocvar_g_waypointeditor;
float autocvar_g_waypoints_for_items;
float autocvar_g_waypointsprite_deadlifetime;
void PutObserverInServer (void)
{
entity spot;
-
+ self.hud = HUD_NORMAL;
race_PreSpawnObserver();
spot = SelectSpawnPoint (TRUE);
self.alivetime = 0;
}
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELESE);
+
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
void ClientKill_Now()
{
+ if(self.vehicle)
+ {
+ vehicles_exit(VHEF_RELESE);
+ if(!self.killindicator_teamchange)
+ {
+ self.vehicle_health = -1;
+ Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
+ }
+ }
+
remove(self.killindicator);
self.killindicator = world;
playerdemo_init();
anticheat_init();
-
+
race_PreSpawnObserver();
//if(g_domination)
void ReadyCount();
void ClientDisconnect (void)
{
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELESE);
+
if not(self.flags & FL_CLIENT)
{
print("Warning: ClientDisconnect without ClientConnect\n");
{
// add a way to see what the items were BEFORE all of these checks for the mutator hook
olditems = self.items;
-
+
if((self.items & IT_USING_JETPACK) && !self.deadflag)
{
SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
return;
-
+
Fire_ApplyDamage(self);
Fire_ApplyEffect(self);
if (time < self.spawnshieldtime)
self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
}
-
+
MUTATOR_CALLHOOK(PlayerPowerups);
}
self.dmg_save = spectatee.dmg_save;
self.dmg_inflictor = spectatee.dmg_inflictor;
self.angles = spectatee.v_angle;
- self.fixangle = TRUE;
+ //self.fixangle = TRUE;
setorigin(self, spectatee.origin);
setsize(self, spectatee.mins, spectatee.maxs);
SetZoomState(spectatee.zoomstate);
anticheat_spectatecopy(spectatee);
+
+ //self.vehicle = spectatee.vehicle;
+
+ self.hud = spectatee.hud;
+ if(spectatee.vehicle)
+ {
+ setorigin(self, spectatee.origin);
+ self.velocity = spectatee.vehicle.velocity;
+ //self.v_angle += spectatee.vehicle.angles;
+ //self.v_angle_x *= -1;
+ self.vehicle_health = spectatee.vehicle_health;
+ self.vehicle_shield = spectatee.vehicle_shield;
+ self.vehicle_energy = spectatee.vehicle_energy;
+ self.vehicle_ammo1 = spectatee.vehicle_ammo1;
+ self.vehicle_ammo2 = spectatee.vehicle_ammo2;
+ self.vehicle_reload1 = spectatee.vehicle_reload1;
+ self.vehicle_reload2 = spectatee.vehicle_reload2;
+
+ msg_entity = self;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, spectatee);
+ //self.tur_head = spectatee.vehicle.vehicle_viewport;
+ }
}
float SpectateUpdate() {
if(!self.enemy)
- return 0;
+ return 0;
if (self == self.enemy)
return 0;
self.enemy = other;
if(self.enemy.classname == "player") {
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
-
- if(!SpectateUpdate())
- PutObserverInServer();
-
- return 1;
+ if(self.enemy.vehicle)
+ {
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self.enemy);
+ //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
+ }
+ else
+ {
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
+ //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
+
+ if(!SpectateUpdate())
+ PutObserverInServer();
+ }
+ return 1;
} else {
return 0;
}
if(self.classname != "player")
return;
+ if(self.vehicle)
+ {
+ vehicles_exit(VHEF_NORMAL);
+ return;
+ }
+
// a use key was pressed; call handlers
if(ctf_usekey())
return;
if(self.waypointsprite_attachedforcarrier)
WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
-
+
if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
{
if(!self.showheadshotbbox)
awep = DEATH_WEAPONOF(deathtype);
valid_damage_for_weaponstats = 1;
}
-
+
if(valid_damage_for_weaponstats)
{
dh = dh - max(self.health, 0);
// player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
// use this rule here
-
+
if(players_worseeq >= players_total * captureshield_max_ratio)
return FALSE;
{
if (other.next_take_time > time)
return;
-
+
if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-
+
// pick up
self.flagpickuptime = time; // used for timing runs
self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-
+
// pick up
self.solid = SOLID_NOT;
setorigin(self, self.origin); // relink
if(self.team == COLOR_TEAM2)
// Blue
self.glow_color = 210;
-
+
self.glow_size = 25;
self.glow_trail = 1;
}
entity pl;
if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
return world;
-
+
FOR_EACH_REALPLAYER(pl) {
if(pl.team == cteam && pl.iscommander) {
return pl;
void(float cteam) ctf_new_commander =
{
entity pl, plmax;
-
+
plmax = world;
FOR_EACH_REALPLAYER(pl) {
if(pl.team == cteam) {
void() ctf_clientconnect =
{
self.iscommander = FALSE;
-
+
if(!self.team || self.classname != "player") {
ctf_setstate(self, -1);
} else
ctf_setstate(self, 0);
self.team_saved = self.team;
-
+
if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
ctf_new_commander(self.team);
}
ctf_setstate(self, -1);
ctf_new_commander(self.team_saved);
}
-
+
self.team_saved = self.team;
-
+
ctf_new_commander(self.team);
};
}
*/
+/*
void movelib_move_simple(vector newdir,float velo,float blendrate)
{
self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo;
}
+*/
+#define movelib_move_simple(newdir,velo,blendrate) \
+ self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo
void movelib_beak_simple(float force)
{
//// tZork Turrets ////
tturrets/include/turrets_early.qh
+vehicles/vehicles_def.qh
campaign.qh
../common/campaign_common.qh
--- /dev/null
+#ifdef SVQC
+// Auto cvars
+float autocvar_g_vehicle_bumblebee_speed_forward;
+float autocvar_g_vehicle_bumblebee_speed_strafe;
+float autocvar_g_vehicle_bumblebee_speed_up;
+float autocvar_g_vehicle_bumblebee_speed_down;
+float autocvar_g_vehicle_bumblebee_turnspeed;
+float autocvar_g_vehicle_bumblebee_pitchspeed;
+float autocvar_g_vehicle_bumblebee_pitchlimit;
+float autocvar_g_vehicle_bumblebee_friction;
+
+float autocvar_g_vehicle_bumblebee_energy;
+float autocvar_g_vehicle_bumblebee_energy_regen;
+float autocvar_g_vehicle_bumblebee_energy_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_health;
+float autocvar_g_vehicle_bumblebee_health_regen;
+float autocvar_g_vehicle_bumblebee_health_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_shield;
+float autocvar_g_vehicle_bumblebee_shield_regen;
+float autocvar_g_vehicle_bumblebee_shield_regen_pause;
+
+float autocvar_g_vehicle_bumblebee_cannon_cost;
+float autocvar_g_vehicle_bumblebee_cannon_damage;
+float autocvar_g_vehicle_bumblebee_cannon_radius;
+float autocvar_g_vehicle_bumblebee_cannon_refire;
+float autocvar_g_vehicle_bumblebee_cannon_speed;
+float autocvar_g_vehicle_bumblebee_cannon_spread;
+float autocvar_g_vehicle_bumblebee_cannon_force;
+
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
+float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+
+float autocvar_g_vehicle_bumblebee_respawntime;
+
+float autocvar_g_vehicle_bumblebee_blowup_radius;
+float autocvar_g_vehicle_bumblebee_blowup_coredamage;
+float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
+float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
+
+#define BUMB_MIN '-120 -120 -40'
+#define BUMB_MAX '120 120 40'
+
+.entity gunner1;
+//.entity gunner2;
+.vector lastaim;
+float bumb_gunner_frame()
+{
+ entity vehic, gun, gunner;
+ float ftmp, ftmp2;
+ vector vtmp;
+
+ vehic = self.vehicle;
+ gun = self.vehicle.gun1;
+ gunner = self;
+
+ self = vehic;
+ vehic.solid = SOLID_NOT;
+ crosshair_trace(gunner);
+
+ //vtmp = gettaginfo(vehic, gettagindexvehic, "tag_hardpoint01"));
+ vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
+ vtmp = vectoangles(normalize(trace_endpos - vtmp)); // Find the direction & angle
+ vtmp = shortangle_vxy(vtmp - (vehic.angles + gun.angles), vehic.angles + gun.angles); // Find aim offset
+
+ // Bind to aimspeed
+ ftmp2 = autocvar_g_vehicle_bumblebee_cannon_turnspeed * frametime; ftmp = -ftmp2;
+ vtmp_x = bound(ftmp, vtmp_x, ftmp2);
+ vtmp_y = bound(ftmp, vtmp_y, ftmp2);
+ // Bind to limts
+ gun.angles_x = bound(-autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down, vtmp_x + gun.angles_x, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up);
+ gun.angles_y = bound(-autocvar_g_vehicle_bumblebee_cannon_turnlimit_in, vtmp_y + gun.angles_y, autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
+
+ if(gunner.BUTTON_ATCK && gun.cnt <= time)
+ {
+ vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
+ v_forward = normalize(v_forward);
+ vtmp += v_forward * 50;
+
+ fireBullet (vtmp, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
+ autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+
+ gun.cnt = time + 0.1;
+ }
+
+ setorigin(gunner, vehic.origin);
+ gunner.velocity = vehic.velocity;
+
+ vehic.solid = SOLID_BBOX;
+ gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
+ self = gunner;
+ return 1;
+}
+
+void bumb_gunner_enter()
+{
+ if(self.gunner1 != world)
+ return;
+
+ self.gunner1 = other;
+ self.gunner1.vehicle = self;
+
+ msg_entity = other;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self.gun1);
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ if(self.tur_head)
+ {
+ WriteAngle(MSG_ONE, self.gun1.angles_x + self.angles_x); // tilt
+ WriteAngle(MSG_ONE, self.gun1.angles_y + self.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ other.PlayerPhysplug = bumb_gunner_frame;
+}
+
+float bumb_pilot_frame()
+{
+ entity pilot, gunner, vehic;
+ vector newvel;
+
+ pilot = self;
+ vehic = self.vehicle;
+ self = vehic;
+
+ if(pilot.BUTTON_USE && vehic.deadflag == DEAD_NO)
+ {
+ self = vehic;
+ vehicles_exit(VHEF_NORMAL);
+ self = pilot;
+ return 0;
+ }
+
+ if(vehic.deadflag != DEAD_NO)
+ {
+ self = pilot;
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
+ return 1;
+ }
+
+ crosshair_trace(pilot);
+
+ vector vang;
+ float ftmp;
+
+ vang = vehic.angles;
+ newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ newvel_x *= -1;
+ if(newvel_x > 180) newvel_x -= 360;
+ if(newvel_x < -180) newvel_x += 360;
+ if(newvel_y > 180) newvel_y -= 360;
+ if(newvel_y < -180) newvel_y += 360;
+
+ ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
+ else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
+
+ newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+
+ vehic.angles_x = anglemods(vehic.angles_x);
+ vehic.angles_y = anglemods(vehic.angles_y);
+ vehic.angles_z = anglemods(vehic.angles_z);
+
+ makevectors('0 1 0' * vehic.angles_y);
+ newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
+
+ if(pilot.movement_x != 0)
+ {
+ if(pilot.movement_x > 0)
+ newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ else if(pilot.movement_x < 0)
+ newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
+ }
+
+ if(pilot.movement_y != 0)
+ {
+ if(pilot.movement_y < 0)
+ newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ else if(pilot.movement_y > 0)
+ newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
+ ftmp = newvel * v_right;
+ ftmp *= frametime * 0.1;
+ vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
+ }
+ else
+ {
+ vehic.angles_z *= 0.95;
+ if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+ vehic.angles_z = 0;
+ }
+
+ if(pilot.BUTTON_CROUCH)
+ newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
+ else if (pilot.BUTTON_JUMP)
+ newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
+
+ vehic.velocity += newvel * frametime;
+ pilot.velocity = pilot.movement = vehic.velocity;
+ setorigin(pilot,vehic.origin + '0 0 32');
+
+
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime);
+
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime);
+
+ if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime);
+
+ VEHICLE_UPDATE_PLAYER(health, bumblebee);
+ VEHICLE_UPDATE_PLAYER(energy, bumblebee);
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, bumblebee);
+
+ pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
+ self = pilot;
+
+ return 1;
+}
+
+void bumb_think()
+{
+ self.velocity = self.velocity * 0.99;
+ self.nextthink = time + 0.1;
+}
+
+void bumb_enter()
+{
+ self.touch = bumb_gunner_enter;
+}
+
+void bumb_exit(float eject)
+{
+ self.owner = world;
+ self.touch = vehicles_touch;
+}
+
+void bumb_spawn()
+{
+ self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
+ self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_BBOX;
+ //self.vehicle_energy = 1;
+ self.movetype = MOVETYPE_FLY;
+ setorigin(self, self.origin + '0 0 25');
+}
+
+void bumb_die()
+{
+ self.health = 0;
+ self.event_damage = SUB_Null;
+ self.iscreature = FALSE;
+ self.solid = SOLID_CORPSE;
+ self.takedamage = DAMAGE_NO;
+ self.deadflag = DEAD_DYING;
+ self.movetype = MOVETYPE_BOUNCE;
+
+ pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+}
+
+void bumb_dinit()
+{
+ if not (vehicle_initialize(
+ "Bumblebee",
+ "models/vehicles/bumblebee_body.dpm",
+ "",
+ "models/vehicles/spiderbot_cockpit.dpm",
+ "", "", "tag_viewport",
+ HUD_BUMBLEBEE,
+ BUMB_MIN, BUMB_MAX,
+ FALSE,
+ bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
+ bumb_pilot_frame,
+ bumb_enter, bumb_exit,
+ bumb_die, bumb_think,
+ FALSE))
+ {
+ remove(self);
+ return;
+ }
+ self.gun1 = spawn();
+ setmodel(self.gun1, "models/vehicles/bumblebee_ray.dpm");
+ setattachment(self.gun1, self, "tag_hardpoint03");
+
+ self.gun1 = spawn();
+ self.gun2 = spawn();
+
+ self.gun1.owner = self;
+ self.gun2.owner = self;
+
+ setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
+ setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
+
+ setattachment(self.gun1, self, "tag_hardpoint01");
+ setattachment(self.gun2, self, "tag_hardpoint02");
+
+ vector ofs;
+ ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint01"));
+ ofs -= self.origin;
+ setattachment(self.gun1, self, "");
+ setorigin(self.gun1, ofs);
+
+ ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint02"));
+ ofs -= self.origin;
+ setattachment(self.gun2, self, "");
+ setorigin(self.gun2, ofs);
+
+
+}
+
+void spawnfunc_vehicle_bumblebee()
+{
+
+ precache_model ("models/vehicles/bumblebee_body.dpm");
+ precache_model ("models/vehicles/bumblebee_plasma_left.dpm");
+ precache_model ("models/vehicles/bumblebee_plasma_right.dpm");
+ precache_model ("models/vehicles/bumblebee_ray.dpm");
+
+ //vehicles_configcheck("vehicle_bumblebee.cfg", autocvar_g_vehicle_bumblebee_health);
+
+ if(autocvar_g_vehicle_bumblebee_energy)
+ if(autocvar_g_vehicle_bumblebee_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_bumblebee_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_bumblebee_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.think = bumb_dinit;
+ self.nextthink = time + 1;
+}
+#endif // SVQC
+
+#ifdef CSQC
+void bumblebee_draw()
+{
+
+}
+
+void bumblebee_draw2d()
+{
+
+}
+
+void bumblebee_read_extra()
+{
+
+}
+
+void vehicle_bumblebee_assemble()
+{
+
+}
+#endif //CSQC
--- /dev/null
+vector collision_force;
+vector collision_angle;
+
+vector bb1[9];
+vector bb2[9];
+
+float collision_run()
+{
+ vector vtmp, vmin, vmax, vrot, vforce, vtmp2, vtmp3;
+ float i, fvel, bcol;
+
+
+ // Extract the 8 bbox corners from mins/maxs for self
+ vmax = self.maxs;
+ vmin = self.mins;
+ bb1[0] = vmax;
+ vtmp = vmax; vtmp_x = vmin_x; bb1[1] = vtmp;
+ vtmp = vmax; vtmp_y = vmin_y; bb1[2] = vtmp;
+ vtmp = vmin; vtmp_z = vmax_z; bb1[3] = vtmp;
+ bb1[4] = vmin;
+ vtmp = vmin; vtmp_x = vmax_x; bb1[5] = vtmp;
+ vtmp = vmin; vtmp_y = vmax_y; bb1[6] = vtmp;
+ vtmp = vmax; vtmp_z = vmin_z; bb1[7] = vtmp;
+
+ makevectors(self.angles + '-2 0 0' * self.angles_x);
+ bcol = 0;
+
+ // Pass1: Transform by rotation, ajust points by impact/s
+ for(i = 8; i >= 0; --i)
+ {
+ vtmp = bb1[i];
+ vtmp = self.origin + vtmp_x * v_forward - vtmp_y * v_right + vtmp_z * v_up;
+ traceline(self.origin, vtmp, MOVE_WORLDONLY, self);
+ te_lightning1(world,self.origin,vtmp);
+ if(trace_fraction != 1.0)
+ {
+ vforce += (trace_endpos - vtmp);
+ vtmp3 = self.origin + self.velocity * frametime;
+ vtmp2 = vectoangles(normalize(vtmp - vtmp3));
+ vrot += (vectoangles(normalize(trace_endpos - vtmp3)) - vtmp2);
+ bcol += 1;
+ }
+ }
+
+ if(bcol)
+ {
+
+ vtmp = self.origin + self.velocity * frametime;
+ self.angles += vrot * frametime;
+ self.velocity += vforce * frametime;
+
+ }
+
+}
+
--- /dev/null
+#ifdef VEHICLES_CSQC
+// SendFlags
+float VSF_SETUP = 1; /// Send vehicle type etc
+float VSF_ORIGIN = 2; /// Send location
+float VSF_MOVEMENT = 4; /// Send movement update (and angles)
+float VSF_AVEL = 8; /// Send Angular velocity
+float VSF_STATS = 16; /// Send ammo, health etc
+float VSF_EXTRA = 32; /// Send additional data (turret rotations etc). Handeld per vehicle type.
