set g_balance_vore_swallow_speed_fill_stomachload 1 "fill rate is influenced by the prey's stomach load by this amount"\r
set g_balance_vore_swallow_speed_decrease 0.5 "how fast the swallow progress decreases, when the predator is no longer swallowing"\r
set g_balance_vore_swallow_speed_cutspd_prey 1 "prey movement slows down by this amount the closer they are to being swallowed"\r
-set g_balance_vore_swallow_speed_cutspd_pred 0.7 "predator movement slows down by this amount the closer they are to finishing swallowing"\r
+set g_balance_vore_swallow_speed_cutspd_pred 0.5 "predator movement slows down by this amount the closer they are to finishing swallowing"\r
set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_balance_vore_swallow_predator_punchangle 10 "your view gets tilted by this amount when swallowing someone"\r
set g_balance_vore_swallow_predator_punchangle_item 8 "your view gets tilted by this amount when swallowing an item"\r
seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names"\r
seta bot_suffix "" "Suffix behind the bot names"\r
seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"\r
-set skill_offset 0.05 "the greater or lower the skill, the more / less damage bots will deal / take, and the faster or slower their swallowing speed"\r
+set skill_offset 0.06 "the greater or lower the skill, the more / less damage bots will deal / take, and the faster or slower their swallowing speed will be"\r
set skill_offset_center 1 "center skill around which to apply the offset"\r
\r
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved\r
\r
- 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers\r
\r
+- +0.8: Allow players to eat predators (stack) up to a cvared amount\r
+\r
+- +0.8: Eventually, instead of a swallow model, give the vixen model a real interior and somehow keyframe the camera on model tags to follow it\r
+\r
+- 0.8: Make it possible to look around freely in the swallow model\r
+\r
+- 0.8: Part of the above ideas: Combine the swallow model and stomach model\r
+\r
- 0.8 | 0.9: Improve most dialogues in tutorial map again\r
\r
- +0.8: Add a feature to the HUD to show your air level when underwater\r
\r
- 0.8: Maybe make self a different color on the radar (possibly just change brightness)\r
\r
+- 0.7: Prey still appears on the radar!\r
+\r
- !: Arrange this TODO better in order of importance and target version\r
\r
- 0.7: Update the engine, netradiant, and fteqcc\r
\r
-- 0.7: Test intensively!
\ No newline at end of file
+- 0.7: Test intensively!\r
+\r
+- 0.7: Evilspace is too bright.\r
+\r
+- 0.7 | 0.8: g_balance_vore_swallow_speed_cutspd_pred and g_balance_vore_swallow_speed_cutspd_prey: Depend on player size difference
\ No newline at end of file