+float VSF_ANIMINFO = 64; /// Animation info
+float VSF_FULL_UPDATE = 16777215; /// Send everything
+
+float VSX_FAR = 1;
+float VSX_OWNER = 2;
+float VSX_GUN1 = 4;
+float VSX_GUN2 = 8;
+
+#ifdef SVQC
+#define VSX_FARDISTANCE 2000
+float send_vehile(entity to, float sf)
+{
+ float dist, xf;
+
+ var void WriteFunc(float, float);
+
+ dist = vlen(self.origin - to.origin);
+ if(to == self.owner)
+ xf |= VSX_OWNER;
+ else if(dist > VSX_FARDISTANCE)
+ xf |= VSX_FAR;
+
+ // Always send a movement and origin to owner
+ if(to == self.owner)
+ sf |= VSF_ORIGIN | VSF_MOVEMENT;
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_VEHICLE);
+
+ // We need to know client-side what was sent
+ WriteByte(MSG_ENTITY, sf);
+ WriteByte(MSG_ENTITY, xf);
+
+ if(sf & VSF_SETUP)
+ {
+ WriteByte(MSG_ENTITY, self.hud); //vehicle type = hud
+ WriteByte(MSG_ENTITY, self.team);
+ WriteShort(MSG_ENTITY, self.colormap);
+ WriteShort(MSG_ENTITY, self.vehicle_flags);
+ }
+
+ if(sf & VSF_ORIGIN)
+ {
+ WriteFunc = ((xf & VSX_FAR) ? WriteShort : WriteCoord);
+ WriteFunc(MSG_ENTITY, self.origin_x);
+ WriteFunc(MSG_ENTITY, self.origin_y);
+ WriteFunc(MSG_ENTITY, self.origin_z);
+ }
+
+ if(sf & VSF_MOVEMENT)
+ {
+ WriteFunc = ((xf & VSX_FAR) ? WriteShort : WriteCoord);
+ WriteFunc(MSG_ENTITY, self.velocity_x);
+ WriteFunc(MSG_ENTITY, self.velocity_y);
+ WriteFunc(MSG_ENTITY, self.velocity_z);
+
+ WriteFunc = ((xf & VSX_FAR) ? WriteShort : WriteAngle);
+ WriteFunc(MSG_ENTITY, self.angles_x);
+ WriteFunc(MSG_ENTITY, self.angles_y);
+ WriteFunc(MSG_ENTITY, self.angles_z);
+ }
+
+ if(sf & VSF_AVEL)
+ {
+ WriteFunc = ((xf & VSX_FAR) ? WriteShort : WriteCoord);
+ WriteFunc(MSG_ENTITY, self.avelocity_x);
+ WriteFunc(MSG_ENTITY, self.avelocity_y);
+ WriteFunc(MSG_ENTITY, self.avelocity_z);
+ }
+
+ if(sf & VSF_STATS)
+ {
+ WriteByte(MSG_ENTITY, self.vehicle_health);
+ if(xf & VSX_OWNER)
+ {
+ WriteByte(MSG_ENTITY, self.vehicle_shield);
+ WriteByte(MSG_ENTITY, self.vehicle_energy);
+
+ WriteByte(MSG_ENTITY, self.vehicle_ammo1);
+ WriteByte(MSG_ENTITY, self.vehicle_reload1);
+
+ WriteByte(MSG_ENTITY, self.vehicle_ammo2);
+ WriteByte(MSG_ENTITY, self.vehicle_reload2);
+
+ }
+ }
+
+ if(sf & VSF_EXTRA)
+ self.vehile_send_exta(to, sf);
+
+ return TRUE;
+}
+
+void net_link_vehile()
+{
+ self.SendFlags = 0xFFFFFF;
+ Net_LinkEntity(self, FALSE, 0, send_vehile);
+}
+#endif // SVQC
+
+#ifdef CSQC
+void vehicle_spiderbot_assemble()
+{
+
+}
+
+void vehicle_raptor_assemble()
+{
+
+}
+
+void vehicle_bumblebee_assemble()
+{
+
+}
+
+.float lastupdate;
+void read_vehicle(float bIsNew)
+{
+ float sf, xf;
+ var float ReadFunc();
+
+ sf = ReadByte();
+ xf = ReadByte();
+
+ if(xf & VSX_OWNER)
+ vehicle = self;
+
+ if(sf & VSF_SETUP)
+ {
+ self.vehicle_hud = ReadByte();
+ self.team = ReadByte();
+ self.colormap = ReadShort();
+ self.vehicle_flags = ReadShort();
+
+ switch(self.vehicle_hud)
+ {
+ case HUD_WAKIZASHI:
+ vehicle_racer_assemble();
+ break;
+ case HUD_SPIDERBOT:
+ vehicle_spiderbot_assemble();
+ break;
+ case HUD_RAPTOR:
+ vehicle_raptor_assemble();
+ break;
+ case HUD_BUMBLEBEE:
+ vehicle_bumblebee_assemble();
+ break;
+ default:
+ break;
+ }
+ }
+
+ if(self.vehicle_hud == HUD_WAKIZASHI && xf & VSX_OWNER)
+ {
+
+ vehicle_hudmodel.owner = self;
+ }
+
+ //if(xf & VSX_FAR)
+ // dprint("Client vehicle faaar set\n");
+
+ if(sf & VSF_ORIGIN)
+ {
+ ReadFunc = ((xf & VSX_FAR) ? ReadShort : ReadCoord);
+ self.origin_x = ReadFunc();
+ self.origin_y = ReadFunc();
+ self.origin_z = ReadFunc();
+
+ setorigin(self, self.origin);
+ //self.lastupdate = time;
+ }
+
+ if(sf & VSF_MOVEMENT)
+ {
+ ReadFunc = ((xf & VSX_FAR) ? ReadShort : ReadCoord);
+ self.velocity_x = ReadFunc();
+ self.velocity_y = ReadFunc();
+ self.velocity_z = ReadFunc();
+
+ ReadFunc = ((sf & VSX_FAR) ? ReadShort : ReadAngle);
+ self.angles_x = ReadFunc();
+ self.angles_y = ReadFunc();
+ self.angles_z = ReadFunc();
+
+ //self.lastupdate = time;
+ // self.move_velocity = self.velocity;
+ // self.move_angles = self.angles;
+ }
+
+ if(sf & VSF_AVEL)
+ {
+ ReadFunc = ((xf & VSX_FAR) ? ReadShort : ReadCoord);
+ self.avelocity_x = ReadFunc();
+ self.avelocity_y = ReadFunc();
+ self.avelocity_z = ReadFunc();
+
+ // self.move_avelocity = self.avelocity;
+ }
+
+ if(sf & VSF_STATS)
+ {
+ self.vehicle_health = ReadByte();
+ if(xf & VSX_OWNER)
+ {
+ self.vehicle_shield = ReadByte();
+ self.vehicle_energy = ReadByte();
+ self.vehicle_ammo1 = ReadByte();
+ self.vehicle_reload1 = ReadByte();
+ self.vehicle_ammo2 = ReadByte();
+ self.vehicle_reload2 = ReadByte();
+ }
+ }
+
+ if(sf & VSF_EXTRA)
+ self.vehile_read_exta(sf);
+
+}
+
+#endif // CSQC
+#else
+#ifdef CSQC
+.float lastupdate;
+void read_vehicle(float bIsNew)
+{
+
+}
+#endif
+#endif // VEHICLES_CSQC
-#define RACER_MIN '-80 -80 -40'
-#define RACER_MAX '80 80 40'
-#define RACER_TICRATE 0.05
+#define RACER_MIN '-120 -120 -40'
+#define RACER_MAX '120 120 40'
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
-//void racer_think();
-float racer_power_air;
-float racer_power_solid;
-float racer_power_min;
-float racer_anglestabilizer;
-float racer_springlength;
-
-float racer_healthmax;
-float racer_shieldmax;
-float racer_energymax;
-
-float racer_pitchspeed;
-float racer_turnspeed;
-float racer_turnroll;
-float racer_speed_forward;
-float racer_speed_strafe;
-
-float racer_afterburn_cost;
-
-float jetfromtag_power;
-float jetfromtag_normpower;
-vector jetfromtag_origin;
-float jetfromtag_groundcontact;
-
-void racer_loadsettings()
-{
- racer_power_min = autocvar_g_vehicle_racer_power_min * 0.25;
- racer_power_air = autocvar_g_vehicle_racer_power_air * 0.25;
- racer_power_solid = autocvar_g_vehicle_racer_power_solid * 0.25;
-
- racer_springlength = autocvar_g_vehicle_racer_springlength;
- racer_anglestabilizer = autocvar_g_vehicle_racer_anglestabilizer;
- racer_pitchspeed = autocvar_g_vehicle_racer_pitchspeed;
- racer_turnspeed = autocvar_g_vehicle_racer_turnspeed;
- racer_turnroll = autocvar_g_vehicle_racer_turnroll;
- racer_speed_forward = autocvar_g_vehicle_racer_speed_forward;
- racer_speed_strafe = autocvar_g_vehicle_racer_speed_strafe;
-
- racer_afterburn_cost = autocvar_g_vehicle_racer_afterburn_cost;
-
- racer_healthmax = autocvar_g_vehicle_racer_health;
- racer_shieldmax = autocvar_g_vehicle_racer_shield;
- racer_energymax = autocvar_g_vehicle_racer_energy;
-
-}
-
-vector racer_jetfromtag(string tagname)
-{
- vector force_dir;
- float air_frac, solid_frac, air_pwr, solid_pwr;
-
- jetfromtag_origin = gettaginfo(self,gettagindex(self,tagname));
- v_forward = normalize(v_forward) * -1;
-
- force_dir = jetfromtag_origin - (v_forward * racer_springlength);
- traceline(jetfromtag_origin, force_dir, MOVE_NORMAL, self);
- //te_lightning1(world,jetfromtag_origin, force_dir);
-
- //trace_fraction *= trace_fraction;
-
- solid_frac = 1 - trace_fraction;
- air_frac = trace_fraction;
-
- if (trace_fraction != 1.0)
- jetfromtag_groundcontact = 1;
-
- solid_pwr = solid_frac * racer_power_solid;
- air_pwr = air_frac * racer_power_air;
-
- jetfromtag_power = solid_pwr + air_pwr;
- jetfromtag_normpower = jetfromtag_power / (racer_power_air + racer_power_solid);
-
- //te_lightning1(world,jetfromtag_origin,jetfromtag_origin + normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min));
- //return normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min);
- return v_forward * max(jetfromtag_power, racer_power_min);
-}
+// Auto cvars
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
void racer_align4point()
{
- vector push_vector;
+ vector push_vector, v_add;
float fl_push, fr_push, bl_push, br_push;
- jetfromtag_groundcontact = 0;
- push_vector = racer_jetfromtag("tag_engine_fr");
- fr_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fr_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_jetfromtag("tag_engine_fl");
- fl_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ br_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_jetfromtag("tag_engine_br");
- br_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ bl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_jetfromtag("tag_engine_bl");
- bl_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ self.velocity += (push_vector * frametime);
- self.velocity = self.velocity + (push_vector * frametime);
- self.velocity_z -= autocvar_sv_gravity * frametime;
+ // Anti ocilation
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
- push_vector_x = (fl_push - bl_push);
+ self.velocity += v_add;
+ //self.velocity_z -= autocvar_sv_gravity * frametime;
+
+ push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_x *= 360;
push_vector_z += (br_push - bl_push);
push_vector_z *= 360;
- //if (push_vector_z != 0)
- if(self.angles_z > 0)
- self.angles_z = max(0, self.angles_z - (racer_anglestabilizer * frametime));
- else
- self.angles_z = min(0, self.angles_z + (racer_anglestabilizer * frametime));
- //else
- self.angles_z += push_vector_z * frametime;
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * frametime;
+ self.angles_x += push_vector_x * frametime;
- //if (push_vector_x != 0)
- if(self.angles_x > 0)
- self.angles_x = max(0, self.angles_x - (racer_anglestabilizer * frametime));
- else
- self.angles_x = min(0, self.angles_x + (racer_anglestabilizer * frametime));
- //else
- self.angles_x += push_vector_x * frametime;
-}
-
-void racer_bolt_explode()
-{
- vector org2;
-
- org2 = findbetterlocation (self.origin, 8);
- pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
- RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
- sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
-
- remove (self);
-}
-
-void racer_rocket_explode()
-{
- vector org2;
-
- //if not(self.owner)
- // self.owner = self.realowner;
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
-
- remove (self);
-}
-
-void racer_rocket_touch()
-{
- if(other.owner == self.owner)
- return;
-
- PROJECTILE_TOUCH;
- /*
- if(pointcontents(self.origin) == CONTENT_SKY)
- {
- self.think = SUB_Remove;
- self.nextthink = time;
- return;
- }
- */
-
- racer_rocket_explode();
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
}
void racer_fire_cannon(string tagname)
{
+ vector v;
entity bolt;
- bolt = spawn();
- bolt.solid = SOLID_TRIGGER;
- bolt.movetype = MOVETYPE_FLYMISSILE;
- bolt.flags = FL_PROJECTILE | FL_NOTARGET;
- bolt.owner = self;
- bolt.realowner = self.owner;
- bolt.touch = racer_bolt_explode;
- bolt.think = racer_bolt_explode;
- bolt.nextthink = time + 9;
- bolt.bot_dodge = TRUE;
- bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
- setorigin(bolt, gettaginfo(self,gettagindex(self,tagname)));
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
- vector v;
- // FIXME this uses prydon cursor
- v = normalize(self.owner.cursor_trace_endpos - bolt.origin);
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
v_forward_z = v_z * 0.5;
-
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
-
- CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}
void racer_rocket_groundhugger()
{
- vector newdir,olddir;
- float oldspeed, newspeed;
+ vector olddir, newdir;
+ float oldvel, newvel;
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
return;
}
- olddir = normalize(self.velocity);
- oldspeed = vlen(self.velocity);
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 512, MOVE_WORLDONLY,self);
- if(trace_fraction >= 0.35)
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
{
- traceline(trace_endpos, trace_endpos - '0 0 512', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- newdir = trace_endpos + '0 0 32';
-
- newdir = normalize(newdir - self.origin);
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
}
- newspeed = oldspeed + self.lip;
- self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
UpdateCSQCProjectile(self);
+ return;
}
-void racer_rocket_think()
+void racer_rocket_tracker()
{
- vector newdir,olddir, eorg, edir;
- float oldspeed, newspeed, dist;
+ vector olddir, newdir;
+ float oldvel, newvel;
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
}
olddir = normalize(self.velocity);
- oldspeed = vlen(self.velocity);
- fixedmakevectors(olddir);
- eorg = 0.5 * (self.enemy.absmin + self.enemy.absmax);
- edir = normalize(eorg - self.origin);
- dist = vlen(self.origin - self.enemy.origin);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(self.enemy.origin - self.origin);
- if(dist > 512)
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
{
- vector ddir;
- float p;
- p = dist / self.delay;
- p = max(0.05, p * 0.25);
- ddir = steerlib_traceavoid(p, oldspeed * 0.25);
- edir += ddir * 0.95;
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
}
- newdir = normalize(olddir + edir * self.wait);
- newspeed = oldspeed + self.lip;
- self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+ if(trace_fraction != 1.0)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
UpdateCSQCProjectile(self);
+ return;
}
-void racer_fire_rocket(string tagname)
+void racer_fire_rocket(string tagname, entity trg)
{
+ vector v;
entity rocket;
- rocket = spawn();
- setsize (rocket, '-1 -1 -1', '1 1 1');
- rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
- rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.solid = SOLID_BBOX;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.flags = FL_PROJECTILE;
- rocket.owner = self;
- rocket.realowner = self.owner;
- rocket.touch = racer_rocket_touch;
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
- setorigin(rocket, gettaginfo(self,gettagindex(self,tagname)));
-
- /*
- if( (self.tur_head.gun1) && (self.tur_head.cnt > time))
- rocket.enemy = self.tur_head.gun1;
-
- if(rocket.enemy)
- {
- rocket.delay = vlen(rocket.enemy.origin - rocket.origin);
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
- rocket.think = racer_rocket_think;
- rocket.nextthink = time;
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
- }
- else
- {
- */
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
- rocket.think = racer_rocket_groundhugger;
- rocket.nextthink = time;
- CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
- //}
-}
-
-float racer_customizeentityforclient()
-{
+ v = gettaginfo(self, gettagindex(self, tagname));
+ rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
- if(self.deadflag == DEAD_DEAD)
- return FALSE;
+ rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+ rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
- /*
- if(other == self.owner)
- self.alpha = -1;
+ if(trg)
+ rocket.think = racer_rocket_tracker;
else
- self.alpha = 1;
- */
-
- return TRUE;
+ rocket.think = racer_rocket_groundhugger;
}
-float racer_pplug()
+float racer_frame()
{
entity player, racer;
- float ftmp, ftmp2;
vector df;
-
- if(autocvar_g_vehicle_racer_reload)
- {
- racer_loadsettings();
- cvar_set("g_vehicle_racer_reload","0");
- }
-
- player = self;
- racer = self.vehicle;
-
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
-
- self = racer;
-
- if(player.BUTTON_USE)
- {
- self = racer;
- racer_exit(0);
- self = player;
- return 0;
- }
-
+ float ftmp;
+
+ if(intermission_running)
+ return 1;
+
+ player = self;
+ racer = self.vehicle;
+ self = racer;
+
+ player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+
+ vehicles_painframe();
+
if(racer.deadflag != DEAD_NO)
{
self = player;
return 1;
}
-
racer_align4point();
- racer.angles_x *= -1;
- makevectors(racer.angles);
+ crosshair_trace(player);
- // Rotate Body
- ftmp = racer_turnspeed * sys_frametime;
- ftmp2 = ftmp * -1;
+ racer.angles_x *= -1;
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = anglemods(racer.angles_y + ftmp);
+ // Yaw
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
// Roll
- ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp);
- racer.angles_z = bound(-85, ftmp, 85);
-
- // Turn
- racer.angles_y = ftmp2;
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
- // Pitch Body
- ftmp = racer_pitchspeed * sys_frametime;
- ftmp2 = ftmp * -1;
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
- ftmp = bound(ftmp2,shortangle_f(player.v_angle_x - racer.angles_x,racer.angles_x),ftmp);
- racer.angles_x = anglemods(racer.angles_x + ftmp);
+ makevectors(racer.angles);
racer.angles_x *= -1;
- df = racer.velocity * -0.5;
+
+ ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ racer.velocity_z = ftmp;
if(player.movement_x != 0)
{
if(player.movement_x > 0)
- df += v_forward * racer_speed_forward;
+ df += v_forward * autocvar_g_vehicle_racer_speed_forward;
else if(player.movement_x < 0)
- df -= v_forward * racer_speed_forward;
+ df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
}
if(player.movement_y != 0)
{
if(player.movement_y < 0)
- df -= v_right * racer_speed_strafe;
+ df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
else if(player.movement_y > 0)
- df += v_right * racer_speed_strafe;
+ df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
-
- // limit _z to avoid flying on normal thrust
- if(df_z > 0)
- df_z = min(df_z,700);
-
-
+
+ if(vlen(player.movement) != 0)
+ {
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CHAN_TRIGGER, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CHAN_TRIGGER, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
- racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
- racer.vehicle_energy -= racer_afterburn_cost * frametime;
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
+ racer.wait = time;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+
+ if(self.invincible_finished < time)
+ {
+ traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ self.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(self.strength_finished < time)
+ {
+ //self.sounds = 2;
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self, CHAN_PAIN, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ self.strength_finished = 0;
+ sound (self, CHAN_PAIN, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
}
+
racer.velocity += df * frametime;
racer.velocity = racer.velocity - df;
player.movement = racer.velocity;
- /*
- // for homing rockets
- // FIXME this uses prydon cursor
- if(self.owner.cursor_trace_ent)
- {
- self.tur_head.gun1 = self.owner.cursor_trace_ent;
- self.tur_head.cnt = time + 1;
- }
- */
-
if(player.BUTTON_ATCK)
if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
- racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+ racer.wait = time;
+ crosshair_trace(player);
if(racer.cnt)
{
racer_fire_cannon("tag_fire1");
racer_fire_cannon("tag_fire2");
racer.cnt = 1;
}
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
}
- if(player.BUTTON_ATCK2)
- if(time > racer.delay)
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- racer_fire_rocket("tag_rocket_r");
- racer_fire_rocket("tag_rocket_l");
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
}
- player.vehicle_reload1 = (time - racer.lip) / (racer.delay-racer.lip);
- vehicle_stdproc_shiledregen(racer_shieldmax, frametime);
- vehicle_stdproc_healthregen(racer_healthmax, frametime);
-
- if (racer.wait < time)
- vehicle_stdproc_energyregen(racer_energymax, frametime);
- else
- player.vehicle_energy = (racer.vehicle_energy / racer_energymax);
-
- self = player;
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ self.misc_bulletcounter += 1;
+ racer.delay = time + 0.3;
+ if(self.misc_bulletcounter == 1)
+ racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+ else if(self.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+ self.lock_strength = 0;
+ self.lock_target = world;
+ self.misc_bulletcounter = 0;
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
+ }
+ }
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
- return 1;
-}
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
-void racer_exitthink()
-{
- float a, b, c;
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
- self.nextthink = time;
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
- a = racer_anglestabilizer;
- b = racer_springlength;
- c = racer_power_solid;
- racer_anglestabilizer = 36;
- racer_springlength = 96;
- racer_power_solid = 300;
+ VEHICLE_UPDATE_PLAYER(health, racer);
+ VEHICLE_UPDATE_PLAYER(energy, racer);
- racer_align4point();
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, racer);
- if(self.velocity_z < 0)
- self.velocity_z *= 0.95;
- racer_anglestabilizer = a;
- racer_springlength = b;
- racer_power_solid = c;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ setorigin(player,racer.origin + '0 0 32');
+ player.velocity = racer.velocity;
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ self = player;
+ return 1;
}
-void racer_spawnthink()
+void racer_think()
{
- float a, b, c;
- vector dorg;
-
- self.nextthink = time;
-
- a = racer_anglestabilizer;
- b = racer_springlength;
- c = racer_power_solid;
-
- racer_anglestabilizer = 36;
- racer_springlength = 96;
- racer_power_solid = 300;
-
- // self.velocity_z += sin(time * 128) * 4;
-
- racer_align4point();
+ /*
+ float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
+ b = autocvar_g_vehicle_racer_springlength;
+ c = autocvar_g_vehicle_racer_hoverpower;
- if(self.velocity_z < 0)
- self.velocity_z *= 0.98;
+ autocvar_g_vehicle_racer_anglestabilizer = 36;
+ autocvar_g_vehicle_racer_springlength = 96;
+ autocvar_g_vehicle_racer_hoverpower = 300;
+ */
- racer_anglestabilizer = a;
- racer_springlength = b;
- racer_power_solid = c;
+ racer_align4point(); //time - self.nextthink);
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ /*
+ //if(self.velocity_z > 0)
+ // self.velocity_z *= 0.95;
- dorg = self.pos1 - self.origin ;
+ autocvar_g_vehicle_racer_anglestabilizer = a;
+ autocvar_g_vehicle_racer_springlength = b;
+ autocvar_g_vehicle_racer_hoverpower = c;
+ */
- self.velocity_x = bound(-32, self.velocity_x + dorg_x, 32);
- self.velocity_y = bound(-32, self.velocity_y + dorg_y, 32);
+ self.velocity_x *= 0.9;
+ self.velocity_y *= 0.9;
+ self.velocity_z *= 0.8;
+ self.velocity_z += sin(time * 2) * 16;
+ self.nextthink = time; // + 0.05;
}
void racer_enter()
{
- self.owner = other;
-
-
- self.nextthink = 0;
- self.flags = 0;
- self.vehicle_hudmodel.viewmodelforclient = self.owner;
- self.colormap = self.owner.colormap;
-
- self.owner.PlayerPhysplug = racer_pplug;
- self.owner.takedamage = DAMAGE_NO;
- self.owner.event_damage = SUB_Null;
- self.owner.vehicle = self;
- self.owner.angles = self.angles;
- self.owner.solid = SOLID_NOT;
- self.owner.movetype = MOVETYPE_NOCLIP;
- self.owner.alpha = -1;
- self.owner.hud = HUD_WAKIZASHI;
- self.owner.effects |= EF_NODRAW;
- self.owner.view_ofs = '0 0 0';
-
+ self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-
- setorigin(other,self.origin + '0 0 32');
- other.velocity = self.velocity;
-
- other.flags &~= FL_ONGROUND;
- msg_entity = other;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.vehicle_viewport);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, self.angles_x * -1); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
-}
-
-void racer_spawn();
-void racer_return()
-{
- pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
- self.enemy.think = racer_spawn;
- self.enemy.nextthink = time;
- remove(self);
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)
{
- self.colormap = 1024;
- self.flags = FL_NOTARGET;
-
+ vector spot;
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.movetype = MOVETYPE_TOSS;
+ sound (self, CHAN_PAIN, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+
if not (self.owner)
return;
- msg_entity = self.owner;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.owner);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, 0); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
-
- if (self.deadflag == DEAD_NO)
- {
- self.think = racer_exitthink;
- self.nextthink = time;
- }
-
- self.owner.takedamage = DAMAGE_AIM;
- self.owner.solid = SOLID_SLIDEBOX;
- self.owner.movetype = MOVETYPE_WALK;
-
- setsize(self.owner,PL_MIN,PL_MAX);
-
- self.owner.effects &~= EF_NODRAW;
- self.owner.alpha = 1;
- self.owner.PlayerPhysplug = SUB_Null;
- self.owner.vehicle = world;
- self.owner.view_ofs = PL_VIEW_OFS;
- self.owner.event_damage = PlayerDamage;
- self.owner.hud = HUD_NORMAL;
-
- self.vehicle_hudmodel.viewmodelforclient = self;
-
+ makevectors(self.angles);
if(eject)
{
- makevectors(self.angles);
- setorigin(self.owner,self.origin + v_forward * 100);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- self.owner.velocity = (v_forward) * -150;
- setorigin(self.owner,self.origin - v_forward * 128);
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
-
+
self.owner = world;
-
- if (self.deadflag != DEAD_NO)
- {
- entity ret;
- ret = spawn();
- ret.enemy = self;
- ret.think = racer_return;
- ret.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- }
-}
-
-void racer_touch()
-{
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
-
- if(other.classname != "player")
- return;
-
- vector a;
- a = normalize(other.origin - self.origin);
- a = a - normalize(self.velocity);
-
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- racer_enter();
}
void racer_spawn()
{
- self.think = racer_spawnthink;
- self.nextthink = time;
-
- self.flags = FL_NOTARGET;
- self.effects = 0;
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- self.vehicle_health = racer_healthmax;
- self.vehicle_shield = racer_shieldmax;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
- self.event_damage = vehicle_stdproc_damage;
- self.touch = racer_touch;
-
- self.iscreature = TRUE;
- self.scale = 0.5;
- self.movetype = MOVETYPE_FLY;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
- self.alpha = 1;
- self.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
-
- self.vehicle_energy = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
-
- setorigin(self, self.pos1);
- self.angles = self.pos2;
-
- setsize(self,RACER_MIN * 0.5,RACER_MAX * 0.5);
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
- self.delay = time;
+ setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
}
void racer_blowup()
{
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
- self.alpha = -1;
+ RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_WAKIBLOWUP, world);
+
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = racer_spawn;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
- self.avelocity_z = 0;
- self.colormod = '0 0 0';
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
- setorigin(self,self.pos1);
+ setorigin(self, self.pos1);
+ self.think = racer_spawn;
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
}
-void racer_dietouch()
+void racer_deadtouch()
{
- if(self.wait > time)
- return;
-
- self.wait = time + 0.75;
-
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ self.avelocity_x *= 0.7;
+ self.cnt -= 1;
+ if(self.cnt <= 0)
+ racer_blowup();
}
void racer_die()
self.health = 0;
self.event_damage = SUB_Null;
self.iscreature = FALSE;
- self.solid = SOLID_NOT;
+ self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
- self.touch = racer_dietouch;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-
- self.velocity += '0 0 128';
+ self.wait = time;
+ self.cnt = 1 + random() * 2;
+ self.touch = racer_deadtouch;
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
- self.colormod = '-0.5 -0.5 -0.5';
+ self.avelocity_x = -vlen(self.velocity) * 0.2;
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
self.think = racer_blowup;
- self.nextthink = time + 3;
+ self.nextthink = 2 + time + random() * 3;
}
void racer_dinit()
{
+ if not (vehicle_initialize(
+ "Wakizashi",
+ "models/vehicles/wakizashi.dpm",
+ "",
+ "models/vehicles/wakizashi_cockpit.dpm",
+ "", "", "tag_viewport",
+ HUD_WAKIZASHI,
+ 0.5 * RACER_MIN, 0.5 * RACER_MAX,
+ FALSE,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
+ racer_enter, racer_exit,
+ racer_die, racer_think,
+ TRUE))
+ {
+ remove(self);
+ return;
+ }
- tracebox(self.origin + '0 0 100', RACER_MIN * 0.5, RACER_MAX * 0.5, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
- setorigin(self,trace_endpos);
-
- if (self.netname == "")
- self.netname = "Race PoD";
-
- self.cvar_basename = "g_vehicle_racer";
-
- self.vehicle_viewport = spawn();
- self.vehicle_hudmodel = spawn();
- //self.ccamera = spawn();
-
- setorigin(self, self.origin);
-
- setmodel(self,"models/vehicles/wakizashi.dpm");
- setmodel(self.vehicle_hudmodel, "models/vehicles/wakizashi_cockpit.dpm");
- setmodel (self.vehicle_viewport, "null");
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
setattachment(self.vehicle_hudmodel, self, "");
setattachment(self.vehicle_viewport, self, "tag_viewport");
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.customizeentityforclient = racer_customizeentityforclient;
-
- self.tur_head = spawn();
-
- self.pos1 = self.origin;
- self.pos2 = self.angles;
- self.angles = '0 0 0';
- self.angles = self.pos1;
-
- self.vehicle_die = racer_die;
- self.vehicle_exit = racer_exit;
-
- addstat(STAT_HUD, AS_INT, hud);
- addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
- addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
- addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
-
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
- addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
-
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
- addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
-
- racer_spawn();
+ self.mass = 900;
}
void spawnfunc_vehicle_racer()
{
- g_turrets_common_precash();
- racer_loadsettings();
-
- self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN;
-
- /*
- traceline(self.origin,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
- if(trace_startsolid)
- {
- dprint("WARNING: vehicle_racer placed in solid\n");
- traceline(self.origin + '0 0 512' ,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
- if(trace_startsolid || trace_fraction == 1.0)
- {
- dprint("ERROR: vehicle_racer placed in more then 512 units into solid\n");
- remove(self);
- return;
- }
- }
- */
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
- if(trace_fraction != 1.0)
- setorigin(self,trace_endpos + '0 0 128');
- else
- dprint("WARNING: vehicle_racer placed more then 2048 units above ground.\n");
+ precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/rocket_fire.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
+ precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- precache_model ("maps/bspmodel.bsp");
+ vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
+ if(autocvar_g_vehicle_racer_energy)
+ if(autocvar_g_vehicle_racer_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
+
+ if(autocvar_g_vehicle_racer_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_racer_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_racer_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
- self.nextthink = time + 1;
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC
-#define RAPTOR_MIN '-40 -40 0'
-#define RAPTOR_MAX '40 40 40'
-
-float raptor_movestyle;
-float raptor_turnspeed;
-float raptor_turnroll;
-float raptor_pitchspeed;
-float raptor_speed_forward;
-float raptor_speed_strafe;
-float raptor_speed_up;
-float raptor_speed_down;
-
-float raptor_bomblet_waves;
-float raptor_bomblet_wavefirst;
-float raptor_bomblet_wavenext;
-float raptor_bomblet_wawespread;
-float raptor_bomblets;
-float raptor_bomblet_damage;
-float raptor_bomblet_edgedamage;
-float raptor_bomblet_radius;
-float raptor_bomblet_force;
-float raptor_bombs_refire;
-
-float raptor_beam_dps;
-float raptor_beam_fops;
-float raptor_beam_aps;
-float raptor_beam_size;
-float raptor_beam_leangth;
-float raptor_beam_refire;
-
-float raptor_shield_max;
-float raptor_shield_regen;
-
-float raptor_health_max;
-float raptor_health_regen;
-
-float raptor_energy_max;
-float raptor_energy_regen;
+#ifdef SVQC
+#define RAPTOR_MIN '-80 -80 0'
+#define RAPTOR_MAX '80 80 70'
+
+float autocvar_g_vehicle_raptor_respawntime;
+
+float autocvar_g_vehicle_raptor_movestyle;
+float autocvar_g_vehicle_raptor_turnspeed;
+float autocvar_g_vehicle_raptor_pitchspeed;
+float autocvar_g_vehicle_raptor_pitchlimit;
+
+float autocvar_g_vehicle_raptor_speed_forward;
+float autocvar_g_vehicle_raptor_speed_strafe;
+float autocvar_g_vehicle_raptor_speed_up;
+float autocvar_g_vehicle_raptor_speed_down;
+float autocvar_g_vehicle_raptor_friction;
+
+float autocvar_g_vehicle_raptor_bomblets;
+float autocvar_g_vehicle_raptor_bomblet_alt;
+float autocvar_g_vehicle_raptor_bomblet_time;
+float autocvar_g_vehicle_raptor_bomblet_damage;
+float autocvar_g_vehicle_raptor_bomblet_spread;
+float autocvar_g_vehicle_raptor_bomblet_edgedamage;
+float autocvar_g_vehicle_raptor_bomblet_radius;
+float autocvar_g_vehicle_raptor_bomblet_force;
+float autocvar_g_vehicle_raptor_bomblet_explode_delay;
+float autocvar_g_vehicle_raptor_bombs_refire;
+
+float autocvar_g_vehicle_raptor_cannon_turnspeed;
+float autocvar_g_vehicle_raptor_cannon_turnlimit;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_up;
+float autocvar_g_vehicle_raptor_cannon_pitchlimit_down;
+
+float autocvar_g_vehicle_raptor_cannon_locktarget;
+float autocvar_g_vehicle_raptor_cannon_locking_time;
+float autocvar_g_vehicle_raptor_cannon_locking_releasetime;
+float autocvar_g_vehicle_raptor_cannon_locked_time;
+float autocvar_g_vehicle_raptor_cannon_predicttarget;
+
+float autocvar_g_vehicle_raptor_cannon_cost;
+float autocvar_g_vehicle_raptor_cannon_damage;
+float autocvar_g_vehicle_raptor_cannon_radius;
+float autocvar_g_vehicle_raptor_cannon_refire;
+float autocvar_g_vehicle_raptor_cannon_speed;
+float autocvar_g_vehicle_raptor_cannon_spread;
+float autocvar_g_vehicle_raptor_cannon_force;
+
+float autocvar_g_vehicle_raptor_energy;
+float autocvar_g_vehicle_raptor_energy_regen;
+float autocvar_g_vehicle_raptor_energy_regen_pause;
+
+float autocvar_g_vehicle_raptor_health;
+float autocvar_g_vehicle_raptor_health_regen;
+float autocvar_g_vehicle_raptor_health_regen_pause;
+
+float autocvar_g_vehicle_raptor_shield;
+float autocvar_g_vehicle_raptor_shield_regen;
+float autocvar_g_vehicle_raptor_shield_regen_pause;
void raptor_spawn();
-void raptor_return();
-float raptor_pplug();
+float raptor_frame();
float raptor_takeoff();
-float raptor_land();
.entity bomb1;
.entity bomb2;
float raptor_altitude(float amax)
{
- tracebox(self.origin, self.mins, self.maxs, '0 0 -1' * amax, TRUE, self);
- if(trace_fraction == 1)
- return amax+1;
- else
- return vlen(self.origin - trace_endpos);
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), TRUE, self);
+ return vlen(self.origin - trace_endpos);
}
-void raptor_loadsettings()
-{
- raptor_movestyle = CCVAR("_movestyle");
- raptor_turnspeed = CCVAR("_turnspeed");
- raptor_turnroll = CCVAR("_turnroll");
- raptor_pitchspeed = CCVAR("_pitchspeed");
- raptor_speed_forward = CCVAR("_speed_forward");
- raptor_speed_strafe = CCVAR("_speed_strafe");
- raptor_speed_up = CCVAR("_speed_up");
- raptor_speed_down = CCVAR("_speed_down");
-
- raptor_bomblet_waves = CCVAR("_bomblet_waves ");
- raptor_bomblet_wavefirst = CCVAR("_bomblet_wavefirst");
- raptor_bomblet_wavenext = CCVAR("_bomblet_wavenext");
- raptor_bomblet_wawespread = CCVAR("_bomblet_wawespread");
- raptor_bomblets = CCVAR("_bomblets");
- raptor_bomblet_damage = CCVAR("_bomblet_damage");
- raptor_bomblet_edgedamage = CCVAR("_bomblet_edgedamage");
- raptor_bomblet_radius = CCVAR("_bomblet_radius");
- raptor_bomblet_force = CCVAR("_bomblet_force ");
- raptor_bombs_refire = CCVAR("_bombs_refire");
-
- raptor_beam_dps = CCVAR("_beam_dps");
- raptor_beam_fops = CCVAR("_beam_fops");
- raptor_beam_aps = CCVAR("_beam_aps");
- raptor_beam_size = CCVAR("_beam_size");
- raptor_beam_leangth = CCVAR("_beam_length");
- raptor_beam_refire = CCVAR("_beam_refire");
-
- raptor_shield_max = CCVAR("_shield");
- raptor_shield_regen = CCVAR("_shield_regen");
-
- raptor_health_max = CCVAR("_health");
- raptor_health_regen = CCVAR("_health_regen");
-
- raptor_energy_max = CCVAR("_energy");
- raptor_energy_regen = CCVAR("_energy_regen");
-}
-void raptor_bombs_return()
+void raptor_bomblet_boom()
{
- self.owner.bomb1.alpha = 1;
- self.owner.bomb2.alpha = 1;
+ RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
+ autocvar_g_vehicle_raptor_bomblet_edgedamage,
+ autocvar_g_vehicle_raptor_bomblet_radius, world,
+ autocvar_g_vehicle_raptor_bomblet_force, DEATH_RAPTOR_BOMB, world);
remove(self);
}
-void raptor_bomblet_boom()
+void raptor_bomblet_touch()
{
- if(other.enemy == self.enemy)
+ if(other == self.owner)
return;
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
- RadiusDamage (self, self.enemy, raptor_bomblet_damage, raptor_bomblet_edgedamage, raptor_bomblet_radius, world, raptor_bomblet_force, DEATH_SBROCKET, world);
- remove(self);
+ PROJECTILE_TOUCH;
+ self.think = raptor_bomblet_boom;
+ self.nextthink = time + random() * autocvar_g_vehicle_raptor_bomblet_explode_delay;
}
void raptor_bomb_burst()
{
- self.angles = vectoangles(self.velocity);
-
- if(self.cnt < time)
+ if(self.cnt > time)
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
{
- entity bomblet;
- float i,v;
- vector d;
-
- makevectors(self.angles);
- v = vlen(self.velocity) + random();
- d = normalize(self.velocity);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
- for(i = 0; i < raptor_bomblets; ++i)
- {
-
- bomblet = spawn();
- setorigin(bomblet,self.origin);
-
- setmodel(bomblet,"models/vehicles/raptor_bomb.dpm");
- bomblet.scale = 0.5;
-
- bomblet.owner = self.owner;
- bomblet.enemy = self.enemy;
-
- bomblet.solid = SOLID_TRIGGER;
- bomblet.movetype = MOVETYPE_BOUNCE;
- bomblet.touch = raptor_bomblet_boom;
-
- bomblet.think = raptor_bomblet_boom;
- bomblet.nextthink = time + 5;
-
- //bomblet.modelflags = MF_ROCKET;
- bomblet.modelflags = MF_GRENADE;
-
- bomblet.velocity = normalize(d + randomvec() * raptor_bomblet_wawespread) * v;
-
- bomblet.angles = vectoangles(bomblet.velocity);
- }
-
- self.wait -= 1;
- if(self.wait <= 0)
+ self.nextthink = time;
+ traceline(self.origin, self.origin + (normalize(self.velocity) * autocvar_g_vehicle_raptor_bomblet_alt), MOVE_NORMAL, self);
+ if((trace_fraction == 1.0) || (vlen(self.origin - self.owner.origin) < autocvar_g_vehicle_raptor_bomblet_radius))
{
- remove(self);
+ UpdateCSQCProjectile(self);
return;
}
-
- self.cnt = time + raptor_bomblet_wavenext;
}
- self.nextthink = time;
-}
+ entity bomblet;
+ float i;
-void raptor_bomb_touch()
-{
- raptor_bomb_burst();
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, self);
+
+ for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
+ {
+ bomblet = spawn();
+ setorigin(bomblet, self.origin);
+
+ bomblet.movetype = MOVETYPE_TOSS;
+ bomblet.touch = raptor_bomblet_touch;
+ bomblet.think = raptor_bomblet_boom;
+ bomblet.nextthink = time + 5;
+ bomblet.owner = self.owner;
+ bomblet.realowner = self.realowner;
+ bomblet.velocity = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
+
+ PROJECTILE_MAKETRIGGER(bomblet);
+ CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
+ }
+
+ remove(self);
}
void raptor_bombdrop()
{
entity bomb_1, bomb_2;
- self.bomb1.alpha = 0.25;
- self.bomb2.alpha = 0.25;
-
bomb_1 = spawn();
bomb_2 = spawn();
- setmodel(bomb_1,"models/vehicles/raptor_bomb.dpm");
- setmodel(bomb_2,"models/vehicles/raptor_bomb.dpm");
-
setorigin(bomb_1, gettaginfo(self, gettagindex(self, "bombmount_left")));
setorigin(bomb_2, gettaginfo(self, gettagindex(self, "bombmount_right")));
- bomb_1.movetype = bomb_2.movetype = MOVETYPE_TOSS;
- bomb_1.velocity = bomb_2.velocity = self.velocity;
- bomb_1.touch = bomb_2.touch = raptor_bomb_touch;
- bomb_1.think = bomb_2.think = raptor_bomb_burst;
- bomb_1.nextthink = bomb_2.nextthink = time;
- bomb_1.cnt = bomb_2.cnt = time + raptor_bomblet_wavefirst;
- bomb_1.wait = bomb_2.wait = raptor_bomblet_waves;
-
- bomb_1.avelocity = bomb_2.avelocity = '0 0 180';
- bomb_1.owner = bomb_2.owner = self;
- bomb_1.enemy = bomb_2.enemy = self.owner;
- bomb_1.angles = bomb_2.angles = self.angles;
+ bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE;
+ bomb_1.velocity = bomb_2.velocity = self.velocity;
+ bomb_1.touch = bomb_2.touch = raptor_bomb_burst;
+ bomb_1.think = bomb_2.think = raptor_bomb_burst;
+ bomb_1.cnt = bomb_2.cnt = time + 10;
+
+ if(autocvar_g_vehicle_raptor_bomblet_alt)
+ bomb_1.nextthink = bomb_2.nextthink = time;
+ else
+ bomb_1.nextthink = bomb_2.nextthink = time + autocvar_g_vehicle_raptor_bomblet_time;
+
+ bomb_1.owner = bomb_2.owner = self;
+ bomb_1.realowner = bomb_2.realowner = self.owner;
bomb_1.solid = bomb_2.solid = SOLID_BBOX;
+ bomb_1.gravity = bomb_2.gravity = 1;
- bomb_1 = spawn();
- bomb_1.owner = self;
- bomb_1.think = raptor_bombs_return;
- bomb_1.nextthink = time + raptor_bombs_refire;
+ PROJECTILE_MAKETRIGGER(bomb_1);
+ PROJECTILE_MAKETRIGGER(bomb_2);
+
+ CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
+ CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
}
-void raptor_animator_think()
+
+void raptor_fire_cannon(entity gun, string tagname)
{
- self.owner.frame += 1;
- if(self.owner.frame == self.cnt)
- remove(self);
- else
- self.nextthink = time + self.wait;
+ vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
+ gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
+ autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
+ DEATH_RAPTOR_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE);
}
-void raptor_setanim(float start, float end, float length)
+void raptor_think()
{
- entity ani;
- if(self.tur_head.enemy)
- ani = self.tur_head.enemy;
- else
- ani = spawn();
-
- self.tur_head.enemy = ani;
- ani.owner = self;
- self.frame = start;
- ani.cnt = end;
- ani.wait = sys_frametime / length;
- ani.think = raptor_animator_think;
- ani.nextthink = time + ani.wait;
}
-void raptor_beam (vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float deathtype)
+void raptor_enter()
{
- vector hitloc, force, endpoint, dir;
- entity ent;
+ self.owner.PlayerPhysplug = raptor_takeoff;
+ self.movetype = MOVETYPE_BOUNCEMISSILE;
+ self.solid = SOLID_SLIDEBOX;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_raptor_health);
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_raptor_shield);
+ self.velocity_z = 1; // Nudge upwards to takeoff sequense can work.
+ self.tur_head.exteriormodeltoclient = self.owner;
- dir = normalize(end - start);
- force = dir * bforce;
+ self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ self.lip = time;
- // go a little bit into the wall because we need to hit this wall later
- end = end + dir;
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-20 0 96');
- // trace multiple times until we hit a wall, each obstacle will be made unsolid.
- // note down which entities were hit so we can damage them later
- while (1)
- {
- tracebox(start, smin, smax, end, FALSE, world);
-
- // if it is world we can't hurt it so stop now
- if (trace_ent == world || trace_fraction == 1)
- break;
-
- if (trace_ent.solid == SOLID_BSP)
- break;
-
- // make the entity non-solid so we can hit the next one
- trace_ent.railgunhit = TRUE;
- trace_ent.railgunhitloc = end;
- trace_ent.railgunhitsolidbackup = trace_ent.solid;
-
- // make the entity non-solid
- trace_ent.solid = SOLID_NOT;
- }
-
- endpoint = trace_endpos;
-
- // find all the entities the railgun hit and hurt them
- ent = findchainfloat(railgunhit, TRUE);
- while (ent)
- {
- // get the details we need to call the damage function
- ent.solid = ent.railgunhitsolidbackup;
- hitloc = ent.railgunhitloc;
- ent.railgunhitloc = '0 0 0';
- ent.railgunhitsolidbackup = SOLID_NOT;
- ent.railgunhit = FALSE;
-
- // apply the damage
- if (ent.takedamage)
- Damage (ent, self, self, f_dmg, deathtype, hitloc, force);
-
- ent = ent.chain;
- }
- trace_endpos = endpoint;
}
-
-void raptor_enter()
+void raptor_land()
{
- // Remove this when bots know how to use vehicles
- if (clienttype(other) != CLIENTTYPE_REAL)
- return;
-
- if(teamplay)
- if(self.team)
- if(self.team != other.team)
- return;
-
- self.owner = other;
- self.switchweapon = other.switchweapon;
-
- self.event_damage = vehicle_stdproc_damage;
- self.colormap = self.owner.colormap;
- self.vehicle_hudmodel.viewmodelforclient = self.owner;
- self.nextthink = 0;
- self.owner.angles = self.angles;
- self.owner.takedamage = DAMAGE_NO;
- self.owner.solid = SOLID_NOT;
- self.owner.movetype = MOVETYPE_NOCLIP;
- self.owner.alpha = -1;
- self.owner.PlayerPhysplug = raptor_takeoff;
- self.owner.vehicle = self;
- self.owner.event_damage = SUB_Null;
- self.owner.hud = HUD_RAPTOR;
- self.owner.vehicle_health = self.vehicle_health / raptor_health_max;
- self.owner.vehicle_shield = self.vehicle_shield / raptor_shield_max;
- self.owner.view_ofs = '0 0 1';
- self.owner.vehicle_ammo1 = self.vehicle_ammo1;
- self.owner.vehicle_ammo2 = self.vehicle_ammo2;
- self.owner.vehicle_reload1 = self.vehicle_reload1;
- self.owner.vehicle_reload2 = self.vehicle_reload2;
-
- other.flags &~= FL_ONGROUND;
- self.flags &~= FL_ONGROUND;
- self.frame = 0;
- raptor_setanim(0, 25, 1);
-
- self.team = self.owner.team;
- self.flags -= FL_NOTARGET;
+ float hgt;
+
+ hgt = raptor_altitude(512);
+ self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+ self.angles_x *= 0.95;
+ self.angles_z *= 0.95;
- self.velocity = '0 0 1';
+ if(hgt < 128)
+ if(self.frame != 0)
+ self.frame = max(self.frame - 0.25, 0);
- setorigin(other,self.origin + '0 0 32');
- other.velocity = self.velocity;
+ self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
- other.flags &~= FL_ONGROUND;
- msg_entity = other;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.vehicle_viewport);
+ if(hgt < 16)
+ {
+ self.movetype = MOVETYPE_TOSS;
+ self.think = raptor_think;
+ }
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, self.angles_x * -1); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
+ self.nextthink = time;
}
void raptor_exit(float eject)
{
- self.colormap = 1024;
- self.flags = FL_NOTARGET;
-
- if not (self.owner)
- return;
-
- msg_entity = self.owner;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.owner);
+ vector spot;
+ self.tur_head.exteriormodeltoclient = world;
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, 0); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
-
- if (self.deadflag == DEAD_NO)
+ if(self.deadflag == DEAD_NO)
{
- //self.think = racer_exitthink;
- self.nextthink = time;
+ self.think = raptor_land;
+ self.nextthink = time;
}
- self.owner.takedamage = DAMAGE_AIM;
- self.owner.solid = SOLID_SLIDEBOX;
- self.owner.movetype = MOVETYPE_WALK;
-
- setsize(self.owner,PL_MIN,PL_MAX);
-
- self.owner.effects &~= EF_NODRAW;
- self.owner.alpha = 1;
- self.owner.PlayerPhysplug = SUB_Null;
- self.owner.vehicle = world;
- self.owner.view_ofs = PL_VIEW_OFS;
- self.owner.event_damage = PlayerDamage;
- self.owner.hud = HUD_NORMAL;
- //self.exteriormodeltoclient = self;
-
- self.vehicle_hudmodel.viewmodelforclient = self;
+ if not (self.owner)
+ return;
+ makevectors(self.angles);
if(eject)
{
- makevectors(self.angles);
- setorigin(self.owner,self.origin + v_forward * 100);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- self.owner.velocity = (v_forward) * -150;
- setorigin(self.owner,self.origin - v_forward * 128);
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
-
+
self.owner = world;
-
- if (self.deadflag != DEAD_NO)
- {
- entity ret;
- ret = spawn();
- ret.enemy = self;
- ret.think = raptor_return;
- ret.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- }
}
-
-float raptor_pplug()
+float raptor_takeoff()
{
- entity player, vhic;
- float ftmp, ftmp2, energy_used;
- vector df;
-
-
- if(autocvar_g_vehicle_raptor_reload)
- {
- raptor_loadsettings();
- cvar_set("g_vehicle_raptor_reload","0");
- }
-
+ entity player, raptor;
+
player = self;
- vhic = self.vehicle;
- self = vhic;
-
- if(player.BUTTON_USE)
+ raptor = self.vehicle;
+ self = raptor;
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
+ sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+
+ // Takeoff sequense
+ if(raptor.frame < 25)
{
- self = vhic;
- raptor_exit(0);
- self = player;
- return 0;
- }
+ raptor.frame += 0.25;
+ raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+ self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
+ self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- if(vhic.deadflag != DEAD_NO)
- {
- self = player;
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- return 1;
+ setorigin(player, raptor.origin + '0 0 32');
}
+ else
+ player.PlayerPhysplug = raptor_frame;
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime);
- vhic.angles_x *= -1;
- // Rotate Body
- ftmp = raptor_turnspeed * sys_frametime;
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime);
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - vhic.angles_y, vhic.angles_y), ftmp);
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime);
- // Roll
- //ftmp = bound(-90,shortangle_f(player.v_angle_z + ((vhic.angles_y - ftmp2) * raptor_turnroll), vhic.angles_z),90);
- //ftmp = safeangle(vhic.angles_z + ftmp);
- //vhic.angles_z = ftmp;
- // Turn
- vhic.angles_y = anglemods(vhic.angles_y + ftmp);
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
- // Pitch Body
- ftmp = raptor_pitchspeed * sys_frametime;
+ VEHICLE_UPDATE_PLAYER(health, raptor);
+ VEHICLE_UPDATE_PLAYER(energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, raptor);
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - vhic.angles_x,vhic.angles_x), ftmp);
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
+ self = player;
+ return 1;
+}
- vhic.angles_x = bound(-60,anglemods(vhic.angles_x + ftmp),60);
- vhic.angles_x *= -1;
+float raptor_frame()
+{
+ entity player, raptor;
+ float ftmp, ftmp2;
+ vector df;
+
+ if(intermission_running)
+ return 1;
- if(raptor_movestyle == 1)
+ player = self;
+ raptor = self.vehicle;
+ self = raptor;
+ vehicles_painframe();
+ /*
+ ftmp = vlen(self.velocity);
+ if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
+ ftmp = 1;
+ else
+ ftmp = ftmp / autocvar_g_vehicle_raptor_speed_forward;
+ */
+
+ if(self.sound_nexttime < time)
+ {
+ self.sound_nexttime = time + 7.955812;
+ //sound (self.tur_head, CHAN_TRIGGER, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
+ sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
+ self.wait = ftmp;
+ }
+ /*
+ else if(fabs(ftmp - self.wait) > 0.2)
{
- ftmp = vhic.angles_z;
- vhic.angles_z = 0;
- ftmp2 = vhic.angles_x;
- vhic.angles_x = 0;
- fixedmakevectors(vhic.angles);
- vhic.angles_z = ftmp;
- vhic.angles_x = ftmp2;
+ sound (self.tur_head, CHAN_TRIGGER, "", 1 - ftmp, ATTN_NORM );
+ sound (self, CHAN_TRIGGER, "", ftmp, ATTN_NORM);
+ self.wait = ftmp;
+ }
+ */
+
+ if(raptor.deadflag != DEAD_NO)
+ {
+ self = player;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ return 1;
}
+ crosshair_trace(player);
+
+ vector vang;
+ vang = raptor.angles;
+ df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ vang_x *= -1;
+ df_x *= -1;
+ if(df_x > 180) df_x -= 360;
+ if(df_x < -180) df_x += 360;
+ if(df_y > 180) df_y -= 360;
+ if(df_y < -180) df_y += 360;
+
+ ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+ if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
+ raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+
+ // Pitch
+ ftmp = 0;
+ if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+ else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+
+ df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
+ ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+ raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+
+ raptor.angles_x = anglemods(raptor.angles_x);
+ raptor.angles_y = anglemods(raptor.angles_y);
+ raptor.angles_z = anglemods(raptor.angles_z);
+
+ if(autocvar_g_vehicle_raptor_movestyle == 1)
+ makevectors('0 1 0' * raptor.angles_y);
else
- fixedmakevectors(vhic.angles);
+ makevectors(player.v_angle);
- df = vhic.velocity * -1;
+ df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
if(player.movement_x != 0)
{
if(player.movement_x > 0)
- df += v_forward * raptor_speed_forward;
+ df += v_forward * autocvar_g_vehicle_raptor_speed_forward;
else if(player.movement_x < 0)
- df -= v_forward * raptor_speed_forward;
+ df -= v_forward * autocvar_g_vehicle_raptor_speed_forward;
}
if(player.movement_y != 0)
{
if(player.movement_y < 0)
- df -= v_right * raptor_speed_strafe;
+ df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
else if(player.movement_y > 0)
- df += v_right * raptor_speed_strafe;
+ df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
- vhic.angles_z = bound(-30,vhic.angles_z + (player.movement_y / raptor_speed_strafe),30);
+ raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
}
else
{
- vhic.angles_z *= 0.95;
- if(vhic.angles_z >= -1 && vhic.angles_z <= -1)
- vhic.angles_z = 0;
+ raptor.angles_z *= 0.95;
+ if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+ raptor.angles_z = 0;
}
if(player.BUTTON_CROUCH)
- df -= v_up * raptor_speed_down;
+ df -= v_up * autocvar_g_vehicle_raptor_speed_down;
else if (player.BUTTON_JUMP)
- df += v_up * raptor_speed_up;
- //else
- //df_z = vhic.velocity_z * -1;
-
- vhic.velocity += df * frametime;
- player.velocity = player.movement = vhic.velocity;
- setorigin(player,vhic.origin + '0 0 32');
-
- // Aim the gunz
- /*
- vector target_angle, move_angle, org1, org2, targ;
-
- makevectors(player.v_angle);
+ df += v_up * autocvar_g_vehicle_raptor_speed_up;
- //targ = (vhic.origin + player.view_ofs) + v_forward * MAX_SHOT_DISTANCE;
- targ = player.cursor_trace_endpos;
+ raptor.velocity += df * frametime;
+ player.velocity = player.movement = raptor.velocity;
+ setorigin(player, raptor.origin + '0 0 32');
- org1 = gettaginfo(vhic.gun1,gettagindex(vhic.gun1, "fire1"));
- org2 = gettaginfo(vhic.gun2,gettagindex(vhic.gun2, "fire1"));
+ vector vf, ad;
+ // Target lock & predict
+ if(autocvar_g_vehicle_raptor_cannon_locktarget)
+ {
- traceline(vhic.origin + player.view_ofs, targ, FALSE, vhic);
- targ = trace_endpos;
+ vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
+ autocvar_g_vehicle_raptor_cannon_locked_time);
- // Find the direction
- target_angle = vectoangles(normalize(targ - org1)); // And make a angle
+ if(self.lock_target != world)
+ if(autocvar_g_vehicle_raptor_cannon_predicttarget)
+ if(self.lock_strength == 1)
+ {
+ float i, distance, impact_time;
+
+ vf = real_origin(raptor.lock_target);
+ ad = vf;
+ for(i = 0; i < 4; ++i)
+ {
+ distance = vlen(ad - raptor.origin);
+ impact_time = distance / autocvar_g_vehicle_raptor_cannon_speed;
+ ad = vf + raptor.lock_target.velocity * impact_time;
+ }
+ trace_endpos = ad;
+ }
- // Find the diffrence between where we currently aim and where we want to aim
- move_angle = target_angle - (vhic.angles + vhic.gun1.angles);
- move_angle = shortangle_vxy(move_angle,(vhic.angles + vhic.gun1.angles));
- vhic.gun1.angles_x = bound(-10, move_angle_x + vhic.gun1.angles_x, 10);
- vhic.gun1.angles_y = bound(-15, move_angle_y + vhic.gun1.angles_y, 15);
+ if(self.lock_target)
+ {
+ if(raptor.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '1 0 0', 1);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 1 0', 1);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(raptor.lock_target), '0 0 1', 1);
+ }
+ }
- // Find the direction
- target_angle = vectoangles(normalize(targ - org2)); // And make a angle
+ // Aim the gunz
+ ftmp2 = autocvar_g_vehicle_raptor_cannon_turnspeed * frametime;
+ ftmp = -ftmp2;
+
+ // Gun1
+ df = gettaginfo(raptor.gun1, gettagindex(raptor.gun1, "fire1"));
+ //ad = df;
+ //vf = v_forward;
+ df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
+ df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun1.angles;
+ df = shortangle_vxy(df, raptor.gun1.angles);
+
+ // Bind to aimspeed
+ df_x = bound(ftmp, df_x, ftmp2);
+ df_y = bound(ftmp, df_y, ftmp2);
+ // Bind to limts
+ raptor.gun1.angles_x = bound(-autocvar_g_vehicle_raptor_cannon_pitchlimit_down, df_x + raptor.gun1.angles_x, autocvar_g_vehicle_raptor_cannon_pitchlimit_up);
+ raptor.gun1.angles_y = bound(-autocvar_g_vehicle_raptor_cannon_turnlimit, df_y + raptor.gun1.angles_y, autocvar_g_vehicle_raptor_cannon_turnlimit);
+
+ // Gun2
+ df = gettaginfo(raptor.gun2, gettagindex(raptor.gun2, "fire1"));
+ //ad += df;
+ //vf += v_forward;
+ df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle
+ df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun2.angles;
+ df = shortangle_vxy(df, raptor.gun2.angles);
+
+ // Bind to aimspeed
+ df_x = bound(ftmp, df_x, ftmp2);
+ df_y = bound(ftmp, df_y, ftmp2);
+ // Bind to limts
+ raptor.gun2.angles_x = bound(-autocvar_g_vehicle_raptor_cannon_pitchlimit_down, df_x + raptor.gun2.angles_x, autocvar_g_vehicle_raptor_cannon_pitchlimit_up);
+ raptor.gun2.angles_y = bound(-autocvar_g_vehicle_raptor_cannon_turnlimit, df_y + raptor.gun2.angles_y, autocvar_g_vehicle_raptor_cannon_turnlimit);
- move_angle = target_angle - (vhic.angles + vhic.gun2.angles);
- move_angle = shortangle_vxy(move_angle,(vhic.angles + vhic.gun2.angles));
- vhic.gun2.angles_x = bound(-15,move_angle_x + vhic.gun2.angles_x,15);
- vhic.gun2.angles_y = bound(-20,move_angle_y + vhic.gun2.angles_y,20);
- */
+ /*
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, raptor);
+ UpdateAuxiliaryXhair(player, trace_endpos, '0 1 0', 0);
+ */
+
if(player.BUTTON_ATCK)
- if(vhic.vehicle_energy > (raptor_beam_aps * sys_frametime))
+ if(raptor.attack_finished_single <= time)
+ if(raptor.vehicle_energy > autocvar_g_vehicle_raptor_cannon_cost)
{
- vector start;
- self = player;
-
- start = gettaginfo(vhic.gun1, gettagindex(vhic.gun1, "fire1"));
- traceline(start, start + v_forward * MAX_SHOT_DISTANCE, TRUE, player);
- te_lightning1(vhic.gun1, start, trace_endpos);
- raptor_beam(start, trace_endpos, '-1 -1 -1' * raptor_beam_size, '1 1 1' * raptor_beam_size, raptor_beam_fops * sys_frametime, raptor_beam_dps * sys_frametime, DEATH_SBROCKET);
-
-
- start = gettaginfo(vhic.gun2, gettagindex(vhic.gun2, "fire1"));
- traceline(start, start + v_forward * MAX_SHOT_DISTANCE, TRUE, player);
- te_lightning1(vhic.gun2, start, trace_endpos);
- raptor_beam(start, trace_endpos, '-1 -1 -1' * raptor_beam_size, '1 1 1' * raptor_beam_size, raptor_beam_fops * sys_frametime, raptor_beam_dps * sys_frametime, DEATH_SBROCKET);
-
- self = vhic;
-
- vhic.vehicle_energy -= raptor_beam_aps * sys_frametime;
- vhic.cnt = time + 1;
+ raptor.misc_bulletcounter += 1;
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire;
+ if(raptor.misc_bulletcounter <= 2)
+ raptor_fire_cannon(self.gun1, "fire1");
+ else if(raptor.misc_bulletcounter == 3)
+ raptor_fire_cannon(self.gun2, "fire1");
+ else
+ {
+ raptor.attack_finished_single = time + autocvar_g_vehicle_raptor_cannon_refire * 2;
+ raptor_fire_cannon(self.gun2, "fire1");
+ raptor.misc_bulletcounter = 0;
+ }
+ raptor.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost;
+ self.cnt = time;
}
- if(vhic.cnt < time)
- vhic.vehicle_energy = min(vhic.vehicle_energy += raptor_energy_regen * frametime, raptor_energy_max);
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime);
- player.vehicle_energy = vhic.vehicle_energy / raptor_energy_max;
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime);
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime);
+
+ if(time > raptor.delay)
if(player.BUTTON_ATCK2)
- if(time > vhic.delay)
{
raptor_bombdrop();
- vhic.delay = time + raptor_bombs_refire;
+ raptor.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
+ raptor.lip = time;
}
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
- vehicle_stdproc_shiledregen(raptor_shield_max, frametime);
- vehicle_stdproc_healthregen(raptor_health_max, frametime);
-
- self = player;
-
- return 1;
-}
+ raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
+ player.vehicle_reload2 = bound(0, raptor.bomb1.alpha * 100, 100);
-float raptor_takeoff()
-{
- entity player, vhic;
-
- if(self.vehicle.frame < 25)
- return 1;
-
- player = self;
- vhic = self.vehicle;
- self = vhic;
-
- if(raptor_altitude(512) <= 256)
- {
- vhic.velocity_z = min(vhic.velocity_z * 1.5, 256);
- }
- else
- {
- player.PlayerPhysplug = raptor_pplug;
- }
-
- player.BUTTON_CROUCH = player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- self = player;
+ VEHICLE_UPDATE_PLAYER(health, raptor);
+ VEHICLE_UPDATE_PLAYER(energy, raptor);
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, raptor);
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
return 1;
}
-float raptor_land()
+void raptor_blowup()
{
- return 0;
-}
+ self.deadflag = DEAD_DEAD;
+ self.vehicle_exit(VHEF_NORMAL);
+ RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
-void raptor_return()
-{
- pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
- self.enemy.think = raptor_spawn;
- self.enemy.nextthink = time;
- remove(self);
-}
+ self.alpha = -1;
+ self.movetype = MOVETYPE_NONE;
+ self.effects = EF_NODRAW;
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
-void raptor_think()
-{
+ setorigin(self, self.pos1);
+ self.touch = SUB_Null;
+ self.nextthink = 0;
}
-void raptor_touch()
+void raptor_diethink()
{
- if(self.owner)
+ if(random() < 0.1)
{
- if(vlen(self.velocity) == 0)
- return;
-
- if(other.classname != "player")
- return;
-
- return;
+ sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- raptor_enter();
+ self.nextthink = time + 0.1;
}
void raptor_die()
self.health = 0;
self.event_damage = SUB_Null;
self.iscreature = FALSE;
- self.solid = SOLID_NOT;
+ self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
- //self.touch = racer_dietouch;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+ self.think = raptor_diethink;
+ self.nextthink = time;
+
+ pointparticles(particleeffectnum("explosion_medium"), findbetterlocation (self.origin, 16), '0 0 0', 1);
- self.velocity += '0 0 128';
+ self.velocity_z += 600;
- if(random() < 0.5)
- self.avelocity_z = 45;
- else
- self.avelocity_z = -45;
+ self.avelocity = '0 0.5 1' * (random() * 400);
+ self.avelocity -= '0 0.5 1' * (random() * 400);
self.colormod = '-0.5 -0.5 -0.5';
-
- self.think = raptor_spawn;
- self.nextthink = time + 5;
+ self.touch = raptor_blowup;
}
void raptor_spawn()
{
- self.flags = FL_NOTARGET;
- self.effects = 0;
-
- self.vehicle_health = raptor_health_max;
- self.vehicle_shield = raptor_shield_max;
-
- self.event_damage = vehicle_stdproc_damage;
- self.touch = raptor_touch;
-
- self.iscreature = TRUE;
- self.movetype = MOVETYPE_FLY;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
- self.alpha = 1;
- self.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
-
- self.colormod = '1 1 1';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
-
+ self.frame = 0;
+ self.vehicle_health = autocvar_g_vehicle_raptor_health;
+ self.vehicle_shield = autocvar_g_vehicle_raptor_shield;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
self.vehicle_energy = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
- setorigin(self, self.pos1);
- self.angles = self.pos2;
+ self.bomb1.gun1.avelocity_y = 90;
+ self.bomb1.gun2.avelocity_y = -90;
- setsize(self,RAPTOR_MIN ,RAPTOR_MAX );
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
+ setsize(self, RAPTOR_MIN, RAPTOR_MAX );
self.delay = time;
}
-float raptor_customizeentityforclient()
+// If we dont do this ever now and then, the raptors rotors
+// stop working, presumably due to angle overflow. cute.
+void raptor_rotor_anglefix()
{
- if(self.deadflag == DEAD_DEAD)
- return FALSE;
-
- /*
- if(other == self.owner)
- self.alpha = -1;
- else
- self.alpha = 1;
- */
-
- return TRUE;
+ self.gun1.angles_y = anglemods(self.gun1.angles_y);
+ self.gun2.angles_y = anglemods(self.gun2.angles_y);
+ self.nextthink = time + 15;
}
void raptor_dinit()
{
+ entity spinner;
+ vector ofs;
+
+ if not (vehicle_initialize(
+ "Raptor",
+ "models/vehicles/raptor.dpm",
+ "",
+ "models/vehicles/raptor_cockpit.dpm",
+ "", "tag_hud", "tag_camera",
+ HUD_RAPTOR,
+ RAPTOR_MIN, RAPTOR_MAX,
+ FALSE,
+ raptor_spawn, autocvar_g_vehicle_raptor_respawntime,
+ raptor_frame,
+ raptor_enter, raptor_exit,
+ raptor_die, raptor_think,
+ FALSE))
+ {
+ remove(self);
+ return;
+ }
- if (self.netname == "")
- self.netname = "Raptor";
-
- setorigin(self, self.origin);
+ //FIXME: Camera is in a bad place in HUD model.
+ //setorigin(self.vehicle_viewport, '25 0 5');
self.frame = 0;
- setmodel(self,"models/vehicles/raptor.dpm");
-
self.bomb1 = spawn();
self.bomb2 = spawn();
+ self.gun1 = spawn();
+ self.gun2 = spawn();
- setmodel(self.bomb1,"models/vehicles/raptor_bomb.dpm");
- setmodel(self.bomb2,"models/vehicles/raptor_bomb.dpm");
+ setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
+ setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
+ setmodel(self.tur_head, "models/vehicles/raptor_body.dpm");
setattachment(self.bomb1, self,"bombmount_left");
setattachment(self.bomb2, self,"bombmount_right");
+ setattachment(self.tur_head, self,"root");
- if not (self.vehicle_hudmodel)
- {
- self.vehicle_hudmodel = spawn();
- setmodel(self.vehicle_hudmodel, "models/vehicles/raptor_cockpit.dpm");
- //setattachment(self.vehicle_hudmodel, self, "tag_viewport");
- setattachment(self.vehicle_hudmodel, self, "tag_hud");
- }
+ // FIXME Guns mounts to angled bones
+ self.bomb1.angles = self.angles;
+ self.angles = '0 0 0';
+ // This messes up gun-aim, so work arround it.
+ //setattachment(self.gun1, self, "gunmount_left");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_left"));
+ ofs -= self.origin;
+ setattachment(self.gun1, self, "");
+ setorigin(self.gun1, ofs);
- if not (self.vehicle_viewport)
- {
- self.vehicle_viewport = spawn();
- setmodel (self.vehicle_viewport, "null");
- setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "tag_camera");
- }
+ //setattachment(self.gun2, self, "gunmount_right");
+ ofs = gettaginfo(self, gettagindex(self, "gunmount_right"));
+ ofs -= self.origin;
+ setattachment(self.gun2, self, "");
+ setorigin(self.gun2, ofs);
- if not (self.gun1)
- {
- self.gun1 = spawn();
- setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
- setattachment(self.gun1, self, "gunmount_left");
- }
-
- if not (self.gun2)
- {
- self.gun2 = spawn();
- setmodel(self.gun2, "models/vehicles/raptor_gun.dpm");
- setattachment(self.gun2, self, "gunmount_right");
- }
-
- self.tur_head = spawn();
- self.pos1 = self.origin;
- self.pos2 = self.angles;
-
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.customizeentityforclient = raptor_customizeentityforclient;
-
- self.vehicle_die = raptor_die;
- self.vehicle_exit = raptor_exit;
+ self.angles = self.bomb1.angles;
+ self.bomb1.angles = '0 0 0';
-
- entity spinner;
spinner = spawn();
spinner.owner = self;
setmodel(spinner,"models/vehicles/spinner.dpm");
setattachment(spinner, self, "engine_left");
spinner.movetype = MOVETYPE_NOCLIP;
spinner.avelocity = '0 90 0';
+ self.bomb1.gun1 = spinner;
spinner = spawn();
spinner.owner = self;
setattachment(spinner, self, "engine_right");
spinner.movetype = MOVETYPE_NOCLIP;
spinner.avelocity = '0 -90 0';
+ self.bomb1.gun2 = spinner;
- addstat(STAT_HUD, AS_INT, hud);
- addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
- addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
- addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
-
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
- addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
-
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
- addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
+ // Sigh.
+ self.bomb1.think = raptor_rotor_anglefix;
+ self.bomb1.nextthink = time;
- raptor_spawn();
+ self.mass = 1 ;
}
void spawnfunc_vehicle_raptor()
{
- self.cvar_basename = "g_vehicle_raptor";
- raptor_loadsettings();
+ vehicles_configcheck("vehicle_raptor.cfg", autocvar_g_vehicle_raptor_health);
- self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN;
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
+
+ if(autocvar_g_vehicle_raptor_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
- traceline(self.origin, self.origin - '0 0 2048', MOVE_WORLDONLY, self);
- if(trace_startsolid)
- {
- dprint("WARNING: vehicle_raptor placed in solid\n");
- traceline(self.origin + '0 0 512' ,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
- if(trace_startsolid || trace_fraction == 1.0)
- {
- dprint("ERROR: vehicle_raptor placed in more then 512 units into solid\n");
- remove(self);
- return;
- }
- }
+ if(autocvar_g_vehicle_raptor_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
- if(trace_fraction != 1.0)
- setorigin(self,trace_endpos + '0 0 8');
- else
- dprint("WARNING: vehicle_racer placed more then 2048 units above ground.\n");
+ if(autocvar_g_vehicle_raptor_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ if(autocvar_g_vehicle_raptor_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
precache_model ("models/vehicles/raptor.dpm");
precache_model ("models/vehicles/raptor_gun.dpm");
precache_model ("models/vehicles/spinner.dpm");
precache_model ("models/vehicles/raptor_cockpit.dpm");
- precache_model ("models/vehicles/raptor_bomb.dpm");
-
-
+ //precache_model ("models/vehicles/clusterbomb.md3");
+ precache_model ("models/vehicles/clusterbomb_folded.md3");
+ precache_model ("models/vehicles/raptor_body.dpm");
+
+ precache_sound ("vehicles/raptor_fly.wav");
+ precache_sound ("vehicles/raptor_speed.wav");
+
self.think = raptor_dinit;
- self.nextthink = time + 1;
-}
-
-
-void spawnfunc_vehicle_raptor2()
-{
- entity iqm,dpm,md3;
-
- precache_model ("models/vehicles/test.iqm");
- precache_model ("models/vehicles/test.dpm");
- precache_model ("models/vehicles/test.md3");
-
- iqm = spawn();
- dpm = spawn();
- md3 = spawn();
- iqm.scale = md3.scale = dpm.scale = 10;
-
- //setmodel(iqm,"models/vehicles/test.iqm");
- //setmodel(dpm,"models/vehicles/test.dpm");
- setmodel(md3,"models/vehicles/test.md3");
-
- setorigin(iqm, self.origin + '0 0 16');
- setorigin(dpm, self.origin + '0 20 32');
- setorigin(iqm, self.origin + '0 40 48');
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC
-const vector spiderbot_MIN = '-75 -75 0';
-const vector spiderbot_MAX = '75 75 100';
-
-#define spiderbot_spawnpnt wkr_spawn
+const vector SPIDERBOT_MIN = '-75 -75 10';
+const vector SPIDERBOT_MAX = '75 75 125';
+
+#ifdef SVQC
+float autocvar_g_vehicle_spiderbot_respawntime;
+
+float autocvar_g_vehicle_spiderbot_speed_stop;
+float autocvar_g_vehicle_spiderbot_speed_strafe;
+float autocvar_g_vehicle_spiderbot_speed_walk;
+float autocvar_g_vehicle_spiderbot_turnspeed;
+float autocvar_g_vehicle_spiderbot_movement_inertia;
+
+float autocvar_g_vehicle_spiderbot_springlength;
+float autocvar_g_vehicle_spiderbot_springup;
+float autocvar_g_vehicle_spiderbot_springblend;
+
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
+float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
+float autocvar_g_vehicle_spiderbot_head_pitchspeed;
+float autocvar_g_vehicle_spiderbot_head_turnlimit;
+float autocvar_g_vehicle_spiderbot_head_turnspeed;
+
+//float autocvar_g_vehicle_spiderbot_energy;
+//float autocvar_g_vehicle_spiderbot_energy_regen;
+//float autocvar_g_vehicle_spiderbot_energy_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_health;
+float autocvar_g_vehicle_spiderbot_health_regen;
+float autocvar_g_vehicle_spiderbot_health_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_shield;
+float autocvar_g_vehicle_spiderbot_shield_regen;
+float autocvar_g_vehicle_spiderbot_shield_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_minigun_damage;
+float autocvar_g_vehicle_spiderbot_minigun_refire;
+float autocvar_g_vehicle_spiderbot_minigun_spread;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
+float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
+
+float autocvar_g_vehicle_spiderbot_rocket_damage;
+float autocvar_g_vehicle_spiderbot_rocket_force;
+float autocvar_g_vehicle_spiderbot_rocket_radius;
+float autocvar_g_vehicle_spiderbot_rocket_speed;
+float autocvar_g_vehicle_spiderbot_rocket_refire;
+float autocvar_g_vehicle_spiderbot_rocket_reload;
+float autocvar_g_vehicle_spiderbot_rocket_health;
+float autocvar_g_vehicle_spiderbot_rocket_noise;
+float autocvar_g_vehicle_spiderbot_rocket_turnrate;
+float autocvar_g_vehicle_spiderbot_rocket_lifetime;
void spiderbot_exit(float eject);
void spiderbot_enter();
-
-void spiderbot_rocket_explode()
-{
- vector org2;
-
- if(self.event_damage != SUB_Null)
- {
- self.event_damage = SUB_Null;
- self.think = spiderbot_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- w_deathtypestring = "dident escape the rocket barrage";
-
- if(!self.owner)
- self.owner = self.realowner;
-
- RadiusDamage (self, self.owner,
- autocvar_g_vehicle_spiderbot_rocket_damage,
- autocvar_g_vehicle_spiderbot_rocket_edgedamage,
- autocvar_g_vehicle_spiderbot_rocket_radius, world,
- autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
-
- remove (self);
-}
-
-void spiderbot_rocket_touch()
-{
- if(self.owner)
- {
- if(other == self.owner.vehicle)
- return;
-
- if(other == self.owner.vehicle.tur_head)
- return;
- }
-
- PROJECTILE_TOUCH;
- spiderbot_rocket_explode();
-}
+void spiderbot_spawn();
void spiderbot_rocket_unguided()
{
- vector newdir,olddir;
+ vector newdir, olddir;
self.nextthink = time;
-
olddir = normalize(self.velocity);
newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
+ self.use();
}
void spiderbot_rocket_guided()
self.nextthink = time;
- if not (self.owner.vehicle)
+ if not (self.realowner.vehicle)
self.think = spiderbot_rocket_unguided;
- crosshair_trace(self.owner);
+ crosshair_trace(self.realowner);
olddir = normalize(self.velocity);
newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
UpdateCSQCProjectile(self);
if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- spiderbot_rocket_explode();
-}
-
-void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- self.health -= damage;
- self.velocity += force;
- if(self.health < 1)
- spiderbot_rocket_explode();
+ self.use();
}
void spiderbot_guide_release()
{
entity rkt;
- rkt = findchainentity(owner,self.owner);
+ rkt = findchainentity(realowner, self.owner);
if not (rkt)
return;
crosshair_trace(self.owner);
-
while(rkt)
{
if(rkt.think == spiderbot_rocket_guided)
rkt.pos1 = trace_endpos;
rkt.think = spiderbot_rocket_unguided;
}
-
rkt = rkt.chain;
}
}
void spiderbot_rocket_do()
{
+
+ vector v;
entity rocket;
if (self.owner.BUTTON_ATCK2)
return;
}
-
self.wait = 1;
}
else
if not (self.owner.BUTTON_ATCK2)
return;
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
- rocket = spawn ();
- setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
- setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
- te_explosion (rocket.origin);
-
crosshair_trace(self.owner);
- rocket.classname = "spiderbot_rocket";
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
- rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
- rocket.health = autocvar_g_vehicle_spiderbot_rocket_health;
- rocket.takedamage = DAMAGE_AIM;
- rocket.event_damage = spiderbot_rocket_damage;
- rocket.owner = self.owner;
- rocket.nextthink = time;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
- rocket.angles = vectoangles(rocket.velocity);
- rocket.think = spiderbot_rocket_guided;
- rocket.touch = spiderbot_rocket_touch;
- rocket.flags = FL_PROJECTILE;
- rocket.solid = SOLID_TRIGGER;
- rocket.pos1 = trace_endpos;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+ v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
+ rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
+ autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
+ DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
+
+ rocket.cnt = time + 15;
+ rocket.classname = "spiderbot_rocket";
+ rocket.pos1 = trace_endpos;
+ rocket.think = spiderbot_rocket_guided;
+ rocket.nextthink = time;
+ rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
self.tur_head.frame += 1;
if (self.tur_head.frame == 9)
self.gun2.cnt = time + self.attack_finished_single;
}
-/*
-void spiderbot_minigun_fire_Flash_Go() {
- if (self.frame > 10)
- {
- self.alpha = -1;
- setmodel(self,"");
- return;
- }
-
- self.frame = self.frame + 2;
- self.alpha = self.alpha - 0.2;
- self.scale -= 0.01;
- self.nextthink = time + 0.02;
-}
-*/
-
-void spiderbot_minigun_fire(entity gun, float trail)
-{
- vector v;
-
- v = gettaginfo(gun,gettagindex(gun,"barrels"));
- v_forward = normalize(v_forward);
-
- sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
-
- fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
- autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
-
- UziFlash();
- setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
-
- if(trail)
- trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
-}
-
-void spiderbot_miniguns_do()
-{
- float ftmp;
-
- if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
- {
-
- ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
- self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
- if(self.owner.vehicle_reload1 <= 0)
- self.vehicle_reload1 = 0;
-
- return ;
- }
-
- if (self.owner.BUTTON_ATCK)
- {
-
- // Animate miniguns
- self.gun1.angles_z += (1440 * sys_frametime);
- self.gun2.angles_z -= (1440 * sys_frametime);
- if(self.gun1.angles_z >= 360)
- {
- self.gun1.angles_z = 0;
- self.gun2.angles_z = 360;
- }
-
- if (self.tur_head.attack_finished_single < time)
- {
- // Fire bullets, alternating trails left<->right
- self = self.owner;
- if(self.misc_bulletcounter == 1)
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 0);
- spiderbot_minigun_fire(self.vehicle.gun2, 1);
- self.misc_bulletcounter = 0;
- }
- else
- {
- spiderbot_minigun_fire(self.vehicle.gun1, 1);
- spiderbot_minigun_fire(self.vehicle.gun2, 0);
- self.misc_bulletcounter += 1;
- }
-
- self = self.vehicle;
-
- ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
- self.owner.vehicle_reload1 += ftmp;
-
- if(self.owner.vehicle_reload1 >= 1)
- {
- self.vehicle_reload1 = 1;
- self.owner.vehicle_reload1 = 1;
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
- }
- else
- self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
- }
-
- self = self.owner;
- return;
- }
-}
-
-float spiderbot_pplug()
+float spiderbot_frame()
{
vector ad;
- entity player,spider;
+ entity player, spider;
float ftmp;
- if not (self.owner)
- {
- }
-
+ if(intermission_running)
+ return 1;
+
player = self;
spider = self.vehicle;
+ self = spider;
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
- player.switchweapon = 0;
-
- if(player.BUTTON_USE)
- {
- self = spider;
- spiderbot_exit(0);
- self = player;
- return 0;
- }
+ vehicles_painframe();
+
+ player.BUTTON_ZOOM = 0;
+ player.BUTTON_CROUCH = 0;
+ player.switchweapon = 0;
crosshair_trace(player);
- ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
+ //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
- fixedmakevectors(spider.angles);
- if(ad_x > 180) ad_x -= 360;
+ //player.v_angle_x *= -1;
+ //gettaginfo(spider.tur_head, 0);
+ //ad = player.v_angle - vectoangles2(v_forward, v_up);
+ //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
+ //player.v_angle_x *= -1;
+ ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
+
+ if(ad_x > 180) ad_x -= 360;
if(ad_x < -180) ad_x += 360;
- if(ad_y > 180) ad_y -= 360;
+ if(ad_y > 180) ad_y -= 360;
if(ad_y < -180) ad_y += 360;
-
+
// Rotate head
ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
ad_y = bound(-ftmp, ad_y, ftmp);
spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
// Pitch head
+#if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
+ ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
+ if(ad_x > 180) ad_x -= 360;
+ if(ad_x < -180) ad_x += 360;
+#endif
ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
- ad_x = bound(-ftmp, ad_x, ftmp);
+ ad_x = bound(ftmp * -1, ad_x, ftmp);
spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
// Turn Body
ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
- self = spider;
+ makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+
+/*
+ vector ofs;
+ ofs = self.origin + v_up * 128;
+ te_lightning1(world, ofs, ofs + v_up * 32);
+ te_lightning1(world, ofs, ofs + v_right * 128);
+ te_lightning1(world, ofs, ofs + v_forward * 256);
+*/
+
+ movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
+
if(spider.flags & FL_ONGROUND)
{
- if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ if(spider.frame == 4 && self.tur_head.wait != 0)
{
+ sound (self, CHAN_TRIGGER, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ spider.frame = 5;
+ }
+
+ if(player.BUTTON_JUMP && self.tur_head.wait < time)
+ {
+ sound (self, CHAN_TRIGGER, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
+ self.delay = 0;
+
self.tur_head.wait = time + 2;
player.BUTTON_JUMP = 0;
spider.velocity = v_forward * 700 + v_up * 600;
{
if(vlen(player.movement) == 0)
{
+ if(self.sound_nexttime < time || self.delay != 3)
+ {
+ self.delay = 3;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
+ //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
+ sound (self, CHAN_TRIGGER, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
spider.frame = 5;
}
}
player.movement_y = 0;
movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
+
+ if(self.sound_nexttime < time || self.delay != 1)
+ {
+ self.delay = 1;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
+ sound (self, CHAN_TRIGGER, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
+ }
}
else if(player.movement_y != 0)
{
spider.frame = 3;
}
movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+ if(self.sound_nexttime < time || self.delay != 2)
+ {
+ self.delay = 2;
+ self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
+ sound (self, CHAN_TRIGGER, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
+ }
}
-
}
}
- movelib_groundalign4point(300,100,0.25);
}
- spiderbot_miniguns_do();
+ self.angles_x = bound(-45, self.angles_x, 45);
+ self.angles_z = bound(-45, self.angles_z, 45);
+
+ if(player.BUTTON_ATCK)
+ {
+ spider.cnt = time;
+ if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
+ {
+ entity gun;
+ vector v;
+ spider.misc_bulletcounter += 1;
+
+ self = player;
+
+ mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
+ v = gettaginfo(gun, gettagindex(gun, "barrels"));
+ v_forward = normalize(v_forward);
+ v += v_forward * 50;
+
+ fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
+ autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
+
+ sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+ trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+
+ self = spider;
+
+ spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
+ spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
+ player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
+ }
+ }
+ else
+ vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
+
spiderbot_rocket_do();
- vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime);
- vehicle_stdproc_healthregen(CCVAR("_health"), frametime);
+
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
+
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
player.vehicle_ammo2 = spider.tur_head.frame;
if(spider.gun2.cnt <= time)
- player.vehicle_reload2 = 1;
+ player.vehicle_reload2 = 100;
else
- player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
+ player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
- setorigin(player,spider.origin + '0 0 64');
+ setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
player.velocity = spider.velocity;
- self = player;
+ VEHICLE_UPDATE_PLAYER(health, spiderbot);
+
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, spiderbot);
+
+#if 1 // 0 to enable per-gun impact aux crosshairs
+ // Avarage gun impact point's -> aux cross
+ vector vf;
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ vf = v_forward;
+ ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+ vf += v_forward;
+ ad = ad * 0.5;
+ v_forward = vf * 0.5;
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+
+#else
+ ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
+
+ ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
+ traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
+ UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
+#endif
+ self = player;
return 1;
}
void spiderbot_enter()
{
- // Remove this when bots know how to use the spiderbot
- if (clienttype(other) != CLIENTTYPE_REAL)
- return;
-
- self.colormod = self.tur_head.colormod = '0 0 0';
-
- if(teamplay)
- if(self.team)
- if(self.team != other.team)
- return;
+ self.movetype = MOVETYPE_WALK;
- self.owner = other;
- self.switchweapon = other.switchweapon;
-
- self.event_damage = vehicle_stdproc_damage ;
- self.colormap = self.owner.colormap;
- self.tur_head.colormap = self.owner.colormap;
- self.vehicle_hudmodel.viewmodelforclient = self.owner;
- self.nextthink = 0;
- self.owner.angles = self.angles;
- self.owner.takedamage = DAMAGE_NO;
- self.owner.solid = SOLID_NOT;
- self.owner.movetype = MOVETYPE_NOCLIP;
- self.owner.alpha = -1;
- self.owner.PlayerPhysplug = spiderbot_pplug;
- self.owner.vehicle = self;
- self.owner.event_damage = SUB_Null;
- self.owner.hud = HUD_SPIDERBOT;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
- self.owner.view_ofs = '0 0 0';
- self.owner.vehicle_ammo1 = self.vehicle_ammo1;
- self.owner.vehicle_ammo2 = self.vehicle_ammo2;
- self.owner.vehicle_reload1 = self.vehicle_reload1;
- self.owner.vehicle_reload2 = self.vehicle_reload2;
-
- //if(other.flags & FL_ONGROUND)
- other.flags &~= FL_ONGROUND;
-
- //if(self.flags & FL_ONGROUND)
- self.flags &~= FL_ONGROUND;
-
- self.team = self.owner.team;
- self.flags -= FL_NOTARGET;
- if(clienttype(other) == CLIENTTYPE_REAL)
+ if(self.owner.flagcarried)
{
- msg_entity = other;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity(MSG_ONE, self.vehicle_viewport);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
- WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
+ setattachment(self.owner.flagcarried, self.tur_head, "");
+ setorigin(self.owner.flagcarried, '-20 0 120');
}
}
void spiderbot_exit(float eject)
{
entity e;
- self.frame = 5;
-
- self.flags |= FL_NOTARGET;
-
+ vector spot;
+
e = findchain(classname,"spiderbot_rocket");
while(e)
{
e = e.chain;
}
- self.owner.switchweapon = self.switchweapon;
-
- self.velocity = '0 0 0';
- if(clienttype(self.owner) == CLIENTTYPE_REAL)
- {
- msg_entity = self.owner;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.owner);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, 0); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
- }
-
- self.think = spiderbot_think;
- self.nextthink = time;
- self.owner.takedamage = DAMAGE_AIM;
- self.owner.solid = SOLID_SLIDEBOX;
- self.owner.movetype = MOVETYPE_WALK;
-
- setsize(self.owner,PL_MIN,PL_MAX);
-
- self.owner.alpha = 1;
- self.owner.PlayerPhysplug = SUB_Null;
- self.owner.vehicle = world;
- self.owner.view_ofs = PL_VIEW_OFS;
- self.owner.hud = HUD_NORMAL;
- self.owner.event_damage = PlayerDamage;
-
- self.colormap = 1024;
- self.tur_head.colormap = 1024;
-
- if not (teamplay)
- self.team = 0;
- else
- {
- self.team = self.spiderbot_spawnpnt.team ;
- if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8';
- if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4';
- self.tur_head.colormod = self.colormod;
- }
-
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.tur_head.nodrawtoclient = self;
-
- setattachment(self.owner,world,"");
+ self.velocity = '0 0 0';
+ self.think = spiderbot_think;
+ self.nextthink = time;
+ self.frame = 5;
+ self.movetype = MOVETYPE_WALK;
+
+ if not (self.owner)
+ return;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
- setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
-
+ {
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
+ }
+
self.owner = world;
}
-float spiderbot_crushable(entity e)
+void spiderbot_spawn()
{
- if(e.classname == "corpse")
- return 1;
-
- if(e.classname == "player")
- return 1;
-
- if(e.classname == "monster_zombie")
- return 1;
-
- return 0;
+ self.frame = 5;
+ self.tur_head.frame = 1;
+ self.think = spiderbot_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
+ self.tur_head.angles = '0 0 0';
+
+ setorigin(self, self.pos1 + '0 0 128');
+ self.angles = self.pos2;
}
-void spiderbot_touch()
+void spiderbot_headfade()
{
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
+ self.think = spiderbot_headfade;
+ self.nextthink = self.fade_time;
+ self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
- if not (spiderbot_crushable(other))
- return;
-
- //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
-
- Damage(other,self,self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force );
- return;
+ if(self.cnt < time || self.alpha < 0.1)
+ {
+ if(self.alpha > 0.1)
+ {
+ sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
+ }
+ remove(self);
}
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- spiderbot_enter();
-}
-
-float spiderbot_customizeentityforclient()
-{
- if(self.deadflag == DEAD_DEAD)
- return FALSE;
-
- return TRUE;
-}
-
-void spiderbot_spawn()
-{
- self.frame = 5;
- self.think = spiderbot_think;
- self.nextthink = time;
-
- setsize(self,spiderbot_MIN,spiderbot_MAX);
-
- self.owner = world;
- self.velocity = '0 0 0';
- self.vehicle_health = CCVAR("_health");
- self.vehicle_shield = CCVAR("_shield");
- self.event_damage = vehicle_stdproc_damage;
- self.iscreature = TRUE;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- self.touch = spiderbot_touch;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
- self.colormap = 1024;
- self.tur_head.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
- self.flags |= FL_NOTARGET;
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.tur_head.frame = 1;
-
- setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z);
- self.angles = self.spiderbot_spawnpnt.angles;
-
- if (self.team == COLOR_TEAM1)
- self.colormod = '1.4 0.8 0.8';
- else if (self.team == COLOR_TEAM2)
- self.colormod = '0.8 0.8 1.4';
- else
- self.colormod = '0 0 0';
-
- self.tur_head.colormod = self.colormod;
-
-
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
}
void spiderbot_blowup()
{
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+ if(self.cnt > time)
+ {
+ if(random() < 0.1)
+ {
+ sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ }
+ self.nextthink = time + 0.1;
+ return;
+ }
+
+ entity h, g1, g2, b;
+ b = spawn();
+ h = spawn();
+ g1 = spawn();
+ g2 = spawn();
+
+ setmodel(b, "models/vehicles/spiderbot.dpm");
+ setmodel(h, "models/vehicles/spiderbot_top.dpm");
+ setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
+ setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
+
+ setorigin(b, self.origin);
+ b.frame = 11;
+ b.angles = self.angles;
+ setsize(b, self.mins, self.maxs);
+
+ setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
+ h.movetype = MOVETYPE_BOUNCE;
+ h.solid = SOLID_BBOX;
+ h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
+ h.modelflags = MF_ROCKET;
+ h.effects = EF_FLAME | EF_LOWPRECISION;
+ h.avelocity = randomvec() * 360;
+
+ h.alpha = 1;
+ h.cnt = time + (3.5 * random());
+ h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
+ h.fade_time = time;
+ h.think = spiderbot_headfade;
+ h.nextthink = time;
+
+ setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
+ g1.movetype = MOVETYPE_TOSS;
+ g1.solid = SOLID_CORPSE;
+ g1.velocity = v_forward * 700 + (randomvec() * 32);
+ g1.avelocity = randomvec() * 180;
+
+ setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
+ g2.movetype = MOVETYPE_TOSS;
+ g2.solid = SOLID_CORPSE;
+ g2.velocity = v_forward * 700 + (randomvec() * 32);
+ g2.avelocity = randomvec() * 180;
+
+ h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
+
+ SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
+ //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+ SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
+ SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
- self.think = spiderbot_spawn;
self.movetype = MOVETYPE_NONE;
-
- setorigin(self, self.tur_aimpos);
+ self.deadflag = DEAD_DEAD;
+ self.solid = SOLID_NOT;
+ self.tur_head.effects &~= EF_FLAME;
+ self.vehicle_hudmodel.viewmodelforclient = self;
}
void spiderbot_die()
{
-
- self.health = 0;
- self.event_damage = SUB_Null;
- self.iscreature = FALSE;
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.touch = SUB_Null;
- self.nextthink = time + random() * 2;
- self.think = spiderbot_blowup;
- self.deadflag = DEAD_DEAD;
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.frame = 0;
- self.tur_head.frame = 1;
-
+ self.health = 0;
+ self.event_damage = SUB_Null;
+ self.takedamage = DAMAGE_NO;
+ self.touch = SUB_Null;
+ self.cnt = 3.4 + time + random() * 2;
+ self.think = spiderbot_blowup;
+ self.nextthink = time;
+ self.deadflag = DEAD_DYING;
+ self.frame = 5;
+ self.tur_head.effects |= EF_FLAME;
+ self.colormod = self.tur_head.colormod = '-1 -1 -1';
+ self.frame = 10;
+ self.movetype = MOVETYPE_TOSS;
}
void vewhicle_spiderbot_dinit()
{
+ if not (vehicle_initialize(
+ "Spiderbot",
+ "models/vehicles/spiderbot.dpm",
+ "models/vehicles/spiderbot_top.dpm",
+ "models/vehicles/spiderbot_cockpit.dpm",
+ "tag_head", "tag_hud", "",
+ HUD_SPIDERBOT,
+ SPIDERBOT_MIN, SPIDERBOT_MAX,
+ FALSE,
+ spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
+ spiderbot_frame,
+ spiderbot_enter, spiderbot_exit,
+ spiderbot_die, spiderbot_think,
+ FALSE))
+ {
+ remove(self);
+ return;
+ }
- self.spiderbot_spawnpnt = spawn();
- self.spiderbot_spawnpnt.angles = self.angles;
-
- setorigin(self,self.origin);
- tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
- setorigin(self.spiderbot_spawnpnt,trace_endpos);
-
- if(self.team && !teamplay)
- self.team = 0;
- else
- self.spiderbot_spawnpnt.team = self.team;
-
- addstat(STAT_HUD, AS_INT, hud);
- addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
- addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
- addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
- addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
- addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
-
- if (self.netname == "")
- self.netname = "spiderbot";
- self.tur_head = spawn();
self.gun1 = spawn();
self.gun2 = spawn();
- self.vehicle_viewport = spawn();
- self.vehicle_hudmodel = spawn();
- self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT;
- self.cvar_basename = "g_vehicle_spiderbot";
- self.gravity = 2;
- setmodel(self, "models/vehicles/spiderbot.dpm");
- setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm");
setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
- setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm");
- setmodel(self.vehicle_viewport, "null");
-
- setattachment(self.tur_head, self, "tag_head");
- setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud");
- setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "");
setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.tur_head.owner = self;
- self.customizeentityforclient = spiderbot_customizeentityforclient;
-
- self.tur_aimpos = self.origin;
-
- spiderbot_spawn();
-
- self.vehicle_die = spiderbot_die;
- self.vehicle_exit = spiderbot_exit;
+ self.gravity = 2;
+ self.mass = 5000;
}
void spawnfunc_vehicle_spiderbot()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ //self.vehicle_flags |= VHF_DMGROLL;
+ //self.vehicle_flags |= VHF_DMGHEADROLL;
+
precache_model ( "models/vhshield.md3");
precache_model ( "models/vehicles/spiderbot.dpm");
precache_model ( "models/vehicles/spiderbot_top.dpm");
precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
precache_model ( "models/uziflash.md3");
- precache_sound ( "weapons/rocket_impact.wav" );
-
- //self.team = -1;
- self.think = vewhicle_spiderbot_dinit;
- self.nextthink = time + 0.5;
+ precache_sound ( "weapons/uzi_fire.wav" );
+ precache_sound ( "weapons/rocket_impact.wav");
+
+ precache_sound ( "vehicles/spiderbot_die.wav");
+ precache_sound ( "vehicles/spiderbot_idle.wav");
+ precache_sound ( "vehicles/spiderbot_jump.wav");
+ precache_sound ( "vehicles/spiderbot_strafe.wav");
+ precache_sound ( "vehicles/spiderbot_walk.wav");
+ precache_sound ( "vehicles/spiderbot_land.wav");
+
+ vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
+ if(autocvar_g_vehicle_spiderbot_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_spiderbot_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
+
+ if(autocvar_g_vehicle_spiderbot_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
+
+ self.think = vewhicle_spiderbot_dinit;
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC
-void vehicle_stdproc_enter()
+float autocvar_g_vehicles_crush_dmg;
+float autocvar_g_vehicles_crush_force;
+float autocvar_g_vehicles_delayspawn;
+float autocvar_g_vehicles_delayspawn_jitter;
+float autocvar_g_vehicles_allow_flagcarry;
+
+void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
+void vehicles_return();
+void vehicles_enter();
+void vehicles_touch();
+void vehicles_reset_colors();
+void vehicles_clearrturn();
+void vehicles_setreturn();
+
+
+/** AuxiliaryXhair*
+ Send additional points of interest to be drawn, to vehicle owner
+**/
+float MAX_AXH = 4;
+.entity AuxiliaryXhair[MAX_AXH];
+
+float SendAuxiliaryXhair(entity to, float sf)
{
+
+ WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
+
+ WriteByte(MSG_ENTITY, self.cnt);
+
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
+ WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+
+ return TRUE;
}
-void vehicle_stdproc_exit(float eject)
+void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
{
+ entity axh;
+
+ axh_id = bound(0, axh_id, MAX_AXH);
+ axh = own.AuxiliaryXhair[axh_id];
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.cnt = axh_id;
+ axh.drawonlytoclient = own;
+ axh.owner = own;
+ Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
+ }
+
+ setorigin(axh, loc);
+ axh.colormod = clr;
+ axh.SendFlags = 0x01;
+ own.AuxiliaryXhair[axh_id] = axh;
}
-void vehicle_stdproc_shiledregen(float rmax, float dt)
+/*
+// SVC_TEMPENTITY based, horrible with even 50 ping. hm.
+// WriteByte(MSG_ONE, SVC_TEMPENTITY) uses reliable messagess, never use for thinsg that need continous updates.
+void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
{
- if(self.vehicle_shield < rmax)
- if(self.dmg_time + CCVAR("_shield_regen_dmgpause") < time)
+ msg_entity = own;
+
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_AUXILIARYXHAIR);
+
+ WriteByte(MSG_ONE, axh_id);
+
+ WriteCoord(MSG_ONE, loc_x);
+ WriteCoord(MSG_ONE, loc_y);
+ WriteCoord(MSG_ONE, loc_z);
+
+ WriteByte(MSG_ONE, rint(clr_x * 255));
+ WriteByte(MSG_ONE, rint(clr_y * 255));
+ WriteByte(MSG_ONE, rint(clr_z * 255));
+
+}
+*/
+// End AuxiliaryXhair
+
+/**
+ Notifies the client that he enterd a vehicle, and sends
+ realavent data.
+
+ only sends vehicle_id atm (wich is a HUD_* constant, ex. HUD_SPIDERBOT)
+**/
+void CSQCVehicleSetup(entity own, float vehicle_id)
+{
+ msg_entity = own;
+
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
+ WriteByte(MSG_ONE, vehicle_id);
+}
+
+/** vehicles_locktarget
+
+ Generic target locking.
+
+ Figure out if what target is "locked" (if any), for missile tracking as such.
+
+ after calling, "if(self.lock_target != world && self.lock_strength == 1)" mean
+ you have a locked in target.
+
+ Exspects a crosshair_trace() or equivalent to be
+ dont before calling.
+
+**/
+.entity lock_target;
+.float lock_strength;
+.float lock_time;
+.float lock_soundtime;
+void vehicles_locktarget(float incr, float decr, float _lock_time)
+{
+ if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
{
- self.vehicle_shield = min(self.vehicle_shield + CCVAR("_shield_regen") * dt, rmax);
+ self.lock_target = world;
+ self.lock_strength = 0;
+ self.lock_time = 0;
+ }
- if(self.owner)
- self.owner.vehicle_shield = self.vehicle_shield / rmax;
+ if(self.lock_time > time)
+ {
+ if(self.lock_target)
+ if(self.lock_soundtime < time)
+ {
+ self.lock_soundtime = time + 0.5;
+ play2(self.owner, "vehicles/locked.wav");
+ }
+
+ return;
+ }
+
+ if(trace_ent != world)
+ {
+ if(teamplay && trace_ent.team == self.team)
+ trace_ent = world;
+
+ if(trace_ent.deadflag != DEAD_NO)
+ trace_ent = world;
+
+ if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ trace_ent = world;
}
+
+ if(self.lock_target == world && trace_ent != world)
+ self.lock_target = trace_ent;
+
+ if(self.lock_target && trace_ent == self.lock_target)
+ {
+ if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+ {
+ play2(self.owner, "vehicles/lock.wav");
+ self.lock_soundtime = time + 0.8;
+ }
+ else if (self.lock_strength != 1 && self.lock_soundtime < time)
+ {
+ play2(self.owner, "vehicles/locking.wav");
+ self.lock_soundtime = time + 0.3;
+ }
+
+ }
+
+ // Have a locking target
+ // Trace hit current target
+ if(trace_ent == self.lock_target && trace_ent != world)
+ {
+ self.lock_strength = min(self.lock_strength + incr, 1);
+ if(self.lock_strength == 1)
+ self.lock_time = time + _lock_time;
+ }
+ else
+ {
+ if(trace_ent)
+ self.lock_strength = max(self.lock_strength - decr * 2, 0);
+ else
+ self.lock_strength = max(self.lock_strength - decr, 0);
+
+ if(self.lock_strength == 0)
+ self.lock_target = world;
+ }
+}
+
+#define VEHICLE_UPDATE_PLAYER(fld,vhname) \
+self.owner.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+
+#define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
+traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
+if(trace_fraction != 1) \
+ acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
+
+// Hover movement support
+float force_fromtag_power;
+float force_fromtag_normpower;
+vector force_fromtag_origin;
+vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
+{
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ force_fromtag_power = (1 - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
}
-void vehicle_stdproc_healthregen(float rmax, float dt)
+// Experimental hovermode wich uses attraction/repulstion from surface insted of gravity/repulsion
+// Can possibly be use to move abt any surface (inclusing walls/celings)
+vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
{
- if(self.dmg_time + CCVAR("_health_regen_dmgpause") < time)
- if(self.vehicle_health < rmax)
+ force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+ v_forward = normalize(v_forward) * -1;
+ traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self);
+
+ // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier)
+ if(trace_fraction == 1.0)
{
- self.vehicle_health = min(self.vehicle_health + CCVAR("_health_regen") * dt, rmax);
+ force_fromtag_normpower = -0.25;
+ return '0 0 -200';
+ }
- if(self.owner)
- self.owner.vehicle_health = self.vehicle_health / rmax;
+ force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
+ force_fromtag_normpower = force_fromtag_power / max_power;
+
+ return v_forward * force_fromtag_power;
+}
+
+// Generic vehile projectile system
+void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ // Ignore damage from oterh projectiles from my owner (dont mess up volly's)
+ if(inflictor.owner == self.owner)
+ return;
+
+ self.health -= damage;
+ self.velocity += force;
+ if(self.health < 1)
+ {
+ self.takedamage = DAMAGE_NO;
+ self.event_damage = SUB_Null;
+ self.think = self.use;
+ self.nextthink = time;
+ }
+
+}
+
+void vehicles_projectile_explode()
+{
+ if(self.owner && other != world)
+ {
+ if(other == self.owner.vehicle)
+ return;
+
+ if(other == self.owner.vehicle.tur_head)
+ return;
+ }
+
+ PROJECTILE_TOUCH;
+
+ self.event_damage = SUB_Null;
+ RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, self.shot_force, self.totalfrags, other);
+
+ remove (self);
+}
+
+entity vehicles_projectile(string _mzlfx, string _mzlsound,
+ vector _org, vector _vel,
+ float _dmg, float _radi, float _force, float _size,
+ float _deahtype, float _projtype, float _health,
+ float _cull, float _clianim)
+{
+ entity proj;
+
+ proj = spawn();
+
+ PROJECTILE_MAKETRIGGER(proj);
+ setorigin(proj, _org);
+
+ proj.shot_dmg = _dmg;
+ proj.shot_radius = _radi;
+ proj.shot_force = _force;
+ proj.totalfrags = _deahtype;
+ proj.solid = SOLID_BBOX;
+ proj.movetype = MOVETYPE_FLYMISSILE;
+ proj.flags = FL_PROJECTILE;
+ proj.bot_dodge = TRUE;
+ proj.bot_dodgerating = _dmg;
+ proj.velocity = _vel;
+ proj.touch = vehicles_projectile_explode;
+ proj.use = vehicles_projectile_explode;
+ proj.owner = self;
+ proj.realowner = self.owner;
+ proj.think = SUB_Remove;
+ proj.nextthink = time + 30;
+
+ if(_health)
+ {
+ proj.takedamage = DAMAGE_AIM;
+ proj.event_damage = vehicles_projectile_damage;
+ proj.health = _health;
+ }
+ else
+ proj.flags = FL_PROJECTILE | FL_NOTARGET;
+
+ if(_mzlsound)
+ sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+
+ if(_mzlfx)
+ pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
+
+
+ setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
+
+ CSQCProjectile(proj, _clianim, _projtype, _cull);
+
+ return proj;
+}
+// End generic vehile projectile system
+
+/** vehicles_spawn
+ Exetuted for all vehicles on (re)spawn.
+ Sets defaults for newly spawned units.
+**/
+void vehicles_spawn()
+{
+ dprint("Spawning vehicle: ", self.netname, "\n");
+
+ // De-own & reset
+ self.vehicle_hudmodel.viewmodelforclient = self;
+
+ self.owner = world;
+ self.touch = vehicles_touch;
+ self.event_damage = vehicles_damage;
+ self.iscreature = TRUE;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.takedamage = DAMAGE_AIM;
+ self.deadflag = DEAD_NO;
+ self.bot_attack = TRUE;
+ self.flags = FL_NOTARGET;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ // Reset locking
+ self.lock_strength = 0;
+ self.lock_target = world;
+ self.misc_bulletcounter = 0;
+
+ // Return to spawn
+ self.angles = self.pos2;
+ setorigin(self, self.pos1 + '0 0 128');
+ // Show it
+ pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
+
+ vehicles_reset_colors();
+ self.vehicle_spawn();
+}
+
+// Better way of determening whats crushable needed! (fl_crushable?)
+float vehicles_crushable(entity e)
+{
+ if(e.classname == "player")
+ return TRUE;
+
+ if(e.classname == "monster_zombie")
+ return TRUE;
+
+ return FALSE;
+}
+
+void vehicles_touch()
+{
+ // Vehicle currently in use
+ if(self.owner)
+ {
+ // Colided with world?
+ if(other == world)
+ {
+ }
+ else
+ {
+ if(other.vehicle_flags & VHF_ISVEHICLE)
+ {
+ //other.velocity += self.velocity * (self.mass / other.mass);
+ }
+ else if(vehicles_crushable(other))
+ {
+ if(vlen(self.velocity) != 0)
+ Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force);
+ }
+ }
+ return;
+ }
+
+ if(other.classname != "player")
+ return;
+
+ if(other.deadflag != DEAD_NO)
+ return;
+
+ if(other.vehicle != world)
+ return;
+
+ // Remove this when bots know how to use vehicles.
+ if (clienttype(other) != CLIENTTYPE_REAL)
+ return;
+
+ vehicles_enter();
+}
+
+void vehicles_enter()
+{
+ // Remove this when bots know how to use vehicles
+ if (clienttype(other) != CLIENTTYPE_REAL)
+ return;
+
+ if(self.phase > time)
+ return;
+
+ if(teamplay)
+ if(self.team)
+ if(self.team != other.team)
+ return;
+
+ self.vehicle_ammo1 = 0;
+ self.vehicle_ammo2 = 0;
+ self.vehicle_reload1 = 0;
+ self.vehicle_reload2 = 0;
+ self.vehicle_energy = 0;
+
+ self.owner = other;
+ self.switchweapon = other.switchweapon;
+
+ // .viewmodelforclient works better.
+ //self.vehicle_hudmodel.drawonlytoclient = self.owner;
+
+ self.vehicle_hudmodel.viewmodelforclient = self.owner;
+
+ self.event_damage = vehicles_damage;
+ self.nextthink = 0;
+ self.owner.angles = self.angles;
+ self.owner.takedamage = DAMAGE_NO;
+ self.owner.solid = SOLID_NOT;
+ self.owner.movetype = MOVETYPE_NOCLIP;
+ self.owner.alpha = -1;
+ self.owner.vehicle = self;
+ self.owner.event_damage = SUB_Null;
+ self.owner.view_ofs = '0 0 0';
+ self.colormap = self.owner.colormap;
+ if(self.tur_head)
+ self.tur_head.colormap = self.owner.colormap;
+
+ self.owner.hud = self.hud;
+ self.owner.PlayerPhysplug = self.PlayerPhysplug;
+
+ self.owner.vehicle_ammo1 = self.vehicle_ammo1;
+ self.owner.vehicle_ammo2 = self.vehicle_ammo2;
+ self.owner.vehicle_reload1 = self.vehicle_reload1;
+ self.owner.vehicle_reload2 = self.vehicle_reload2;
+
+ // Cant do this, hides attached objects too.
+ //self.exteriormodeltoclient = self.owner;
+ //self.tur_head.exteriormodeltoclient = self.owner;
+
+ other.flags &~= FL_ONGROUND;
+ self.flags &~= FL_ONGROUND;
+
+ self.team = self.owner.team;
+ self.flags -= FL_NOTARGET;
+
+ msg_entity = other;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity(MSG_ONE, self.vehicle_viewport);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ if(self.tur_head)
+ {
+ WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
+ WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+ else
+ {
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, self.angles_x * -1); // tilt
+ WriteAngle(MSG_ONE, self.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+ }
+
+ vehicles_clearrturn();
+
+ CSQCVehicleSetup(self.owner, self.hud);
+
+ if(other.flagcarried)
+ {
+ if(!autocvar_g_vehicles_allow_flagcarry)
+ DropFlag(other.flagcarried, world, world);
+ else
+ {
+ other.flagcarried.scale = 1;
+ setattachment(other.flagcarried, self, "");
+ setorigin(other, '0 0 96');
+ }
+ }
+
+ self.vehicle_enter();
+}
+
+/** vehicles_findgoodexit
+ Locates a valid location for the player to exit the vehicle.
+ Will first try prefer_spot, then up 100 random spots arround the vehicle
+ wich are in direct line of sight and empty enougth to hold a players bbox
+**/
+vector vehicles_findgoodexit(vector prefer_spot)
+{
+ //vector exitspot;
+ float mysize;
+
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return prefer_spot;
+
+ mysize = vlen(self.maxs - self.mins);
+ float i;
+ vector v, v2;
+ v2 = 0.5 * (self.absmin + self.absmax);
+ for(i = 0; i < 100; ++i)
+ {
+ v = randomvec();
+ v_z = 0;
+ v = v2 + normalize(v) * mysize;
+ tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return v;
+ }
+
+ /*
+ exitspot = (self.origin + '0 0 48') + v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_forward * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') + v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+
+ exitspot = (self.origin + '0 0 48') - v_right * mysize;
+ tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, exitspot, MOVE_NORMAL, self.owner);
+ if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
+ return exitspot;
+ */
+
+ return self.origin;
+}
+
+/** vehicles_exit
+ Standarrd vehicle release fucntion.
+ custom code goes in self.vehicle_exit
+**/
+void vehicles_exit(float eject)
+{
+ entity oldself;
+ if(self.flags & FL_CLIENT)
+ {
+ oldself = self;
+ self = self.vehicle;
+ }
+
+ self.flags |= FL_NOTARGET;
+
+ if (self.owner)
+ {
+ msg_entity = self.owner;
+ WriteByte (MSG_ONE, SVC_SETVIEWPORT);
+ WriteEntity( MSG_ONE, self.owner);
+
+ WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ONE, 0); // pich
+ WriteAngle(MSG_ONE, self.angles_y); // yaw
+ WriteAngle(MSG_ONE, 0); // roll
+
+ setsize(self.owner, PL_MIN,PL_MAX);
+
+ self.owner.takedamage = DAMAGE_AIM;
+ self.owner.solid = SOLID_SLIDEBOX;
+ self.owner.movetype = MOVETYPE_WALK;
+ self.owner.effects &~= EF_NODRAW;
+ self.owner.alpha = 1;
+ self.owner.PlayerPhysplug = SUB_Null;
+ self.owner.vehicle = world;
+ self.owner.view_ofs = PL_VIEW_OFS;
+ self.owner.event_damage = PlayerDamage;
+ self.owner.hud = HUD_NORMAL;
+ self.owner.switchweapon = self.switchweapon;
+ //self.owner.BUTTON_USE = 0;
+ }
+
+ if(self.deadflag == DEAD_NO)
+ self.avelocity = '0 0 0';
+
+ self.vehicle_hudmodel.viewmodelforclient = self;
+ self.tur_head.nodrawtoclient = world;
+ vehicles_setreturn();
+
+ self.phase = time + 1;
+
+ if(!teamplay)
+ self.team = 0;
+
+ if(self.owner.flagcarried)
+ {
+ self.owner.flagcarried.scale = 0.6;
+ setattachment(self.owner.flagcarried, self.owner, "");
+ setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
}
+
+ sound (self, CHAN_TRIGGER, "misc/null.wav", 1, ATTN_NORM);
+ self.vehicle_exit(eject);
+ self.owner = world;
+
+ if(oldself)
+ self = oldself;
}
-void vehicle_stdproc_energyregen(float rmax, float dt)
+
+void vehicles_regen(.float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time)
{
- if(self.vehicle_energy < rmax)
+ if(self.regen_field < field_max)
+ if(self.timer + rpause < time)
{
- self.vehicle_energy = min(self.vehicle_energy + CCVAR("_energy_regen") * dt, rmax);
+ self.regen_field = min(self.regen_field + regen * delta_time, field_max);
if(self.owner)
- self.owner.vehicle_energy = self.vehicle_energy / rmax;
+ self.owner.regen_field = (self.regen_field / field_max) * 100;
}
}
void shieldhit_think()
{
- self.alpha = self.alpha - 0.2;
+ self.alpha -= 0.1;
if (self.alpha <= 0)
{
- setmodel(self,"");
+ //setmodel(self, "");
self.alpha = -1;
}
else
}
}
-void vehicle_stdproc_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void vehicles_painframe()
{
+//.float pain_finished; //Added by Supajoe
+
+ if(self.owner.vehicle_health <= 50)
+ if(self.pain_frame < time)
+ {
+ float _ftmp;
+ _ftmp = self.owner.vehicle_health / 50;
+ self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
+ if(self.vehicle_flags & VHF_DMGSHAKE)
+ self.velocity += randomvec() * 30;
+
+ if(self.vehicle_flags & VHF_DMGROLL)
+ if(self.vehicle_flags & VHF_DMGHEADROLL)
+ self.tur_head.angles += randomvec();
+ else
+ self.angles += randomvec();
+
+ }
+}
- float ddmg_take;
-
+void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
self.dmg_time = time;
if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
{
-
-
- if (wasfreed(self.tur_head.enemy) || self.tur_head.enemy == world)
+ if (wasfreed(self.vehicle_shieldent) || self.vehicle_shieldent == world)
{
- self.tur_head.enemy = spawn();
- self.tur_head.enemy.effects = EF_LOWPRECISION;
+ self.vehicle_shieldent = spawn();
+ self.vehicle_shieldent.effects = EF_LOWPRECISION;
+
+ setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+ setattachment(self.vehicle_shieldent, self, "");
+ setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
+ self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins);
+ self.vehicle_shieldent.think = shieldhit_think;
}
- setmodel(self.tur_head.enemy, "models/vhshield.md3");
- setattachment(self.tur_head.enemy, self, "");
- self.tur_head.enemy.colormod = '1 1 1';
- self.tur_head.enemy.alpha = 0.45;
- self.tur_head.enemy.scale = (256 / vlen(self.maxs - self.mins));
- self.tur_head.enemy.angles = vectoangles(normalize(hitloc - self.origin)) - self.angles;
- self.tur_head.enemy.think = shieldhit_think;
- self.tur_head.enemy.nextthink = time;
+ self.vehicle_shieldent.colormod = '1 1 1';
+ self.vehicle_shieldent.alpha = 0.45;
+ self.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles;
+ self.vehicle_shieldent.nextthink = time;
self.vehicle_shield -= damage;
+
if(self.vehicle_shield < 0)
{
- self.tur_head.enemy.colormod = '10 0 -1';
- ddmg_take = fabs(self.vehicle_shield);
- self.vehicle_shield = 0;
- self.tur_head.enemy.alpha = 0.75;
- self.vehicle_health -= ddmg_take;
+ self.vehicle_shieldent.colormod = '2 0 0';
+ self.vehicle_shield = 0;
+ self.vehicle_shieldent.alpha = 0.75;
+ self.vehicle_health -= fabs(self.vehicle_shield);
}
}
else
self.vehicle_health -= damage;
- if(self.owner)
- {
- self.owner.vehicle_health = self.vehicle_health / CCVAR("_health");
-
- if(self.vehicle_flags & VHF_HASSHIELD)
- self.owner.vehicle_shield = self.vehicle_shield / cvar(strcat(self.cvar_basename,"_shield"));
-
- }
+ self.velocity += force; // * (vlen(force) / self.mass);
if(self.vehicle_health <= 0)
{
if(self.owner)
if(self.vehicle_flags & VHF_DEATHEJECT)
- self.vehicle_exit(VHEF_EJECT);
+ vehicles_exit(VHEF_EJECT);
+ else
+ vehicles_exit(VHEF_RELESE);
self.vehicle_die();
+ vehicles_setreturn();
+ }
+}
+
+void vehicles_clearrturn()
+{
+ entity ret;
+ // Remove "return helper", if any.
+ ret = findchain(classname, "vehicle_return");
+ while(ret)
+ {
+ if(ret.enemy == self)
+ {
+ ret.classname = "";
+ ret.think = SUB_Remove;
+ ret.nextthink = time + 0.1;
+
+ if(ret.waypointsprite_attached)
+ WaypointSprite_Kill(ret.waypointsprite_attached);
+
+ return;
+ }
+ ret = ret.chain;
+ }
+}
+
+void vehicles_return()
+{
+ pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
+
+ self.enemy.think = vehicles_spawn;
+ self.enemy.nextthink = time;
+
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+}
+
+void vehicles_showwp_goaway()
+{
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
+
+ remove(self);
+
+}
+
+void vehicles_showwp()
+{
+ entity oldself;
+
+ if(self.cnt)
+ {
+ self.think = vehicles_return;
+ self.nextthink = self.cnt;
+ }
+ else
+ {
+ self.think = vehicles_return;
+ self.nextthink = time +1;
+
+ oldself = self;
+ self = spawn();
+ setmodel(self, "null");
+ self.team = oldself.enemy.team;
+ self.enemy = oldself.enemy;
+ setorigin(self, oldself.enemy.pos1);
+
+ self.nextthink = time + 5;
+ self.think = vehicles_showwp_goaway;
+ }
+
+ WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE);
+ if(self.waypointsprite_attached)
+ {
+ if(teamplay && self.team)
+ WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, TeamColor(self.team));
+ else
+ WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, '1 1 1');
+
+ WaypointSprite_UpdateRule(self.waypointsprite_attached, self.enemy.team, SPRITERULE_DEFAULT);
+ if(oldself == world)
+ WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
+
+ WaypointSprite_Ping(self.waypointsprite_attached);
+ }
+
+ if(oldself != world)
+ self = oldself;
+}
+
+void vehicles_setreturn()
+{
+ entity ret;
+
+ vehicles_clearrturn();
+
+ ret = spawn();
+ ret.classname = "vehicle_return";
+ ret.enemy = self;
+ ret.team = self.team;
+ ret.think = vehicles_showwp;
+
+ if(self.deadflag != DEAD_NO)
+ {
+ ret.cnt = time + self.vehicle_respawntime;
+ ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 5);
+ }
+ else
+ {
+ ret.nextthink = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);
+ }
+
+
+
+ setmodel(ret, "null");
+ setorigin(ret, self.pos1 + '0 0 96');
+
+}
+
+void vehicles_configcheck(string configname, float check_cvar)
+{
+ if(check_cvar == 0)
+ localcmd(strcat("exec ", configname, "\n"));
+}
+
+void vehicles_reset_colors()
+{
+ entity e;
+ float _effects, _colormap;
+ vector _glowmod, _colormod;
+
+ if(autocvar_g_nodepthtestplayers)
+ _effects = EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ _effects |= EF_FULLBRIGHT;
+
+ if(self.team)
+ _colormap = 1024 + (self.team - 1) * 17;
+ else
+ _colormap = 1024;
+
+ _glowmod = '0 0 0';
+ _colormod = '0 0 0';
+
+ // Find all ents attacked to main model and setup effects, colormod etc.
+ e = findchainentity(tag_entity, self);
+ while(e)
+ {
+ if(e != self.vehicle_shieldent)
+ {
+ e.effects = _effects; // | EF_LOWPRECISION;
+ e.colormod = _colormod;
+ e.colormap = _colormap;
+ e.alpha = 1;
+ }
+ e = e.chain;
+ }
+
+ self.vehicle_hudmodel.effects = self.effects = _effects; // | EF_LOWPRECISION;
+ self.vehicle_hudmodel.colormod = self.colormod = _colormod;
+ self.vehicle_hudmodel.colormap = self.colormap = _colormap;
+ self.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ self.alpha = 1;
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
+ self.effects = _effects;
+}
+
+float vehicle_initialize(string net_name,
+ string bodymodel,
+ string topmodel,
+ string hudmodel,
+ string toptag,
+ string hudtag,
+ string viewtag,
+ float vhud,
+ vector min_s,
+ vector max_s,
+ float nodrop,
+ void() spawnproc,
+ float _respawntime,
+ float() physproc,
+ void() enterproc,
+ void(float extflag) exitfunc,
+ void() dieproc,
+ void() thinkproc,
+ float use_csqc)
+{
+ addstat(STAT_HUD, AS_INT, hud);
+ addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
+ addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
+ addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
+
+ addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
+ addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
+
+ addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
+ addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
+
+ if(bodymodel == "")
+ error("vehicles: missing bodymodel!");
+
+ if(hudmodel == "")
+ error("vehicles: missing hudmodel!");
+
+ if(net_name == "")
+ self.netname = self.classname;
+ else
+ self.netname = net_name;
+
+ if(self.team && !teamplay)
+ self.team = 0;
+
+ self.vehicle_flags |= VHF_ISVEHICLE;
+
+ setmodel(self, bodymodel);
+
+ self.vehicle_viewport = spawn();
+ self.vehicle_hudmodel = spawn();
+ self.tur_head = spawn();
+ self.tur_head.owner = self;
+ self.takedamage = DAMAGE_AIM;
+ self.bot_attack = TRUE;
+ self.iscreature = TRUE;
+ self.hud = vhud;
+
+ self.vehicle_die = dieproc;
+ self.vehicle_exit = exitfunc;
+ self.vehicle_enter = enterproc;
+ self.PlayerPhysplug = physproc;
+ self.event_damage = vehicles_damage;
+ self.touch = vehicles_touch;
+ self.think = vehicles_spawn;
+ self.nextthink = time;
+ self.vehicle_respawntime = _respawntime;
+ self.vehicle_spawn = spawnproc;
+
+ if(autocvar_g_nodepthtestplayers)
+ self.effects = self.effects | EF_NODEPTHTEST;
+
+ if(autocvar_g_fullbrightplayers)
+ self.effects = self.effects | EF_FULLBRIGHT;
+
+ setmodel(self.vehicle_hudmodel, hudmodel);
+ setmodel(self.vehicle_viewport, "null");
+
+
+ if(topmodel != "")
+ {
+ setmodel(self.tur_head, topmodel);
+ setattachment(self.tur_head, self, toptag);
+ setattachment(self.vehicle_hudmodel, self.tur_head, hudtag);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
+ }
+ else
+ {
+ setattachment(self.tur_head, self, "");
+ setattachment(self.vehicle_hudmodel, self, hudtag);
+ setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
+ }
+
+ setsize(self, min_s, max_s);
+ if not (nodrop)
+ {
+ setorigin(self, self.origin);
+ tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
+ setorigin(self, trace_endpos);
}
+ self.pos1 = self.origin;
+ self.pos2 = self.angles;
+ return TRUE;
}
void bugmenot()
self.vehicle_enter = self.vehicle_exit;
self.vehicle_die = self.vehicle_exit;
self.vehicle_spawn = self.vehicle_exit;
- //self.vehicle_message = self.vehicle_exit;
+ self.AuxiliaryXhair = self.AuxiliaryXhair;
}
-//#define VEHICLES_ENABLED
#ifdef VEHICLES_ENABLED
-
-#message "with tZork vehicles (experimental)"
-
-float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05
-float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A
-float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80
-
-#define CCVAR(part) cvar(strcat(self.cvar_basename,part))
-//.string cvar_basename;
-
-.float vehicle_flags;
-#define VHF_HASSHIELD 2
-#define VHF_SHIELDREGEN 4
-#define VHF_HEALTHREGEN 8
-#define VHF_DEATHEJECT 16
-#define VHF_ENERGYREGEN 32
-
-.float hud;
-
-.entity gun1;
-.entity gun2;
-
-.entity shield;
-
-.float vehicle_health;
-.float vehicle_shield;
-.float vehicle_energy;
-
-.float vehicle_ammo1;
-.float vehicle_reload1;
-
-.float vehicle_ammo2;
-.float vehicle_reload2;
-
-.entity vehicle;
-.entity vehicle_viewport;
-.entity vehicle_hudmodel;
-
-//.float anim_start;
-//.float anim_end;
-
-.float dmg_time;
-
-#define VHEF_NORMAL 0
-#define VHEF_EJECT 1
-
-var .void(float exit_flags) vehicle_exit;
-var .void() vehicle_enter;
-var .void() vehicle_die;
-var .void() vehicle_spawn;
-//var .float(float message) vehicle_message;
-
#include "vehicles.qc"
-#include "spiderbot.qc"
#include "racer.qc"
+#include "spiderbot.qc"
#include "raptor.qc"
-
+//#include "bumblebee.qc"
#endif
--- /dev/null
+// #define VEHICLES_USE_ODE
+#define VEHICLES_ENABLED
+#ifdef VEHICLES_ENABLED
+
+//#message "with tZork vehicles (experimental)"
+
+.float vehicle_flags;
+float VHF_ISVEHICLE = 2; /// Indicates vehicle
+float VHF_HASSHIELD = 4; /// Vehicle has shileding
+float VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
+float VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
+float VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
+float VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
+float VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
+float VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
+float VHF_MOVE_FLY = 512; /// Vehicle is airborn
+float VHF_DMGSHAKE = 1024;
+float VHF_DMGROLL = 2048;
+float VHF_DMGHEADROLL = 4096;
+
+.entity gun1;
+.entity gun2;
+
+.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
+.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
+.float vehicle_shield; /// If self is player this is 0..100 indicating precentage of shield left on vehicle. If self is vehile, this is the real shield value.
+.entity vehicle_shieldent; /// Entity to disply the shild effect on damage
+
+.float vehicle_ammo1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo1 value.
+.float vehicle_reload1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload1 value.
+.float vehicle_ammo2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo2 value.
+.float vehicle_reload2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload2 value.
+
+.entity vehicle;
+.entity vehicle_viewport;
+.entity vehicle_hudmodel;
+
+.float sound_nexttime;
+#define VOL_VEHICLEENGINE 1
+
+.float hud;
+.float dmg_time;
+.float vehicle_respawntime;
+.void() vehicle_spawn;
+
+void vehicles_exit(float eject);
+var .void(float exit_flags) vehicle_exit;
+float VHEF_NORMAL = 0; /// User pressed exit key
+float VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying
+float VHEF_RELESE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
+
+float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05
+float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A
+float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80
+
+var .void() vehicle_enter; /// Vehicles custom funciton to be executed when owner exit it
+var .void() vehicle_die; /// Vehicles custom function to be executed when vehile die
+var .void() vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
+
+#ifdef VEHICLES_USE_ODE
+void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
+void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force
+void(entity e, vector torque) physics_addtorque = #542; // add relative torque
+#endif // VEHICLES_USE_ODE
+#endif // VEHICLES_ENABLED
if ((trace_fraction != 1.0) && (pointcontents (trace_endpos) != CONTENT_SKY))
{
- pointparticles(particleeffectnum("TE_KNIGHTSPIKE"),end,trace_plane_normal * 2500,1);
- if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
- Damage_DamageInfo(trace_endpos, damage, 0, 0, dir * max(1, force), dtype, self);
+ if not (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ Damage_DamageInfo(trace_endpos, damage, 0, 0, dir * max(1, force), dtype, self);
+
Damage (trace_ent, self, self, damage, dtype, trace_endpos, dir * force);
- //void(float effectnum, vector org, vector vel, float howmany) pointparticles = #337; // same as in CSQC
}
trace_endpos = end;
}
--- /dev/null
+spiderbot
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map textures/spiderbot.tga
+ rgbgen lightingDiffuse
+ }
+}
+wakazachi
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map textures/wakazachi.tga
+ rgbgen lightingDiffuse
+ }
+}
+cockpit
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map textures/cockpit.tga
+ rgbgen lightingDiffuse
+ }
+}
+vehicles/tracercore
+{
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ deformVertexes autosprite
+ {
+ map models/vehicles/tracercore.tga
+ blendfunc add
+ rgbGen lightingDiffuse
+ }
+ }
+vehicles/tracertrail
+{
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ cull none
+ deformVertexes autosprite2
+ {
+ map models/vehicles/tracertrail.tga
+ blendfunc add
+ rgbGen lightingDiffuse
+ }
+}
+
\ No newline at end of file
--- /dev/null
+models/vehicles/rockets
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map models/vehicles/rockets.tga
+ rgbgen lightingDiffuse
+ }
+}
+rockets
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map models/vehicles/rockets.tga
+ rgbgen lightingDiffuse
+ }
+}
\ No newline at end of file
--- /dev/null
+set g_vehicle_bumblebee_speed_forward 400
+set g_vehicle_bumblebee_speed_strafe 200
+set g_vehicle_bumblebee_speed_up 200
+set g_vehicle_bumblebee_speed_down 200
+set g_vehicle_bumblebee_turnspeed 72
+set g_vehicle_bumblebee_pitchspeed 36
+set g_vehicle_bumblebee_pitchlimit 15
+set g_vehicle_bumblebee_friction 0.75
+
+set g_vehicle_bumblebee_energy 500
+set g_vehicle_bumblebee_energy_regen 50
+set g_vehicle_bumblebee_energy_regen_pause 1
+
+set g_vehicle_bumblebee_health 750
+set g_vehicle_bumblebee_health_regen 25
+set g_vehicle_bumblebee_health_regen_pause 5
+
+set g_vehicle_bumblebee_shield 250
+set g_vehicle_bumblebee_shield_regen 100
+set g_vehicle_bumblebee_shield_regen_pause 2
+
+set g_vehicle_bumblebee_cannon_cost 10
+set g_vehicle_bumblebee_cannon_damage 75
+set g_vehicle_bumblebee_cannon_radius 150
+set g_vehicle_bumblebee_cannon_refire 1.5
+set g_vehicle_bumblebee_cannon_speed 5000
+set g_vehicle_bumblebee_cannon_spread 0.0125
+set g_vehicle_bumblebee_cannon_force 400
+set g_vehicle_bumblebee_cannon_turnspeed 90
+set g_vehicle_bumblebee_cannon_pitchlimit_down 60
+set g_vehicle_bumblebee_cannon_pitchlimit_up 60
+set g_vehicle_bumblebee_cannon_turnlimit_in 5
+set g_vehicle_bumblebee_cannon_turnlimit_out 45
+
+set g_vehicle_bumblebee_respawntime 10
+
+set g_vehicle_bumblebee_blowup_radius 500
+set g_vehicle_bumblebee_blowup_coredamage 500
+set g_vehicle_bumblebee_blowup_edgedamage 100
+set g_vehicle_bumblebee_blowup_forceintensity 600
\ No newline at end of file
-set g_vehicle_racer_reload 1
+set g_vehicle_racer_respawntime 25
-set g_vehicle_racer_respawntime 10
-set g_vehicle_racer_health 250
+set g_vehicle_racer_health 190
+set g_vehicle_racer_health_regen 0
+set g_vehicle_racer_health_regen_pause 0
-set g_vehicle_racer_shield 100
-set g_vehicle_racer_shield_block 1
-set g_vehicle_racer_shield_regen 50
-set g_vehicle_racer_shield_regen_dmgpause 0.25
-set g_vehicle_racer_shield_regen_energyrate 2
+set g_vehicle_racer_shield 75
+set g_vehicle_racer_shield_regen 25
+set g_vehicle_racer_shield_regen_pause 1
-set g_vehicle_racer_energy 150
-set g_vehicle_racer_energy_regen 50
-set g_vehicle_racer_energy_usepause 1
+set g_vehicle_racer_energy 125
+set g_vehicle_racer_energy_regen 40
+set g_vehicle_racer_energy_regen_pause 1
-set g_vehicle_racer_speed_stop 2000
-set g_vehicle_racer_speed_forward 1600
-set g_vehicle_racer_speed_strafe 750
+set g_vehicle_racer_speed_stop 2000
+set g_vehicle_racer_speed_forward 800
+set g_vehicle_racer_speed_strafe 500
+set g_vehicle_racer_speed_afterburn 2000
+set g_vehicle_racer_friction 0.4
+set g_vehicle_racer_afterburn_cost 60 // energy consumed per second
-set g_vehicle_racer_speed_afterburn 3500
-set g_vehicle_racer_speed_afterburn_emin 25
-set g_vehicle_racer_speed_afterburn_cost 50
+set g_vehicle_racer_hovertype 0 // 0 = hover, != 0 = maglev
+set g_vehicle_racer_hoverpower 5000 // NOTE!! x 4 (4 engines)
+set g_vehicle_racer_upforcedamper 10
-set g_vehicle_racer_power_min 0
-set g_vehicle_racer_power_air 0
-set g_vehicle_racer_power_solid 8000
+set g_vehicle_racer_downforce 0.01
+set g_vehicle_racer_springlength 65
+set g_vehicle_racer_collision_multiplier 0.05
+set g_vehicle_racer_anglestabilizer 1.75
-set g_vehicle_racer_drag 0.25
-set g_vehicle_racer_dragexp 0.9
-
-set g_vehicle_racer_downforce 0.01
+set g_vehicle_racer_turnspeed 200
+set g_vehicle_racer_pitchspeed 100
+set g_vehicle_racer_maxpitch 25
+set g_vehicle_racer_turnroll 32
-set g_vehicle_racer_springlength 125
-set g_vehicle_racer_anglestabilizer 18
+set g_vehicle_racer_cannon_speed 9000
+set g_vehicle_racer_cannon_damage 20
+set g_vehicle_racer_cannon_radius 100
+set g_vehicle_racer_cannon_refire 0.1
+set g_vehicle_racer_cannon_cost 4
+set g_vehicle_racer_cannon_spread 0.0125
+set g_vehicle_racer_cannon_force 50
-set g_vehicle_racer_turnspeed 180
-set g_vehicle_racer_pitchspeed 360
-set g_vehicle_racer_maxpitch 25
-set g_vehicle_racer_turnroll 0.3
-
-set g_vehicle_racer_laser_speed 18000
-set g_vehicle_racer_laser_damage 20
-set g_vehicle_racer_laser_radius 100
-set g_vehicle_racer_laser_refire 0.05
-set g_vehicle_racer_laser_cost 2
-
-set g_vehicle_racer_rocket_speed 1500
-set g_vehicle_racer_rocket_accel 1500
-set g_vehicle_racer_rocket_turnrate 0.5
-set g_vehicle_racer_rocket_damage 200
-set g_vehicle_racer_rocket_radius 100
-set g_vehicle_racer_rocket_refire 5
+set g_vehicle_racer_rocket_speed 1000
+set g_vehicle_racer_rocket_accel 1400
+set g_vehicle_racer_rocket_turnrate 0.17
+set g_vehicle_racer_rocket_damage 160
+set g_vehicle_racer_rocket_force 350
+set g_vehicle_racer_rocket_radius 125
+set g_vehicle_racer_rocket_refire 6
set g_vehicle_racer_rocket_cost 0
+set g_vehicle_racer_rocket_locktarget 1
+set g_vehicle_racer_rocket_locking_time 0.4
+set g_vehicle_racer_rocket_locking_releasetime 1.6
+set g_vehicle_racer_rocket_locked_time 5
+set g_vehicle_racer_rocket_locked_maxangle 1.46
+
+set g_vehicle_racer_blowup_radius 250
+set g_vehicle_racer_blowup_coredamage 250
+set g_vehicle_racer_blowup_edgedamage 15
+set g_vehicle_racer_blowup_forceintensity 250
+
+set g_vehicle_racer_mass 900
-set g_vehicle_raptor_reload 1
+set g_vehicle_raptor_respawntime 35
+// 0: go where player aims, +forward etc relative to aim angles
+// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
set g_vehicle_raptor_movestyle 1
-set g_vehicle_raptor_turnspeed 90
+
set g_vehicle_raptor_turnroll 0.1
-set g_vehicle_raptor_pitchspeed 45
-set g_vehicle_raptor_speed_forward 1500
-set g_vehicle_raptor_speed_strafe 1500
-set g_vehicle_raptor_speed_up 1250
-set g_vehicle_raptor_speed_down 1400
-
-set g_vehicle_raptor_bomblet_waves 2
-set g_vehicle_raptor_bomblet_wavefirst 0.5
-set g_vehicle_raptor_bomblet_wavenext 0.3
-set g_vehicle_raptor_bomblet_wawespread 0.3
-set g_vehicle_raptor_bomblets 3
-set g_vehicle_raptor_bomblet_damage 90
-set g_vehicle_raptor_bomblet_edgedamage 40
-set g_vehicle_raptor_bomblet_radius 250
-set g_vehicle_raptor_bomblet_force 300
-set g_vehicle_raptor_bombs_refire 1
-
-set g_vehicle_raptor_beam_dps 200
-set g_vehicle_raptor_beam_fops 150
-set g_vehicle_raptor_beam_aps 100
-set g_vehicle_raptor_beam_size 8
-set g_vehicle_raptor_beam_leangth 1
-set g_vehicle_raptor_beam_refire 2
-
-set g_vehicle_raptor_shield 250
-set g_vehicle_raptor_shield_regen 50
-
-set g_vehicle_raptor_health 250
-set g_vehicle_raptor_health_regen 10
-
-set g_vehicle_raptor_energy 300
-set g_vehicle_raptor_energy_regen 50
\ No newline at end of file
+
+set g_vehicle_raptor_turnspeed 80
+set g_vehicle_raptor_pitchspeed 40
+set g_vehicle_raptor_pitchlimit 35
+
+set g_vehicle_raptor_speed_forward 900
+set g_vehicle_raptor_speed_strafe 700
+set g_vehicle_raptor_speed_up 500
+set g_vehicle_raptor_speed_down 800
+set g_vehicle_raptor_friction 0.7
+
+set g_vehicle_raptor_bomblets 8
+set g_vehicle_raptor_bomblet_alt 750
+set g_vehicle_raptor_bomblet_time 0.5
+set g_vehicle_raptor_bomblet_spread 0.4
+set g_vehicle_raptor_bomblet_damage 50
+set g_vehicle_raptor_bomblet_edgedamage 20
+set g_vehicle_raptor_bomblet_radius 310
+set g_vehicle_raptor_bomblet_force 150
+set g_vehicle_raptor_bomblet_explode_delay 0.4
+set g_vehicle_raptor_bombs_refire 5
+
+set g_vehicle_raptor_cannon_turnspeed 90
+set g_vehicle_raptor_cannon_turnlimit 20
+set g_vehicle_raptor_cannon_pitchlimit_up 12
+set g_vehicle_raptor_cannon_pitchlimit_down 32
+
+set g_vehicle_raptor_cannon_locktarget 1
+set g_vehicle_raptor_cannon_locking_time 0.4
+set g_vehicle_raptor_cannon_locking_releasetime 1.6
+set g_vehicle_raptor_cannon_locked_time 5
+set g_vehicle_raptor_cannon_predicttarget 1
+
+set g_vehicle_raptor_cannon_cost 1
+set g_vehicle_raptor_cannon_damage 25
+set g_vehicle_raptor_cannon_radius 60
+set g_vehicle_raptor_cannon_refire 0.05
+set g_vehicle_raptor_cannon_speed 12000
+set g_vehicle_raptor_cannon_spread 0.01
+set g_vehicle_raptor_cannon_force 50
+
+set g_vehicle_raptor_energy 30
+set g_vehicle_raptor_energy_regen 15
+set g_vehicle_raptor_energy_regen_pause 0.8
+
+set g_vehicle_raptor_health 150
+set g_vehicle_raptor_health_regen 0
+set g_vehicle_raptor_health_regen_pause 0
+
+set g_vehicle_raptor_shield 120
+set g_vehicle_raptor_shield_regen 25
+set g_vehicle_raptor_shield_regen_pause 1.5
+
+set g_vehicle_raptor_mass 2200
-set g_vehicle_spiderbot_respawntime 30
-set g_vehicle_spiderbot_health 875
-set g_vehicle_spiderbot_health_regen 10
-set g_vehicle_spiderbot_health_regen_dmgpause 10
+set g_vehicle_spiderbot_respawntime 45
-set g_vehicle_spiderbot_shield 125
+set g_vehicle_spiderbot_health 850
+set g_vehicle_spiderbot_health_regen 15
+set g_vehicle_spiderbot_health_regen_pause 10
+
+set g_vehicle_spiderbot_shield 150
set g_vehicle_spiderbot_shield_block 1
set g_vehicle_spiderbot_shield_regen 25
-set g_vehicle_spiderbot_shield_regen_dmgpause 0.25
+set g_vehicle_spiderbot_shield_regen_pause 0.2
+
+set g_vehicle_spiderbot_energy 0
+set g_vehicle_spiderbot_energy_regen 0
+set g_vehicle_spiderbot_energy_regen_pause 0
-set g_vehicle_spiderbot_turnspeed 90
+set g_vehicle_spiderbot_turnspeed 180
set g_vehicle_spiderbot_head_turnspeed 120
set g_vehicle_spiderbot_head_turnlimit 120
-set g_vehicle_spiderbot_head_pitchspeed 60
-set g_vehicle_spiderbot_head_pitchlimit_up 8
-set g_vehicle_spiderbot_head_pitchlimit_down -24
+set g_vehicle_spiderbot_head_pitchspeed 70
+set g_vehicle_spiderbot_head_pitchlimit_up 24
+set g_vehicle_spiderbot_head_pitchlimit_down -16
set g_vehicle_spiderbot_speed_stop 50
set g_vehicle_spiderbot_speed_walk 400
set g_vehicle_spiderbot_speed_strafe 300
set g_vehicle_spiderbot_movement_inertia 0.25
-set g_vehicle_spiderbot_minigun_damage 25
+set g_vehicle_spiderbot_minigun_damage 16
set g_vehicle_spiderbot_minigun_spread 0.015
set g_vehicle_spiderbot_minigun_speed 50000
set g_vehicle_spiderbot_minigun_refire 0.05
+set g_vehicle_spiderbot_minigun_ammo_cost 1
+set g_vehicle_spiderbot_minigun_ammo_max 200
+set g_vehicle_spiderbot_minigun_ammo_regen 15
+set g_vehicle_spiderbot_minigun_ammo_regen_pause 1
-set g_vehicle_spiderbot_minigun_heat 10
-set g_vehicle_spiderbot_minigun_cooldown 10
+set g_vehicle_spiderbot_springlength 150
+set g_vehicle_spiderbot_springup 5
+set g_vehicle_spiderbot_springblend 0.15
set g_vehicle_spiderbot_rocket_health 100
set g_vehicle_spiderbot_rocket_damage 75
set g_vehicle_spiderbot_rocket_edgedamage 15
set g_vehicle_spiderbot_rocket_force 150
set g_vehicle_spiderbot_rocket_radius 150
-set g_vehicle_spiderbot_rocket_reload 2.5
-set g_vehicle_spiderbot_rocket_refire 0.15
-set g_vehicle_spiderbot_rocket_speed 900
-set g_vehicle_spiderbot_rocket_turnrate 0.25
-set g_vehicle_spiderbot_rocket_noise 0.25
+set g_vehicle_spiderbot_rocket_reload 4
+set g_vehicle_spiderbot_rocket_refire 0.2
+set g_vehicle_spiderbot_rocket_speed 1750
+set g_vehicle_spiderbot_rocket_turnrate 0.2
+set g_vehicle_spiderbot_rocket_noise 0.3
set g_vehicle_spiderbot_rocket_lifetime 30
set g_vehicle_spiderbot_crush_dmg 50
set g_vehicle_spiderbot_crush_force 50
+set g_vehicle_spiderbot_mass 5000
+
+
set cl_vehicle_spiderbot_cross_alpha 0.4
set cl_vehicle_spiderbot_cross_size 1
--- /dev/null
+set g_vehicles 1
+
+exec vehicle_racer.cfg
+exec vehicle_raptor.cfg
+exec vehicle_spiderbot.cfg
+exec vehicle_bumblebee.cfg
+
+//set g_vehicle_racer_respawntime 10
+//set g_vehicle_spiderbot_respawntime 10
+//set g_vehicle_raptor_respawntime 10
+
+set g_vehicles_crush_dmg 70
+set g_vehicles_crush_force 50
+
+set cl_vehicles_hudscale 0.5way
+
+set g_vehicles_delayspawn 1
+set g_vehicles_delayspawn_jitter 10
+set g_vehicles_allow_flagcarry 1